Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Twistedarcher on May 15, 2013, 11:51:25 am

Title: 7 Wonders IV Game Over - Liopoil wins!
Post by: Twistedarcher on May 15, 2013, 11:51:25 am
This is the thread for 7 Wonders IV.

Information Dump in following post.

Seat order and wonders:

Qvist - Olympia
Michaeljb - Alexandria
Tables - Gizah
Ahoppy - Ephesos
Archetype - Rhodes
Liopoil - Halikarnassos
Nkirbit - Babylon
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: Twistedarcher on May 15, 2013, 11:51:55 am
Information Dump courtesy of Tables!

Quote
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
BGG description

Rules here! (http://rprod.com/uploads/file/7WONDERS_RULES_US_COLOR.pdf)

Information dump

(Note -- the cards selected are for a 7 player game. If we end up with less than 7, I will remove cards not included.)

The Colossus of Rhodes (A) - Produce Ore
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 3 Brick. Gives: 2 Shields
(3) Cost: 4 Ore. Gives: 7 VPs

The Colossus of Rhodes (B) - Produce Ore
(1) Cost: 3 Stone. Gives: 1 Shield, 3 VPs, 3 Coins
(2) Cost: 4 Ore. Gives: 1 Shield, 4 VPs, 4 Coins   

The Lighthouse of Alexandria (A) - Produce Glass.
(1) Cost: 2 Stone. Gives: 3 VPs.
(2) Cost: 2 Ore. Gives: Produce B/O/W/S
(3) Cost: 2 Glass. Gives: 7 VPs.

The Lighthouse of Alexandria (B) - Produce Glass
(1) Cost: 2 Brick. Gives: Produce B/O/W/S
(2) Cost: 2 Wood. Gives: ProduceG/C/P
(3) Cost: 3 Stone. Gives: 7 VPs

The Temple of Artemis at Ephesos (A) - Produce Papyrus
(1) Cost: 2 Stone. Gives: 3 VPs.
(2) Cost: 2 Wood. Gives: 9 Coins
(3) Cost: 2 Papyrus. Gives: 7 VPs.

The Temple of Artemis at Ephesos (B) - Produce Papyrus
(1) Cost: 2 Stone. Gives: 2 VPs, 4 Coins
(2) Cost: 2 Wood. Gives: 3 VPs, 4 Coins
(3) Cost: Paper, Cloth, Glass. Gives: 5 VPs, 4 Coins

The Hanging Gardens of Babylon (A) - Produce Brick
(1) Cost: 2 Brick. Gives: 3 VPs
(2) Cost: 3 Wood. Gives: Tablet/Compasses/Gear
(3) Cost: 4 Brick. Gives: 7 VPs

The Hanging Gardens of Babylon (B) - Produce Brick
(1) Cost: 1 Brick, 1 Cloth. Gives: 3 VPs.
(2) Cost: 1 Glass, 2 Wood. Gives: Allows a player to play both cards at the end of each age.
(3) Cost: 1 Papyrus, 3 Brick. Gives: Tablet/Compass/Gear

The Statue of Zeus at Olympia (A) - Produce Wood
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 2 Stone. Gives: 1 free build per age
(3) Cost: 2 Ore. Gives: 7 VPs

The Statue of Zeus at Olympia (B) - Produce Wood
(1) Cost : 2 Wood. Gives: Allows you to purchase wood, brick, ore, or stone from either neighbor for only 1 coin.
(2) Cost: 2 Stone. Gives: 5 VPs.
(3) Cost: 1 Cloth, 2 Ores. Gives: You may use one guild of either neighbor at the end of the game, as if it were your own.

The Mausoleum of Halikarnassos (A) - Produce Cloth
(1) Cost: 2 Brick. Gives: 3 VPs.
(2) Cost: 3 Ore. Gives: Free build of a discarded card.
(3) Cost: 2 Cloth. Gives: 7 VPs.

The Mausoleum of Halikarnassos (B) - Produce Cloth
(1) Cost: 2 Ore. Gives: 2 VPs, free build of a discarded card
(2) Cost: 3 Brick. Gives: 1 VP, free build of a discarded card
(3) Cost: Glass, Paper, Cloth. Gives: Free build of a discarded card

The Pyramids of Gizah (A) - Produce Stone
(1) Cost: 2 Stone. Gives: 3 VPs
(2) Cost: 3 Wood. Gives: 5 Vps.
(3) Cost: 4 Stone. Gives: 7 VPs.

The Pyramids of Gizah (B) - Produce Stone
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 3 Stone. Gives: 5 VPs
(3) Cost: 3 Brick. Gives: 5 VPs
(4) Cost: Papyrus, 4 Stone. Gives: 7 VPs

Age I Cards
Lumber Yard: Produce Wood.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Stone Pit: Produce Stone.
Clay Pool: Produce Brick.
Clay Pool: Produce Brick.
Ore Vein: Produce Ore.
Ore Vein: Produce Ore.
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Mine: Produce Ore/Stone. Cost: 1 Coin.
Loom: Produce Cloth.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Glassworks: Produce Glass.
Press: Produce Papyrus.
Press: Produce Papyrus.
Pawnshop: 3 VPs.
Pawnshop: 3 VPs.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Altar: 2 VPs. Chain to: Temple.
Altar: 2 VPs. Chain to: Temple.
Theater: 2 VPs. Chain to: Statue.
Theater: 2 VPs. Chain to: Statue.
Tavern: 5 Coins.
Tavern: 5 Coins.
Tavern: 5 Coins.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Stockade: 1 Shield. Cost: Wood.
Stockade: 1 Shield. Cost: Wood.
Barracks: 1 Shield. Cost: Ore.
Barracks: 1 Shield. Cost: Ore.
Guard Tower: 1 Shield. Cost: Brick.
Guard Tower: 1 Shield. Cost: Brick.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.

Age II cards
Sawmill: Produce two Wood. Cost: 1 Coin.
Sawmill: Produce two Wood. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Glassworks: Produce Glass.
Press: Produce Paper.
Press: Produce Paper.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.

Age III cards
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.

Guilds (Age III)
9 of these will be randomly selected and used.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.
Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Cloth, Papyrus, Glass.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.
Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.
Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.
Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: eHalcyon on May 15, 2013, 12:34:38 pm
Tag.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: AHoppy on May 15, 2013, 02:27:01 pm
/in
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: nkirbit on May 15, 2013, 02:42:39 pm
/in

(Just a heads up:  TA is my brother.  Does anyone have a problem with me joining, or is that alright?)
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: liopoil on May 15, 2013, 04:01:17 pm
hmmm. /in. I haven't played this game in a while and when I did I wasn't very good at it at all... but hey, why not? I should be able to track things better in PBF anyway.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: eHalcyon on May 15, 2013, 04:30:47 pm
hmmm. /in. I haven't played this game in a while and when I did I wasn't very good at it at all... but hey, why not? I should be able to track things better in PBF anyway.

There is a lot you can track in PBF.  You should see the comments I made as a spectator for 7W1.  I am not going to do that again because it was ridiculous.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: liopoil on May 15, 2013, 04:35:08 pm
as a spectator? O.o
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: eHalcyon on May 15, 2013, 04:38:12 pm
as a spectator? O.o

It's kind of a funny story.  I decided not to sign up because it would be too time-consuming... but then I ended up spectating and commenting on what I would have done or would do from each position.  So it was kind of like me playing a full 7-player game of 7 Wonders by myself... and of course it ended up 7 times more time consuming than it would have been if I had just joined.  Which is why I joined 7W2.

But I will simply not do that for this game.  I can ensure it by not getting access to the card lists.

If you are curious, here is the spectator thread (which is pretty much all me):

http://www.quicktopic.com/49/H/atqns6ujSHg
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: Archetype on May 15, 2013, 05:35:40 pm
/in
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: Qvist on May 15, 2013, 05:52:43 pm
/in

Don't mind joining TA's brother, welcome btw.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: eHalcyon on May 15, 2013, 06:37:58 pm
/in

ahoppy, check Agricola!
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: Tables on May 15, 2013, 07:13:29 pm
/in

(Just a heads up:  TA is my brother.  Does anyone have a problem with me joining, or is that alright?)

/in and I think I'm 7. I don't see an issue.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: eHalcyon on May 15, 2013, 07:15:00 pm
/in

(Just a heads up:  TA is my brother.  Does anyone have a problem with me joining, or is that alright?)

/in and I think I'm 7. I don't see an issue.

I think you are 6.  Don't count me, I am not in.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open!)
Post by: AHoppy on May 16, 2013, 12:43:50 am
sorry eHalc, I've been quite busy recently with finals.  I'll go take my turn now.
Title: Re: 7 Wonders IV (Vanilla -- Signups Open! One spot remaining!)
Post by: Twistedarcher on May 16, 2013, 10:35:45 am
One more spot!
Title: Re: 7 Wonders IV (Vanilla -- Signups Open! One spot remaining!)
Post by: michaeljb on May 16, 2013, 02:15:35 pm
/in
Title: Re: 7 Wonders IV (Vanilla -- Signups Open! One spot remaining!)
Post by: nkirbit on May 16, 2013, 02:20:44 pm
/in

Yay!
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Twistedarcher on May 16, 2013, 04:00:39 pm
Seat Order and Wonders

Qvist - Olympia
Michaeljb - Alexandria
Tables - Gizah
Ahoppy - Ephesos
Archetype - Rhodes
Liopoil - Halikarnassos
Nkirbit - Babylon

In ages I and III, we will pass up the line. In Age II, we will pass down the line. So, in Age I, Nkirbit passes to Liopoil, Liopoil passes to Archetype, and Qvist passes to Nkirbit.

This means that the player above you is on your left, while the player below you is on your right.

Each player must select side A or side B for his or her wonder. Please PM me your selection, then we will get the game started!
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Tables on May 16, 2013, 07:41:22 pm
Could I suggest using the same direction order as previous 7 Wonders PBFs - down is right, up is left? I don't think there's good reason to choose one over the other, so sticking with what's been previously done should avoid confusion.
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Twistedarcher on May 16, 2013, 07:56:22 pm
Sure.

Seat Order: Pass up in rounds 1 and 3, pass down in round 2. The player above you is to your left, the player below you is to your right.

Qvist - Olympia
Michaeljb - Alexandria
Tables - Gizah
Ahoppy - Ephesos
Archetype - Rhodes
Liopoil - Halikarnassos
Nkirbit - Babylon


Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Twistedarcher on May 16, 2013, 11:03:49 pm
Waiting on one more person!
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Twistedarcher on May 19, 2013, 06:45:59 pm
Qvist - Olympia B
MIchaeljb - Alexandria B
Tables - Gizah A
Ahoppy - Ephesos B
Archetype - Rhodes B
Liopoil - Halikarnassos A
Nkirbit - Babylon B


Qvist as Olympia (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Incomplete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood


Michaeljb as Alexandria (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Incomplete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Incomplete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Wonder Resource: Produce Glass


Tables as Gizah (A)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone

Ahoppy as Ephesos (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Incomplete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Wonder Resource: Produce Papyrus


Archetype as Rhodes (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Liopoil as Halikarnassos (A)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Brick - 3 VPs - Incomplete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Cloth


Nkirbit as Babylon (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Incomplete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: liopoil on May 19, 2013, 06:53:38 pm
so now we get dealt our hands and choose?
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Twistedarcher on May 19, 2013, 07:20:19 pm
Yes, sorry, having a bit of internet issues.

Sending out hands shortly. Please PM me your card selection, and who you will be paying money to, if anyone.

Good luck everyone!!

Please quote this and put DONE when you have made your selection so it's easier for me to keep track of everything.

Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: liopoil on May 19, 2013, 07:22:05 pm
and if this is like the other 7 wonders, once the person above you says "done" you send them their new hand and put sent next to your name as well?
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Twistedarcher on May 19, 2013, 07:48:59 pm
Yes, that would be great. Please copy me on any PMs sent, as well.

Hands should be sent out -- Let me know if you didn't get your hand.

Good luck everyone!
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: nkirbit on May 19, 2013, 07:52:37 pm

Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -  DONE
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Qvist on May 19, 2013, 07:59:24 pm
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -  DONE
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: liopoil on May 19, 2013, 08:00:38 pm
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -  DONE
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: AHoppy on May 19, 2013, 08:09:50 pm
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: nkirbit on May 19, 2013, 08:15:53 pm
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 1)
Post by: Tables on May 19, 2013, 08:20:09 pm
I don't know if I've ever played Gizah side A... should be fun (I did choose it for a reason mind)

Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE, SENT
Title: Re: 7 Wonders IV (Vanilla -- Pregame)
Post by: Archetype on May 19, 2013, 08:51:51 pm
I'm surprised you choose it, Tables. I always choose side B, given the choice.
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit -  DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 1)
Post by: liopoil on May 19, 2013, 08:56:10 pm
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit -  DONE, SENT
A is probably better if you're doing something that doesn't have much time for building your wonder, like science.
Title: Re: 7 Wonders IV (Age 1 hand 1)
Post by: Tables on May 19, 2013, 10:26:28 pm
I'll explain the full reason for the choice post game. I've played Gizah probably 5-8 times and I think this is the first time I've decided on side A. (edit: And I chose it because I think it's best, not to be different)
Title: Re: 7 Wonders IV (Age 1 hand 1)
Post by: AHoppy on May 19, 2013, 11:11:45 pm
Quote from: Age I Card I
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb -
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit -  DONE, SENT

My guess is it has something to do with his neighbors being Alexandria and Ephesos
Title: Re: 7 Wonders IV (Age 1 hand 1)
Post by: michaeljb on May 20, 2013, 05:36:51 pm
Sorry, was very busy yesterday, will make my move when I get home today
Title: Re: 7 Wonders IV (Age 1 hand 1)
Post by: Twistedarcher on May 20, 2013, 09:29:22 pm
Qvist  Builds Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Michaeljb Builds  Stone Pit: Produce Stone.
Tables - Builds Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
AHoppy Builds West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Archetype Builds Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Liopoil Builds Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Nkirbit Builds Mine: Produce Ore/Stone. Cost: 1 Coin.

