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Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Tables on September 04, 2013, 08:05:52 pm

Title: 7 Wonders VI - game thread
Post by: Tables on September 04, 2013, 08:05:52 pm
(You all know how bad I am at updating a title, so let's just leave it generic, methinks)

Information Dump


Wonders (Gonna leave this as a full list - wonders will be in every summary post anyway)

The Colossus of Rhodes (A) - Produce Ore
(1) 3 VPs. Cost: 2 Wood
(2) 2 Shields. Cost: 3 Brick
(3) 7 VPs. Cost: 4 Ore

The Colossus of Rhodes (B) - Produce Ore
(1) 1 Shield, 3 VPs, 3 Coins. Cost: 3 Stone
(2) 1 Shield, 4 VPs, 4 Coins. Cost: 4 Ore

The Lighthouse of Alexandria (A) - Produce Glass
(1) 3 VPs. Cost: 2 Stone
(2) Produce one raw material. Cost: 2 Ore
(3) 7 VPs. Cost: 2 Glass

The Lighthouse of Alexandria (B) - Produce Glass
(1) Produce one raw material. Cost: 2 Brick
(2) Produce one manufactured good. Cost: 2 Wood
(3) 7 VPs. Cost: 3 Stone

The Temple of Artemis at Ephesos (A) - Produce Papyrus
(1) 3 VPs. Cost: 2 Stone
(2) 9 Coins. Cost: 2 Wood
(3) 7 VPs. Cost: 2 Papyrus

The Temple of Artemis at Ephesos (B) - Produce Papyrus
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

The Hanging Gardens of Babylon (A) - Produce Brick
(1) 3 VPs. Cost: 2 Brick
(2) Tablet/Compasses/Gear. Cost: 3 Wood
(3) 7 VPs. Cost: 4 Brick

The Hanging Gardens of Babylon (B) - Produce Brick
(1) 3 VPs. Cost: Cloth, Brick
(2) Can use 7th age card instead of discarding. Cost: Glass, 2 Wood
(3) Tablet/Compasses/Gear. Cost: Papyrus, 3 Brick

The Statue of Zeus at Olympia (A) - Produce Wood
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

The Statue of Zeus at Olympia (B) - Produce Wood
(1) Raw materials cost 1 to buy from both sides. Cost: 2 Wood
(2) 5 VPs. Cost: 2 Stone
(3) Copy 1 guild left or right. Cost: Cloth, 2 Ore

The Mausoleum of Halikarnassos (A) - Produce Cloth
(1) 3 VPs. Cost: 2 Brick
(2) Look through the discard pile and build a card for free. Cost: 3 Ore
(3) 7 VPs. Cost: 2 Cloth

The Mausoleum of Halikarnassos (B) - Produce Cloth
(1) 2 VPs, look through the discard pile and build a card for free. Cost: 2 Ore
(2) 1 VP, look through the discard pile and build a card for free. Cost: 3 Brick
(3) Look through the discard pile and build a card for free. Cost: Glass, Papyrus, Cloth

The Pyramids of Gizah (A) - Produce Stone
(1) 3 VPs. Cost: 2 Stone
(2) 5 VPs. Cost: 3 Wood
(3) 7 VPs. Cost: 4 Stone

The Pyramids of Gizah (B) - Produce Stone
(1) 3 VPs. Cost: 2 Wood
(2) 5 VPs. Cost: 3 Stone
(3) 5 VPs. Cost: 3 Brick
(4) 7 VPs. Cost: Papyrus, 4 Stone

The Colloseum of Rome (A) - Free leaders
(1) 4 VPs. Cost: Brick, Wood, Stone
(2) 6 VPs. Cost: Cloth, 2 Stone, Brick

The Colloseum of Rome (B) - Leaders cost 2 less. Neighbours leaders cost 1 less.
(1) 5 coins, draw 4 new leaders. Cost: Brick, Wood
(2) 3 VPs, you may play a leader. Cost: Cloth, Stone, Brick
(3) 3 VPs, you may play a leader. Cost: Papyrus, 2 Stone

The Al-Khazneh of Petra (A) - Produce Brick
(1) 3 VPs. Cost: Wood, Stone
(2) 7 VPs. Cost: 7 Coins
(3) 7 VPs. Cost: Papyrus, Wood, 2 Stone

The Al-Khazneh of Petra (B) - Produce Brick
(1) 3 VPs, everyone elses loses 2 coins. Cost: 2 Brick, 2 Stone
(2) 14 VPs. Cost: 14 Coins

The Hagia Sophia of Byzantium (A) - Produce Stone
(1) 3 VPs. Cost: Ore, Brick
(2) 2 VPs, diplomacy. Cost: Papyrus, 2 Wood
(3) 7 VPs. Cost: Cloth, Glass, 2 Brick

The Hagia Sophia of Byzantium (B) - Produce Stone
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore

The Great Wall of China (A) - Produce Cloth
(A) 8 coins. Cost: 2 Wood
(B) Tablet/Compasses/Gear. Cost: Papyrus, Glass, Brick
(C) 2 Shields. Cost: 3 Stone
(D) Look through the discard pile and build a card for free. Cost: 3 Ore
Reminder: Great Wall stages can be built in any order

The Great Wall of China (B) - Produce Cloth
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Abu Simbel (A) - Produce Papyrus
(1) 3 VPs. Cost: Stone, Brick
(2) 5 VPs. Cost: Wood, Ore
(3) Bury 1 leader. VPs = 2x that leaders cost. Cost: Glass, Cloth, 2 Stone

Abu Simbel (B) - Produce Papyrus
(1) Bury 1 leader. VPs = 2x that leaders cost. Cost: Cloth, 2 Brick
(2) Bury 1 leader. VPs = 2x that leaders cost. Cost: Glass, 2 Wood

Stonehenge (A) - Produce Wood
(1) 3 VPs. Cost: Ore, Brick
(2) 5 VPs. Cost: Papyrus, 2 Brick
(3) 2 VPs per stone on your brown cards. Cost: Cloth, 3 Wood

Stonehenge (B) - Produce Wood
(1) 1 coin and 1 VP per stone on your brown cards. Cost: 3 Ore
(2) 1 VP per card of the colour of the card which built this wonder stage in each neighbour's city. Cost: Papyrus, 3 Brick

Mannekin Pis of Brussels (A) - 4 coins
(1) Left neighbour's first wonder stage
(2) Right neighbour's second wonder stage
(3) Left neighbour's last wonder stage

Mannekin Pis of Brussels (B) - 4 coins
(1) 7 coins, 7 VPs, 1 Shield, no beer. Cost: Wood, Stone, Ore, Brick, Papyrus, Glass, Cloth

Age I cards

Normal cards - all 21 of these will be used.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Clay Pool: Produce Brick.
Ore Vein: Produce Ore.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Press: Produce Payrus.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Altar: 2 VPs. Chain to: Temple.
Theater: 2 VPs. Chain to: Statue.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Stockade: 1 Shield. Cost: Wood.
Barracks: 1 Shield. Cost: Ore.
Guard Tower: 1 Shield. Cost: Brick.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.

Cities - 3 of these cards will be randomly added to the deck.
Clandestine Dock West: Once per turn, pay one less coin to buy resources from your left. Cost: 1 Coin.
Clandestine Dock East: Once per turn, pay one less coin to buy resources from your right. Cost: 1 Coin.
Militia: 2 Shields. Cost: 3 Coins.
Hideout: 2 VPs, everyone elses loses 1 coin.
Pigeon Loft: Copy a science symbol on a green card on your left or right.. Cost: 1 Coin, Ore.
Gambling Den: 6 Coins. Each neighbour gets 1 coin..
Residence: 1 VP, diplomacy. Cost: Brick.
Secret Warehouse: Produce any one resource that you already produce.. Cost: 2 Coins.
Gates of the City: 4 VPs. Cost: 1 Coin, Wood.

Age II cards

Normal cards - all 21 of these will be used.
Sawmill: Produce two Wood. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Press: Produce Payrus.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.

Cities - 3 of these cards will be randomly added to the deck.
Mercenaries: 3 Shields. Cost: 4 Coins, Papyrus.
Lair: 3 VPs, everyone else loses 2 coins. Cost: Wood, Glass.
Black Market: Produce one resource you currently do not produce. Cost: Ore, Cloth.
Gambling House: 9 Coins. Each neighbour gets 2 coins.. Cost: 1 Coin.
Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money). Cost: 1 Coin, Papyrus.
Spy Ring: Copy a science symbol on a green card on your left or right.. Cost: 2 Coins, Stone, Brick.
Consulate: 2 VPs, diplomacy. Cost: Brick, Papyrus.
Sepulcher: 4 VPs, everyone else loses 1 coin per military victory. Cost: Stone, Glass, Cloth.
Tabularium: 6 VPs. Cost: 2 Coins, Ore, Wood, Cloth.

Age III cards

Normal cards - all 16 of these will be used.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.

Guilds - 5 of these will be randomly added to the deck.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.
Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.
Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.
Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.
Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Stone, 2 Brick, Glass.
Gamer's Guild: 1 VP per three coins owned.. Cost: Stone, Brick, Wood, Ore.
Courtesan's Guild: Choose a leader in an adjacent city. You gain the effect of that leader. Cost: Wood, Brick, Glass, Cloth.
Diplomat's Guild: 1 VP per leader in each of your neighbours cities. Cost: Brick, Wood, Glass, Papyrus.
Architect's Guild: 3 VPs per purple card in each of your neighbours cities. Cost: 3 Ore, Brick, Papyrus, Cloth.
Counterfeiter's Guild: 5 VPs, Everyone else loses 3 coins.. Cost: 3 Ore, Glass, Cloth.
Guild of Shadows: 1 VP per black card in each of your neighbours cities. Cost: 2 Brick, Wood, Papyrus.
Mouner's Guild: 1 VP per victory token in each of your neighbours cities. Cost: 2 Brick, Wood, Glass, Cloth.

