Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Minotaur on September 16, 2013, 06:54:15 pm

Title: Parody cards
Post by: Minotaur on September 16, 2013, 06:54:15 pm
I've been enjoying the Holy Grail board, as well as going slightly off-topic to touch on other Monty Python productions. This one is totally out of bounds, though, so new thread! :)

Worf
Action/Duration
Cost: 6

Now and at the start of your next turn:
+1 card
+1 buy
Reveal cards from the top of your deck until you reveal an attack card. Draw the attack card and discard the other revealed cards.
Title: Re: Parody cards
Post by: Stealth Tomato on September 16, 2013, 08:15:30 pm
This can probably be merged into the Really Bad Cards thread.
Title: Re: Parody cards
Post by: Minotaur on September 16, 2013, 08:20:40 pm
The theme is substantially different. The Really Bad Cards are supposed to be so hilariously broken as to make them comical. Parody cards turn TV shows, movies, etc. into workable cards which may or may not be balanced. I think the "variants and fan cards" category has enough room for both. Unless you were just subtly trying to say that you thought this particular example was Really Bad...
Title: Re: Parody cards
Post by: Stealth Tomato on September 16, 2013, 08:37:45 pm
Parody cards get posted all the time in there, like my most recent post...

[shameless crosspost below]

Yours
Action - $5

Each opponent reveals their hand, trashes a Treasure card that you choose, and gains a Treasure card costing up to 3 Coins less that you choose, putting it into their hand.


Wishing Badly
Action - $4

+1 Card
+1 Action
Name a card. The player to your left reveals the top card of his deck. If it is the named card, put it in your hand.


Wood Doesn't
Action - $4

+$1
Gain a card costing up to $4. If it is an...
Action card, trash 1 card from your hand
Treasure card, gain a Silver
Victory card, +1 Buy


Thyme
Action - $3

+1 Card
+1 Action
Reveal cards from the top of your deck until you reveal one costing 2 Coins or less. Trash that card and discard the rest.
Title: Re: Parody cards
Post by: Minotaur on September 16, 2013, 08:46:31 pm
Parody cards get posted all the time in there, like my most recent post...

[shameless crosspost below]

Yours
Action - $5

Each opponent reveals their hand, trashes a Treasure card that you choose, and gains a Treasure card costing up to 3 Coins less that you choose, putting it into their hand.


Wishing Badly
Action - $4

+1 Card
+1 Action
Name a card. The player to your left reveals the top card of his deck. If it is the named card, put it in your hand.


Wood Doesn't
Action - $4

+$1
Gain a card costing up to $4. If it is an...
Action card, trash 1 card from your hand
Treasure card, gain a Silver
Victory card, +1 Buy


Thyme
Action - $3

+1 Card
+1 Action
Reveal cards from the top of your deck until you reveal one costing 2 Coins or less. Trash that card and discard the rest.

If these are parodies, I don't get any of them.
Title: Re: Parody cards
Post by: sudgy on September 16, 2013, 08:54:33 pm
It would be more all those The Princess Bride cards that were posted.
Title: Re: Parody cards
Post by: eHalcyon on September 16, 2013, 08:59:30 pm
If these are parodies, I don't get any of them.

Sounds like you are using a stricter definition of "parody", and what you really mean is "reference" or maybe "pop culture".  ST's cards are all parodies of existing Dominion cards.
Title: Re: Parody cards
Post by: Minotaur on September 16, 2013, 09:02:47 pm
If these are parodies, I don't get any of them.

Sounds like you are using a stricter definition of "parody", and what you really mean is "reference" or maybe "pop culture".  ST's cards are all parodies of existing Dominion cards.

Oh, I get Yours/Mine and Wishing Well/Wishing Badly. I just now got that Ironworks/Wood Doesn't... Oh, and Thyme is a play on Sage! X-D
Title: Re: Parody cards
Post by: Minotaur on September 16, 2013, 09:03:25 pm
It would be more all those The Princess Bride cards that were posted.

I couldn't find the thread... or are they just image files pasted into a larger thread?
Title: Re: Parody cards
Post by: eHalcyon on September 16, 2013, 09:16:12 pm
It would be more all those The Princess Bride cards that were posted.

I couldn't find the thread... or are they just image files pasted into a larger thread?

Somewhere in the Bad Ideas thread, fairly recently I think.

