Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: AJD on October 25, 2011, 12:36:45 am

Title: Dominon analogies
Post by: AJD on October 25, 2011, 12:36:45 am
Not really a puzzle so much as a game. I occasionally enjoy constructing analogies based on Dominion cards, in the "A is to B as X is to Y" form. Sometimes this can be done through exact shuffling around of vanilla bonuses—the most trivial examples I can think of are

Village:Worker's Village :: Peddler:Market
Village:Bazaar :: Market:Grand Market

Similarly precise analogies are

Highway:Bridge :: Peddler:Woodcutter
Laboratory:Smithy :: Familiar:Witch
Laboratory:Caravan :: Bazaar:Fishing Village
Apprentice:Laboratory :: Salvager:Woodcutter (if you ignore Apprentice's effect on Potion costs)
Contraband:Gold :: Envoy:Smithy (think about it)

However, it's hard to come up with pairs of cards that match up quite so precisely as those. Are there any other good ones?

That said, there are some almost-perfect analogies that are pretty good:

Scheme:Golem :: Herbalist:Adventurer
Apprentice:Bishop :: Laboratory:Monument
Walled Village:Village :: Treasury:Peddler

For the following analogies to work, you have to ignore some of the details of the effects of the cards involved, but the analogies are based on the main interesting things about the cards:

Followers:Torturer :: Trusty Steed:Pawn
Silk Road:Scout :: Vineyard:Scrying Pool
Scrying Pool:Apothecary : Throne Room:Coppersmith
Minion:Cellar :: Horse Traders:Secret Chamber
Crossroads:Menagerie :: Scout:Hunting Party :: Silk Road:Fairgrounds
Scout:Rabble :: Farming Village:Fortune Teller
Moat:Lighthouse :: Horse Traders:Caravan
Outpost:Possession :: Workshop:Smugglers

And here are a few card pairs that I think must have some other pair of cards with the same relationship, but I just can't think of any good comparisons. Thoughts?

Courtyard:Mandarin :: ??
Upgrade:Remake :: ??
Conspirator:Peddler :: ??
Border Village:Haggler :: ??

What good card analogies have I  missed?
Title: Re: Dominon analogies
Post by: AJD on October 25, 2011, 12:50:15 am
(Maybe Border Village:Haggler :: Nomad Camp:Royal Seal?)
Title: Re: Dominon analogies
Post by: jonts26 on October 25, 2011, 12:50:38 am
Margrave:Council Room::Goons:Grand Market

Almost perfect. If not for the goons VP chip gain.
Alternatively -

Margrave:Council Room::Militia:Grand Market

If militia had a +buy.

Edit: Militia and Goons are also missing the +action. So not quite almost perfect.
Edit2: Ghost Ship:Smithy works maybe a little better. Only difference is cards go on deck, not discard.
Title: Re: Dominon analogies
Post by: Jimmmmm on October 25, 2011, 01:15:58 am
Upgrade:Remake::Market:Woodcutter ?
Title: Re: Dominon analogies
Post by: AJD on October 25, 2011, 01:21:27 am
Upgrade:Remake::Market:Woodcutter ?

Hmm, that's not bad. Another possibility I thought of is Upgrade:Remake::Spy:Oracle, though Oracle's +2 cards breaks it down.
Title: Re: Dominon analogies
Post by: jonts26 on October 25, 2011, 01:27:02 am
Pretty close one:

Alchemist:Laboratory::Treasury:Peddler

Title: Re: Dominon analogies
Post by: jonts26 on October 25, 2011, 01:33:17 am
Courtyard:Mandarin::Smithy:Gold
Conspirator(activated):Peddler::Grand Market:Market
Border Village:Haggler::Village:Silver

The first and third ones work except for the action to treasure conversion.
Title: Re: Dominon analogies
Post by: chwhite on October 25, 2011, 01:38:47 am
Not perfect, but I really think it fits:
Venture:Adventurer::Bank:Coppersmith

Perhaps a bit of a stretch, but just ignore Upgrade's +Action and it sort of works:
Upgrade:Remake::Jack of All Trades:Trading Post

EDIT: I think this might be my favorite, though you have to ignore SC's (rarely useful) Reaction effect:
Vault:Secret Chamber::Gold:Silver
Title: Re: Dominon analogies
Post by: jonts26 on October 25, 2011, 01:45:31 am
Vault:Secret Chamber::Gold:Silver

Wouldn't that be Gold:Copper since Vault gives 2 more coin than SC?
Title: Re: Dominon analogies
Post by: Jimmmmm on October 25, 2011, 02:09:21 am
Scheme:Throne Room::Caravan:Laboratory
Title: Re: Dominon analogies
Post by: AJD on October 25, 2011, 02:14:11 am
Pretty close one:

Alchemist:Laboratory::Treasury:Peddler

Yeah, though I think Walled Village:Village is closer—WV is a Village you can topdeck if you didn't "use" the extra action; Treasury is a Peddler you can topdeck if in some sense you didn't "use" the extra money for increasing your score. The equivalent for a Laboratory would be something like "If this is in play at the beginning of your cleanup phase, you may discard a card from your hand; if you do, when you discard this card from play put it on top of your deck." (Actually, that sounds kind of cool but way more powerful than Alchemist.)