Cities - 3 of these will be randomly added to the deck
Contingent: 5 Shields. Cost: 5 Coins, Cloth.
Brotherhood: 4 VPs, everyone else loses 3 coins. Cost: 2 Wood, Ore, Cloth.
Secret Society: 1 Coin & 1 VP per black card. Cost: Stone, Papyrus.
Slave Market: 1 Coin & 1 VP per victory token. Cost: 2 Ore, 2 Wood.
Torture Chamber: Copy a science symbol on a green card on your left or right.. Cost: 3 Coins, 2 Ore, Glass.
Builder's Union: 4 VPs, everyone elses loses 1 coin per wonder stage built. Cost: Brick, Wood, Papyrus, Glass.
Embassy: 3 VPs, diplomacy. Cost: Stone, Cloth, Papyrus.
Capitol: 8 VPs. Cost: 2 Coins, 2 Brick, 2 Stone, Glass, Papyrus.
Cenotaph: 5 VPs, everyon else loses 1 coin per victory token. Cost: 2 Brick, Stone, Cloth, Glass.

Leaders - 5 of these will be dealt to every player, then they will be drafted in counter clockwise direction. The last leader will be discarded.
Amytis: 2 VPs per Wonder stage built.. Cost: 4 Coins.
Alexander: 1 VP per Victory token.. Cost: 3 Coins.
Aristotle: 3 VPs per science set.. Cost: 3 Coins.
Justinian: 3 VPs per set of green, red and blue cards.. Cost: 3 Coins.
Plato: 7 VPs per set of brown, gray, blue, red, green, yellow and purple cards.. Cost: 4 Coins.
Midas: 1 VP per three coins owned.. Cost: 3 Coins.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource. Cost: 4 Coins.
Macenas: All future leaders can be played for free. Cost: 1 Coin.
Ramses: All purple cards can be played for free. Cost: 3 Coins.
Tomyris: During conflict, defeat tokens you would earn are instead given to the city which beats you . Cost: 4 Coins.
Hannibal: 1 Shield. Cost: 2 Coins.
Ceaser: 2 Shields. Cost: 5 Coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.. Cost: 2 Coins.
Nero: Gain 2 coins for each victory token you earn.. Cost: 1 Coin.
Xenophon: Gain 2 coins for each yellow card you play.. Cost: 2 Coins.
Vitruvius: Gain 2 coins each time you build a card through chaining.. Cost: 1 Coin.
Solomon: Look through the discard pile and build a card for free.. Cost: 3 Coins.
Croseus: Take 6 coins. Cost: 1 Coin.
Hypatia: 1 VP per green card.. Cost: 4 Coins.
Nebuchadnezzar: 1 VP per blue card.. Cost: 4 Coins.
Phidias: 1 VP per brown card.. Cost: 3 Coins.
Varro: 1 VP per yellow card. Cost: 3 Coins.
Pericles: 2 VPs per red card. Cost: 6 Coins.
Praxiteles: 2 VPs per gray card. Cost: 3 Coins.
Hiram: 2 VPs per purple card. Cost: 3 Coins.
Sappo: 2 VPs. Cost: 1 Coin.
Zenobia: 3 VPs. Cost: 2 Coins.
Nefertiti: 4 VPs. Cost: 3 Coins.
Cleopatra: 5 VPs. Cost: 4 Coins.
Archimedes: Green cards cost 1 resource less. Cost: 4 Coins.
Leonidas: Red cards cost 1 resource less. Cost: 2 Coins.
Hammurabi: Blue cards cost 1 resource less. Cost: 2 Coins.
Imhotep: Wonder stages cost 1 resource less. Cost: 3 Coins.
Euclid: Compasses. Cost: 5 Coins.
Ptolemy: Tablet. Cost: 5 Coins.
Pythagoras: Gear. Cost: 5 Coins.
Berenice: Once per turn, earn 1 coin whenever you earn coins. Cost: 2 Coins.
Darius: 1 VP per black card.. Cost: 4 Coins.
Aspasia: 2 VPs, diplomacy. Cost: 3 Coins.
Caligua: Once per age, build a black card for free.. Cost: 3 Coins.
Semiramis: 1 Shiled per defeat token.. Cost: 2 Coins.
Diocletian: Gain 2 coins for each black card you play.. Cost: 2 Coins.


Players & seating order:
eHalcyon
Davio
Liopoil

Left is up, Right is down. The list loops.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 04, 2013, 11:21:08 pm
Chosen!
Title: Re: 7 Wonders VI - game thread
Post by: Davio on September 05, 2013, 04:32:57 am
Choosed!
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 05, 2013, 06:41:17 am
eHalcyon - Chooses The Temple of Artemis at Ephesos
Davio - Chooses The Great Wall of China
Liopoil - Chooses The Statue of Zeus at Olympia

Should probably have made it more clear before, but you get to pick a side now, after seeing what your neighbours have built.
Title: Re: 7 Wonders VI - game thread
Post by: hyramgraff on September 05, 2013, 10:30:53 am
/tag
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 05, 2013, 04:19:15 pm
Side choices are in.

eHalcyon - Chooses side B of The Temple of Artemis at Ephesos
Davio - Chooses side B of The Great Wall of China
Liopoil - Chooses Side A of The Statue of Zeus at Olympia

No Bees gif for you lot, then.

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 6
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.


Davio as The Great Wall of China (B)
Coins: 6
Tableau
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 6
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.


Leaders will be shuffled and dealt shortly.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 05, 2013, 04:25:28 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 0 leaders, sent 0 hands
Davio: Selected 0 leaders, sent 0 hands
Liopoil: Selected 0 leaders, sent 0 hands
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 05, 2013, 05:43:17 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 0 hands
Davio: Selected 0 leaders, sent 0 hands
Liopoil: Selected 0 leaders, sent 0 hands
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 06, 2013, 07:34:29 am
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 1 leaders, sent 0 hands
Liopoil: Selected 0 leaders, sent 0 hands

Updated.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 07, 2013, 06:39:09 pm
Liopoil?
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 02:40:08 pm
oh, yeah. Never played with expansions before, need to read rules and stuff :P
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 02:41:42 pm
So, we are playing with both cities AND leaders? should I just look for a rules link on boargamegeek?
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 02:57:26 pm
okay, found rules. For leaders, it seems that we're supposed to have hands of 4 leaders to begin with, we pass, then we have 3, and pass again, 2, then just get whatever leader we are passe for the last one. I have 5 leaders in my current hand. Also, when we chose these leaders, they just go in our "leader-hand", they are not played immediately, right? then at the start of each age, we play one, which can also be discarded or built wonder with.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 08, 2013, 03:01:54 pm
Yes you have it correct. We are playing alternate draft rules where we start with an extra leader. This way, you get a choice of two for your fourth leader. We will still end up with 4 leaders. These rules were actually proposed by the designer on his website.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 03:22:10 pm
okee dokee. I suppose they only work for games with fewer than 6 players though, because otherwise there wouldn't be enough leaders to go around?

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 1 leaders, sent 0 hands
Liopoil: Selected 1 leaders, sent 1 hands
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 08, 2013, 03:24:12 pm
okee dokee. I suppose they only work for games with fewer than 6 players though, because otherwise there wouldn't be enough leaders to go around?

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 1 leaders, sent 0 hands
Liopoil: Selected 1 leaders, sent 1 hands

Well there are 42 leaders in the list in the OP, so it should be doable even with 7 players.  I think there's enough even with Rome and Catan pulling extra leaders.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 03:26:56 pm
ahh, I assumed there would only be 28 because why make more than might be used? I guess they're like guilds. Also cities seem to be like that too... we're choosing 3/9 for those right?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 08, 2013, 03:30:18 pm
Ah, sorry, should have made variant rules in use more explicit. The rules we're using are:

Base+Cities+Leaders+Wonder Pack (no promos)

Choose 1 of 3 wonders at game start
5 Leader hand variant (official variant). Last hand is a choice of 2.
Debt will default to 'pay all' unless you ask to do otherwise before a hand (this is to facilitate online play).

For cities, 3/9 are chosen, yes. You don't get to see which ones they are, like Guilds.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 08, 2013, 03:30:52 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 1 leaders, sent 1 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 1 leaders, sent 1 hands
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 03:36:49 pm
and debt cannot be repayed, right? it's just -1 point, not matter what.

can you chose to take dept? say, if I want to build something, but I need another wood, but I only have 1 coin, can I pay someone 1 coin and take 1 dept? If that's allowed, does the person I am paying take another coin from the bank?

oh snap, just realized - The first hand we got we will get again, for the leaders (well, also the age). should have taken that into account. It's okay though I think.

for the normal ages, we will see the cards in rounds 1, 2, 3, and 4 again, right? because we are playing with 8 card hands to start, and building 7 a round.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 08, 2013, 03:48:50 pm
and debt cannot be repayed, right? it's just -1 point, not matter what.

can you chose to take dept? say, if I want to build something, but I need another wood, but I only have 1 coin, can I pay someone 1 coin and take 1 dept? If that's allowed, does the person I am paying take another coin from the bank?

oh snap, just realized - The first hand we got we will get again, for the leaders (well, also the age). should have taken that into account. It's okay though I think.

for the normal ages, we will see the cards in rounds 1, 2, 3, and 4 again, right? because we are playing with 8 card hands to start, and building 7 a round.

