Dominion Strategy Forum
Meta => News and Announcements => Topic started by: theory on April 01, 2013, 06:14:07 pm
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http://boardgamestrategy.net
Consider it a public beta. Please let us know if you have any suggestions or if you see any problems.
In particular, please let us know:
a) what games, if any, you would like to help write a blog for;
b) what games, if any, you would like to see.
The new system makes it very easy to start new game blogs. If you want to run a blog for a game, it is as simple as sending me your email and the blog is yours to run as you see fit. Multiple users can be added to a game.
Note that the forum can now be accessed via http://boardgamestrategy.net/forum. You will have to re-login, but the underlying forum database is the same (i.e., all user accounts, posts, etc. are intact).
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It looks legit at first blush. If this is an April Fool's Day prank, it's a weird one. If not, why in the world would you announce it today? :)
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a) None, I'm so bad at them all
b) None, I spend too much time playing too many of them already.
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I'd love to see Terra Mystica and TTA. I suck at writing articles though.
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I'd add Power Grid as well, but I'm not nearly experienced enough to write articles on it.
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Could we get a Monopoly strategy site going?
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I've mentioned it elsewhere, but I think Android: NetrunnerStrategy is going to be a thing somewhere, so it might as well be here. I am not sure how much overlap there currently is between competitive Dominion players and competitive Netrunner players, but the forums over at BGG are pretty active, but as everybody knows, those forums are not ideal for this sort of thing. With some advertising to lure those people to a site/subforum dedicated to Netrunner, I think there could be a really strong and active community built. There is also an online implementation that's fairly popular.
Also would enjoy seeing Terra Mystica, Power Grid, RFTG.
I don't think I'm good enough at any of these games to write strategy for them right now, though. :-[
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Yikes, and I was about to suggest my ideas for fan properties in Monopoly with when-buy effects.
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fantastic stuff theory (and rrenaud?). well done.
i would like to see some power grid and/or puerto rico content myself. i might be up for writing a puerto rico article or two but i would probably want to log some more games first.
as for other games, where do you think the line should be drawn between strategy level and bringing in new users? games like settlers or ticket to ride are lower strategy but they would probably bring in more users to the site.
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I think those are absolutely fine! I don't think Catan/TTR are too "low" at all -- else how can you explain my friend consistently beating me at them?
Where I would draw the line is something like Fluxx.
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I think those are absolutely fine! I don't think Catan/TTR are too "low" at all -- else how can you explain my friend consistently beating me at them?
Where I would draw the line is something like Fluxx.
Hey! No knocking Fluxx! There's lots of strategy in, uh, well... Memorizing the Goals and most frequent Keepers, then, uh, "drawing" them together! :P
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Could we get a Monopoly strategy site going?
User was banned for this post
Lol mods are trolling tonight.
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I would love to read Carcassonne articles, but I'm not a very good player at any game really, so I can't help with the writing :-\
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Could we get a Monopoly strategy site going?
User was banned for this post
Lol mods are trolling tonight.
scumbag rrenaud
complains about april fool's jokes
issues fake joke bans
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theory could you please send a pm to rrenaud and ask him to reconsider. I thought it was a joke too until I tried to log in.
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Can't tell if meta-joking or not, but you are not banned.
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So f.bgs is just f.ds with a different heading?
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I'm quite literally laughing out loud at the stuff in this thread. Good work admins.
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theory could you please send a pm to rrenaud and ask him to reconsider. I thought it was a joke too until I tried to log in.
If you had not posted in Terra Mystica, you would have 900% respect-to-posts right now!
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So f.bgs is just f.ds with a different heading?
Yep. The forum is literally the same. New posts show up here and there.
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How about some Agricola strategy?
I know a little, but i'm not sure I'd be good at writing an article on it. But I could give it a shot
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Something that would be interesting... If there was a different forum for each game, maybe there could be a forum for general discussion/forum games? It might work...
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How about some Agricola strategy?
http://play-agricola.com/forums/
I think games that could be added here are ones that:
- have an active community dedicated to advanced level play,
- don't already have an established place for this community to discuss,
- preferably some interested players already are here because they play Dominion as well.
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I feel comfortable writing a few articles on Power Grid. I'll probably start writing something today and if there's not an obvious place for me to put it when I'm done with a draft, I'll find some place to stick it.
