Dominion Strategy Forum
Dominion => Game Reports => Topic started by: Davio on August 06, 2013, 03:32:06 am
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One of the most fun aspects of Dominion for me is trying to figure out how to steal the win on my final turn, especially when I'm behind or close to dead.
Here is an example:
Supply $cost (left): Poor House $1 (0), Scrying Pool $2P (2), Steward $3 (6), Workshop $4 (8], Philosopher's Stone $3P (10), Cutpurse $4 (8], Farming Village $4 (0), Remake $4 (9), Contraband $5 (10), Merchant Guild $5 (6)
Province $8 (3)
Duchy $5 (8]
Estate $2 (8]
My opponent has a very strong deck, but I can potentially double Province as well.
On his penultimate turn, he buys 2 Provinces and gets enough coins off Merchant Guild to win the game easily on his next turn.
His deck:
1 Cutpurse
5 Farming Village
3 Merchant Guild
8 Poor House
1 Remake
2 Scrying Pool
2 Steward
1 Silver
3 Province
18 victory points coins
Total VP: 18
My deck:
1 Cutpurse
5 Farming Village
2 Merchant Guild
2 Poor House
6 Scrying Pool
2 Steward
1 Workshop
4 Copper
1 Potion
1 Estate
2 Province
13 7 victory points coins
Total VP: 13
I'll leave it as a little puzzle how to end the game on a win with my deck (I was 2nd player if it matters), but I was very pleased with myself.
For the sake of this puzzle, assume I have my entire deck in hand, and all Scrying Pools and Farming Villages have already been played.
It's not thát hard to figure out, but it's a lot of fun to pull it off in an actual game.
Once the solution has been discovered, you may use this topic to post similar puzzles, or just show off epic steals like this. ;D
Just remember, don't give up until you've actually lost, always look for that way out. ;)
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So, I was going to cheat and look it up on the log viewer... But it isn't working... (I wasn't going to say the answer, though)
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Workshop a potion, draw it with a steward, buy two scrying pools to end the game and a province to have more points? You have enough buys with the two bonus buys from two merchant's guilds.
Wait, don't you just have enough to triple-province and end it? Maybe I'm misreading something, oh well.
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Workshop a potion, draw it with a steward, buy two scrying pools to end the game and a province to have more points? You have enough buys with the two bonus buys from two merchant's guilds.
Wait, don't you just have enough to triple-province and end it? Maybe I'm misreading something, oh well.
I don't think the second option works, but I chose the first. :)
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If you have 13 coins tokens, you play 4 coppers, 2 stewards, 2 merchant guilds, and a cutpurse, that gives you $25 and three buys, enough for 3 provinces?
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If you have 13 coins tokens, you play 4 coppers, 2 stewards, 2 merchant guilds, and a cutpurse, that gives you $25 and three buys, enough for 3 provinces?
Right, silly me, but I'm not entirely sure the coin total is correct. I remember having less than what actually showed in the log, maybe I took the count from after my last turn instead of before. I think I had 7, which makes sense as I ended with 6 more from 2xMGx3 buys = +6 = 13 total. I used regular money to buy what I needed.
I'll amend the original post to reflect this.
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I... Uh... Definitely didn't get this from the log (http://dom.retrobox.eu/?/20130806/log.513bdc80e4b0da6e3de056bb.1375773394272.txt)...