That sounds correct.  Also note that we start with $6 instead of $3.

On debt, yes you choose whether to pay or to take the -VP, and you cannot repay it later after you take the -VP.  But to speed up the game, we are defaulting to "pay if possible".  So if you don't want to pay, let Tables know in advance, maybe with rules like "always keep a minimum of $X".  In a IRL game, you would have to decide on what to do with debt before seeing your next hand.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 08, 2013, 03:49:56 pm

Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 2 leaders, sent 2 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 1 leaders, sent 1 hands
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 03:51:00 pm
okay, so you CAN take on an optional cost that you can't afford. I know you get dept when someone makes you lose money w/black cards, but you can also choose to build something that you must take dept to pay for? hmmmm. Probably hardly ever a good idea, but that's interesting.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 08, 2013, 03:57:31 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 2 leaders, sent 2 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 2 leaders, sent 2 hands
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 08, 2013, 04:21:09 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 3 leaders, sent 2 hands
Davio: Selected 2 leaders, sent 1 hands
Liopoil: Selected 2 leaders, sent 2 hands
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 08, 2013, 05:21:31 pm
okay, so you CAN take on an optional cost that you can't afford. I know you get dept when someone makes you lose money w/black cards, but you can also choose to build something that you must take dept to pay for? hmmmm. Probably hardly ever a good idea, but that's interesting.

No, I think that was eHalc misinterpreting question. You can only take debt when forced to pay due to the debt mechanic.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 08, 2013, 11:31:14 pm
okay, so you CAN take on an optional cost that you can't afford. I know you get dept when someone makes you lose money w/black cards, but you can also choose to build something that you must take dept to pay for? hmmmm. Probably hardly ever a good idea, but that's interesting.

No, I think that was eHalc misinterpreting question. You can only take debt when forced to pay due to the debt mechanic.

My bad.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 09, 2013, 07:45:04 am
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 3 leaders, sent 3 hands
Davio: Selected 3 leaders, sent 2 hands
Liopoil: Selected 2 leaders, sent 2 hands
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 09, 2013, 06:16:42 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 3 leaders, sent 3 hands
Davio: Selected 3 leaders, sent 3 hands
Liopoil: Selected 4 leaders, sent 3 hands
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 09, 2013, 08:08:21 pm
Quote from: Leaders draft
Please fill in this token each time you select a leader, or pass your hand on. Leaders are passed RIGHT, which is to the person below you. You will end up drafting FOUR leaders, discarding the last one from the 4th hand.

eHalcyon: Selected 4 leaders, sent 3 hands
Davio: Selected 3 leaders, sent 3 hands
Liopoil: Selected 4 leaders, sent 3 hands

I also chose my leader recruitment action for Age I.

Edit: Tables, it's in the QT that I sent to you.  Let me know if you want me to PM you instead.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 10, 2013, 10:07:25 am
I would prefer to get things via PMs, it's one less place I need to check.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 10, 2013, 01:01:30 pm
Everyone should have their final hand of Leaders drafted. Time to choose your first Leader.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 11, 2013, 05:36:34 pm
Any movement on this?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 11, 2013, 05:55:49 pm
Checking my PMs. By my record I'm waiting for Lio to make a selection, but I might have just missed it.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 11, 2013, 06:49:13 pm
Yeah, I haven't chosen. hopefully will tonight.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 11, 2013, 09:33:06 pm
eHalcyon - Macenas: All future leaders can be played for free. Cost: 1 Coin. (Pays 1 Coin)
Davio - Imhotep: Wonder stages cost 1 resource less. Cost: 3 Coins. (Pays 3 coins)
Liopoil - Tomyris: During conflict, defeat tokens you would earn are instead given to the city which beats you. Cost: 4 Coins. (Pays 4 coins)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 5
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Macenas: All future leaders can be played for free.


Davio as The Great Wall of China (B)
Coins: 3
Tableau
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Imhotep: Wonder stages cost 1 resource less.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 2
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.

Tomyris: Reflect defeat tokens back to each city which beats you .


Age I being shuffled and will be dealt out shortly
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 11, 2013, 09:40:16 pm
Quote from: Age I, hand 1
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon:
Davio:
Liopoil:
Title: Re: 7 Wonders VI - game thread
Post by: Davio on September 12, 2013, 09:43:14 am
Quote from: Age I, hand 1
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon:
Davio: DONE
Liopoil:
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 12, 2013, 11:03:50 am

Quote from: Age I, hand 1
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio: DONE
Liopoil:
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 13, 2013, 10:56:57 am
Bump. I can get a new hand now, right?
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 13, 2013, 05:49:01 pm
sorry for always being the last one... deciding now.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 13, 2013, 05:53:21 pm
Quote from: Age I, hand 1
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio: DONE
Liopoil: DONE, SENT
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 13, 2013, 05:55:42 pm
eHalcyon - Timber Yard: Produce Stone/Wood. Cost: 1 Coin. (Pays 1 coin)
Davio - Clay Pit: Produce Brick/Ore. Cost: 1 Coin. (Pays 1 coin)
Liopoil - Ore Vein: Produce Ore.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 4
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Macenas: All future leaders can be played for free.


Davio as The Great Wall of China (B)
Coins: 2
Tableau
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Imhotep: Wonder stages cost 1 resource less.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 2
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.

Tomyris: Reflect defeat tokens back to each city which beats you .
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 13, 2013, 07:02:09 pm
Quote from: Age I, hand 2
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio:
Liopoil:

Since everyone should know what's in everyone's hands at this point, are we free to banter?  I guess not everything is fully known.  Davio doesn't know what black card is in lio's hand, and I don't know TWO black cards in Davio's hand.  Bleh I am least informed. :P
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 13, 2013, 07:19:10 pm
Well, should and do are often different things :P. I don't really think there's any rules against saying stuff in general in 7W, so go ahead.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 14, 2013, 08:49:18 pm
Quote from: Age I, hand 2
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio:
Liopoil: DONE
maybe I should have figured out what's in ehalc's hand, but meh, I didn't :P
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 14, 2013, 11:52:11 pm
Quote from: Age I, hand 2
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE, SENT
Davio:
Liopoil: DONE
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 15, 2013, 04:36:22 am
eHalcyon - Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Davio - West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Liopoil - Lumber Yard: Produce Wood.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 4
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.


Davio as The Great Wall of China (B)
Coins: 2
Tableau
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 2
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.

Tomyris: Reflect defeat tokens back to each city which beats you .


Can you guys who haven't forward hand 2's? I'm kind of short on time.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 15, 2013, 10:07:25 am
I need my hand, please! What are those black cards?
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 15, 2013, 08:22:12 pm
Quote from: Age I, hand 3
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio:
Liopoil:
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 17, 2013, 11:18:42 am
Bump
Title: Re: 7 Wonders VI - game thread
Post by: Davio on September 18, 2013, 03:42:21 am
Quote from: Age I, hand 3
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio: DONE
Liopoil:
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 22, 2013, 02:40:52 pm
Quote from: Age I, hand 3
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person below you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio: DONE
Liopoil: DONE, SENT
ack, sent my hand to ehalc instead of davio. I think it's no problem - he knows what's in it anyway right?
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 22, 2013, 02:48:49 pm
Pretty much yes. Unless you are building your wonder or discarding a card.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 22, 2013, 02:56:32 pm
well, I'm not doing either one of those.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 24, 2013, 10:04:43 am
Sorry for the delay. Something weird happened, and now something else weird has happened. I'm trying to figure out what it is.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 24, 2013, 06:55:46 pm
Sorry for the delay. Something weird happened, and now something else weird has happened. I'm trying to figure out what it is.

Something weird with the game?  Mis-passed cards or something?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 24, 2013, 07:04:23 pm
I was trying to work out why one hand was bigger than the others. Turns out I forgot to remove a card that was played from it, and annoyingly it was the one that was chosen by the next player.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 24, 2013, 07:47:12 pm
It would have just happened though, right?  So it's fixable?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 24, 2013, 08:15:43 pm
Yeah it's easy enough to fix now I've identified the issue. When I made that first post I still wasn't sure. Hopefully now we can have the game running at full speed again.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 25, 2013, 08:11:23 am
eHalcyon - Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Davio - Barracks: 1 Shield. Cost: Ore.
Liopoil - Stone Pit: Produce Stone.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 10
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.


Davio as The Great Wall of China (B)
Coins: 3
Tableau
Debt: 0
Strength: 1
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 3
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 25, 2013, 12:44:05 pm
Quote from: Age I, hand 4
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio:
Liopoil:

Edit: Should be sending to the person *above*, correct?  Changed the instructions there.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 29, 2013, 11:00:30 am
Quote from: Age I, hand 4
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

eHalcyon: DONE
Davio:
Liopoil: DONE
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 29, 2013, 11:10:25 am
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 8
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.