Wow. I didn't mean it like that. Whoops. Too late to change it though.
My first article will be entitled "Power Grid takes less than an hour to play."
I'm not trolling.
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theory could you please send a pm to rrenaud and ask him to reconsider. I thought it was a joke too until I tried to log in.
If you had not posted in Terra Mystica, you would have 900% respect-to-posts right now!
Now that it's April 2nd, the forum games don't count.
popsissorry has a 1,300% respect to post ratio.
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Power Grid, Race for the Galaxy, Tichu.
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Puerto Rico.
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How about some Agricola strategy?
http://play-agricola.com/forums/
I think games that could be added here are ones that:
- have an active community dedicated to advanced level play,
- don't already have an established place for this community to discuss,
- preferably some interested players already are here because they play Dominion as well.
Ha, that looks pretty cool! I wonder if there is some way to help combine our efforts. Do you know any admin there?
I would add that online-play is basically a must, ideally with logs. RFTG meets this criteria, I think? Tichu sort of does since there's a third-party thing that tracks BSW logs.
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Here's a problem I see, and this goes for several games:
Power Grid is now 11 years old. High level competitive Power Grid died years ago; once you've memorized the power plants and can count the cash each of your opponents has, there's very little more than overarching strategy, and that strategy can be taken care of in maybe three things that we would think of as "articles." The exception would be expansion maps... each of which is probably worthy of a single article.
I worry that trying to shoehorn older, well-analyzed games--or just those for which two articles is essentially sufficient--is really necessary.
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You are probably right for some games, but I disagree in the case of Power Grid.
Off the top of my head I can think of 6 specific articles I could write about Power Grid today. I'd say there are about 10 I could write total and at least 15-20 that could be written, not including anything about expansion maps.
If that particular resource exists for Power Grid today -- something you would consider an exhaustive collection of strategy, umm, stuff -- well I've looked for it and haven't found it. There is much more to Power Grid than "Count other people's money, memorize the power plants, try not to buy cities you can't power" and if something that covers that stuff is out there already then maybe we shouldn't do it here, but otherwise I don't see the harm in generating that resource.
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If that particular resource exists for Power Grid today -- something you would consider an exhaustive collection of strategy, umm, stuff -- well I've looked for it and haven't found it.
I concur with this statement.
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You are probably right for some games, but I disagree in the case of Power Grid.
Off the top of my head I can think of 6 specific articles I could write about Power Grid today. I'd say there are about 10 I could write total and at least 15-20 that could be written, not including anything about expansion maps.
Interesting. Well, I'd certainly be interested in reading, then.
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You are probably right for some games, but I disagree in the case of Power Grid.
Off the top of my head I can think of 6 specific articles I could write about Power Grid today. I'd say there are about 10 I could write total and at least 15-20 that could be written, not including anything about expansion maps.
Interesting. Well, I'd certainly be interested in reading, then.
I'll brainstorm and come up with a list of articles that I think would be relevant.
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The new system we are on makes it ridiculously easy to start a new blog. You want powergrid.boardgamestrategy.net, or tichu.boardgamestrategy.net, just send me your email and it is yours to run as you see fit. We host it, you administer it.
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Oh wow, I didn't see that coming.
That would actually be pretty awesome, provided I have the time for it. What's the commitment like? I usually don't check f.ds at all on weekends, is that kind of a thing a problem?
Anyways I'll PM you my E-mail address I guess... (edit: ha, there's a little button below my avatar that send me E-mail. How cute.)
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The new system we are on makes it ridiculously easy to start a new blog. You want powergrid.boardgamestrategy.net, or tichu.boardgamestrategy.net, just send me your email and it is yours to run as you see fit. We host it, you administer it.
FreeParkingHouseRules@gmail.com
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Man, the only board game I'm really good at is Acquire. And I wonder if it's just because I haven't played anyone who considers themselves good. But even then, I'm not sure what sort of articles I would be able to write; distilling the strategies I use into atricle-sized points sounds really difficult.
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The new system we are on makes it ridiculously easy to start a new blog. You want powergrid.boardgamestrategy.net, or tichu.boardgamestrategy.net, just send me your email and it is yours to run as you see fit. We host it, you administer it.