Qvist as Olympia (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Incomplete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.

Michaeljb as Alexandria (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Incomplete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Incomplete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.

Wonder Resource: Produce Glass


Tables as Gizah (A)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.

Ahoppy as Ephesos (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Incomplete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Wonder Resource: Produce Papyrus

West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.

Archetype as Rhodes (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Liopoil as Halikarnassos (A)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Brick - 3 VPs - Incomplete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.

Wonder Resource: Produce Cloth


Nkirbit as Babylon (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Incomplete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce BrickWonder Resource: Produce Glass
Mine: Produce Ore/Stone. Cost: 1 Coin.
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Twistedarcher on May 20, 2013, 09:34:57 pm
Everyone should have received their second hand. Let me know if you haven't.

Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: michaeljb on May 20, 2013, 09:39:18 pm
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: liopoil on May 20, 2013, 10:10:35 pm
this game has too many equally appealing choices. :P
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: nkirbit on May 20, 2013, 10:34:17 pm

Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit - DONE, SENT

This is my first ever game of 7 wonders.  I think I messed up on my very first selection, haha.
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Tables on May 20, 2013, 10:35:57 pm
Given you took one of the best cards in the age, even if you're Babylon I'd say you haven't.
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: nkirbit on May 20, 2013, 10:40:09 pm
I actually have a rules question about Babylon B.  If, as my sixth action in an age, finish the second stage of my wonder, do I get immediate access to the seventh card that age?  Or would it already be too late?
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: AHoppy on May 20, 2013, 10:40:24 pm
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE,SENT

Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Tables on May 20, 2013, 10:59:16 pm
I actually have a rules question about Babylon B.  If, as my sixth action in an age, finish the second stage of my wonder, do I get immediate access to the seventh card that age?  Or would it already be too late?

You can use it.
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Qvist on May 21, 2013, 06:24:28 am
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE,SENT
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Tables on May 21, 2013, 08:48:42 am
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE,SENT
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: michaeljb on May 21, 2013, 04:35:39 pm
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE,SENT
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Archetype on May 21, 2013, 07:05:24 pm
Quote from: Age I Card II
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -  DONE,SENT
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Twistedarcher on May 21, 2013, 07:10:20 pm
Reminder to everyone: when you send your hand to the next player, please copy me as well! It just makes it easier for me to keep track of everything :)

Updating now
Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Archetype on May 21, 2013, 07:11:51 pm
Reminder to everyone: when you send your hand to the next player, please copy me as well! It just makes it easier for me to keep track of everything :)
:-[


Title: Re: 7 Wonders IV (Age 1 hand 2)
Post by: Twistedarcher on May 21, 2013, 07:25:57 pm
Age I Hand II:

Qvist builds Loom: Produce Cloth.
MIchaeljb builds West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Tables builds Tavern: 5 Coins.
Ahoppy  builds Glassworks: Produce Glass.
Archetype Ore Vein: Produce Ore.
Liopoil buids Clay Pit: Produce Brick/Ore. Cost: 1 Coin
Nkirbit builds Press: Produce Paper.


Qvist as Olympia (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Incomplete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Loom: Produce Cloth.

Michaeljb as Alexandria (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Incomplete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Incomplete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Wonder Resource: Produce Glass

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.


Tables as Gizah (A)
Coins: 7
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.

Tavern: 5 Coins.

Ahoppy as Ephesos (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Incomplete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.

Archetype as Rhodes (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Brick - 3 VPs - Incomplete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth


Nkirbit as Babylon (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Incomplete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Twistedarcher on May 21, 2013, 07:30:17 pm
Everyone should now have their third hand.

Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 21, 2013, 07:50:45 pm
Something's gone wrong with Babylon's resource.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Archetype on May 21, 2013, 07:54:28 pm
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE
liopoil -
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 21, 2013, 07:56:14 pm
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil -
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Twistedarcher on May 21, 2013, 07:56:58 pm
Something's gone wrong with Babylon's resource.

Thanks, fixed!
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: michaeljb on May 21, 2013, 08:08:54 pm
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil -
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: liopoil on May 21, 2013, 08:53:55 pm
Oh man, archetype has got it made with his marketplace... already has all three manufactured goods!
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - 
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 21, 2013, 09:20:31 pm
You can hardly complain, Mr. I have two choice resource cards. I remember one game conspired to give me four of them. I realised getting the fourth was probably a sub-par choice, but did it anyway for the giggles (and won, I think).
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Twistedarcher on May 21, 2013, 09:22:46 pm
You can hardly complain, Mr. I have two choice resource cards. I remember one game conspired to give me four of them. I realised getting the fourth was probably a sub-par choice, but did it anyway for the giggles (and won, I think).

It must be a terrible problem to see a 4th dual resource card but not have the coin to afford it!
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: liopoil on May 21, 2013, 09:36:35 pm
nah, by that point, someone surely must have payed you for something!

but yeah, I'm happy with my opening buys :D
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 21, 2013, 09:53:56 pm
You can hardly complain, Mr. I have two choice resource cards. I remember one game conspired to give me four of them. I realised getting the fourth was probably a sub-par choice, but did it anyway for the giggles (and won, I think).

It must be a terrible problem to see a 4th dual resource card but not have the coin to afford it!

Leaders. I don't remember who I played, but I think he cost 1. So I had 2 left before taking the card.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: nkirbit on May 21, 2013, 10:05:36 pm
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT

Still haven't the faintest clue as to what I'm supposed to be doing, but at least I have a plan now!
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Archetype on May 21, 2013, 10:27:33 pm
Oh man, archetype has got it made with his marketplace... already has all three manufactured goods!
It's hard to pass up a Marketplace when both your neighbors start with a manufactured good. And you building that Glassworks makes it so much sweeter.

Ore Vein may have been a mistake, but we'll see.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: michaeljb on May 21, 2013, 11:23:35 pm
Still haven't the faintest clue as to what I'm supposed to be doing, but at least I have a plan now!

This is my second game ever of 7 Wonders, and I also feel a little like I have no idea what I'm doing :P

My first game was also with Alexandria B.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Qvist on May 22, 2013, 05:55:16 am
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: AHoppy on May 22, 2013, 06:49:02 pm
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Archetype on May 22, 2013, 07:06:59 pm
Quote from: Age I Card III
Quote this and put DONE by your name after you send your choice
Qvist - DONE, SENT
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Twistedarcher on May 22, 2013, 07:10:02 pm
Aaaaand we have our first military cards!

Age I Hand III:

Qvist builds Stockade: 1 Shield. Cost: Wood.
MIchaeljb builds Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Tables builds Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Ahoppy builds Clay Pool: Produce Brick.
Archetype East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Liopoil buids Barracks: 1 Shield. Cost: Ore.
Nkirbit builds East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.


Qvist as Olympia (B)
Coins: 2
Strength: 1
Wonder stages built: 0
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Incomplete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Loom: Produce Cloth.

Stockade: 1 Shield. Cost: Wood.

Michaeljb as Alexandria (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Incomplete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Incomplete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Wonder Resource: Produce Glass

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


Tables as Gizah (A)
Coins: 7
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.

Tavern: 5 Coins.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Ahoppy as Ephesos (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Incomplete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.

Archetype as Rhodes (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 1
Wonder stages built: 0
Wonder Stage 1 - 2 Brick - 3 VPs - Incomplete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth

Barracks: 1 Shield. Cost: Ore.

Nkirbit as Babylon (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Incomplete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: nkirbit on May 22, 2013, 07:13:31 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Twistedarcher on May 22, 2013, 07:15:22 pm
Everyone should now have their next hand.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: liopoil on May 22, 2013, 07:25:45 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: AHoppy on May 22, 2013, 07:28:36 pm

Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 22, 2013, 07:37:48 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE

Send them along AHoppy
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: liopoil on May 22, 2013, 07:38:19 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE

Send them along AHoppy Nkirbit
;)
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Archetype on May 22, 2013, 07:42:45 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: nkirbit on May 22, 2013, 07:48:12 pm

Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE, SENT
I think I've typed in liopoli instead of liopoil every single hand now, haha
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Archetype on May 22, 2013, 07:51:07 pm

Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE, SENT
I think I've typed in liopoli instead of liopoil every single hand now, haha
haha, strangely enough 'liopoli' is how I pronounce liopoil's name. I guess I mentally move the second 'i' to the end, for some reason.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 22, 2013, 07:54:50 pm
I still don't really know how to pronounce Liopoil correctly. I mentally say it something like "Leo-poy-el"
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: liopoil on May 22, 2013, 07:56:14 pm
tables is right. Though, it doesn't really matter, seeing as it isn't a word...
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Twistedarcher on May 22, 2013, 08:06:21 pm

Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE, SENT
I think I've typed in liopoli instead of liopoil every single hand now, haha
haha, strangely enough 'liopoli' is how I pronounce liopoil's name. I guess I mentally move the second 'i' to the end, for some reason.

It's always been Liopiol to me, I have to actively make sure I type it correctly each time ><
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: eHalcyon on May 22, 2013, 08:07:08 pm
Be careful how you are listing the resources.  You're making it easy to confuse the wonder resource with played resource cards.  Putting the grey wonder resources below the browns can be misleading.
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: AHoppy on May 22, 2013, 08:19:32 pm

Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE, SENT
I think I've typed in liopoli instead of liopoil every single hand now, haha
haha, strangely enough 'liopoli' is how I pronounce liopoil's name. I guess I mentally move the second 'i' to the end, for some reason.

It's always been Liopiol to me, I have to actively make sure I type it correctly each time ><
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: liopoil on May 22, 2013, 08:57:59 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: michaeljb on May 22, 2013, 09:41:54 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Tables on May 22, 2013, 10:08:37 pm
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 3)
Post by: Qvist on May 23, 2013, 08:51:42 am
Quote from: Age I Card IV
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 4)
Post by: Twistedarcher on May 23, 2013, 12:43:57 pm
And we have our first takers on science! From the great scientific powers of Babylon and....Rhodes?

Age I Hand IV:

Qvist builds The first stage of his wonder
MIchaeljb builds Lumber Yard: Produce Wood.
Tables builds Excavation: Produce Stone/Brick. Cost: 1 Coin.
Ahoppy  builds Guard Tower: 1 Shield. Cost: Brick.
Archetype builds Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth., paying 1 to Liopoil.
Liopoil buids Stockade: 1 Shield. Cost: Wood.
Nkirbit builds Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.


Qvist as Olympia (B)
Coins: 2
Strength: 1
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Loom: Produce Cloth.

Stockade: 1 Shield. Cost: Wood.

Michaeljb as Alexandria (B)
Coins: 3
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Incomplete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Incomplete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


Tables as Gizah (A)
Coins: 6
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.

Tavern: 5 Coins.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Ahoppy as Ephesos (B)
Coins: 3
Strength: 1
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Incomplete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.

Guard Tower: 1 Shield. Cost: Brick.

Archetype as Rhodes (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.

Liopoil as Halikarnassos (A)
Coins: 2
Strength: 2
Wonder stages built: 0
Wonder Stage 1 - 2 Brick - 3 VPs - Incomplete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Nkirbit as Babylon (B)
Coins: 2
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Incomplete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: Twistedarcher on May 23, 2013, 12:48:04 pm
Everyone should now have their fifth hands!

Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: Qvist on May 23, 2013, 12:54:47 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: michaeljb on May 23, 2013, 02:26:33 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: liopoil on May 23, 2013, 04:31:44 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: Archetype on May 23, 2013, 07:03:49 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: Tables on May 23, 2013, 08:48:45 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: nkirbit on May 23, 2013, 08:51:49 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: liopoil on May 23, 2013, 08:53:05 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: AHoppy on May 23, 2013, 11:33:06 pm

Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: Twistedarcher on May 24, 2013, 11:32:15 am
Age I Hand V:

Qvist builds Clay Pool: Produce Brick.
MIchaeljb builds the first stage of his wonder, paying 1 to Qvist for stone.
Tables builds Lumber Yard: Produce Wood.
Ahoppy  builds the first stage of his wonder, paying 2 to Tables for 2 stone.
Archetype builds Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass, paying 1 to Ahoppy for Glass.
Liopoil buids the first stage of his wonder.
Nkirbit builds the first stage of his wonder, paying 2 to Qvist for cloth.


Qvist as Olympia (B)
Coins: 5
Strength: 1
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Loom: Produce Cloth.

Stockade: 1 Shield. Cost: Wood.

Michaeljb as Alexandria (B)
Coins: 2
Strength: 0
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Incomplete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


Tables as Gizah (A)
Coins: 8
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.