Davio as The Great Wall of China (B)
Coins: 5
Tableau
Debt: 0
Strength: 1
Military tokens: none
Wonder stages built: none
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 3
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on September 29, 2013, 11:23:35 am
so all that time davio had his move in?  :( Sorry guys. I'll make it up for you by choosing right now!
Quote from: Age I, hand 5
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

eHalcyon:
Davio:
Liopoil: DONE
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 29, 2013, 10:47:32 pm
so all that time davio had his move in?  :( Sorry guys. I'll make it up for you by choosing right now!
Quote from: Age I, hand 5
In age I, you pass left (up). Please put DONE by your name when you've sent your selection to Tables. Please send your hand to the person above you once they're done, and then put SENT into the token.

eHalcyon: DONE, SENT
Davio:
Liopoil: DONE

You should just assume that it's in. :P  I'm done as well. :)

Edit: and sent the hand onward, so you can choose in advance now.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on September 30, 2013, 03:14:20 am
eHalcyon - Glassworks: Produce Glass.
Davio - Wonder stage D (Pays Liopoi 1 coin for stone (Imhotep provides other))
Liopoil - Altar: 2 VPs. Chain to: Temple.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 8
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.


Davio as The Great Wall of China (B)
Coins: 4
Tableau
Debt: 0
Strength: 1
Military tokens: none
Wonder stages built: D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on September 30, 2013, 04:15:16 am
Anyway, I've chosen.

Edit: Removed some table talk that might have been more than appropriate. :P
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 02, 2013, 04:02:35 pm
I chose awhile ago too.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on October 02, 2013, 04:09:42 pm
Do you guys, like, not believe in using the DONE/SENT token or something?  ;)
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 02, 2013, 04:15:44 pm
Do you guys, like, not believe in using the DONE/SENT token or something?  ;)
booooooo!
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 02, 2013, 05:58:12 pm
There's only 3 of us so it feels unnecessary.  I was too lazy to go find an old one. :P
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 02, 2013, 08:01:59 pm
It's useful for sending hands on to one another. It's less effort for you guys to use the token than it is for me to send everyone's hands on and check I have all the choices.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 02, 2013, 08:26:45 pm
I've sent my hand to lio, btw.  But you should know, because I sent it to you too.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 02, 2013, 11:27:05 pm
Yes, I do know! I believe I'm waiting on Davio's choice, I'll double check my PMs (sometimes these things slip through my very coarse net)
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 03, 2013, 12:08:03 pm
eHalcyon - Militia: 2 Shields. Cost: 3 Coins. (Pays 3 coins)
Davio - Wonder Stage A (Pays Lio 1 coin for Wood)
Liopoil - Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 7
Debt: 0
Strength: 2
Military tokens: none
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.

Timber Yard: Produce Stone/Wood.

Glassworks: Produce Glass.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 11
Tableau
Debt: 0
Strength: 1
Military tokens: none
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.

Clay Pit: Produce Brick/Ore.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 7
Debt: 0
Strength: 0
Military tokens: none
Wonder stages built: 0
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 03, 2013, 03:52:25 pm
Done.  Decided what to do with the leader phase too.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on October 03, 2013, 04:05:04 pm
Couldn't Davio build his Wonder Stage A for free?  It was one resource cheaper (Imhotep), and he makes one wild resource (Wonder Stage D).
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 03, 2013, 04:37:57 pm
Yes, you're right Volt. I just regurgitated what he said :P. Will be fixed on the next update (since it's technically against the rules to pay neighbours when you don't need to - yay anti-kingmaking rules!)
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 03, 2013, 05:22:49 pm
aww man. I wanted to be made a king  ;)
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on October 03, 2013, 05:46:38 pm
Yes, you're right Volt. I just regurgitated what he said :P. Will be fixed on the next update (since it's technically against the rules to pay neighbours when you don't need to - yay anti-kingmaking rules!)

It's also "yay anti-abusing-the-hell-out-of-Berenice-and-Hatshepsut rules"  ;D
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 03, 2013, 05:48:37 pm
Yes, you're right Volt. I just regurgitated what he said :P. Will be fixed on the next update (since it's technically against the rules to pay neighbours when you don't need to - yay anti-kingmaking rules!)

It's also "yay anti-abusing-the-hell-out-of-Berenice-and-Hatshepsut rules"  ;D
Even more fun with a Clandestine dock and trading post. "I pay you nothing for your wood, getting 2 coins for doing so."
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 04, 2013, 12:55:57 pm
eHalcyon - Clay Pool: Produce Brick.
Davio - Press: Produce Payrus.
Liopoil - Wonder Stage 1

Military is resolved:
eHalcyon wins twice and loses once (Tomyris)
Davio wins once and loses twice (Tomyris)
Nothing happens to Liopoil


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 7
Debt: 0
Strength: 2
Military tokens: none
Wonder stages built: {1}, {1}, {-1}
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass - Built

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Macenas: All future leaders can be played for free.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 12
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 6
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 1
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.

Time to send your Age II leader choices.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on October 04, 2013, 01:41:24 pm
Amazing!  By conquering his opponents and getting hit in the head by Tomyris, eHalc managed to build all three of his wonder stages simultaneously!

 ::)
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 04, 2013, 01:55:24 pm
Amazing!  By conquering his opponents and getting hit in the head by Tomyris, eHalc managed to build all three of his wonder stages simultaneously!

 ::)

It's my favourite stratagem.

You guys haven't picked leaders yet?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 04, 2013, 02:35:35 pm
Hahaha Tables fail

eHalcyon - Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource. Cost: 4 Coins. (Free - Macenas)
Davio - Hiram: 2 VPs per purple card. Cost: 3 Coins. (Pays 3 coins)
Liopoil - Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour. Cost: 2 Coins. (Pays 2 coins)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 7
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 9
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 1
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.



Age II being shuffled and dealt
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 04, 2013, 02:40:47 pm
It's Age II now, so you pass cards DOWN (right).
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 04, 2013, 04:15:24 pm
I chose
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 04, 2013, 04:34:07 pm
Then you can pass cards to me! :D
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 04, 2013, 05:00:32 pm
sent - I forgot to CC tables though.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 04, 2013, 06:02:05 pm
I am surprised.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 05, 2013, 10:03:12 am
I am surprised.
why?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 05, 2013, 10:28:55 pm
I somehow forgot to update this.

eHalcyon - Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus. (Pays Bilkis 1 coin for Brick)
Davio - Quarry: Produce two Stone. Cost: 1 Coin. (Pays 1 coin)
Liopoil - Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone. (Chained from Baths)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 6
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 8
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 1
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 05, 2013, 11:44:07 pm
I am surprised.
why?

OK, less surprised now that I think about it.

Also, I've chosen for hand 2.
And for hand 3.
And close to chosen for hand 4. ;)
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 10, 2013, 06:38:01 pm
Everyone OK?
Title: Re: 7 Wonders VI - game thread
Post by: Davio on October 11, 2013, 02:13:16 am
Yeah, I'm often a bit behind as I'm mostly just replying to Tables' IMs instead of continuously forwarding and picking.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 11, 2013, 03:30:54 am
I think I am missing (or missed) Liopoil's choice.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 11, 2013, 07:05:44 am
Oh? I thought I sent it. If I haven't, I'll figure it out this afternoon....
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 12, 2013, 02:14:33 pm
it seems I didn't choose after all. Now I have.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 18, 2013, 06:14:58 am
Well, time to get this moving again now I'm back online (if you didn't see in the V/LA thread, I lost internet suddenly last Friday)

eHalcyon - Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood. (Pays Bilkis 1 coin for wood)
Davio - Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick. (Chained from Trading Post)
Liopoil - Wonder stage 2 (Pays Davio 2 coins for stone, get 1 coin from Hatshepsut)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 5
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 6
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 3
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 22, 2013, 03:17:12 pm
What's happening, guys?
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 22, 2013, 04:28:39 pm
oh, probably me. Hold on...
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 22, 2013, 08:35:47 pm
done, sent
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 22, 2013, 09:34:30 pm
I haven't sent on my cards because I don't know if Davio is done.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 22, 2013, 10:20:45 pm
eHalcyon - School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Davio - Vineyard: 1 Coin per brown card in yours+neighbours cities.  (Earns 7 coins)
Liopoil - Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore. (Pays Davio 2 coins for Ore, earns 1 coin)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 5
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 0
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 15
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 2
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 23, 2013, 05:15:04 pm
Done.

I think this was my most difficult decision so far this game. 
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 23, 2013, 06:48:41 pm
mine's tricky too.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 23, 2013, 06:49:53 pm
should probably figure out what's in davio's hand...
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 23, 2013, 06:51:24 pm
Just look at what you had two turns ago.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on October 23, 2013, 07:24:09 pm
Yeah, I know... that requires looking through old PMs though!
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on October 23, 2013, 08:13:14 pm
I made myself a QT.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on October 31, 2013, 11:52:37 am
I think I still need Lio's decision.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 04, 2013, 04:01:27 am
eHalcyon - Wonder Stage 1 (Earns 4 coins)
Davio - Wonder Stage C (Pays eHalc 1 coin for Wood)
Liopoil - Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass. (Uses wonder ability)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 10
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 1
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B) - DIPLOMACY
Coins: 14
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Barracks: 1 Shield.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 2
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone (Used age 2) - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 04, 2013, 03:18:22 pm
So how does Diplomacy work in 3p?  I don't fight lio twice, do I?

Edit: Made my choice.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 04, 2013, 03:39:59 pm
So how does Diplomacy work in 3p?  I don't fight lio twice, do I?