FreeParkingHouseRules@gmail.com
Really? I would've thought it would be " CollectTheRailroadsFTW@gmail.com "
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The new system we are on makes it ridiculously easy to start a new blog. You want powergrid.boardgamestrategy.net, or tichu.boardgamestrategy.net, just send me your email and it is yours to run as you see fit. We host it, you administer it.
Oh man... so tempted to reserve eminentdomain.etc...
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Man, the only board game I'm really good at is Acquire. And I wonder if it's just because I haven't played anyone who considers themselves good. But even then, I'm not sure what sort of articles I would be able to write; distilling the strategies I use into atricle-sized points sounds really difficult.
Maybe the attached is a good example.
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I should point out that it's also not exclusive, i.e., it's not like you can "squat" a domain.
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As it's pretty popular here and has online playing: Through the Ages
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Any pre-existing community?
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How about The Game?
Most people are playing it anyway.....
Btw, just lost the game.
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Any pre-existing community?
There's http://boardgamingonline.freeforums.org/, but I don't know of any others.
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Any pre-existing community?
I don't know. On boardgamingonline.freeforums.org (forum of the online platform) are some strategy articles.
Edit: Ninja'd
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Forum Mafia!
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I feel like mafiascum has that covered.
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I feel like mafiascum f.ds has that covered.
FTFY
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7 Wonders!
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So are the forums the same forum for all games?
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So, I recently have taken a class on board game design, and I also have some projects on the go. With the existence of this whole boardgamestrategy thing, I was wondering if anyone would have interest in seeing some sort of board game design blog, assuming Theory would let me run it through boardgamestrategy. I think that this blog would mostly feature thoughts on game design, as well as be a place for those with game ideas to share their ideas and maybe even outsource playtesting.
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So, I recently have taken a class on board game design, and I also have some projects on the go. With the existence of this whole boardgamestrategy thing, I was wondering if anyone would have interest in seeing some sort of board game design blog, assuming Theory would let me run it through boardgamestrategy. I think that this blog would mostly feature thoughts on game design, as well as be a place for those with game ideas to share their ideas and maybe even outsource playtesting.
Wait, what class? :o
/intensely interested
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So, I recently have taken a class on board game design, and I also have some projects on the go. With the existence of this whole boardgamestrategy thing, I was wondering if anyone would have interest in seeing some sort of board game design blog, assuming Theory would let me run it through boardgamestrategy. I think that this blog would mostly feature thoughts on game design, as well as be a place for those with game ideas to share their ideas and maybe even outsource playtesting.
I think that is a good idea.
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So, I recently have taken a class on board game design, and I also have some projects on the go. With the existence of this whole boardgamestrategy thing, I was wondering if anyone would have interest in seeing some sort of board game design blog, assuming Theory would let me run it through boardgamestrategy. I think that this blog would mostly feature thoughts on game design, as well as be a place for those with game ideas to share their ideas and maybe even outsource playtesting.
http://www.bgdf.com/
This might interest you. It's run by Seth Jaffee, who designed Eminent Domain.
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So, I recently have taken a class on board game design, and I also have some projects on the go. With the existence of this whole boardgamestrategy thing, I was wondering if anyone would have interest in seeing some sort of board game design blog, assuming Theory would let me run it through boardgamestrategy. I think that this blog would mostly feature thoughts on game design, as well as be a place for those with game ideas to share their ideas and maybe even outsource playtesting.
Definitely. I volunteer as playtester. :P
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So, I recently have taken a class on board game design, and I also have some projects on the go. With the existence of this whole boardgamestrategy thing, I was wondering if anyone would have interest in seeing some sort of board game design blog, assuming Theory would let me run it through boardgamestrategy. I think that this blog would mostly feature thoughts on game design, as well as be a place for those with game ideas to share their ideas and maybe even outsource playtesting.
Definitely. I volunteer as playtester. :P
You should come help me playtest (http://forum.dominionstrategy.com/index.php?topic=7425.0).
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Looks interesting. Haven't looked into detail, but when I do, I'll give you feedback.
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So I can still expect feedback?
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I won't promise anything, but I really want to playtest this.
