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General Discussion / Re: Random Stuff Part III
« on: June 26, 2017, 11:39:16 am »
Man, $6k to replace my AC system. Homeownership can be a pain sometime.

But then I remember that I have literally saved tens of thousands of dollars on rent.
Netted against your PITI payments + the hypothetical market return of your down payment had you invested it

General Discussion / Re: DominionStrategy Forum Members Map!
« on: May 30, 2017, 10:10:50 pm »
Yeah you can only make new icons.

Speaking of which I'm in Chicago this week!

News and Announcements / weety4 is banned
« on: May 04, 2017, 05:57:40 pm »
aka tristan aka tristan2 aka whatever else, along with all his various IP addresses he used.

If you see him again please immediately report any posts to me and I will permaban him again. 

I have been too lenient.

News and Announcements / Re: Forum downtime
« on: May 01, 2017, 09:26:48 am »
I think I fixed it.  CPU usage over time:

There was either a very diligent Virginia scholar who cared very deeply about going through all the old versions of all pages on the wiki, or a spammer.  Either way, bye!

Puzzles and Challenges / Re: Possible To Win?
« on: April 06, 2017, 10:21:11 am »
I am aware of the misunderstanding, it's the style of his fake personage posting that annoys the hell out of me, so I am kindly asking to refrain from doing it against me. Act like a normal person.

I do not really agree it was "kindly" and I do not agree that "normal" is a term that means the same for every person. But whatever, I hate these dialogues, twas my opinion. Have a good day :)
What this guy said.

General Discussion / Re: Brag Board
« on: March 22, 2017, 11:39:03 am »
I'm going to be a father in four months!

General Discussion / Europe
« on: March 22, 2017, 01:06:34 am »
I'm visiting Paris April 1-6 and Barcelona April 6-12.  Anyone want to meet?

Game Reports / MOVED: Ritual
« on: March 04, 2017, 08:32:15 am »

Dominion General Discussion / Re: Player Ranking Poll
« on: January 24, 2017, 01:49:29 pm »
I'm not sure I see the point of this

The 3rd-most fundamental Law of the Universe that there's no better conversation bait than rankings.

General Discussion / Re: Random Stuff Part III
« on: January 19, 2017, 09:27:09 am »
I'm pretty excited for the Switch, personally.
We don't take kindly to optimists 'round these parts...
Well it's not possible to take kindly to anything. It's only negative. I mean try it out. "I take kindly to optimists." See, it's gibberish.

It's like how no one is ever plussed or couth, or gruntled. 

News and Announcements / Re: Forum downtime
« on: January 10, 2017, 05:02:01 pm »
It's happening again :(

News and Announcements / Re: Forum downtime
« on: January 09, 2017, 11:32:34 am »
Be honest: if I did post a link to that video, what would be the odds that it was actually just a link to dQw4w9WgXcQ?

Feedback / Re: Am i the only one getting aggressive PMs?
« on: January 09, 2017, 11:29:03 am »
In case it matters, tristan and ErrinF are not the same user and I am very confident in this fact, unless that particular user changed continents.

In case you missed it, you can add a Shuffle iT username to your profile now:;area=forumprofile

It will show up under your name on the left when you make a post.

You can still add a Goko or Isotropic username too, if you are suffering from crippling nostalgia and have been given some very poor advice on how to treat it.  But it will only display on your profile, not whenever you make a post.

Feedback / Re: ShuffleIT username?
« on: January 09, 2017, 11:18:21 am »
Added.  Also removed Isotropic/Goko username from the topic view.

Yes to new field.  Also, any chance of a post-count-titles update?  Having Spy and Scout just doesn't seem appropriate anymore...
Ahhh, I like the legacy titles though ;-)

Feedback / Re: ShuffleIT username?
« on: January 06, 2017, 04:33:06 pm »
Good idea.  Should I add a new field or just rename that field?

Dominion Online at Shuffle iT / Re: Internet Explorer?
« on: January 04, 2017, 05:55:35 pm »
Edge is actually really good.  I would rank them as Chrome > Edge > Firefox > Safari.

Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: January 02, 2017, 11:34:52 pm »
People on reddit are not positive lol.
I think it's just that one guy you were arguing with that has some sort of mental malfunction. 

PS: As a fun game, by the way, any time you see one of those people, click through their history and see how long it takes until you find their pro-Trump posts.

Other Games / Re: Hidden traitor games
« on: December 29, 2016, 05:32:07 pm »
Well, I disagree. A problem I have with one group I play Resistance with is that they believe that spies should always pass the mission with only two players. Which makes the first two missions pointless, from an information point of view. I think failing the first mission is a perfectly valid move, even though it reveals your identity to one other player. And I believe this problem is because of the group, not because of the game. A similar argument can be made for SH.

And there are other groups I've played with that also think that is a perfectly fine move, and it makes the game a lot more interesting, to me.

But maybe this is just a matter of opinion?
But that's different.  That's an actual example of the metagame kicking in and making something more interesting.  And it's an argument for Spies taking *more* risks, not fewer.  Resistance punishes Spies who take fewer risks, because each Pass they throw on a mission heightens the risk that the Resistance get to 3 passed missions.  If the SH mechanic were present in Resistance, it would be designating a certain Spy to auto-win the game if they are put on any mission by the Resistance, regardless of whatever else happens.  Regardless of metagame that Spy will never be incentivized to do anything other than avoid suspicion.