Conspirator(activated):Peddler::Grand Market:Market
Border Village:Haggler::Village:Silver

Hmm, so what I was thinking of for Conspirator:Peddler was Conspirator is easier to play after you play several actions, whereas Peddler is easier to buy after you play several actions—I wasn't actually thinking of their effect when played, though of course your analogy works for that. ...What do you think of Conspirator:Peddler :: Throne Room:Talisman? (Easier to play:easier to buy :: play something twice:buy something twice?)

I'm not convinced by Border Village:Haggler :: Village:Silver; Border Village is "gain something cheaper when you buy this, and Haggler is "gain something cheaper when this is in play".... maybe Farmland:Remodel?

Not perfect, but I really think it fits:
Venture:Adventurer::Bank:Coppersmith

Perhaps a bit of a stretch, but just ignore Upgrade's +Action and it sort of works:
Upgrade:Remake::Jack of All Trades:Trading Post

I kind of like the Jack of All Trades one. I don't really get the Adventurer one?

Scheme:Throne Room::Caravan:Laboratory

I like it! Or maybe even better, Wharf:Council Room?

Two more from me:

Gardens:Philosopher's Stone :: Estate:Silver
Courtyard:Ghost Ship :: Horse Traders:Militia, except the numbers of cards don't match up right

And another conundrum: Ill-Gotten Gains:Embargo :: ??
Title: Re: Dominon analogies
Post by: chwhite on October 25, 2011, 02:26:24 am
Not perfect, but I really think it fits:
Venture:Adventurer::Bank:Coppersmith

Perhaps a bit of a stretch, but just ignore Upgrade's +Action and it sort of works:
Upgrade:Remake::Jack of All Trades:Trading Post

I kind of like the Jack of All Trades one. I don't really get the Adventurer one?

The idea is that Venture and Adventurer both dig for Treasure cards, whereas Bank and Coppersmith both essentially give you an extra +Coin for each Treasure you have.  Venture and Bank, however, are both Treasures as opposed to Actions, and happen to be much better cards in general (you can chain Ventures, Bank works on all Treasure and not just Copper).
Title: Re: Dominon analogies
Post by: jonts26 on October 25, 2011, 02:27:16 am
I'm not convinced by Border Village:Haggler :: Village:Silver; Border Village is "gain something cheaper when you buy this, and Haggler is "gain something cheaper when this is in play".... maybe Farmland:Remodel?

I guess it's a matter of what properties we want to compare. If you just look at the effects of actually playing the cards coupled with somehow related to gaining a cheaper card, mine works. If we focus on the specific methods of card gaining, and not the card effects, I think yours is pretty spot on.

As for this one
Ill-Gotten Gains:Embargo :: Embassy:Jack of all Trades?
or maybe just Ill-Gotten Gains:Embargo::Embassy:Silver makes more sense.

I don't know. Why am I still awake?
Title: Re: Dominon analogies
Post by: chwhite on October 25, 2011, 02:27:53 am
Vault:Secret Chamber::Gold:Silver

Wouldn't that be Gold:Copper since Vault gives 2 more coin than SC?

Hm, true.  It's a closer analogue of their relative power, too. :P
Title: Re: Dominon analogies
Post by: jonts26 on October 25, 2011, 02:32:17 am
How about this one

Pirate Ship:Thief::Pirate Ship:Trade Route

Taking the two pirate ships to be the two possible actions.

And along those lines

Minion:Silver::Minion:Margrave?

The attacks aren't exactly the same, but probably comparable in power.

Ok I'm done now for real.
Title: Re: Dominon analogies
Post by: HiveMindEmulator on October 25, 2011, 03:10:17 am
Courtyard:Mandarin :: cellar:secret chamber :: lab:peddler
Anything where you replace "cards" with "coins"...

Border Village:Haggler :: Estate:Goons ?
Estate increments your score when you buy it. Goons increments your score when you buy something while it's in play.
Title: Re: Dominon analogies
Post by: AJD on October 25, 2011, 08:43:18 am
Courtyard:Mandarin :: cellar:secret chamber :: lab:peddler
Anything where you replace "cards" with "coins"...

Of course! Cellar:Secret Chamber is exactly the kind of thing I was trying and failing to come up with. (I guess you could make a case for Lab:Silver also, though of course it's not quite right.)

Border Village:Haggler :: Estate:Goons ?
Estate increments your score when you buy it. Goons increments your score when you buy something while it's in play.

That's kind of clever.
Title: Re: Dominon analogies
Post by: AJD on October 25, 2011, 08:47:47 am
Cutpurse:Apothecary :: Militia:Laboratory?

