Dominion Strategy Forum

Dominion => Game Reports => Topic started by: Davio on August 06, 2013, 03:32:06 am

Title: Last Turn Puzzles
Post by: Davio on August 06, 2013, 03:32:06 am
One of the most fun aspects of Dominion for me is trying to figure out how to steal the win on my final turn, especially when I'm behind or close to dead.

Here is an example:

Supply $cost (left): Poor House $1 (0), Scrying Pool $2P (2), Steward $3 (6), Workshop $4 (8], Philosopher's Stone $3P (10), Cutpurse $4 (8], Farming Village $4 (0), Remake $4 (9), Contraband $5 (10), Merchant Guild $5 (6)

Province $8 (3)
Duchy $5 (8]
Estate $2 (8]

My opponent has a very strong deck, but I can potentially double Province as well.
On his penultimate turn, he buys 2 Provinces and gets enough coins off Merchant Guild to win the game easily on his next turn.

His deck:
1   Cutpurse
5   Farming Village
3   Merchant Guild
8   Poor House
1   Remake
2   Scrying Pool
2   Steward
1   Silver
3   Province
18   victory points coins
Total VP: 18

My deck:
1   Cutpurse
5   Farming Village
2   Merchant Guild
2   Poor House
6   Scrying Pool
2   Steward
1   Workshop
4   Copper
1   Potion
1   Estate
2   Province
13 7   victory points coins
Total VP: 13

I'll leave it as a little puzzle how to end the game on a win with my deck (I was 2nd player if it matters), but I was very pleased with myself.
For the sake of this puzzle, assume I have my entire deck in hand, and all Scrying Pools and Farming Villages have already been played.

It's not thát hard to figure out, but it's a lot of fun to pull it off in an actual game.

Once the solution has been discovered, you may use this topic to post similar puzzles, or just show off epic steals like this.  ;D
Just remember, don't give up until you've actually lost, always look for that way out. ;)
Title: Re: Last Turn Puzzles
Post by: sudgy on August 06, 2013, 03:37:04 am
So, I was going to cheat and look it up on the log viewer...  But it isn't working...  (I wasn't going to say the answer, though)
Title: Re: Last Turn Puzzles
Post by: ftl on August 06, 2013, 03:51:50 am
Workshop a potion, draw it with a steward, buy two scrying pools to end the game and a province to have more points? You have enough buys with the two bonus buys from two merchant's guilds.

Wait, don't you just have enough to triple-province and end it? Maybe I'm misreading something, oh well.
Title: Re: Last Turn Puzzles
Post by: Davio on August 06, 2013, 03:57:22 am
Workshop a potion, draw it with a steward, buy two scrying pools to end the game and a province to have more points? You have enough buys with the two bonus buys from two merchant's guilds.

Wait, don't you just have enough to triple-province and end it? Maybe I'm misreading something, oh well.
I don't think the second option works, but I chose the first. :)
Title: Re: Last Turn Puzzles
Post by: ftl on August 06, 2013, 04:01:02 am
If you have 13 coins tokens, you play 4 coppers, 2 stewards, 2 merchant guilds, and a cutpurse, that gives you $25 and three buys, enough for 3 provinces?
Title: Re: Last Turn Puzzles
Post by: Davio on August 06, 2013, 04:32:43 am
If you have 13 coins tokens, you play 4 coppers, 2 stewards, 2 merchant guilds, and a cutpurse, that gives you $25 and three buys, enough for 3 provinces?
Right, silly me, but I'm not entirely sure the coin total is correct. I remember having less than what actually showed in the log, maybe I took the count from after my last turn instead of before. I think I had 7, which makes sense as I ended with 6 more from 2xMGx3 buys = +6 = 13 total. I used regular money to buy what I needed.
I'll amend the original post to reflect this.
Title: Re: Last Turn Puzzles
Post by: sudgy on August 06, 2013, 01:14:48 pm
I...  Uh...  Definitely didn't get this from the log (http://dom.retrobox.eu/?/20130806/log.513bdc80e4b0da6e3de056bb.1375773394272.txt)...

