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Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Tables on February 25, 2013, 07:11:20 am

Title: Battlestar Galactica (Round 7)
Post by: Tables on February 25, 2013, 07:11:20 am
Quote
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
BGG description

This is the thread for the first Battlestar Galactica play by forum thread. This is currently open for signups.

The rules for the game are found here (http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=18&esem=4) along with FAQs, errata and other such notes.

This game is for 6 players, and will use the official no sympathiser variant. We are using Exodus CFB and no other expansions.

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFhZUFBtRGI2MUJIWU5uLXYzejcyT3c#gid=0 - this contains all information on cards, deck etc. and is what I'll be using to mod from. Characters are listed below.

Characters list

MILITARY LEADERS

William Adama (LEA/3, TAC/2) Setup: Admiral's Quarters
Inspirational Leader -- When you draw a Crisis Card, all 1 strength Skill Cards count positive for the skill check.
Command Authority -- Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand.
Emotionally Attached -- You may not activate the Admiral's Quarters location.

Saul Tigh (TAC/3, LEA/2) Setup: Command
Cylon Hatred -- When a player activates the Admiral's Quarters location, you may choose to reduce the difficulty by 3.
Declare Martial Law -- Action: Once per game, give the President title to the Admiral.
Alcoholic -- At the start of any player's turn, if you have exactly 1 Skill Card in you hand, you must discard it.

Karl "Helo" Agathon (LEA/2, TAC/2, PIL/1) Setup: N/A
ECO Officer -- During your turn, you may reroll a die that was just rolled (once per turn). You must use the new result.
Moral Compass -- Once per game, after a player makes a choice on a Crisis Card, you may change it.
Stranded -- Your character is not placed on the board at the start of the game. While not on the game board, you may not move, be moved, or take actions. At the start of your 2nd turn, place your character on the Hangar Deck location.

Felix Gaeta (TAC/2, ENG/1, POL/LEA/2) Setup: FTL Control
FTL Operator -- Anytime "FTL Control" is activated, you may reroll the die. You must use the new result.
Coup -- Action: Once per game, you may take the Admiral title. If you are in the "Brig" when you take this action, move immediately to "Command" before taking the title.
Misguided -- You may NOT play more than 3 cards into any skill check.

POLITICAL LEADERS

Laura Roslin (POL/3, LEA/2) Setup: President's Office
Religious Visions -- When you draw Crisis Cards, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck.
Skilled Politician -- Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability.
Terminal Illness -- You must discard two skill cards to activate a location

Gaius Baltar (POL/2, LEA/1, ENG/1) Setup: Research Lab
Delusional Intuition -- After you draw a Crisis Card, draw 1 Skill Card of your choice (it may be from outside your skill set).
Cylon Detector -- Action: Once per game, you may look at all Loyalty Cards belonging to another player.
Coward -- You start the game with 2 Loyalty Cards instead of 1.

Tom Zarek (POL/2, LEA/2, TAC/1) Setup: Administration
Friends in Low Places -- When a player activates the Administration or Brig location, you may choose to reduce or increase the difficulty by 2.
Unconventional Tactics -- Action: Once per game, lose 1 population to gain 1 of any other resource type.
Convicted Criminal -- You may not activate locations occupied by other characters (except the Brig).

Tory Foster (POL/3, LEA/1, TAC/1) Setup: Press Room
Adaptable -- After any player uses the action on a Quorum Card, you may draw 1 Skill Card of your choice (this may be from outside your skill set).
Influential -- Action: Once per game, you may examine the top 5 cards of the Quorum Deck, and return them to the top of the deck in any order you choose (eve if you are not currently the President).
Amoral -- When you are the current player, you must choose the first option listed on any Crisis Cards that say "Current Player Chooses."

PILOTS

Lee "Apollo" Adama (PIL/2, LEA/POL/2, TAC/1) Setup: Launch and Pilot Viper
Alert Viper Pilot -- When a Viper is placed in a space area from the Reserves, you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the Brig.
CAG -- Action: Once per game, you may activate up to 6 unmanned Vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Kara "Starbuck" Thrace (TAC/2, PIL/2, LEA/ENG/1) Setup: Hangar Deck
Expert Pilot -- When you start your turn piloting a Viper, you may take 2 Actions during your Action Step (instead of 1).
Secret Destiny -- Once per game, immediately after a Crisis Card is revealed, discard it and draw a new one.
Insubordinate -- When a player chooses you with the Admiral's Quarters location, reduce the difficulty by 3.

Sharon "Boomer" Valerii (TAC/2, PIL/2, ENG/1) Setup: Armory
Recon -- At the end of your turn, you may look at the top of the Crisis Deck and place it on the top or bottom.
Mysterious Intuition -- Once per game, before resolving a Skill Check on a Crisis Card, choose the result (Pass or Fail) instead of resolving it normally.
Sleeper Agent -- During the Sleeper Agent Phase, you are dealt 2 Loyalty Cards (instead of 1) and are moved to the Brig location.

Samuel T. Anders (LEA/2, TAC/2, TAC/PIL/1) Setup: Armory
Star Player -- Action: Discard any number of Skill Cards. Then draw that number of Skill Cards from any one type within your skill set.
Longshot -- Once per game on your turn, you may choose the result of a die roll on your turn instead of rolling it. This result cannot be modified or rerolled.
Starts on the Bench -- Skip the Receive Skills Step of your first turn.

SUPPORT

"Chief" Galen Tyrol (ENG/2, LEA/2, POL/1) Setup: Hangar Deck
Maintenance Engineer -- During your turn, after you use a Repair Skill Card, you may take another action (once per turn).
Blind Devotion -- Once per game, after cards have been added to a Skill Check (but before revealing them), you may choose a skill type. All cards of the chosen type are considered strength 0.
Reckless -- You hand limit is 8 (instead of 10).

Callandra "Cally" Tyrol (POL/1, LEA/1, TAC/1, ENG/2) Setup: Hangar Deck
Quick Fix -- On your turn, once all Skill Cards played into a skill check have been revealed, you may choose 1 card to discard before resolving skill check abilities and totaling the strength.
Discharge of a Firearm -- Action: Once per game, you may execute another character who is in your current location.
Impulsive -- You can NOT contribute only 1 Skill Card into a skill check. You must either contribute no Skill Cards or contribute 2 or more Skill Cards (disregard this while in the "Brig").

LOCATIONS

Note: A location with *asterix* around it is a hazardous location and may not be voluntarily moved into.
Note: To move between ships you must discard a skill card.

GALACTICA
Note: A character moving to Galactica from Colonial One or a piloted Viper must discard a skill card.

FTL Control
Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; if the result is 1-6, lose a number of population indicated on the fleet’s space on the jump preparation track.

Weapons Control
Action: Attack one Cylon ships with Galactica. Roll 3-8 to hit a raider, 7-8 to hit a heavy raider, and 5-8 to hit a Basestar.

Command
Action: Activate up to two unmanned vipers. An activation can be used to a.) launch a viper from either of the two launch zones, b.) move an unmanned viper to an adjacent space area, or c.) fire an unmanned viper’s weapons (3-8 to hit a raider, 7-8 to hit a heavy raider, 8 to hit a Basestar).

Communications
Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s). Only the player taking the action may look at the back of the ships.
Note: Cannot be damaged (no damage token)

Admiral’s Quarters
Action: Choose a character; then pass a Tactics/Leadership Skill Check of 7 to send him to the “Brig.” Characters in the “Brig” can only add 1 skill card to skill checks, and being in the Brig prevents a Cylon from doing any damage if he reveals himself.

Research Lab
Action: Draw 1 engineering OR 1 tactics Skill card.
Note: Cannot be damaged (no damage token)

Hangar Deck
Action: Launch yourself in a viper. You may then take 1 more action. You must be in the Hangar Deck to use a “Repair” skill card action on damaged Vipers.

Armory
Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8),

*Sickbay*
You may only draw 1 Skill Card during the Receive Skills step of your turn. A character can (and should) move out of sickbay during the Movement step of his turn.

*Brig*
You may not move, draw Crisis Cards in your crisis step, or add more than 1 card to skill checks.
Action: Start a POL/TAC 7 skill check. Pass: Move out of the Brig to any location. Fail: No effect.

COLONIAL ONE
Note: A character moving to Colonial One from Galactica or a piloted Viper must discard a skill card.

Press Room
Action: Draw 2 politics Skill Cards.

President’s Office
Action: If you are President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand.

Administration
Action: Choose a character then start a Politics/Leadership-5 skill check. Pass: That character takes the President title. Fail: No effect.

CYLON LOCATIONS
Only Cylons may move to these locations, and Cylons may only use these locations. When a Cylon reveals, they move to the Resurrection Ship location.

Caprica
Action: Play your Super Crisis OR draw two crisis cards, choose one to resolve (No activate Cylon Ships step) and put the other on the bottom of the crisis deck

Cylon Fleet
Action: Activate all Cylon ships of one type OR launch 2 raiders and 1 heavy raider from each basestar
(Note: Activating heavy raiders will activate centurions)

Human Fleet
Action: Look at any player's hand, and steal 1 skill card (place it in your hand). Then roll a die, and if 5 or higher, damage Galactica.

Resurrection Ship
Action: You may discard your Super Crisis to draw another one. Then if distance is 7 or lower, give your unrevealed Loyalty card(s) to any other player.

Basestar Bridge
Action: Pick two of the following four options, then resolve them in either order.


SKILL CARDS

Note: Only 1 Reckless card may be played per skill check. Cylons may not use the text abilities on Skill Cards. All strength 0 Skill Cards have the icon that triggers the Consequence Result on certain Crisis Cards as well as having an effect when totalled if played into a skill check (they are NOT played before a skill check)

Note: The card break down is as follows:
0 strength: 3
1 strength: 8
2 strength: 6
3 strength: 4
4 strength: 3
5 strength: 1
6 strength: 1

Politics
( 0 ) Red Tape: Skill Check: Discard all 5 and 6 strength cards from this skill check (before totaling strength).
(1-2) Consolidate Power: Action: Draw 2 Skill Cards of any type, even outside skill set on Character Sheet.
(3-5) Investigative Committee: Play before cards are added to skill check. All are played face up, including Destiny.
( 6 ) Political Prowess: Play before making a skill check triggered by a location. Do not make the skill check; instead, it automatically passes or fails (your choice).

Leadership
( 0 ) Iron Will: Skill Check: If total strength in this skill check is within 4 of the difficulty, do not trigger the fail effect. If total strength in this skill check is 0 or less, lose 1 morale.
(1-2) Executive Order: Action: Choose another player who takes 2 actions, or moves and takes 1 action. Cannot use on a revealed Cylon or Sympathizer. Limit 1 XO or CS per turn.
(3-5) Declare Emergency: Use after skill check is totaled. Reduces difficulty by 2. Cannot reduce partial pass difficulty. Limit 1 per skill check.
( 6 ) State of Emergency: Action: Lose 1 food. Each player may then move or take 1 Action (starting with the player who played this card and proceeding clockwise).

Tactics
( 0 ) Trust Instincts: Skill Check: Add the top 2 cards from the Destiny Deck faceup into this skill check (before totaling strength). Resolve Skill Check Abilities on these cards.
(1-2) Launch Scout: Action: Can only use if there is an undamaged Raptor in the reserves. Roll die 3 or higher look at top Crisis or Destination Card and place on top or bottom of deck. Otherwise, destroy a Raptor and remove it from the game.
(3-5) Strategic Planning: Play before a die roll to add 2 to result. Limit 1 per die roll.
( 6 ) Scout for Fuel: Action: Risk 1 raptor to roll 1 die. If you roll 4+, gain 1 fuel. Otherwise, destroy the raptor.

Piloting
( 0 ) Protect the Fleet: Skill Check: If at least 3 strength in piloting Skill Cards are in this skill check, the current player may activate one unmanned viper.
(1-2) Evasive Maneuvers: Play after a Viper is attacked to reroll. If Viper is piloted subtract 2 from the new roll.
(3-5) Maximum Firepower: Action: Play while piloting a Viper to attack up to 4 times.
( 6 ) Best of the Best: Play before a piloted viper makes an attack. Instead of rolling the attack, roll a die and destroy that many raiders in the viper's space area.

Engineering
( 0 ) Establish Network: Skill Check: Each engineering Skill Card in this skill check counts as double strength (before totaling strength).
(1-2) Repair: Action: Repair your current location, or if in the Hangar Deck repair up to 2 damaged Vipers.
(3-5) Scientific Research: Play before any cards are added to a skill check. All Engineering cards count as positive strength.
( 6 ) Build Nuke: Action: The Admiral gains 1 nuke token.

TITLE CARDS

ADMIRAL
When the fleet jumps, you draw 2 Destination Cards and choose 1.
You control the nuke tokens.
Action: Launch 1 nuke at a space area (the nuke token is discarded).
1-2 = Damage a basestar twice
3-6 = Destroy a basestar
7 = Destroy a basestar and 3 raiders
8 = Destroy every ship (human and Cylon) in the space area

President
At the start of the game, draw 1 Quorum Card. You control the hand of Quorum cards.
Action: Draw a Quorum Card into your hand.
Quorum cards can be played as an action and specialize in increasing resources and dealing with unrevealed cylons.

CAG
When a civilian ship needs to be placed on the main game board, you must choose the space area. You must choose an area that does not already contain civilian ships (if able).
Action: Activate 1 unmanned viper and then give the CAG Title Card to any other human player.
Action: Once per turn, if you are piloting a viper, you may activate 1 unmanned viper and then take another action.

LINES OF SUCESSION
Characters in italics are ones from Pegasus. Characters in bold are ones in use.

ADMIRAL
1. Helena Cain
2. William Adama
3. Saul Tigh
4. Karl "Helo" Agathon
5. Felix Gaeta
6. Lee "Apollo" Adama
7. Anastasia "Dee" Dualla
8. Kara "Starbuck" Thrace
9. Louanne "Kat" Katraine
10. Sharon "Boomer" Valerii
11. Samuel T. Anders
12. "Chief" Galen Tyrol
13. Cally Henderson
14. Tom Zarek
15. Ellen Tigh
16. Gaius Baltar
17. Tory Foster
18. Laura Roslin

PRESIDENT
1. Laura Roslin
2. Gaius Baltar
3. Tom Zarek
4. Tory Foster
5. Ellen Tigh
6. Lee "Apollo" Adama
7. Felix Gaeta
8. William Adama
9. Karl "Helo" Agathon
10. "Chief" Galen Tyrol
11. Cally Henderson
12. Helena Cain
13. Anastasia "Dee" Dualla
14. Sharon "Boomer" Valerii
15. Saul Tigh
16. Samuel T. Anders
17. Kara "Starbuck" Thrace
18. Louanne "Kat" Katraine

CAG
1. Lee "Apollo" Adama
2. Kara "Starbuck" Thrace
3. Louanne "Kat" Katraine
4. Sharon "Boomer" Valerii
5. Samuel T. Anders
6. Karl "Helo" Agathon
7. William Adama
8. Helena Cain
9. Saul Tigh
10. Felix Gaeta
11. Anastasia "Dee" Dualla
12. "Chief" Galen Tyrol
13. Cally Henderson
14. Tom Zarek
15. Ellen Tigh
16. Gaius Baltar
17. Tory Foster
18. Laura Roslin

Houserules in use (and their reasons):
1) Tory Foster's Adaptable ability draws only one card instead of two (reason: The ability quickly and easily becomes broken if the president is using their title a lot, which is often. Drawing an extra card per turn would be strong, drawing an extra 6 is ludicrous. She's still considered a strong character in PBFs and in my group, even with this change)
2) The 'last cylon' rule - if using Exodus, one loyalty card is left in the deck. If this is a Cylon card, then at the end of the game the other Cylon (whether revealed or not) may lower all resources by 1, damage Galactica twice, or advance Centurions once. (reason: This makes the game more competitive in the case of an unfortunate loyalty deck).

Rules for PBF:

Be active - try to make decisions once every 48 hours at the latest (leaving slightly more leeway for weekends)

All game actions should be in bold, using a hash sign before them (e.g #Move to Armoury). This is to make it obvious what's a final choice and what isn't, and to quickly find official orders.

All face-down cards, including Quorum Cards and Skill Cards will be delivered to the players via PM. If your draw is straightforward (eg: Adama) your cards will be auto-drawn for you at the beginning of your turn. Players with multi-skills (eg: Apollo) or abilities allowing them to draw cards (eg: Baltar) need to post in the thread what type of card they are drawing (eg: #draw 1 Politics 1 Engineering). Discards are to be posted openly in the thread.

You may, and in fact should "pre-load" actions ahead of time (henceforth referred to as Conditional Orders or COs); eg: #If my Viper is attacked, I'll use my lowest "Evasive Maneuvers"). COs help the game to move forwards more quickly and smoothly when what you'd want to do is obvious to you.

In addition to the Secrecy Rules on p. 20 of the rulebook, these rules are specifically for online play:
Players may not quote anything from PMs. This includes cards, and messages from the mod. Also it should go without saying, but you may not PM other players about the game.

Player order:
Jorbles
Grujah
WinterSpartan
Davio
theorel
Qvist
Title: Re: Battlestar Galactica
Post by: Grujah on February 25, 2013, 07:52:44 am
I agree that  CFB is the best things from all expansions. Other things we play with don't matter, I'm ok with anything.

As for house rules, I never really saw Tory in action, but friends that do have exodus do agree that her power is way too strong. The second one seems fine.

One house rule that we have is that if somebody dies, you first give out titles and than he gets the character, not the other way around (i.e. his new character cannot get old titles). It just feels more natural and makes executions a tad scarier if title-bearer is known human and next in line is suspected cylon, for example.
Title: Re: Battlestar Galactica
Post by: theorel on February 25, 2013, 08:05:29 am
\in
Fine with various house rules etc.
Title: Re: Battlestar Galactica
Post by: WinterSpartan on February 25, 2013, 08:21:29 am
I'm willing to /in

Suggestions on house rules: I've seen Tory done a lot of different ways. I think on BGG, the most common is letting her play Consolidate Power for free instead of just drawing two (so she still ends up getting two, but has to have CP to do it) and also making her disadvantage apply to all choices instead of just "current player chooses".

What about Cain? Would we not be using Pegasus characters or locations at all, so that doesn't come up? (If Cain IS used, I've seen her normally get houseruled to "totally blind jump" - you bury the top destination before jumping. Keeps you from scouting to a great "blind" jump which otherwise can also be overpowered.)
Title: Re: Battlestar Galactica
Post by: Grujah on February 25, 2013, 08:47:01 am
also in
Title: Re: Battlestar Galactica
Post by: Tables on February 25, 2013, 09:54:47 am
I'm willing to /in

Suggestions on house rules: I've seen Tory done a lot of different ways. I think on BGG, the most common is letting her play Consolidate Power for free instead of just drawing two (so she still ends up getting two, but has to have CP to do it) and also making her disadvantage apply to all choices instead of just "current player chooses".

What about Cain? Would we not be using Pegasus characters or locations at all, so that doesn't come up? (If Cain IS used, I've seen her normally get houseruled to "totally blind jump" - you bury the top destination before jumping. Keeps you from scouting to a great "blind" jump which otherwise can also be overpowered.)

I would be fine with either Tory. Both are pretty similar balance wise, CP version is probably a tad more flexible but gets less oppertunities so yeah.
I don't intend to use Pegasus characters. There's no overwhelming reason not to use Cain (except she sucks in terms of balance AND theme), Dee or Kat, but Ellen requires treachery, so she really is Pegasus dependant. And having all but one Peg character feels weird.

I have no strong preference on the titles post execution houserule. As such I'm going to lean against it, just on the grounds that I'd like to keep things as close as possible to a) the original rules and b) what I'm used to. Rule 1 is because balance can go completely out of the window very easily if the president is active (especially if she knows Tory is on her team). Rule 2 is because not having two cylons and nothing to counteract that is seriously awful.

My group actually has about a dozen other houserules, but I don't intend to use them.

Will update this more when I'm home.
Title: Re: Battlestar Galactica
Post by: theory on February 25, 2013, 10:10:03 am
What's BSG without a good heaping of house rules?

The one I proposed was this: http://boardgamegeek.com/thread/669387/a-simple-tweak-for-gaeta-and-helos-re-roll-abiliti

Quote
The problem with both of these characters' re-rolling abilities is that it turns into a constant series of loyalty checks. This makes them unattractive characters to choose, since if you become a Cylon, you're either forced to re-roll every bad die and keep every good die, or essentially reveal yourself.

Our play group tried this tweak and it works quite well: whenever a die roll comes up on Helo's turn (or whenever the FTL roll is done, for Gaeta), Helo or Gaeta rolls the die privately. If they are satisfied with the result, they reveal the die, everyone looks at it and the result stands. If they are unsatisfied, they roll again publicly.
Title: Re: Battlestar Galactica
Post by: Watno on February 25, 2013, 10:18:09 am
I play this game quite frequently, with people who do so even more. Funny thing is that my group uses a completely different set of house rules. I guess I would be terrible confused if I was playing here.

Title: Re: Battlestar Galactica
Post by: Qvist on February 25, 2013, 12:20:40 pm
/in

Now reading the rules.
Title: Re: Battlestar Galactica
Post by: Tables on February 25, 2013, 12:28:48 pm
Added characters to the first post. It's possible their wording differs a little from the actual cards, because I was taking a set of houseruled characters and changing them back (efficient, right?). I think their effects are correct though.
Title: Re: Battlestar Galactica
Post by: theorel on February 25, 2013, 12:34:29 pm
Roslin's POL is yellow everyone else's is orange.
Title: Re: Battlestar Galactica
Post by: Tables on February 25, 2013, 12:34:58 pm
Man, you're fast. Was fixing that as you typed, as well as neatening everything up.
Title: Re: Battlestar Galactica
Post by: WinterSpartan on February 25, 2013, 12:54:44 pm
Along those lines, Tigh's TAC is blue when it should be purple.
Title: Re: Battlestar Galactica
Post by: Glooble on February 25, 2013, 06:15:21 pm
I'm interested. I've played a couple times, but never with Exodus. Will that be a problem?
Title: Re: Battlestar Galactica
Post by: Tables on February 25, 2013, 07:42:25 pm
Shouldn't be, I think most people are first timers, and we're only using one part of Exodus (plus the core section, which has a few changes).
Title: Re: Battlestar Galactica
Post by: Tables on February 26, 2013, 10:55:45 am
Bump. Glooble, are you in? If so that's 5.
Title: Re: Battlestar Galactica
Post by: Jorbles on February 26, 2013, 01:09:50 pm
In?
Title: Re: Battlestar Galactica
Post by: theorel on February 26, 2013, 01:15:00 pm
@Jorbles: go take your move in TtAII...cylon.
Title: Re: Battlestar Galactica
Post by: Jorbles on February 26, 2013, 01:16:01 pm
@Jorbles: go take your move in TtAII...cylon.

yes sir!
Title: Re: Battlestar Galactica
Post by: Glooble on February 26, 2013, 05:38:37 pm
How much of a time commitment will it be?
Title: Re: Battlestar Galactica
Post by: Tables on February 26, 2013, 07:01:03 pm
ALL the time.

But seriously, I'd expect the game to last a while, and you need to check back often to see if there's anything you need to do (like pass/play an interrupt), and especially some events might trigger discussions which could take a while (not mafia level but, somewhat.

So if time is an issue, I'd say you might want to give it a miss. Not necessarily, but it's probably a little more intense than many other PBFs.
Title: Re: Battlestar Galactica
Post by: Glooble on February 27, 2013, 03:36:20 pm
No, you're right. As much as I love BSG, I'm gonna have to pass.
Title: Re: Battlestar Galactica
Post by: Davio on February 27, 2013, 03:57:15 pm
Auto-in since I suggested it. :)
Title: Re: Battlestar Galactica
Post by: theorel on February 27, 2013, 10:35:10 pm
Just checked the What game would you like to see... thread to see who all said they wanted to play BSG, and with Davio that's everyone who announced they wanted to play there.
Title: Re: Battlestar Galactica
Post by: Grujah on February 27, 2013, 10:53:09 pm
Fatpollo dips.

Everybody watch the show, I assume?
Title: Re: Battlestar Galactica
Post by: theorel on February 28, 2013, 06:34:50 am
no actually...but I've played the base game twice.
Title: Re: Battlestar Galactica
Post by: Davio on February 28, 2013, 07:27:42 am
Song popped into my head this morning...

"there must be some kind of way outta here..."

Does that mean I'm a Cylon?
Title: Re: Battlestar Galactica
Post by: Tables on February 28, 2013, 07:42:58 am
I'll make sure you are.

Getting the sheet prepared now. But first I'll shuffle turn order and people can start picking characters. Note for ease of reference, characters in the first post are listed in order of their 'main' line of succession (admiral for military, president for political, CAG for pilot, and N/A for support)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 07:44:41 am
Player order
Jorbles
Grujah
WinterSpartan
Davio
theorel
Qvist

Jorbles, you're first to choose a character. You have free choice of any character.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on February 28, 2013, 07:50:02 am
Okay, a quick note to everyone who might have forgotten: You MUST pick a character from a group which still has the most characters OR a Support character. Ties for first count as all groups having the most (may pick from all).

There are four of each Military, Political and Pilot and two of Support.
So after the first player picks Military for instance, the second player may only pick Political, Pilot or Support.
If he picks Political, the third may only pick Pilot or Support and so on.

Players may always pick Support, leaving the pick from the group with the most characters to the next player.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 07:52:05 am
Yup, that. Also I've updated some PBF rules into the first post.

If you don't think your loyalty will change what your starting draw would be, feel free to choose your starting three cards (as the first player Jorbles instead gets his full draw, so won't need to do this).
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Watno on February 28, 2013, 09:11:51 am
/in as spectator
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Qvist on February 28, 2013, 10:25:09 am
Oh no, I still haven't read the rules yet. I will do that as soon as possible.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on February 28, 2013, 10:43:33 am
Kind of glad I'm third. I always have a hard time choosing when all options are in play.

While I'm thinking about it though: Tables, do you accept COs (conditional orders) by PM? I've seen in the past that those can really help speed up gameplay.