Edit:

Starting from here (http://forum.dominionstrategy.com/index.php?topic=114.msg291003#msg291003) and going on to the next page.
Title: Re: Parody cards
Post by: Minotaur on September 17, 2013, 08:14:22 pm
Have two more:

EDIT:

(Geordi) La Forge
Action
Cost: 6

Discard all cards that you currently own, including this. Name a whole number between 2 and 5. Reveal that many cards from the top of your deck, trash them, and gain at most the same number of cards, whose combined cost is equal to the combined cost of the trashed cards. Draw as many cards as you discarded from your hand.

==============================================

(Patrick) Stewart
Action
Cost: 5

+2 cards
+2 money
Trash two cards from your hand
Title: Re: Parody cards
Post by: SirPeebles on September 17, 2013, 08:34:09 pm
Please, please post the text of the cards.
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 12:52:55 pm
Redshirt
Action-Reaction
Cost: 2

(Pawn action)
-------------
When another player plays an Attack card, you may trash this from your hand. If you do, +1 card and you are unaffected by the attack.



p.s. - Any balance feedback on La Forge? Originally I was going to have it only gain one card, but then it seemed way to risky to ever play. The current version is almost risk-free as long as none of the piles are empty (worst case, gain back everything you trashed, but you have to wait for a shuffle). I could try "gain at most one card less than the number of trashed cards". Also, maybe 5 is a bit high for a maximum number trashed. I don't know.
Title: Re: Parody cards
Post by: eHalcyon on September 18, 2013, 01:01:04 pm
You're not trying to make these actually balanced, are you?  If so, Redshirt is strictly better than Pawn.  Also, Stewart is probably too powerful.  Mercenary is already "Steward that does all three things at once" but it's way harder to get than a $5 card.

As for LaForge, you're right that it's pretty much completely safe to play (barring empty piles and 3pile considerations).  I would almost always reveal 5 cards for maximum flexibility -- reasons not to would be pile considerations and shuffle control, but that's minor enough to specify an amount instead of making it optional.  It seems stronger than Forge to me, but it's a tough call.
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 01:08:15 pm
You're not trying to make these actually balanced, are you?  If so, Redshirt is strictly better than Pawn.  Also, Stewart is probably too powerful.  Mercenary is already "Steward that does all three things at once" but it's way harder to get than a $5 card.

As for LaForge, you're right that it's pretty much completely safe to play (barring empty piles and 3pile considerations).  I would almost always reveal 5 cards for maximum flexibility -- reasons not to would be pile considerations and shuffle control, but that's minor enough to specify an amount instead of making it optional.  It seems stronger than Forge to me, but it's a tough call.

I might as well try to balance them, even if they're parody cards. It's more fun if you can actually use them.

As far as Redshirt goes, I know it's better than Pawn, but it would be way too expensive at 3. 3 would be a no-man's land where you wouldn't pay that for either the action or for a one-time attack block. Pawn is more of a filler that is sometimes marginally useful than it is a big star of the deck anyway. I think Redshirt is only "too good" if Pawn is on the board. And honestly, it does what Pawn does precisely because that's the theme.

So for La Forge, is forcing the player to gain one card fewer enough risk? Sure, if you pick up a Copper, you can gain the other cards back, but before too long, you won't have Copper anymore.

As far as Stewart vs Mercenary goes, Mercenary has a Militia attack built in, and Stewart doesn't.
Title: Re: Parody cards
Post by: eHalcyon on September 18, 2013, 01:15:10 pm
If it's meant to be a serious card, then Redshirt doesn't work as is. If it's too weak for $3 then it just has to be tweaked in some way so that it's not always better than Pawn. An easy fix would be to remove one of the options.

I have no idea about La Forge. It's wacky enough that I don't have a good baseline to judge. It might not be stronger than Forge because you have to discard your hand.
Title: Re: Parody cards
Post by: eHalcyon on September 18, 2013, 01:16:27 pm
Fair point on Stewart.
Title: Re: Parody cards
Post by: SirPeebles on September 18, 2013, 01:20:31 pm
Stewart draws two cards before trashing, which is much nicer than the other way round on Mercenary.  Still, the trashing generally prevents Stewart from being too strong once your deck is thinned.
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 01:22:59 pm
Stewart draws two cards before trashing, which is much nicer than the other way round on Mercenary.  Still, the trashing generally prevents Stewart from being too strong once your deck is thinned.

Yeah, I know from playing online that if I make the mistake of gaining more than one Mercenary, I won't even play them half the time. Drawing the two cards first might make Stewart strong early on, but in the late game, he becomes risky or even useless.
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 01:29:16 pm
If it's meant to be a serious card, then Redshirt doesn't work as is. If it's too weak for $3 then it just has to be tweaked in some way so that it's not always better than Pawn. An easy fix would be to remove one of the options.

