Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Matt_Arnold on April 30, 2013, 05:50:49 pm

Title: House Rule: All Ruins Do The Same Thing
Post by: Matt_Arnold on April 30, 2013, 05:50:49 pm
Ruined Market, Ruined Library, Ruined Village, Abandoned Mine, Survivors
Type: Action, Ruins
Cost: $0
You may trash another Ruin from your hand.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: yudantaiteki on April 30, 2013, 05:56:53 pm
Why?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: GendoIkari on April 30, 2013, 06:24:59 pm
Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: popsofctown on April 30, 2013, 07:25:18 pm
Well, one could argue that Cultist and Marauder have power to spare, but then that raises the question about why not nerfing curses with a house rule too.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: KingZog3 on April 30, 2013, 10:26:22 pm
There are rare occasions where there are not +buy on the board except Ruins, so it may be a bit unfair. But the reality is if they got 1 Ruined Market they probably have other useless Ruins, or they have too many villages to spare on the action giving them nothing but a +buy.

Why not make them all +1action, or all +1card? Otherwise I'll just play Cultist once and use it for the on trash benefit.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Jimmmmm on April 30, 2013, 10:37:37 pm
Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.

"Not only do I disagree with your post, I also disagree with the way you worded it."
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Jimmmmm on April 30, 2013, 10:38:33 pm
Although this begs the question, would a Ruined Chapel work?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: GendoIkari on May 01, 2013, 09:49:22 am
Although this begs the question, would a Ruined Chapel work?

Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Jimmmmm on May 01, 2013, 10:33:24 am
Although this begs the question, would a Ruined Chapel work?

Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")

Well I left it open in my post, but I did realise that "Trash 1 card" would be way too good. I mean, people open Trade Route sometimes. But would "Trash 1 Ruins" work?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: LastFootnote on May 01, 2013, 10:37:42 am
Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: KingZog3 on May 01, 2013, 10:53:06 am
Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?

Because
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Jimmmmm on May 01, 2013, 10:54:03 am
Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?

Because

Can't argue with that logic.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Davio on May 01, 2013, 01:32:38 pm
I don't see a need to transform Ruins into some sort of Confusions.
They're fine the way they are, because you can give someone a bad card and say "hey, at least it's not a Curse!"
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: yudantaiteki on May 01, 2013, 02:41:27 pm
Why?

This is the question I'd still like answered. A lot of the point of Ruins is that they're more interesting than Curses. Mostly that's because there are 5 different Ruins. Why change that?

The only thing I can think of is that the OP doesn't like the luck factor of the Ruins.  Is there anything else?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Titandrake on May 01, 2013, 03:08:00 pm
If it's the luck factor, then what if Ruins were

Choose one: do what this Ruin normally does, or gain a Ruins and return this card to the supply.

So now if you have an extra action, and the top Ruin looks better, you can switch it out. There's still a luck factor, but it's smaller.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Asper on May 02, 2013, 09:15:31 am
Ruined Chapel
0$, Action, Ruins
You may trash a Ruins from your hand.

Dominion - now for 7 players ;)
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: soulnet on May 08, 2013, 04:45:29 pm

Ruined Scout
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Yes, I left the +1 Action on purpose. Yes, it is better than Ruined Village. Yes, it is yet another Scout-joke.

More seriously, how about

Ruined Militia
Each other player discards down to 4

Ruined Thief
Same as Thief but turn 1 card per player instead of 2.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Awaclus on May 08, 2013, 05:46:08 pm
Ruined Tunnel
0VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Copper.

Ruined Oasis
+1 card
+1 action
+$1
Discard two cards.

Ruined Pawn
Your opponent chooses two for you:
+1 card; +1 action; +1 buy; or +$1.

Ruined Vault
Discard any number of cards. +$1 per two cards discarded.

Ruined Feast
Trash this card. Gain a card costing up to $1.

Ruined Procession
Play an action card in your hand once. Trash it. Gain a card costing exactly $0 more than it.

Ruined Sage
Reveal cards from the top of your deck until you reveal one costing $3 or less. Put that card into your hand and discard the rest.

Ruined Cache
Treasure
worth $1
When you gain this, gain two coppers.

Ruined Monument
+1VP

Ruined Caravan
At the start of your next turn: +1 card

Ruined Adventurer
Reveal cards from the top of your library deck until you reveal a treasure card. Put that card into your hand, and discard the rest.

Ruined Moneylender
You may trash a copper from your hand. If you do, +$1.

Ruined Menagerie
Reveal your hand. If there are no duplicate cards in it, +1 card and +1 action.

Ruined Tournament
Each player may reveal a Ruins from his hand. If you do and no-one else does, +1 card, +1 action and +$1.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: mail-mi on May 08, 2013, 05:57:35 pm

Ruined Adventurer
Reveal cards from the top of your library until you reveal a treasure card. Put that card into your hand, and discard the rest.


*climbs on roof of library*
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Awaclus on May 08, 2013, 06:08:02 pm

Ruined Adventurer
Reveal cards from the top of your library until you reveal a treasure card. Put that card into your hand, and discard the rest.


*climbs on roof of library*
I learned what the word means in Magic: the Gathering before I learned what it actually means, so this is very difficult for me when I'm tired.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: gman314 on May 08, 2013, 06:11:17 pm
Ruined Pawn
Your opponent The player to your left chooses two for you:
+1 card; +1 action; +1 buy; or +$1.