You and lio only fight once.  Davio is skipped this Age.  So if things stay as they currently are (military strength-wise), you would get a single +3 victory token, and liopoil would get a single -1 defeat token.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 04, 2013, 03:42:13 pm
You and lio only fight once.  Davio is skipped this Age.  So if things stay as they currently are (military strength-wise), you would get a single +3 victory token, and liopoil would get a single -1 defeat token.
no, he gets a +3 and a -1, I get nothing.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 04, 2013, 04:01:35 pm
You and lio only fight once.  Davio is skipped this Age.  So if things stay as they currently are (military strength-wise), you would get a single +3 victory token, and liopoil would get a single -1 defeat token.
no, he gets a +3 and a -1, I get nothing.

Yeah, that's what I expected.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 05, 2013, 09:11:12 am
You and lio only fight once.  Davio is skipped this Age.  So if things stay as they currently are (military strength-wise), you would get a single +3 victory token, and liopoil would get a single -1 defeat token.
no, he gets a +3 and a -1, I get nothing.

My bad, I forgot Tomyris.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 06, 2013, 08:04:24 am
eHalcyon - Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass. (Chained from Apothecary)
Davio - Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money). Cost: 1 Coin, Papyrus.
Liopoil - Discards for 3 coins

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 10
Debt: 0
Strength: 2
Military tokens: {1}, {1}, {-1}
Wonder stages built: 1
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B) - DIPLOMACY
Coins: 13
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 5
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone (Used age 2) - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 01:09:50 pm
Table talk: I did not expect either of your choices.

I've chosen.

Davio, if you post that you've chosen as well, I can pass the hand on in advance. :)

Oh, and I've chosen for hand 7 and the leader phase as well.  I'm set through to Age III.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 06, 2013, 03:30:56 pm
done, sent.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 06, 2013, 05:40:09 pm
A whole lotta color specialization goin' on here.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 06, 2013, 06:55:35 pm
eHalcyon - Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone. (Pays Bilkis 1 coin)
Davio - Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Liopoil - Brickyard: Produce two Brick. Cost: 1 Coin. (Pays 1 coin)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {1}, {1}, {-1}
Wonder stages built: 1
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B) - DIPLOMACY
Coins: 13
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 5
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone (Used age 2) - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 06:59:49 pm
Was hoping you would pass on the Brickyard. :P

Chosen.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 06, 2013, 07:00:56 pm
... I was hoping davio would pass on the courthouse :(
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 06, 2013, 07:04:37 pm
Also, facepalm... I used my free build on the temple... when I could have gotten it for free via chain!
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 07:05:07 pm
... I was hoping davio would pass on the courthouse :(

Just so you could stack more blue?
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 06, 2013, 07:05:35 pm
... I was hoping davio would pass on the courthouse :(

Looks like Davio's tableau is still missing the Courthouse.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 06, 2013, 07:06:38 pm
Yes... MORE BLUE! Also, should I have 4 coins, not 5?
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 07:09:46 pm
Also, facepalm... I used my free build on the temple... when I could have gotten it for free via chain!

I have no problem with letting you go back to change that.  Doesn't really change my decisions, and I don't think it would have changed Davio's either.  In team game, I think it would actually have been illegal to use the free build on something you could chain. 
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 07:25:38 pm
Oh hey, Davio has to pay someone for a second Brick to build Courthouse.  I am not sure if he can choose lio, given that it was built on the same turn... but probably?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 06, 2013, 07:35:56 pm
Oh hey, Davio has to pay someone for a second Brick to build Courthouse.  I am not sure if he can choose lio, given that it was built on the same turn... but probably?

Ugh, I did tell him that, but added it to the summary section of the sheet anyway. That's why it's missing from his tableau though, he never did fully pay. He pays eHalc because Lio didn't have Brick at the time, I think. Also I'm fine allowing Lio's free build to be used elsewhere.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 07:47:39 pm
Oh hey, Davio has to pay someone for a second Brick to build Courthouse.  I am not sure if he can choose lio, given that it was built on the same turn... but probably?

Ugh, I did tell him that, but added it to the summary section of the sheet anyway. That's why it's missing from his tableau though, he never did fully pay. He pays eHalc because Lio didn't have Brick at the time, I think. Also I'm fine allowing Lio's free build to be used elsewhere.

I thought you were allowed to pay someone for a resource they build that turn.  You just can't rely on it (like, "I'll use this for my wonder unless my neighbour builds Stone this turn"; you have to decide which action in advance).  But maybe I am misremembering those rules.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 06, 2013, 08:28:30 pm
I seem to remember that you can't purchase resources built that turn. I'm not sure though.

I don't see why I should be able to use my free build. It's entirely my fault that I used it on something I could have gotten for free.

And I also think I should only have 4 coins. I had two on hand 5. I discarded a card, bringing me to 5 coins. Then just now I spent one on the brickyard. That should bring me to 4.

EDIT: all three of the above things I said work against me. What's wrong with me?!!?
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 06, 2013, 08:41:23 pm
You can't buy from resources played during a turn because you need to decide how to pay for a card before building it.

I'm saying you get your free build, and nobody would care in a casual game IRL, and this is just a casual game but on a forum.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 06, 2013, 08:45:19 pm
well, if you want to give it to me, I'll take it :P

question: can I use my free build on a wonder stage? or is that technically not a "build"
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 06, 2013, 09:44:53 pm
well, if you want to give it to me, I'll take it :P

question: can I use my free build on a wonder stage? or is that technically not a "build"

As I recall, you cannot free build the wonder stage.

And yeah, you should be at 4 coins.



Edit:

I think you should still have your free build according to the rules.  Certainly in the team game, you HAVE to use chains and you HAVE to use all your own resources if possible.  This is to prevent free money transfer (e.g. I have a lot of coin but my partner does not; even so, it is against the rules to pay my partner for his resource if I don't actually need to). 

I believe this applies to the regular game as well.  You chain if you can, and you use your own resources before buying them.  This prevents blatant king making (I'm losing so I'm just going to give all my money to Bob!).  It can also have a negative effect.  Suppose you get Berenice as your third leader.  With your cards, you can buy a grey from someone for $1, then get $1 from Hatshepsut and an extra $1 from Berenice to get a net gain of money.  But suppose also that you have a Loom.  I believe that, in this scenario, you would not be allowed to buy Cloth to trigger the combo, since you already have Cloth.


Now does this all apply to Olympia's free build?  Meh.  I think it's close enough.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 06, 2013, 11:12:03 pm
Yeah, I was thinking that same thing. It does indeed apply to the normal game - clarified by the designer on BGG. However does it apply to Olympia? That's definitely more of a stretch. I'd say probably not, but, whatever. For all the difference it makes you both know Lio's last hand, he has a card he can build for free, or a card he can build for effectively free through leaders+discounts, giving someone else a coin. I don't think it's worth thinking about too much for the sake of this game.
Title: Re: 7 Wonders VI - game thread
Post by: Davio on November 07, 2013, 02:07:15 am
Pay eHalc for the Brick.

Sorry, sometimes I'm not really explicit if I know I can build stuff. :)
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 07, 2013, 10:48:01 am
eHalcyon - Builds Wonder stage 2 (Earns 4 coins)
Davio - Builds Wonder Stage B (Free - Architect's Cabinet)
Liopoil - Black Market: Produce one resource not shown on your brown or gray cards/wonder. Cost: Ore, Cloth. (Uses free build (legit))

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 14
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B) - DIPLOMACY
Coins: 12
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.

Courthouse: 4 VPs. Chain from: Scriptorium.

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone (Used age 2) - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.


Military has also been resolved (eHalc gets a 3 and a -1)
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 07, 2013, 12:15:34 pm
Davio's tableau doesn't show wonder B as built right now.

I've got my leader action decided.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 07, 2013, 02:05:21 pm
Oops. That one isn't automatic like the rest.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 07, 2013, 05:46:18 pm
I chose my leader too. (actually, I chose that I was going to play this leader for age 3 when I played my age 1 leader, but that's not the point).
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 07, 2013, 07:45:08 pm
I chose my leader too. (actually, I chose that I was going to play this leader for age 3 when I played my age 1 leader, but that's not the point).

I can't think of any leader that combos particularly well with Tomyris.  I was wondering if there were a leader that gave VP for opponent's victory tokens or defeat tokens, but there is not.  The Diplomacy leader, maybe?  But you can always use that in AIII; Tomyris doesn't really do anything special with that.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 07, 2013, 08:36:16 pm
I chose my leader too. (actually, I chose that I was going to play this leader for age 3 when I played my age 1 leader, but that's not the point).

I can't think of any leader that combos particularly well with Tomyris.  I was wondering if there were a leader that gave VP for opponent's victory tokens or defeat tokens, but there is not.  The Diplomacy leader, maybe?  But you can always use that in AIII; Tomyris doesn't really do anything special with that.
no, it's unrelated to Tomyris. That was just when I decided my general gameplan. This leader has no benefit of playing prior to age 3 (Tomyris and hatshepsut do).
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 07, 2013, 10:01:30 pm
I chose my leader too. (actually, I chose that I was going to play this leader for age 3 when I played my age 1 leader, but that's not the point).

I can't think of any leader that combos particularly well with Tomyris.

There's a few I can think of which kind of do, but I don't really feel I should mention them right now during the game.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 08, 2013, 10:49:54 am
eHalcyon - Pythagoras: Gear. Cost: 5 Coins. (Free (Macenas))
Davio - Varro: 1 VP per yellow card. Cost: 3 Coins. (Pays 3 coins)
Liopoil - Nebuchadnezzar: 1 VP per blue card. Cost: 4 Coins. (Pays 4 coins)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 14
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.