I have no idea about La Forge. It's wacky enough that I don't have a good baseline to judge. It might not be stronger than Forge because you have to discard your hand.

You draw them back again, though. Maybe I should fix that. Something like, "Pick a whole number, T, at most equal to the number of cards in your hand, N. Discard all cards you own, and reveal T cards from the top of your deck. Gain at most two cards whose combined cost is exactly the combined cost of the trashed cards. Draw N-T cards."

This would feel more like Forge, in that it reduces your hand size in the same way. The two-card gain option makes it flexible enough to mitigate the risk somewhat without making it trivial.

About Redshirt: Removing one of the options might work. I definitely want it to be a reference to Pawn, and a 3 cost is off the table. Probably the +buy should go, because you could at least cycle them or use them as a "Copper action".

EDIT: I could allow it to grant its own reaction ability to all Pawns (or all 1- or 2-actions). Cheesy, but it wouldn't be "better" on the same board anymore.
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 01:48:59 pm
La Forge (v.2)
Action
Cost: 6
Choose a whole number T at most equal to the number of cards in your hand, N. Discard all cards that you own, including this. Reveal the top T cards from your deck, trash them, and gain up to two cards having the same combined cost as the combined cost of the trashed cards. Draw N-T cards.

(Remark: The "up to two cards" clause makes it a little more flexible than the original Forge to make up for the "blindness" of La Forge. The N-T number makes it so that La Forge has the same effect on hand size as Forge does. Yes, it discards your deck, your hand, and all cards you have in play - this makes the trashing as "blind" as possible. The original La Forge let you Cellar your whole hand for free, which could be really strong in an engine. You're allowed to let T=0 and you can gain no cards or one or two Copper, but then it's just a modified Cellar with no +actions, so that's not that abusive really.)
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 02:46:01 pm
Stewart draws two cards before trashing, which is much nicer than the other way round on Mercenary.  Still, the trashing generally prevents Stewart from being too strong once your deck is thinned.

...but yeah, Stewart is a really good card that you'd want to get one copy of as soon as possible. It could conceivably be worth 6, but since you only want one anyway, it's not that big of a deal if it's 5. It costing 6 would affect the game tempo, though the draw makes it competitive against cheaper trashers in a money deck. Definitely a 5 or 6 card.
Title: Re: Parody cards
Post by: Minotaur on September 18, 2013, 05:52:29 pm
La Forge (v.3)
Action
Cost: 6

Choose a whole number T at most equal to H, the number of cards in your hand, and let P be the number of your cards currently in play. Discard all cards that you own (including this). Reveal T cards from the top of your deck, trash them, and gain at most two cards whose combined cost is equal to the combined cost of the trashed cards. Put P cards from the top of your deck into play (without playing them) and draw H-T cards.

(The previous version could grant infinite VP with the deck Village-Village-Monument-La Forge. This new provision makes it impossible for an infinite turn to occur by necessarily keeping the number of cards in play constant. Perpetuating loops are hard to achieve now, and at best will run out piles; Cellar plus some other card gainer would accomplish roughly the same. This new version also has the odd effect of letting you randomly gain "while in play" effects, even from treasures during your action phase.

The reason I introduced the odd mechanic of discarding cards in play was to make the trashing as "blind" as possible.)

=================================================

La Forge (v.4)
Action
Cost: 6

Discard any number of cards. Trash the same number of cards from the top of your deck and gain up to two cards having the same combined cost as the combined cost of the trashed cards.

(This is a lot cleaner and simpler, and it's a lot more immediate to see how it plays like a "blind Forge". You could draw your whole deck and then play it like a conventional Forge, but you definitely earned it in that case.)
Title: Re: Parody cards
Post by: Minotaur on September 19, 2013, 02:18:22 am
A bunch at once... I might make jpgs out of them later.

The Bridge
Action
Cost: 3

+3 actions
All cards owned by players cost an extra coin this turn.

========================================================

Borg (This pile has 20 cards)
Action-Attack
Cost: 4

+2 money

Each other player reveals the top two cards of their deck. For each player who reveals one or two Action cards which are not Borg, trash one of them, and that player gains a Borg. All revealed cards which are not trashed are discarded.

--------------------------------

During your buy phase, you may gain a Borg if you spend a Buy and trash from your hand either an Action card which is not a Borg or two Treasure cards.

--------------------------------

Setup: If any player has at least as many Borg as they do of all other Action cards at the end of the game, they cannot win. If no player wins the game, the Borg wins. If the Borg win a game, the next game must include the Borg pile, from which three Borg have been taken to replace each player's starting Estates or Shelters.