FTFY
Dominion can be played with more than 2 players!
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Asper on May 11, 2013, 05:28:59 pm
Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.

You can't even Procession it...
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: eHalcyon on May 12, 2013, 02:12:35 am
Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.

You can't even Procession it...

I was thinking that a "ruined" Moat would be "Dry Moat", but Wikipedia says that dry moats were actually a thing.  Hm.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Asper on May 12, 2013, 04:34:01 pm
Swamped Moat
Reaction - Ruins
When another player plays an attack card, you may discard this. If you do, the attack has no effect on you.

You can't even Procession it...

I was thinking that a "ruined" Moat would be "Dry Moat", but Wikipedia says that dry moats were actually a thing.  Hm.

But you are right, normal Moat allready looks kind of swamped...
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Davio on May 13, 2013, 02:16:54 am
Isn't a Ruined Moat simply a Bridge?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: KingZog3 on May 13, 2013, 08:28:03 am
Isn't a Ruined Moat simply a Bridge?
Uh...no?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: ipofanes on May 13, 2013, 11:21:17 am
Ruined Outlook
$0
Trash the top card from your deck.

Title: Re: House Rule: All Ruins Do The Same Thing
Post by: ipofanes on May 13, 2013, 11:22:27 am
Isn't a Ruined Moat simply a Bridge?
Uh...no?
I think Davio meant an out of order moat might as well be spanned by a bridge.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: GendoIkari on May 13, 2013, 11:41:20 am

Ruined Scout
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Yes, I left the +1 Action on purpose. Yes, it is better than Ruined Village. Yes, it is yet another Scout-joke.


*Ahem* http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043 (http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043)

 ;D
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: soulnet on May 13, 2013, 12:55:14 pm
*Ahem* http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043 (http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043)

Yes, it was plagiarism.

I had to give you a +1 (in the other thread, +2 seemed abusive and you had Copper in play).
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: KingZog3 on May 13, 2013, 01:05:32 pm
Isn't a Ruined Moat simply a Bridge?
Uh...no?
I think Davio meant an out of order moat might as well be spanned by a bridge.

Ah that makes sense. My brain was trying to figure out how that Ruined Moat was similar to cost reduction...
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Asper on May 13, 2013, 03:37:50 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "Why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry? Maybe make it 4$ and instead of a Treasure make it an action - you could reduce all cards costs instead of only actions, then." I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: eHalcyon on May 13, 2013, 03:41:30 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Seems broken with KC.  KC-KC-SCx3 would be instant 8 Provinces.  But that's fairly difficult to achieve, so it's probably OK.

This card reminds me more of Moat than Quarry or Woodcutter.  Maybe you should give it a name related to that instead.  How about "Drawbridge"?
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: ktartandude on May 13, 2013, 03:45:17 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "Why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry? Maybe make it 4$ and instead of a Treasure make it an action - you could reduce all cards costs instead of only actions, then." I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Isn't this bridge?

EDIT: Ah, okay. Sorry, missed the joke. Should read more carefully....
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: gman314 on May 13, 2013, 04:08:46 pm
I also totally missed the joke.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: ipofanes on May 13, 2013, 04:26:55 pm
Ruined Bridge
$0     Action - Ruins
While this is in play, this card costs $1 less, but not less than $0.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: mail-mi on May 13, 2013, 05:32:41 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Seems broken with KC.  KC-KC-SCx3 would be instant 8 Provinces.  But that's fairly difficult to achieve, so it's probably OK.

This card reminds me more of Moat than Quarry or Woodcutter.  Maybe you should give it a name related to that instead.  How about "Drawbridge"?
Too long. Just bridge would probably be fine.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: GendoIkari on May 14, 2013, 12:02:22 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Seems broken with KC.  KC-KC-SCx3 would be instant 8 Provinces.  But that's fairly difficult to achieve, so it's probably OK.

This card reminds me more of Moat than Quarry or Woodcutter.  Maybe you should give it a name related to that instead.  How about "Drawbridge"?
Too long. Just bridge would probably be fine.

That's no good... I think Intrigue already has a different card named "Bridge."
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: Asper on May 14, 2013, 04:31:46 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Seems broken with KC.  KC-KC-SCx3 would be instant 8 Provinces.  But that's fairly difficult to achieve, so it's probably OK.

This card reminds me more of Moat than Quarry or Woodcutter.  Maybe you should give it a name related to that instead.  How about "Drawbridge"?
Too long. Just bridge would probably be fine.

That's no good... I think Intrigue already has a different card named "Bridge."

Maybe another name that is close to Moat... As a Moat is a cavity with water in it, how about a well? Wishing Well, maybe - you can wish for cheaper cards?

Edit: Okay, obviously the lose-track rule applies to this thread.
Title: Re: House Rule: All Ruins Do The Same Thing
Post by: mail-mi on May 14, 2013, 05:33:26 pm
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Seems broken with KC.  KC-KC-SCx3 would be instant 8 Provinces.  But that's fairly difficult to achieve, so it's probably OK.

This card reminds me more of Moat than Quarry or Woodcutter.  Maybe you should give it a name related to that instead.  How about "Drawbridge"?
Too long. Just bridge would probably be fine.

That's no good... I think Intrigue already has a different card named "Bridge."

bridge. Not Bridge, bridge. Completely different.