Edit: Nevermind, the updated first post answers my question. I'll send you my CO for character selection in a bit.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 10:51:05 am
Yes, and further, just to clarify, I only accept CO's from PM (except during pregame, where I'm not too fussed if you're character choice is public). If you make a public CO and nothing via PM, I'm just going to ignore it (it's to protect Cylon's right to lie mainly)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Jorbles on February 28, 2013, 02:15:05 pm
Ugh, too many choices. Well better pick based on what characters I enjoyed in the show.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 02:24:22 pm
Jorbles picks "Chief" Galen Tyrol

Grujah is next, you can pick any other character.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on February 28, 2013, 02:25:45 pm
Ugh, too many choices. Well better pick based on what characters I enjoyed in the show.
Well yeah, I'm just going to pick by that definition as well, not really going to pay much attention to actual abilities.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on February 28, 2013, 04:20:31 pm
I'm thinking:

Apollo, Halo or Ellen Tigh, in that order.

Any suggestions?
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 04:22:43 pm
I'd suggest against Ellen, considering she isn't available...
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on February 28, 2013, 04:25:01 pm
Than, Baltar is my political choice.

Maybe I'd go with Athena, I only played her once cuz I hate the drawback :D
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 04:27:12 pm
Athena isn't even a character.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on February 28, 2013, 04:28:35 pm
I mean Boomer.

Quit nit-picking.  :P
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on February 28, 2013, 04:33:28 pm
Captain Apollo reports for duty, Sir.

I choose Apollo.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on February 28, 2013, 04:34:30 pm
Lovely. I sent a CO for my pick for every possible combination of characters for you two other than Support/Pilot.

Let me look again - selection coming shortly.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on February 28, 2013, 04:40:36 pm
The good people of Sagittaron deserve proper representation on this flight, and I intend to make sure they have it. Someone has to stand up for the common man.

#Tom Zarek is on board.

#Starting draw: 1 POL/1 LEA/1 TAC
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on February 28, 2013, 04:45:01 pm
Davio is next

Davio, please choose either a Military Leader or Cally.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Ozle on February 28, 2013, 04:54:15 pm
I hoppe you win this game before Season 3 plots kick in and we all fall asleep!
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on February 28, 2013, 04:58:59 pm
I guess this is going to be one ofthose day. A ex-conman representing the Colonies. Shrugs.

(all italic is purely flavor)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on February 28, 2013, 05:05:08 pm
Easy there, hotshot. Not everyone has had the privileged life you've got. You're also making the call too fast - while I would reluctantly accept the presidency of the Twelve Colonies, should the people request it, I don't think we've finished counting the survivors yet. The Secretary of Education and that cylon-frakking Gaius Baltar both have claims too.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on February 28, 2013, 05:17:12 pm
Great, a kindergarten teacher and a nut-case. Who's next? Me? Gods help us.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on February 28, 2013, 05:46:05 pm
Well, I didn't say they had GOOD claims. If, twelve gods forbid, either of them ended up as President, I would almost certainly have to take measures to make sure the title ended up in better hands. Likely my own, due to the regrettable lack of personnel, but sometimes that's the way the world works. Roslin's cancer would prevent her from effectively fulfilling her duties, and heavens know you can't trust Baltar farther than you can kick him.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 02:42:38 am
Grujah, I am your father!

No really, 'cause I'm picking William Adama, now gimme those nukes!
My middle name is William so this is a no-brainer.

Also it's fun to be the admiral and boss everyone around.

We're in the middle of full-on war fighting for our very survival and the politicians are trying to play house? I hope they're smart enough to step aside when the Cylons crash their little tea party.
Title: Re: Battlestar Galactica
Post by: Davio on March 01, 2013, 05:51:09 am
no actually...but I've played the base game twice.
Are you okay with spoilers?

I think it's pretty hard to keep them out of a thread like this and putting everything in spoiler tags isn't a great solution either...

BTW: Your choice!'

You can now pick Military, Political or Pilot (all have 3 left) or Cally from Support, so plenty of options!
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: theorel on March 01, 2013, 06:07:31 am
I'm fine with spoilers.

# I take Gaius Baltar.
#Starting Draw: 2  POL, 1 LEA
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Qvist on March 01, 2013, 06:12:43 am
I haven't watched the show either. But I guess I'm fine with spoilers, better than spoiler tags.

I'm reading the rules now, so please be a little bit patient so that I at least know what's going on.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 06:18:53 am
I still need some cards!

# I take William (Bill) Adama.
#Starting Draw: 2 LEA, 1 TAC
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 07:06:49 am
Qvist, you're allowed to take any military leader, Pilot or Support that hasn't been taken already. That is:

Saul Tigh
Gaeta
Helo
Starbuck
Boomer
Anders
Cally

But don't worry too much - I've realised I don't have a clean version of my board image and don't want to recreate it, so won't be able to start until I get one from the university computers (i.e. at least 6-7 hours time)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Qvist on March 01, 2013, 07:11:43 am
Uh, the rule book is really long. I have to go back to work now, but I guess I can choose a character already.

I think we need another Pilot, maybe.

# I take Sharon "Boomer" Valerii
# Starting Draw 1 TAC, 1 PIL, 1 ENG
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 07:12:43 am
Uh, the rule book is really long. I have to go back to work now, but I guess I can choose a character already.

I think we need another Pilot, maybe.

# I take Sharon "Boomer" Valerii
# Starting Draw 1 TAC, 1 PIL, 1 ENG

Cylon!
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Qvist on March 01, 2013, 07:16:29 am
Was this a bad choice?
Wait, we haven't got our identities yet, right?
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 07:21:24 am
There's nothing wrong with Boomer. But she's uh quite tough to play well as a beginner. Her recon ability is kinda useless if you don't know what you're looking for, her OPG is wasted is you don't know what's dangerous enough to use it on, and her weakness forces you to play a bit different. That doesn't mean she's a bad pick, though.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 07:22:50 am
Also I'm currently updating the spreadsheet to give more information and to check what information I'm not giving. Right now it was made with BGG PBFs in mind, where we're not allowed to give card text, but that doesn't really apply here.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Qvist on March 01, 2013, 07:24:25 am
I just picked what seemed the most useful character. I just try it. We'll see. I mean I'm allowed to discuss before deciding, right? So, this shouldn't be a problem.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on March 01, 2013, 07:28:33 am
So, Gaius. You may have the presidency for now - thanks to some highly suspicious election results - but I'll be keeping my eye on you. One sniff of Cylon activity, and there'll be a new round of elections. I look forward to it.

What a crew! I suppose I can't say "let the accusations begin" until loyalty cards come out, but we should be in for a fun ride.  :)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 07:35:45 am
First post now contains information dump. Let me know if you spot any mistakes.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Watno on March 01, 2013, 07:35:59 am
The Cylon comment was probably related to the fact that Boomer is more likely to be a Cylon because she gets 2 loyalty cards in the sleeper phase and that she in fact is a Cylon in the show.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 07:36:46 am
I just picked what seemed the most useful character. I just try it. We'll see. I mean I'm allowed to discuss before deciding, right? So, this shouldn't be a problem.
Yes you are.

We are also allowed to call people out before loyalty cards have been dealt, that makes it even more fun! :)

But as a minor spoiler: Boomer was actually the first (former) crew member to be revealed as a Cylon. This happens in Season 1 if I'm not mistaken, so it's not that big of a spoiler. There may be a lot more, they may even all be Cylons! Or she might be the only one.

It has nothing to do with this actual game though, she could be plain human throughout.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: theorel on March 01, 2013, 07:37:11 am
So, Gaius. You may have the presidency for now - thanks to some highly suspicious election results - but I'll be keeping my eye on you. One sniff of Cylon activity, and there'll be a new round of elections. I look forward to it.

What a crew! I suppose I can't say "let the accusations begin" until loyalty cards come out, but we should be in for a fun ride.  :)
The people have spoken...that is all.  They wish to avoid being led by a convicted felon, and then you insult their ability to choose.  Whether you are flesh or metal, you certainly don't deserve to lead.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 07:39:27 am
Having noticed replies have a # in their number (which makes quickly searching for them to find orders next to useless, I'm changing that rule to double hash your orders (e.g. ##Move to Armory)

Davio: First crew member, third revealed Cylon (Six then Leoben), but she's revealed at the end of the miniseries before season 1 even started.

Sending loyalty out now.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 07:54:06 am
Ah, right, I even saw the miniseries which was great.

I remember my first attempt to watch the first season and it started off with the 33 Minutes episode and it threw you right into the fray. I was like "Who are all these people? What are Cylons even? Are they complete aliens? Humanoids? Matrix-like robots?" "Wait, she's the president? What's she doing on that crummy ship?" So I didn't even sit through that episode, didn't understand a thing. Then a few years later I started off with the miniseries and it made perfect sense.

33 Minutes is now still one of my favorite episodes, because it sets such a gloomy tone and really puts everything on edge. Imagine having to flee every 33 minutes for a few days straight and not getting more than a couple of minutes of sleep in between jumps.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 07:55:47 am
(http://cf.geekdo-images.com/images/pic544211_md.jpg)

Tables, do you plan to do a topic restart once the game actually begins (make a new topic)?

I like separating the subscribe and actual game topics.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 07:59:15 am
(http://cf.geekdo-images.com/images/pic547394_md.jpg)

Everyone should have recieved starting hand (if you asked for it) and loyalty. I believe Grujah/Apollo didn't specify a starting location or draw.

Yes, the PM to almost everyone (until I noticed while sending to Qvist) was titled "Battlestart Galactica"  :-[. This was not intentional.

Any or all Cylons will have their loyalty cards as written in the game. Any non Cylons will have a loyalty card which says "You are not a Cylon."

I'm okay making a new thread when we're ready.

http://www.boardgamegeek.com/thread/678577/map-to-gerrys-bsg-images-geeklist - if you want more relevant images for flavour and the like, this is a great resource.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on March 01, 2013, 08:08:23 am
Because I don't see it in the first post:

Tables, are we using base sympathizer rules or no sympathizer?

I'm always in favor of no sympathizer (lower resources, more cards for revealed cylons, but max 2 cylons) because having to push a resource into the red pre-sleeper seems gamey to me.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 08:10:21 am
Okay, I'm going into full flavor mode.

Sorry for turning the forum into a circus, but meh, game on everyone!

Let's hunt some Cylons!
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: theorel on March 01, 2013, 08:12:08 am
Because I don't see it in the first post:

Tables, are we using base sympathizer rules or no sympathizer?

I'm always in favor of no sympathizer (lower resources, more cards for revealed cylons, but max 2 cylons) because having to push a resource into the red pre-sleeper seems gamey to me.
No sympathizer (it's like the third line in the first post :) )
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: WinterSpartan on March 01, 2013, 08:13:34 am
Oh, right, duh. Sorry about that.

On a related note: how are you two getting the image into your signature? (I'm not a BSG noob, but I'll freely confess to being a forum noob.)

Edit: Hah, got it.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 08:14:37 am
Code for mine is:
Code: [Select]
I wonder how long THAT will stay there? (intentional vagueness is intentional) [float=right] [img]http://cf.geekdo-images.com/images/pic547394_md.jpg[/img][/float]
I hereby declare myself [url=http://i45.tinypic.com/2qbegw4.png]the best dominion player in the world[/url]. Obviously.

float right is the magic ingredient.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Davio on March 01, 2013, 08:18:19 am
Yes it is.

I also chose the colored one to indicate I am the current Admiral (which is sort of important).
I advise Baltar, our current president, to use this one:
(http://cf.geekdo-images.com/images/pic1263109_md.jpg)
And our current CAG, my son who actually did make it through flight school, to use this one:
(http://cf.geekdo-images.com/images/pic1263090_md.jpg)

If at any time I lose my title, I will switch back to the grey one.

I'm also quite sad nobody chose Starbuck. Now I can't use the conversation:
> What do you hear Starbuck?
< Nothing but the rain, Sir
> Then grab your gun and bring in the cat.

That little back and forth was always such a peaceful little intermission.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 01:05:33 pm
Just to confirm:

Jorbles picked "Chief" Galen Tyrol and drew 1 POL, 2 LEA, 2 ENG
Grujah picked CAG Lee "Apollo" Adama and must choose his starting draw (3 cards) and location
WinterSpartan picked Tom Zarek and drew 1 LEA, 1 POL, 1 TAC
Davio picked ADMIRAL William Adama and drew 2 LEA, 1 TAC
theorel picked PRESIDENT Gaius Baltar and drew 1 LEA, 2 POL
Qvist picked Sharon "Boomer" Valerii and drew 1 TAC, 1 PIL, 1 ENG

Here is the starting board, sans Apollo being in space. I might make a few minor changes before the game starts.
(http://i48.tinypic.com/2cdb9yt.jpg)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on March 01, 2013, 02:37:04 pm
(http://cf.geekdo-images.com/images/pic1263090_md.jpg)

Thanks for the dogtags, Dad.
Well, I know Kara is not there to do the awesome talk with, but I expect at least a "And the Earth will be our new home! So say we ALL!" speech.


Start at 5.
1 TAC, 1 LEA, 1 POL.


Qvist is new so he probably has no idea of it, but he really choose his starting cards as a Cylon. PIL and ENG cards are least likely to appear on crisies, which makes it easier to spike voting with.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 02:42:26 pm
PoI: Qvist chose cards before getting his loyalty.

Game is now ready to start. I'll start a new thread for it.
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Tables on March 01, 2013, 02:50:30 pm
On second thoughts, I won't start a new thread.

Current Player:   Chief
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 5
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   16
Tactics Deck:   19
Piloting Deck:   22
Engineering Deck:   20
Destiny Deck:   10
   
Crisis Deck:   100
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   0 (+4 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    - "Chief" Galen Tyrol
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    -
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

(http://i49.tinypic.com/eq9nd.jpg)
Title: Re: Battlestar Galactica (Pregame: Choosing characters)
Post by: Grujah on March 01, 2013, 03:00:37 pm
Tables, can you list exactly which Exodus components are we using?

And are we using old or new cylon locations (I suspect old?).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 01, 2013, 03:01:08 pm
Sorry for nitpicking, but I can never help myself with some of these games.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 01, 2013, 03:03:48 pm
Actually, that brings up another very key point. Base or Pegasus ICs? I support Pegasus, since base it's far too easy to exactly hit the number, but either way this needs to be clarified.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 01, 2013, 03:04:08 pm
Also, Chief, it would be nice if you got fix those new Mark VII birds. I'd itching to give them a test ride.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 01, 2013, 03:08:15 pm
Though its kinda bad that we discuss this after loyalties are given, I do supports new versions of both as they are mainly fixes for what was bad in base.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 01, 2013, 03:09:16 pm
It's the new ICs, it seems?

(3-5) Investigative Committee: Play before cards are added to skill check. All are played face up (excluding the Destiny Deck).
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 01, 2013, 03:14:10 pm
Ah, so it is.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 01, 2013, 03:24:14 pm
No, this is a good point. In fact I never listed the Cylon locations, so yeah that needs mentioning.

We are using only the basic Exodus modules and rules (skill cards, crises, super crises, quorum cards, destinations, possibly other basic things like those I've missed, and skill check icons, new loyalty deck, executions for mechanics), plus everything added in the CFB module - MKVII vipers, CAG title, Cylon Fleet Board (+location). We are NOT using conflicted loyalties (no final five or personal goals) or Ionian Nebula (Allies, trauma, crossroads phase, new damage tokens).

The base Cylon locations are being used, but the No sympathiser rules and changes from Exodus are in effect (revealed Cylons draw 3 skill cards, all from different decks, Caprica is fixed). In particular, giving away any extra loyalty card(s) must be done via the resurrection ship location.

Caprica
Action: Play your Super Crisis OR draw two crisis cards, choose one to resolve (No activate Cylon Ships step) and put the other on the bottom of the crisis deck

Cylon Fleet
Action: Activate all Cylon ships of one type OR launch 2 raiders and 1 heavy raider from each basestar
(Note: Activating heavy raiders will activate centurions)

Human Fleet
Action: Look at any player's hand, and steal 1 skill card (place it in your hand). Then roll a die, and if 5 or higher, damage Galactica.

Resurrection Ship
Action: You may discard your Super Crisis to draw another one. Then if distance is 7 or lower, give your unrevealed Loyalty card(s) to any other player.

Basestar Bridge
Action: Pick two of the following four options, then resolve them in either order.

Regarding IC's: They should be base game. They were changed not as an errata but to incorporate Guts & Initiative in Pegasus. The fact they were showing the Pegasus versions was an artefact of me forgetting to change it.

Apologies for the slightly rocky start. I forgot how many little things there are in this game.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 01, 2013, 03:27:36 pm
Re: ICs

Obviously it's your prerogative to use base (it even makes sense, since we didn't discuss it beforehand), but as far as I've heard they totally were changed as an errata. Guts and Initiative still makes some sense with base ICs since destiny is usually negative.

Thanks for all the clarifications.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 01, 2013, 03:28:59 pm
I seem to recall Corey saying the change was intended for use with Pegasus but there wouldn't be issues using them outside it. I guess my statement about G&I was more just reading into that a little more.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 01, 2013, 03:45:56 pm
Let's see which skills we have covered:
LEA: 10
TAC: 6
POL: 7
PIL: 4
ENG: 4
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 01, 2013, 03:50:01 pm
If anything, we'll be short a bit for tactics; it's quite a common skill check skill. With that much leadership we should be able to get the XOs flowing though.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 01, 2013, 04:12:01 pm
So Tyrol's first move seems pretty simple:

Use Repair card to fix 2 Mark VII Vipers
Take another action (fix 2 more Vipers maybe?)
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 01, 2013, 04:24:44 pm
Tyrol might also be able to tell Baltar to get his rear in gear. If he's president, he needs to act like it.

XOs are always good too. Right now I'm not sure if anyone else needs one, but getting Baltar to work the quorum might be useful while we have a bit of an opportunity.

(To clarify, I agree that Tyrol should repair first if possible - just suggesting an XO as a second action.)
Title: Re: Battlestar Galactica (Turn 1)
Post by: shraeye on March 01, 2013, 07:30:03 pm
Wow, I'm scanning this thread, and have NOOO idea what's going on. 
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 01, 2013, 09:15:42 pm
Actually in light of that, we should make sure all acronyms are clear (in case QVist is as lost as shraeye, and in case the reason is the acronyms)

IC = Investigative Committee: makes all skill cards played to a skill check face up
XO = Executive Order: choose another player to take 2 actions (or move and act).  (basically you give up your action to give someone else 2)

When you do a skill check you first add 2 random cards from the destiny deck.  Then players go around adding skill cards.
Investigative committee makes all of that open, which (based on the name of the card) should be helping the players identify if anyone is sabotaging the skill check (and hence a cylon). 
If I understand the discussion: in the base game it makes the destiny cards face up also, which adds another element where the players know EXACTLY what number they need to hit to make the skill check.  So, it removes some of the uncertainty where normally to make a 7 skill-check might require a 13 if the destiny deck is being particularly cruel at that moment.  This may be undesirable.


Also, I'm not sure how much Battlestar Galactica slang you're familiar with but you should at least know:
Toaster=pejorative for cylon (because they're robots and as such nothing more than super-advanced appliances)
Frakking=variation on a 20th century curse-word

That's all the elements of confusion I can think of that someone might have at the moment.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 02, 2013, 07:41:46 am
Your CAG could use the XO to escort those ships, but the President probably has more important things to do (i.e. Hoard Quorum cards).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 02, 2013, 01:56:26 pm
Chief standing by. I should say that though I've read the rules I am not totally aware what we should be worried about. I chose a support character partially because I didn't want the big decisions to be thrown at me before I was into the swing of things. Any recommendations for what I should do on my first turn?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 02, 2013, 02:25:31 pm
Where can I find a description of the location abilities? Also is there a card list somewhere in existence?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 02, 2013, 02:30:47 pm
Page 1, Cylon!
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 02, 2013, 03:07:57 pm
So it would be great if I could repair some damaged vipers right? I'll do that.

Skip movement phase.

Use Repair (1) to fix two Vipers.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 02, 2013, 03:11:05 pm
You get another action.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 02, 2013, 03:29:22 pm
Oh cool, two actions (I'm too used to Shadows over Camelot) then I'll also play Consolidate Power (1) to draw two Tactics cards.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 02, 2013, 03:31:15 pm
It's because of your character ability.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 02, 2013, 03:38:15 pm
Ohhhh that makes more sense. Of course Chief would be good at repairing things.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 02, 2013, 03:51:36 pm
Just an FYI: I am away for the weekend and won't have Internet access (phone posting from a restaurant; didn't know the condo wouldn't have Internet until I arrived).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 02, 2013, 04:17:49 pm
"We have negative auxiliary power. We're on batteries only." - Anastasia "Dee" Dualla

CRISIS: Power Failure

Skill check: LEA/TAC/ENG = 14
PASS: No Effect
FAIL: -1 Jump Prep

CONSEQUENCE: Damage Galactica once.

POST CRISIS: Activate Heavies, NO JUMP PREP

So here's how this is going to resolve. First, we have a chance to play interrupts - Investigative Committees, Scientific Research etc. which everyone either needs to bold a pass, or play (face up) from their hand. Once everyone's done that, we move on to playing skill cards, starting left (below) the current player. As a reminder about secrecy, you're allowed to only say high or low regarding your contribution, or medium if you played at least two cards (and you can lie). You can NEVER claim which cards you put in.

Consequence refers to the skill check icon/effect, which is all 0 strength cards and no others. So if anyone plays a consequence card into this check, then Galactica will be damaged.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 02, 2013, 10:25:51 pm
So, since we have no jump prep so far we should just basically ignore this crisis right?  There's no possibility to go negative jump prep right?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 02, 2013, 11:54:41 pm
So, since we have no jump prep so far we should just basically ignore this crisis right?  There's no possibility to go negative jump prep right?

Yeah.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 03, 2013, 06:19:22 am
Agree, we still get destiny cards, so G could still be damaged right?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 03, 2013, 08:02:28 am
Yes, there will still be destiny.

Quote from: INTERRUPT Token
Power Failure  14 PG
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (off colour)
Baltar:
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 03, 2013, 06:55:02 pm
Puh, it's tough to get a hang of this. I'll try to contribute as much as possible, but I still don't have a feeling of it. Sorry in advance, maybe I should have only watched the first game. I try to post something game relevant tomorrow.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 03, 2013, 09:27:51 pm
@QVist:
So, we have a skill check where:
-If we pass nothing happens.
-If we fail it our "Jump Track" goes back one position.  Our jump track is already at 0, so it can't go backwards.  Hence nothing happens.
So, there is no impact to this skill check and so no reason for anyone to add cards to it.
The destiny deck (10 cards 2 from each skill-type) always adds 2 cards to a skill check.  So, those 2 cards will be added regardless.

This crisis has a special effect (from Exodus) called a CONSEQUENCE.  This special effect is activated if the cards for the skill check have any 0's.  (The physical 0 cards have a special symbol on them which essentially means "activate consequence effects"

In this case, the effect is "damage galactica" which flips over a damage token which can have various effects (including making various locations inaccessible).

But, since no human player would want to add cards to this check, we can assume no cylon player will add cards to it (otherwise they give away their cylon-ness which is generally considered bad play.  A hidden cylon can do more damage than an exposed one who will just get stuck in the brig.)

However, there are still 2 destiny cards added so there's the possibility that one of them is a 0-strength card.  I think that doesn't matter though because we can't do anything about it.  Well...actually, thinking about the exodus cards, there is one possibility.
If the destiny deck happens to add Iron Will and a negative card (a card which doesn't help us pass the check i.e. Yellow-POL, Red-PIL, or Blue-ENG) then we could lose a morale as well.
This seems really minor, especially since morale is relatively easy to recover (via Inspirational Speeches from the President).

So anyways, I'm going to Pass, since this crisis would be a waste to spend cards on.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 03, 2013, 10:17:17 pm
##Pass on interrupts
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 03, 2013, 10:37:19 pm
Also, blue is already positive, correct? That doesn't effect much since we're obviously tanking anyway, but it does remove the possibility of a Scientific Research interrupt. So only people with yellow could theoretically interrupt (via Investigative Committee).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 04, 2013, 03:15:38 am
Everyone passes by either CO or not having the right colour (yes there is Blue, misread the card oops)

Quote from: Skill check
Power Failure  14 PGB
   
Skill check is face down and in player order starting with Apollo, please post number of cards and PM cards played.
 
Destiny: 2 cards
Apollo:
Zarek:
Adama:
Baltar:
Boomer:
Chief:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 04, 2013, 03:38:25 am
Thanks theorel

(http://cf.geekdo-images.com/images/pic544206_md.jpg)

## Pass
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 04, 2013, 07:01:37 am
Right hashes...so I should have said
##Pass on interrupts
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 04, 2013, 07:23:52 am
For skill checks, Qvist, we can pass on interrupts in any order (as we've been doing) but then everyone has to pass or play cards into the skill check in turn order (so Apollo/Grujah first here, then me, etc.) Sorry if it's confusing at first - it'll make sense as we go  :)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 04, 2013, 10:50:01 am
I will pass when it gets to my turn.

## Pass.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 04, 2013, 10:56:57 am
Okay, I'm a bit confused.  I think the situation is:

Quote from: INTERRUPT Token
Power Failure  14 PG
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief: Pass
Apollo:
Zarek: Pass
Adama: Pass (off colour)
Baltar: Pass
Boomer: Pass (also off color)
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?

So, it's Grujah/Apollo's turn to play interrupt/skill card right?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 04, 2013, 11:25:30 am
He sent a conditional order to pass, so we've moved on to the skill check. And actually he's passing in that. And the other two after him have also CO'd a pass.

Fortunately I don't think anyone is actually going to play into this check, so it at least serves as a nice training ground of what goes on in a crisis :P.

Quote from: Skill check
Power Failure  14 PGB
   
Skill check is face down and in player order starting with Apollo, please post number of cards and PM cards played.
 
Destiny: 2 cards
Apollo (Grujah): Pass (CO)
Zarek (WinterSpartan): Pass (CO)
Adama (Davio): Pass (CO)
Baltar (theorel):
Boomer (Qvist):
Chief (Jorbles):
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Just to further clarify: Interrupts can be done in any order. The skill check MUST be done in turn order. We're now onto the skill check. We start after the current player, and proceed in player order from then on. This means Baltar/theorel is next to play, and nobody else needs to do anything. However, I'd suggest that if you know what you are going to (not) do, then you send me a CO with your decision. Reminder that I will only accept COs sent via PM.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 04, 2013, 12:39:38 pm
This seems really minor, especially since morale is relatively easy to recover (via Inspirational Speeches from the President).

I think moral loss is generally one of the worst losses, as it is very common and is one that gets you the most times. I'd say, worst loss right after fuel. I generally think food loss is not that bad as most common food losses can be prevented by discarding cards.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 04, 2013, 01:05:15 pm
Ah, right.  I had understood the passing on the interrupts in any order, so I meant that I hadn't seen anything about Grujah passing.