==========================================================

Prime Directive
Action-Duration
Cost: 5

+3 money the turn it is played
While this card is in play, each player is unaffected by all action cards played by other players. (Discard this card at the beginning of the turn after it is played)

==========================================================

Scotty
Action
Cost: 5

Each player reveals their hand, discards their deck, looks through their deck to compute their score, and then shuffles their deck.

If any player is ahead of you by 10 or more Victory points: +2 cards, +2 actions, +2 buys, +2 money.

Otherwise, +1 card, +1 action.

===========================================================

Teleporter
Action-Attack
Cost: 2

Put a card from your hand face down without revealing it. Another player of your choice gains it face-down and set aside, discarding it at the end of this turn. If they do not gain the card, reveal it, return it to your hand, and gain a copy of it from the supply.
Title: Re: Parody cards
Post by: AJD on September 20, 2013, 03:52:10 pm
A bunch at once... I might make jpgs out of them later.

The Bridge
Action
Cost: 3

+3 actions
All cards owned by players cost an extra coin this turn.

I don't think this has the effect you probably want it to have—i.e., boosting trash-for-benefit cards. As this is written, if I trash (say) a Silver with Apprentice, I still only draw 3 cards, because at the time at which we check the Silver's cost, it's already in the trash, and therefore not owned by anybody.
Title: Re: Parody cards
Post by: Minotaur on September 20, 2013, 04:10:19 pm
A bunch at once... I might make jpgs out of them later.

The Bridge
Action
Cost: 3

+3 actions
All cards owned by players cost an extra coin this turn.

I don't think this has the effect you probably want it to have—i.e., boosting trash-for-benefit cards. As this is written, if I trash (say) a Silver with Apprentice, I still only draw 3 cards, because at the time at which we check the Silver's cost, it's already in the trash, and therefore not owned by anybody.

I guess it could be re-worded if that's how that works. It sounds a bit tricky to state if it works the way that you say it does. Maybe "all cards currently owned by players"?
Title: Re: Parody cards
Post by: SirPeebles on September 20, 2013, 04:44:40 pm
A bunch at once... I might make jpgs out of them later.

The Bridge
Action
Cost: 3

+3 actions
All cards owned by players cost an extra coin this turn.

I don't think this has the effect you probably want it to have—i.e., boosting trash-for-benefit cards. As this is written, if I trash (say) a Silver with Apprentice, I still only draw 3 cards, because at the time at which we check the Silver's cost, it's already in the trash, and therefore not owned by anybody.

I guess it could be re-worded if that's how that works. It sounds a bit tricky to state if it works the way that you say it does. Maybe "all cards currently owned by players"?

What if you gain a Silver after playing this card, and then draw a Silver after reshuffling?  How do I know if this Silver's cost was altered?
Title: Re: Parody cards
Post by: Minotaur on September 20, 2013, 04:50:44 pm
A bunch at once... I might make jpgs out of them later.

The Bridge
Action
Cost: 3

+3 actions
All cards owned by players cost an extra coin this turn.

I don't think this has the effect you probably want it to have—i.e., boosting trash-for-benefit cards. As this is written, if I trash (say) a Silver with Apprentice, I still only draw 3 cards, because at the time at which we check the Silver's cost, it's already in the trash, and therefore not owned by anybody.

I guess it could be re-worded if that's how that works. It sounds a bit tricky to state if it works the way that you say it does. Maybe "all cards currently owned by players"?

What if you gain a Silver after playing this card, and then draw a Silver after reshuffling?  How do I know if this Silver's cost was altered?

I guess it could be worded so that any card owned by any player at any time during this turn retains the +1 value for the rest of the turn. Unless something complicated makes it hard to track even that much.
Title: Re: Parody cards
Post by: Awaclus on September 20, 2013, 04:53:13 pm
"All cards that aren't in a supply pile cost $1 more this turn".
Title: Re: Parody cards
Post by: Minotaur on September 20, 2013, 06:02:34 pm
"All cards that aren't in a supply pile cost $1 more this turn".

