Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: Matt_Arnold on April 30, 2013, 05:50:49 pm
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Ruined Market, Ruined Library, Ruined Village, Abandoned Mine, Survivors
Type: Action, Ruins
Cost: $0
You may trash another Ruin from your hand.
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Why?
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Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.
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Well, one could argue that Cultist and Marauder have power to spare, but then that raises the question about why not nerfing curses with a house rule too.
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There are rare occasions where there are not +buy on the board except Ruins, so it may be a bit unfair. But the reality is if they got 1 Ruined Market they probably have other useless Ruins, or they have too many villages to spare on the action giving them nothing but a +buy.
Why not make them all +1action, or all +1card? Otherwise I'll just play Cultist once and use it for the on trash benefit.
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Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.
"Not only do I disagree with your post, I also disagree with the way you worded it."
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Although this begs the question, would a Ruined Chapel work?
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Although this begs the question, would a Ruined Chapel work?
Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")
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Although this begs the question, would a Ruined Chapel work?
Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")
Well I left it open in my post, but I did realise that "Trash 1 card" would be way too good. I mean, people open Trade Route sometimes. But would "Trash 1 Ruins" work?
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Why?
This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?
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Why?
This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?
Because
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Why?
This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?
Because
Can't argue with that logic.
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I don't see a need to transform Ruins into some sort of Confusions.
They're fine the way they are, because you can give someone a bad card and say "hey, at least it's not a Curse!"
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Why?
This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?
The only thing I can think of is that the OP doesn't like the luck factor of the Ruins. Is there anything else?
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If it's the luck factor, then what if Ruins were
Choose one: do what this Ruin normally does, or gain a Ruins and return this card to the supply.
So now if you have an extra action, and the top Ruin looks better, you can switch it out. There's still a luck factor, but it's smaller.
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Ruined Chapel
0$, Action, Ruins
You may trash a Ruins from your hand.
Dominion - now for 7 players ;)
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Ruined Scout
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Yes, I left the +1 Action on purpose. Yes, it is better than Ruined Village. Yes, it is yet another Scout-joke.
More seriously, how about
Ruined Militia
Each other player discards down to 4
Ruined Thief
Same as Thief but turn 1 card per player instead of 2.
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Ruined Tunnel
0VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Copper.
Ruined Oasis
+1 card
+1 action
+$1
Discard two cards.
Ruined Pawn
Your opponent chooses two for you:
+1 card; +1 action; +1 buy; or +$1.
Ruined Vault
Discard any number of cards. +$1 per two cards discarded.
Ruined Feast
Trash this card. Gain a card costing up to $1.
Ruined Procession
Play an action card in your hand once. Trash it. Gain a card costing exactly $0 more than it.
Ruined Sage
Reveal cards from the top of your deck until you reveal one costing $3 or less. Put that card into your hand and discard the rest.
Ruined Cache
Treasure
worth $1
When you gain this, gain two coppers.
Ruined Monument
+1VP
Ruined Caravan
At the start of your next turn: +1 card
Ruined Adventurer
Reveal cards from the top of your library deck until you reveal a treasure card. Put that card into your hand, and discard the rest.
Ruined Moneylender
You may trash a copper from your hand. If you do, +$1.
Ruined Menagerie
Reveal your hand. If there are no duplicate cards in it, +1 card and +1 action.
Ruined Tournament
Each player may reveal a Ruins from his hand. If you do and no-one else does, +1 card, +1 action and +$1.
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Ruined Adventurer
Reveal cards from the top of your library until you reveal a treasure card. Put that card into your hand, and discard the rest.
*climbs on roof of library*
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Ruined Adventurer
Reveal cards from the top of your library until you reveal a treasure card. Put that card into your hand, and discard the rest.
*climbs on roof of library*
I learned what the word means in Magic: the Gathering before I learned what it actually means, so this is very difficult for me when I'm tired.
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Ruined Pawn
Your opponent The player to your left chooses two for you:
+1 card; +1 action; +1 buy; or +$1.