I'll ##Pass skill check.  And presumably work on better COs.

@Grujah: thanks for the info/correction.  I've played only twice before, once with an incorrect rule (incorrect rule was: humans lost after 3 damage to Galactica...we didn't make it to sleeper phase), and once 4-player not to completion.  So, I'm still learning.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 04, 2013, 05:51:30 pm
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

It's me, right?

## Pass skill check
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 04, 2013, 07:17:05 pm
Jorbles also passes by CO.

Quote from: Skill check
Power Failure  14 PGB
   
Skill check is face down and in player order starting with Apollo, please post number of cards and PM cards played.
 
Destiny: 2 cards
Apollo (Grujah): Pass (CO)
Zarek (WinterSpartan): Pass (CO)
Adama (Davio): Pass (CO)
Baltar (theorel): Pass
Boomer (Qvist):Pass
Chief (Jorbles):Pass (CO)
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Skill check total:
ENG-1 (Repair)

POL-1 (Consolidate Power)
Total: 0

Check fails. Nothing happens.

Post crisis: Heavy Raiders. There are none on the board, but there is a basestar, so all basestars (just the one) launch a heavy raider.

Current Player:   Apollo (Grujah)
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 5
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   16
Tactics Deck:   17
Piloting Deck:   22
Engineering Deck:   20
Destiny Deck:   8
   
Crisis Deck:   99
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    - "Chief" Galen Tyrol
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    -
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

(Note: If at any time one of these numbers seems to go haywire, chances are I made a cut/paste error, just let me know and I'll correct it. On that note though, is there a setting to stop formulae auto-updating when you cut/paste? That'd be useful in a few of these game documents.)

(http://i48.tinypic.com/4ktlrl.png)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 04, 2013, 08:01:49 pm
I take Leadership for my choice of cards.

Psshhh.. Apollo to Galactica. I was on route to escort those civilan ships behind us, but this.. weird new cylon ship appeared. It appears to be a transport ship, low firepower. Should I engage it instead?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 04, 2013, 08:03:23 pm
##I take Leadership for my choice of card.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 04, 2013, 08:03:39 pm
I'm gonna have to get out of the TtA mindset of not having to do anything after sending the update. FOrtunately you had a conditional draw... cards going out now.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 04, 2013, 08:11:07 pm
Ok, I think this is the best course of action, I escort a ship and if heavy comes nearer we have 2 vipers to strike it down from command.

Move behind Galactica.
Use CAG action to move a viper from 5 to 6.
Escort a civvie.

Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 04, 2013, 08:11:34 pm
#Move behind Galactica.
#Use CAG action to move a viper from 5 to 6.
#Escort a civvie.

Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 04, 2013, 08:15:10 pm
Since you didn't specify, I've escorted B (because leaving only A seems to make more sense) and I can't remember what was in them anyway.

"Well, you just lost your visiting priveledges. Hold that thing here until we get back." - Saul Tigh

CRISIS: Unwelcome Faces

Admiral Chooses:
The Admiral must discard all of his Skill Cards and then choose a character to send to the Brig.
OR
-1 Morale and damage Galactica once.

POST CRISIS: Activate Raiders, +1 Jump Prep

Admiral Adama Davio, what would you like to do?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 04, 2013, 08:41:43 pm
Don't abuse military power, Admiral. The people won't stand for it.

Ah, BSG... where every choice is terrible. There's not any evidence of Cylon activity yet, certainly not enough to send someone to the brig for. Losing morale and damaging Galactica is also painful, but I feel like it's what we have to do. The good news is 3/6 characters could potentially repair, at least...
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 04, 2013, 09:15:50 pm
It's true that there's no one that merits going to the brig.  At this point, it'd probably be basically sacrificing someone for a turn + any cards put into the skill check to get them out.
So, the first choice is basically sac an action (+ any chances for player to add more than one card to a skill check until their next turn), and some 9-ish? cards total (Admiral's current hand + skill cards to pass the check. I actually have no idea how many cards that actually is...I guessed 6)

The second choice is -1 morale and damage.  If a room is damaged, then we're giving up an action to repair it.  If one of the tracks is hit then we're taking that loss.  So, this is either 1 morale and 1 action+skill card(repair), or 1 morale and 1 other resource.  (so I'll take the one repair skill-card away here

So, it seems like the trade off is # cards for brig check (+2) as compared to 1 morale.  I'm not really familiar enough with things to say which is actually worse, but I think I agree with Zarek, the morale seems the less significant.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 04, 2013, 09:31:52 pm
I'll let Davio chime in before I give my consultation, most people didn't talk much anyway.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 03:19:01 am
Well, I was under the impression that losing Morale is both pretty bad (something often lost on) AND pretty repairable through President actions? Damaging Galactica isn't nice either, but we can also deal with that.

I don't really care about losing my Skill cards since my turn is coming up anyway, so that's not a deciding factor.

But brigging someone this early is also pretty bad. If I were to brig someone, it would probably be Tyrol since he already had a turn, if that makes sense, so we can also easily free him. We need 7 POL/TAC to get him out and with the characters that are coming up: Zarek, me, Baltar and Boomer it seems doable to keep at least 7 pts worth of skill cards.

I think brigging Tyrol is the least hurtful of all possible characters to brig. Indeed, no real Cylon indication from anyone at this point, so this is purely a tactical decision.

What do you think, Lee, should we lose morale and get damaged or brig someone?

For me it's: -1 Morale, -1 Action (repairing) vs. -1 Action (get out of brig), I don't see how you get -1 Morale on both sides of the equation, Gaius.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 05, 2013, 07:03:37 am
Was just thinking last night, but if any new player(s) want to discuss options for the first turn or two (mainly regarding secret ones you could take, e.g. things pertaining to your loyalty/skill cards/quorum/scouting) then I'll try and give an objective response about what might be good/bad about various options (I won't advise a specific course of action though).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 07:13:36 am
Shouldn't the ENG card be plus 1?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 05, 2013, 07:19:37 am
It was, but the politics was -1, totalling 0.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 07:29:59 am
If you are considering brigging someone - which after sleeping on it maybe it isn't quite as bad as I'd first thought - I should remind you all that I can make it easier to get someone out of the brig (skill check difficulty would be 5, not 7). So if you went with (say) brigging Chief, I could plan to XO him out on my turn.

Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 05, 2013, 07:40:03 am
I don't have morale on both sides.  The possibilities were:
1. Action + skill cards (your own current and getting brigged player out)
2. 1 morale and 1 damage, where 1 damage is either a location (action + skill card) OR a resource (the various resource damage tokens)

So, if you choose 2 we have morale loss regardless of the damage we take.  But I was noting that the damage might be a resource and not a location.

Another point about brigging Tyrol is that he'll be limited to 1 card per skill-check until his next turn, which is the farthest away.  But it gives everyone the most time to get the POL/TAC cards, so maybe that would be better.  He currently has 2 TAC, 2 LEA, and 1 ENG cards, so he doesn't have any unique card-types where we need him to be adding lots of them.

I feel like the morale and damage is less bad now, but worse in the long-run.  Brigging someone and losing skill cards is worse short-term, but we'll get over it quickly.

PPE: Oh, right I'd forgotten Zarek's special.  That does make brigging sound better.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 07:45:48 am
I'm just waiting for Lee to check in and then I'll make my decision.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 05, 2013, 08:15:14 am
It was, but the politics was -1, totalling 0.
I think the confusion may have been "ENG-1".

I think you meant ENG 'hyphen' 1 (Being an Engineering card of strength one), but maybe Davio read it as ENG 'minus' 1, being an Engineering card subtracting one from the check?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 08:28:17 am
It was, but the politics was -1, totalling 0.
I think the confusion may have been "ENG-1".

I think you meant ENG 'hyphen' 1 (Being an Engineering card of strength one), but maybe Davio read it as ENG 'minus' 1, being an Engineering card subtracting one from the check?
Indeed, that's how I read it.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 05, 2013, 08:34:26 am
It also depends on info that we don't have (how good are my daddy's cards) but I'd still take second option. First option wastes too much cards and time to fix it. We already have Chief and -1 morale while not great is tolerable.

The thing that does indeed suck if Cylons damage fuel tanks on galactica and we lose fuel instead of a room. Ugh.

But in favor of second option.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 08:59:26 am
Let me just put everything together:

1. Discard and Brig: Costs 1 Action + ~8 (my 3 and 5 from Zarek's ability) cards
2. -1 Morale and damage Galactica once: Costs 1 Resource, possibly 2 (from token) or 1 Action to repair damaged location. Also it could send someone to Sickbay which is bad as well. And we'd have to wait for the reparations before we can use the location again, that too could be quite uncomfortable.

I believe you're thinking too lightly about damaging Galactica, Lee.

What can I say about my cards? Am I allowed to say that they're not stellar? I can't say precisely what I have, right? So, just some mediocre cards.

I'm going to go ahead and make a decision, I am the admiral after all.

## Discard my hand (3 cards) and send Chief Tyrol to the Brig (how thematic)

PS: Is it weird that I have a feeling that my choice of character is pushing my decisions somewhat instead of the other way around?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 05, 2013, 09:08:48 am
Davio discards:
LEA-1 (Executive Order)
LEA-1 (Executive Order)
TAC-2 (Launch Scout)
Jorbles/Chief goes to the brig.

Post crisis: Raiders move, jump prep happens.

Current Player:   Zarek (Spartan)
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Brig
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 4
Skill Cards: 8,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 0,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   14
Tactics Deck:   16
Piloting Deck:   20
Engineering Deck:   20
Destiny Deck:   8
   
Crisis Deck:   98
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    - "Chief" Galen Tyrol
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

(http://i49.tinypic.com/14o6dyp.png)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 05, 2013, 09:11:32 am
Zarek moves to the Press Room. He plays a 2-XO on Chief

Jorbles/Chief, you have two actions
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 09:34:14 am
The brass doesn't care about the people, but the people take care of their own. Get out of there, Chief.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 09:36:56 am
Okay, I have no cards so I can't contribute to the breakout.  :-\
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 09:46:49 am
I can get him out of there alone, if someone else can cover destiny. Perhaps that'd be the better way to handle it?
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 05, 2013, 09:51:18 am
Since all cards so far have been public (we haven't actually played cards to a skill check yet)...here's where we're at:
Chief:
2 POL, 2 LEA, 1 ENG
Apollo:
2 TAC, 3 LEA, 1 POL, 2 PIL
Zarek:
3 POL, 2 LEA, 2 TAC
Adama:
0
Baltar:
1 LEA, 2 POL
Boomer:
1 TAC, 1 PIL, 1 ENG

My POL cards are rather strong, and I've got a couple turns before I can draw.  It seems like those strong POL cards are better for crises...
Title: Re: Battlestar Galactica (Turn 1)
Post by: Ozle on March 05, 2013, 10:56:15 am
i have no idea about the game, but those screen shots make me feel like im playing an old X-Wing game!


pow Pow, zap zap pow
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 05, 2013, 01:06:46 pm
Oh no I'm in the brig!
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 05, 2013, 01:11:25 pm
# Launch a daring escape from the brig.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 01:20:31 pm
##Activate Friends in Low Places ability to reduce difficulty of the check by 2.

As I said before, I can cover the check if someone else (Chief? Apollo? Baltar?) can cover destiny, which is usually -4 or so. We can know exactly what it is if someone plays an Investigative Committee, though we'll probably want those on bigger checks instead. Without Investigative Committees, before we know everyone's loyalty, it might be good to minimize the number of people playing into a check - that makes it harder for cylons to spike.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 05, 2013, 01:31:10 pm
Oh my Gods,that's a frakkin bad decision. I am very suspicious of you being a toaster, dad.


There are 3 positive and 5 negatives in that destiny deck.

I can cover the destiny.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 05, 2013, 01:33:41 pm
I could also cover the negatives of the destiny. Whoever you guys think is best.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 05, 2013, 01:38:33 pm
Though dad's had was kinda crappy, there were XOs but no high cards.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 02:01:30 pm
Here's the interrupt token for the brig check:

Quote from: INTERRUPT Token
Chief's Great Brig Escape  5 YP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar:
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?

To make this part of the check move faster, I think in general the idea is to quote the token and add either a "Pass" or your interrupts next to your name. A "##Pass on all interrupts" or "##Play xxx" works too, I'm sure, but this token keeps everything neatly organized in one place.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 05, 2013, 02:08:28 pm
Actually I forgot what skills this involved. I could partially cover the potential bad destiny cards, but not guarantee my escape.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 05, 2013, 02:12:17 pm
Oh my Gods,that's a frakkin bad decision. I am very suspicious of you being a toaster, dad.


There are 3 positive and 5 negatives in that destiny deck.

I can cover the destiny.
I disagree, I don't think it was so clear cut, but I think this was the right decision. The others seemed sympathetic to this option at least. You can play the toaster card to draw a reaction, but I'm highly suspicious of you as well. My own son, the toaster, could you imagine the drama?

But here's your reaction: yes my hand was crummy, but there were some XOs. XOs are the most plentiful so easily replenished I felt. And the rescue plan for the Chief seems to go along smoothly.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 02:14:40 pm
Chief, you could only play one card anyway. Sounds like the plan is for Apollo to cover destiny, and I'll take care of your escape (I know some guys who know some guys); everyone else can probably save their cards. After that you'll get a free move to anywhere on Galactica, and still have an action left - so it might be good to start thinking about what you'd like to do with it. Consolidate power for more cards? Weapons control to shoot the basestar?
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 05, 2013, 03:12:55 pm

Quote from: INTERRUPT Token
Chief's Great Brig Escape  5 YP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar: Pass
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 05, 2013, 04:55:09 pm
Chief, you could only play one card anyway. Sounds like the plan is for Apollo to cover destiny, and I'll take care of your escape (I know some guys who know some guys); everyone else can probably save their cards. After that you'll get a free move to anywhere on Galactica, and still have an action left - so it might be good to start thinking about what you'd like to do with it. Consolidate power for more cards? Weapons control to shoot the basestar?

Sure.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 05, 2013, 06:38:01 pm
I could take a potshot at the basestar or one of the raiders, I could also use a card ability I have, that I think would be pretty useful. Am I allowed to say specifically which one or is that too table talky?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 05, 2013, 06:41:37 pm
Something I forgot to mention: I'm okay with people rolling their own dice for things, when it'll speed things up (especially for pilots shooting at stuff for example). The only die used in the game is a d8, so all rolls will be random from 1-8.

Also in case of interrupts, if multiple people CO the same interrupt at the same time, I'll first choose the lowest numbered one, and second choose the closest player in turn order.

I don't believe I have a CO for everyone else's interrupts, so we're still on interrupts phase.

Jorbles: The secrecy rules are pretty vague, but I believe the standard the FAQ sets is that you can name relevant cards (not numbers) if they're pertaining to the situation. For example, it's okay to say "XO me, I can scout twice." (regardless of if that's true!).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 05, 2013, 06:46:56 pm
Jorbles: The secrecy rules are pretty vague, but I believe the standard the FAQ sets is that you can name relevant cards (not numbers) if they're pertaining to the situation. For example, it's okay to say "XO me, I can scout twice." (regardless of if that's true!).

Okay great, I could also Scout when I get out, which might be more useful than attempting to shoot down the basestar/raiders, although it's totally luck based in both situations.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 05, 2013, 09:26:38 pm
Tables, is there a die roller on this site (or elsewhere) that you'd prefer we use? For transparency?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 05, 2013, 09:31:51 pm
There isn't one on the site, but I'm reasonably happy to trust players won't lie.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 06, 2013, 02:39:51 am
There isn't one on the site, but I'm reasonably happy to trust players humans won't lie.
Ah, "Launch Scout", the Pearl Diver of BSG.

I'll be using random.org for rolling, especially this link, which rolls a single D8: https://www.random.org/integers/?num=1&min=1&max=8&col=1&base=10&format=html&rnd=new

You just have to limit yourself to rolling once and not keep going until you get a satisfactory result!
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 06, 2013, 03:49:06 am
I'm so lost.  :'(
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 06, 2013, 07:03:23 am
@QVist: not sure where you're lost at.  There's the complications of PbF play where it can be hard to follow what game actions are going on, and then there's the complications of discussions around what we should do and analyzing the various options.  It may be that both are confusing, but I'll give a game-so-far summary because that's easier to explain and less subjective, and might help you feel less lost even if you're not following all the discussion.  I think the first thing to figure out is what's happening.

Turn 1: "Chief"/Jorbles
a. Draw Cards: he drew 2 ENG, 2 LEA, 1 POL
b. Move: He didn't move (he was already in the Hangar Deck)
c. Action: He played an ENG-1: Repair card which allowed him to repair to Viper Mk. VII's (which started the game damaged).
c2. Action: Tyrol's Special ability enabled him to take another action when playing a repair card, so he played POL-1: Consolidate Power which allowed him to draw 2 POL cards.
d. Crisis: He drew Power Failure (http://forum.dominionstrategy.com/index.php?topic=7075.msg200953#msg200953).  This crisis card invoked a skill-check where Purple(TAC), Green(LEA), and Blue(ENG) cards were positive and Yellow(POL) and Red(PIL) cards were negative.  No one played any interrupts.  No one played any Skill Cards.  The Destiny Deck added 2 cards (POL-1, and ENG-1), so the final skill-check result was +1 (ENG)-1 (POL)=0. 

Which meant we failed the check.  The result was for the Jump Track to move back 1 space (from 0 to 0).  No 0-strength cards were played, so the Consequence was ignored. 

Finally a Heavy Raider was launched from the Base Star.

Turn 2: "Apollo"/Grujah
a. Draw Cards: he drew 2 PIL, 2 LEA, 1 TAC
(Note: in a viper you get 2 actions rather than a move and act, it requires an action to move)
b. Move: Moved his viper from 5 to 4 (behind Galactica)
c. Action: Used CAG title to give an action to an unmanned viper and then take an action.  Moved viper from 5 to 6.
c2. Action2: He escorted a Civilian Ship.
d. Crisis: He drew Unwelcome Faces (http://forum.dominionstrategy.com/index.php?topic=7075.msg202240#msg202240).  This card invoked an "Admiral Chooses" decision.  So Davio had to choose to either lose morale and suffer damage or discard his hand and send someone to the brig.
He chose to discard his hand and send "Chief" Tyrol to the brig.

Turn 3: Zarek/winterspartan
a. Draw Cards: he drew 2 POL, 2 LEA, 1 TAC
b. Move: he moved from Administration to the Press Room.
c. Action: he played a LEA-1: Executive Order, which lets him choose another player to take 2 actions.  He nominated "Chief" Tyrol
c1. Action: "Chief" took his first action which was to activate the Brig.  Activating the Brig causes a skill check of difficulty 7 using POL/TAC.  If passed he can leave the Brig, if failed nothing happens.  We are currently performing this skill check.

Refer to Page 1 for exact text on locations and skill cards used above.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 06, 2013, 07:18:14 am
Also, Tables explained in the first check how skill checks work, but just to be 100% clear, here's how all skill checks work.
Some General Stuff:
Skill Check: The skill check will have some number of skills which contribute to success and some skills which contribute to failure.  Tables is showing this by putting a color-coded letter for each COLOR which contributes to success.  (So YP means Yellow (POL) and Purple (TAC) cards positively contribute to the check).

Interrupts: I think 3 skill cards can interrupt a skill-check.
1. Investigative Committee (POL): This forces all cards to be played face-up to the skill check.
2. Scientific Research (ENG): This makes engineering cards positive for the skill check, if they wouldn't be normally.
3. Political Prowess (POL): This card makes a location check automatically pass or fail. (Brig, Administration, or Admiral's Quarters)
There is also 1 card which can be played AFTER a skill check.
-Declare Emergency (LEA): This card lowers the difficulty of the skill-check by 2.

Finally, when the skill check actually happens, players add cards in clockwise order around the table starting with the player after the current player, ending with current player.

Okay, so given all of that here's how a skill check works in a nice step-by-step:
1. Skill Check revealed (by player action or Crisis card)
2. Interrupts.  A chance for anyone to play interrupts.  This is not done in player order.
3. Skill Check.  Each player in turn order adds cards *SECRETLY* to the check (PM your cards to Tables).  Announce in thread how many cards you add.
4. Total result.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 06, 2013, 07:19:15 am
Don't forget Zarek used his power to lower the difficulty on the brig check from 7 to 5.

Oh, and I have a personal power which functions like an interrupt after a skill check: Command Authority.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 06, 2013, 08:03:13 am
A good summary, Theorel! I do have a minor correction - you don't get two actions in a viper; you couldn't (say) shoot twice without moving. You CAN use your action in a viper for an additional move, though, which might be the source of the confusion.

Right now we are in the "Interrupts" phase of the skill check, waiting for Jorbles/Chief, Grujah/Apollo, and Boomer/Qvist to all either play an interrupt (not really recommended for this one) or officially pass on interrupts.

On the subject of the die roller: random.org is certainly more than sufficient; another one I'm fond of for transparency (since it saves all rolls and makes them searchable) is invisiblecastle.com, which allows you to enter both a "campaign name" (e.g. F.DS BSG), a "character name" (e.g. Zarek), and a "comment" (e.g. Launch Scout) for each roll. I'll probably be doing all my rolling there.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 06, 2013, 08:12:44 am
Dang it...I looked that up to check (because I was after typing it out I became uncertain) and then realized I was wrong, so I changed "Action1" to "Move", but then I forgot to remove that line about the 2 actions.  Yeah, probably the action can be move is what I was mis-remembering.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 06, 2013, 08:16:12 am
Yeah. Just to make things slightly more less confusing, in a Viper your move action is either moving one sector (one or two in a MKVII), or discarding a card to move to a Galactica or C1 location. When activating your viper as an action, you can't land.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 06, 2013, 10:49:31 am
I think we're just waiting on Boomer/Qvist, I've sent in a CO already.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 06, 2013, 03:37:27 pm
Because theory is awesome (and I mentioned it while playing Innovation), we now have a die roller on this forum. Motion to have that be the one we use?

Also, Jorbles - even if you sent a CO about the check, I think you still need to pass on interrupts. If you sent a CO to pass on interrupts, fine, but why not say so here too?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 06, 2013, 03:51:13 pm
Testing 1,2,3: Rolled 1d8 : 2, total 2

Instructions:
Code: [Select]
Use [ roll ]1d8[ /roll ] without spaces between brackets
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 06, 2013, 04:35:58 pm
Because theory is awesome (and I mentioned it while playing Innovation), we now have a die roller on this forum. Motion to have that be the one we use?

Also, Jorbles - even if you sent a CO about the check, I think you still need to pass on interrupts. If you sent a CO to pass on interrupts, fine, but why not say so here too?

I guess it was only implied that I passed on interrupts, but I'll send a CO about that too.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 06, 2013, 06:38:41 pm
We're still waiting on some interrupts. If you haven't CO'd your choice yet please send it ASAP!
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 07, 2013, 02:58:15 am
Advise: Don't edit posts that have rolls in them, it will mark them as "tampered with".
Rather, just make a new post.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 04:49:15 am
Sorry, as written in the V/LA thread I wasn't able to go online tonight. I really wanted to catch up yesterday. Thanks for the summary, theorel, I will read it now and then I hope that I can contribute more. I can't tell you really where I'm stuck, I think I just didn't get the whole picture. Give me a few turns, then I'm fine.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 07, 2013, 05:31:51 am
The main picture is this:

We are fighting Cylons who have various threats against us (ways to lose the game)
1. A resource drops to 0 (food, fuel, morale or population), happens through crisis card fails, losing civilian ships and damage to Galactica
2. They destroy our ship (6 or more areas have damage tokens), happens trough ship activations on crisis cards
3. The centurion track reaches "Humans Lose", happens through heavy raider activation on crisis cards

We are trying to win by going to Kobol. We do this by jumping our fleet. Each time we jump, the admiral picks a new location and that location has a number on it, specifying the units of distance. We need to get 8 units of distance and jump one last time to win. Advancing the jump marker happens through crisis cards. Jumping is done from the FTL Control room.

At the end of each player's turn, a crisis card is drawn which we need to resolve. Normally we do this by passing or failing a skill check as done before. When we fail, something bad happens. When we succeed, something good may happen or something less bad.

So the big picture is that we're trying to prevent the Cylons from reaching one of the objectives 1 - 3. At the same time we try to stay alive long enough to make 8 units and jump one last time.

But there's also a Cylon among us, trying to thwart our plans. If that isn't bad enough the Cylon, once revealed, gets all sorts of extra options to try and reach one of his objectives.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 06:09:05 am
@QVist: not sure where you're lost at.  There's the complications of PbF play where it can be hard to follow what game actions are going on, and then there's the complications of discussions around what we should do and analyzing the various options.  It may be that both are confusing, but I'll give a game-so-far summary because that's easier to explain and less subjective, and might help you feel less lost even if you're not following all the discussion.  I think the first thing to figure out is what's happening.

Turn 1: "Chief"/Jorbles
a. Draw Cards: he drew 2 ENG, 2 LEA, 1 POL
b. Move: He didn't move (he was already in the Hangar Deck)
c. Action: He played an ENG-1: Repair card which allowed him to repair to Viper Mk. VII's (which started the game damaged).
c2. Action: Tyrol's Special ability enabled him to take another action when playing a repair card, so he played POL-1: Consolidate Power which allowed him to draw 2 POL cards.
d. Crisis: He drew Power Failure (http://forum.dominionstrategy.com/index.php?topic=7075.msg200953#msg200953).  This crisis card invoked a skill-check where Purple(TAC), Green(LEA), and Blue(ENG) cards were positive and Yellow(POL) and Red(PIL) cards were negative.  No one played any interrupts.  No one played any Skill Cards.  The Destiny Deck added 2 cards (POL-1, and ENG-1), so the final skill-check result was +1 (ENG)-1 (POL)=0. 

Which meant we failed the check.  The result was for the Jump Track to move back 1 space (from 0 to 0).  No 0-strength cards were played, so the Consequence was ignored. 

Finally a Heavy Raider was launched from the Base Star.

Turn 2: "Apollo"/Grujah
a. Draw Cards: he drew 2 PIL, 2 LEA, 1 TAC
(Note: in a viper you get 2 actions rather than a move and act, it requires an action to move)
b. Move: Moved his viper from 5 to 4 (behind Galactica)
c. Action: Used CAG title to give an action to an unmanned viper and then take an action.  Moved viper from 5 to 6.
c2. Action2: He escorted a Civilian Ship.
d. Crisis: He drew Unwelcome Faces (http://forum.dominionstrategy.com/index.php?topic=7075.msg202240#msg202240).  This card invoked an "Admiral Chooses" decision.  So Davio had to choose to either lose morale and suffer damage or discard his hand and send someone to the brig.
He chose to discard his hand and send "Chief" Tyrol to the brig.