Tavern: 5 Coins.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Ahoppy as Ephesos (B)
Coins: 6
Strength: 1
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.

Guard Tower: 1 Shield. Cost: Brick.

Archetype as Rhodes (B)
Coins: 1
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.

Liopoil as Halikarnassos (A)
Coins: 2
Strength: 2
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Nkirbit as Babylon (B)
Coins: 0
Strength: 0
Wonder stages built: 1
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Title: Re: 7 Wonders IV (Age 1 hand 5)
Post by: Twistedarcher on May 24, 2013, 11:38:23 am
Everyone should have their final hand!

As a reminder, this is the last hand of the age. You do not pass your hand after this selection, rather you discard your unused card.

Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: AHoppy on May 24, 2013, 11:45:07 am
I should have 4 more coins. I got them from my wonder stage
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Twistedarcher on May 24, 2013, 11:54:38 am
I should have 4 more coins. I got them from my wonder stage

Fixed
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: AHoppy on May 24, 2013, 12:06:09 pm
Thanks :)

DONE
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: eHalcyon on May 24, 2013, 12:09:29 pm
Way to go Rhodes!  Defy those stereotypes!
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Twistedarcher on May 24, 2013, 12:14:37 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit - 

eHalc, you know you want to know all the hands for Age II  ;)
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: eHalcyon on May 24, 2013, 12:21:23 pm
Nah, but if you have a spectator's QT I would post in it.  I don't want to know hands because then I will spend too much time commenting on them.
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: nkirbit on May 24, 2013, 02:18:15 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit - DONE

Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Tables on May 24, 2013, 02:53:52 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: liopoil on May 24, 2013, 06:36:36 pm
players can look through the discard pile at all times, correct? is it known who discards what?
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: eHalcyon on May 24, 2013, 06:42:06 pm
players can look through the discard pile at all times, correct? is it known who discards what?

I believe this is false.  To my knowledge, discards are hidden.  The only exception* is with Halikarnassos, but Hali can only look at the discard when he builds the wonder that lets him do it.  He cannot check the discard before deciding whether to build the wonder.

*that is, in the base game.  The Leaders expansion adds a leader (Solomon) with the same power.
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: liopoil on May 24, 2013, 06:44:18 pm
hmmmm. I'll check the rules, and I'd like to hear what TA says too. That really matters for me, as I happen to have halikarnassos. Athough, I could track the cards...
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: AHoppy on May 24, 2013, 06:46:34 pm
I'm pretty sure that eHalc is right.  You can only look through it once you build your wonder.  and you can't totally track it, you don't know what people buried in their wonder
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: liopoil on May 24, 2013, 06:54:58 pm
Couldn't find specifics in the rules, but I think you are right. It said they are discarded face down.
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: michaeljb on May 24, 2013, 07:17:07 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: liopoil on May 24, 2013, 07:19:32 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Twistedarcher on May 24, 2013, 07:20:17 pm
You cannot look through the discard.
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: eHalcyon on May 24, 2013, 07:40:43 pm
FWIW, I don't think anyone has discarded any cards yet?  I might have missed it though; I'm no following closely.  If you build that wonder at the end of the age, thre is a decent amount of tracking you can do.  Usually you can figure out everyone's hands and what they are likely to build. ;)
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: liopoil on May 24, 2013, 08:09:34 pm
Nobody has discarded yet, but we all will this turn. I'll do the tracking later :P
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Tables on May 24, 2013, 08:17:01 pm
It's never explicitly stated that the discard pile is hidden information. However, considering the Halikarnassos power explicitly lets you look through the discard pile, and all discards are face down, the reasonable assumption from that is that discards are secret.
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: AHoppy on May 24, 2013, 09:42:45 pm
If he were to build the stage this turn, he wouldn't get to look through the cards we discard at the end of the age right?
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Archetype on May 24, 2013, 09:46:54 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype - DONE
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: eHalcyon on May 24, 2013, 11:21:48 pm
If he were to build the stage this turn, he wouldn't get to look through the cards we discard at the end of the age right?

He actually does get to choose from cards discarded on the same turn he builds the wonder.
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Archetype on May 25, 2013, 12:32:34 am
I'm fairly certain Tables, AHoppy, and eHalc are all right. At least, that's how we played it the last time I was Halikarnassos on here.

Way to go Rhodes!  Defy those stereotypes!
Haha, but is this the right strategy...hm...  ;)
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Qvist on May 25, 2013, 07:04:55 pm
Quote from: Age I Card V
Quote this and put DONE by your name after you send your choice
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype - DONE
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Twistedarcher on May 25, 2013, 10:14:41 pm
Ill update before bed tonight

EDIT: Waiting on someone to confirm something, so maybe not :( I have your Age II hands ready to go though!
Title: Re: 7 Wonders IV (Age 1 hand 6)
Post by: Twistedarcher on May 25, 2013, 11:47:51 pm
Here's the final hand of the age!!

Age I Hand VI:

Qvist builds Altar: 2 VPs. Chain to: Temple.
MIchaeljb builds the second stage of his wonder.
Tables builds Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Ahoppy  builds Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass..
Archetype discards a card for 3 coins.
Liopoil builds Press: Produce Papyrus.
Nkirbit discards a card for 3 coins.

Military Results:
Qvist beats Michaeljb (1-0)
Michaeljb ties Tables (0-0)
Ahoppy beats Tables (1-0)
Ahoppy beats Archetype (1-0)
Liopoil beats Archetype (2-0)
Liopoil beats Nkirbit (2-0)
Qvist beats Nkirbit (1-0)


Qvist as Olympia (B)
Coins: 5
Strength: 1
Military points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.

Stockade: 1 Shield. Cost: Wood.

Michaeljb as Alexandria (B)
Coins: 2
Strength: 0
Military Points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Incomplete

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


Tables as Gizah (A)
Coins: 8
Strength: 0
Military points: -1 (-1)
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Ahoppy as Ephesos (B)
Coins: 6
Strength: 1
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.

Guard Tower: 1 Shield. Cost: Brick.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.

Archetype as Rhodes (B)
Coins: 4
Strength: 0
Military Points: -2 (-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.

Liopoil as Halikarnassos (A)
Coins: 2
Strength: 2
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Nkirbit as Babylon (B)
Coins: 3
Strength: 0
Military Points: -2 (-1, -1)
Wonder stages built: 1
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Twistedarcher on May 25, 2013, 11:50:08 pm
Age II hands going out. Reminder that in this age, we pass down the list, not up!!
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Twistedarcher on May 25, 2013, 11:56:58 pm
Quote from: Age II Card I
Quote this and put DONE by your name after you send your choice
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -

Good luck everyone!
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: eHalcyon on May 26, 2013, 12:01:07 am
Reminder to all: For the cards that count yours/your neighbours' brown or grey cards, they do NOT count wonder resources.  They ONLY count cards.  So be careful of that when you are counting!
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: AHoppy on May 26, 2013, 01:01:05 am

Quote from: Age II Card I
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: liopoil on May 26, 2013, 10:24:13 am
Quote from: Age II Card I
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Tables on May 26, 2013, 10:41:16 am
Quote from: Age II Card I
Qvist -
Michaeljb -
Tables - DONE, SENT
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: michaeljb on May 26, 2013, 01:14:40 pm
Quote from: Age II Card I
Qvist -
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Archetype on May 26, 2013, 02:18:53 pm
Quote from: Age II Card I
Qvist -
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: liopoil on May 26, 2013, 06:33:12 pm
I did all my tracking :D. I now know exactly what hands people had each turn, for the most part. There are a few hands where I know that they also had some other cards, or that they had 2 of 3 cards, etc. In terms of the discard, I know 4 of the cards in the discard for sure. there are three sets of cards where I know one is under somebody's wonder and the other is in the discard. Finally, there is a set of four cards, two of which are in the discard, two are in somebody's wonder.

nkirbit, if you tell me what your hand was on the last turn of age one I might not discard or put under my wonder any green cards.
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: eHalcyon on May 26, 2013, 07:20:34 pm
I did all my tracking :D. I now know exactly what hands people had each turn, for the most part. There are a few hands where I know that they also had some other cards, or that they had 2 of 3 cards, etc. In terms of the discard, I know 4 of the cards in the discard for sure. there are three sets of cards where I know one is under somebody's wonder and the other is in the discard. Finally, there is a set of four cards, two of which are in the discard, two are in somebody's wonder.

nkirbit, if you tell me what your hand was on the last turn of age one I might not discard or put under my wonder any green cards.

None of that now. :P
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Qvist on May 27, 2013, 09:32:24 pm
Quote from: Age II Card I
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: nkirbit on May 28, 2013, 01:28:25 am

Quote from: Age II Card I
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE SENT
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: AHoppy on May 28, 2013, 07:57:55 am

Quote from: Age II Card I
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE SENT
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: liopoil on May 28, 2013, 04:22:09 pm
Quote from: Age II Card I
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE SENT
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Twistedarcher on May 28, 2013, 04:29:24 pm
At the beach, ill update when I get home in a few days.
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Twistedarcher on May 29, 2013, 07:51:35 pm
Age II Hand I:

Qvist builds Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood., paying Nkirbit 1 for Ore.
MIchaeljb builds Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Tables builds Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Ahoppy  builds Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood., paying 2 coins to Tables for 2 wood.
Archetype Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Liopoil builds Foundry: Produce two Ore. Cost: 1 Coin.
Nkirbit Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Qvist as Olympia (B)
Coins: 4
Strength: 3
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Michaeljb as Alexandria (B)
Coins: 2
Strength: 0
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


Tables as Gizah (A)
Coins: 10
Strength: 2
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Incomplete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Ahoppy as Ephesos (B)
Coins: 4
Strength: 1
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Guard Tower: 1 Shield. Cost: Brick.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.

Archetype as Rhodes (B)
Coins: 4
Strength: 0
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 2
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Nkirbit as Babylon (B)
Coins: 4
Strength: 0
Wonder stages built: 1
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: Twistedarcher on May 29, 2013, 07:54:16 pm
Everyone should have their next hand!
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: liopoil on May 29, 2013, 08:36:00 pm
Quote from: Age II Card II
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Archetype on May 29, 2013, 11:44:49 pm
Quote from: Age II Card II
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE, SENT
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: nkirbit on May 29, 2013, 11:54:33 pm
Lio, I've been told I'm not allowed to answer your question haha!  But they were two bad ones :)
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: nkirbit on May 30, 2013, 12:08:11 am

Quote from: Age II Card II
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 1)
Post by: Qvist on May 30, 2013, 04:54:28 am
Quote from: Age II Card II
Qvist - DONE
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: liopoil on May 30, 2013, 06:42:13 am
It's okay, I was not expecting an answer, and would have been just as inclined as before to hide green cards from you :P
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: liopoil on May 30, 2013, 04:10:19 pm
Quote from: Age II Card II
Qvist - DONE
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: AHoppy on May 31, 2013, 09:39:38 am

Quote from: Age II Card II
Qvist - DONE
Michaeljb -
Tables -
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: Tables on May 31, 2013, 10:09:32 am
Quote from: Age II Card II
Qvist - DONE
Michaeljb -
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: michaeljb on June 01, 2013, 12:41:52 am
Quote from: Age II Card II
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 2)
Post by: Twistedarcher on June 01, 2013, 01:05:22 am
Age II Hand II:

Qvist builds Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth., paying Nkirbit 1 for a brick.
MIchaeljb builds Loom: Produce Cloth.
Tables builds the first stage of his wonder.
Ahoppy  builds Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Archetype builds Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Liopoil builds Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Nkirbit builds Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.

Qvist as Olympia (B)
Coins: 3
Strength: 3
Military points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Michaeljb as Alexandria (B)
Coins: 2
Strength: 0
Military Points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.


Tables as Gizah (A)
Coins: 10
Strength: 2
Military points: -1 (-1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Ahoppy as Ephesos (B)
Coins: 4
Strength: 3
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.

Archetype as Rhodes (B)
Coins: 4
Strength: 0
Military Points: -2 (-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 2
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Nkirbit as Babylon (B)
Coins: 5
Strength: 0
Military Points: -2 (-1, -1)
Wonder stages built: 1
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Incomplete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Twistedarcher on June 01, 2013, 01:10:20 am
Quote from: Age II Card III
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: liopoil on June 01, 2013, 11:00:51 am
Quote from: Age II Card III
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: michaeljb on June 01, 2013, 01:21:52 pm
Quote from: Age II Card III
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Twistedarcher on June 04, 2013, 02:30:32 pm
Bump. Does everyone have their hands?
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: liopoil on June 04, 2013, 03:43:16 pm
oh wow. This game totally stopped and stuff.
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: nkirbit on June 04, 2013, 04:40:09 pm

Quote from: Age II Card III
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit - DONE

Sorry, had been distracted with mafia.
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: liopoil on June 04, 2013, 04:45:00 pm
Quote from: Age II Card III
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Tables on June 04, 2013, 05:41:12 pm
Urghh. The hand I got totally killed my motivation to do any analysis (it's not bad, just... inconvenient) and being ill has pushed that further. Once I feel better I'll do my thing.
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: liopoil on June 04, 2013, 05:54:46 pm
mine was a bit too, but that motivated me to do analysis and make a decision!
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: nkirbit on June 06, 2013, 12:12:35 pm
Could you do some prods?  I want to keep playing.
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Tables on June 06, 2013, 12:20:28 pm
I'm feeling better now so I think I'll give my hand a look.
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Tables on June 06, 2013, 12:30:49 pm
Quote from: Age II Card III
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype -
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Qvist on June 06, 2013, 01:34:07 pm
Quote from: Age II Card III
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype -
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: AHoppy on June 07, 2013, 08:34:24 am

Quote from: Age II Card III
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE, SENT
Nkirbit - DONE

Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: liopoil on June 07, 2013, 09:17:58 am
...archetype sent me my next hand, sooo...
Title: Re: 7 Wonders IV (Age 2 Hand 3)
Post by: Twistedarcher on June 07, 2013, 09:23:19 am
Sooo, we're ready to go! Sending out next hands shortly.