FTFY
Dominion can be played with more than 2 players!
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Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.
You can't even Procession it...
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Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.
You can't even Procession it...
I was thinking that a "ruined" Moat would be "Dry Moat", but Wikipedia says that dry moats were actually a thing. Hm.
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Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.
You can't even Procession it...
I was thinking that a "ruined" Moat would be "Dry Moat", but Wikipedia says that dry moats were actually a thing. Hm.
But you are right, normal Moat allready looks kind of swamped...
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Isn't a Ruined Moat simply a Bridge?
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Isn't a Ruined Moat simply a Bridge?
Uh...no?
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Ruined Outlook
$0
Trash the top card from your deck.
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Isn't a Ruined Moat simply a Bridge?
Uh...no?
I think Davio meant an out of order moat might as well be spanned by a bridge.
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Ruined Scout
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Yes, I left the +1 Action on purpose. Yes, it is better than Ruined Village. Yes, it is yet another Scout-joke.
*Ahem* http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043 (http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043)
;D
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*Ahem* http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043 (http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043)
Yes, it was plagiarism.
I had to give you a +1 (in the other thread, +2 seemed abusive and you had Copper in play).
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Isn't a Ruined Moat simply a Bridge?
Uh...no?
I think Davio meant an out of order moat might as well be spanned by a bridge.
Ah that makes sense. My brain was trying to figure out how that Ruined Moat was similar to cost reduction...
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "Why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry? Maybe make it 4$ and instead of a Treasure make it an action - you could reduce all cards costs instead of only actions, then." I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
Seems broken with KC. KC-KC-SCx3 would be instant 8 Provinces. But that's fairly difficult to achieve, so it's probably OK.
This card reminds me more of Moat than Quarry or Woodcutter. Maybe you should give it a name related to that instead. How about "Drawbridge"?
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "Why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry? Maybe make it 4$ and instead of a Treasure make it an action - you could reduce all cards costs instead of only actions, then." I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
Isn't this bridge?
EDIT: Ah, okay. Sorry, missed the joke. Should read more carefully....
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I also totally missed the joke.
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Ruined Bridge
$0 Action - Ruins
While this is in play, this card costs $1 less, but not less than $0.
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
Seems broken with KC. KC-KC-SCx3 would be instant 8 Provinces. But that's fairly difficult to achieve, so it's probably OK.
This card reminds me more of Moat than Quarry or Woodcutter. Maybe you should give it a name related to that instead. How about "Drawbridge"?
Too long. Just bridge would probably be fine.
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
Seems broken with KC. KC-KC-SCx3 would be instant 8 Provinces. But that's fairly difficult to achieve, so it's probably OK.
This card reminds me more of Moat than Quarry or Woodcutter. Maybe you should give it a name related to that instead. How about "Drawbridge"?
Too long. Just bridge would probably be fine.
That's no good... I think Intrigue already has a different card named "Bridge."
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
Seems broken with KC. KC-KC-SCx3 would be instant 8 Provinces. But that's fairly difficult to achieve, so it's probably OK.
This card reminds me more of Moat than Quarry or Woodcutter. Maybe you should give it a name related to that instead. How about "Drawbridge"?
Too long. Just bridge would probably be fine.
That's no good... I think Intrigue already has a different card named "Bridge."
Maybe another name that is close to Moat... As a Moat is a cavity with water in it, how about a well? Wishing Well, maybe - you can wish for cheaper cards?
Edit: Okay, obviously the lose-track rule applies to this thread.
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Isn't a Ruined Moat simply a Bridge?
When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:
Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.
Do you think that would be balanced?
Seems broken with KC. KC-KC-SCx3 would be instant 8 Provinces. But that's fairly difficult to achieve, so it's probably OK.
This card reminds me more of Moat than Quarry or Woodcutter. Maybe you should give it a name related to that instead. How about "Drawbridge"?
Too long. Just bridge would probably be fine.
That's no good... I think Intrigue already has a different card named "Bridge."
bridge. Not Bridge, bridge. Completely different.