Davio   plays Scrying Pool
Davio   places Steward on top of deck
Perry Green   discards Silver
Davio   reveals Steward, Scrying Pool, Farming Village, Poor House, Copper
Davio   plays Scrying Pool
Davio   places Workshop on top of deck
Perry Green   discards Farming Village
Davio   reveals Workshop, Cutpurse, Estate
Davio   plays Farming Village
Davio   reveals Scrying Pool
Davio   places Scrying Pool in hand
Davio   plays Scrying Pool
Davio   discards Copper
Perry Green   discards Merchant Guild
Davio   reveals Copper
Davio   plays Farming Village
Davio   reveals Province, Farming Village
Davio   places Farming Village in hand
Davio   discards Province
Davio   plays Farming Village
Davio   reveals Farming Village
Davio   places Farming Village in hand
Davio   plays Farming Village
Davio   reveals Scrying Pool
Davio   places Scrying Pool in hand
Davio   plays Scrying Pool
Davio   places Scrying Pool on top of deck
Perry Green   discards Steward
Davio   reveals Scrying Pool, Province
Davio   plays Scrying Pool
Davio   places Farming Village on top of deck
Perry Green   discards Poor House
Davio   shuffles deck
Davio   reveals Farming Village, Scrying Pool, Steward, Merchant Guild, Copper
Davio   plays Farming Village
Davio   reveals Province, Poor House
Davio   places Poor House in hand
Davio   discards Province
Davio   plays Scrying Pool
Davio   shuffles deck
Davio   places Province on top of deck
Perry Green   places Province on top of deck
Davio   reveals Province
Davio   plays Workshop
Davio   gains Potion
Davio   plays Steward
Davio   shuffles deck
Davio   draws Potion
Davio   plays Merchant Guild
Davio   plays Merchant Guild
Davio   plays Steward
Davio   takes 2 coins
Davio   plays Cutpurse
Perry Green   reveals Cutpurse, Farming Village, Poor House, Poor House, Scrying Pool
Davio   plays 4 Copper, 2 Potion
Davio   uses 7 coin tokens
Davio   buys Scrying Pool
Davio   receives 1 coin token
Davio   receives 1 coin token
Davio   gains Scrying Pool
Davio   buys Scrying Pool
Davio   receives 1 coin token
Davio   receives 1 coin token
Davio   gains Scrying Pool
Davio   buys Province
Davio   receives 1 coin token
Davio   receives 1 coin token
Davio   gains Province
Davio   shuffles deck
Davio   draws Copper, Farming Village, Scrying Pool, Scrying Pool, Province
Title: Re: Last Turn Puzzles
Post by: StrongRhino on August 06, 2013, 09:41:04 pm
Buy the last province. There were 2, and he double provinced, so there was only one left.
Title: Re: Last Turn Puzzles
Post by: sudgy on August 06, 2013, 10:14:58 pm
Buy the last province. There were 2, and he double provinced, so there was only one left.

It's a bit different than what it sounded like.  His opponent double provinced, then there were three left.
Title: Re: Last Turn Puzzles
Post by: StrongRhino on August 06, 2013, 10:23:37 pm
Buy the last province. There were 2, and he double provinced, so there was only one left.

It's a bit different than what it sounded like.  His opponent double provinced, then there were three left.
Ah. I kind of got that, but decided to post it anyway just to make sure it wasn't a trick question.
plus I was hoping for a respect or two, I admit
Title: Re: Last Turn Puzzles
Post by: lespeutere on August 07, 2013, 05:04:33 am
Workshop for potion, draw potion, play 2 merchant guilds and everything that gives you money, buy 2 scrying pools and a province for a 19-18 win on piles (SP, FV, PH).
Title: Re: Last Turn Puzzles
Post by: Davio on August 07, 2013, 05:34:57 am
I'm anxious for new ones, if you guys got any, feel free to post them.
It could also just be an optimization problem where there are multiple ways to win, but you try to find the one that gives the most points.
Title: Re: Last Turn Puzzles
Post by: SCSN on August 07, 2013, 12:10:04 pm
I have an interesting one. Because I've already posted the solution somewhere, I request those who've read it before not to participate.