Explain to me how "the similar argument" works for SH: namely, why a Hitler has any incentive to play other than in the least suspicious way possible.

News and Announcements / Re: Forum downtime
« on: December 29, 2016, 05:29:47 pm »

Other Games / Re: Hidden traitor games
« on: December 29, 2016, 04:47:28 pm »
The whole argument assumes that the best thing to do for a fascist president is to lie about receiving three fascist policy cards. The moment that becomes the assumed behaviour of a fascist president, then it becomes beneficial to lie about the card chosen by the chancellor (i.e., "I passed one of each, they selected the fascist one!"). They also complain that the best strategy for Hitler is to play super liberal, but again, the moment that's the assumed behaviour, doing elsewise becomes a better choice; also, liberals should be trying to become chancellor, because the only person a liberal player is sure isn't Hitler is themselves. Most of the complains seem to be a group think problem.

Depends on what you are comparing it to. I understand the complaint about the policy deck being random. But I don't think, say, Resistance with more than 7 players has more real information than SH. And Resistance does have the "first leader randomly chooses team of only rebels" problem.
First of all, that's a terrible game design argument that designers of bad social games commonly deploy.  I call it the Metagame Will Solve argument: my game has a broken strategy, but it's OK once everyone is aware of the strategy because then the Metagame Will Solve for it.  Not only does it assume that you only play a game with the same group of people over and over again, and that you're OK with a bunch of ruined games to start ... but also you can make games without broken strategies, and the metagame is still interesting!

Second of all, it doesn't work in SH.  For example, even if liberals know that Hitler is going to act liberal, that still doesn't change Hitler's incentives!  Because "acting liberal" doesn't mean spending the whole game ranting about male privilege.  It just means not acting suspiciously.  And that's always going to be the winning Hitler strategy because by definition liberals will always vote in someone that they least suspect of being Hitler.  So playing Hitler means doing your absolute best to forget that you are Hitler.  This isn't a strategy you can counter even if you're aware of it, because it's a strategy that depends on doing absolutely nothing.  It's a Nash equilibrium of boring.

The whole point of a hidden loyalty game is that a traitor acting non-suspiciously is easy but that you need to take risks in order to maximize your gains.  That is the land of interesting decisions and compelling games.  A hidden loyalty game where a traitor is best rewarded by playing it safe defeats the entire point of the genre.
I've only tried Avalon once, and I didn't like it as much as Resistance, because it feels very hard for Merlin not to get assassinated. But a lot of people seem to think it's the better one, so I must be missing something.

PS: I love Resistance, by the way.
I actually hate this part of Resistance too.  I posted about it on BGG.  Then I was reminded why I left BGG.
Base BSG has the problem that you can't convincingly claim not to have an XO.
Boomer OP

Other Games / Re: Hidden traitor games
« on: December 29, 2016, 03:42:43 pm »
I can't put it better than this guy: Secret Hitler is 'social deduction' minus the deduction

This is also good:

The joy to me of a hidden loyalty game is deducing from each player's actions and choices what their loyalty is.  I do not enjoy staring into someone's eyes and being like "OK I believe you", or saying "I think so-and-so is fascist because he looks shifty and he looked shifty last game too when he was fascist".  Secret Hitler is 100% in the latter camp, because the information you get is too unreliable to reason from. 

On top of that I think SH has some really weird design decisions.  I'm not an expert on game design but it seems completely backwards that the fascists know who Hitler is but not vice versa, because it creates all the wrong incentives. There is literally no zero reason for Hitler to ever not be as hard liberal as possible, which makes for a very uninteresting game. It should be exactly the opposite: Hitler should know who the fascists are but be forced to somehow convince them that he is Hitler, which allows for a more dynamic game because now he has to convince fascists that he's Hitler, without letting liberals realize.  And player elimination?  Like, is this 1995?  We already figured this shit out, guys!  Player elimination in games lasting over 30 minutes is dumb!  Don't do it!

Secret Hitler to me is a triumph of marketing over game design.  It's a lot of what I hate about the kickstarter-trend of boardgame design.

Other Games / Re: Hidden traitor games
« on: December 29, 2016, 03:17:53 pm »
Well the base BSG game is mostly built on the fact that no one really knows what's the 'optimal' move most of the game.  There are of course still situations where you can reveal as a Cylon through your action - like if you choose to reroll a favorable die result, for instance.  But those are fairly obvious and rarely the result of a newb misplay.

It's only the expansions that add in things like "personal goals" and Final Five and whatever, where you really want to do X or don't want to do X, but can't tell others.

To be honest I am kind of soured on most cooperative OR hidden loyalty games because of the fact that they NEED communications rules but do it so awkwardly.  I think that taking the Hanabi approach, where 100% of all of the deduction has to arise from people's actions, would be much superior even for a hidden loyalty game.  It's part of why I detested Secret Hitler compared to Resistance.

Feedback / Re: Am i the only one getting aggressive PMs?
« on: December 29, 2016, 11:30:58 am »
If it's tristan, let me know.  He's already temp banned from the forum for a second time so he shouldn't be sending such PMs any longer. 

Also, I only received complaints about his PMs from one person.  If you have additional PMs, report them to me.  tristan seems to want to escalate himself to a permaban anyway.

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