Smithy:Council Room :: Steward:Governor?
Title: Re: Dominon analogies
Post by: rinkworks on October 25, 2011, 09:20:13 am
I have nothing to contribute here, at least for now, but I wanted to post anyway to say how much I like this idea and have enjoyed reading what you're all coming up with.  Great stuff.
Title: Re: Dominon analogies
Post by: AJD on October 26, 2011, 11:34:29 pm
Roughly, Salvager:Woodcutter :: Trader:Explorer.
Title: Re: Dominon analogies
Post by: AJD on October 27, 2011, 01:48:22 am
I don't like using different functions of the same card for different terms in the same analogy, but Mandarin:Mint :: Mandarin:Trade Route is not too far off target.
Title: Re: Dominon analogies
Post by: Kirian on October 27, 2011, 04:59:35 pm
Warehouse : Embassy :: Laboratory : Council Room

(Roughly)
Title: Re: Dominon analogies
Post by: biopower on October 27, 2011, 06:54:41 pm
Warehouse : Embassy :: Laboratory : Council Room

(Roughly)

Governer might fit better than Lab (when used for +3 Card) for the benefit to the opponent, even though it doesn't preserve the difference in # of cards drawn.
Title: Re: Dominon analogies
Post by: AJD on November 08, 2011, 06:24:26 pm
Kinda, if you think about it:

Peddler:Highway :: Conspirator:Bazaar

(reduces its own cost when you play other things : reduces the cost of other things when you play it :: becomes non-terminal when you play other things : makes other things non-terminal when you play it)
Title: Re: Dominon analogies
Post by: jimjam on November 22, 2011, 02:21:54 pm
Venture:Peddler :: Farming Village::Village
sort of?
Title: Re: Dominon analogies
Post by: Kirian on November 22, 2011, 10:59:56 pm
In a very different spirit:

Horse Traders : Stables :: Trader : Market
Title: Re: Dominon analogies
Post by: AJD on November 22, 2011, 11:02:22 pm
In a very different spirit:

Horse Traders : Stables :: Trader : Market

I see what you did there!

But in terms of actual card behaviors, I think Horse Traders : Stables :: Trading Post : Spice Merchant is fairly on-target.
Title: Re: Dominon analogies
Post by: Jimmmmm on November 23, 2011, 08:21:13 am
Minion : Dominion :: Rabble : Scrabble  ;D
Title: Re: Dominon analogies
Post by: chwhite on November 27, 2011, 04:57:58 pm
I wand to do something that says Fool's Gold : Treasure Map :: ? : ??, but I can't think of a good companion pair.
Title: Re: Dominon analogies
Post by: jimjam on November 29, 2011, 01:45:15 am
Feast: Trader?
Feast lets you get 1 silver, 2 Traders give you 4 silvers.
Title: Re: Dominon analogies
Post by: jonts26 on December 02, 2011, 12:26:59 pm
Inn:Counting House::Golem:Adventurer
Title: Re: Dominon analogies
Post by: HiveMindEmulator on December 02, 2011, 02:31:11 pm
bag of gold : fool's gold :: lab : horse traders
Title: Re: Dominon analogies
Post by: Lhurgoyf on January 19, 2012, 07:15:54 pm
Cache:Ill-Gotten-Gains :: Workshop:Ambassador

(when you buy it / play it, you / they gain something)
Title: Re: Dominon analogies
Post by: AJD on January 19, 2012, 11:44:00 pm
Cache:Ill-Gotten-Gains :: Workshop:Ambassador

(when you buy it / play it, you / they gain something)

How about Cache:Ill-Gotten Gains :: Ill-Gotten Gains:Torturer?

(when you buy::play it, you:they gain::may-gain copper:curse)
Title: Re: Dominon analogies
Post by: kamikazepig on February 27, 2012, 12:35:12 pm
King's Court: Throne Room : : Smithy : Moat with no attacks : : Witch: Young Witch ? Maybe?
Title: Re: Dominon analogies
Post by: eHalcyon on March 04, 2012, 03:05:02 am
King's Court: Throne Room : : Smithy : Moat with no attacks : : Witch: Young Witch ? Maybe?

I'd say no to Witch : Young Witch, but:

King's Court : Throne Room :: Smithy : Moat with no attacks :: Expand : Remodel :: Gold : Silver  ;)
Title: Re: Dominon analogies
Post by: AJD on August 02, 2012, 10:30:11 am
Workshop:Woodcutter :: Remodel:Salvager!

I'm surprised it took this long to notice this one; it's really exact.
Title: Re: Dominon analogies
Post by: HiveMindEmulator on August 02, 2012, 11:29:04 am
^You're right, but I think it should be Workshop:Remodel::Woodcutter:Salvager. There is no real relationship between Workshop and Woodcutter per se.
Title: Re: Dominon analogies
Post by: blueblimp on August 02, 2012, 01:25:29 pm
This doesn't quite work, but it's close:

Library:Smithy :: Watchtower:Moat
Title: Re: Dominon analogies
Post by: HiveMindEmulator on August 02, 2012, 01:35:27 pm
^Looks good to me.

This ones a bit more a stretch:

Swindler:Saboteur::Embassy:Envoy
Title: Re: Dominon analogies
Post by: AJD on August 02, 2012, 01:43:24 pm
^Looks good to me.