Age II Hand III:

Qvist builds Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
MIchaeljb builds Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Tables builds Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Ahoppy  builds Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Archetype builds Quarry: Produce two Stone. Cost: 1 Coin.
Liopoil builds Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Nkirbit builds the second stage of his wonder, paying Qvist 2 coins for 2 wood.

Qvist as Olympia (B)
Coins: 5
Strength: 3
Military points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Michaeljb as Alexandria (B)
Coins: 2
Strength: 2
Military Points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Tables as Gizah (A)
Coins: 10
Strength: 2
Military points: -1 (-1)
Wonder stages built: 0
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.

Ahoppy as Ephesos (B)
Coins: 4
Strength: 3
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.

Archetype as Rhodes (B)
Coins: 3
Strength: 0
Military Points: -2 (-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 2
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.

Nkirbit as Babylon (B)
Coins: 2
Strength: 0
Military Points: -2 (-1, -1)
Wonder stages built: 2
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Twistedarcher on June 07, 2013, 09:28:06 am
Here we go!

Quote from: Age II Card IV
Qvist -
Michaeljb -
Tables -
Ahoppy - 
Archetype -
liopoil -
Nkirbit -


Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: liopoil on June 07, 2013, 09:57:30 am
Quote from: Age II Card IV
Qvist -
Michaeljb -
Tables -
Ahoppy - 
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Qvist on June 07, 2013, 11:02:51 am
Quote from: Age II Card IV
Qvist - DONE
Michaeljb -
Tables -
Ahoppy - 
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: eHalcyon on June 07, 2013, 06:54:08 pm
Am I reading it wrong?  mjb built Archery Range for 2 Wood, 1 Ore.  Why is he buying Wood from Qvist?  mjb has Lumber Yard, Caravansery, and his wonder stage 1.
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: nkirbit on June 07, 2013, 08:41:27 pm
If mjb submitted the move as paying qvist, should TA have processed it that way?  Or told him he didn't need to.

I don't know for sure that's what happened, but I assume it is.
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: eHalcyon on June 07, 2013, 08:49:46 pm
I am not certain, but I believe that you are not supposed to be able to buy from neighbours when you can produce the resources you need on your own.  This is definitely the rule in the team game (with the Cities expansion).  I believe it is also the case in the regular, individual game.  I remember reading a rules question on BGG about it, in a situation where the player could afford the card on his own but still wanted to buy from a neighbour because his particular set of cards made it such that he would actually GAIN money via commerce.  But it was ruled that he could not do it.  I think.
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: michaeljb on June 07, 2013, 08:57:53 pm
I did not say I would buy from Qvist. I also didn't specify where exactly all my resources came from, so I'll be sure to do that from now on to make things easier on our host...
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: eHalcyon on June 07, 2013, 09:01:04 pm
FWIW, I think the post I am remembering is this one (http://www.boardgamegeek.com/article/10661703#10661703), by our very own Tables.  However, there is no definitive source.  I skimmed the base game rules and I can't find a part that specifically forbids buying from a player when you don't have to.  However, the section on Commerce is written such that it is implied.  It says (paraphrased):

Quote
Sometimes you want to build something for which you don't have the resources.  If your neighbours produce the resources, you can buy them...

The implication is that you can only buy them when you don't produce them.
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Twistedarcher on June 07, 2013, 09:34:28 pm
Sorry guys, this was my fault. He did NOT buy from Qvist.

Here's what happened:

Originally, looking at it, he made his order, without the order to buy from Qvist. I went through it, and forgot his wonder resource, and noticed he was 1 resource short. Since he was 1 resource short, I had him buy from Qvist, who was cheaper (mostly because I wanted to get the game moving again). I then realized that he had the wonder, so no coins were transfered, but I forgot to edit it out of the top of the post.

In summary, no coins were transferred! Sorry for the confusion, completely my mistake :)
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: nkirbit on June 08, 2013, 12:19:02 am

Quote from: Age II Card IV
Qvist - DONE
Michaeljb -
Tables -
Ahoppy - 
Archetype -
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: michaeljb on June 08, 2013, 02:26:45 am
Quote from: Age II Card IV
Qvist - DONE
Michaeljb - DONE
Tables -
Ahoppy - 
Archetype -
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Tables on June 08, 2013, 03:10:14 am
Sorted now, but a new official clarification came out, saying that the rules for Team Games should also be considered an errata for the base game, or words to that effect. So you can't buy if you can produce.
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: AHoppy on June 09, 2013, 01:07:14 am

Quote from: Age II Card IV
Qvist - DONE
Michaeljb - DONE
Tables -
Ahoppy -  DONE
Archetype -
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: liopoil on June 09, 2013, 10:04:44 am
Quote from: Age II Card IV
Qvist - DONE
Michaeljb - DONE
Tables -
Ahoppy -  DONE
Archetype -
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Tables on June 09, 2013, 11:58:22 am
Quote from: Age II Card IV
Qvist - DONE
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy -  DONE
Archetype -
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Archetype on June 10, 2013, 12:22:33 pm
Quote from: Age II Card IV
Qvist - DONE
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy -  DONE
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 2 Hand 4)
Post by: Twistedarcher on June 10, 2013, 01:30:09 pm
Age II Hand IV:

Qvist builds Foundry: Produce two Ore. Cost: 1 Coin.
MIchaeljb builds Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Tables builds Quarry: Produce two Stone. Cost: 1 Coin.
Ahoppy  builds School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Archetype builds Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Liopoil builds Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Nkirbit builds Glassworks: Produce Glass.

Qvist as Olympia (B)
Coins: 4
Strength: 3
Military points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Michaeljb as Alexandria (B)
Coins: 2
Strength: 2
Military Points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Tables as Gizah (A)
Coins: 9
Strength: 2
Military points: -1 (-1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Incomplete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.

Ahoppy as Ephesos (B)
Coins: 4
Strength: 3
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.

Archetype as Rhodes (B)
Coins: 3
Strength: 2
Military Points: -2 (-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 2
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Nkirbit as Babylon (B)
Coins: 2
Strength: 0
Military Points: -2 (-1, -1)
Wonder stages built: 2
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Twistedarcher on June 10, 2013, 01:36:21 pm
Quote from: Age II Card V
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: liopoil on June 10, 2013, 01:45:07 pm
Quote from: Age II Card V
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Twistedarcher on June 10, 2013, 01:49:14 pm
Let's see if we can finish Age II before 7 Wonders - Teams does!
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: eHalcyon on June 10, 2013, 03:54:49 pm
Archetype built Quarry in his previous hand.  Why is it listed again from this hand?

Edit: looks like the new addition is actually Training Ground.

Edit again:
For Tables, it says 0 wonder stages built but wonder stage 1 complete.  So there is something incorrect in there.
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: liopoil on June 10, 2013, 04:12:05 pm
...TA, doublecheck that the hand you sent me is accurate.
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Twistedarcher on June 10, 2013, 05:23:59 pm
Argh, thanks eHalc. One of these times I'll get it all correct...
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Tables on June 10, 2013, 05:54:48 pm
Archetype built Quarry in his previous hand.  Why is it listed again from this hand?

Edit: looks like the new addition is actually Training Ground.

Edit again:
For Tables, it says 0 wonder stages built but wonder stage 1 complete.  So there is something incorrect in there.

Yeah, I have one stage built.
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: michaeljb on June 10, 2013, 07:28:20 pm
Quote from: Age II Card V
Qvist -
Michaeljb - DONE
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Tables on June 11, 2013, 10:05:36 am
Quote from: Age II Card V
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Archetype on June 11, 2013, 03:13:00 pm
Quote from: Age II Card V
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE, SENT
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: AHoppy on June 11, 2013, 05:30:59 pm

Quote from: Age II Card V
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: nkirbit on June 11, 2013, 06:21:32 pm
Quote from: Age II Card V
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Qvist on June 11, 2013, 06:51:32 pm
Quote from: Age II Card V
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: liopoil on June 11, 2013, 09:10:49 pm
Quote from: Age II Card V
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Tables on June 11, 2013, 09:33:27 pm
Quote from: Age II Card V
Qvist - DONE
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 2 Hand 5)
Post by: Twistedarcher on June 11, 2013, 10:11:06 pm
Age II Hand V:

Qvist builds Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
MIchaeljb builds Vineyard: 1 Coin per brown card in yours+neighbours cities. Gains 9 Coins.  
Tables builds the second stage of his wonder, paying Michaeljb 2 coins for 2 wood.
Ahoppy  builds Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Archetype builds Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Liopoil builds Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Nkirbit discards a card for 3 coins.

Qvist as Olympia (B)
Coins: 4
Strength: 5
Military points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Incomplete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Michaeljb as Alexandria (B)
Coins: 13
Strength: 2
Military Points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Tables as Gizah (A)
Coins: 7
Strength: 2
Military points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.

Ahoppy as Ephesos (B)
Coins: 4
Strength: 3
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Incomplete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Archetype as Rhodes (B)
Coins: 3
Strength: 2
Military Points: -2 (-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 1
Strength: 4
Military Points: 2 (1,1)
Wonder stages built: 1
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Incomplete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Nkirbit as Babylon (B)
Coins: 5
Strength: 0
Military Points: -2 (-1, -1)
Wonder stages built: 2
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Incomplete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Twistedarcher on June 11, 2013, 10:14:58 pm
Quote from: Age II Card VI
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: AHoppy on June 12, 2013, 10:19:52 am

Quote from: Age II Card VI
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: michaeljb on June 13, 2013, 08:00:00 pm
Quote from: Age II Card VI
Qvist -
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Tables on June 13, 2013, 08:02:52 pm
Quote from: Age II Card VI
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: eHalcyon on June 13, 2013, 08:52:41 pm
If Tables is building his wonder stage 2, I think he has to pay mjb $2 for Wood.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Tables on June 13, 2013, 09:19:59 pm
Yes, I did. Well, except I guess I didn't.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: nkirbit on June 13, 2013, 10:05:11 pm
I just let TA know about the error.  He said he'll correct it tomorrow.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: liopoil on June 14, 2013, 12:09:03 pm
Quote from: Age II Card VI
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Twistedarcher on June 14, 2013, 12:14:43 pm
Error fixed. I should just make eHalc the mod :)
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Qvist on June 14, 2013, 12:58:57 pm
Quote from: Age II Card VI
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: eHalcyon on June 14, 2013, 01:17:34 pm
Error fixed. I should just make eHalc the mod :)

No, it's a rule that the actual mod makes mistakes.  Heck, I'm not the mod in the Team game but I keep forgetting about Davio's Xenophon whenever I post updates.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Twistedarcher on June 16, 2013, 06:36:15 pm
Age II Hand VI:

Lots of wonder building!

Hopefully, there are no mistakes this time. Liopoil has the choose his free card from the discard pile which I'll send him momentarily, then I will update the military scores and pass out hand 3.

Qvist builds the second stage of his wonder, paying Michaeljb 1 coin for Stone.
Michaeljb builds the third stage of his wonder.
Tables builds Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Ahoppy  builds the second stage of his wonder, paying 1 coins to Tables for 1 wood. He gains 4 coins from the second stage of his wonder.
Archetype builds Bazaar: 2 Coins per gray card in yours+neighbours cities, gaining 4 coins.
Liopoil builds the second stage of his wonder.
Nkirbit builds Bazaar: 2 Coins per gray card in yours+neighbours cities, gaining 8 coins.
Using his special wonder power, Nkirbit also builds the third stage of his wonder, paying 2 to Liopoil for brick and 1 to Qvist for brick.

Qvist as Olympia (B)
Coins: 4
Strength: 5
Military points: 2 (1,1)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Michaeljb as Alexandria (B)
Coins: 14
Strength: 2
Military Points: -1 (-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Tables as Gizah (A)
Coins: 8
Strength: 4
Military points: -1 (-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.

Ahoppy as Ephesos (B)
Coins: 7
Strength: 3
Military Points: 2 (1,1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Archetype as Rhodes (B)
Coins: 7
Strength: 2
Military Points: -2 (-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 3
Strength: 4
Military Points: 2 (1,1)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Nkirbit as Babylon (B)
Coins: 10
Strength: 0
Military Points: -2 (-1, -1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Twistedarcher on June 16, 2013, 06:47:59 pm
Once Liopoil makes his selection, I will update military scores and pass out the initial hands for Age III.
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: liopoil on June 16, 2013, 09:45:16 pm
I build a WALLS!