Turn 3: Zarek/winterspartan
a. Draw Cards: he drew 2 POL, 2 LEA, 1 TAC
b. Move: he moved from Administration to the Press Room.
c. Action: he played a LEA-1: Executive Order, which lets him choose another player to take 2 actions.  He nominated "Chief" Tyrol
c1. Action: "Chief" took his first action which was to activate the Brig.  Activating the Brig causes a skill check of difficulty 7 using POL/TAC.  If passed he can leave the Brig, if failed nothing happens.  We are currently performing this skill check.

Refer to Page 1 for exact text on locations and skill cards used above.

Where was stated the Viper came into play damaged?
Apollo moved from 5 to 4 and then from 5 to 6. How is this possible? Scratch that. Not his one, another one, got it.
I know now where I got lost. Turn 2 was basically an "Exodus only turn" and so far I have only read the basic rules. So I didn't knew what CAG means, what "escorting a civvie" does and so on...
Can anyone give a basic summary of Exodus? This might help me a lot. If I would have known that Exodus introduces a lot more, I probably wouldn't have joined. Oh well.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 06:20:43 am

Quote from: INTERRUPT Token
Chief's Great Brig Escape  5 YP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar: Pass
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?

So, this was the last state? So, I'm next? It doesn't look good so far, right? As you know I have a Purple Card, so should I use it?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 07:04:54 am
So, each skill check has two phases, Qvist. The first is interrupts, done in any order, where you can play the cards mentioned above (in your case, you might have a Scientific Research). Also it's the chance to use relevant character abilities, such as Zarek's Friends in Low Places or your Mysterious Intuition.

After interrupts, we move on to the skill check. This is done in player order, and usually secretly with only the number of cards being revealed.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 07:07:59 am
Ah, right. I knew that, I knew that. Ok, I won't play interrupts.

Quote from: INTERRUPT Token
Chief's Great Brig Escape  5 YP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar: Pass
Boomer: Pass
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 07:11:46 am
Everyone else passes by CO.

Quote from: Skill check
Chief's Great Brig Escape  5 YP
   
Skill check is face down and in player order starting with Zarek, please post number of cards and PM cards played.
 
Destiny: 2 cards
Zarek (WinterSpartan): 4 cards (CO)
Adama (Davio):
Baltar (theorel):
Boomer (Qvist):
Chief (Jorbles)
Apollo (Grujah):

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Adama is next to play.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 07, 2013, 07:42:36 am
## Pass by virtue of no cards
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 07, 2013, 07:49:26 am

Can anyone give a basic summary of Exodus? This might help me a lot. If I would have known that Exodus introduces a lot more, I probably wouldn't have joined. Oh well.

Sure. 
Overview
The Exodus expansion largely consists of some extra skill cards (the 0's and 6's), some extra characters (we're not using any currently), some extra crises (the green text in Tables' spreadsheet if you ever go look at it), and 3 "modules".

There are a few other minor things that shouldn't really impact your understanding of what's going on: there's 1 extra nuke available for the admiral, Executions can happen (I think only through a super-crisis or "Cally"-not in play, but I might have missed something), Quorum hand limit of 10 cards

We're using 1 module (the Cylon Fleet Board). 

If you want to read the relevant rules yourself sometime it's pages: 5-9 and 12-15...so just about 7 pages of FFG rules, which isn't very much).

Relevant General Rules
Skill Check Cards: There's some skill cards (the 0's) that are Skill Check cards.  These cards have effects when REVEALED in a skill check.  (i.e. if a player or destiny deck plays them into the skill check then we execute the effect when turning it over).  They also have an icon that activates a "CONSEQUENCE" that may be listed on the crisis.

Cylon Fleet Board
(Especially as you're a pilot you should probably read this over it's the pages 12-15 part I'm going to try to summarize not go into specifics).
Important Change: there are no Cylon Attack cards in the Crisis Deck.  This mechanic replaces that.  It is managed entirely through the Ship Activations.
When Tables posts the game updates you notice there's an image of Galactica, and an image of a BaseStar?  The BaseStar part is the Cylon Fleet Board (CFB).
It offers some additional options to revealed cylons (ignoring that part for the moment)

There is a "Pursuit Track" (the right track in Tables' image) which measures how close the Cylon Fleet is to finding us.  When it reaches the end of the track, cylon ships are added to the Galactica Board.

When Cylon Ships Activate:
-If they're on the Galactica Board it works as in the base game.
-If they're not on the Galactica board, they're added to the CFB, and the pursuit marker is advanced.

Pursuit Marker causes Civilian Ships to be added to Galactica Board periodically.
When the Pursuit Marker reaches the end, all ships from the CFB are moved to the Galactica Board.

Viper Mk. VII's.  We started with 4 damaged Mk. VII's.  These are superior vipers that can move 2 spaces, and are harder to damage (6-7/8 instead of 5-7/8).

When we jump (This one is the biggest impact to strategy):
Cylon ships go to the CFB instead of being placed in reserves.  So, the Cylon Ships will get worse and worse until we destroy them, jumping doesn't make them go away permanently, only temporarily.
Civilian Ships don't go anywhere when we jump, they're just left outside the ship.  The only way to remove Civilian Ships is to escort them.

Viper Actions:
This works as normal with the additional option to "escort" a civilian ship to safety (it's placed back in the reserves).

Nukes:
Targets an area rather than a basestar, might destroy all ships in the area.

Hopefully that makes sense, and is free of errors.  I glossed over some details, but it should get across the idea.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 07:53:47 am
So, this was the last state? So, I'm next? It doesn't look good so far, right? As you know I have a Purple Card, so should I use it?

No need to contribute, we already decided that Zarek and I will pass the check.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 08:04:29 am
So, this was the last state? So, I'm next? It doesn't look good so far, right? As you know I have a Purple Card, so should I use it?

No need to contribute, we already decided that Zarek and I will pass the check.

Ah, I missed that. Thanks.

And really big thanks to theorel. This helped me a lot. And now I know that I only have to read those pages in the rulebook.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 07, 2013, 08:04:59 am
And I believe that brings Baltar up to pass. I know I threw in 4 cards, but I will still need you to cover destiny Apollo - they were all low, thanks to our Cylon Mod.  :P

Also, since I didn't discuss it earlier: I moved to the Press Room before giving Chief his XO, to set myself up to receive XOs later. The Press Room action is just "draw 2 Politics cards", but Politics comes up a lot in skill checks and (more to the point) is our source of Investigative Committees, which we should play pretty much whenever possible. Since they reveal destiny, that will let us hit checks exactly and save a bunch of cards that otherwise would be wasted overshooting.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 07, 2013, 08:07:56 am
Oh yeah, I CO'd it, but I guess I can just post it in thread since I'm here and Tables isn't.  ## Pass Skill Check
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 08:10:00 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

## Pass Skill Check

Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 08:32:35 am
Quote from: Skill check
Chief's Great Brig Escape  5 YP
   
Skill check is face down and in player order starting with Zarek, please post number of cards and PM cards played.
 
Destiny: 2 cards
Zarek (WinterSpartan): 4 cards (CO)
Adama (Davio): Pass
Baltar (theorel): Pass
Boomer (Qvist): Pass
Chief (Jorbles): Pass (CO)
Apollo (Grujah): 2 cards (CO)

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Totalling strength now.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 08:35:49 am
POL-1 (Consolidate Power)
POL-2 (Consolidate Power)
POL-2 (Consolidate Power)
POL-3 (Investigative Committee)
TAC-1 (Launch Scout)
TAC-1 (Launch Scout)

LEA-1 (Executive Order)
PIL-2 (Evasive Maneuvers)

Total: 7 - Pass

Chief moves to Weapons Control and plays a 2-Launch Scout

Rolled 1d8>2 : 4, total 4
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 08:36:11 am
Chief, please choose what you wish to scout
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 08:41:33 am
A value of 10 for a skill check of 5 seems like a lot or is this quite common?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 08:45:09 am
It's certainly not unusual. Destiny is a real spanner in the works, makes it really hard to get precise, and you'd normally want to play it a little safe. On top of that you don't know what other people are playing in, or even if it's positive.
Also it was only a total of 7 thrown in - 10 positive points, and 3 negative.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 07, 2013, 08:46:07 am
Well, the final value was only 7 (because there were 2 cards not aligned with the check).  These cards were presumably the destiny cards, because it would be risky for Zarek/Apollo to play cards to the check that didn't help it pass.

Since we don't know what the destiny cards are, it's hard to judge exactly how much strength you should add to cover them.

PPE: Ninja'd by Tables
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 07, 2013, 08:53:09 am
This is the best argument for Investigative Committees - because they DO show you exactly what the Destiny cards are. I'm quite happy with this check, though. Overshooting by two isn't bad at all.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 07, 2013, 08:57:26 am
Ok, I'm just trying to get a hang of that to know what is normal and what is unusual.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 07, 2013, 10:33:42 am
# Scout Crisis deck.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 12:28:03 pm
This is the best argument for Investigative Committees - because they DO show you exactly what the Destiny cards are. I'm quite happy with this check, though. Overshooting by two isn't bad at all.

Overshooting by two is actually great.

Especially during early game, when people are still sleeper / acting too humany - I had checks of 12 shoot up to 25 or so, regularly. You can't really get THAT much better than overshoot by two.

Sure, if destiny was positive, it would have been a greater overshoot, but you must play as if it will be bad (and it had more chances to be bad this time)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 12:29:23 pm
And it's usually better to play it a bit on the safe side than on risky side, as if you played it risky not only do you lose cards but resources too.

Especially now when things aren't that bad, you can give yourself a little bit of breathing room.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 07, 2013, 07:49:39 pm
Scouts caught sight of something bad. We should avoid it.

# Puts Crisis card on bottom.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 07:55:12 pm
"Three 'clankers' just entered our kill zone" - Lee "Apollo Adama

CRISIS: Set a Trap

Current Player Chooses:
Skill check: LEA/TAC = 10
PASS: Destroy a centurion on the Boarding Party track.
FAIL: Place a centurion at the start of the Boarding Party track. The current player is sent to Sickbay.

OR

Roll a die. If 4 or lower, place a centurion at the start of the Boarding Party track.

POST CRISIS: Activate Raiders, NO JUMP PREP

Zarek, what would you like to do?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 07, 2013, 08:13:35 pm
Well, this seems a pretty obvious "OR" thanks to the lack of a pass effect.

##Take the OR - roll a die

Before I or Tables roll, does anyone have a strategic planning?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 08:13:52 pm
I could contribute a lot to the check.

Would prefer that we roll if somebody has Strategic Planning.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 08:14:18 pm
Edit: Ninja'd.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 07, 2013, 08:14:50 pm
Sorry, Apollo - normally I'd discuss this, but it seemed really really obvious.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 08:16:58 pm
It's on OK call, though we do have 2 Heavies so we need to get rid of raider ASAP.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 08:17:10 pm
Centurion.*
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 07, 2013, 08:22:02 pm
I need to get a staple interrupt/skill check token generator on my spreadsheet. Blah.

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer:

So for Qvist's benefit, to make this slightly less confusing: We're about to have a die roll. For most die rolls, I'll wait for players to pass or play the tactics card Strategic Planning which adds 2 to a dice roll (but must be played before the roll).

I say most dice rolls: By default I'm going to assume no strategic planning for certain rolls. These rolls are: Launch Scout if there are at least 2 Raptors left, All Cylon Ships, Vipers shooting Raiders. If you wish to play a strategic planning on any of these rolls you MUST leave a CO with me to that effect (or if you/someone leaves a note in the thread asking me to wait, I will)
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 07, 2013, 08:23:38 pm

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer:
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 07, 2013, 09:34:37 pm
Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo: Pass
Zarek: Pass
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer:
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 03:32:44 am
I need to get a staple interrupt/skill check token generator on my spreadsheet. Blah.

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer:

So for Qvist's benefit, to make this slightly less confusing: We're about to have a die roll. For most die rolls, I'll wait for players to pass or play the tactics card Strategic Planning which adds 2 to a dice roll (but must be played before the roll).

I say most dice rolls: By default I'm going to assume no strategic planning for certain rolls. These rolls are: Launch Scout if there are at least 2 Raptors left, All Cylon Ships, Vipers shooting Raiders. If you wish to play a strategic planning on any of these rolls you MUST leave a CO with me to that effect (or if you/someone leaves a note in the thread asking me to wait, I will)

Thanks, but this time I understood everything.
Can anyone tell me hoe bad the crisis event is? So, would it be worth here to play Strategic Planning?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 05:11:31 am
@Davio:
http://i49.tinypic.com/14o6dyp.png

I am pretty sure I ordered that unmanned to move to 6, not 4.


@Qvist - Centurions are pain in the ass to kill (you need a 7 or 8), and this game has tendency to make things shitter in worst possible times (i.e. spawn more Centurions once you let one in) - so I'd say better prevent it from happening than wasting that same Strategic Planning on trying to kill the damn thing later.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 05:16:41 am
@Tables, not @Davio.

My point is - if we fail this dieroll, we need to pass a way harder dieroll to prevent it. Getting 7 or 8 usually requires strategic planning anyway. So use it now.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 05:18:44 am
The worst part about this game is that you can't know in advance how wasteful you can be with resources.

I mean, you might play Strategic Planning and throw a perfect 5.
Then again you could play Strategic Planning and still throw 1 or 2.

But I like cutting the chances in half, going from 50% to 25% sounds pretty good.
And like Apollo said, if we let one in, we need 7 or 8 to kill AND we have to spend an action.

So throwing in SP may not only save us from a Centurion, but also free up an action in the long run.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 05:21:16 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

## Play Strategic Planning

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer: Play Strategic Planning
[/b]
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 06:02:38 am
Anybody have a clue who could be a Cylon yet?
Could be no Cylon at this point as well.

Loyalty deck had 2x "You Are a Cylon" and 13x (added 2 for Boomer and Baltar) "You Are Not a Cylon".

a. Chances of any non-Baltar player being a Cylon: 2/15 = 13%
b. Chances of Baltar being a Cylon: 1 - (13/15 * 12/14) = 28%
c. Chances of no current Cylon: 13/15 * 12/14 * 11/13 * 10/12 * 9/11 * 8/10 * 7/9 = 27%
d. Chances of at least one Cylon: 1 - c = 73%

So odds are there's at least one Cylon, but I have no clue yet.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 06:23:07 am
So, if Baltar has a Cylon and a non-Cylon card, the Cylon card takes priority, I guess.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 06:24:09 am
So, if Baltar has a Cylon and a non-Cylon card, the Cylon card takes priority, I guess.
This is true for anyone (otherwise you couldn't become a cylon in the sleeper phase).  I'm just special because I already have 2.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 07:00:27 am
So, if Baltar has a Cylon and a non-Cylon card, the Cylon card takes priority, I guess.
Indeed, Cylonness is always rounded up, so half and one third Cylons are full Cylons. :)
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 07:17:22 am
Qvist, you should probably list the value on that Strategic Planning, too (was it a 3, a 4, a 5...) - it may not matter now if you just have one, but if you had multiple in your hand you'd have to specify that way. And from a secrecy perspective, we shouldn't know that that's the only one you had.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 07:21:10 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

I only have one Tactics card. You know that. But I didn't had in mind, that they could have different values, sorry.

## I play TAC-3 (Strategic Planning)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 07:57:50 am
@Grujah: My bad, fixed.

Roll for Set a Trap (4-)
Rolled 1d8+2 : 2 + 2, total 4
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 08:02:14 am
Roll fails. Centurion placed on Galactica

Post crisis: Raiders activate


Current Player:   Adama (Davio)
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 4
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 0,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   16
Leadership Deck:   12
Tactics Deck:   15
Piloting Deck:   20
Engineering Deck:   20
Destiny Deck:   6
   
Crisis Deck:   97
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    - "Chief" Galen Tyrol
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    -
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

(http://i50.tinypic.com/x5toc8.png)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 08:03:45 am
Argh, what a sucky roll, I told ya we should have saved that SP!

Okay, well, no, I didn't.

##Auto-draw new cards please
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 08:05:16 am
That was.. less than optimal.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 08:08:32 am
Ugh, that's quite unfortunate.

Adama, if you drew an SP or two - XO to Boomer to take some shots since she's already in the armory?

If not - XO to Apollo for space combat, or to me to draw cards?

I would caution against giving Baltar an XO, just because he's the next player.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 08:11:00 am
Oh no, what I wasted card. But you'll never know right?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 08:11:23 am
Oh no, what I wasted card. But you'll never know right?

At least it was only a 3.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 08:12:03 am
Shouldn't be the last player in the Sickbay now?
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 08:12:33 am
That was only if we did the skill check.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 08:12:45 am
No - we didn't fail the check; we chose not to try the check. The penalty for failing the roll is "only" a centurion instead of a centurion and me in sickbay.

PPE: Ninja'd.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 08:13:21 am
Ah, right. I misread that.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 08:13:43 am
Okay guys, I have several options.

I could XO someone like Apollo to do something about the raiders or escort the civvie.
I could move to weapons to fire at either the base star or the heavy raider.

Does anyone know the current card split? We may be a bit light on some colors so that may be an issue.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 08:14:50 am
Also, Tables: I moved to Press Room, but the last update has me in Administration still.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 08:15:54 am
Derp, my bad. Moving people I've found in the past is my achille's heel in modding BSG, expect this to be not a one off mistake :P.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 08:20:18 am
Adama, I don't know that there's any reason for you to fire from weapons control yourself; if you want to shoot, why not XO chief to do it? It's just more efficient that way (two shots instead of one).

Our overall card split is:
POL 5-7
LEA 8-10
TAC 6
PIL 4
ENG 4

Which suggests that we're a bit light on both Politics and Tactics. I'm in the Press Room so that I can draw Politics on an XO, looking particularly for those amazingly useful Investigative Committees; the best way to get more Tactics is probably to Consolidate Power for them (which, hey, if I draw CP from the Press Room I can also do).

It also suggests that we have a bunch of Leadership - and we really need to take advantage of that by playing an XO whenever possible. It gives Team Human 2 actions instead of 1, and that extra efficiency really makes a difference.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 08:26:25 am
To piggyback off Zarek, we're going to be especially low on Politics given that Apollo took Leadership, and there were 4 POL cards in the brig check.
(I might be the only player with POL currently)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 08:28:54 am
## Move to Command (seems useful I guess)
## Play LEA-1 (Executive Order) on Apollo

Go ahead and shoot some stuff, son.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 08:57:26 am
Baltar: You very well might be.

And in answer to Adama's question... while I don't know for sure whether or not there's a Cylon aboard yet, if I had to accuse someone, I'd actually accuse him. Our beloved admiral. Jailing Chief was iffy (though perhaps not outright Cylon-ish), I'm not entirely convinced Apollo needed the XO more than anyone else (though maybe he did), and he's just seemed a bit off.

But that's just a gut feeling for now - I don't intend to take any action on it yet, but I am keeping my eye on him.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 09:02:22 am
I'll bite.

From the start of the game I've just done what I thought was right for the humans.
Yes, jailing Chief was iffy, but in my view the other choice was even worse.
You might think: "Well, we have plenty of resources now, why don't we just drop 1 Morale? Oh and hey, how bad could damaging Galactica be?" But that's Cylon thinking. I'm the admiral for a reason (well, just because I chose Adama actually) and sometimes you get these tough choices. And I try to consult everyone but in the end I have to make that decision. I know I can't trust anybody but myself so I just gotta do what I think is right.

The reason that I chose Apollo for the XO is because the 3 Raiders looked threatening, plus there are some unmanned Vipers he can use. Seemed the best choice at the moment.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 09:13:36 am
And that's fair, I suppose. Infighting helps the cylons - whoever they are - so as I said I'm not going to do anything about it unless I get some much more solid evidence. You asked who we found suspicious, I figured I'd give you an honest answer.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 09:18:26 am
## Move to Command (seems useful I guess)
## Play LEA-1 (Executive Order) on Apollo

Go ahead and shoot some stuff, son.

Imo, worst choice. Boomer was better to shoot at Cent twice. I have to agree with Zarek, you still smell cylon-y the most, dad.
But, all is not lost.

Can I do this, still?
"Action: Once per turn, if you are piloting a viper, you may activate 1 unmanned viper and then take another action."

I do in on my turn, but this is another turn?

If yes:
#Move a viper from 6 to 1.
Otherwise, do not move a viper.

#Escort a ship
#Use State of Emergency to lose 1 food and everybody gets an action (Starting with me)


I do this because it is powerful and I do NOT want to keep this for too long, as I have to discard randomly, and it would be a shame to discard it.

For my action, I
#Move to 3

So that raiders attack me, and not the Galactica.

I assume people will
Activate Viper twice to shoot the heavy.
Shoot the heavy with Weapons.
Shoot the Centurion.
Draw politics.
Baltar can draw Quorum cards.

As their bonus actions.

Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 09:19:24 am
Apollo: Yes, you can use the CAG action again. It's Adama's turn now, not yours.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 09:20:46 am
Baltar won't be able to activate his office, though - he's still in the Research lab. He could use the president title to draw a single quorum card, I suppose.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 09:21:36 am
Baltar won't be able to activate his office, though - he's still in the Research lab. He could use the president title to draw a single quorum card, I suppose.

Yup, use the President card. Better than drawing a blue.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 09:24:38 am
I'm a bit torn on whether Chief should shoot at the basestar or the heavies. The heavies are potentially more of a problem, but the basestar could be one also - and more to the point, he'll hit the basestar on a 5+ but the heavies only on a 7+.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 09:25:48 am
Ah State of Emergency. A card with endless rules nightmares.

Zarek's action now
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 09:26:25 am
Zarek activates the Press Room
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 09:27:31 am
Let me just state this: If my decisions seem bad, it's due to inexperience, not Cylonness.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 09:30:24 am
I think that brings your action up, Admiral? (Activating to fire at heavy raiders is probably the best idea. If you have a Plan, though, I'd save it for Boomer's shot at the centurion already aboard.)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 09:33:11 am
So, what should I do? Shoot at the Centurion?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 09:33:32 am
Quick question: Can I play another XO if I have one?

If so, would it be wise?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 09:34:27 am
And can I use Recon for this action? I guess that I can't.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 09:57:29 am
Yeah, you have a point that it is easier to shoot basestar from galactica. It is a better choice. Admiral Adama can shoot at heavy twice anyhow.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 09:58:48 am
You can qvist, but  it is way more important to kill the toaster.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 10:08:10 am
No, I meant if I can use Recon additional to my action.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 10:14:10 am
Adama: You can't play an XO for this, as those are limit once per turn and we're still on your turn. If it was legal, it'd be wise - but sadly it isn't.

Boomer: Your "recon" ability applies automatically at the end of your turn. Right now you're taking an action on someone else's turn, so you're correct you won't get to use recon.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 10:16:58 am
Quick question: Can I play another XO if I have one?

If so, would it be wise?
Still same turn, so I'm pretty sure no.
(It says limit of 1 XO/CS per turn...what's CS (other expansion?))
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 10:19:58 am
## Activate "Command" location
Choose action "fire an unmanned viper’s weapons (7-8 to hit a heavy raider)", about to roll 1d8 to hit HR from Viper in box 1
Does anybody want to play any interrupts? I'm going to assume no and roll in ~10 mins if no one wants to use an interrupt.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 10:28:57 am
Quick question: Can I play another XO if I have one?

If so, would it be wise?
Still same turn, so I'm pretty sure no.
(It says limit of 1 XO/CS per turn...what's CS (other expansion?))

CS is Critical Situation - it lets you take an action instead of moving. It is indeed from the Pegasus expansion, which we aren't using.

Adama - I think you're the only one left who might have one. You're probably safe to roll. Don't forget that command gives you two activations, so you can fire twice.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 10:30:58 am
Okay, going ahead with rolling (don't have any SP, can I say that?)

## Rolling 1d8, destroying HR on 7-8
Rolled 1d8 : 6, total 6
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 10:31:37 am
Close, but no cigar.
## Firing a second time.
Rolled 1d8 : 7, total 7
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 10:33:52 am
Booyah!
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 10:37:50 am
## I'll draw a quorum card
This feels so weak after Davio's Heavy Raider destruction. :P
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 10:51:25 am
Nice!
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 11:16:40 am
That brings up Boomer's shot, I believe? (Feel free to roll it Qvist; it sadly doesn't sound like anyone has Strategic Planning, I suppose unless Chief's sitting on one.)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 11:17:41 am
No sorry. I'm not. I assume everyone thinks my best shot is at the basestar?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 11:24:38 am
Sounds that way.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 02:44:16 pm
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

Well done, Admiral.

## Armory Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8)
Rolled 1d8 : 7, total 7
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 02:44:30 pm
Hey, nice.  ;D
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 02:46:12 pm
Nice shot Boomer.

Am I next? I want to keep this streak going.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 02:47:56 pm
You're next and last...
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 02:50:50 pm
Here goes!

#Use Weapon Control to attack Basestar.

Rolled 1d8 : 1, total 1
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 02:51:28 pm
I think the gun is jammed.  >:(
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 02:51:40 pm
Boo.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 02:53:35 pm
I forgot to bold, but if I go back it will toss up the tampered dice roll message. Sorry Tables, but I guess we have to consider that bolded.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 03:02:39 pm
Yeah that's fine. I believe that's everyone done with the SoE? So it's crisis time.

No flavour this time because I'm at uni (yes... I'm getting the flavour direct from the cards (which I've ordered to match the deck in the spreadsheet...))

CRISIS: Medal of Distinction

Admiral Chooses:
+1 Morale, place 2 civilian ships on the game board, and then Activate Raiders.
OR
-1 Morale

POST CRISIS: Launch Nukes, +1 Jump Prep
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 03:07:54 pm
Does that mean we launch nukes and are forced to use one up or is it much worse than that?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 03:09:15 pm
That's the same as "Basestars Fire"; Galactica gets shot at. 4+ (iirc), we take damage and you go fix it later.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 03:09:56 pm
Ah, terminology clash. It means the basestars fire at Galactica. I dunno why it was called that in the list I took the cards from, Basestars shoot would have been better.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 03:15:45 pm
Ohhh, that makes so much more sense.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 03:20:03 pm
Soo....+1 Morale + Civvies?
I mean the civilian ships seem not so bad to make up for -1 morale.  But maybe having them out there will end up bad later?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 08, 2013, 03:25:35 pm
We could probably take on the more challenge for more reward right now. Although Apollo will get attacked by Raiders if they activate right?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 03:41:46 pm
Question: If I choose option A (+1 Morale, 2 Civs, Act. R), does Apollo as CAG get to choose where to deploy the Civvies?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 03:43:23 pm
Yes. He has to place them in two different locations not containing a civvie currently (i.e. anywhere).
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 03:45:36 pm
That seems like the better choice, to me, at least assuming Apollo has the Piloting cards to defend himself with.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 03:51:43 pm
Okay, and if the raiders activate they just move to Apollo's box, but can't yet attack (need another activation), unless Apollo plumps down a civvie in their box in which case they would take it down first.