This ones a bit more a stretch:

Swindler:Saboteur::Embassy:Envoy

...Oh, I see what you mean there—player chooses what to gain/discard vs. opponent chooses what to gain/discard? That's not bad.

Here's a similarly inexact one: Swindler:Saboteur :: Salvager:Remodel.
Title: Re: Dominon analogies
Post by: Kirian on August 02, 2012, 04:35:12 pm
Workshop:Woodcutter :: Remodel:Salvager!

I'm surprised it took this long to notice this one; it's really exact.

I guess I'm not seeing it as exact.  Close but not exact...
Title: Re: Dominon analogies
Post by: HiveMindEmulator on August 02, 2012, 04:49:26 pm
^The way I see it, when the trashers trash Estates (or any other $2 card), they provide an ability identical to the other cards, which is pretty exact.
Title: Re: Dominon analogies
Post by: AJD on August 02, 2012, 06:42:54 pm
Workshop:Woodcutter :: Remodel:Salvager!

I'm surprised it took this long to notice this one; it's really exact.

I guess I'm not seeing it as exact.  Close but not exact...

Trash 0 cards. Gain a card costing up to ($2 + $2). : Trash 0 cards. +1 Buy. +$2.  ::
Trash 1 card. Gain a card costing up to ($2 + cost of trashed card). : Trash 1 card. +1 Buy. +(cost of trashed card).

It's super-exact! Add "trash 1 card" and replace "$2" with "cost of trashed card", and you map the cards to each other perfectly.
Title: Re: Dominon analogies
Post by: AJD on August 02, 2012, 06:45:44 pm
I guess Salvager ignores potion costs and Remodel doesn't, but apart from that they're exact analogues, anyway.
Title: Re: Dominon analogies
Post by: AJD on August 03, 2012, 02:58:49 am
Forge : Secret Chamber :: Remake : Horse Traders?
Title: Re: Dominon analogies
Post by: zahlman on August 04, 2012, 03:00:40 pm
Fairly close:

Witch : Familiar :: Smithy : Alchemist
Title: Re: Dominon analogies
Post by: AJD on August 04, 2012, 03:41:04 pm
Fairly close:

Witch : Familiar :: Smithy : Alchemist

Witch : Familiar :: Smithy : Lab is exact, though, in terms of card behavior (though less so in terms of price).
Title: Re: Dominon analogies
Post by: wuthefwasthat on August 04, 2012, 03:53:55 pm
Jack of all Trades : Pirate Ship :: Secret Chamber : Trusty Steed

(Works if Secret Chamber gave a buy)

Did I get you to think about it?  =D
Title: Re: Dominon analogies
Post by: zahlman on August 04, 2012, 04:28:24 pm
Did I get you to think about it?  =D

You got me to stare at the monitor in confusion...
Title: Re: Dominon analogies
Post by: AJD on August 05, 2012, 11:47:25 am
Copying from another thread:

Bazar:Festival ::
Lab:Market

How can Festival be ranked higher than Bazaar?? I don't think the watchtower/library combo is enough to justify that.

Scheme:Apprentice ::
Herbalist:Salvager

That one kinda blew my mind when I first realized it.

In particular, Bazaar:Festival :: Lab:Market is a non-obvious but totally exact vanilla analogy which I really like.
Title: Re: Dominon analogies
Post by: werothegreat on August 05, 2012, 11:59:23 am
Copying from another thread:

Bazar:Festival ::
Lab:Market

How can Festival be ranked higher than Bazaar?? I don't think the watchtower/library combo is enough to justify that.

Scheme:Apprentice ::
Herbalist:Salvager

That one kinda blew my mind when I first realized it.

In particular, Bazaar:Festival :: Lab:Market is a non-obvious but totally exact vanilla analogy which I really like.

Scheme:Apprentice ::
Herbalist:Salvager

is a perfect analogy, because the price differences between the cards are the same.  The only flaw is that Apprentice factors in Potions, whereas Salvager doesn't.
Title: Re: Dominon analogies
Post by: blueblimp on August 05, 2012, 12:51:39 pm
Here's an automatically-generated list of every vanilla Dominion analogy (so ONLY vanilla cards are included). Treasure cards are treated as non-terminals, because analogies involving basic treasure can be fun. Every analogy will appear twice in this list (because a : b :: c : d is the same as a : c :: b : d), so it's up to you which version you prefer.