Supply (left): Oasis (10), Urchin (3), Feast (10), Fortress (0), Tournament (10), Young Witch (8], Counterfeit (10), Harvest (10), Margrave (10), Minion (9), Tactician (7)

Province $8 (2)
Duchy $5 (8]
Estate $2 (8]
Curse $0 (0)

His deck:
3 Fortress
3 Mercenary
1 Young Witch
1 Urchin
1 Tactician
3 Silver
2 Gold
2 Copper
4 Province
1 Duchy
1 Curse
Total VP: 26

My deck:
7 Fortress
3 Mercenary
2 Tactician
1 Young Witch
1 Minion
2 Province
Total VP: 12

My hand: Minion, Fortress, Mercenary, Mercenary, Fortress, Fortress, Fortress, Fortress, Tactician, Mercenary.

I play a Fortress, draw YW, trash YW+Fortress with Mercenary, etc. I draw my whole deck, end up with 8 Coins and 2 Buys from the 3 Mercenaries and my Minion, and I play the Tactician.

Assume that my opponent only plays a Tactician next turn and doesn't buy anything, what do I do now and how do I play my next turn to end the game in a win?
Title: Re: Last Turn Puzzles
Post by: heron on August 07, 2013, 12:33:46 pm
Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.
Title: Re: Last Turn Puzzles
Post by: dondon151 on August 07, 2013, 01:30:50 pm
This one from the 2012 f.DS tournament isn't so hard, but I was kicking myself so hard for just completely missing it at the time: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-152112-dff4bf07.html

You can see that even in the worst case scenario, I could have at least tied.
Title: Re: Last Turn Puzzles
Post by: heron on August 07, 2013, 01:36:53 pm
Was there an opportunity to play your remake earlier?
Title: Re: Last Turn Puzzles
Post by: SCSN on August 07, 2013, 01:38:51 pm
This one from the 2012 f.DS tournament isn't so hard, but I was kicking myself so hard for just completely missing it at the time: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-152112-dff4bf07.html

You can see that even in the worst case scenario, I could have at least tied.

Play the Remake before the last City to empty the Duchies and make Cities level 3, which would have given you 1 more buy for a 4th Estate.
Title: Re: Last Turn Puzzles
Post by: SCSN on August 07, 2013, 01:41:33 pm
Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.

Correct, but since you upvoted the post where I posted the solution, I have to disqualify you, even though I'm more than willing to believe that you forgot about it and now solved it on your own.
Title: Re: Last Turn Puzzles
Post by: heron on August 07, 2013, 01:48:47 pm
Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.

Correct, but since you upvoted the post where I posted the solution, I have to disqualify you, even though I'm more than willing to believe that you forgot about it and now solved it on your own.

Oh. Forgot about that, yeah.
Title: Re: Last Turn Puzzles
Post by: dondon151 on August 07, 2013, 01:49:30 pm
Play the Remake before the last City to empty the Duchies and make Cities level 3, which would have given you 1 more buy for a 4th Estate.

Yes; I could have also played Remake, trashing a Bank and a Quarry, and emptied out the Provinces mid-turn instead. In the actual game I definitely drew at least 1 Bank and 1 Quarry in hand before drawing my entire deck, so I could have played at least 2 Cities for +buy and won.