Apollo would likely put the civvies in 5 & 6 so they would be safe for a moment.

Lee, how do you feel about activated raiders? How big of a problem are they going to be?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 08, 2013, 03:52:27 pm
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

I'm for the +1 Morale option, too.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 08, 2013, 04:00:52 pm
I can take on the raiders attacking me, no prob.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 08, 2013, 04:02:19 pm
## Choose first option: +1 Morale, +2 Civvies, Activate Raiders

Brace for impact
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 08, 2013, 04:10:16 pm
Wait, wait, let me get this straight. The admiral abuses his power - throws the union leader in the brig on trumped-up charges - lets a centurion aboard the ship - and President Gaius Frakking Baltar decides the appropriate course of action is to... give him a MEDAL?!?

I always knew Baltar was crazy...


(Just flavor. Thinking about what this looks like "in-universe".)
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 08, 2013, 06:00:04 pm
Well, the raiders were going to attack the viper regardless right?
Unless you're concerned that knowing the outcome of the shots might influence where Apollo places the Civvies.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 08, 2013, 06:03:51 pm
That's the main thing, yes. I'm not happy with either solution, actually. I think I'll wait until Apollo places the civvies, then declare what's happening.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 09, 2013, 06:01:57 am
Okay so Grujah hasn't been online so I've just overzealously deleted basically every post about what just happened, we can just not say anything about it until Grujah posts, then we know what happens. I don't think this should affect anything regarding giving him advice, if you wanted to.

I think this is the fairest solution to the issue

(Note to Grujah: Nothing happened, place civives)
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 09, 2013, 06:39:05 am
I'll be out today.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 09, 2013, 08:34:41 am
Okay so Grujah hasn't been online so I've just overzealously deleted basically every post about what just happened, we can just not say anything about it until Grujah posts, then we know what happens. I don't think this should affect anything regarding giving him advice, if you wanted to.

I think this is the fairest solution to the issue

(Note to Grujah: Nothing happened, place civives)

Haven't seen anything, was out/sleeping.

So, I just place civvies?

At 4 and 6.

That way I can escort both on an XO.

Do I need to roll for raiders or not? Seems like ti has already been done?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 09, 2013, 01:40:28 pm
Yeah, it's been done, I messed up and rolled before I should have. To summarise:
Apollo used two EMs to try and avoid the raiders, but was hit every time (including the -2 from EM, srsly). Boomer passed on EMs. Two raiders move into sector 4.

Post crisis: Launch Nukes, Jump Prep.

Basestar 4+ 1d8 : 1, total 1
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 09, 2013, 01:40:42 pm
Basestar misses. Updating now.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Ozle on March 09, 2013, 01:43:28 pm
How can you roll 4+ 1d8 and get 1?!
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 09, 2013, 01:46:02 pm
Current Player:   Baltar (theorel)
   
Distance:   0
   
Fuel: 8   Food: 6
Morale: 10   Population: 10

   
"Chief" Galen Tyrol:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sickbay
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   13
Piloting Deck:   20
Engineering Deck:   20
Destiny Deck:   6
   
Crisis Deck:   97
Quorum Deck:   18
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    - "Chief" Galen Tyrol
Command    - William Adama
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    - Lee "Apollo" Adama
Brig    -
   
Press Room    - Tom Zarek
President's Office    -
Administration    -

(http://i46.tinypic.com/2u7rfys.png)

Baltar draws 2 POL, 1 LEA, 1 ENG

@Ozle: Galzria isn't the king of dice rolling, let's leave it at that.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 09, 2013, 01:58:19 pm
Why did you put the civvie in 4 instead of 5?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Ozle on March 09, 2013, 01:59:52 pm
@Ozle: Galzria isn't the king of dice rolling, let's leave it at that.

No, my point is, the total should have been 5 or higher
Did you mean to do 1d8+4? Think that should add them together.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 09, 2013, 02:07:17 pm
No. The roll to hit is 4+. I put that down as the name, but didn't realise it'd look like it was trying to add 4 to the roll. The roll was 1d8.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 09, 2013, 02:11:42 pm
Well, an XO to Adama is now fairly high on the priority list - it will get Apollo out of sickbay thanks to AVP and also defend/escort those civilians.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Ozle on March 09, 2013, 02:14:55 pm
No. The roll to hit is 4+. I put that down as the name, but didn't realise it'd look like it was trying to add 4 to the roll. The roll was 1d8.

Ahhh, i getcha!

Thats why no one ever lets me be in charge of Battle Fleets!
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 09, 2013, 03:56:11 pm
Well, an XO to Adama is now fairly high on the priority list - it will get Apollo out of sickbay thanks to AVP and also defend/escort those civilians.

Yeah, just launch a ship and I'll be out of sickbay. Preferably in Mark VII. I Can than still save both with XO.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 09, 2013, 04:07:10 pm
Actually, you could escort one and move to the other just with AVP and CAG - no need for an XO. I'd strongly recommend leaving one civ ship on the board at all times, to keep raiders from shooting at Galactica.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 09, 2013, 04:48:54 pm
Actually, you could escort one and move to the other just with AVP and CAG - no need for an XO. I'd strongly recommend leaving one civ ship on the board at all times, to keep raiders from shooting at Galactica.

O yeah, I can do that!

I like how Apollo is, actually, the best character to be CAG.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 09, 2013, 09:13:02 pm
Why did you put the civvie in 4 instead of 5?

I explained. I expected to survive that raider encounter, and than I could have escorted both civvies on an XO if needed. With 2 Evasives and only 3 raiders attacking me, it was a right conclusion to make that I will survive, but alas.
I can still escort one on 6 and move to 4 to cover that civvie, if anyone launches a Mark VII.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 09, 2013, 09:27:32 pm
Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 09, 2013, 09:30:48 pm
Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?

Well, work the quorum if you think we can afford a potential civvie lost. Move to command and activate it otherwise.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 09, 2013, 09:38:59 pm
Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?

Well, work the quorum if you think we can afford a potential civvie lost. Move to command and activate it otherwise.

Fair point. I guess I didn't think too deeply about that case; I was just hoping he'd have an XO. Also that it would be nice to get him somewhere where he can be usefully given an XO (i.e., my his office.)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 09, 2013, 09:40:54 pm
Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?

Well, work the quorum if you think we can afford a potential civvie lost. Move to command and activate it otherwise.

Fair point. I guess I didn't think too deeply about that case; I was just hoping he'd have an XO. Also that it would be nice to get him somewhere where he can be usefully given an XO (i.e., my his office.)

That is true, a president in his office, with an XO, is quite powerful. Maybe worth risking a civvie. (which might not even die if raiders do not activate).
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 09, 2013, 10:07:56 pm
It looks like there was a lot of suggestions...I've read them a bit, but I'm kind of tired at the moment.  I'll try to get in a move tomorrow morning.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 10, 2013, 02:56:07 pm
Okay, I think this should work well.
##Move to President's Office, discarding ENG-2: Repair
##Activate President's Office, drawing a Quorum Card and playing Authorization of Brutal Force to destroy the three raiders.
Now, we need to roll more than 2 or we lose a population.
Does anyone have a strategic planning?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 10, 2013, 03:02:44 pm
Why didn't you get rid of the Centurion then?

I mean, the 3 Raiders are a threat, sure, but the Centurion just isn't easily disposed of.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 10, 2013, 03:04:25 pm
Boomer killed the centurion last turn didn't she?
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 10, 2013, 03:10:34 pm
Just to answer my own question...yes, no centurion to use it on.  He's dead Jim.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 10, 2013, 03:23:34 pm
Baltar - nobody had a Strategic Planning on Adama's turn, so it's probably safe to assume they don't now (since you don't draw purple).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 10, 2013, 03:40:13 pm
I don't think anyone has Strategic Planning (or is willing to admit they do if a cylon has one).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 10, 2013, 03:42:16 pm
##Activate President's Office, drawing a Quorum Card and playing Authorization of Brutal Force to destroy the three raiders.

Niiiice.

No interrupts here.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 10, 2013, 03:45:42 pm
Shouldn't be too hard to roll 3+, here, I'll set an example:
Rolled 1d8 : 6, total 6
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 10, 2013, 03:51:54 pm
Thinking ahead - Boomer can't XO (no Leadership draw), so maybe she should hit Command? We still need to get Apollo out of sickbay before his turn. What are her good alternatives? Launch herself and escort a civ ship off? Fire at the basestar? Launch a scout? I feel like Command is better than any of those.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 10, 2013, 03:57:14 pm
Well, Chief or Boomer need to get me out, preferably Boomer, I agree.

But, let's get over the next crisis first :P
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 10, 2013, 04:00:01 pm
Did I miss some rule, why did we start with:

"Fuel: 8   Food: 7
Morale: 9   Population: 10"

Instead of 8/8/10/10 ?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 10, 2013, 04:20:31 pm
No sympathizer. We'll be 4v2 instead of the "standard" 3v2 (or potentially 3v3 with sympathizer), so we start with fewer resources and revealed Cylons will draw 3 cards per turn instead of 2.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 10, 2013, 04:31:37 pm
No sympathizer. We'll be 4v2 instead of the "standard" 3v2 (or potentially 3v3 with sympathizer), so we start with fewer resources and revealed Cylons will draw 3 cards per turn instead of 2.

Oh, ok. Haven't played with any number other than 5 for a very long time, apparently :)

In that case, that State of Emergency was less good than I imagined, but, no going back now.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 10, 2013, 07:19:05 pm
I think everyone that could have tactics has implicitly passed, so...

ABF 2-: 1d8 : 8, total 8
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 10, 2013, 07:21:35 pm
No resource loss.

"Marines tailed her all over the ship. Thy say she went around a corner, then she was gone." - Saul Tigh

CRISIS: Keep Tabs on Visitor

Current Player Chooses
Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: Roll a die. If 4 or less, -2 Population.

OR

The Current Player discards 4 Skill Cards at random.

POST CRISIS: Activate Raiders, +1 Jump Prep

Baltar, choose an option, and also use Delusional Intuition to draw a skill card
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 10, 2013, 08:06:32 pm
I can contribute high to the check.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 10, 2013, 08:07:45 pm
Though, we would, most likely, need to contribute more than 4 cards if we are to vote. So Second option might be better,
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 10, 2013, 09:05:02 pm
##Draw POL

I'm leaning towards discarding 4 random cards from my hand.

I can't see how the skill check could be better.  I mean if we use no IC's then we need to hit around 16, which would be 4 skill cards with average value 4.  The negative here is that I'm going to be discarding politics cards largely (since that's most of what I've gained), and I'm one of 2 players with any politics cards at this point.  So, this could lose us most/all of our investigative committees (depending on Zarek's hand)
Of course, if I take the skill check and use an IC, then well, that's not MUCH better.

So, I'd like to hear thoughts from especially Zarek...but I'm leaning towards the random discard.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 10, 2013, 10:49:26 pm
I could open an investigation into a check, if required, so don't worry about losing our only source of those. I do think that, unless your hand is ridiculously good, the discard will probably be better though.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 05:57:06 am
I can't contribute anything to the skill check, sorry.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 11, 2013, 06:29:34 am
I can contrib a good deal if needed.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 11, 2013, 07:08:10 am
Okay, thinking it through...I could almost certainly pass this skill check on my own.  It would take the 4 best cards from my hand to do so...now, those cards are probably better used for their text, but it puts things into perspective.
The remaining 3 cards would all be preferable as losses.
I'm pretty sure that means that a random 4-card discard is the way to go.  Frustrating for me because I like having cards...
## Discard 4 cards at random
Here's hoping.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 09:17:08 am
Baltar discards
POL-4 (Investigative Committee)
POL-4 (Investigative Committee)
POL-6 (Political Prowess)
LEA-1 (Executive Order)

Post crisis:

Raiders activate. There are no raiders, so two raiders launch from the basestar.
Jump prep increases.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 09:18:56 am
Boomer draws 2 TAC, 2 PIL, 1 ENG

Current Player:   Boomer (Qvist)
   
Distance:   0
   
Fuel: 8   Food: 6
Morale: 10   Population: 10

   
"Chief" Galen Tyrol:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sickbay
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   11
Leadership Deck:   8
Tactics Deck:   11
Piloting Deck:   18
Engineering Deck:   18
Destiny Deck:   6
   
Crisis Deck:   96
Quorum Deck:   17
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    - "Chief" Galen Tyrol
Command    - William Adama
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    - Lee "Apollo" Adama
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 11, 2013, 09:33:16 am
Ouch. I'm guessing those top 3 are the 3 you wanted to keep, Baltar?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 11, 2013, 10:06:06 am
Our jump prep is now 3, right? 5 is auto jump?
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 11, 2013, 10:07:01 am
Ouch. I'm guessing those top 3 are the 3 you wanted to keep, Baltar?
Yep, that hurts...
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 10:10:23 am
Our jump prep is now 3, right? 5 is auto jump?

Correct. This is the point where a jump attempt can be made from FTL control, risking 3 population.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 10:32:29 am
I can draw pol. Discarding does seem to have less negative impact, esp if you average value is less than 4. I think we can also deduce some destiny to see how friendly it will be.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 12:16:52 pm
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

Ok, any ideas what I should do?
I'm planning to go to the Hangar and start a Viper.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 11, 2013, 01:02:09 pm
That seems reasonable. You could also do something to try and get more cards?

(Sorry I was away this weekend guys, I would have said I could have helped with the potential Crisis skill check, but that my help would not necessarily have been enough.)
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 11, 2013, 01:15:37 pm
My preference would be for you to go to Command and activate it to launch a couple of vipers in sector 6, Boomer - just because that gets Apollo out of sickbay thanks to his ability and does a lot of good in space (it's as good as an XO in this case). You jumping in a viper is probably my second choice, but it's definitely a distant second.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Ozle on March 11, 2013, 01:47:25 pm
(http://www.blogcdn.com/www.aoltv.com/media/2008/04/cylon-raider-eye.png)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 11, 2013, 02:34:02 pm
Vote Ozle

With this PBF the (2003) TV series has been playing in my head as well. I keep trying to pinpoint why I loved it so much. Maybe because it was so ominous. You always knew there would eventually be some sort of happy ending, but it always felt like it was years away, never around the corner.

Cylon takeover of New Caprica was such an inevitable downer and it lasted for what seemed like an eternity.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 03:17:06 pm
Ouch. I'm guessing those top 3 are the 3 you wanted to keep, Baltar?
Yep, that hurts...

Just saw  this, last post was on phone so I missed it.

Yeah, those were some monsters there, esp the 6.
Yeah, firing 2 vipers is way better than you firing yourself because it gets me out of sickbay, and I need to get on your turn or Jorbles's or I draw only card. And we get a pilot in the air in any case. (I am also the CAG, so i'm a bit more useful out there).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 06:01:25 pm
only one card*.

To make it more clear- it's way better to activate command, launch a Mark II and Mark VII, that way we still get a pilot in air, I get out of sickbay and we get extra action due to my CAGness.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 06:02:13 pm
just because that gets Apollo out of sickbay thanks to his ability

hm? I don't know what you are refering to, but it sounds good.

Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 06:08:11 pm
just because that gets Apollo out of sickbay thanks to his ability

hm? I don't know what you are refering to, but it sounds good.

My first ability says:
"Alert Viper Pilot -- When a Viper is placed in a space area from the Reserves, you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the Brig."

So, if you go to command, and launch a Mark II and Mark VII, I can choose to pilot Mark VII and hence, get out of the Sickbay.
I can than use my CAG card to activate that one viper in sector 6 and escort a civie, and than move to 4.

You can move to 4 too, but than I stay in sickbay which is bad. (and we don't escort anything).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 06:16:24 pm
Yeah. Makes sense. One thing I don't understand yet. Why a Mark II and a Mark VII and not 2 Mark VIIs or 2 Mark IIs?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 06:22:46 pm
Yeah. Makes sense. One thing I don't understand yet. Why a Mark II and a Mark VII and not 2 Mark VIIs or 2 Mark IIs?

You want to leave one Mark VII in so you can launch in it, if needed. :)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 06:23:10 pm
Mark VII is generally better than Mark II, to be clear.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 06:28:38 pm
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

## Go to the Command and start a Mark II and a Mark VII viper
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 06:35:17 pm
Where to? Which one first (yes this does matter)?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 06:36:34 pm
Probably both are best at 5, methihnks.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 06:50:05 pm
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

I can put them either at 5 or at 6, then 5 makes more sense, methinks too.
I don't know how order could matter though.

## Go to the Command and start a Mark II and a Mark VII viper (in this order) to space 5
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 06:58:53 pm
Well strictly speaking, I should make you wait until you've launched the first before the second. It's mainly because Apollo could jump into the second, then reveal or other crazy stuff etc. etc.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 11, 2013, 07:01:08 pm
Sorry :( I'm trying to learn.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 07:03:48 pm
##Use AVP to launch into Mark II and take another action
##Use CAG to activate unmanned in 6 and take another action
## move to 4
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 07:04:21 pm
activate unmanned in 6 to escort a civvie*.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 07:07:48 pm
Well strictly speaking, I should make you wait until you've launched the first before the second. It's mainly because Apollo could jump into the second, then reveal or other crazy stuff etc. etc.

Don't be silly, I'm not a cylon and you know it!  :P


FWIW, I am a human, and I am playing a bit too humany for my likes, if I keep being this awesome, I'll have a hard time if I turn out to be a sleeper agent. :(
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 07:09:55 pm
Yeah it's okay Qvist, some of the weirdness of command is pretty hidden.

"I think that you and I can come up with some kind of an understanding. This is not the only crisis that I'm dealing with. The water shortage affects the entire fleet." - Lee Apollo Adama

CRISIS: Water Shortage

President Chooses:
-1 Food
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.

POST CRISIS: Launch Nukes, NO JUMP PREP

President Baltar, how will you handle the water shortage?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 11, 2013, 07:25:08 pm
If all you have left are bad cards, this seems pretty obvious, no?

Also, Apollo - why'd you take the Mark II?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 07:39:03 pm
@Qvist - about recon ability - I don't know if others agree, but I tend to think like this:
Unless the crisis is super bad, if it has JUMP PREP than it is a good crisis for humans. Otherwise, bad.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Grujah on March 11, 2013, 07:39:46 pm
If all you have left are bad cards, this seems pretty obvious, no?

Also, Apollo - why'd you take the Mark II?

Weell, frak, I wanted to write Mark VII. Lol. My error.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 11, 2013, 07:54:06 pm
That's fine, put you in a MKVII
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 11, 2013, 09:24:23 pm
If all you have left are bad cards, this seems pretty obvious, no?

Also, Apollo - why'd you take the Mark II?

Yep...
##Choose discard option
##Discard POL-0: Red Tape and POL-1: Consolidate Power
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 11, 2013, 09:26:33 pm
You need to discard 3 cards, QVist.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 11, 2013, 09:32:20 pm
Wow did you ever get screwed by the random discards.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 11, 2013, 09:35:21 pm
You're telling me...
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 12, 2013, 04:23:15 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

I hope that I don't discard anything important as I don't know the power of the cards yet.

## Discard ENG-0 (Establish Network), ENG-2 (Repair), PIL-2 (Evasive Maneuvers)
## Use Recon
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 12, 2013, 05:29:06 am
Post crisis: Launch Nukes.

Basestar fires (4+) 1d8 : 1, total 1
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 12, 2013, 05:29:43 am
Man, that basestar is terrible.

Boomer Recons
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 12, 2013, 05:37:42 am
The Presdient has no cards anymore, right?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 12, 2013, 05:41:26 am
One card.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 12, 2013, 05:45:27 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

I think I keep the crisis card. [removed by Tables]

Edit: How much am I allowed to talk about the card?
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 12, 2013, 05:48:12 am
Not this much I think.
But as we're keeping it, it doesn't matter too much right now.
I think you can only say "good" or "bad".
Title: Re: Battlestar Galactica (Turn 1)
Post by: Qvist on March 12, 2013, 05:51:28 am
Sorry. As I already spoiled it:

## Keep the card
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 12, 2013, 05:53:29 am
Yes, that's far more than you should say, but not too important right now. As Davio says, in the future all you're really allowed to say is 'good' or 'bad'.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 12, 2013, 07:24:37 am
I didn't see what you spoiled; but if it has the President discard, good choice. (If they're supposed to discard more cards than they have, then they just discard their whole hand and that's that.)
Title: Re: Battlestar Galactica (Turn 1)
Post by: Davio on March 12, 2013, 08:54:28 am
I didn't see what you spoiled; but if it has the President discard, good choice. (If they're supposed to discard more cards than they have, then they just discard their whole hand and that's that.)
The important part is that the secrecy should allow Cylons to lie more easily, just to keep it fair for them.
If everything is disclosed in full, it makes it harder for Cylons to lie. They couldn't discard an obviously good card if they need to enter a detailed prescription.

Keeping it vague is in the Cylons' favor since this leaves room for discussion and distrust.

If you just say "good" or "bad" it's up to us to think whether it really was. If you explain the card we can decide for ourselves and deduce more easily whether it was a Cylon lie or a human truth.
Title: Re: Battlestar Galactica (Turn 1)
Post by: Jorbles on March 12, 2013, 11:00:45 am
Hmmm, we don't really seem to have much to deal with at the moment. I can take another shot at the basestar I guess?
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 12, 2013, 11:24:32 am
If you draw an XO, my opinion is that is should be used (2 actions instead of one). Since you're chief, you could even go fix more Mk VII vipers and THEN XO someone. You're right that we don't need a lot done right now, which makes it a good time to build either our card strength (by XOing me in the Press Room - this might be needed since Baltar just flushed all our good politics cards) or our Quorum strength (by XOing Baltar).
Title: Re: Battlestar Galactica (Turn 1)
Post by: Tables on March 12, 2013, 12:16:10 pm
Oh sorry you guys probably want a board update right?

Current Player:   Chief (Jorbles)
   
Distance:   0
   
Fuel: 8   Food: 6
Morale: 10   Population: 10

   
"Chief" Galen Tyrol:   Weapons Control
Skill Cards: 9,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 1,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   10
Leadership Deck:   6
Tactics Deck:   11
Piloting Deck:   18
Engineering Deck:   16
Destiny Deck:   6
   
Crisis Deck:   94
Quorum Deck:   17
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    - "Chief" Galen Tyrol
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

No image right now as I'm at uni. There's 2 raiders in sector 1, Apollo in 4 and an unmanned in 6. Only civvie is in 4.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 12, 2013, 12:44:56 pm
Yeah, Chief, if you can repair vipers and XO either me or Baltar that'd be my preference. With as much leadership as this crew has, we should keep the XOs flying.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 01:06:12 pm
Is it preferable that I take POL or LEA?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 12, 2013, 01:09:29 pm
K I'll XO Zarek. I agree we're short on Politics right now.

# Move to Hangar.
# Play XO on Zarek.


I've told the Press I needed to do some repairs on the Press Room. You'll have the room to yourself for a bit.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 12, 2013, 01:21:19 pm
Jorbles, just making sure - you know as Chief you can repair and still take another action, right? If you have a repair card you can play it and also XO.

That said:

XO action 1: ##Activate Press Room

I'll wait to see what I draw; if I get a few more Investigative Committees, I'm considering Consolidating Power for Tactics since I think we're low on that too.

Apollo: My rule of thumb with Apollo has always been "If I don't have an XO, draw Leadership; if I do, draw Politics." Both colors are quite useful, of course.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 12, 2013, 01:25:35 pm
Yeah, I know, didn't have any Repair cards this turn. :\
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 12, 2013, 01:30:25 pm
Ok, just checking.  :)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 02:47:08 pm
K I'll XO Zarek. I agree we're short on Politics right now.

# Move to Hangar.
# Play XO on Zarek.


I've told the Press I needed to do some repairs on the Press Room. You'll have the room to yourself for a bit.

Imo, Baltar drawing Quorum is more useful, but this is good too. Though Baltar with many good quorums, if he is a cylon, can really mess us up bad too.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 02:47:24 pm
Mainly with Arrest Orders and such.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 03:20:12 pm
Jorbles XO was a 1-XO
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 12, 2013, 03:25:04 pm
Well that was worthless.

XO Action 2: ##Activate the Press Room again.

People of the fleet, I regret to inform you that your media is a collection of small-minded idiots more focused on celebrities' latest affairs than on helping us to survive this crisis.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 03:37:29 pm
No flavour as I'm updating from Uni (sorry)

CRISIS: Truth and Reconcilitation

President Chooses:
-1 Morale and the President must choose a character to send to the Brig.
OR
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.

POST CRISIS: Launch Nukes, +1 Jump Prep

Baltar, what would you like to do?
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 12, 2013, 04:03:24 pm
 :o  >:(

On the bright side, I... suppose I've guaranteed that future Politics draws will be better?

Hooray for more "President discards crap" crises.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 12, 2013, 04:25:34 pm
##Discard my last card.  Jorbles gets to discard 3 too.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 06:05:26 pm
##2 POL please
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 06:34:32 pm
Just a quick reminder, discards are public information, so you can post them into the thread.

Baltar discards 0-Iron Will
Chief discards: LEA-0 (Iron Will), LEA-1 (Executive Order), ENG-0 (Establish Network)


Post crisis: Basestar fires

Basestar (4+) 1d8 : 8, total 8
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 06:35:43 pm
Basestar hits. Fuel is hit
(As a reminder, the fuel token is now permanently removed, it can't get hit again)

Current Player:   Apollo (Grujah)
   
Distance:   0
   
Fuel: 7   Food: 6
Morale: 10   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 8,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 9,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   4
Leadership Deck:   6
Tactics Deck:   10
Piloting Deck:   16
Engineering Deck:   16
Destiny Deck:   6
   
Crisis Deck:   94
Quorum Deck:   17
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 06:36:32 pm
Oh and Jump prep

(http://i50.tinypic.com/1em4j8.png)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 07:14:48 pm
Tables, can you show number of Quorum cards president has?