Awesome, bingo.
Title: Re: Parody cards
Post by: Minotaur on September 20, 2013, 06:08:19 pm
Spock
Action-Reaction
Cost: 4

+1 card
+2 actions

-------------------------------------------------

You may reveal this from your hand any time an interaction between cards would be illogical for role-playing reasons. The interaction instead becomes the logical one. (e.g., Borg is unaffected by the Prime Directive; if Borg is blocked by revealing and trashing Redshirt, that player still gains a Borg; Witch is not affected by Moat; you can't Mint a Harem; if Worf gives you a Borg and you play it instead of trashing it, Worf trashes himself from your deck in protest. Countless others.)
Title: Re: Parody cards
Post by: AJD on September 20, 2013, 06:12:36 pm
Witch is not affected by Moat

Witches can't cross fresh water (http://tvtropes.org/pmwiki/pmwiki.php/Main/CannotCrossRunningWater), yo.
Title: Re: Parody cards
Post by: Minotaur on September 20, 2013, 06:21:07 pm
Witch is not affected by Moat

Witches can't cross fresh water (http://tvtropes.org/pmwiki/pmwiki.php/Main/CannotCrossRunningWater), yo.

Mr. Spock has heard your rebuttal and has granted the interaction the benefit of the doubt for the time being.
Title: Re: Parody cards
Post by: SirPeebles on September 20, 2013, 09:39:19 pm
Surely a Witch can still cast her hex across a narrow body of water.
Title: Re: Parody cards
Post by: Just a Rube on September 20, 2013, 11:24:36 pm
Surely a Witch can still cast her hex across a narrow body of water.
I spent the entire production of 2 copper mines. I believe I paid enough to get a body of water wide enough that a witch can't cast spells across it.

Also, crocodiles.
Title: Re: Parody cards
Post by: SirPeebles on September 21, 2013, 12:46:48 am
Surely a Witch can still cast her hex across a narrow body of water.
I spent the entire production of 2 copper mines. I believe I paid enough to get a body of water wide enough that a witch can't cast spells across it.

Also, crocodiles.

Well don't forget about the +2 Cards.  If you're lucky you'll draw Bridge.
Title: Re: Parody cards
Post by: Minotaur on September 22, 2013, 10:44:31 pm
If it's meant to be a serious card, then Redshirt doesn't work as is. If it's too weak for $3 then it just has to be tweaked in some way so that it's not always better than Pawn. An easy fix would be to remove one of the options.

I thought of other options.

1) It could cost one and it could say, "Choose one: ..."

2) It could still cost 2, still do a Pawn action, but also require a discard afterward.

3) It could still cost 2, and it could say, "Choose one, or trash this card and choose three: ..."

The first option is ridiculously weak, but strengthens the theme. The second option is still sort of weak. I sort of lean toward (3), because it strengthens the theme without making the card too useless aside from the reaction.
Title: Re: Parody cards
Post by: Minotaur on October 06, 2013, 09:23:52 pm
Ok, I mentioned that I was thinking of redoing Redshirt's action, and I went ahead and did it on the image file. This both stops it from being strictly better than Pawn, and it strengthens the theme of the card.

(Redshirt. Cost: 2. Action: Choose one, or trash this card and choose three: +1 card, +1 action, +1 coin, +1 buy. Reaction: Trash this card from your hand to prevent an attack.)
Title: Re: Parody cards
Post by: ta56636 on October 18, 2013, 10:19:47 am
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse
Title: Re: Parody cards
Post by: GendoIkari on October 18, 2013, 10:31:15 am
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse

Pretty sure opening 2 of these is the only right move. Especially since you can use it to trash the curses that previous uses gave you. The curse pile will be quickly drained and out of your deck. Granted, you'll likely be forced to use extra buys on Copper just to have cards to trash eventually.
Title: Re: Parody cards
Post by: Awaclus on October 18, 2013, 10:33:03 am
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse
Yeah, almost balanced. You just need to add a zero to the price.
Title: Re: Parody cards
Post by: Witherweaver on October 18, 2013, 10:33:36 am
Spock
Action-Reaction
Cost: 4

+1 card
+2 actions

-------------------------------------------------

You may reveal this from your hand any time an interaction between cards would be illogical for role-playing reasons. The interaction instead becomes the logical one. (e.g., Borg is unaffected by the Prime Directive; if Borg is blocked by revealing and trashing Redshirt, that player still gains a Borg; Witch is not affected by Moat; you can't Mint a Harem; if Worf gives you a Borg and you play it instead of trashing it, Worf trashes himself from your deck in protest. Countless others.)

Also, you can't Mint a Potion.  You  have to brew them.
Title: Re: Parody cards
Post by: ta56636 on October 18, 2013, 11:01:29 am
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse
Yeah, almost balanced. You just need to add a zero to the price.

ha - probably - hadn't really given it much thought!
Title: Re: Parody cards
Post by: Polk5440 on October 18, 2013, 05:56:16 pm
I don't think you need to create new cards that parrot the abilities of the sound alike counterparts -- You've come up with an excellent Star Trek re-theme of Dominion!