Davio as The Great Wall of China (B)
Coins: 9
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 0
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.


Age III being created and sent out shortly (if you don't have it within an hour of this post prod me to do it again)
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 08, 2013, 03:50:28 pm
I chose my leader too. (actually, I chose that I was going to play this leader for age 3 when I played my age 1 leader, but that's not the point).

I can't think of any leader that combos particularly well with Tomyris.

There's a few I can think of which kind of do, but I don't really feel I should mention them right now during the game.

You can tell us now, since all leaders are done... :P

Kind of combo?  Maybe one of the military leaders?  Tomyris discourages others from going military, which maybe gives that player a chance to jump in and get surprise wins.  But that's kind of self-conflicting.  I don't know.

I should have expected Varro and Nebuchadnezzar, but I did not.

As for this hand... tough choices.  Even with those leader reveals, I don't have a handle on what you guys would do.  We pass to the left now, which means I pass to lio, correct?
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 08, 2013, 04:32:42 pm
As for this hand... tough choices.  Even with those leader reveals, I don't have a handle on what you guys would do.  We pass to the left now, which means I pass to lio, correct?
I think you do, yes. Also, you don't know what's in our hands...
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 08, 2013, 04:46:21 pm
As for this hand... tough choices.  Even with those leader reveals, I don't have a handle on what you guys would do.  We pass to the left now, which means I pass to lio, correct?
I think you do, yes. Also, you don't know what's in our hands...

Don't I?

OK, I don't, but I was speaking more in the general sense, and in the sense of what you will do with the cards in my hand.  Because you'll both have hard choices to make with this hand. ;)

In the general sense, there were several hands in Age II where I predicted you guys would do one thing and then you went and did another.

Anyway, I've made my choice.  When you post that you've made yours, lio, I'll send my hand to you.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 08, 2013, 04:48:03 pm
Can I claim to have made my choice when I really haven't? No no, that wouldn't be in the spirit of the game now would it...

I'm waiting for a rules clarification from tables.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 08, 2013, 05:06:52 pm
I'll say at the end. I think my normal thoughts on Bilkis strategy work a little differently in 3 player games, though.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 08, 2013, 05:35:41 pm
Okay , I'm done now (for real)
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 08, 2013, 05:52:31 pm
I'll say at the end. I think my normal thoughts on Bilkis strategy work a little differently in 3 player games, though.

Bilkis is a really weird leader.  Some people think it's overpowered (so flexible!) and some that it's really weak (so expensive!).  I find it very hard to pass on Bilkis, but also have to think carefully before actually using her.  Starting Age I with just $2 is tough, and Bilkis drains even more of that money.  I chose Bilkis on turn 1 of the leader draft and lucked into Macenas soon after that.  Croesus was also an option (in the final draft turn, I think) and it could have paired nicely with Bilkis to alleviate money concerns, but I also wanted Pythagoras so Macenas looked amazing there.





@lio, sending now.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 08, 2013, 06:37:53 pm
Bilkis is a natural fit for a Wonder that generates cash.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 08, 2013, 06:47:04 pm
Sorry. When I said Bilkis, I meant Tomyris. Regarding Bilkis, I think a Bilkis play age I leaving you with 2 coins is only a good idea if you're going science. Otherwise your money is too limited in age I, and the effect just isn't useful age I.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 08, 2013, 07:04:22 pm
Bilkis is a natural fit for a Wonder that generates cash.

Definitely, but it doesn't make starting with $2 much better.

In my position, would you have started with Bilkis in Age I, considering that I had Macenas?  Also considering that Pythagoras was a choice too?  My final leader draft was Justinian vs. Croesus.  My thoughts were -- if I start with Bilkis, then Croesus is strictly better than Macenas in Age II.  Justinian and Pythagoras are both interesting VP leaders, with Justinian likely to be better if another player goes for Science.  China is a pretty good wonder for Science so that was a possibility (especially since I knew that Davio had a chance to take a good science leader).

In the end, I decided that starting with Bilkis was too risky.  Ideally I would get one of the choice browns, which costs $1.  with Bilkis, I would be left with only $1, and then if I use Bilkis (e.g. to get a green card) then I would be broke.  I don't want to be broke when debt is possible.  Yeah I could just build a wonder stage, but then I need to have those resources, which isn't always possible.

So I started with Macenas, planning to build early resources like usual, then get Bilkis unless my resource base was absolutely amazing.  I took Justinian over Croesus, so that in Age III I could choose one or the other depending on the situation.  If someone had contested on Science then I could have diversified into blues and reds, making Justinian worth a respectable amount.  As it happened, nobody else went Science and I got few reds and no blues, so Pythagoras was obvious.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 08, 2013, 07:13:13 pm
Sorry. When I said Bilkis, I meant Tomyris. Regarding Bilkis, I think a Bilkis play age I leaving you with 2 coins is only a good idea if you're going science. Otherwise your money is too limited in age I, and the effect just isn't useful age I.

Tomyris... Tomyris is a better with fewer players, I think.  But I also think I would try to win military even with Tomyris.  Lots of points there, and disincentive to opponents because they get a smaller prize for beating you.  I don't know, she's weird.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 08, 2013, 08:25:51 pm
Sorry. When I said Bilkis, I meant Tomyris. Regarding Bilkis, I think a Bilkis play age I leaving you with 2 coins is only a good idea if you're going science. Otherwise your money is too limited in age I, and the effect just isn't useful age I.

Tomyris... Tomyris is a better with fewer players, I think.  But I also think I would try to win military even with Tomyris.  Lots of points there, and disincentive to opponents because they get a smaller prize for beating you.  I don't know, she's weird.

Well, now you've said it, that's pretty much what my thought was. In particular I've seen a few people fall into what I call the "Tomyris trap" where you play Tomyris, then totally ignore Military. The logic is you can go "lol, I don't care you can't hurt me, this card is worth 6 points pretty much." The issue is that, if you do follow that logic, then your neighbours can build just one military card and even if they lose to their other neighbour three times, they still end up with 6 points from military to your 0 - from one age I or age II card play, which is probably less costly than playing Tomyris was. In other words, playing Tomyris and then never competing military helps your neighbours more than it helps you. The obvious solution here is to not completely ignore military, but to be aware of it's implications in how military will play out.

In 3 player though, it gets much weirder, because Diplomacy is much stronger. And as an aside to that, I think Tomyris kind of combos with the other military leaders. Get an early military lead, then plonk down Tomyris, and your neighbours know they're fighting an uphill battle for fewer points than usual.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 08, 2013, 08:42:41 pm
Sorry. When I said Bilkis, I meant Tomyris. Regarding Bilkis, I think a Bilkis play age I leaving you with 2 coins is only a good idea if you're going science. Otherwise your money is too limited in age I, and the effect just isn't useful age I.

Tomyris... Tomyris is a better with fewer players, I think.  But I also think I would try to win military even with Tomyris.  Lots of points there, and disincentive to opponents because they get a smaller prize for beating you.  I don't know, she's weird.

Well, now you've said it, that's pretty much what my thought was. In particular I've seen a few people fall into what I call the "Tomyris trap" where you play Tomyris, then totally ignore Military. The logic is you can go "lol, I don't care you can't hurt me, this card is worth 6 points pretty much." The issue is that, if you do follow that logic, then your neighbours can build just one military card and even if they lose to their other neighbour three times, they still end up with 6 points from military to your 0 - from one age I or age II card play, which is probably less costly than playing Tomyris was. In other words, playing Tomyris and then never competing military helps your neighbours more than it helps you. The obvious solution here is to not completely ignore military, but to be aware of it's implications in how military will play out.

In 3 player though, it gets much weirder, because Diplomacy is much stronger. And as an aside to that, I think Tomyris kind of combos with the other military leaders. Get an early military lead, then plonk down Tomyris, and your neighbours know they're fighting an uphill battle for fewer points than usual.

So you want to save Tomyris for Age II?  I feel like, if I take Tomyris, I should do so in Age I.  Military lead isn't guaranteed, but you have a better shot with Tomyris discouraging others from building red.  But as for the other military leaders, why not just use them and skip Tomyris?  If I have 2 bonus shields in Age I, the others are probably already not so interested in competing.

Do you think that the strength of Diplomacy makes the Diplomacy wonder (Byzantium?) better in 3p?  I think I had it as a choice for this game, but I don't like to rule out military from the start, which is sort of what you do with Byzantium.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 08, 2013, 09:11:50 pm
Sorry. When I said Bilkis, I meant Tomyris. Regarding Bilkis, I think a Bilkis play age I leaving you with 2 coins is only a good idea if you're going science. Otherwise your money is too limited in age I, and the effect just isn't useful age I.

Tomyris... Tomyris is a better with fewer players, I think.  But I also think I would try to win military even with Tomyris.  Lots of points there, and disincentive to opponents because they get a smaller prize for beating you.  I don't know, she's weird.

Well, now you've said it, that's pretty much what my thought was. In particular I've seen a few people fall into what I call the "Tomyris trap" where you play Tomyris, then totally ignore Military. The logic is you can go "lol, I don't care you can't hurt me, this card is worth 6 points pretty much." The issue is that, if you do follow that logic, then your neighbours can build just one military card and even if they lose to their other neighbour three times, they still end up with 6 points from military to your 0 - from one age I or age II card play, which is probably less costly than playing Tomyris was. In other words, playing Tomyris and then never competing military helps your neighbours more than it helps you. The obvious solution here is to not completely ignore military, but to be aware of it's implications in how military will play out.