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Wait, what class? :o
/intensely interested
My university has a Video game development certificate (https://www.cs.ualberta.ca/prospective-students/undergraduate-studies/certificates/cgd-course-list) which includes a course called "Game design principles and practice." I'm not particularly interested in the certificate as a whole, but this course focuses on non-digital games ie. board games, which I find really awesome and very definitely worth taking.
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That's pretty neat. What games did you play?
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Well, we played Backgammon in one lecture and played Dominion in a lab. The idea of that lab was for people to design some cards, but it took too long for people to figure the game out. Another part of the course was a few game quizzes which everyone had to do. There were 21 options of which you had to choose 8. I've played most of the games on the list, but ended up doing quizzes on Can't Stop, Wits and Wagers, Modern Art, Space Alert, Tichu, Bohnanza, Mystery Express and Pandemic.
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My University is offering a similar-sounding class and I'm taking it now. It's a 2 hour class, once a week, for 8 weeks. It's been partially lecture-based (discussing design principles and games that use them, etc) and we have various simple design challenges every week. But the main project has been to design our own game one piece at a time. I am about to start playtesting mine! :o And during the last 2 weeks of the class we'll be playtesting each others' games. It's been an awesome experience.
If the game is any good, there is a slight chance I could make it work as a play-by-forum.
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Don't know if this has been mentioned yet - chess?
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Mm. Not sure that passes the "Fluxx" test.
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I suspect that there are already far, far more established chess strategy sites and communities. People have been studying chess strategy for quite some time.
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I feel like Race for the Galaxy would be an obvious candidate.
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Is another new thing that nobody answers my posts on this thread? ;)
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So are the forums the same forum for all games?
Oops I thought I responded. Yes, they are. You can see for yourself: boardgamestrategy.net/forum
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As it's pretty popular here and has online playing: Through the Ages
I want to second myself, especially after it won mith's "Best Board Game" challenge. Not that I want to write there, I want to read strategy articles. I nominate Watno to write some articles. I think he knows the game pretty decent. :P
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So…have we changed the abbreviation from f.ds to f.bgs?
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We could do Dominion...
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What, you mean this place isn't all about Innovation and one topic for TTA?
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And Mafia. Dont forget Mafia.
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I think there are some games that deserves strategy articles but not enough to create another website.
For example, 7 Wonders : you can write articles about each wonder, and articles about each color of cards (blue, green, red), I guess some leaders too. And that's enough.
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Mm. Not sure that passes the "Fluxx" test.
Fluxx test?
Edit: NVM I've got it.
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So…have we changed the abbreviation from f.ds to f.bgs?
If you visit the site via boardgamestrategy.net/forum, it will display as the Board Game Strategy Forum. If you visit via forum.dominionstrategy.com, it will display as the Dominion Strategy Forum. All the same to me :P
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As it's pretty popular here and has online playing: Through the Ages
I want to second myself, especially after it won mith's "Best Board Game" challenge. Not that I want to write there, I want to read strategy articles. I nominate Watno to write some articles. I think he knows the game pretty decent. :P
Jack Rudd also started a blog on this, a long time ago. I would encourage him to restart it (with any assistance) if he wants.
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I think there are some games that deserves strategy articles but not enough to create another website.
For example, 7 Wonders : you can write articles about each wonder, and articles about each color of cards (blue, green, red), I guess some leaders too. And that's enough.
7 Wonders seconded, it's a highly probabilistic game, but that means there's lots of room for strategy to improve your odds.
I like to spread my chances and be able to buy lots of stuff (a broad strategy) but you could also specialize in green or blue and go with a #1 or last (depth) strategy.
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As it's pretty popular here and has online playing: Through the Ages
I want to second myself, especially after it won mith's "Best Board Game" challenge. Not that I want to write there, I want to read strategy articles. I nominate Watno to write some articles. I think he knows the game pretty decent. :P
Jack Rudd also started a blog on this, a long time ago. I would encourage him to restart it (with any assistance) if he wants.
Ah yes, the blog I started at http://throughtheagesstrategy.wordpress.com/ (http://throughtheagesstrategy.wordpress.com/). I'm probably not going to restart it, but feel free to use it as a resource, or lift my articles with proper attribution.
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I would definitely help with a TtA strategy blog. Maybe try and get people from BGO to share words of wisdom?
