Dominion Strategy Forum

Dominion => Game Reports => Topic started by: paulbaxter on November 06, 2011, 10:17:46 pm

Title: How ambassadors can lose you the game (w/o Possession)
Post by: paulbaxter on November 06, 2011, 10:17:46 pm
http://dominion.isotropic.org/gamelog/201111/06/game-20111106-131816-0eb81cef.html

Never occurred to me to anticipate this sort of ending.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: Mean Mr Mustard on November 06, 2011, 10:27:14 pm
Check your link please.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: kn1tt3r on November 07, 2011, 07:22:23 am
I suppose it's this one:
http://councilroom.com/game?game_id=game-20111106-191524-0a8bc073.html

One of his opponents Amassadored the third pile empty.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: Reyk on November 07, 2011, 07:43:02 am
I suppose it's this one:
http://councilroom.com/game?game_id=game-20111106-191524-0a8bc073.html

One of his opponents Amassadored the third pile empty.

Ok, Theory's main article about the card has this feature. Even with Provinces.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: Jimmmmm on November 07, 2011, 08:03:35 am
Although of course emptying a 6-card pile is much less common (and much easier to miss) than giving away the last Province/Colony.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: DG on November 07, 2011, 09:28:04 am
How ambassadors can lose you the game - without possession, without golem, without throne.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: Deadlock39 on November 07, 2011, 09:56:21 am
Ambassadors just lose me the game all the time because they are strong and I play them poorly.  Does that count?
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: Karrow on November 07, 2011, 01:45:25 pm
I love it.  I'ts not often you can get 18 estates.  And the best part is octopus won with 18 estates and bought 0.  He could have not played anything the whole game and still won.

Remember, Ambassador is a whole different game in 3-4 player.

To Ambassador Estates in a fast low cost 3-pile 3-4player game is often suicide.  And to Kings Court it?

You have to realize that Ambassador is a dead card in a fast 3-pile 3+player non-curse game.  It's a +0$ terminal.  What are you going to Ambassador?  Ambassador Estates?  That's already shown to be suicide.  Ambassador coppers?  This doesn't really hurt much when the game will end on 3 low cost piles. 

Slower, non-3-pile 3+player games are a different story.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: octopus on November 07, 2011, 06:08:36 pm
One of his opponents Amassadored the third pile empty.

I would have bought the last village on my turn anyway.  When I realized they'd run out the peddlers and estates and that I might come in 1st or 2nd my morale shot up from negative infinity to about plus ten.

I love it.  I'ts not often you can get 18 estates.  And the best part is octopus won with 18 estates and bought 0.  He could have not played anything the whole game and still won.

I would like to introduce my new martial art, judominion.  Especially good versus multiple opponents.
Title: Re: How ambassadors can lose you the game (w/o Possession)
Post by: dondon151 on November 07, 2011, 09:27:59 pm
I play 3/4-player exclusively with RL friends and used to lose all the time by Ambassadoring my cards away and running out the piles before I could get an engine running to overcome a 12 Estate deficit, or something.

It's another one of those game theory scenarios in 3/4 player. If one player buys Ambassador, it's a free ticket to trim his deck while gunking up everyone else's. If a second player buys Ambassador, the third player gets Estates and Coppers for free and can try to win on Estates by running out 2 other piles (usually Ambassador and something cheap).