Davio plays Scrying Pool
Davio places Steward on top of deck
Perry Green discards Silver
Davio reveals Steward, Scrying Pool, Farming Village, Poor House, Copper
Davio plays Scrying Pool
Davio places Workshop on top of deck
Perry Green discards Farming Village
Davio reveals Workshop, Cutpurse, Estate
Davio plays Farming Village
Davio reveals Scrying Pool
Davio places Scrying Pool in hand
Davio plays Scrying Pool
Davio discards Copper
Perry Green discards Merchant Guild
Davio reveals Copper
Davio plays Farming Village
Davio reveals Province, Farming Village
Davio places Farming Village in hand
Davio discards Province
Davio plays Farming Village
Davio reveals Farming Village
Davio places Farming Village in hand
Davio plays Farming Village
Davio reveals Scrying Pool
Davio places Scrying Pool in hand
Davio plays Scrying Pool
Davio places Scrying Pool on top of deck
Perry Green discards Steward
Davio reveals Scrying Pool, Province
Davio plays Scrying Pool
Davio places Farming Village on top of deck
Perry Green discards Poor House
Davio shuffles deck
Davio reveals Farming Village, Scrying Pool, Steward, Merchant Guild, Copper
Davio plays Farming Village
Davio reveals Province, Poor House
Davio places Poor House in hand
Davio discards Province
Davio plays Scrying Pool
Davio shuffles deck
Davio places Province on top of deck
Perry Green places Province on top of deck
Davio reveals Province
Davio plays Workshop
Davio gains Potion
Davio plays Steward
Davio shuffles deck
Davio draws Potion
Davio plays Merchant Guild
Davio plays Merchant Guild
Davio plays Steward
Davio takes 2 coins
Davio plays Cutpurse
Perry Green reveals Cutpurse, Farming Village, Poor House, Poor House, Scrying Pool
Davio plays 4 Copper, 2 Potion
Davio uses 7 coin tokens
Davio buys Scrying Pool
Davio receives 1 coin token
Davio receives 1 coin token
Davio gains Scrying Pool
Davio buys Scrying Pool
Davio receives 1 coin token
Davio receives 1 coin token
Davio gains Scrying Pool
Davio buys Province
Davio receives 1 coin token
Davio receives 1 coin token
Davio gains Province
Davio shuffles deck
Davio draws Copper, Farming Village, Scrying Pool, Scrying Pool, Province
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Buy the last province. There were 2, and he double provinced, so there was only one left.
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Buy the last province. There were 2, and he double provinced, so there was only one left.
It's a bit different than what it sounded like. His opponent double provinced, then there were three left.
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Buy the last province. There were 2, and he double provinced, so there was only one left.
It's a bit different than what it sounded like. His opponent double provinced, then there were three left.
Ah. I kind of got that, but decided to post it anyway just to make sure it wasn't a trick question.
plus I was hoping for a respect or two, I admit
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Workshop for potion, draw potion, play 2 merchant guilds and everything that gives you money, buy 2 scrying pools and a province for a 19-18 win on piles (SP, FV, PH).
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I'm anxious for new ones, if you guys got any, feel free to post them.
It could also just be an optimization problem where there are multiple ways to win, but you try to find the one that gives the most points.
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I have an interesting one. Because I've already posted the solution somewhere, I request those who've read it before not to participate.
Supply (left): Oasis (10), Urchin (3), Feast (10), Fortress (0), Tournament (10), Young Witch (8], Counterfeit (10), Harvest (10), Margrave (10), Minion (9), Tactician (7)
Province $8 (2)
Duchy $5 (8]
Estate $2 (8]
Curse $0 (0)
His deck:
3 Fortress
3 Mercenary
1 Young Witch
1 Urchin
1 Tactician
3 Silver
2 Gold
2 Copper
4 Province
1 Duchy
1 Curse
Total VP: 26
My deck:
7 Fortress
3 Mercenary
2 Tactician
1 Young Witch
1 Minion
2 Province
Total VP: 12
My hand: Minion, Fortress, Mercenary, Mercenary, Fortress, Fortress, Fortress, Fortress, Tactician, Mercenary.
I play a Fortress, draw YW, trash YW+Fortress with Mercenary, etc. I draw my whole deck, end up with 8 Coins and 2 Buys from the 3 Mercenaries and my Minion, and I play the Tactician.
Assume that my opponent only plays a Tactician next turn and doesn't buy anything, what do I do now and how do I play my next turn to end the game in a win?
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Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.
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This one from the 2012 f.DS tournament isn't so hard, but I was kicking myself so hard for just completely missing it at the time: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-152112-dff4bf07.html
You can see that even in the worst case scenario, I could have at least tied.
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Was there an opportunity to play your remake earlier?