I can XO somebody. Not sure how much I can trust double-card Baltar not to missuse Quorum cards. I can XO somebody to do FTL jump, or Zarek to draw more - though his hand limit is almost reached.

(does he need to discard on his turn, or on end of any turn?).


Opinons?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 07:21:05 pm
Yes, that should be in the main info thing, my bad. He currently has two Quorum Cards.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 12, 2013, 07:24:27 pm
I don't really have a problem with Baltar getting some Quorum cards. I know there's a risk, but if we don't plan to let him get and use his biggest advantage as President. We might as well try and get a new president.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 12, 2013, 08:11:55 pm
I would like to get some Quorum cards, maybe I could do something useful rather than just discarding my hand.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 12, 2013, 08:22:52 pm
I would like to get some Quorum cards, maybe I could do something useful rather than just discarding my hand.

Nope, more president discards.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 12, 2013, 10:29:31 pm
You don't need to XO me - I'm the next player anyway. I'd XO Baltar, or if you really aren't comfortable with that you could just jump the fleet - we're at the "-1 pop" space so not much is being risked. We ought to jump soon anyway.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 11:11:00 pm
Here goes nothing.

##XO Baltar

Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 12, 2013, 11:11:23 pm
it's a LEA-2 (Executive Order).
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 07:30:05 am
##Activate Presiden't Office
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 08:29:23 am
##Draw again
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 08:32:59 am

##Activate Presiden't Office
Again...
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 08:51:38 am
One more time...##Draw another Card
C'mon something decent...
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 13, 2013, 08:53:34 am
Hoarding quorum - the right, cylon thing to do :O
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 13, 2013, 08:54:28 am
"Three other ships are also refusing to resupply Galactica until the president has been reinstated" - Felix Gaeta

CRISIS: Resistance

Skill check: POL/LEA/TAC = 11
PASS: No Effect
9+: -1 Food
FAIL: -1 Food, -1 Fuel

POST CRISIS: Activate Heavies, +1 Jump Prep

Going to get the token for interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 13, 2013, 08:56:30 am
Quote from: INTERRUPT Token
Resistance  5 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek:
Adama:
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 08:58:51 am
Quote from: INTERRUPT Token
Resistance  11 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: 3-Investigative Committee
Adama:
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

You hear that, Baltar? The people want a man of the people to lead them. The people want... Tom Zarek!
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 09:01:18 am
Actually, that should mean I can go ahead and do this:

Quote from: INTERRUPT Token
Resistance  11 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:Pass (no Engineering)
Zarek: 3-Investigative Committee
Adama: Pass (no Engineering)
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 13, 2013, 09:07:33 am
Quote from: INTERRUPT Token
Resistance  11 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:Pass (no Engineering)
Zarek: 3-Investigative Committee
Adama: Pass (no Engineering)
Baltar: Pass (no cards)
Boomer: Pass
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 13, 2013, 09:25:51 am
Anyone know the make-up of the destiny deck at this point?

Also, auto-jump after this?
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 09:27:15 am
We'll see exactly what's in destiny when the check starts (I don't think I can say more because Tables, who's going to be out today, already sent it to me to start the check after Chief plays).

And yes we'll autojump after this.

EDIT: Actually, based on just the public information and assuming neither Apollo nor myself spiked the brig escape check, we've seen 1 each of POL, LEA, PIL, and ENG from destiny. Meaning it's 2/3 positive for the check.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 13, 2013, 10:48:05 am
# Pass.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 11:12:17 am
Quote from: SKILL CHECK Token
Resistance  11 YGP
   
Destiny: 5-Investigative Committee 1-Executive Order
 
Zarek: 0-Iron Will 1-Consolidate Power
Adama:
Baltar:
Boomer:
Chief:
Apollo:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

Destiny was absolutely awesome. That puts us at 7/11 with Iron Will to make the Fail No Effect - so nobody else should play in.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 11:19:54 am
But, I was so looking forward to helping with a skill check :P
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 11:21:20 am
Heh. I mean, we still have to go through the token and pass (Adama's up now), because cylons could spike and then we'd have to deal with it. But yeah, we haven't really had to do much with skill checks.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 11:27:35 am
Also, this is case in point for why we should be using Investigative Committees whenever possible. This one saved us at least 10 points of cards (normally we'd go for enough to pass +4 or so for destiny, and then there's the risk of overshooting due to miscommunication). I'm drawing next, so hopefully after that I'll be able to convene another Committee. Apollo, if I can't, can you? Or do I need to keep slapping the press with a rolled-up newspaper until they give me something useful?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 13, 2013, 11:29:41 am
Does IW have an effect on the 9+ thing?
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 11:36:21 am
Iron Will has no effect on a partial pass - which actually means that we don't WANT the partial pass. Fortunately, we aren't getting the partial pass right now. (In universe - I suppose that if there's no sign of the president bending, his Iron Will forces the supply ship captains to submit. If we as fleet leadership look like we're close to giving in to them, they ignore the president's will and hold out on some food?)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 13, 2013, 11:38:34 am
## PASS

Playing CA is a bit silly with so few cards, but that juicy 5 IC is, well, juicy. :)
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 11:43:17 am
I technically don't even need to token pass, since I y'know have NO CARDS.
## PASS
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 11:45:00 am
## PASS

Playing CA is a bit silly with so few cards, but that juicy 5 IC is, well, juicy. :)

It's way too early/too sparse for Command Authority.  :P
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 13, 2013, 11:57:03 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

Cool if I understood this correctly, we already passed. ## If this is true, then I pass.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 13, 2013, 11:58:03 am
## PASS

Playing CA is a bit silly with so few cards, but that juicy 5 IC is, well, juicy. :)

It's way too early/too sparse for Command Authority.  :P
Very true, I was kidding of course, but a 5 IC is just so nice to have.
Isn't there another way to snag it?
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 12:48:10 pm
There are 4 cards left in the POL deck.  The 5 AND 6 will be back in the draw deck once those 4 cards are gone through.  So, if no extra POL draws happen, that will be next turn* (Zarek & I each draw 2 POL)
*=by which I mean Turn in the sense Tables is using it in the subject bar.

Probably opportunity to draw the 5 will come sooner than that.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 13, 2013, 01:01:18 pm
Quote from: SKILL CHECK Token
Resistance  11 YGP
   
Destiny: 5-Investigative Committee 1-Executive Order
 
Zarek: 1-Consolidate Power 0-Iron Will
Adama: Pass
Baltar: Pass
Boomer: Pass
Chief:
Apollo:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

Bringing this up to date. Chief?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 13, 2013, 01:09:12 pm
I will Pass, and also I can IC at least once in the future.

# Pass.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 13, 2013, 06:46:53 pm
##Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 13, 2013, 06:48:19 pm
Crisis has no effect.

Post crisis: Heavy Raider launches, Jump prep

Fleet Jumps


Admiral Adama, please choose a destination.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 13, 2013, 06:53:21 pm
So when we get to the new location we don't have to worry about the Heavy Raider anymore right?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 13, 2013, 06:58:46 pm
So when we get to the new location we don't have to worry about the Heavy Raider anymore right?


We do, actually.

All ships are moved from space areas to cylon fleet board. Than, when ship activation comes up, and there are no relevant ships on board, some are placed on cylon fleet board and "chase track" (?) is advanced by 1 space. When it hits 4, i think, all ships from cylon fleet board are placed back on space areas. Advancing chase track also causes CAG to place civvies.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 13, 2013, 10:11:32 pm
Pursuit Track.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 14, 2013, 02:16:29 am
What are the secrecy rules on destination cards?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 07:08:21 am
you can say "good" and "bad" I think?
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 07:26:10 am
You can't tell us anything about them until you've made your choice, and even then can pretty much just say "Oh the other one was worse." If it helps, I would always always always take the jump with more distance (unless it risks killing us, but none of them should right now). With the fleet board, a destination with cylons is a good thing; it will keep the pursuit track from advancing. Finally, we need to eventually get a better than 1:1 distance:fuel ratio because we only have 7 fuel we can spend to get the 8 distance.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 08:51:31 am
Davio chooses Deep Space:

Distance 2
Lose 1 Fuel and 1 Morale.

Current Player:   Zarek (WinterSpartan)
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 9,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   4
Leadership Deck:   6
Tactics Deck:   10
Piloting Deck:   16
Engineering Deck:   16
Destiny Deck:   6
   
Crisis Deck:   93
Quorum Deck:   13
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol, Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i49.tinypic.com/1zpsjyv.png)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 08:52:30 am
Uh I never actually removed the cards used in that last skill check, give me a second and I'll send Zarek's hand.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 14, 2013, 08:53:58 am
Okay, I've chosen Deep Space.

Deep Space
Distance 2
Lose 1 Fuel and 1 Morale.

Why this one? Well, the other one was worse. :)
More specific, this allows us to travel 2 distance for just 1 fuel which is pretty good ratio wise I think.

But of course there's a cost, Morale. Morale seems mostly influenced by skill checks and those have been pretty successful up to this point. Moreover it was still at 10 so that's why I felt comfortable picking this option.

Mr. Gaeta, spool up the FTL drive and start the clock
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 08:55:55 am
Okay, Zarek's hand has been sent out, he now has 12 cards (not 14 as the above would suggest)
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 09:14:42 am
This is a perfectly adequate destination. Not great, but certainly not terrible.

I actually think I have only 11 cards - working out some hand issues with the mod.

Assuming I'm correct in what I have, I'll proceed:

##Play 2-Executive Order on Baltar.

It's nice and quiet out there. For now. Baltar, can you convince the quorum to do something useful for us?
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 09:17:06 am
I think I can finally do something after my last draw...
##Activate President's Office
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 09:19:05 am
I should also note that I'm rooting for yet another "President and Current Player discard" crisis, because my hand is full of absolute garbage.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 09:23:01 am
Although, if you can hold onto that garbage for long enough (at least the POL garbage), we'll have a high-quality POL deck on the reshuffle.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 14, 2013, 09:25:02 am
Tables, could you maybe add the contents of the Quorum and Destiny deck to the information dump?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 09:26:17 am
They're a little long, and should be easily available in the link there (on the Library tab). Black and Green are Base and Exodus respectively, Blue is Pegasus (and not in use)
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 09:27:35 am
The Destiny Deck is just made up of two random cards of each color from their decks, so that's already in the infodump.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 14, 2013, 09:29:19 am
The Destiny Deck is just made up of two random cards of each color from their decks, so that's already in the infodump.
Meant Destination deck. :)

Sadly the contents of the cards are not disclosed, only the card names.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 09:34:56 am
There are lots of quorum cards that would be fine to play now. Food Rationing... Inspirational Speech... Assign some title... Release Mugshots... Resignation...  ;)

And Davio, the contents are disclosed on the Library tab. It's all the way to the right.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 09:47:45 am
Well, I was considering making myself Admiral, and making Apollo the president, but I think I might be able to do better than that (Note: this is a joke, and should not be taken to indicate the cards that I actually have)

##Play Inspirational Speech  Let's see if we can recover the morale that the admiral just lost us.

We have far to go, but we have already come a long way.  I know it's frightening here in the blackness of deep space, but we must trust that the admiral knows what he's doing.

(Anyone want to help strategically plan my speech to make it sound better?)
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 09:48:53 am
I'd love to, but I can't.

##Pass on SP
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 09:55:14 am
INSPIRATIONAL SPEECH

Action: Roll a die. If 6 or higher, gain 1 Morale and remove this card from the game. Otherwise, no effect and discard this card.

Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Zarek: Pass
Adama:
Baltar:
Boomer:
Chief:
Apollo:
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 09:59:23 am
##Pass on SP
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 10:05:21 am
I still don't have any cards...
Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Zarek: Pass
Adama:
Baltar: Pass (no cards)
Boomer:
Chief:
Apollo:Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 14, 2013, 10:21:09 am
Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Zarek: Pass
Adama: Pass
Baltar: Pass (no cards)
Boomer:
Chief:
Apollo:Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 14, 2013, 10:34:45 am
Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Zarek: Pass
Adama: Pass
Baltar: Pass (no cards)
Boomer: Play TAC-3 (Strategic Planning)
Chief:
Apollo:Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 14, 2013, 10:47:52 am
Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Zarek: Pass
Adama: Pass
Baltar: Pass (no cards)
Boomer: Play TAC-3 (Strategic Planning)
Chief: Pass
Apollo:Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 10:56:45 am
Okay, let's see what happens:
Rolled 1d8+2 : 6 + 2, total 8

Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 10:57:25 am
So, +1 morale...
##Activate President's Office again
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 14, 2013, 11:29:31 am
Okay, let's see what happens:
(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Rolled 1d8+2 : 6 + 2, total 8
Excellent!
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 05:32:49 pm
Admiral's trying to cheat...I see how it is, cylon!  Cheating to help the humans is even worse, as you're a cheating cylon working against your own win-con.  What do you mean, it's a quote?

Anyways, that worked so well, let's try it again.
##Play Inspirational Speech

Things are always better than they seem folks.  Cylons aren't evil machines bent on your destruction.  I mean, they're machines trying to kill you, but they aren't really evil...they're just amoral.  (It's a joke, and jokes help morale right?)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 05:36:10 pm
Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Chief:
Apollo:
Zarek:
Adama:
Baltar: Pass (no cards)
Boomer:
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 06:28:24 pm
##Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 14, 2013, 06:42:52 pm
Two inspirational speeches? Isn't our morale high enough currently?
So that it isn't wasted I contribute another SP which I kept in hand in wise forethought.

Quote from: Dice roll interrupt
Inspirational Speech (6+)

Please pass or play: Strategic Planning
Chief:
Apollo: Pass
Zarek:
Adama:
Baltar: Pass (no cards)
Boomer: Play 4 Strategic Planning
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jack Rudd on March 14, 2013, 06:43:56 pm
This is Baltar we're talking about. He's not got any actual political competence, so he's going to make lots of speeches to hide the fact.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 06:44:40 pm
Inspirational Speech (6+) 1d8+3 : 1 + 3, total 4
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 06:46:37 pm
Erm, accidentally put in +3 but it's still a fail.

"We should test the people in the most sensitive positions first." - William Adama

"CRISIS: Cylon Screenings

Current Player Chooses
Skill check: POL/LEA = 9
PASS: No Effect
FAIL: -1 Morale and the current player looks at a random Loyalty Card belonging to the President or Admiral.

OR

Each player discards 2 Skill Cards

POST CRISIS: Activate Raiders, NO JUMP PREP

Zarek, what would you like to do?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 14, 2013, 06:58:52 pm
Failure doesn't seem so bad on this one. Especially with how much morale we have.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 07:04:44 pm
Well, Zarek is pretty humany, and Admiral, well, we both had our doubts. I wouldn't oppose checking him.

It might cost less to pass the skill than for all to discard two (maybe not, I am not sure how many people ahve POL/LEA). I discard at random but my hand is unexciting anyway.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 09:11:50 pm
Just as a note: you'd be checking me not Zarek...he's not managed to take the presidency from me quite yet.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 14, 2013, 09:14:21 pm
Point of Information: The current player is Zarek, if the check fails, he can check either Baltar or Adama.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 09:35:23 pm
What I meant is that Zarek is pretty humany so I can trust what he says, mostly. Checking you is less better, as you are more humany than Adama, and even if you are Cylon he has 50% of failure (unless you are doublecylon, and that is quite an edge case ATM).
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 14, 2013, 09:44:02 pm
Oh, yeah...that makes sense.  I was just thinking you had typoed the name (although I joked about him taking the presidency), but that makes much more sense.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 10:03:34 pm
less good*
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 14, 2013, 10:37:25 pm
Wow, quite the opportunity. I do think that - after that speech (thank you Baltar) - I'd like to take the check and deliberately fail it to check the Admiral's loyalty. Discarding wouldn't be the end of the world - I have plenty of things I can toss and Baltar has no cards - but I think checking loyalty may be worth it.

I'll make my final decision tomorrow morning, to give anyone else who wants to weigh in time to do so. But right now I'm leaning towards taking the check and urging that none of us contribute any cards.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 14, 2013, 11:03:42 pm
My stance: Discard probably better than trying to pass the check.
Failing the check - I am FOR it.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 15, 2013, 04:02:15 am
Go ahead and check my loyalty, you'll see I'm plain human.

I'm somewhat surprised that some of you even question my loyalty.
If you think some of my decisions have been Cylon based, I urge you to go back to the start and look at every decision I've made from a human standpoint and you can easily come to the conclusion I'm still very much human.

The start was a bit rough for me with brigging Chief, but after that I've been a good teamplayer I think. I shot down that Heavy Raider and I picked a destination with 2:1 fuel ratio with an acceptable loss of morale.

But if it eases your mind to know for sure that I'm human, go ahead and sneak a peek, I don't blame you.
Since I know that I am human I think it would be better to look at Baltar.

If anyone has been acting like a Cylon it's him. He's been abusing the President's Office drawing cards just saying "why can't I draw anything good?" And when we urge him to actually use some of his Quorum cards, he uses Inspirational Speech twice at a time we don't really need it. Acting like you're trying to help without actually helping is a telltale Cylon indication. On the other hand, I've actually helped when and where I could.

You have the tongue of an angel and the soul of a serpent
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 15, 2013, 07:25:16 am
The problem with checking Baltar is that he has two cards and I'd only get to see one; so even if he is a cylon I'd only have a 50/50 chance of figuring that out.

There's never really a bad time to play Inspirational Speech, either. More morale is more morale.

It's not so much that we really distrust you, Adama (if we really did, you'd be titleless in the brig). It's that opportunities to verify loyalty are rare, and I intend to take advantage of the one we have.

##Take the skill check.
##Pass on interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 15, 2013, 07:36:09 am
Go ahead and check my loyalty, you'll see I'm plain human.

I'm somewhat surprised that some of you even question my loyalty.
If you think some of my decisions have been Cylon based, I urge you to go back to the start and look at every decision I've made from a human standpoint and you can easily come to the conclusion I'm still very much human.

The start was a bit rough for me with brigging Chief, but after that I've been a good teamplayer I think. I shot down that Heavy Raider and I picked a destination with 2:1 fuel ratio with an acceptable loss of morale.

But if it eases your mind to know for sure that I'm human, go ahead and sneak a peek, I don't blame you.
Since I know that I am human I think it would be better to look at Baltar.

If anyone has been acting like a Cylon it's him. He's been abusing the President's Office drawing cards just saying "why can't I draw anything good?" And when we urge him to actually use some of his Quorum cards, he uses Inspirational Speech twice at a time we don't really need it. Acting like you're trying to help without actually helping is a telltale Cylon indication. On the other hand, I've actually helped when and where I could.

You have the tongue of an angel and the soul of a serpent

This speech dad, for example, reeks Cylon.


#Pass on interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 15, 2013, 07:37:11 am
Just to confirm, we decided that we are trying to fail, right?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 15, 2013, 07:38:15 am
Go ahead and check my loyalty, you'll see I'm plain human.

I'm somewhat surprised that some of you even question my loyalty.
If you think some of my decisions have been Cylon based, I urge you to go back to the start and look at every decision I've made from a human standpoint and you can easily come to the conclusion I'm still very much human.

The start was a bit rough for me with brigging Chief, but after that I've been a good teamplayer I think. I shot down that Heavy Raider and I picked a destination with 2:1 fuel ratio with an acceptable loss of morale.

But if it eases your mind to know for sure that I'm human, go ahead and sneak a peek, I don't blame you.
Since I know that I am human I think it would be better to look at Baltar.

If anyone has been acting like a Cylon it's him. He's been abusing the President's Office drawing cards just saying "why can't I draw anything good?" And when we urge him to actually use some of his Quorum cards, he uses Inspirational Speech twice at a time we don't really need it. Acting like you're trying to help without actually helping is a telltale Cylon indication. On the other hand, I've actually helped when and where I could.

You have the tongue of an angel and the soul of a serpent

This speech dad, for example, reeks Cylon.


#Pass on interrupts.
So does your reply.

##Pass on interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 15, 2013, 07:40:22 am
Just to confirm, we decided that we are trying to fail, right?

Yes, we're trying to fail (so don't bother throwing cards in). I need to settle this "Is Adama now, or has he ever been, a Cylon" question before it gets out of hand as it seems it's threatening to do.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 15, 2013, 07:47:40 am
##Pass on everything (as though I had a choice)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 15, 2013, 07:49:39 am
The problem with checking Baltar is that he has two cards and I'd only get to see one; so even if he is a cylon I'd only have a 50/50 chance of figuring that out.

There's never really a bad time to play Inspirational Speech, either. More morale is more morale.

It's not so much that we really distrust you, Adama (if we really did, you'd be titleless in the brig). It's that opportunities to verify loyalty are rare, and I intend to take advantage of the one we have.

##Take the skill check.
##Pass on interrupts.

Let's get this over quickly. Just remember that Baltar built the Cylon detector and it doesn't even work! ;D

I'm curious to see how you'll try to play it.

If you're Cylon and see me as human, will you accuse me?
Or will you disclose that I am in fact human?
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 15, 2013, 07:52:58 am
If this were mafia, I could certainly believe in a Grujah/winterspartan scum team.  But you're starting to sound a little paranoid there Adama :)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 15, 2013, 07:56:38 am
If this were mafia, I could certainly believe in a Grujah/winterspartan scum team.  But you're starting to sound a little paranoid there Adama :)
Nah, I'm just trying to get into the spirit of the game. :)

But if we just look at the game board we can see that we're doing pretty well so I'm just happy that whoever the Cylon(s) is/are they haven't been behaving that bad.

If I recall correctly there hasn't even been a voluntary off-color dump into a skill check.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 15, 2013, 08:05:01 am
If this were mafia, I could certainly believe in a Grujah/winterspartan scum team.  But you're starting to sound a little paranoid there Adama :)
Nah, I'm just trying to get into the spirit of the game. :)

But if we just look at the game board we can see that we're doing pretty well so I'm just happy that whoever the Cylon(s) is/are they haven't been behaving that bad.

If I recall correctly there hasn't even been a voluntary off-color dump into a skill check.

Cuz all skill checks were voluntarily fails, prearranged wins, or ICed.

why my post reeks scum? Your reeks cuz you try to defend yourself so much.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 15, 2013, 08:06:50 am
If this were mafia, I could certainly believe in a Grujah/winterspartan scum team.  But you're starting to sound a little paranoid there Adama :)
Nah, I'm just trying to get into the spirit of the game. :)

But if we just look at the game board we can see that we're doing pretty well so I'm just happy that whoever the Cylon(s) is/are they haven't been behaving that bad.

If I recall correctly there hasn't even been a voluntary off-color dump into a skill check.

Cuz all skill checks were voluntarily fails, prearranged wins, or ICed.

why my post reeks scum? Your reeks cuz you try to defend yourself so much.
Because calling other people out for reeking scum is also a scum move.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 15, 2013, 11:00:04 am
Quote from: INTERRUPT Token
Cylon Screening  9 YG
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo: Pass
Zarek: Pass
Adama: Pass
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Skill Check itself
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 15, 2013, 11:45:53 am
## Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 15, 2013, 11:51:55 am
# Pass.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 15, 2013, 11:52:13 am
I would encourage CO'd passes for the skill check, too, in the interests of time. (Have to find out whether the Admiral's a cylon or not, you know...)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 15, 2013, 12:19:08 pm
Everyone has passed on interrupts.

Quote from: SKILL CHECK Token
Cylon Screening  9 YG
   
Skill check is face down, please PM cards to Tables.

Destiny: 2 cards
Adama:
Baltar:
Boomer:
Chief:
Apollo:
Zarek:

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Adama is first to play.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 15, 2013, 03:13:10 pm
Ha, wouldn't it be funny if I were to try to make us succeed?

But no funny stuff for me, I just pass.

Pass on other stuff as well.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 15, 2013, 03:44:01 pm
Quote from: SKILL CHECK Token
Cylon Screening  9 YG
   
Skill check is face down, please PM cards to Tables.

Destiny: 2 cards
Adama: Pass
Baltar: Pass (no cards)
Boomer:
Chief:
Apollo:
Zarek:

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Boomer is next.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 16, 2013, 10:18:16 am
Qvist?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 16, 2013, 10:35:49 am
Send COs people..
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 16, 2013, 11:00:29 am
Send COs people..
Or do it like me and check the topic 50 times a day. :)
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 18, 2013, 01:34:18 pm
What's the statute of limitations on playing into a check? (Starting to go through BSG withdrawal...)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 18, 2013, 01:57:31 pm
Qvist?

He's not around to run Mage Knight either, I guess we should wait a bit.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 18, 2013, 02:13:24 pm
Typical Cylon behavior. ^^
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 18, 2013, 02:19:04 pm
Bad thing is that if Davio is a Cylon, he plays next and we can't really brig him. Maybe if Winter waited with revealing info, but that doesn't tell us much about winter, so... dunno.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 18, 2013, 02:22:41 pm
The suspense must be killing you all, such an interesting juncture and at this time Boomer goes AWOL!
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 18, 2013, 02:34:35 pm
The suspense must be killing you all, such an interesting juncture and at this time Boomer goes AWOL!

You're telling me :P Dang it, Qvist, I must knooooooow!
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 18, 2013, 04:04:01 pm
Sorry, trying to catch up on everything. What do I have to do?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 18, 2013, 04:04:48 pm
Ah right. We agreed to pass, right? ## Pass
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 18, 2013, 04:06:51 pm
Ah right. We agreed to pass, right? ## Pass

We agree to fail, not pass actually.  :P But yeah, we all pass putting cards in.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 18, 2013, 04:08:17 pm
Everyone else Passes by CO

Total:
TAC-2 (Launch Scout)
TAC-1 (Launch Scout)

-3, check fails. -1 morale, Zarek looks at Adama's loyalty

Post crisis: Raiders activate. There are no Raiders on the main game board, so a new raider is placed on the CFB.

Raider placement: 1d8 : 7, total 7


Pursuit track increased, CAG Apollo, please place a Civvie.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 18, 2013, 04:19:17 pm
Pursuit track increased, CAG Apollo, please place a Civvie.

What is the current situation in space?
Nothing but the rain, sir, I assume?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 18, 2013, 04:31:50 pm
Same as the last board update. Nothing.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 18, 2013, 04:34:12 pm
#Civvie at 5.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 18, 2013, 04:38:26 pm
Zarek needs to discard one skill card (hand limit)

Current Player:   Adama
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 11,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 7
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   2
Leadership Deck:   4
Tactics Deck:   9
Piloting Deck:   16
Engineering Deck:   16
Destiny Deck:   2
   
Crisis Deck:   92
Quorum Deck:   11
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol, Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i49.tinypic.com/2gvpqgi.png)
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 18, 2013, 05:50:36 pm
##Tables: My notes show only 10 cards. Did you remove the IC and XO I recently played?