Smithy : Grand Market :: Laboratory : Festival
Village : Festival :: Laboratory : Grand Market
Village : Silver :: Bazaar : Gold
Laboratory : Bazaar :: Market : Festival
Peddler : Gold :: Worker's Village : Festival
Copper : Woodcutter :: Village : Market :: Bazaar : Grand Market
Laboratory : Market :: Bazaar : Festival
Grand Market : Gold :: Market : Silver
Village : Copper :: Bazaar : Silver :: Market : Woodcutter
Festival : Gold :: Worker's Village : Peddler
Grand Market : Silver :: Market : Copper
Peddler : Silver :: Laboratory : Peddler
Grand Market : Festival :: Smithy : Laboratory :: Laboratory : Village
Worker's Village : Market :: Village : Peddler
Grand Market : Woodcutter :: Bazaar : Copper
Platinum : Gold :: Gold : Copper
Bazaar : Market :: Silver : Woodcutter
Grand Market : Market :: Gold : Silver :: Bazaar : Village :: Silver : Copper
Worker's Village : Village :: Market : Peddler

Edit: To clarify, this is looking at Cards, Actions, Buys, and $, according to what you get when you play the card.
Title: Re: Dominon analogies
Post by: eHalcyon on August 05, 2012, 05:03:09 pm
Scheme:Apprentice ::
Herbalist:Salvager

is a perfect analogy, because the price differences between the cards are the same.  The only flaw is that Apprentice factors in Potions, whereas Salvager doesn't.

That one is pretty obvious though! ;)

Also, if there is a flaw, then it isn't perfect! ;D
Title: Re: Dominon analogies
Post by: AJD on August 05, 2012, 05:11:21 pm
Smithy : Grand Market :: Laboratory : Festival

This is a great example that could be used in Rinkworks' card-design thread for how vanilla bonuses don't have a constant value. The difference in effect between Laboratory and Festival is exactly the same as the difference between Smithy and Grand Market, but Lab and Festival are both the same cost and approximate power level, whereas Smithy is a middle-of-the-road $4 and Grand Market a super-powered $6 that's really worth more than $7—and that's because the value of adding or removing a +buy, +card, or +action depends intricately on what other features the card already has.
Title: Re: Dominon analogies
Post by: AJD on August 05, 2012, 06:28:13 pm
Smithy : Grand Market :: Laboratory : Festival

This is a great example that could be used in Rinkworks' card-design thread for how vanilla bonuses don't have a constant value. The difference in effect between Laboratory and Festival is exactly the same as the difference between Smithy and Grand Market,

I suppose a simpler way to put this would be to phrase it as Lab:Smithy :: Festival:Grand Market. So the concise description is: "If we start with Lab and replace its +action with a +card, the value drops from $5 to $4. But if you start with Festival and do the same thing, replacing a +action with a +card, the value increases from $5 to super-$6."
Title: Re: Dominon analogies
Post by: jonts26 on August 18, 2012, 12:48:43 am
Woodcutter:Nomad Camp::Worshop:Armory
Title: Re: Dominon analogies
Post by: NoMoreFun on August 18, 2012, 02:01:07 am
Feast:Altar::Embargo:Moneylender
Title: Re: Dominon analogies
Post by: HiveMindEmulator on August 18, 2012, 02:09:11 am
Cellar:Storeroom::Moat:Vault (ignoring the buy and the reaction)
Catacombs:Smithy::Oracle:Moat (ignoring the attack and the reaction)
Workshop:Ironworks::Spy:Ironmonger (ignoring the attack)
Title: Re: Dominon analogies
Post by: Grujah on August 18, 2012, 10:16:45 am
Adventurer : Golem :: Counterfeit : Procession ? (well, almost)

(Venture would be better replacement for Adventurer's spot, but there is no single card Golem)
Title: Re: Dominon analogies
Post by: HiveMindEmulator on August 18, 2012, 04:31:43 pm
Adventurer : Golem :: Counterfeit : Procession ? (well, almost)

(Venture would be better replacement for Adventurer's spot, but there is no single card Golem)
But Adventure doesn't actually play the treasures, so I think it's closer with Venture.
Title: Re: Dominon analogies
Post by: NoMoreFun on August 26, 2012, 03:15:09 pm
Upgrade:Remake::Spy:Oracle
Title: Re: Dominon analogies
Post by: Razzishi on August 26, 2012, 04:22:16 pm
Jack of all Trades : Band of Misfits :: Masquerade : Steward
Title: Re: Dominon analogies
Post by: AJD on August 26, 2012, 05:11:36 pm
Jack of all Trades : Band of Misfits :: Masquerade : Steward

...You're gonna have to unpack that a bit, I think.
Title: Re: Dominon analogies
Post by: ycz6 on August 27, 2012, 03:44:26 pm
King's Court : Copper :: Scout : Platinum
Title: Re: Dominon analogies
Post by: AJD on September 20, 2012, 02:30:11 am
Estate : Silver :: Duchy : Harem
Title: Re: Dominon analogies
Post by: HiveMindEmulator on September 20, 2012, 03:31:41 am
Hunting Grounds : Smithy :: Smithy : Moat
Ironworks : Ironmonger :: Workshop : Mongerhop(?)

EDIT: Oops. Accidentally Edited instead of replying... Not sure what I originally had here...
Title: Re: Dominon analogies
Post by: Jimmmmm on September 20, 2012, 03:51:49 am
Ironworks : Ironmonger :: Workshop : Mongerhop(?)