In 3 player though, it gets much weirder, because Diplomacy is much stronger. And as an aside to that, I think Tomyris kind of combos with the other military leaders. Get an early military lead, then plonk down Tomyris, and your neighbours know they're fighting an uphill battle for fewer points than usual.

So you want to save Tomyris for Age II?  I feel like, if I take Tomyris, I should do so in Age I.  Military lead isn't guaranteed, but you have a better shot with Tomyris discouraging others from building red.  But as for the other military leaders, why not just use them and skip Tomyris?  If I have 2 bonus shields in Age I, the others are probably already not so interested in competing.

Do you think that the strength of Diplomacy makes the Diplomacy wonder (Byzantium?) better in 3p?  I think I had it as a choice for this game, but I don't like to rule out military from the start, which is sort of what you do with Byzantium.

No, not necessarily. It was more of an example - going the other way around would be fine, I think. That said, Tomyris costs 4 coins, so I'd usually be hesitant to play her in age I for largely the same reason I'd be hesitant to play Bilkis - although I suppose Tomyris has more potential to be effective during that age.

Diplomacy is definitely a bigger deal in 3 player, since a single diplomacy during an age halves the number of battles your neighbours fight. This can happen in 4 player, but you'd need two diplomacy to be played in an age, which is less likely. Halving your neighbours number of fights is a pretty huge deal, it considerably lowers the number points available from military. That said I don't have enough experience to tell you just how much better it is.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 09, 2013, 01:05:31 am
I've had good success in RL playing Byzantium and playing red.  There's much less incentive for your opponents to contest you on red when they know you can just gut their winnings by suddenly building your wonder for insta-diplomacy.  Especially using the B side.

And if no one seriously contests you?  Then don't build your wonder.  Nothing says you have to build your wonder.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 09, 2013, 04:11:34 am
I've had good success in RL playing Byzantium and playing red.  There's much less incentive for your opponents to contest you on red when they know you can just gut their winnings by suddenly building your wonder for insta-diplomacy.  Especially using the B side.

And if no one seriously contests you?  Then don't build your wonder.  Nothing says you have to build your wonder.

While it's true that you never have to build your wonder, and sometimes it is good not to, in general I don't want to go in with that plan.  There are almost always hands where you have nothing better to do, hands where there's something you really need to bury, and hands where both of those things are true.  My concern with Byzantium is that you either end up giving up on wonders or giving up on military immediately (something else I don't like to do).  I usually like to do both, so I don't really want to cut one out.  But I suppose in games where you play what you are dealt, you've got to make the best of it!

I have a few more thoughts on this, but it could affect others' choices this game so I'll put it in my QT instead.  PM for a link if you'd like. :P
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 09, 2013, 11:41:46 am
eHalcyon - Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Stone, 2 Brick, Glass. (Pays Bilkis 1 coin)
Davio - Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone. (Earns 12 coins)
Liopoil - Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone. (Uses Wonder stage 2)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 13
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 21
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 0
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.


Hands pass left in age III, just as a reminder.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 09, 2013, 10:00:58 pm
I've picked.  I really want to know what's in Davio's hand.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 10, 2013, 05:09:03 am
eHalcyon - Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus. (Chains from Dispensary)
Davio - Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth. (Pays eHalc & Liopoil 1 coin each for Wood)
Liopoil - Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood. (Earns 4 coins)


eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 14
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 19
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 5
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 10, 2013, 05:23:41 pm
Choice made.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 10, 2013, 05:32:23 pm
I chose. Also, it was very painful to pass on all those blues last hand... I really needed coins.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 10, 2013, 06:18:14 pm
eHalcyon - Capitol: 8 VPs. Cost: 2 Coins, 2 Brick, 2 Stone, Glass, Papyrus. (Pays Bilkis 1 coin)
Davio - Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone. (Earns 6 coins)
Liopoil - Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone. (Pays eHalc 2 coins for stone, earns 1 coin from Hatshepsut)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 13
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 25
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 0
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.

I think everyone got something they're quite happy with that round.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 10, 2013, 07:10:55 pm
done.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 10, 2013, 07:14:17 pm
Oh... so, Lio's just (kind of accidentally) noticed that I never applied the debt effects of Davio's wonder stage C.

eHalc would have obviously paid 2 coins, that one is easy. I think that considering he sent himself down to 0 coins anyway, the easiest way to resolve Lio is to give him two debt. While we can argue he should have spent the two coins going by the 'official' debt for PBF houserule, then things get awkward. So I think that should probably be done now. If anyone objects let me know.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 10, 2013, 07:32:23 pm
Well, what most likely would have happened is that I would have discarded the brickyard instead of building it, but that would have effected many future actions a lot. In fact, I probably would actually be better off. But giving me two debt is probably the best solution. Rewinding doesn't really work because age 3 hands have already been dealt.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 10, 2013, 08:43:43 pm
I always forget that the Diplomacy wonder of China also has debt on it.  If I had remembered, I would have called it out.  Sorry!

I agree that giving lio debt is probably the best solution.  I think having the Brickyard in play hurts me the most (would have loved it if I was the only one who could build Siege Workshop) but I don't mind.



I chose. Also, it was very painful to pass on all those blues last hand... I really needed coins.

I thought it was going to be a harder choice for you because of your wonder.  I didn't really expect you to use your free build on turn 1.  It was a good choice though, I think.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 10, 2013, 08:46:35 pm
I'm getting the sense that coins are much more important with cities/leaders. I really undervalued them this game...
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 10, 2013, 08:52:25 pm
I'm getting the sense that coins are much more important with cities/leaders. I really undervalued them this game...

You've had a pretty tame game too -- no debt cards until this last age.  The very first time I played with Cities IRL, we had EVERY debt card as well as Petra and Catan (debt wonders).  Some of my friends really hate Cities now because of it, but the thing to keep in mind is that they are actually just nerfed blue cards. 

For example, Brotherhood is 4VP, cause 3 debt.  The most that this is worth is 7VP, if every opponent chose to take debt instead of pay for it.  If every opponent pays for it, it's only worth net 5VP to you.  But the choice makes it feel more painful than it is, especially to players who are low on coin.  It's kind of like Dominion's Torturer -- it would be significantly stronger if it always gave the Curse instead of giving the discard as an option, but the choice makes it feel much more oppressive.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 10, 2013, 08:53:58 pm
Oh, Tables, you neglected to deduct the regular $2 cost of Capitol from my total.  I pay $3, $1 to Bilkis and $2 to the bank.  So if I've got this all correct, I should be at $9 now.

Edit: Oh wait, lio paid me.  Never mind.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 10, 2013, 09:16:28 pm
OK, choice made!
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 11, 2013, 12:18:31 pm
eHalcyon - University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Davio - Gamer's Guild: 1 VP per three coins owned. Cost: Stone, Brick, Wood, Ore. (Pays eHalc 1 coin for Brick)
Liopoil - Brotherhood: 4 VPs, cause 3 debt. Cost: 2 Wood, Ore, Cloth.

eHalc and Davio have lost 3 coins. Also eHalc lost 2 more from the earlier debt and Lio gained 2 debt.

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 8
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 22
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 2
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 11, 2013, 01:54:46 pm
Chosen.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 11, 2013, 03:03:59 pm
Chosen.[citation needed]

I don't have it yet...
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 11, 2013, 08:59:22 pm
Chosen.[citation needed]

I don't have it yet...

Oops.  It was in the QT. :P

Sent in.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 11, 2013, 09:08:12 pm
chosen. Source: the PM I just sent tables.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 12, 2013, 07:53:16 am
eHalcyon - Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth. (Chained from School)
Davio - Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood. (Pays eHalc + Lio 1 coin each)
Liopoil - Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass. (Chained from Temple)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Study: Gear. Chain from: School.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 20
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.
Workers Guild: 1 VP per brown card in each of your neighbours cities.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 5
Debt: 2
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.
Pantheon: 7 VPs. Chain from: Temple.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 12, 2013, 12:22:44 pm
Chosen.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 12, 2013, 09:07:17 pm
eHalcyon - Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth. (Chained from Laboratory)
Davio - Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood. (Pays eHalc 1 coin for Wood)
Liopoil - Cenotaph: 5 VPs, cause 1 debt per victory token. Cost: 2 Brick, Stone, Cloth, Glass. (Pays eHalc 2 coins for Glass then gets 1 coin.)

Debt happens (eHalc pays 3, Davio pays 1)

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {3}, {1}, {1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Study: Gear. Chain from: School.
Observatory: Gear. Chain from: Laboratory.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.


Davio as The Great Wall of China (B)
Coins: 18
Tableau
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.
Senate: 6 VPs. Chain from: Library.

Science effects: Mask (Wonder).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.
Workers Guild: 1 VP per brown card in each of your neighbours cities.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 2
Strength: 0
Military tokens: None
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.
Pantheon: 7 VPs. Chain from: Temple.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Cenotaph: 5 VPs, cause 1 debt per victory token.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 12, 2013, 10:26:50 pm
Any reason you guys are paying me?  :P

Chosen.
Title: Re: 7 Wonders VI - game thread
Post by: Davio on November 13, 2013, 02:29:35 am
Well, I'm just paying you because you have less need for the money. :)
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 13, 2013, 05:38:53 am
Any reason you guys are paying me?  :P

Chosen.