Ladies and gentlemen of the fleet. And Baltar. It is my pleasure to inform you all that, according to these test results, our Admiral is not a Cylon agent. Thank you.

Therefore any questionable actions must be attributed to incompetence... Frak, the mike is still on?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 18, 2013, 06:12:17 pm
No, I missed the XO. You now have 10 cards.

Adama draws 3 LEA, 2 TAC
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 03:39:53 am
Okay, glad we got that out of the way.

Now, what to do, what to do?

The board is not looking all that threatening. No Centurions, nor any Cylon ships on our half, just the 2 Civvies.
I've got half a mind to XO Apollo to go and escort a Civvie, but if I activate the Command location I can launch 2 UV's and Apollo can just hop aboard one of them.

I think it's good to at least have some Viper presence out there.

On the other hand: Are there any cards we're low on for the skill checks?

The cards in my hand are pretty standard.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 19, 2013, 07:09:01 am
I'd agree that giving Apollo an XO doesn't make sense; just hit Command if that's what you'd like to do (and it really isn't a bad idea). Baltar is next, so even though I don't think he's a Cylon right now I wouldn't give him an XO (the worst-case scenario is just so very, very bad). If Boomer can scout, or do something else useful, you could XO her to hit command (effectively also giving Apollo an XO) and launch said scout. Giving me an XO would be less effective because I'm at the hand limit and would have to discard (I have a lot of garbage to discard, as I've said before, but still).

So I think I like either hitting command yourself, or XOing Boomer to hit Command and scout.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 07:13:09 am
Well, XO-ing Boomer is just always better isn't it?

I mean, she could hit Command twice whereas I could only hit it once or she could Command and Scout as you say.

## Play LEA-2 (Executive Order) on Boomer
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 07:56:50 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

If you mean with "Scout" playing that Tactics card, that isn't possible as I have no Tactics card anymore.
So, I could activate Command twice.

But I still have two Pilot cards and draw more soon, so maybe activate the Command once and then move to the Hangar to later launch myself?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 08:00:32 am
Activating Command twice seems pretty good anyway.

You get a free move on your turn.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 19, 2013, 08:23:13 am
Don't move (you would have to move before hitting Command anyway); just launch a bunch of vipers. It doesn't hurt anything to have more in the sky. Maybe ask CAG Apollo what sectors he'd like them in, since he'll be hopping in one of the two you launch and commanding the other with CAG? I'd probably recommend both of the first two in the rear launch tube by the civvies, then perhaps launch one in the front launch tube and either move the existing unmanned behind Galactica (if Apollo escorted with it) or escort the civ behind Galactica (if Apollo moved the unmanned there) with the second activation.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 08:25:40 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

Makes sense. I forgot that I have to move first.
So, a MK-II and a MK-VII ?
Apollo, any idea where they should go to?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 08:40:53 am
VII in 6, II in 5.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 19, 2013, 08:42:34 am
VII in 6, II in 5.

Really? Remember you'll get to immediately activate the II with CAG - can you do anything productive with it from 5?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 08:43:49 am
If I remmeber correctly, there is a Civvie in 5.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 08:44:49 am
This is the state, BTW: http://i49.tinypic.com/2gvpqgi.png
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 08:47:12 am
In other words, Zarek, aren't you supposted to be on a Quorum meeting? Leave the flying to the vets, please.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 19, 2013, 08:59:22 am
In other words, Zarek, aren't you supposted to be on a Quorum meeting? Leave the flying to the vets, please.

Sorry - had 5 and 6 backwards mentally.

I'd love to be in on a Quorum meeting, but Baltar changed the locks on me. So I stand here and tell stories to the news networks all day. They say there's no such thing as bad publicity, but I remain skeptical.

Have I told you all about my friends from the Soylent Green corporation yet? If food stocks get low, I may be able to convince them to fire up production again. The media would be the first to tour their facility, of course...
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:17:04 am
In other words, Zarek, aren't you supposted to be on a Quorum meeting? Leave the flying to the vets, please.

Sorry - had 5 and 6 backwards mentally.

I'd love to be in on a Quorum meeting, but Baltar changed the locks on me. So I stand here and tell stories to the news networks all day. They say there's no such thing as bad publicity, but I remain skeptical.

Have I told you all about my friends from the Soylent Green corporation yet? If food stocks get low, I may be able to convince them to fire up production again. The media would be the first to tour their facility, of course...


Front of Galactica is 1, than you proceed clockwise with numbers.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 09:20:43 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

VII in 6, II in 5.

So be it.
## Activate Command twice and launch a Viper MK-VII in space 6 and a Viper MK-II in space 5
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 09:21:31 am
You get two activations per use of Command, right?

So you could shoot out even more Vipers.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:25:23 am
#Jump Mk VII
#Use CAG to activate the unmanned in Sector 5 to escort the civilian ship
#USE TAC Launch Scout - 1
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:25:31 am
#Jump in the other viper
#Use CAG to activate the unmanned to escort the civie
#USE TAC Launch Scout - 1
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 09:25:57 am
You get two activations per use of Command, right?

So you could shoot out even more Vipers.

Oh man, I still have to look up the locations like a million times. I forgot about the "twice" clause.
Would that make sense to send out 2 more vipers? I guess it then would be 2 more MK-II as we only have one MK-VII left.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:26:12 am
Ugh, third time the charm:

#Jump Mk VII
#Use CAG to activate the unmanned in Sector 5 to escort the civilian ship
#USE TAC Launch Scout - 1
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:26:58 am
That is, I can do that only if you sent out Mark II first, I guess.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 09:32:04 am
Launch Scout 3+: 1d8 : 8, total 8
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 09:32:13 am
Destinations or Crisis?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:33:01 am
O always forget I can do destinations... We need a 2 to get to sleepers..

Let's just to Crisis.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 09:40:16 am
Apollo leaves the crisis on top.

Boomer has one more action
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 19, 2013, 09:46:24 am
You get two activations per use of Command, right?

So you could shoot out even more Vipers.

Oh man, I still have to look up the locations like a million times. I forgot about the "twice" clause.
Would that make sense to send out 2 more vipers? I guess it then would be 2 more MK-II as we only have one MK-VII left.

I'd send out one more and move the Mk. II that's already out to Sector 4 (where the civilian is).
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 09:51:38 am
I though we agreed that you leave the birds to the pros?

That being said, Zarek is right.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 11:36:48 am
(http://cf.geekdo-images.com/images/pic544206_md.jpg)

I currently fell more being played than playing. I hope it gets better soon. But what you say makes more sense, so here you go.
## Activate the Command another time and launch a MK-II in sector 5 and then move it to sector 4.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 12:28:13 pm
"I've planted a nuclear warhead aboard one of your ships." - Leoben Conoy

CRISIS: Bomb Threat

Current Player Chooses
Skill check: POL/LEA/TAC = 13
PASS: No Effect
FAIL: -1 Morale and draw a civilian ship and destroy it.

OR

Roll a die; on a 4 or less, trigger the FAIL condition of this Crisis.

POST CRISIS: Activate Raiders, +1 Jump Prep

Adama, how would you like to handle the Bomb Threat?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 12:34:28 pm
FWIW, I left it on top cuz it had Jump. I hate burying jumps.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 02:34:22 pm
I could contribute pretty well to the skill check.

On the other hand I can make the die roll less scary, thoughts?
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 19, 2013, 03:04:51 pm
I think the check should be doable, and I don't see a good reason to risk even a 1/4 chance of morale loss/civvie destruction when we don't have to.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 03:16:17 pm
 ## Take the skill check, pass on interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 19, 2013, 03:20:28 pm
Oooh, I'll play...no how about...okay fine I'll ##pass on everything...hoarding my skill cards for the good of the fleet.  (or y'know not having any :P)

Yay, I get to draw some cards soon...maybe I won't have to discard them all immediately this time.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 03:35:47 pm
££pass on interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 03:41:39 pm
Quote from: INTERRUPT Token
Bomb Threat  13 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass

Remember, Adama's Inspirational Leadership is in effect
Chief:
Apollo: Pass
Zarek:
Adama: Pass
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Skill Check itself
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 19, 2013, 03:42:39 pm
Should I use my IC here?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 19, 2013, 03:55:27 pm
Why not?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 19, 2013, 03:58:24 pm
Why not?

Wanted to see if anyone had a good reason. Anyhow I've COed it to Tables.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 19, 2013, 05:11:58 pm
Thank you. I don't have one and it's good to use one whenever possible.

##Pass on interrupts

Also I'll unfortunately be slower to respond now - I can't access f.ds from work any more, it appears.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 06:20:01 pm
Quote from: INTERRUPT Token
Bomb Threat  13 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass

Remember, Adama's Inspirational Leadership is in effect
Chief:
Apollo: Pass
Zarek: Pass
Adama: Pass
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Skill Check itself
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 19, 2013, 06:23:13 pm
Just saw this, completely forgot, so mentioning it for people:

Remember, Adama's Inspirational Leadership is in effect

(it means, this skillcheck, all 1s are positive).
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 19, 2013, 06:25:46 pm
I was informed that interrupts can be played in any order:

# Play Investigative Committee (3)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 06:26:19 pm
Yes, it's so easy to forget about, both in PBF and in real life.

(Inspirational Leadership, that is)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 19, 2013, 06:29:33 pm
Yes, it's so easy to forget about, both in PBF and in real life.

(Inspirational Leadership, that is)

It would help if he was more inspiring. BAZING!
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 07:07:33 pm
## Pass on interrupts
I really can't contribute anything here
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 07:24:11 pm
Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer:
Chief:
Apollo:
Zarek:
Adama:

Total: -2

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Boomer is first to play
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 19, 2013, 08:04:34 pm
## Pass (no fitting cards)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 19, 2013, 08:59:51 pm
# Play Executive Order (2), Scout (2).

Maybe I should have saved the IC so I could have helped more, but I guess it's better that Cylons have to play face up.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 19, 2013, 09:17:17 pm
Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo:
Zarek:
Adama:

Total: 2

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 03:25:19 am
ENG 1 are worth 2 now?

# Play
POL-2 (Consolidate Power)
TAC-2 (Launch Scout)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 03:26:55 am
Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo: Scout (2) Consolidate Power (2)
Zarek:
Adama:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 20, 2013, 05:40:25 am
ENG 1 are worth 2 now?

# Play
POL-2 (Consolidate Power)
TAC-2 (Launch Scout)

Basically, be neither Zarek nor myself (are likely to) have any Engineering cards.

Current count is at 6.

I can basically save us singlehandedly from this point on if needed so feel free to spend any number of skill cards you're comfortable with, Zarek.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 20, 2013, 07:21:30 am
ENG 1 are worth 2 now?

# Play
POL-2 (Consolidate Power)
TAC-2 (Launch Scout)

Basically, be neither Zarek nor myself (are likely to) have any Engineering cards.

Current count is at 6.

I can basically save us singlehandedly from this point on if needed so feel free to spend any number of skill cards you're comfortable with, Zarek.

I'm comfortable finishing us off; I need hand room to draw better cards.

Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo: Scout (2) Consolidate Power (2)
Zarek: Iron Will (0), Consolidate Power (1), Consolidate Power (2)
Adama:

Total: 9

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Thanks to Iron Will, that's sufficient. And now I can Press Room again without discarding.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 20, 2013, 07:37:44 am
## Pass, Pass on post-check interrupts, pass on CA
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 20, 2013, 05:09:41 pm
Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo: Scout (2) Consolidate Power (2)
Zarek: Declare Emergency (3), Consolidate Power (1), Consolidate Power (1), Consolidate Power (2)
Adama:

Total: 13

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Corrected the above; Tables pointed out a discrepancy (namely that I no longer HAD the Iron Will). Accurate now.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 20, 2013, 08:17:30 pm
Will update this shortly.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 20, 2013, 08:39:53 pm
Check Passes, no effect (I'm going to take Adama's pre-change action as official, because I seriously doubt he'll be interested in CA based on the new cards).

Post crisis: Raiders activate, placing a new raider:

Raider placed: 1d8 : 2, total 2


Jump prep.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 20, 2013, 08:49:27 pm
Whoops, missed something - Destiny is remade BEFORE the check resolves (no cards), which reshuffles Leadership and Politics BEFORE these cards are discarded. The IC that was played does get shuffled back in (I'm not 100% sure this is all correct, but it's what I'm doing, and it makes relatively little difference).

Baltar draws 2 POL, 1 LEA, 1 TAC

Current Player:   Baltar (theorel)
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 9,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 7
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   13
Leadership Deck:   13
Tactics Deck:   5
Piloting Deck:   14
Engineering Deck:   13
Destiny Deck:   10
   
Crisis Deck:   90
Quorum Deck:   11
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol, Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i49.tinypic.com/2w31f2q.png)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 20, 2013, 08:50:02 pm
I'm sending everyone a hand update now, because I've lost track of who doesn't have their most recent hand (in general, I try and send you a hand update any time your hand changes)
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:01:13 pm
Okay, let's keep working that quorum.
## Activate President's office
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:13:05 pm
##Play Assign Arbitrator.  Drawing 2 POL cards, and making Adama the arbitrator. 
(he takes the card in front of him, may discard to increase/reduce difficulty of Admiral's Quarters-brigging by 3)
Hopefully that will come in handy later once we have an idea of some cylons.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 09:14:00 pm
Adama is an interesting choice. Elaborate.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 09:14:39 pm
I assume you mean my father, the Old man Adama, not myself, the Hotshot supersexy Adama.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:16:23 pm
That's correct.
We've just had someone confirm him as human.  So, either Zarek and Adama are cylons together (which is highly unlikely), or Adama is human.
Zarek still might be cylon and choosing to say Adama is human in order not to blow cover.
Everyone else has effectively equal chance to be cylon.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:16:49 pm

Everyone else has effectively equal chance to be cylon.
as each other.  (not equal chance to adama)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 09:17:12 pm
What about him being unable to actually activate Admiral's Quarters?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 20, 2013, 09:21:16 pm
ASSIGN ARBITRATOR

Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. When a player activates the Admiral's Quarters location, this player may discard this card to reduce or increase the difficulty by 3.

Just so it's clear.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 20, 2013, 09:25:41 pm
"Yeah because if they find out who you really are, they'll kick you out of the service... or worse?" - Enzo

CRISIS: Hidden Identity

Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: -1 Morale and the current player is sent to the Brig.

POST CRISIS: Launch Raiders, NO JUMP PREP

I think it's worth noting as it's an easy mistake to make, that Launch Raiders is a basestar activation, not a raider activation, so a Basestar will be placed on the CFB, not a Raider.

Also, Baltar just pointed out I forgot to discard the Inspirational Speech from his hand, so the Quorum hand size will have just suddenly dropped by one.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:41:48 pm
What about him being unable to actually activate Admiral's Quarters?
Didn't really think about it, but that just makes him a better choice.  Because he's not the player activating the brigging...so at the least, there is 0 possibility of a cylon using it to try to quick-brig someone.  (since Adama can't do that)

Basically requiring 2 players to make an easy brigging happen is better for the humans.  And assuming adama stays human, having him able to prevent a cylon's attempt at brigging is also helpful.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:45:34 pm
##Play Investigative Committee-3
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 20, 2013, 09:59:57 pm
Oh, my free draw...um, let's go with:
##Take POL for my crazy
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 10:17:01 pm
What about him being unable to actually activate Admiral's Quarters?
Didn't really think about it, but that just makes him a better choice.  Because he's not the player activating the brigging...so at the least, there is 0 possibility of a cylon using it to try to quick-brig someone.  (since Adama can't do that)

Basically requiring 2 players to make an easy brigging happen is better for the humans.  And assuming adama stays human, having him able to prevent a cylon's attempt at brigging is also helpful.

I agree. Just wanted to hear your opinion.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 20, 2013, 10:18:59 pm
You guys are spamming ICs so much, this seems way too easy like that.

##Pass on interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 20, 2013, 10:29:28 pm
It's a beautiful thing, isn't it? Base-game ICs. Use 'em. Love 'em.

##Pass on interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 20, 2013, 11:18:57 pm
# pass on interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 20, 2013, 11:27:58 pm
You guys are spamming ICs so much, this seems way too easy like that.

##Pass on interrupts.

Oh, on that note, Baltar, how's your supply of Committees holding out? The Quorum's not talking to me right now, so if you're low I'll need to call another press conference soon.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 21, 2013, 03:49:22 am
## Pass on interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 21, 2013, 05:07:02 am
## Pass on interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 21, 2013, 07:33:25 am
You guys are spamming ICs so much, this seems way too easy like that.

##Pass on interrupts.

Oh, on that note, Baltar, how's your supply of Committees holding out? The Quorum's not talking to me right now, so if you're low I'll need to call another press conference soon.

I'm quite low.  I can barely persuade them to do anything useful at all.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 21, 2013, 07:57:34 am
Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer:
Chief:
Apollo:
Zarek:
Adama:
Baltar:
 
Total: -1

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

(Only took 4 attempts to get this token right...)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 21, 2013, 08:05:23 am

Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief:
Apollo:
Zarek:
Adama:
Baltar:
 
Total: -1

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 21, 2013, 12:39:04 pm
Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:
Zarek:
Adama:
Baltar:
 
Total: -1

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Sorry, I'm out, also. :\
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 21, 2013, 01:08:09 pm
Just to note: I can contribute, but I'll need some help.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 21, 2013, 01:41:02 pm
£Play

LEA-4 (Declare Emergency)
POL-1 (Consolidate Power)


Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1  Emergency 4
Zarek:
Adama:
Baltar:
 
Total: 4

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Sorry, I'm out, also. :\
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 21, 2013, 05:19:42 pm
Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1  Emergency 4
Zarek: 2-CP
Adama:
Baltar:
 
Total: 6

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 22, 2013, 03:38:45 am
Okay, let's fix this

##
Play LEA-3 (Declare Emergency)
Play TAC-1 (Launch Scout)
Play TAC-2 (Launch Scout)


Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1  Emergency 4
Zarek: 2-CP
Adama: DE-3, LS-1, LS-2
Baltar:
 
Total: 12

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 22, 2013, 08:03:26 am
Alright, then.   I'll ##Pass skill check

Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1  Emergency 4
Zarek: 2-CP
Adama: DE-3, LS-1, LS-2
Baltar: Pass
 
Total: 12

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 22, 2013, 08:31:54 am
## Pass on CA
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 22, 2013, 02:20:28 pm
Check passes. Unfortunately, I can't seem to access my spreadsheets currently, so updates will be on hold until Google Docs sorts out it's problem (probably not that long)
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 22, 2013, 09:42:10 pm
Okay got google docs working again (had to clear cache and cookies, ugh logging in to everything again...), so I can actually update again now.

Check Passes: No effect.

Post crisis: Raiders Launch. No Basestars on the board, so a new basestar is placed:

New Basestar: 1d8 : 7, total 7
.

By CO. CAG Apollo places civilian ships in 5 & 6
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 22, 2013, 09:46:43 pm
Current Player:   Boomer (Qvist)
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   10
Leadership Deck:   13
Tactics Deck:   5
Piloting Deck:   14
Engineering Deck:   13
Destiny Deck:   8
   
Crisis Deck:   89
Quorum Deck:   10
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i48.tinypic.com/xe1nnm.png)

Boomer draws 2 TAC, 2 PIL, 1 ENG
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 22, 2013, 11:09:33 pm
Launch & escort? Command to escort two civilian ships? Scout?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 23, 2013, 06:18:18 pm
Launch & escort? Command to escort two civilian ships? Scout?

I could go to the Hangar and launch myself. But I guess that's currently not needed with no immenent danger. So I guess activating the Command twice would be best.
What do you mean with Launch & Escort?
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 23, 2013, 06:32:09 pm
Well, after you launch you can take another action. One option for that action would be to escort off a civilian ship; the other viable one would be launching a scout. I do think that activating Command to escort two of them off is probably better though.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 24, 2013, 12:15:43 am
I'd prefer scout, to whore up on jump preps.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 24, 2013, 03:38:38 pm
Ok, then ## Use 1-Scout on Crisis deck
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 24, 2013, 03:45:21 pm
Launch Scout (3+): 1d8 : 3, total 3
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 24, 2013, 03:56:31 pm
Keep the card. Sorry for the dumb question, but I still don't get the escort thing. On the Command location, there isn't anything written about escorting. But as this seems possible

## Activate Command to escort 2 Civilian Ships.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 24, 2013, 03:59:49 pm
You've already used your action - launching a scout is an action, and you only get one per turn (you got two actions before because someone used the Executive Orders card on you)

Escorting is one of the Exodus mechanics but even then, it's just a viper activation. When you activate a viper you can do any of the following:

Launch a new (unmanned) viper into 5 or 6
Attack a Cylon ship (hit raiders on 3+, Heavy Raiders on 7+, Basestars on 8)
Move one space section (two if it's a MKVII)
Escort a civilian ship.

Anyway just getting the flavour for the crisis.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 24, 2013, 04:05:07 pm
"..scouring neighboring star systems and we anticipate they'll soon find more tylium" - Laura Roslin

CRISIS: Scouting For Fuel

Current Player Chooses
Skill check: TAC/PIL = 12
PASS: +1 Fuel
FAIL: -1 Fuel and destroy 1 raptor

OR

Roll a die; if 4 or lower, -1 Fuel

POST CRISIS: Activate Raiders, +1 Jump Prep
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 24, 2013, 04:15:19 pm
I kept this on top becuse of jump prep and I could add a lot to this check.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 24, 2013, 04:28:12 pm
Well, we can't really afford to lose any fuel, so, the check seems the best option?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 24, 2013, 07:22:19 pm
I can contribute high.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 24, 2013, 07:55:02 pm
ATM. From most humany to most cylony:

William Adama
Tom Zarek
Boomer
Baltar
Chief

Explanation:
Though my hearth thinks Adama is cylony, basic logic says that he is human, unless both Zarek and Adama are cylons and that is quite a stretch, that I do not wish to consider at all.
Zarek was generally helpful, super pro-human and discussing stuff.
Boomer - though he is a bit lost, leaving a potential gain is not something a cylon would do. I think.
Baltar - He didn't abuse presidentship, so that goes in his favor.
Chief - only one I have higher amount of suspicion, mostly because except that one IC I didn't see too much of humany play.
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 24, 2013, 08:28:51 pm
I'm in favor of skill checks over die rolls, in pretty much all cases.  I prefer to have control.

@QVist:
In case you were confused, the thing with the extra action was if you launched in a viper...you would get an action afterwards.
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 24, 2013, 10:23:41 pm
Can anyone chair a Committee to Investigate this? Worth it as always if we can.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 25, 2013, 03:58:12 am
Sorry no, I don't dabble in Politics all that much. Can only help with tactical on this and I spent my good cards last turn!
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 25, 2013, 11:30:40 am
Im pretty sure boomer and myself can solve this crisis on our own.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 25, 2013, 11:39:08 am
I'm pretty sure too. But I'm confused because there's no check token yet. Should I play now cards for the skill check already?
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 25, 2013, 12:06:31 pm
You choose whether it's a check or a roll.  That's why there is no check token yet...once you state your choice, then we'll play interrupts (or not), and then we'll do the check.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 25, 2013, 12:27:31 pm
Ah sorry for the confusion. ##Choose Skill Check
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 25, 2013, 12:29:01 pm
##Pass interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 25, 2013, 12:50:03 pm
##Pass interrupts

Yep, me too. ##Pass interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: Jorbles on March 25, 2013, 01:04:15 pm
I'm tapped on ICs now. Sorry about the wait, was busy this weekend.

# Pass on interrupts.

And Apollo, I assure you I am not a Cylon, though I understand the rising suspicion, the lack of suspicious activity by anyone has surprised me. It is possible that both Cylon's could be sleepers correct and not show up until the Sleeper phase?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 25, 2013, 02:14:10 pm
##Pass interrupts
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 25, 2013, 02:17:54 pm
Just Zarek left for interrupts.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 25, 2013, 02:19:51 pm
Quote from: INTERRUPT Token
Scouting for Fuel  12 PR

Chief: Pass.
Apollo:  Pass.
Zarek:
Adama: Pass.
Baltar: Pass
Boomer: Pass 

Consider CO's for the following:
Declare Emergency
Skill Check contribution itself
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?


Note: As this is Boomer's crisis, Boomer will play in last, Chief first.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 25, 2013, 02:32:42 pm
I dont think ive passed interupts yet. But #pass interupts. @chief - it is possible, and very likely at this point.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 25, 2013, 02:34:23 pm
Well, this will be the first blind skill check, right?
Second maybe, I remember overshooting one by 2.

So we'll find out soon enough if there is any Cylon activity.

Then again, there are only 2 card types so all eyes are on the Pilots and tacticians.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 25, 2013, 02:34:53 pm
Sorry. I miscounted the number of passes, and noticed Zarek hadn't passed first, so assumed everyone else had.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 25, 2013, 03:17:00 pm
Jorbles just pointed out I didn't remove a card from his hand, so he only has 2 cards not 3.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 25, 2013, 04:34:01 pm
Note: As this is Boomer's crisis, Boomer will play in last, Chief first.

Huh? Why?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 25, 2013, 04:35:19 pm
Current player always plays last in crises, so you get the last say in it, effectively.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 25, 2013, 04:45:32 pm
Ah, yes of course. You said it in a way that sounded like a special ability of mine that I didn't know of.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Ozle on March 25, 2013, 04:49:52 pm
Theeeeeeeeeeeeeeeres Cylons on the starboard bow, starboard bow, starboad bow
There's Cylons on the starboard bow, starboard bow. Will
Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 25, 2013, 05:30:37 pm
Sorry; I thought for some reason I'd already ##Passed on interrupts. (I've never drawn blue and am out of ICs, so....) I also won't be any help in the check. Let me get that CO in.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 25, 2013, 05:31:46 pm
Quote from: SKILL CHECK Token
Scouting for Fuel  12 PR

Check is facedown: Please post card numbers and PM card plays

Destiny: 2 cards
Chief: Pass (CO)
Apollo: 
Zarek:
Adama:
Baltar:
Boomer:

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 26, 2013, 07:13:25 pm
Apollo?
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 26, 2013, 07:33:25 pm
Ugh. Sorry.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 26, 2013, 07:34:30 pm
#Play (my only) 2 cards. High.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 26, 2013, 08:04:42 pm
Quote from: SKILL CHECK Token
Scouting for Fuel  12 PR

Check is facedown: Please post card numbers and PM card plays

Destiny: 2 cards
Chief: Pass (CO)
Apollo:  2 cards
Zarek: Pass (CO)
Adama:
Baltar:
Boomer:

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Title: Re: Battlestar Galactica (Turn 2)
Post by: WinterSpartan on March 26, 2013, 09:57:13 pm
I'm tapped on ICs now. Sorry about the wait, was busy this weekend.