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This one from the 2012 f.DS tournament isn't so hard, but I was kicking myself so hard for just completely missing it at the time: http://dominion.isotropic.org/gamelog/201301/11/game-20130111-152112-dff4bf07.html
You can see that even in the worst case scenario, I could have at least tied.
Play the Remake before the last City to empty the Duchies and make Cities level 3, which would have given you 1 more buy for a 4th Estate.
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Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.
Correct, but since you upvoted the post where I posted the solution, I have to disqualify you, even though I'm more than willing to believe that you forgot about it and now solved it on your own.
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Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.
Correct, but since you upvoted the post where I posted the solution, I have to disqualify you, even though I'm more than willing to believe that you forgot about it and now solved it on your own.
Oh. Forgot about that, yeah.
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Play the Remake before the last City to empty the Duchies and make Cities level 3, which would have given you 1 more buy for a 4th Estate.
Yes; I could have also played Remake, trashing a Bank and a Quarry, and emptied out the Provinces mid-turn instead. In the actual game I definitely drew at least 1 Bank and 1 Quarry in hand before drawing my entire deck, so I could have played at least 2 Cities for +buy and won.
(What a crazy game; it came down to almost every last point remaining in the supply.)
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Buy double tournament. Use them next turn to get trusty steed (for four silvers) and a duchy. Double province for the win!
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Buy 2 tournaments, use them next turn to gain princess+trusty steed, use the horse to gain silver, buy province-province-duchy. Actually you don't even need the princess you could gain a duchy instead, or even buy tournament-feast instead of double tournament.
That was a good one. I had looked at using Tournament but totally missed the 4 Silver option as I so rarely seem to use it.
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Sick 8)-dodging, by the way.
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Sick 8)-dodging, by the way.
Dodge what now? 8)
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Sick 8)-dodging, by the way.
Ooohhh, that's why there are brackets. Thank you.
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Sick 8)-dodging, by the way.
Heh, well, it took me at least 2 edits to get it right. 8)
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Another one.
Supply cards: Courtyard [10], Ambassador [6], Shanty Town [9], Baker [Empty], Butcher [10], Torturer [9], Adventurer [10], Hunting Grounds [10], King's Court [5], Estate [3], Duchy [8], Province [4], Curse [Empty]
My Deck
1 Ambassador
2 Baker
2 King's Court
1 Torturer
1 Silver
2 Province
9 cards in deck
5 Coins
12 victory points
His Deck
3 Ambassador
8 Baker
2 King's Court
2 Shanty Town
9 Copper
1 Silver
11 Estate
2 Province
10 Curse
48 cards in deck
1 Coin
13 victory points
So we're 1 point behind and piles are dwindling fast, but our deck is pretty slim. How would you guys go about setting up a likely win on the next turn? I don't think there's one definite answer to this problem, but let's see what you can come up with.
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Easiest way involves picking up a Butcher. KC the Butcher and gain 3 Estates. Or gain 2, send one at your opponent with Amb, and buy something else. You could also probably do something fancy with gaining a Hunting Grounds and another Butcher with the first Butcher and then trashing the Hunting Grounds.
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I took the Butcher approach, I think I ended up Butchering a Silver and a Baker for 2 Estates, a Torturer for a Province and bought another Province. It's a lot of fun to downgrade cards for once instead of upgrading them and with Butcher you even get some extra coins if you choose not to use them immediately.
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I don't really think there's a safe way of ending that game on the next turn without a Butcher. If you buy an Estate, your opponent can still win if he Ambs you a Curse and an Estate, then buys an Estate.
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Another solution: You buy two Tournaments and take the Princess and the Diadem next turn. As you got 5 actions left (1 normal + 1 from the tactician + 7 from the fortresses - 3 for mercenary - 1 for princess) the Diadem is worth 7 coins. Adding the same 8 coins you earned the turn before you can now buy both provinces and one duchy.
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Actually, you could get a single Estate, KC the Ambassador, give them all to your opponent, then buy a province.
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Actually, you could get a single Estate, KC the Ambassador, give them all to your opponent, then buy a province.
Your opponent can just Amb an Estate and buy an Estate, winning the game instead.