Title: Re: Parody cards
Post by: Asper on October 19, 2013, 06:51:35 am
Witch is not affected by Moat

Witches can't cross fresh water (http://tvtropes.org/pmwiki/pmwiki.php/Main/CannotCrossRunningWater), yo.

The water in Moat is all but fresh.
Title: Re: Parody cards
Post by: flies on October 21, 2013, 10:48:03 am
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse

Gain a curse.  If you do... [all the rest except]: this card has type curse and cannot trash curses.

maybe remove the +action.
Title: Re: Parody cards
Post by: Asper on October 21, 2013, 12:14:47 pm
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse

Gain a curse.  If you do... [all the rest except]: this card has type curse and cannot trash curses.

maybe remove the +action.

Rather:

The One Ring, $1, Action - Curse
Gain a Curse. If you do:
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card from your hand that is not a Curse.
Gain a coin token

Anybody else who read it as "Onion Ring"?
Title: Re: Parody cards
Post by: ta56636 on October 21, 2013, 04:44:04 pm
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse

Gain a curse.  If you do... [all the rest except]: this card has type curse and cannot trash curses.

maybe remove the +action.

Rather:

The One Ring, $1, Action - Curse
Gain a Curse. If you do:
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card from your hand that is not a Curse.
Gain a coin token

Anybody else who read it as "Onion Ring"?

You could also make it worth -1 Victory point in line with a curse

You could also give it an on trash effect in line with it being destroyed.  That may just be a bit OTT though.

I hate to say this - I'm becoming slightly intrigued (no pun intended) by this card.
Title: Re: Parody cards
Post by: Eggplantation on October 24, 2013, 05:37:18 am
Stupid card idea - but it seems almost balanced!

The One Ring, $1
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card
Gain a coin token
Gain a curse

Gain a curse.  If you do... [all the rest except]: this card has type curse and cannot trash curses.

maybe remove the +action.

Rather:

The One Ring, $1, Action - Curse
Gain a Curse. If you do:
+1 Card
+1 Action
+1 Buy
+$1
+1VP
Discard a card.
Trash a Card from your hand that is not a Curse.
Gain a coin token
---
When you would trash this besides with Mt. Doom, discard this.
Setup: Add Mt. Doom to the Kingdom.


Anybody else who read it as "Onion Ring"?

Something like this should definitely be added:

Mt. Doom: $12 - Victory
15VP
---
When you buy this you may trash any cards from in play or your hand. If you do not trash The One Ring, do not gain this.
Title: Re: Parody cards
Post by: pst on October 24, 2013, 07:48:53 am
What I don't like about this One Ring is that there would be several "One" Rings. Instead I suggest the kingdom pile should have ten cards as usual, except these would be Nine Rings for Men, and then One Ring to rule them all.

The One Ring is at the bottom of the pile, and whoever gets it can control those who (foolishly?) got the Nine.
Title: Re: Parody cards
Post by: Minotaur on October 24, 2013, 12:52:46 pm
Something like this should definitely be added:

Mt. Doom: $12 - Victory
15VP
---
When you buy this you may trash any cards from in play or your hand. If you do not trash The One Ring and Gollum, do not gain this.

If you do not trash The One Ring and Gollum.

Gollum
Cost: 3
Action

Reveal your hand and the top 3 cards of your deck. If you reveal The One Ring, play it and put the other revealed cards in hand; otherwise, discard the revealed cards.
Title: Re: Parody cards
Post by: sudgy on October 24, 2013, 01:26:10 pm
Something like this should definitely be added:

Mt. Doom: $12 - Victory
15VP
---
When you buy this you may trash any cards from in play or your hand. If you do not trash The One Ring and Gollum, do not gain this.

If you do not trash The One Ring and Gollum.

Gollum
Cost: 3
Action

Reveal your hand and the top 3 cards of your deck. If you reveal The One Ring, play it and put the other revealed cards in hand; otherwise, discard the revealed cards.

Don't you mean:

Golem
$4P Action

Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.
Title: Re: Parody cards
Post by: Minotaur on October 24, 2013, 03:43:57 pm
Don't you mean:

Golem
$4P Action

Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order.

......no.
Title: Re: Parody cards
Post by: Minotaur on October 24, 2013, 04:15:10 pm
I like these Curse-type mixed cards...

Ewok
Action-Attack-Curse
Cost: 4

+1 card
+1 action
+1 money
Discard a card.
Each other player chooses to either discard a card or gain a Curse card (i.e. any card in the supply with the Curse type) in hand.
When you trash this card, +1 VP.
When you buy this card, you may choose who gains it.