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I would like Galz to write an article entitled "How to draw all of the defense cards every single game".
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For games that already have established/active communities (like Chess and Magic) would it make any sense to link to them? Something like an "other" page that could have a bunch of links to those other forums/blogs? Then maybe someone who finds bgs.net discovers sites for other board games they hadn't heard about, even if those games aren't really featured by bgs.
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Nah. Chess forums are about as rare as rocks.
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As more non-Dominion boards get added (Innovation, Treasure Hunt, Power Grid) it is a minor nuisance to update my Ignore Board List each time. Is there any way to set these new boards to Ignore by default?
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I really don't have the time or patience to helm an entire blog, but if enough people are interested in RftG strategy then I'd happily write some guest articles.
I could probably write one or two articles covering the entirety of San Juan strategy, too. It wouldn't take very long. :P
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Hmm.
As long as no one objects: theory! I'm interested in running the 7 Wonders strategy blog thing.
I only own the base set (and have played it 20+ times) so I'll only be reviewing those, but if I ever get the expansions, I can cover a few things there too.
I'll take brokoli's advice and write:
- 1 Article for each Wonder
- 1 Article about each of the 3 general strategies (Blue, Red, Green)
- Some General Strategy/Prioritizing Picks/etc.
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I would like Galz to write an article entitled "How to draw all of the defense cards every single game".
Who? Me? I'm sure I've no idea what you're talking about.
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Hmm.
As long as no one objects: theory! I'm interested in running the 7 Wonders strategy blog thing.
I only own the base set (and have played it 20+ times) so I'll only be reviewing those, but if I ever get the expansions, I can cover a few things there too.
I'll take brokoli's advice and write:
- 1 Article for each Wonder
- 1 Article about each of the 3 general strategies (Blue, Red, Green)
- Some General Strategy/Prioritizing Picks/etc.
Have you read this?
http://boardgamegeek.com/thread/691370/some-complex-strategies-for-7-wonders
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Hmm.
As long as no one objects: theory! I'm interested in running the 7 Wonders strategy blog thing.
I only own the base set (and have played it 20+ times) so I'll only be reviewing those, but if I ever get the expansions, I can cover a few things there too.
I'll take brokoli's advice and write:
- 1 Article for each Wonder
- 1 Article about each of the 3 general strategies (Blue, Red, Green)
- Some General Strategy/Prioritizing Picks/etc.
Have you read this?
http://boardgamegeek.com/thread/691370/some-complex-strategies-for-7-wonders
No, but I don't think I could write anything quite as complete as that. ;D
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Im sure some of the BGG fans could be enticed to switch over to here if we get these up and running. A bit like the Dominion players find this place a lot better...
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Hmm.
As long as no one objects: theory! I'm interested in running the 7 Wonders strategy blog thing.
I only own the base set (and have played it 20+ times) so I'll only be reviewing those, but if I ever get the expansions, I can cover a few things there too.
I'll take brokoli's advice and write:
- 1 Article for each Wonder
- 1 Article about each of the 3 general strategies (Blue, Red, Green)
- Some General Strategy/Prioritizing Picks/etc.
I'd help with 7W. I'm confused by you listing red as a basic strategy - military is never a strategy on it's own, it can only be a complement (assuming you want to win that is). If I had to identify basic strategies in 7 Wonders it'd be more like: Resource heavy (browns leading into red/blue/purple), Resource light (yellows & complement greens with chains), Science (grays leading into green & chains). But really no matter what path you take, there's going to be overlap.
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I was thinking more of how you'd play each Age with that color, rescources you'd need, but the combination strategies like Red/Green, Trading for rescources, etc. Would be good too.
And of course you could help!
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The point I'm making is, those colours on their own aren't a single strategy. In particular I think red is something everyone should be considering. I guess if you wanted to you could call the three strategies I listed above "blue" (big resource), "yellow" (small resource (this one doesn't really have a huge economy focus, it's just hard to identify a colour it's really interested in especially) and "green" (science).
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I would be super pumped to see a Race for the Galaxy blog pop up here...
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Hmm.
As long as no one objects: theory! I'm interested in running the 7 Wonders strategy blog thing.
I only own the base set (and have played it 20+ times) so I'll only be reviewing those, but if I ever get the expansions, I can cover a few things there too.