Bank : Bankerfeit :: Count : Mountecount
Title: Re: Dominon analogies
Post by: HiveMindEmulator on September 20, 2012, 12:57:18 pm
Quote
Ironworks : Ironmonger :: Workshop : Mongerhop(?)
Clearly Mongerhop is a $3 card that gives +1 card/+1 action. Reveal the top card of your deck, you may discard it. It's coming out in a future expansion. Dominion: Analogies.
Title: Re: Dominon analogies
Post by: HiveMindEmulator on September 20, 2012, 01:30:35 pm
A couple obvious ones:

Colony : Province :: Province : Duchy
Hermit : Madman :: Urchin : Mercenary (totally ignoring any of the effects of the cards other than upgrading and kingdom inclusion)

and a couple looser ones:

Ironmonger : Tribute :: Courtyard : Ghost Ship (ignoring the standard +whatevers)
Spoils : Gold :: Madman : Tactician (more of a feel thing...)
Title: Re: Dominon analogies
Post by: AJD on November 14, 2012, 03:37:05 pm
Rebuild : Mine :: Duke : Feodum?
Title: Re: Dominon analogies
Post by: papaHav on November 14, 2012, 05:23:54 pm
Estate : Greathall   ::  Copper : Peddler
Title: Re: Dominon analogies
Post by: Dubdubdubdub on November 16, 2012, 03:54:47 am
Estate : Greathall   ::  Copper : Peddler
I would say:
Estate : Greathall :: Copper : Bazaar
Title: Re: Dominon analogies
Post by: zahlman on November 16, 2012, 05:03:03 pm
I don't see why. GH isn't a village.
Title: Re: Dominon analogies
Post by: jonts26 on November 16, 2012, 05:05:25 pm
I don't see why. GH isn't a village.

Because copper is a treasure so it's sort of like an action that's +$1 +1 Action, already. Thus adding a card/action gives a bazaar.

Something like
Estate:Great Hall::Abandoned Mine:Peddler might be more accurate.
Title: Re: Dominon analogies
Post by: HiveMindEmulator on November 16, 2012, 05:17:12 pm
Something like
Estate:Great Hall::Abandoned Mine:Peddler might be more accurate.

Oh, I'm surprised no one has done any Ruins analogies yet. There's a ton of low-hanging fruit there...
Title: Re: Dominon analogies
Post by: eHalcyon on November 17, 2012, 03:28:06 am
Something like
Estate:Great Hall::Abandoned Mine:Peddler might be more accurate.

Oh, I'm surprised no one has done any Ruins analogies yet. There's a ton of low-hanging fruit there...

Ruined Market:Market::Ruined Village:VillageBazaar
Title: Re: Dominon analogies
Post by: AJD on November 22, 2012, 10:46:45 pm
Bishop : Gardens :: Counterfeit : Philosopher's Stone?
Title: Re: Dominon analogies
Post by: SirPeebles on December 16, 2012, 04:52:41 pm
Sage:Scheme :: Golem:Throne Room
Title: Re: Dominon analogies
Post by: NoMoreFun on February 07, 2013, 02:27:41 am
A weak one, but
Coppersmith:Bank::Moneylender:Counterfeit

In each pair, the first one is an action that does something with copper, while the second one is a more expensive treasure that does the same action with every treasure, that's also slightly better for copper (+1 buy with counterfeit, +$1 with bank)
Title: Re: Dominon analogies
Post by: Morgrim7 on February 07, 2013, 03:14:40 am
Something like
Estate:Great Hall::Abandoned Mine:Peddler might be more accurate.

Oh, I'm surprised no one has done any Ruins analogies yet. There's a ton of low-hanging fruit there...

Ruined Market:Market::Ruined Village:VillageBazaar
Ruined Library:Laboratory::Ruined Village:Village
Title: Re: Dominon analogies
Post by: Kirian on February 07, 2013, 08:51:31 am
Oracle : Spy :: Survivors : Duchess

(It's off a bit, though)
Title: Re: Dominon analogies
Post by: AJD on April 12, 2013, 02:22:47 am
Altar : Feast :: Oasis : Copper !
Title: Re: Dominon analogies
Post by: eHalcyon on April 12, 2013, 02:33:36 am
Altar : Feast :: Oasis : Copper !

Altar and Feast gain a $5 card.
Oasis and Copper give +$1?

Altar trashes another card, Feast trashes itself.  Oasis discards another card, Copper uses itself?

It's a stretch. :P
Title: Re: Dominon analogies
Post by: AJD on April 12, 2013, 02:40:18 am
Altar : Feast :: Oasis : Copper !

Altar and Feast gain a $5 card.
Oasis and Copper give +$1?

Altar trashes another card, Feast trashes itself.  Oasis discards another card, Copper uses itself?