I know what all of you people discarded now :D
Title: Re: 7 Wonders IV (Age 2 Hand 6)
Post by: Twistedarcher on June 16, 2013, 10:00:22 pm
End of Age II:
Liopoil builds Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Military:
Qvist (5) defeats Michaeljb (2)
Tables (4) defeats Michaeljb (2)
Tables (4) defeats Ahoppy (3)
Ahoppy (3) defeats Archetype (2)
Liopoil (6) defeats Archetype (2)
Liopoil (6) defeats Nkirbit (0)
Qvist (5) defeats Nkirbit (0)

Qvist as Olympia (B)
Coins: 4
Strength: 5
Military points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Michaeljb as Alexandria (B)
Coins: 14
Strength: 2
Military Points: -3 (-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Wonder Resource: Produce Glass
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Tables as Gizah (A)
Coins: 8
Strength: 4
Military points: 5 (-1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.

Ahoppy as Ephesos (B)
Coins: 7
Strength: 3
Military Points: 4 (1,1,3,-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Clay Pool: Produce Brick.
Wonder Resource: Produce Papyrus
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Archetype as Rhodes (B)
Coins: 7
Strength: 2
Military Points: -4 (-1,-1,-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore
Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 3
Strength: 6
Military Points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Wonder Resource: Produce Cloth
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Nkirbit as Babylon (B)
Coins: 10
Strength: 0
Military Points: -4 (-1, -1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick
Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Twistedarcher on June 16, 2013, 10:07:53 pm
Here we go for Age III. Reminder that we pass UP the list in this age. There are 9 of the 10 possible guilds in play this age.

Good luck everyone!

Quote from: Age III Card I
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: liopoil on June 17, 2013, 10:13:25 am
Quote from: Age III Card I
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Archetype on June 17, 2013, 01:30:33 pm
Quote from: Age III Card I
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Tables on June 17, 2013, 02:25:23 pm
Quote from: Age III Card I
Qvist -
Michaeljb -
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: liopoil on June 17, 2013, 03:50:06 pm
Quote from: Age III Card I
Qvist -
Michaeljb -
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: michaeljb on June 17, 2013, 10:26:16 pm
Quote from: Age III Card I
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Tables on June 18, 2013, 03:26:33 am
Quote from: Age III Card I
Qvist -
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: AHoppy on June 18, 2013, 08:54:44 am

Quote from: Age III Card I
Qvist -
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Qvist on June 18, 2013, 09:20:07 am
Quote from: Age III Card I
Qvist - DONE
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Twistedarcher on June 18, 2013, 11:40:03 am
I have slightly rearranged the resources in the Tableau sections, so that the wonder resources are different from the rest of the resources.

Here we go!

Age III Hand I:

Qvist builds Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass., paying 2 coins to Michaeljb for glass and 1 coin to Nkirbit for brick.
Michaeljb builds Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Tables builds Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone., paying 1 coin to Michaeljb for glass.
Ahoppy builds Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Archetype builds Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Liopoil builds Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth., paying 2 coins to Nkirbit for stone.
Nkirbit builds Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass., paying 1 coins to Qvist for 1 brick, and 2 coins to Liopoil for 1 brick.

Qvist as Olympia (B)
Coins: 2
Strength: 5
Military points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Michaeljb as Alexandria (B)
Coins: 17
Strength: 5
Military Points: -3 (-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Tables as Gizah (A)
Coins: 7
Strength: 4
Military points: 5 (-1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.

Ahoppy as Ephesos (B)
Coins: 7
Strength: 3
Military Points: 4 (1,1,3,-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Archetype as Rhodes (B)
Coins: 7
Strength: 5
Military Points: -4 (-1,-1,-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 3
Strength: 6
Military Points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.

Nkirbit as Babylon (B)
Coins: 10
Strength: 0
Military Points: -4 (-1, -1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: Twistedarcher on June 18, 2013, 11:44:32 am
Quote from: Age III Card II
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: liopoil on June 18, 2013, 12:16:33 pm
Quote from: Age III Card II
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
First again!
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: Archetype on June 18, 2013, 02:57:30 pm
Quote from: Age III Card II
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Hey, TA got an avatar!
Title: Re: 7 Wonders IV (Age 3 Hand 1)
Post by: Archetype on June 18, 2013, 02:58:02 pm
I have slightly rearranged the resources in the Tableau sections, so that the wonder resources are different from the rest of the resources.
:)
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: Qvist on June 18, 2013, 05:28:28 pm
Quote from: Age III Card II
Qvist - DONE
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: michaeljb on June 18, 2013, 05:42:41 pm
Quote from: Age III Card II
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: liopoil on June 18, 2013, 05:44:55 pm
Quote from: Age III Card II
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: nkirbit on June 19, 2013, 01:16:17 am
Quote from: Age III Card II
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: AHoppy on June 19, 2013, 08:34:42 am

Quote from: Age III Card II
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy - DONE
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: Archetype on June 19, 2013, 01:31:32 pm


Quote from: Age III Card II
Qvist - DONE
Michaeljb - DONE, SENT
Tables -
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE, SENT
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 2)
Post by: Twistedarcher on June 20, 2013, 01:03:52 pm
Age III Hand II:

Qvist builds Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Michaeljb builds Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick., paying 1 coin to Qvist for 1 brick.
Tables builds Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone., paying Ahoppy 2 coins for glass and papyrus and Michaeljb 1 coin for cloth.
Ahoppy builds Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore., paying Tables 2 coins for 1 stone and 1 ore, and Archetype 2 coins for 1 ore.
Archetype builds University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass., paying 1 coin to Liopoil for 1 wood and 2 coins to Ahoppy for 1 Papyrus and 1 glass.
Liopoil builds Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Nkirbit builds Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone., paying 2 coins to Qvist for 1 wood and 1 stone.

Qvist as Olympia (B)
Coins: 5
Strength: 8
Military points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Michaeljb as Alexandria (B)
Coins: 17
Strength: 8
Military Points: -3 (-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Tables as Gizah (A)
Coins: 6
Strength: 4
Military points: 5 (-1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Ahoppy as Ephesos (B)
Coins: 7
Strength: 6
Military Points: 4 (1,1,3,-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Archetype as Rhodes (B)
Coins: 6
Strength: 5
Military Points: -4 (-1,-1,-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Liopoil as Halikarnassos (A)
Coins: 4
Strength: 6
Military Points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.

Nkirbit as Babylon (B)
Coins: 8
Strength: 0
Military Points: -4 (-1, -1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.

Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Archetype on June 20, 2013, 01:24:12 pm
Ahoppy! You weren't supposed to build that! That was for Tables!

Quote from: Age III Card III
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: liopoil on June 20, 2013, 01:26:14 pm
...I am hating this arms race... my plan was to build all my military in the 1st two ages, then skip red in the 3rd age! :(

I like how people are paying people coins because they needed their resources to defeat them in military.
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Tables on June 20, 2013, 01:29:04 pm
If I lose military here, I've effectively gotten 8 VPs from two age II cards in Military. On the other hand, if I can win with a card, it's 6 VPs from an age III card. Both are nice... still, that's a lot of red suddenly sitting around me.
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Twistedarcher on June 20, 2013, 01:32:07 pm
I've never seen a game with this many military cards this quickly. Maybe nkirbit had the right plan of not buying any red cards at all!
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: liopoil on June 20, 2013, 01:33:37 pm
I've never seen a game where rhodes ignores military, then changes his mind at the last second and goes for military, but still doesn't build his wonder!
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Archetype on June 20, 2013, 01:36:02 pm
I've never seen a game where rhodes ignores military, then changes his mind at the last second and goes for military, but still doesn't build his wonder!
yepyepyep All part of the plan to get 3rd place!



Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Tables on June 20, 2013, 01:44:21 pm
Quote from: Age III Card III
Qvist -
Michaeljb -
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil -
Nkirbit -

This much military isn't a first for me, but it's a little more competed than I expected. I think Nkirbit's managed to land himself in a great position pretty much by chance in that, especially because of that spies guild.
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: liopoil on June 20, 2013, 02:15:45 pm
Quote from: Age III Card III
Qvist -
Michaeljb -
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -

Yeah, spies guild worked out great for nkirbit. So did my strategist guild :D
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Twistedarcher on June 20, 2013, 02:26:55 pm
Third fastest, Lio, you're slipping!
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: michaeljb on June 20, 2013, 02:58:22 pm
Quote from: Age III Card III
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Tables on June 20, 2013, 03:40:25 pm
Quote from: Age III Card III
Qvist -
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Qvist on June 20, 2013, 04:46:36 pm
Stop building military!

Quote from: Age III Card III
Qvist - DONE
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: michaeljb on June 20, 2013, 11:43:58 pm
You stop it :P

Quote from: Age III Card III
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: nkirbit on June 21, 2013, 12:16:15 am


Quote from: Age III Card III
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT

I think everyone should build only military cards from here on out!
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: nkirbit on June 21, 2013, 12:16:52 am
This age has also turned out wildly better than expected as of this point.  I don't know how that happened.
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Archetype on June 21, 2013, 12:32:04 am
This age has also turned out wildly better than expected as of this point.  I don't know how that happened.
Well you weren't caught doing military

Red-handed

(http://i0.kym-cdn.com/photos/images/newsfeed/000/115/411/LargeThumbnail.jpg)
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: eHalcyon on June 21, 2013, 01:13:27 am
This age has also turned out wildly better than expected as of this point.  I don't know how that happened.
Well you weren't caught doing military

Red-handed

(http://i0.kym-cdn.com/photos/images/newsfeed/000/115/411/LargeThumbnail.jpg)

+1 for both pun and for truth.



The funniest part is that everyone caught up in the military war is now thinking, "well, the other guy is going to be screwed if he keeps up in the war, so if I build just one more red card..."


;)
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: AHoppy on June 21, 2013, 09:36:52 am


Quote from: Age III Card III
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE, SENT
Ahoppy - DONE, SENT
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE, SENT

I think everyone should build only military cards from here on out!
Title: Re: 7 Wonders IV (Age 3 Hand 3)
Post by: Twistedarcher on June 21, 2013, 09:59:09 am
Well, you all listened to one another -- no military this hand!

Age III Hand III:

Qvist builds Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Michaeljb builds Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass., paying Qvist 1 coin for 1 brick.
Tables builds Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone., earning 6 coins.
Ahoppy builds Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Archetype builds Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus., paying 2 coins to Liopoil for 1 wood and 1 papyrus.
Liopoil builds Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus., paying Nkirbit 2 coins for brick.
Nkirbit builds University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Qvist as Olympia (B)
Coins: 6
Strength: 8
Military points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Michaeljb as Alexandria (B)
Coins: 16
Strength: 8
Military Points: -3 (-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Tables as Gizah (A)
Coins: 12
Strength: 4
Military points: 5 (-1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Ahoppy as Ephesos (B)
Coins: 7
Strength: 6
Military Points: 4 (1,1,3,-1)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Incomplete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Archetype as Rhodes (B)
Coins: 4
Strength: 5
Military Points: -4 (-1,-1,-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 4
Strength: 6
Military Points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.

Nkirbit as Babylon (B)
Coins: 10
Strength: 0
Military Points: -4 (-1, -1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Tables on June 21, 2013, 11:39:05 am
Quote from: Age III Card IV
Qvist -
Michaeljb -
Tables - DONE
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: michaeljb on June 21, 2013, 01:32:05 pm
Quote from: Age III Card IV
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Archetype on June 21, 2013, 01:49:14 pm
Quote from: Age III Card IV
Qvist -
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Qvist on June 21, 2013, 02:06:17 pm
Quote from: Age III Card IV
Qvist - DONE
Michaeljb -
Tables - DONE
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: liopoil on June 21, 2013, 02:26:14 pm
Quote from: Age III Card IV
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: michaeljb on June 21, 2013, 07:54:10 pm
Quote from: Age III Card IV
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: nkirbit on June 22, 2013, 02:28:32 am

Quote from: Age III Card IV
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE,SENT
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Twistedarcher on June 22, 2013, 12:24:28 pm
The cost for one of the guilds (one that has not been purchased yet) was listed incorrectly in the OP - I have changed it now. Sorry for the confusion! It is unlikely anyone would have taken it at the new price, so it shouldn't change anything at all.
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: AHoppy on June 22, 2013, 01:18:45 pm
Quote from: Age III Card IV
Qvist - DONE
Michaeljb - DONE, SENT
Tables - DONE
Ahoppy - DONE, SENT
Archetype - DONE
liopoil - DONE, SENT
Nkirbit - DONE,SENT
Nkirbit: Stop stealing all my tablets :P
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Tables on June 22, 2013, 01:56:36 pm
You are aware all Tablets have been built, right?
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Twistedarcher on June 22, 2013, 02:28:24 pm
Age III Hand IV:

Qvist builds Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone., paying 1 coin to Nkirbit for 1 stone. Earns 6 coins.
Michaeljb builds Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Tables builds Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth., paying Michaeljb 2 coins for a wood and 1 coin for a cloth.
Ahoppy builds the third stage of his wonder.
Archetype builds Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Liopoil builds Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Nkirbit builds Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone., earning 4 coins.

Qvist as Olympia (B)
Coins: 11
Strength: 8
Military points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Michaeljb as Alexandria (B)
Coins: 19
Strength: 8
Military Points: -3 (-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Tables as Gizah (A)
Coins: 6
Strength: 7
Military points: 5 (-1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Ahoppy as Ephesos (B)
Coins: 14
Strength: 6
Military Points: 4 (1,1,3,-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Complete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Archetype as Rhodes (B)
Coins: 4
Strength: 5
Military Points: -4 (-1,-1,-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.

Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 4
Strength: 9
Military Points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.

Nkirbit as Babylon (B)
Coins: 15
Strength: 0
Military Points: -4 (-1, -1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Archetype on June 22, 2013, 02:30:48 pm
You can have two of the same card?
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: AHoppy on June 22, 2013, 02:31:55 pm
You are aware all Tablets have been built, right?
yeah.  I just noticed he stole all of them (but one).  Sucks that archetype was passing to me this last round...
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: Twistedarcher on June 22, 2013, 02:33:21 pm
You can have two of the same card?

Ugh. Failmod. Everyone pause while I figure this out.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Twistedarcher on June 22, 2013, 02:37:17 pm
Sorry for not catching that!

We have two options here --

1) Rewind back a turn, since it happened in hand 4. Have Ahoppy make a new selection, then if it affects anything in age 5, people can have a do-over if they'd like.

2) Just let it go, and have Ahoppy keep the duplicate. The science card was going to Tables, Michaeljb, and Qvist, none of whom was building science, so no one was being denied a card they really needed. Ahoppy gets another card which he shouldn't have, but ultimately, as he can't complete his second set, it's only worth 3 points to him.

Please voice which option you'd prefer -- I'll go with the one people view as most fair.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Archetype on June 22, 2013, 02:41:17 pm
Sorry for not catching that!

We have two options here --

1) Rewind back a turn, since it happened in hand 4. Have Ahoppy make a new selection, then if it affects anything in age 5, people can have a do-over if they'd like.

2) Just let it go, and have Ahoppy keep the duplicate. The science card was going to Tables, Michaeljb, and Qvist, none of whom was building science, so no one was being denied a card they really needed. Ahoppy gets another card which he shouldn't have, but ultimately, as he can't complete his second set, it's only worth 3 points to him.

Please voice which option you'd prefer -- I'll go with the one people view as most fair.
1). It's what we do if a mistake happens IRL.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: nkirbit on June 22, 2013, 02:41:52 pm
I vote just keep playing.  I'm okay with it (But am okay with either option).
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: liopoil on June 22, 2013, 02:43:09 pm
Well, I doubt ahoppy building something different might effect anyone but tables, and ahoppy won't use what we built as info. So, I think ahoppy builds something else from hand 3, and anyone can change their hand 4 build if they want. Not perfect, but simple and close enough.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Tables on June 22, 2013, 02:46:47 pm
I believe the official rule is that the card is discarded for 3 coins.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: liopoil on June 22, 2013, 02:51:57 pm
ouch, that's harsh, although I guess ahoppy made the mistake too... I dunno...
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Tables on June 22, 2013, 02:58:56 pm
I believe the official rule is that the card is discarded for 3 coins.

Having actually looked things up both in the official rules and on BGG, this seems to be a common houserule, or the best interpretation of the rules in dealing with this awkward situation, take your pick. The rules say if you pick a card which you cannot build or cannot use to construct a wonder stage, you must discard it for 3 coins. And that can't build two identical structures. Which is... kind of about as close as it gets. I think the easiest and fairest way is forcing a 3 coin discard, possibly either that or a wonder stage.

I'll also send some extra details to TA about this situation I'd rather not note here (based on the hands I've seen since and other things).
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: liopoil on June 22, 2013, 03:13:56 pm
hmmm, yeah, now I'm thinking discarding for 3 coins is the best course of action.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Twistedarcher on June 22, 2013, 03:28:34 pm
Ahoppy will discard the second Academy for 3 coins.

I'm really sorry that I missed the error initially, Ahoppy, but this is the fairest way to proceed for everyone. Turning back a turn would change too much with the new information.

Play on!
Title: Re: 7 Wonders IV (Age 3 Hand 4)
Post by: nkirbit on June 22, 2013, 03:49:39 pm

Quote from: Age III Card V
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: liopoil on June 22, 2013, 04:03:33 pm
Quote from: Age III Card V
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: AHoppy on June 22, 2013, 05:26:14 pm
Whoops, that's my bad too. I should have noticed that sorry. I'm fine with the discard. No big deal
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: eHalcyon on June 22, 2013, 06:07:29 pm
Ahh, I noticed that when it was first posted and I was checking on my phone, but then I forgot later.  Sorry as well (even though I am just a spectator).
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: eHalcyon on June 22, 2013, 06:11:58 pm
Qvist only has two wonder stages completed, so he should only get 4 coins from Arena, not 6.

Edit: wait, I was thinking $2 each, not $3... my bad.  Carry on.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Twistedarcher on June 22, 2013, 06:12:56 pm
It's 3 per stage, not 2.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: eHalcyon on June 22, 2013, 06:14:10 pm
Yeeeeeah.  I realized that a minute after I posted.  ;D
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: AHoppy on June 22, 2013, 06:31:06 pm
Correct me if I'm wrong TA, but I think I sent you my choice already.
Quote from: Age III Card V
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Twistedarcher on June 22, 2013, 07:08:53 pm
Yep, I have it!
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: nkirbit on June 22, 2013, 09:23:26 pm

Quote from: Age III Card V
Qvist -
Michaeljb -
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: michaeljb on June 23, 2013, 02:18:58 pm
Quote from: Age III Card V
Qvist -
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype -
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Archetype on June 24, 2013, 12:23:57 pm
Quote from: Age III Card V
Qvist -
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype - DONE
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Qvist on June 24, 2013, 12:38:09 pm
Arena is missing in my play area.

Quote from: Age III Card V
Qvist - DONE, SENT
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype - DONE
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Qvist on June 24, 2013, 12:38:25 pm
If I copy nkirbit's guild I get 3VP not 9VP, right?
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Twistedarcher on June 24, 2013, 12:40:21 pm
Correct.
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Archetype on June 24, 2013, 12:44:29 pm
oh yeah. That's right.
Quote from: Age III Card V
Qvist -
Michaeljb - DONE
Tables -
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Tables on June 24, 2013, 01:45:04 pm
Arena is missing in my play area.

Quote from: Age III Card V
Qvist - DONE, SENT
Michaeljb - DONE
Tables - DONE, SENT
Ahoppy - DONE
Archetype - DONE, SENT
liopoil - DONE
Nkirbit - DONE, SENT
Title: Re: 7 Wonders IV (Age 3 Hand 5)
Post by: Twistedarcher on June 24, 2013, 02:16:49 pm
Age III Hand V:

Qvist builds Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood., paying Nkirbit 1 coin for 1 stone.
Michaeljb builds Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Tables builds Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood., paying 1 coin to Michaeljb for 1 cloth.
Ahoppy builds Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood., paying 3 coins to Tables for 1 ore, 1 stone, and 1 wood.
Archetype builds Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Liopoil builds Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.
Nkirbit builds Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus., paying Qvist 1 coin for 1 brick. Gains 4 coins.

Qvist as Olympia (B)
Coins: 11
Strength: 8
Military points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Incomplete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Michaeljb as Alexandria (B)
Coins: 20
Strength: 8
Military Points: -3 (-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Tables as Gizah (A)
Coins: 12
Strength: 7
Military points: 5 (-1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Ahoppy as Ephesos (B)
Coins: 11
Strength: 6
Military Points: 4 (1,1,3,-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Complete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.

Archetype as Rhodes (B)
Coins: 4
Strength: 5
Military Points: -4 (-1,-1,-1,-1)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.

Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 4
Strength: 9
Military Points: 8 (1,1,3,3)
Wonder stages built: 2
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Incomplete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.

Nkirbit as Babylon (B)
Coins: 18
Strength: 0
Military Points: -4 (-1, -1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Title: Re: 7 Wonders IV (Age 3 Hand 6)
Post by: Twistedarcher on June 24, 2013, 02:21:17 pm
Quote from: Age III Card VI
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil -
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: liopoil on June 24, 2013, 02:24:32 pm
Quote from: Age III Card VI
Qvist -
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 6)
Post by: Qvist on June 24, 2013, 02:26:00 pm
Quote from: Age III Card VI
Qvist - DONE
Michaeljb -
Tables -
Ahoppy -
Archetype -
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 6)
Post by: Archetype on June 24, 2013, 03:14:44 pm
Quote from: Age III Card VI
Qvist - DONE
Michaeljb -
Tables -
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: Tables on June 24, 2013, 03:17:07 pm
Quote from: Age III Card VI
Qvist - DONE
Michaeljb -
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -

My hand 4 was the most exciting hand of the game. I might post the full transcript of my thoughts postgame.
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: michaeljb on June 24, 2013, 03:46:42 pm
Quote from: Age III Card VI
Qvist - DONE
Michaeljb - DONE
Tables - DONE
Ahoppy -
Archetype - DONE
liopoil - DONE
Nkirbit -
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: liopoil on June 24, 2013, 03:57:04 pm
My hand 4 was the most exciting hand of the game. I might post the full transcript of my thoughts postgame.
I sent some pretty longggg PMs to TwistedArcher...

my most exciting hands were probably the first few from age 1 :P
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: Tables on June 24, 2013, 04:24:07 pm
Age II was pretty dull for me. My card play was pretty obvious for every card in the second half.
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: Twistedarcher on June 24, 2013, 05:17:12 pm
Age III Hand VI:

Qvist builds the third stage of his wonder.
Michaeljb discards a card for 3 coins.
Tables builds the third stage of his wonder.
Ahoppy builds Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick., paying Tables 1 coin for 1 brick.
Archetype builds Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Liopoil builds the third stage of his wonder.
Nkirbit builds Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone., paying 2 coins to Qvist.
Nkirbit discards a card for 3 coins, using his special wonder power.

Age III Military:

Qvist (8) ties Michaeljb (8)
Michaeljb (8) defeates Tables (7)
Tables (7) defeats Ahoppy (6)
Archetype (8) defeats Ahoppy (6)
Liopoil (9) defeats Archetype (8)
Liopoil (9) defeats Nkirbit (0)
Qvist (8) defeats Nkirbit (0)

Qvist as Olympia (B)
Coins: 13
Strength: 8
Military points: 13 (1,1,3,3,5)
Wonder stages built: 3
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Complete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Michaeljb as Alexandria (B)
Coins: 23
Strength: 8
Military Points: 2 (-1, -1, -1, 5)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Tables as Gizah (A)
Coins: 13
Strength: 7
Military points: 9 (-1,3,3,5,-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Ahoppy as Ephesos (B)
Coins: 10
Strength: 6
Military Points: 2 (1,1,3,-1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Complete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.

Archetype as Rhodes (B)
Coins: 4
Strength: 8
Military Points: 0 (-1,-1,-1,-1,-1,5)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.

Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.

Liopoil as Halikarnassos (A)
Coins: 4
Strength: 9
Military Points: 18 (1,1,3,3,5,5)
Wonder stages built: 3
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Complete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.

Nkirbit as Babylon (B)
Coins: 28
Strength: 0
Military Points: -6 (-1, -1,-1,-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: Twistedarcher on June 24, 2013, 05:17:48 pm
Qvist as Olympia (B)
Coins: 13
Strength: 8
Military points: 13 (1,1,3,3,5)
Wonder stages built: 3
Wonder Stage 1: 2 Wood - Buy B/S/W/O for 1 from neighbors - Complete
Wonder Stage 2: 2 Stone - 5 VP - Complete
Wonder Stage 3 - 2 Ore, 1 Cloth - Use a neighbor's guild -- Complete


Tableau
Wonder Resource: Produce Wood

Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Clay Pool: Produce Brick.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.

Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Altar: 2 VPs. Chain to: Temple.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.

Stockade: 1 Shield. Cost: Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Points from Military: 13 VPs
Points from Coins: 4 VPs
Points from Wonder: 5 VPs
Points from Blue: 22 VPs
Points from Orange: 3 VPs
Points from Science: 0 VPs
Points from Guilds: 12 VPs
Grand Total: 59 VPs

Michaeljb as Alexandria (B)
Coins: 23
Strength: 8
Military Points: 2 (-1, -1, -1, 5)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - Produce W/S/O/B - Complete
Wonder Stage 2 - 2 Wood - Produce G/C/P - Complete
Wonder Stage 3 - 3 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Glass

Stone Pit: Produce Stone.
Lumber Yard: Produce Wood.
Loom: Produce Cloth.

West Trading Post: Raw materials cost 1 to buy from the left (from Qvist). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.

Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Points from Military: 2 VPs
Points from Coins: 7 VPs
Points from Wonder: 7 VPs
Points from Blue cards: 26 VPs
Points from Orange cards: 0 VPs
Points from Science: 0 VPs
Points from Guilds: 0 VPs
Grand Total: 42 VPs

Tables as Gizah (A)
Coins: 13
Strength: 7
Military points: 9 (-1,3,3,5,-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - 3 VPs - Complete
Wonder Stage 2 - 3 Wood - 5 VPs - Complete
Wonder Stage 3 - 4 Stone - 7 VPs - Complete

Tableau
Wonder Resource: Produce Stone

Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Lumber Yard: Produce Wood.
Quarry: Produce two Stone. Cost: 1 Coin.

Tavern: 5 Coins.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.

Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Points from Military: 9 VPs
Points from Coins: 4 VPs
Points from Wonder: 15 VPs
Points from Blue cards: 22 VPs
Points from Orange cards: 7 VPs
Points from Science: 0 VPs
Points from Guilds: 0 VPs
Grand Total: 57 VPs

Ahoppy as Ephesos (B)
Coins: 10
Strength: 6
Military Points: 2 (1,1,3,-1,-1,-1)
Wonder stages built: 3
Wonder Stage 1 - 2 Stone - 2 VPs, 4 Coins -- Complete
Wonder Stage 2 - 2 Wood - 3 VPs, 4 Coins -- Complete
Wonder Stage 3 - 1 Glass, 1 Cloth, 1 Papyrus - 5 VPs, 4 Coins -- Complete

Tableau
Wonder Resource: Produce Papyrus

Clay Pool: Produce Brick.
Glassworks: Produce Glass.

West Trading Post: Raw materials cost 1 to buy from the left (from Tables). Chain to: Forum.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Guard Tower: 1 Shield. Cost: Brick.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.

Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.

Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.

Points from Military: 2 VPs
Points from Coins: 3 VPs
Points from Wonder: 10 VPs
Points from Blue cards: 5 VPs
Points from Orange cards: 0 VPs
Points from Science: 13 VPs
Points from Guilds: 6 VPs
Grand Total: 39 VPs


Archetype as Rhodes (B)
Coins: 4
Strength: 8
Military Points: 0 (-1,-1,-1,-1,-1,5)
Wonder stages built: 0
Wonder Stage 1 - 3 Stone - 1 Shield, 3 VPs, 3 Coins - Incomplete
Wonder Stage 2 - 4 Ore - 1 Shield, 4 VPs, 4 Coins - Incomplete

Tableau
Wonder Resource: Produce Ore

Ore Vein: Produce Ore.
Quarry: Produce two Stone. Cost: 1 Coin.

East Trading Post: Raw materials cost 1 to buy from the right (Liopoil). Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Bazaar: 2 Coins per gray card in yours+neighbours cities.

Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.

Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.

Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.

Points from Military: 0 VPs
Points from Coins: 1 VPs
Points from Wonder: 0 VPs
Points from Blue cards: 0 VPs
Points from Orange cards: 0 VPs
Points from Science: 36 VPs
Points from Guilds: 0 VPs
Grand Total: 37 VPs

Liopoil as Halikarnassos (A)
Coins: 4
Strength: 9
Military Points: 18 (1,1,3,3,5,5)
Wonder stages built: 3
Wonder Stage 1 - 2 Brick - 3 VPs - Complete
Wonder Stage 2 - 3 Ore - Play one discarded card - Complete
Wonder Stage 3 - 2 Cloth - 7 VPs - Complete

Tableau
Wonder Resource: Produce Cloth

Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Press: Produce Papyrus.

Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.

Barracks: 1 Shield. Cost: Ore.
Stockade: 1 Shield. Cost: Wood.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.

Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.

Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.

Points from Military: 18 VPs
Points from Coins: 1 VPs
Points from Wonder: 10 VPs
Points from Blue cards: 12 VPs
Points from Orange cards: 0 VPs
Points from Science: 0 VPs
Points from Guilds: 31 VPs
Grand Total: 72 VPs


Nkirbit as Babylon (B)
Coins: 28
Strength: 0
Military Points: -6 (-1, -1,-1,-1, -1, -1)
Wonder stages built: 3
Wonder Stage 1 - 1 Brick, 1 Cloth - 3 VPs - Complete
Wonder Stage 2 - 2 Wood, 1 Glass - Use both cards at the end of an age - Complete
Wonder Stage 3 - 3 Brick, 1 Papyrus - Tablet/Compass/Gear - Complete

Tableau
Wonder Resource: Produce Brick

Mine: Produce Ore/Stone. Cost: 1 Coin.
Press: Produce Papyrus.
Glassworks: Produce Glass.

East Trading Post: Raw materials cost 1 to buy from the right (Qvist). Chain to: Forum.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.

Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.

Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.

Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.

Points from Military: -6 VPs
Points from Coins: 9 VPs
Points from Wonder: 3 VPs
Points from Blue cards: 8 VPs
Points from Orange cards: 13 VPs
Points from Science: 16 VPs
Points from Guilds: 9 VPs
Grand Total: 52 VPs


7th – Archetype as Rhodes (B) 37 VPs
6th – Ahoppy as Ephesus (B) 39 VPs
5th – Michaeljb as Alexandria (B) 42 VPs
4th – Nkirbit as Babylon (B) 52 VPs
3rd – Tables as Giza (A) 57 VPs
2nd – Qvist as Olympia (B) 59 VPs
1st – Liopoil as Halikarnassus (A) 72 VPs


Liopoil wins with a huge score – 31 VPs from 3 guilds in Age III went a long way. Great job everyone! Thank you all for putting up with my many mistakes, and I hope you all enjoyed playing!
Title: Re: 7 Wonders IV (Age 3 Hand 6) -- Final hand!
Post by: Archetype on June 24, 2013, 05:20:28 pm
Hah, wow. 7th, haha.

GG all and thanks for modding TA!

If I could've changed something, it probably would've been not building the Bazaar and/or going into Military. Really should've stayed out of it and gone straight up Science.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: nkirbit on June 24, 2013, 05:20:48 pm
Congrats Lio!  And thanks TA!

Fourth is better than I was hoping for.. I was sure I would end up near the bottom.  But not so!
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Qvist on June 24, 2013, 05:26:46 pm
Wow, second again, I have a really good record in forum 7 Wonders. liopoil had some really good Guild luck, but played really well this game nevertheless. The third stage of Olympia isn't that good, 7VP is just way better most of the times, I assume. I built it anyway because of Arena and Builder's Guild. Thanks TA for moderating.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Twistedarcher on June 24, 2013, 05:29:29 pm
Wow, second again, I have a really good record in forum 7 Wonders. liopoil had some really good Guild luck, but played really well this game nevertheless. The third stage of Olympia isn't that good, 7VP is just way better most of the times, I assume. I built it anyway because of Arena and Builder's Guild. Thanks TA for moderating.

Qvist, something that eHalc suggested you doing in the QT was passing off the Builder's Guild to nkirbit, which he would have more than likely built, and building the Palace in its place. That way, your third wonder stage became more useful.

Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: liopoil on June 24, 2013, 05:33:55 pm
awesome!

ooo can we have the link to that QT?

I did get super-lucky with the guilds that last age. I do think that, if I hadn't gotten the guilds, I might've been able to get the pantheon and/or the palace. And since there were 3 guilds that were very good for me, I had a good chance of getting at least 1. 3 is insane though.

I think establishing a good lead in military early helped a lot.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Qvist on June 24, 2013, 05:35:12 pm
Wow, second again, I have a really good record in forum 7 Wonders. liopoil had some really good Guild luck, but played really well this game nevertheless. The third stage of Olympia isn't that good, 7VP is just way better most of the times, I assume. I built it anyway because of Arena and Builder's Guild. Thanks TA for moderating.

Qvist, something that eHalc suggested you doing in the QT was passing off the Builder's Guild to nkirbit, which he would have more than likely built, and building the Palace in its place. That way, your third wonder stage became more useful.

I considered that, but I didn't want to play risky, but I guess, that would have been better, yeah.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 05:42:56 pm
lio's purple cards...

Strategists: 5/5
Philosophers: 7/3
Traders: 4/6

Should be 30 total, shouldn't it?

Not that it really matters. :P
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 05:44:04 pm
awesome!

ooo can we have the link to that QT?

I did get super-lucky with the guilds that last age. I do think that, if I hadn't gotten the guilds, I might've been able to get the pantheon and/or the palace. And since there were 3 guilds that were very good for me, I had a good chance of getting at least 1. 3 is insane though.

I think establishing a good lead in military early helped a lot.

It helped that Arche didn't fight you early.  Come on Rhodes, don't let them push you around! ;)
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Twistedarcher on June 24, 2013, 05:44:11 pm
He gets 11, not 10, from the Strategists Guild.

Here's the QT link: http://www.quicktopic.com/50/H/CzWEAr7uyBU9 Not as exciting as the one for 7 Wonders I, unfortunately :(
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 05:46:22 pm
He gets 11, not 10, from the Strategists Guild.

Here's the QT link: http://www.quicktopic.com/50/H/CzWEAr7uyBU9 Not as exciting as the one for 7 Wonders I, unfortunately :(

Ah, right.

So what did you think Qvist was going to build instead of his wonder?
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Twistedarcher on June 24, 2013, 05:48:31 pm
He had a town hall. I wasn't doing point calculations as I was going around, so I thought he may have been able to get closer to Lio, and I thought Nkirbit had more points than he did, but Lio had a pretty commanding lead.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Archetype on June 24, 2013, 05:52:09 pm
awesome!

ooo can we have the link to that QT?

I did get super-lucky with the guilds that last age. I do think that, if I hadn't gotten the guilds, I might've been able to get the pantheon and/or the palace. And since there were 3 guilds that were very good for me, I had a good chance of getting at least 1. 3 is insane though.

I think establishing a good lead in military early helped a lot.

It helped that Arche didn't fight you early.  Come on Rhodes, don't let them push you around! ;)
Well I got the Marketplace early and both of my neighbors had the manufactured goods, so I thought I could do both science and military, but then just snag the military points through Laboratory and stuff. liopoil was able to build the majority of them, but I got some. I was planning on sealing the deal in the last age through my Wonder, but I got passed enough Science to heavily focus on it more.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: liopoil on June 24, 2013, 06:06:55 pm
playing next to two people who both went for science really helped - they never stole my stuff! And since there were 3 people who ended up going for science, they all ended up having trouble, so I didn't really need to worry about passing too many green cards.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 24, 2013, 06:16:20 pm
31 points from guilds.

31 points from guilds

(http://25.media.tumblr.com/tumblr_m26nvnNG5o1qkk10ro1_500.jpg)

But yeah good game everyone. My luck kind of flip-flopped throughout that game, not a good starting position for Gizah but had some good luck early, then some bad, a really bad age II, but a good age III, and it all kind of balanced out to a decent end. No guilds were really good for me, though, which was quite unfortunate. I think asides from the Builder's Guild (which is almost always 7+VPs and often 9VPs anyway), no guild was worth more than 6 VPs to me. That's a pretty nasty position to be in, and of course there was very little I could have done about it, since guilds are so dependent on your neighbours. Still, even if those Guilds were worth more sane amounts (about 7VPs each) Liopoil would have still edged ahead by 2+ points, so it's hardly like they can be blamed alone.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 24, 2013, 06:17:54 pm
Here was my thoughts on the interesting age III hand IV:
Two Town Halls together, somewhat unfortunate for me. This hand really presents only two choices, and both have some risk:
Build the last wonder stage
Build the Arsenal

There's only one more military card left in circulation (that I don't know). It's in either AHoppy's hand, Archetype's or Liopoil's. If it' in AHoppy's then he's unlikely to build it - it costs him 3 coins (which go to me!) to stay ahead of me. In this case, building it would be good. If it's in one of the other hands, whats the chance it makes it around to AHoppy? Archetype might well take it, it puts him ahead on military compared to both neighbours. In this case he also knows AHoppy doesn't have military in hand, so it's a very likely build. So... actually, it's reasonable that it won't make it's way to AHoppy. But then again, he might wait a little longer in the hope of getting military. On top of this, if I build it and the Circus comes to me, I will win military, which works out as 6VPs per card. If I don't build the Arsenal, AHoppy is unlikely to build any military himself (given the Circus is the only thing he could), BUT if the Arsenal makes it to me, then I can beat him.

On the other side, Michaeljb knows Qvist can build military, and for free. Well, at least Michaeljb CAN know that. So it's unlikely he'll build the... oh, wait. He has an Arsenal. He isn't building military then. For the rest of the game, if I care, in fact.

Hmm... that's quite a conundrum. Lots and lots of possible scenarios, and I have no way of knowing what's going to happen. Building the Arsenal could be anything from setting up a 12 VP play to costing me 3 coins, which is easily enough to go from like first to near last. I think I'm doing okay but I'm not in a winning position. I feel like this is more likely to backfire than go well... I'm really torn on this. Most likely doing this right or wrong will make or break the game for me and either way it's a gamble.

I haven't even mentioned why building a wonder stage is a gamble. How many more useful cards are there for me? Hmm... the remaining Guilds suck for me. Hell, most of the guilds aren't that good for me. Lighthouse and Haven are still pretty decent, not amazing. I think it's likely I'll get at least one more hand where I wanted to bury anyway.

So... whatever I do is taking a chance. I'm going to take the chance with the biggest payoff, and I'd say maybe a... 40% chance of success? Who knows?

Build the Arsenal. Pay Michaeljb 3 coins for a wood and cloth

Fingers crossed.

Built
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.
Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.



Nkirbit
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.

Qvist
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.

Michaeljb
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Tables
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.

Rest
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.