I'll take brokoli's advice and write:
- 1 Article for each Wonder
- 1 Article about each of the 3 general strategies (Blue, Red, Green)
- Some General Strategy/Prioritizing Picks/etc.
I'd help with 7W. I'm confused by you listing red as a basic strategy - military is never a strategy on it's own, it can only be a complement (assuming you want to win that is). If I had to identify basic strategies in 7 Wonders it'd be more like: Resource heavy (browns leading into red/blue/purple), Resource light (yellows & complement greens with chains), Science (grays leading into green & chains). But really no matter what path you take, there's going to be overlap.
I think it's probably better to generalize some strategies.
A good article would be: Diversify or specialize? With good pros and cons for both.
Diversifying makes sure you have the most options available to you in the later Ages.
Specializing means going full green for instance or trying to build through chaining rather than with the resources.
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There is actually quite a bit to mine with 7 Wonders particularly with the expansions (Cities is great, Leaders is ok to play but offers additional diversity).
Different ideas for articles other than what has been mentioned include:
- Basic articles for different numbers of player as what's available changes quite a bit and changes the game quite a bit. For example Marketplace-based/Olympia B side strategies are a ton more powerful in 3-player than in larger games where your neighbor has a huge influence.
- Card articles for the Leaders and Cities expansions as those are all unique and not in every game and often change the entire game quite a bit.
- How to best inhibit others strategies without turning your own game into a mess (this happens quite often amongst average players)
- Recognizing when it is best to abandon your wonder and change to another strategy
I would be willing to contribute if this gets started as well.
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It's currently in the infancy stages. I think Arch and I have been given edit access, but neither of us have done anything on it yet. eHalc is probably the best person at it on this site, I'd say, at least that I've seen.
I'm going to a 7 Wonders tournament in a few weeks (er, if I actually sign up), if I do well in that, then maybe I'll feel I understand the game well enough to write some stuff :P.
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It's currently in the infancy stages. I think Arch and I have been given edit access, but neither of us have done anything on it yet. eHalc is probably the best person at it on this site, I'd say, at least that I've seen.
I'm going to a 7 Wonders tournament in a few weeks (er, if I actually sign up), if I do well in that, then maybe I'll feel I understand the game well enough to write some stuff :P.
Whoa now, I really doubt it. I came in like third or fourth in 7WII? I just wrote a LOT when I was spectating 7WI, that's all. Does not indicate skill in the slightest!
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It's currently in the infancy stages. I think Arch and I have been given edit access, but neither of us have done anything on it yet. eHalc is probably the best person at it on this site, I'd say, at least that I've seen.
I'm going to a 7 Wonders tournament in a few weeks (er, if I actually sign up), if I do well in that, then maybe I'll feel I understand the game well enough to write some stuff :P.
Whoa now, I really doubt it. I came in like third or fourth in 7WII? I just wrote a LOT when I was spectating 7WI, that's all. Does not indicate skill in the slightest!
I think you're good enough. I understand the mechanics of the game very well, but when it comes time to play I don't do so hot. So if you want to help out (or anybody, for that matter) just talk to theory, Tables, or myself and you could definitely star writing some articles. Especially those who've played with the expansions/Bonus Boards. I don't know about Tables, but I've personally only used the cards in the expansions a couple times each and have never tried any other board outside of the base 7 ones.
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I've actually played expansions almost always, I have a lot less experience with base 7W.
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I have not had that much experience with 7W in general. I think I am aware of my mistakes though -- I tend to overbuild resources and underestimate how much I can get away with just trading.
IRL I've played with the expansions just a few times. My friends mostly don't like Cities though. They are not fond of Debt, possibly because the first game we played with Cities had Petra and (I think) Catan and pretty much all of the Debt-causing City cards. It hit a lot of people.
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I wonder actually, if really any of us are actually experienced enough for this. Compare Dominion, where theory was already one of the best when he started the blog. As I said, I'll let my tournament result determine my own confidence. Maybe sneak in some games on BSW.
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I want to see some more RISK strategy. I always think I have a strategy, but in the end I never know what I'm doing.
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1. Take Australia
2. ????
3. Profit
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I don't think that's it. it depends how many people you're playing with, but with 5 or more people often it's fine to just put all your troops in one spot and get a card each turn, that's it. continent bonuses aren't as valuable.