It's a stretch. :P

It's simpler if you think of it this way: Altar turns a card in your hand into a Feast; Oasis turns a card in your hand into a Copper.
Title: Re: Dominon analogies
Post by: ConMan on April 14, 2013, 07:03:58 pm
Graverobber : Rogue :: Expand : Saboteur

(a bit weak - GR and R are both restricted in the cards they can target when not gaining from trash, but in different ways)
Title: Re: Dominon analogies
Post by: NoMoreFun on May 16, 2013, 03:55:55 pm
Moneylender:Steward::Mine:Squire

When you trash a copper with the former card, it essentially performs one of the 3 options of the latter card

EDIT: If you make the same logic into a ratio, then Spice Merchant:Pawn for the same reason.
Title: Re: Dominon analogies
Post by: AJD on May 16, 2013, 11:36:36 pm
Hamlet : Worker's Village :: Oasis : Peddler

...kinda.
Title: Re: Dominon analogies
Post by: Axxle on May 16, 2013, 11:49:17 pm
Mine : Mint :: Fairgrounds : Farmland


(I'm surprised it hadn't been done before)
Title: Re: Dominon analogies
Post by: Powerman on May 16, 2013, 11:52:53 pm
Scout : Curse :: Colony : Colony
Title: Re: Dominon analogies
Post by: HiveMindEmulator on May 16, 2013, 11:56:27 pm
Scout : Curse :: Colony : Colony
But I buy Curse much more often than Scout...
Title: Re: Dominon analogies
Post by: NoMoreFun on June 14, 2013, 05:28:23 am
Not particularly strong, but

Envoy:Advisor::Hunting Grounds:Laboratory
Sir Vander:Soothsayer::Cultist:Council Room
Forager:Candlestick Maker::Junk Dealer:Baker
Title: Re: Dominon analogies
Post by: Just a Rube on June 15, 2013, 03:10:06 pm
Woodcutter:Nomad Camp::Herald:Herald(overpay 1, top deck a previous herald)

Title: Re: Dominon analogies
Post by: Gveoniz on June 16, 2013, 04:18:26 am
Marauder:Soothsayer::Smithy:Council room ?
Title: Re: Dominon analogies
Post by: AJD on June 20, 2013, 03:57:33 pm
How about...

Goons : Merchant Guild :: Followers : Noble Brigand ?

This one's a bit more of a stretch:

Monument : Baker :: Baron : Stables
Title: Re: Dominon analogies
Post by: AlboSlaughter on June 26, 2013, 02:03:58 pm
Remodel : Expand :: Market : Grand Market

This one is more of an arbitrary or conceptual analogy than a pragmatic one.

Duke : Duchy :: Gardens : Copper

Am I right?  ;) These are just what immediately came to my mind.
Title: Re: Dominon analogies
Post by: HiveMindEmulator on June 26, 2013, 02:10:27 pm
Duke : Duchy :: Gardens : Copper

Or slightly more accurately:
Duke : Duchy :: Feodum : Silver
Title: Re: Dominon analogies
Post by: AlboSlaughter on June 26, 2013, 02:13:08 pm
Here's an interesting one. Bazaar : Worker's Village :: Gold : Woodcutter.
Bazaar has +1 treasure where Worker's Village has +1 buy, they both have +1 card +2 actions.
Likewise Gold has +1 treasure where Woodcutter lacks 1 treasure but has +1 buy.
It's kind of a stretch since Gold isn't an action card, but oh well.

Edit: I'm sure there are a couple more precise analogies here :3
Title: Re: Dominon analogies
Post by: Dsell on June 26, 2013, 02:30:50 pm
Thought of this one watching one of WW's videos:

Activated Conspirator : Gold :: Cantrip : Copper

(Had to do with what he was choosing to discard for an opponent's Advisor)
Title: Re: Dominon analogies
Post by: Just a Rube on June 26, 2013, 04:04:13 pm
Here's an interesting one. Bazaar : Worker's Village :: Gold : Woodcutter.
Bazaar has +1 treasure where Worker's Village has +1 buy, they both have +1 card +2 actions.
Likewise Gold has +1 treasure where Woodcutter lacks 1 treasure but has +1 buy.
It's kind of a stretch since Gold isn't an action card, but oh well.

Edit: I'm sure there are a couple more precise analogies here :3
Peddler:Market Square
Title: Re: Dominon analogies
Post by: SirPeebles on July 03, 2013, 10:43:03 pm
Courtyard:Advisor :: Ghost Ship:Pillage
Title: Re: Dominon analogies
Post by: AJD on July 05, 2013, 09:59:17 am
Salvager:Remodel::Woodcutter:Workshop

http://forum.dominionstrategy.com/index.php?topic=863.msg75682#msg75682
Title: Re: Dominon analogies
Post by: achmed_sender on July 26, 2013, 09:07:44 pm
Golem:Herald::Venture:Tournament

Laboratory:Market::Bazaar:Festival

Unactivated Menagerie:Activated Menagerie:: Necropolis/Unactivated Shanty Town:Activated Shanty Town
Title: Re: Dominon analogies
Post by: AJD on July 27, 2013, 11:22:37 am
Golem:Herald::Venture:Tournament

When you say Tournament, do you mean Peddler?
Title: Re: Dominon analogies
Post by: HiveMindEmulator on July 27, 2013, 08:12:55 pm
Laboratory:Market::Bazaar:Festival

Copying from another thread:
Bazar:Festival ::
Lab:Market

Thread is getting too long to search for repeats :(
Title: Re: Dominon analogies
Post by: Powerman on July 27, 2013, 08:15:55 pm
Necropolis : Laboratory :: Laboratory : Hunting Grounds

Crossroads(no draw) : Village :: Village : Laboratory :: Laboratory : Smithy
Title: Re: Dominon analogies
Post by: achmed_sender on July 27, 2013, 11:53:33 pm
Golem:Herald::Venture:Tournament

When you say Tournament, do you mean Peddler?