(What a crazy game; it came down to almost every last point remaining in the supply.)
Title: Re: Last Turn Puzzles
Post by: GeoLib on August 07, 2013, 02:00:26 pm
Buy double tournament. Use them next turn to get trusty steed (for four silvers) and a duchy. Double province for the win!
Title: Re: Last Turn Puzzles
Post by: Davio on August 08, 2013, 02:16:13 am
Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.
That was a good one. I had looked at using Tournament but totally missed the 4 Silver option as I so rarely seem to use it.
Title: Re: Last Turn Puzzles
Post by: ycz6 on August 08, 2013, 06:18:49 pm
Sick 8)-dodging, by the way.
Title: Re: Last Turn Puzzles
Post by: eHalcyon on August 08, 2013, 06:31:28 pm
Sick 8)-dodging, by the way.

Dodge what now? 8)
Title: Re: Last Turn Puzzles
Post by: StrongRhino on August 08, 2013, 09:11:57 pm
Sick 8)-dodging, by the way.
Ooohhh, that's why there are brackets. Thank you.
Title: Re: Last Turn Puzzles
Post by: Davio on August 09, 2013, 02:15:17 am
Sick 8)-dodging, by the way.
Heh, well, it took me at least 2 edits to get it right.  8)
Title: Re: Last Turn Puzzles
Post by: Davio on August 09, 2013, 03:25:47 am
Another one.

Supply cards: Courtyard [10], Ambassador [6],  Shanty Town [9], Baker [Empty], Butcher [10], Torturer [9], Adventurer [10], Hunting Grounds [10], King's Court [5], Estate [3], Duchy [8], Province [4], Curse [Empty]

My Deck
1   Ambassador
2   Baker
2   King's Court
1   Torturer
1   Silver
2   Province
9   cards in deck
5   Coins
12   victory points

His Deck
3   Ambassador
8   Baker
2   King's Court
2   Shanty Town
9   Copper
1   Silver
11   Estate
2   Province
10   Curse
48   cards in deck
1   Coin
13   victory points

So we're 1 point behind and piles are dwindling fast, but our deck is pretty slim. How would you guys go about setting up a likely win on the next turn? I don't think there's one definite answer to this problem, but let's see what you can come up with.
Title: Re: Last Turn Puzzles
Post by: dondon151 on August 09, 2013, 03:58:15 am
Easiest way involves picking up a Butcher. KC the Butcher and gain 3 Estates. Or gain 2, send one at your opponent with Amb, and buy something else. You could also probably do something fancy with gaining a Hunting Grounds and another Butcher with the first Butcher and then trashing the Hunting Grounds.
Title: Re: Last Turn Puzzles
Post by: Davio on August 09, 2013, 04:35:11 am
I took the Butcher approach, I think I ended up Butchering a Silver and a Baker for 2 Estates, a Torturer for a Province and bought another Province. It's a lot of fun to downgrade cards for once instead of upgrading them and with Butcher you even get some extra coins if you choose not to use them immediately.
Title: Re: Last Turn Puzzles
Post by: dondon151 on August 09, 2013, 04:43:42 am
I don't really think there's a safe way of ending that game on the next turn without a Butcher. If you buy an Estate, your opponent can still win if he Ambs you a Curse and an Estate, then buys an Estate.
Title: Re: Last Turn Puzzles
Post by: Pneumatiker on August 09, 2013, 07:31:44 am
...

Another solution: You buy two Tournaments and take the Princess and the Diadem next turn. As you got 5 actions left (1 normal + 1 from the tactician + 7 from the fortresses - 3 for mercenary - 1 for princess) the Diadem is worth 7 coins. Adding the same 8 coins you earned the turn before you can now buy both provinces and one duchy.
Title: Re: Last Turn Puzzles
Post by: sudgy on August 09, 2013, 01:48:07 pm
Actually, you could get a single Estate, KC the Ambassador, give them all to your opponent, then buy a province.
Title: Re: Last Turn Puzzles
Post by: dondon151 on August 10, 2013, 06:56:03 pm
Actually, you could get a single Estate, KC the Ambassador, give them all to your opponent, then buy a province.

Your opponent can just Amb an Estate and buy an Estate, winning the game instead.