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Nah, Australia means you basically can't lose, but you rarely win with it (I'd say it's playing for 2nd place). I think the best Risk tip is "make sure you go first."
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well, 2nd place is losing :P
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well, 2nd place is losing :P
If you're not first, you're last.
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I've found in my few games that we end up having "cold wars" were we keep piling cannons on a choke point, such as Greenland-Iceland or Alaska-that place in Russia and never actually attack.
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This might be something they got rid of, but in the edition I grew up with, you were not allowed more than 12 armies in one territory. Also our pieces weren't infantry/cavalry/cannons, they were Roman numerals.
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I've never heard of a troop limit - I have played with the roman numeral pieces though.
yes, there often are huge stockpiles of troops. cards fix that though. cashing in for a bunch of troops, wiping someone out, taking their cards, cash in again, etc. that's what keeps the game rolling.
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that's what keeps the game rolling.
What keeps the game rolling are the dice.
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that's what keeps the game rolling.
What keeps the game rolling are the dice.
Ba-dum-tiss
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I haven't cared about Risk since I found out Smallworld exists.
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I haven't cared about Risk since I found out Smallworld exists.
What do you think of Risk: Legacy? I'm not a Risk fan but Legacy intrigues me. Haven't actually tried it though.
I'm OK with Small World but I'm not a huge fan of it partially because I can't seem to get a handle on strategy for it, but mostly because I can't remember all the different powers. I have to keep looking back at the reference sheets. I'd probably like it more if I played it often enough to get familiar with it. I mean, if I can remember all the Dominion cards, I can probably remember Small World races and attributes.
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I like smallworld, but I don't see the comparison to risk.
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I haven't cared about Risk since I found out Smallworld exists.
I haven't cared about Risk since I found out Shogun (http://boardgamegeek.com/boardgame/20551/shogun) exists.
If you like the idea of Risk and want a more Ameritrash version, Smallworld is great. But, if you'd prefer it go more in a Eurogame direction, I couldn't recommend Shogun more. I mean, come on, it has a battle tower that you thrown armies into to settle battles. How cool is that?
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I haven't cared about Risk since I found out Smallworld exists.
I haven't cared about Risk since I found out Shogun (http://boardgamegeek.com/boardgame/20551/shogun) exists.
If you like the idea of Risk and want a more Ameritrash version, Smallworld is great. But, if you'd prefer it go more in a Eurogame direction, I couldn't recommend Shogun more. I mean, come on, it has a battle tower that you thrown armies into to settle battles. How cool is that?
It would be sort of cool to play a ten-year game of shogun instead of the usual two-year game.
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I haven't cared about Risk since I found out Smallworld exists.
I haven't cared about Risk since I found out Shogun (http://boardgamegeek.com/boardgame/20551/shogun) exists.
If you like the idea of Risk and want a more Ameritrash version, Smallworld is great. But, if you'd prefer it go more in a Eurogame direction, I couldn't recommend Shogun more. I mean, come on, it has a battle tower that you thrown armies into to settle battles. How cool is that?
It would be sort of cool to play a ten-year game of shogun instead of the usual two-year game.
Definitely. My friends and I have contemplated doing just that, but man, it would be crazy long. Two years usually takes us about 3 hours, so 10 would take 15 hours :o
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I haven't cared about Risk since I found out Smallworld exists.
I haven't cared about Risk since I found out Shogun (http://boardgamegeek.com/boardgame/20551/shogun) exists.
If you like the idea of Risk and want a more Ameritrash version, Smallworld is great. But, if you'd prefer it go more in a Eurogame direction, I couldn't recommend Shogun more. I mean, come on, it has a battle tower that you thrown armies into to settle battles. How cool is that?
It would be sort of cool to play a ten-year game of shogun instead of the usual two-year game.
Definitely. My friends and I have contemplated doing just that, but man, it would be crazy long. Two years usually takes us about 3 hours, so 10 would take 15 hours :o
Knowing nothing about Shogun, I thought you were actually discussing a game that literally takes 2 years, and playing it over 10 instead! Given that Risk a legacy was just being discussed, which can easily take over 15 weeks, a 2 year game doesn't seem all that unreasonable.