Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: ConMan on May 07, 2013, 09:41:58 pm

Title: Puzzles with (probably) multiple answers
Post by: ConMan on May 07, 2013, 09:41:58 pm
This is a bit of an overlap with a few other threads, but I'm creating this thread to be for puzzles where it isn't about finding the one true solution, but instead trying to find as many different solutions as possible - but potentially harder situations than in the "easy puzzles" thread.

Let's start with this:
At the start of your Buy phase, you have 1 Buy and have played your Treasures, giving you at least $8. But the amount of coins you have will affect your decision on whether to buy a Province or a Gold. Why?
Title: Re: Puzzles with (probably) multiple answers
Post by: ConMan on May 07, 2013, 09:47:31 pm
My first answer (a fairly straightforward one):
You know you want both a Gold and a Province in your deck for whatever reason, and the last 10 cards in your deck are all Treasures worth a total of $14. If you get exactly $8 this turn, you can buy the Province now and then get the Gold next turn, whereas if you get any more than that you'll probably want to get the Gold now and pass on buying anything next turn so that after that the Gold gets shuffled in and increases your chances of being able to buy the Province next.
Title: Re: Puzzles with (probably) multiple answers
Post by: liopoil on May 07, 2013, 10:00:01 pm
Welll, there's deck tracking like you said. then there's maybe the guilds mechanic for paying more...
Title: Re: Puzzles with (probably) multiple answers
Post by: AHoppy on May 08, 2013, 01:48:13 am
You've played a haggler and want to gain a mandarin, but don't want the treasures to stop up your engine that with the addition of the mandarin will get you 2 provinces next turn.
Title: Re: Puzzles with (probably) multiple answers
Post by: Just a Rube on May 08, 2013, 01:39:33 pm
The converse of deck tracking. You've lost count of how many coins you have in deck; but since you just drew your whole deck, you now know how much you have, and whether you need more treasure in it.

I suspect something similar could be done with philosopher's stone to track exactly how many cards you have, although I'm not sure why you'd be debating gold vs. province in that sort of deck.
Title: Re: Puzzles with (probably) multiple answers
Post by: mail-mi on May 08, 2013, 06:51:27 pm
Colony and Platinum are out
Title: Re: Puzzles with (probably) multiple answers
Post by: ConMan on May 08, 2013, 07:30:13 pm
The converse of deck tracking. You've lost count of how many coins you have in deck; but since you just drew your whole deck, you now know how much you have, and whether you need more treasure in it.
I like this answer, mostly because it reflects my playstyle.

Colony and Platinum are out
How does that explain why you'd decide between Province and Gold based on the $ you have? Maybe if you're trying to play the PPR/PCR a bit ...
Title: Re: Puzzles with (probably) multiple answers
Post by: Powerman on May 08, 2013, 11:14:22 pm
You've built a deck that draws it self that has been using Moneylender / Salvager (on Estates).  If your money total is still high enough you'll buy a Province, but if you'll start to run too low to buy a province next turn, you'll buy a gold.