(6/9 Guilds seen)
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.
Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.
Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.
Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 06:22:15 pm
Quote from: eHalcyon
Tables builds Arsenal, which is interesting. I am not keeping track of remaining military cards... are there many remaining? It is a dangerous gambit. He is only 1 ahead of Ahoppy and still 1 behind mjb. That red just earned him 6 points if AHoppy cannot respond, which is a solid play. It's a gamble, because AHoppy may very well build another red (especially since it'll ensure his lead on Archetype). On the flip side, it gives Tables a chance to earn another 6 points if he can find one more red to overtake mjb. Again, I would have a better sense of this play if I went to check how many reds are remaining. But I am lazy.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 24, 2013, 06:26:13 pm
Short answer: There was only one more red AHoppy could see all game, he was unlikely to build it that round as it cost him 3 coins, and it wouldn't look necessary, while Rhodes was quite likely to build it when he saw it. And if it did pass to me, I won both militaries without issue. It was a risk, but after evaluation, a lot less risky than it looked.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 07:27:01 pm
Short answer: There was only one more red AHoppy could see all game, he was unlikely to build it that round as it cost him 3 coins, and it wouldn't look necessary, while Rhodes was quite likely to build it when he saw it. And if it did pass to me, I won both militaries without issue. It was a risk, but after evaluation, a lot less risky than it looked.

Yeah, I was commenting without checking on the reds that had already been played (plus I didn't know what you had already seen and passed on).
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: michaeljb on June 24, 2013, 09:07:30 pm
So, at the start of this game, it was my second ever 7 Wonders game. The game where I learned included one major rules flaw: they thought each player was dealt (number of players)+1 cards instead of 7. I won that game, getting most of my points from military (it was also with the Leaders expansion, and I had Leonidas and Caesar).

Since we got started, I've taught 7 Wonders to some friends and family, and have a little experience in 3p and 4p now.

The only Guild I saw was Traders Guild, which would have only been worth 5VP for me at the end. I don't have much interesting to say about my "strategy" for this game, I'm definitely still pretty new to 7 Wonders. I guess my 2 red cards in Age III only netted me 7VP so I could have probably helped myself more with something else. Happy I wasn't last, but sad I lost to both of my neighbors. I've found I tend to ignore the other opponents quite a bit...and I definitely don't have a good feel on how to deal with what my neighbors I doing anyway. I have a lot to improve on :)

Anyway, gg all! Twistedarcher, thanks for hosting!
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 24, 2013, 09:27:06 pm
As a general rule of thumb, I'd say, focus on your own position mainly, and only when needed, look at the neighbour you're passing to, and worry little about the other. There's not much you can do to affect the person passing you cards. In particular: They pass military cards to you, meaning they see military cards before you. This leads to an interesting but important subtlety with military: It's much easier to beat the person you pass cards to, than it is to beat the person passing you cards. My age III was something of an exception here, mainly due to card tracking, but if luck had swung a little differently, I'd have beaten you in military as well in age III, with essentially two cards worth 6 VPs each.

Military aside, I probably spend more time looking at the person two to my left (switch left/right for age II) than I do looking at the person on my right - most of my looking to the right will be just checking resources, in fact. You just can't really affect them. You're at their mercy in terms of card picks, but unless they're very vindictive, they're only going to bury or discard when it's advantageous for them. But with the people one or two to your left, you should be careful of what cards they want and have. Occasionally, it's worth taking a 1 VP hit to deny them something really key (generally this means the last vital science card), but rarely more than that. Well... in a 7 player game at least. In a 3 player game, suddenly doing things like discarding a science card for money becomes a viable option. 7 wonders isn't very political, but denying 1/2 of your opponents 10 VPs is a reasonable play. Denying 10 VPs to 1/6th of your opponents... a lot less so, unless you know the current score and predicted end score.

Whew, I think I said more here than I thought I would. Perhaps I should help get 7 Wonders Strategy running...
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: michaeljb on June 24, 2013, 10:05:10 pm
+1, would read 7 Wonders Strategy (I imagine it'd be easier to read than this novella* posted at BGG (http://boardgamegeek.com/thread/691370/some-complex-strategies-for-7-wonders), which I want to read but just...haven't yet)

*running Emacs' count-words tells me it's 25,112 words long
edit: copying it into Word without messing with the formatting (so single-spaced, size 12 font) says its 46 pages long...  :o
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 24, 2013, 10:11:15 pm
Right now, I believe it's me and Archetype who have access to the site. Well and theory of course. I think eHalc would be a good other one to contribute. In fact I have some spare time now, perhaps it's time we got to actually getting some basics down on that site...
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: liopoil on June 24, 2013, 10:13:20 pm
I skimmed that a while ago... it's really interesting, but a lot of that is just about distributions about playing with different numbers of players and the different wonders.

7 wonders strategy would be awesome. I think games with fewer players are especially complex, and I don't understand them much at all.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: liopoil on June 24, 2013, 10:15:09 pm
tables, why did you choose the A-side?
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Archetype on June 24, 2013, 10:16:38 pm
I'm perfectly fine with whoever wants to join; everyone did better than me in this game anyway! Then again, I'm only good at 3P. I think eHalc would be a great addition.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Archetype on June 24, 2013, 10:17:11 pm
tables, why did you choose the A-side?
Oh, yeah. I'd like to know the answer to this too.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 10:29:34 pm
http://boardgamegeek.com/article/12472494#12472494

Quote from: Tables
I recently had a 7 player game as Gizah, between two manufactured goods wonders and Rhodes 2 away from me on my left. In that case, I chose side A, instead of the usually considered better side B - or I would have seriously struggeled to get the resources I needed. Ephesos is probably the only one I'd never consider side A.

I PM'd Tables asking if this was about this game, and he confirmed it.  He also thought he had been busted by Galz when it was just me. :P
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 24, 2013, 10:41:31 pm
Oh come on, it's easy to accidentally misread who sent a PM once. It's not like I did it twice in that game (AHoppy: No contradicting me).

Yeah, basically it came down to, will I be able to build side B? And my answer was, there's a good chance I won't. In 7 player, resources are a little harder to get, and I was between two manufactured goods wonders unlikely to build many resources. In fact go have a look. From neighbours, I had available from neighbours:
1 Stone
1 Wood
1 Brick
Cloth
Glass*
Papyrus

*From both sides, but nothing needs more than 1 Glass.

That's so little, and I wouldn't even say it was atypical considering those wonders. For side A I need 3 Stone and 3 Wood (beyond my initial resource). For side B I need 2 Wood, 3 Brick, 3 Stone and a Papyrus. As it turns out I didn't get the Brick I'd have needed, although that's a flawed comparison as I wasn't trying, but at the very least, it'd have cost 1 coin and another card play, and of course a second card play to the wonder itself. I'd score better on Arena and Haven sure, so that's 7 VPs over two cards overall I'd have gained, IF I actually had the chance to get that Brickyard. I dunno, I think that doesn't sound too good considering my late age II was alright and age III went well, so it's hard to say if I'd have done better or worse. But I think I made the right choice, given the knowledge available at the start of the game.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 24, 2013, 10:54:07 pm
Right now, I believe it's me and Archetype who have access to the site. Well and theory of course. I think eHalc would be a good other one to contribute. In fact I have some spare time now, perhaps it's time we got to actually getting some basics down on that site...

The point of strategy I have the worst time with is Age II resource cards.  As an example, I recently played a 4p game IRL where I was Rhodes B.  In Age I I built an Ore/X card as well as a single Ore.  With my starting resource, that gives me 3.  I did not get Caravansery and neither of my neighbours built Ore (one was Olympia B and he just traded all game; the other was Gizah B and only built what he needed for his own wonders).  I was forced to get the double Ore.  Of course the single Ore was completely unnecessary and I could have put that hand to better use.  But was it better to build the single and hope for Caravansery or a neighbour to oblige me?  If I went into Age II with only 2 Ore, I would have been fully reliant on getting that double Ore.

In general, I think I tend to undervalue Age II resources and try not to build them unless absolutely necessary.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: AHoppy on June 25, 2013, 12:54:15 am
+1, would read 7 Wonders Strategy (I imagine it'd be easier to read than this novella* posted at BGG (http://boardgamegeek.com/thread/691370/some-complex-strategies-for-7-wonders), which I want to read but just...haven't yet)

*running Emacs' count-words tells me it's 25,112 words long
edit: copying it into Word without messing with the formatting (so single-spaced, size 12 font) says its 46 pages long...  :o
I read it.  It's interesting, but so much to remember when playing the game.  But I think it did help me understand it better.  Basically what I learned from it: memorize everything, all the cards in the game, especially their costs, and which ones are available with a given number of players.

And tables, I think you made the right choice for side A.  I thought that was why you chose that at the beginning, especially being next to ephesus, which doesn't really want to build resources. 

The thing I think that killed me was Archetype not going for his wonder and instead stealing all my science :P  I thought science would be a great way to go for me, since I was in between Gizah and Rhodes.  But no, didn't work... Especially with Archetype being on my right... 'twas a real bummer.  Still, it was fun.  I haven't played with any of the expansions, and from what I hear (mostly from reading the BGG novella) is that they (leaders, I don't think cities was out at the time of writing) arr more luck to the game and less strategy.  And I'm all about the planning and strategy (even if I suck at it).  What does anyone else think of the expansions?  Also, 7 wonders strategy would be pretty cool.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: michaeljb on June 25, 2013, 01:06:49 am
Quote
Basically what I learned from it: memorize everything, all the cards in the game, especially their costs, and which ones are available with a given number of players.
Figured that'd be important.


Quote
What does anyone else think of the expansions?
I think Cities looks pretty cool. The forced coin discard thing wouldn't go over very well with some of my friends though :P
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: eHalcyon on June 25, 2013, 02:37:23 am
+1, would read 7 Wonders Strategy (I imagine it'd be easier to read than this novella* posted at BGG (http://boardgamegeek.com/thread/691370/some-complex-strategies-for-7-wonders), which I want to read but just...haven't yet)

*running Emacs' count-words tells me it's 25,112 words long
edit: copying it into Word without messing with the formatting (so single-spaced, size 12 font) says its 46 pages long...  :o
I read it.  It's interesting, but so much to remember when playing the game.  But I think it did help me understand it better.  Basically what I learned from it: memorize everything, all the cards in the game, especially their costs, and which ones are available with a given number of players.

And tables, I think you made the right choice for side A.  I thought that was why you chose that at the beginning, especially being next to ephesus, which doesn't really want to build resources. 

The thing I think that killed me was Archetype not going for his wonder and instead stealing all my science :P  I thought science would be a great way to go for me, since I was in between Gizah and Rhodes.  But no, didn't work... Especially with Archetype being on my right... 'twas a real bummer.  Still, it was fun.  I haven't played with any of the expansions, and from what I hear (mostly from reading the BGG novella) is that they (leaders, I don't think cities was out at the time of writing) arr more luck to the game and less strategy.  And I'm all about the planning and strategy (even if I suck at it).  What does anyone else think of the expansions?  Also, 7 wonders strategy would be pretty cool.

IIRC, Archetype started science before you did.  You may have planned it from the beginning, but Arche built green before you did.  That was early enough that you could still have changed gears, and I absolutely would have in your place.  You ended up the third Science player behind both nkirbit and Archetype for Ages I and III.  You are the first for Age II, but still.  You had no greens when Arche built his first one; you could have done something else rather than putting it to 3 science players (which just weakens that strategy for everyone involved).

Or maybe you could have just sniped a single green set and left it at that, leveraging your position for Age II and stealing some chains from the two dedicated science players.
Title: Re: 7 Wonders IV Game Over - Liopoil wins!
Post by: Tables on June 25, 2013, 12:00:06 pm
Science is honestly the strategy I understand least, but here's what I'd say:

There's no shame making one science set. It's 10VPs over three cards, which is pretty alright for a mix of age I and age II cards (not so great if you need to use age III cards as well). Each card also gives a chain to something else - mostly blues and reds - which is nice. It limits the amount of science other people can go for, while giving you a respectable score boost. In addition, if people deny you extra science, that often means they'll pass you more other cards you can use, and if they don't, then you often have access to 3 VP science cards in a pinch (possibly 5 VP, if you end up going 2-1-1).

In your position, I think this would have been a good choice, and really it's what you ended up doing, accidentally or not. You get some VPs from science, and put added pressure on the other people going science. The people passing science were on your right, which is not great - it means they were taking the cards before you in two ages.

Two science sets is generally the goal I'll go for, if I'm actually doing a science strategy. This gives 26 VPs, and is generally achievable even if others go for science. You want to really play 2 cards in age I, and 2-3 cards in age II. The School is valuable here, as it chains to two other symbols (and if you didn't need those symbols, you did need the tablet of the School itself!) AND there's only one tablet card in age III. Side note: If fighting Science and you aren't sure, bury the School! To build this much science you want access to all three manufactured goods. As before, this opens you up to building 5 VP extra cards - which is below average but still good even in age III, and people will be much more likely to bury science and pass you other cards you can use.
Be aware, 26 VPs is still less than half the score you're probably gunning for, but is also probably less than half the cards you're playing. Don't expect to win if you scrape 2 science sets at the expense of all else.

When playing Babylon, and/or with expansions, three science sets is viable - but it's still a big risk. Three sets requires 9 card plays and gives 48 VPs, and others are very likely to start denying you the cards you need. I'd suggest only going for three sets if nobody else on the table is doing science. Even if you achieve this, 48VPs is not a winning score, but it is pretty close. In the base game, winning scores are typically around 60 VPs, give or take, so with wonder stages and a little extra, this can be almost your entire gameplan. But with expansions, more card plays mean bigger winning scores... with both expansions, you should be looking for more like 70VPs.