Worth -1 VP in deck.

Jar Jar Binks
Action-Attack-Curse
Cost: 7

+2 cards
+1 action
+2 money
Discard two cards.
Each other player chooses to either discard two cards or gain a Curse card (i.e. any card in the supply with the Curse type) in hand.
When you trash this card, +2 VP.
When you buy this card, you may choose who gains it (and the player to your left is allowed to punch you once in the face*).

Worth -2 VP in deck.
(* - Not canon!)
Title: Re: Parody cards
Post by: Minotaur on October 26, 2013, 04:41:13 pm
This one's not really a parody, but I used a picture of Annette the six-year-old mummy queen empress penguin...

--------------------------------------
Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)
Title: Re: Parody cards
Post by: AJD on October 26, 2013, 05:48:42 pm
This one's not really a parody, but I used a picture of Annette the six-year-old mummy queen empress penguin...

--------------------------------------
Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)

(Also, it needs to do something specific on the next turn of the person who plays it, or otherwise it won't actually remain in play according to the Duration rules.)
Title: Re: Parody cards
Post by: Minotaur on October 26, 2013, 06:19:20 pm
This one's not really a parody, but I used a picture of Annette the six-year-old mummy queen empress penguin...

--------------------------------------
Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)

(Also, it needs to do something specific on the next turn of the person who plays it, or otherwise it won't actually remain in play according to the Duration rules.)

Sounds sort of pointless, as far as rules go. I could make it do something stupid like discard itself at the start of your cleanup phase. I thought the rule to keep it in play was just to make it easier to remember and to balance how often you're capable of playing them. I didn't realize that the "does something for you during your turn" was a big deal, but there has never been a duration "attack" either.

I didn't see any remarks on Outpost about whether you keep it in play or not even if you play it during your Outpost turn... I would think that you would have to, but if it "does nothing", by the rule you state, it shouldn't stay out... unless "do something unless X, in which case it doesn't do anything" is still "doing something" even if X means that it does nothing... Head explode.
Title: Re: Parody cards
Post by: Minotaur on October 26, 2013, 08:54:39 pm
Also, maybe Mummy should discard itself if its Duration effect is triggered? If there were another card like this with the role of Curse and treasure reversed, then... well.

This would make it a sort of weak attack, but there are other levers that could be fiddled with. Example:

Cost 4
Action-Duration

When you play this card, you may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, if another player gains a treasure, that player also gains a Curse and you discard this card from play. If they do, discard this card.

If this card is in play at the start of your turn, return it to your hand.
Title: Re: Parody cards
Post by: sudgy on October 26, 2013, 09:06:17 pm
Also, maybe Mummy should discard itself if its Duration effect is triggered? If there were another card like this with the role of Curse and treasure reversed, then... well.

This would make it a sort of weak attack, but there are other levers that could be fiddled with. Example:

Cost 4
Action-Duration

When you play this card, you may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, if another player gains a treasure, that player also gains a Curse and you discard this card from play. If they do, discard this card.

If this card is in play at the start of your turn, return it to your hand.

This makes it somewhat political, "Maybe I shouldn't get a treasure just so so-and-so can get it."
Title: Re: Parody cards
Post by: AJD on October 26, 2013, 11:17:01 pm
This one's not really a parody, but I used a picture of Annette the six-year-old mummy queen empress penguin...

--------------------------------------
Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)

(Also, it needs to do something specific on the next turn of the person who plays it, or otherwise it won't actually remain in play according to the Duration rules.)

Sounds sort of pointless, as far as rules go.

Maybe so, but that's what the rule is! A Duration is discarded from play during "the cleanup phase of the last turn in which it does something". And while-in-play effects don't count as "doing something"; this isn't explicitly stated in the rules, but is inferrable from the behavior of Lighthouse.

Quote
I could make it do something stupid like discard itself at the start of your cleanup phase.

That… might actually work, as a nice end-run around that rule. "Discard this on your next turn at the start of your cleanup phase." Does it tell you to do something on your next turn? Yes it does, and that seems sufficient for not discarding it from play on this turn.

Quote
I thought the rule to keep it in play was just to make it easier to remember and to balance how often you're capable of playing them.

That's what it's for, but the way the rule is written is this hinky thing that doesn't make Duration cards actually stay in play unless they've got something for you to do after the current cleanup phase.

Quote
I didn't see any remarks on Outpost about whether you keep it in play or not even if you play it during your Outpost turn... I would think that you would have to, but if it "does nothing", by the rule you state, it shouldn't stay out... unless "do something unless X, in which case it doesn't do anything" is still "doing something" even if X means that it does nothing... Head explode.