I can tell you Liopoil did it because he's reasonably confident he's playing for second place :P.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 13, 2013, 07:35:59 am
yup... we let ehalc get too much science :(
Title: Re: 7 Wonders VI - game thread
Post by: Davio on November 13, 2013, 09:14:36 am
Well, I generally do that, but it's less of a problem in 7-player as there is mostly one other player contesting it.

Science with no contest is indeed very strong, but once I got to AIII, I could continuously build 6+VP cards myself so I didn't have time for a detour anymore.

I also played this game on semi-auto-pilot due to real life time constraints (read: work and family), but it was fun.
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 13, 2013, 05:11:30 pm
I honestly thought that Davio would also play for Science.  China is a good wonder for it -- cloth start is excellent, the mask wonder helps in competition, and the black market and money wonders support a low-resource chain-heavy strategy.  Davio also had the opportunity for a good science leader (Ptolemy or Archimedes) and I really thought he would take it.  I mean, I passed two Science leaders to him so would he really have figured that there was a third good Science card in that hand that I took?  In his spot, I would have taken that as an indication that Ephesos was disinclined to pursue Science, giving China free reign.

If you read my QT thoughts for Age I hands, I continually worried about Davio scooping science cards.  There was one point where Davio could have disrupted my strategy by burying Glassworks to build his BM wonder.  By doing that, he would have been the only one to have access to Glass.  He could then have built Workshop at his leisure.  He could also have had Apothecary if he wanted it, because I passed on it on my first hand in favour of the Timber Yard.

After playing through this game, I am fairly certain that you just HAVE to have some plan to deal with science.  If the other two players are competing for science, then you can leave them at it.  If only one player is going for science, I think you have to consider taking a set yourself if you can swing it, or else commit to always burying science whenever you build a wonder stage.  A single science set is actually quite nice if you build it early, and it hurts the science player more if you take away their chaining opportunities.

I expected Davio to go Science, which is why I took Justinian.  If Davio was also taking science, my goal would be to just build a single science set and then get some red and blue to leverage Justinian to 9VP.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 13, 2013, 07:12:05 pm
eHalcyon - Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass. (Chained from School)
Davio - Courtesan's Guild: Choose a leader in an adjacent city. You gain the effect of that leader. Cost: Wood, Brick, Glass, Cloth. (Picks Pythagoras)
Liopoil - Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.


Military happens: eHalc gets a 5 and a -1, Davio gets a -1, Lio gets a 5.

eHalcyon as The Temple of Artemis at Ephesos (B)
Coins: 9
Debt: 0
Strength: 4
Military tokens: {5}, {3}, {1}, {1}, {-1}, {-1}, {-1}
Wonder stages built: 2
(1) 2 VPs, 4 Coins. Cost: 2 Stone - Built
(2) 3 VPs, 4 Coins. Cost: 2 Wood - Built
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass

Tableau
Wonder Resource: Produce Papyrus.
Glassworks: Produce Glass.

Timber Yard: Produce Stone/Wood.
Clay Pool: Produce Brick.

Resource effects: Bilkis, Caravansery.

Macenas: All future leaders can be played for free.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource.
Pythagoras: Gear.

Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse.

Scriptorium: Tablet. Chain to: Courthouse & Library.
Apothecary: Compasses. Chain to: Stables & Dispensary.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory.
School: Tablet. Chain to: Academy & Study.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge.
Lodge: Compasses. Chain from: Dispensary.
University: Tablet. Chain from: Library.
Study: Gear. Chain from: School.
Observatory: Gear. Chain from: Laboratory.
Academy: Compasses. Chain from: School.
Science effects: Gear (Pythagoras).

Walls: 2 Shields. Chain to: Fortifications.

Gambling Den: 6 Coins. Each neighbour gets 1 coin.
Militia: 2 Shields.
Capitol: 8 VPs.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours.

Coins: 3.
Wonder: 5.
Military: 7.
Blue: 0.
Yellow: 0.
Science: 62.
Guilds: 8.
Leaders: 0.
Cities: 8.
Total: 93.


Davio as The Great Wall of China (B)
Coins: 18
Debt: 0
Strength: 1
Military tokens: {1}, {-1}, {-1}, {-1}
Wonder stages built: A, B, C, D
(A) 8 Coins. Each neighbour gets 2 coins. Cost: Papyrus, Wood - Built
(B) Mask (Copy a science symbol). Cost: Ore, 2 Brick - Built
(C) Diplomacy, cause 2 debt. Cost: Papyrus, 2 Wood - Built
(D) Produce one resource not shown on your brown or gray cards/wonder. Cost: 2 Stone - Built
Reminder: Great Wall stages can be built in any order

Tableau
Wonder Resource: Produce Cloth.
Press: Produce Payrus.

Clay Pit: Produce Brick/Ore.
Quarry: Produce two Stone.

Resource effects: Wonder stage D, Forum, Architect Cabinet.

Imhotep: Wonder stages cost 1 resource less.
Hiram: 2 VPs per purple card.
Varro: 1 VP per yellow card.

Courthouse: 4 VPs. Chain from: Scriptorium.
Senate: 6 VPs. Chain from: Library.

Science effects: Mask (Wonder). Courtesans Guild (Gear).

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery.

Barracks: 1 Shield.

Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money).

Magistrates Guild: 1 VP per blue card in each of your neighbours cities.
Gamer's Guild: 1 VP per three coins owned.
Workers Guild: 1 VP per brown card in each of your neighbours cities.
Courtesan's Guild: (Pythagoras) Gear.

Coins: 6.
Wonder: 0.
Military: -2.
Blue: 10.
Yellow: 10.
Science: 4.
Guilds: 20.
Leaders: 14.
Cities: 2.
Total: 64.


Liopoil as The Statue of Zeus at Olympia (A)
Coins: 4
Debt: 2
Strength: 3
Military tokens: {5}
Wonder stages built: 2
(1) 3 VPs. Cost: 2 Wood - Built
(2) 1 free build per age. Cost: 2 Stone - Built
(3) 7 VPs. Cost: 2 Ore

Tableau
Wonder Resource: Produce Wood.
Ore Vein: Produce Ore.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Brickyard: Produce two Brick.

Resource Effects: Black Market.

Tomyris: Reflect defeat tokens back to each city which beats you .
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.
Nebuchadnezzar: 1 VP per blue card.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum.

Altar: 2 VPs. Chain to: Temple.
Baths: 3 VPs. Chain to: Aqueduct.
Aqueduct: 5 VPs. Chain from: Baths.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon.
Palace: 8 VPs.
Town Hall: 6 VPs.
Pantheon: 7 VPs. Chain from: Temple.

Arsenal: 3 Shields.

Black Market: Produce one resource not shown on your brown or gray cards/wonder.
Brotherhood: 4 VPs, cause 3 debt.
Cenotaph: 5 VPs, cause 1 debt per victory token.

Coins: -1.
Wonder: 3.
Military: 5.
Blue: 38.
Yellow: 4.
Science: 0.
Guilds: 0.
Leaders: 8.
Cities: 9.
Total: 66.


Let me know if you spot any more errors. A close fight for second place at the end there, but congrats to eHalc as this game's clear winner!
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 13, 2013, 07:36:05 pm
You miscounted the military a bit.  I should get two +5 and one -1, Davio should get two -1.  Puts me at 98, Davio at 63.

Here's my QT:

http://www.quicktopic.com/50/H/nrrBT8Cx7Set4

Good game guys!
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 13, 2013, 08:08:45 pm
You're right. I forgot to resolve your battle with Davio.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 13, 2013, 08:09:53 pm
There was one point where Davio could have disrupted my strategy by burying Glassworks to build his BM wonder.  By doing that, he would have been the only one to have access to Glass.  He could then have built Workshop at his leisure.

This is exactly what I did with Great Wall B in 7WV, except with the Press instead of Glassworks.
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 13, 2013, 08:11:43 pm
62 science points. Dang.
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 13, 2013, 08:28:05 pm
It was high enough that I needed to manually work it out instead of just looking and going, "Oh, X/Y/Z science is worth W points", which I can do up to about 3 complete sets nowadays :P (yes people IRL are starting to resent me during scoring when I ask for science, look at people's sets and instantly tell them their scores).
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 13, 2013, 08:44:32 pm
https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFVKMUtYWkwyOWFKYUhiMFZPZmY0MWc&usp=drive_web#gid=11 is the game's sheet. As usual with 7 Wonders games... there's not really much of interest there. But I guess you can see how wonders were built and stuff.
Title: Re: 7 Wonders VI - game thread
Post by: Davio on November 14, 2013, 02:52:29 am
Well, Science would have been pretty good for me in hindsight, but I just wasn't focused enough for this game.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 14, 2013, 10:57:12 am
Who's up for 7 Wonders 7?  I just gots to match wits with eHalc.  :D
Title: Re: 7 Wonders VI - game thread
Post by: Tables on November 14, 2013, 11:16:41 am
I am ::). Does mean we'd need someone else to mod though, but I've made the basic files available and can easily do so again.
Title: Re: 7 Wonders VI - game thread
Post by: Voltgloss on November 14, 2013, 01:02:09 pm
Yeah, Tables should absolutely get to play in the next game. 
Title: Re: 7 Wonders VI - game thread
Post by: liopoil on November 14, 2013, 04:59:46 pm
I'd play another. maybe a 4 or 5 player game? or do another two 3-player games?
Title: Re: 7 Wonders VI - game thread
Post by: eHalcyon on November 14, 2013, 05:29:14 pm
Not sure if I want to get sucked in again... but yeah, I would do it. :P