Kind of, but Tournament fits even better, because there is a condition which can prevent you from the peddler effect, like Herald with its action condition.
Laboratory:Market::Bazaar:Festival

Copying from another thread:
Bazar:Festival ::
Lab:Market

Thread is getting too long to search for repeats :(

Definitely
Title: Re: Dominon analogies
Post by: Powerman on July 28, 2013, 12:26:07 am
Pawn : Market :: Necropolis : Bazaar
Pawn : Laboratory :: Smithy : Hunting Grounds
Pawn : Bazaar :: Woodcutter : Festival
Title: Re: Dominon analogies
Post by: AJD on April 27, 2015, 01:50:42 am
Ferry : Quarry :: Embargo : Swamp Hag?
Title: Re: Dominon analogies
Post by: Kirian on April 27, 2015, 08:28:22 am
Port : Village :: Talisman : Copper
Title: Re: Dominon analogies
Post by: werothegreat on April 27, 2015, 08:51:36 am
Caravan Guard : Caravan :: Peddler : Laboratory
Title: Re: Dominon analogies
Post by: AJD on April 27, 2015, 08:53:18 am
Port : Village :: Talisman : Copper

I dunno about that, but Port : Border Village :: Talisman: Haggler.
Title: Re: Dominon analogies
Post by: faust on April 27, 2015, 09:16:23 am
Port : Village :: Talisman : Copper

I dunno about that, but Port : Border Village :: Talisman: Haggler.

How about Port : Village :: Distant Lands : island?
Title: Re: Dominon analogies
Post by: werothegreat on April 27, 2015, 09:30:18 am
Save : Haven :: Scouting Party : Cartographer

Sort of...
Title: Re: Dominon analogies
Post by: faust on April 27, 2015, 09:33:36 am
Vagrant : Magpie :: Scout : Adventurer

sort of... a more exact analogy:

Haven : Gear :: Spy : Oracle
Title: Re: Dominon analogies
Post by: eHalcyon on April 27, 2015, 12:53:35 pm
Port : Village :: Talisman : Copper

I dunno about that, but Port : Border Village :: Talisman: Haggler.

That doesn't seem right to me either.
Title: Re: Dominon analogies
Post by: Awaclus on April 27, 2015, 01:10:12 pm
Port : Village :: Talisman : Copper

I dunno about that, but Port : Border Village :: Talisman: Haggler.

That doesn't seem right to me either.

Well, the difference is that Talisman is a Treasure instead of an Action and gives $1 instead of $2, but for the gaining part, it's right.
Title: Re: Dominon analogies
Post by: eHalcyon on April 27, 2015, 01:12:42 pm
Port : Village :: Talisman : Copper

I dunno about that, but Port : Border Village :: Talisman: Haggler.

That doesn't seem right to me either.

Well, the difference is that Talisman is a Treasure instead of an Action and gives $1 instead of $2, but for the gaining part, it's right.

OK, I see it.
Title: Re: Dominon analogies
Post by: werothegreat on April 27, 2015, 05:28:56 pm
Workshop : Artificer :: Poor House : Vault

Barring a couple vanilla bonuses and some coin subtraction ;)
Title: Re: Dominon analogies
Post by: belugawhale on May 03, 2015, 09:48:38 pm
I'm surprised no one posted this one.
Province:Tournament::Curse:Montebank
Title: Re: Dominon analogies
Post by: Awaclus on November 26, 2018, 07:57:30 am
Caravan (http://wiki.dominionstrategy.com/index.php/Caravan) : The Sea's Gift (http://wiki.dominionstrategy.com/index.php/The_Sea's_Gift) :: Dungeon (http://wiki.dominionstrategy.com/index.php/Dungeon) : The Wind's Gift (http://wiki.dominionstrategy.com/index.php/The_Wind's_Gift) :: Fishing Village (http://wiki.dominionstrategy.com/index.php/Fishing_Village) : The Field's Gift (http://wiki.dominionstrategy.com/index.php/The_Field's_Gift)
Title: Re: Dominon analogies
Post by: faust on November 26, 2018, 08:31:22 am
Candlestick Maker : Ducat : Plan :: Monument : Plunder : Lost Arts
Title: Re: Dominon analogies
Post by: AJD on November 26, 2018, 08:01:06 pm
Apprentice : Research :: Laboratory : Den of Sin
Title: Re: Dominon analogies
Post by: faust on November 28, 2018, 04:13:25 am
Lurker : Treasurer :: Procession : Counterfeit
Title: Re: Dominon analogies
Post by: King Leon on December 07, 2018, 01:38:03 am
Hideout:Junk Dealer ::  Village:Peddler
Pouch:Spices :: Copper:Silver