Outpost is kind of the oddball here, and the rule explanations don't really make sense to me, but I'm pretty sure you do leave it in play even if it isn't going to give you an extra turn, because somehow the card doesn't "find out" that it's not giving you an extra turn until too late.
Title: Re: Parody cards
Post by: Minotaur on October 26, 2013, 11:54:48 pm
Also, maybe Mummy should discard itself if its Duration effect is triggered? If there were another card like this with the role of Curse and treasure reversed, then... well.

This would make it a sort of weak attack, but there are other levers that could be fiddled with. Example:

Cost 4
Action-Duration

When you play this card, you may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, if another player gains a treasure, that player also gains a Curse and you discard this card from play. If they do, discard this card.

If this card is in play at the start of your turn, return it to your hand.

This makes it somewhat political, "Maybe I shouldn't get a treasure just so so-and-so can get it."

I sort of think it's dumb too, but a hypothetical loop situation would be worse.

EDIT: I suppose "This card can only cause each player to gain a Curse once each time it is in play" might work...
Title: Re: Parody cards
Post by: Minotaur on October 27, 2013, 01:28:16 am
I thought the rule to keep it in play was just to make it easier to remember and to balance how often you're capable of playing them.

That's what it's for, but the way the rule is written is this hinky thing that doesn't make Duration cards actually stay in play unless they've got something for you to do after the current cleanup phase.

I guess I don't see the reason why the rule doesn't just say "the turn after you play it" instead. Either I'm missing something, or it's just that it doesn't make a difference with Seaside cards anyway.
Title: Re: Parody cards
Post by: Minotaur on October 27, 2013, 02:40:08 am
I cross-posted Mummy to a new Halloween thread. It wasn't really "parody" enough for my tastes, it's a pretty classic and vanilla card, and it's not a parody of a Dominion card and/or movies/TV especially.

http://forum.dominionstrategy.com/index.php?topic=9673
Title: Re: Parody cards
Post by: AJD on October 27, 2013, 09:49:57 am
I thought the rule to keep it in play was just to make it easier to remember and to balance how often you're capable of playing them.

That's what it's for, but the way the rule is written is this hinky thing that doesn't make Duration cards actually stay in play unless they've got something for you to do after the current cleanup phase.

I guess I don't see the reason why the rule doesn't just say "the turn after you play it" instead. Either I'm missing something, or it's just that it doesn't make a difference with Seaside cards anyway.

The only time it makes a difference with official Duration cards is that if you play a Tactician with no other cards in hand, it gets cleaned up this turn. (Well, also a Haven with no other cards in hand, deck, or discard pile, but that… is fairly rare.) So, it's nice not to have to leave your Tactician in play if it's not going to be doing anything. I think the only reason for the rule is so Donald X could leave himself the possibility of writing Duration cards that last more than two turns, though he never did.
Title: Re: Parody cards
Post by: Drab Emordnilap on October 27, 2013, 12:02:11 pm
Outpost is kind of the oddball here, and the rule explanations don't really make sense to me, but I'm pretty sure you do leave it in play even if it isn't going to give you an extra turn, because somehow the card doesn't "find out" that it's not giving you an extra turn until too late.

Outpost needs to stay out long enough to tell you to only draw 3 cards, whether you're taking an extra turn or not, and you draw cards after discarding cards from play. So you can't discard it the turn you played it, and the next time the game tells you to discard cards from play is the next turn you take.
Title: Re: Parody cards
Post by: AJD on October 27, 2013, 12:11:08 pm
Outpost is kind of the oddball here, and the rule explanations don't really make sense to me, but I'm pretty sure you do leave it in play even if it isn't going to give you an extra turn, because somehow the card doesn't "find out" that it's not giving you an extra turn until too late.

Outpost needs to stay out long enough to tell you to only draw 3 cards, whether you're taking an extra turn or not, and you draw cards after discarding cards from play. So you can't discard it the turn you played it, and the next time the game tells you to discard cards from play is the next turn you take.

Sure, but this is strictly speaking inconsistent with the way the rules describe Duration cards as working.
Title: Re: Parody cards
Post by: Nik on February 19, 2014, 05:55:23 pm
Here's a funny parody card (totally not mine, though):

Chuck Norris. $0
+5 Actions.
Chuck Norris doesn't need an Action to be played. During your Buy phase, all cards cost $0 If anybody question Chuck Norris' abilities, they automatically lose the game. Do not discard Chuck Norris during your clean-up phase.