# Pass on interrupts.

And Apollo, I assure you I am not a Cylon, though I understand the rising suspicion, the lack of suspicious activity by anyone has surprised me. It is possible that both Cylon's could be sleepers correct and not show up until the Sleeper phase?

Just saw this. It's about a 20% chance that there aren't any Cylons yet.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 27, 2013, 04:07:10 am
Sorry, guys, but ## forced to pass on the basis of no good/applicable cards
Title: Re: Battlestar Galactica (Turn 2)
Post by: Davio on March 27, 2013, 04:12:14 am
By the way, my suspicion list is as follows, from most Humany to most Cylony

1. Zarek: Been very helpful with skill checks.
2. Adama: Yes, I'm listing Zarek even above myself, that's how helpful I think he has been
3. Apollo: I've had my doubts, but I'm glad he's finally using his head
4. Chief: Seemed helpful, but basically did what we told him to do, so he didn't have much choice
5. Baltar: I'm wary of his Quorum hoarding and seems to do just enough to be a bit helpful, but isn't taking any effort going "beyond the call of duty" so to speak
6. Boomer: Well, I just don't know if this whole "I don't know how this game works" is an act or how it really is. I mean, I don't know the exact locations and cards either, but before I make a decision I make sure I know and double check what it entails. Boomer is more like: I'm just going to to do this, wait, what, I can't, oh silly me I didn't know that!
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 27, 2013, 05:56:23 am
6. Boomer: Well, I just don't know if this whole "I don't know how this game works" is an act or how it really is. I mean, I don't know the exact locations and cards either, but before I make a decision I make sure I know and double check what it entails. Boomer is more like: I'm just going to to do this, wait, what, I can't, oh silly me I didn't know that!

No acting, sorry. It's really hard to understand this without having the board really in front of me, somehow.
Only 2 cards, Apollo, I hope this is enough.  :-\
Title: Re: Battlestar Galactica (Turn 2)
Post by: theorel on March 27, 2013, 06:45:05 am
##Pass - I've never drawn those colors.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Qvist on March 27, 2013, 08:05:39 am
## Play 4 cards
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 27, 2013, 11:03:16 am
Just checking something with Qvist, sorry.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 27, 2013, 11:14:23 am
By CO, Chief uses Blind Devotion - Piloting are strength 0

TAC-1 (Launch Scout)
PIL-0 (Protect the Fleet)
PIL-3 (Maximum Firepower)
PIL-3 (Maximum Firepower)
PIL-3 (Maximum Firepower)
PIL-6 (Best of the Best)


LEA-1 (Executive Order)
POL-2 (Consolidate Power)

Protect the Fleet doesn't go off, as there's zero strength of Piloting (as per Blind Devotion).

Total: -2: Fail, -1 fuel and a raptor is destroyed

Post crisis: Raider activates:

Raider spawns (CFB): 1d8 : 3, total 3

Cylon Fleet jumps in. Jump prep increases.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Tables on March 27, 2013, 11:20:53 am
Chief draws 5 cards

Current Player:   Chief (Jorbles)
   
Distance:   2
   
Fuel: 5   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 0,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   9
Leadership Deck:   11
Tactics Deck:   3
Piloting Deck:   12
Engineering Deck:   10
Destiny Deck:   6
   
Crisis Deck:   89
Quorum Deck:   10
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   3
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i50.tinypic.com/2z83xpt.png)
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on March 27, 2013, 11:24:24 am
 :o
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 27, 2013, 11:25:15 am
Brigging Chief way back when doesn't look so bad now, ey?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 27, 2013, 11:26:05 am
Guess we're not in the 0 cylon case...
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 27, 2013, 11:27:34 am
Did Boomer look ahead to our next crisis?
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on March 27, 2013, 11:29:24 am
Did Boomer look ahead to our next crisis?

## Use Recon

I hope it's not to late.
Title: Re: Battlestar Galactica (Turn 2)
Post by: Grujah on March 27, 2013, 12:01:11 pm
ATM. From most humany to most cylony:

William Adama
Tom Zarek
Boomer
Baltar
Chief

Explanation:
Though my hearth thinks Adama is cylony, basic logic says that he is human, unless both Zarek and Adama are cylons and that is quite a stretch, that I do not wish to consider at all.
Zarek was generally helpful, super pro-human and discussing stuff.
Boomer - though he is a bit lost, leaving a potential gain is not something a cylon would do. I think.
Baltar - He didn't abuse presidentship, so that goes in his favor.
Chief - only one I have higher amount of suspicion, mostly because except that one IC I didn't see too much of humany play.

Told yah.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 27, 2013, 12:01:54 pm
and we overshoot only by 1,  it was almost perfect! :D
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 27, 2013, 12:24:50 pm
Oh hey guys.   :D

Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 27, 2013, 12:26:37 pm
I think there was something wrong with that raptor that we sent to scout for fuel. It appears that there might have been a bomb on it when we went sent it out.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 27, 2013, 01:08:31 pm
Sorry, sending Boomer's recon now.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 27, 2013, 05:24:28 pm
Ooh, fun! Cylon activity!

Sorry for springing him, y'all.
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 27, 2013, 06:01:23 pm
Ooh, fun! Cylon activity!

Sorry for springing him, y'all.

For your service we will ensure you die a quick painless death when we destroy your fleet.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 28, 2013, 04:27:55 am
Nah, just skip ahead a couple of seasons and we can all be friends again. :)
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on March 28, 2013, 04:30:38 am
## Keep the card
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 28, 2013, 10:54:35 am
# Move to Communications.

Broadcast to the fleet: This is the Chief acting on orders from Admiral Adama. Galactica is being invaded all personnel please begin evacuation procedures. This is not a drill. I repeat this is not a drill.

# Reveal and release a Centurion.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 28, 2013, 01:36:15 pm
Well, all personnel is military, so no need to evacuate, just pick up a weapon and shoot.
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 28, 2013, 02:03:00 pm
Get your own person in communications. I'm telling them to evacuate!
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 28, 2013, 03:47:10 pm
Chief reveals as a Cylon:
You are a Cylon: Can Place a Centurion -- Action: Reveal this card. If you are not in the Brig, you may place a centurion token at the start of the Boarding Party track.

He then discards down to 3 cards in hand and then draws a super crisis card.

No crisis because Chief is a revealed Cylon now.

Apollo please CO your multi-skill draw
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 28, 2013, 05:07:27 pm
El Presidente - Can the quorum aid with this particular problem?

Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 28, 2013, 05:09:54 pm
Chief discards:
ENG-1 (Repair)
LEA-0 (Iron Will)
LEA-1 (Executive Order)
POL-1 (Consolidate Power)


Current Player:   Apollo (Grujah)
   
Distance:   2
   
Fuel: 5   Food: 6
Morale: 9   Population: 10

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 1
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 0,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   9
Leadership Deck:   11
Tactics Deck:   3
Piloting Deck:   12
Engineering Deck:   10
Destiny Deck:   6
   
Crisis Deck:   88
Quorum Deck:   10
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   3
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i46.tinypic.com/2jfzozm.png)
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:39:32 pm
Both Green
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:46:23 pm
#Move to 1.
#CAG to escort civvie C.
#PIL - 4 Maximum FIREPOWER! Shoot at heavy first.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:46:41 pm
Rolled 1d8 : 8, total 8
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:47:02 pm
That's down, right?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 28, 2013, 08:48:14 pm
Yep. Three shots left.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:49:04 pm
IN that case, as I get 3 more shots from Firepower, shoot raiders, one by one:

Rolled 1d8 : 4, total 4

Rolled 1d8 : 4, total 4

Rolled 1d8 : 8, total 8
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 28, 2013, 08:50:53 pm
Sorry, made a mistake. Shooting at a Heavy raider is something we need to do interrupts on, as people might want to plan that role (it's not a default thing, like shooting raiders).

That means we need to roll back to there, I'm afraid. Does anyone want to Strategic Planning the first Heavy Raider Shot?

(I know this might seem harsh, but it's my standard rule where necessary. I'd have done the same if you missed)
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:53:39 pm
Red Baron Apollo to Galactica: 4 Toaster Bird Down in one go! YEEEHHAA! Beat that, Starbuck!
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:54:06 pm
Or not.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 08:54:22 pm
Pass on interrupts.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 28, 2013, 09:04:19 pm
I'm going to both pass on interrupts and complain strongly about that ruling - those were fair rolls and if he doesn't want to wait for Planning (especially when we've repeatedly indicated we're out) he shouldn't be obliged to... What does everyone else think?
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 28, 2013, 09:08:14 pm
I'm going to both pass on interrupts and complain strongly about that ruling - those were fair rolls and if he doesn't want to wait for Planning (especially when we've repeatedly indicated we're out) he shouldn't be obliged to... What does everyone else think?

I have no problem with WinterSpartan's side on this. Though I do think Grujah must have been cheating somehow to get those awesome rolls.  ;)
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 28, 2013, 09:12:51 pm
The issue isn't so much if HE wanted to as if ANYONE wanted to. It's also my standard rule with dice rolls, as I think I've mentioned earlier. It's the only fair way to do things - if it's not a standard thing I'd normally pass on, then I'll consider the dice roll invalid. And like I said, I'd have invoked the rule both ways, hit or miss.

Quote from: INTERRUPT Token
Heavy Raider Shot (7+)

Chief: Pass (Cylon)
Apollo:  Pass.
Zarek: Pass
Adama:
Baltar:
Boomer:
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 28, 2013, 09:16:37 pm
I see it like, at the table face to face, Apollo announcing his shots and then just rolling.

Anyway. Well so we know - if he misses and tries again, are you going to require a new interrupt token?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 28, 2013, 09:23:06 pm
Nah, it's just the broken randomizer...like all of watno's rolls in MK: I  (i.e. how he always rolls 6 on 1d6).

I can see both sides of the argument, and am fine either way (as expressed before random is random) his chances of getting 8 on the second roll are no different then his chances of getting 8 on the first roll were.
Basically it's a question of what we're trying to achieve here.  In face-to-face, players would be able to play strategic planning as soon as the intent to roll is announced (i.e. I could interrupt someone getting ready to throw a die).  However, similarly someone could throw the die before I quite realized what was going on.  Here, we don't quite have the same timing things going on, with people scattered about the globe.  So, essentially we have to decide which of those scenarios we favor.

I think that I would be happy if it were up to the player rolling the die whether they call for strategic planning.  It does give the cylons a chance to "forget" to wait for the card, but that can be reasonably viewed with suspicion, especially if it keeps happening.  OTOH, someone can leave a CO with Tables to play SP at some point, and it should get played at that point regardless of whether the player waits for it (and regardless of result).  Now, THAT could cause some issues (like if someone had CO'd a strategic plannning for any heavy raider attacks, and Apollo had missed within 2 the first time, then rolled again.  Some rolls could end up being invalidated there.

We've not had the issue come up before, so we don't have precedent to maintain.  I'm fine with whatever ruling...and if we're rerolling, I'm ## Passing on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 28, 2013, 09:24:49 pm
Also, for the record Re: Tables' standard rule.  I read that as a standard for what he would do when he was rolling, I didn't really consider it with regards to players rolling themselves.
Title: Re: Battlestar Galactica (Turn 1)
Post by: theorel on March 28, 2013, 09:42:54 pm
I need to get a staple interrupt/skill check token generator on my spreadsheet. Blah.

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer:

So for Qvist's benefit, to make this slightly less confusing: We're about to have a die roll. For most die rolls, I'll wait for players to pass or play the tactics card Strategic Planning which adds 2 to a dice roll (but must be played before the roll).

I say most dice rolls: By default I'm going to assume no strategic planning for certain rolls. These rolls are: Launch Scout if there are at least 2 Raptors left, All Cylon Ships, Vipers shooting Raiders. If you wish to play a strategic planning on any of these rolls you MUST leave a CO with me to that effect (or if you/someone leaves a note in the thread asking me to wait, I will)

Just to add the relevant quote for my previous post (and for the whole reason we're doing this in the first place)...

When you stated this, we couldn't roll ourselves.  You were handling all rolls and it's kind of how the rule made sense to me.  I didn't (personally) readjust it to my own personal die rolls once I became capable of making them...not sure others did either.

Also, I lied about no precedent...
We didn't wait for everyone to pass on SP before Post#273/#281 for example, where we killed a heavy raider and centurion.

I really think players gaining power over their own dice invalidated the token-ized passing.
Title: Re: Battlestar Galactica (Turn 1)
Post by: WinterSpartan on March 28, 2013, 09:50:11 pm
I need to get a staple interrupt/skill check token generator on my spreadsheet. Blah.

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer:

So for Qvist's benefit, to make this slightly less confusing: We're about to have a die roll. For most die rolls, I'll wait for players to pass or play the tactics card Strategic Planning which adds 2 to a dice roll (but must be played before the roll).

I say most dice rolls: By default I'm going to assume no strategic planning for certain rolls. These rolls are: Launch Scout if there are at least 2 Raptors left, All Cylon Ships, Vipers shooting Raiders. If you wish to play a strategic planning on any of these rolls you MUST leave a CO with me to that effect (or if you/someone leaves a note in the thread asking me to wait, I will)

Just to add the relevant quote for my previous post (and for the whole reason we're doing this in the first place)...

When you stated this, we couldn't roll ourselves.  You were handling all rolls and it's kind of how the rule made sense to me.  I didn't (personally) readjust it to my own personal die rolls once I became capable of making them...not sure others did either.

Also, I lied about no precedent...
We didn't wait for everyone to pass on SP before Post#273/#281 for example, where we killed a heavy raider and centurion.

I really think players gaining power over their own dice invalidated the token-ized passing.

That's also a good point about the previous heavy raider precedent.

Because you may have missed the question, theorel - can the Quorum authorize the proper force to deal with that centurion?
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 28, 2013, 09:59:40 pm
The issue isn't so much if HE wanted to as if ANYONE wanted to. It's also my standard rule with dice rolls, as I think I've mentioned earlier. It's the only fair way to do things - if it's not a standard thing I'd normally pass on, then I'll consider the dice roll invalid. And like I said, I'd have invoked the rule both ways, hit or miss.

Quote from: INTERRUPT Token
Heavy Raider Shot (7+)

Chief: Pass (Cylon)
Apollo:  Pass.
Zarek: Pass
Adama:
Baltar:
Boomer:

I know you said you had a rule that you don't wait for SP in some situations, that is in " Launch Scout if there are at least 2 Raptors left, All Cylon Ships, Vipers shooting Raiders." - I kinda rushed it cuz I though this might qualify too, but you did announce.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 28, 2013, 10:01:12 pm
@Zarek: sorry, didn't miss the question, but forgot about it.
No, the quorum will not authorize such force at this time.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 28, 2013, 10:18:37 pm
@Tables: Also, just to clarify, since tone is so hard to convey in forums.  I really am totally fine with it either way.

(attempt at explanation): It's the rules lawyer in me.  I want to be clear that I fully accept your authority to rule in this matter however you see fit, and will not be in any way upset, disappointed, or any other negative emotion based on the ruling.  I'm not trying to bring up any of the things I brought up in order to persuade you to make a certain choice.  I'm bringing it up in order that you will be making an informed ruling.  I wanted to know, for my own self-enlightenment, why I thought that the self-rolling might have invalidated the previous ruling (which I remembered AFTER you mentioned it, and felt maybe didn't apply).  I understand why I thought that now, and kind of feel like we had been ignoring it since we gained our own die rolling.  (I mean, mostly we've left some opportunity for people to play SP, but we've not gone through the token process, for instance with the inspirational speeches as well although I left more than the 10 minutes davio did).  This one just didn't give any opportunity, and I think that made it stand out.  Anyways, like I said, that's why my thought process went the way it did.  Yours doesn't need to go the same way for me to be happy.  :)
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 29, 2013, 04:50:34 am
I think we need more clear ruling.

A per possible case ruling of either:
- Active player may instantly roll a die if he wants to
- Active player must wait X amount of time for players to play interrupts after which they automatically pass
- Active player must wait for all players to either pass or play interrupts

I'm fine with this ruling anyway.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 29, 2013, 06:17:46 am
Lots to address here. Firstly posts 273 et. al. I went back to look, and I'm not 100% certain why I didn't ask for a re-roll on those. Most likely I just missed it. Possibly I figured given previous important rolls and claims, nobody would play one if they had one.

I'm sorry if this caused confusion, but I really do think it's the fairest way. Like you say Winter, PBF is a bit different to a F2F game. It would be timing wise a bit like someone grabbing the dice and rolling as they announce what they're doing - and I would tell the person that we need to wait to see if someone wants to plan the roll, so it can't count.

I think this is a good time to remind everyone of the power of COs. If you want to plan a potential roll against the heavy but not the first one, do leave a CO to that effect.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 29, 2013, 09:15:39 am
I think we need more clear ruling.

A per possible case ruling of either:
- Active player may instantly roll a die if he wants to
- Active player must wait X amount of time for players to play interrupts after which they automatically pass
- Active player must wait for all players to either pass or play interrupts

I'm fine with this ruling anyway.

It is ruling #3, except in few exceptions.
You can't do #1, as it is not only up to the active player whether interrupts will be played.
#2 is fiddley?

I am ok with this ruling, I rolled without asking questions anyway. The thing that is was awesome roll sucks, but well, whatchagonnado.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 29, 2013, 09:38:12 am
I think the issue with wait a certain amount of time, is just the constant issue with non-synchronous gaming.  If I leave 10 minutes for everyone to respond, and I'm the only person online, it's the same as if I just rolled immediately.  The only really fair ways to handle it are always check with everyone or up to player.  The way that closest resembles face-to-face is always check, so that's what we're doing mostly.

Exceptions are explicitly: Launch Scout (only once we lose another raptor), rolls that benefit cylons, and vipers shooting raiders.

I would argue for one additional exception (if I may): if a similar roll has just been made, and no one played a strategic planning/drew a tactics card.
So, for example, if Apollo's first shot misses and no one played a SP, then we won't wait for everyone to pass again to make a second roll.

If OTOH it changes from shooting Heavy Raider to Attacking Centurion, even if no draws were made we might want to wait (in case someone held their SP).

Leaving a CO with Tables (even if you have no SPs) would probably be best to minimize wait-time for such interrupts.

To get things back on course, we need to hear from Adama and Boomer as to whether they're interrupting this roll.

Quote from: INTERRUPT Token
Heavy Raider Shot (7+)

Chief: Pass (Cylon)
Apollo:  Pass.
Zarek: Pass
Adama:
Baltar: Pass
Boomer:
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 29, 2013, 09:54:03 am
## Play TAC-3 (Strategic Planning)
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 29, 2013, 05:05:13 pm
I would argue for one additional exception (if I may): if a similar roll has just been made, and no one played a strategic planning/drew a tactics card.
So, for example, if Apollo's first shot misses and no one played a SP, then we won't wait for everyone to pass again to make a second roll.

I think this is probably a good idea. Sometimes, you'll want to wait (e.g. you want to destroy that Heavy Raider, but it doesn't really matter if it's shot 1 or 4), othertimes, not. If very similar rolls are going to be made consecutively it makes sense for them to be CO only. ##Are other players okay with this?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 29, 2013, 05:05:57 pm
Heavy Raider attack (7+) 1d8+2 : 7 + 2, total 9
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 29, 2013, 05:09:24 pm
Since that's the same result as the previous roll, I'm happy for the subsequent raider shots to count. Let me check how many of those hit.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 29, 2013, 05:12:00 pm
1 Heavy Raider, 3 Raiders destroyed

"You're going to tell your men to help us get that water off the moon." - Lee Adama

CRISIS: Forced Water Mining

Current Player Chooses
Skill check: POL/LEA/TAC/ENG = 17
PASS: +1 Food
FAIL: -1 Population, -1 Morale

OR

+1 Food, -1 Morale and each player discards 1 random Skill Card.

POST CRISIS: Activate Raiders, +1 Jump Prep

Apollo, how would you like to handle this crisis?
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 29, 2013, 06:06:18 pm
I'm very little help for the check. Particularly if we don't have any Committees left (and I don't think we do), I'm in favor of the Or here.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 29, 2013, 08:19:40 pm
I can contribute high, but I am ok with non-vote choice too.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 29, 2013, 09:12:53 pm
I can contribute moderately.  With 4 skills positive, the destiny will likely be helping rather than hurting as well, and our revealed cylon will have trouble hindering us, since he has no piloting cards unless I missed something.

So, it's a question of whether it's worth the risk and ~17 points worth of skill cards for the morale, and probably around 5-6 points of skill cards.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 29, 2013, 09:16:37 pm
Destiny so far was green and yellow, IIRC?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 29, 2013, 09:22:03 pm
<Checking...> Also Red & Blue from Hidden Identity.  So, there is 1 card in the 6 remaining destiny cards that can be negative...the other 5 are positive.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 29, 2013, 10:04:56 pm
Wait, I draw next don't I? I have one card left I could throw in (my last card of any use at all); and though I hate to admit it Baltar has an excellent point about destiny. We can go for this if you want. I'm still not opposed to the Or either though.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 30, 2013, 03:21:09 am
I can contribute quite highly.
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on March 30, 2013, 11:59:16 am
I can help out with this skill check guys. If you want to leave it in my hands I'm pretty sure I can do it solo.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 30, 2013, 09:13:48 pm
Have you made a decision Grujah?
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on March 31, 2013, 10:15:39 am
OH, sorry, didn't realize it was my call. We vote.

#chose first option.
#pass on interrupts.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 31, 2013, 10:50:28 am
Quote from: INTERRUPT Token
Forced Water Mining  17 YGPB

Looking for:
Investigative Committee
Any OPGs?

Chief: Cylon
Apollo:  Pass.
Zarek:
Adama:
Baltar:
Boomer:

Consider CO's for the following:
Declare Emergency
Skill Check contribution itself
Does Adama use Command Authority to take all skill cards into hand?[/size]
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on March 31, 2013, 11:58:49 am
## Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on March 31, 2013, 12:35:44 pm
##Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on March 31, 2013, 01:44:43 pm
## Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on March 31, 2013, 04:53:25 pm
Given Boomer's never drawn Politics, I'll go ahead and pass for her.

Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama:
Baltar:
Boomer:
Chief (max 1):
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 02, 2013, 02:38:39 am
Sorry, I'm back now. I'm glad that you didn't wait for me as I only had 2 cards.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 02, 2013, 07:14:09 am
Where's the good admiral?  I would have expected him to post by now.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 02, 2013, 07:56:41 am
Sorry, been ill.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 02, 2013, 08:12:31 am
Ah, no fun.  You need to find someone to issue you an XO so you can get out of "sickbay".  :)
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 03, 2013, 02:08:30 pm
Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama: 3 cards
Baltar:
Boomer:
Chief (max 1):
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 03, 2013, 04:04:00 pm
Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama: 3 cards
Baltar: 4 cards (moderate)
Boomer:
Chief (max 1):
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 03, 2013, 05:28:25 pm
Adama, how large was your contribution? (Low, medium, high?)

All - while we definitely want to pass this, overshooting by 10 is bad too. I miss the committees already.
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 03, 2013, 05:53:21 pm
##Pass
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 03, 2013, 06:14:07 pm
Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama: 3 cards
Baltar: 4 cards (moderate)
Boomer: Pass
Chief (max 1): Pass (CO)
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 03, 2013, 06:26:36 pm
Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama: 3 cards
Baltar: 4 cards (moderate)
Boomer: Pass
Chief (max 1): Pass (CO)
Apollo:  1 card

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 03, 2013, 06:32:19 pm
This is a pretty fun one.

ENG-1 (Repair)
LEA-3 (Declare Emergency)
LEA-3 (Declare Emergency)
LEA-4 (Declare Emergency)
LEA-5 (Declare Emergency)
POL-0 (Red Tape)
POL-1 (Consolidate Power)
POL-2 (Consolidate Power)
TAC-0 (Trust Instincts)
TAC-0 (Trust Instincts)
TAC-5 (Strategic Planning)

PIL-1 (Evasive Maneuvers)

Total: 13 - fail (inc. Red Tape)

Trust Instincts reveals:
POL-3 (Investigative Committee)
ENG-3 (Scientific Research)

Total: 19 - Pass, +1 Food.

Post crisis: Raiders activate. Raider in 3 moves to 4, raider in 4 shoots.
Raider vs. MKII (5+/8) 1d8 : 1, total 1
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 03, 2013, 06:37:40 pm
Raider misses. Jump prep

Zarek draws 2 POL, 2 LEA, 1 TAC.

Current Player:   Zarek (WinterSpartan)
   
Distance:   2
   
Fuel: 5   Food: 7
Morale: 9   Population: 10

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 1
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 8,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   7
Leadership Deck:   7
Tactics Deck:   1
Piloting Deck:   10
Engineering Deck:   10
Destiny Deck:   2
   
Crisis Deck:   88
Quorum Deck:   10
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   3
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i47.tinypic.com/zy8wf7.png)
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 03, 2013, 06:46:16 pm
Now, that was LUUUUCKY!


I can take down these basestars perhaps, or you guys should try and take down that centurion, I guess?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 03, 2013, 09:52:54 pm
I think the centurion is definitely the biggest threat at this point.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 03, 2013, 10:29:55 pm
President Baltar, you said the quorum is currently not able to deal with the centurion? Would you be opposed to digging in the Quorum deck trying to MAKE them deal with the centurion?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 03, 2013, 10:41:56 pm
Let's see...10 cards left, I want one of those 10.  Assuming I draw purely for that card (ignoring anything else), I have 4 chances to draw it, putting me around 4/10 chances.  That's worse than a strategically planned centurion attack, but better than an unplanned one...and since I'm drawing from a deck, if I miss the chances get better (as opposed to a die roll where the chances don't change...excepting whether or not it can be strategically planned)

So...yes, I'm fine with digging for it.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 03, 2013, 11:15:05 pm
And there are actually two copies of it not one, which makes the odds that much better.

President Baltar, you have the office. You say the people wanted you there, suspicious election results aside. Make the people proud.

##Play 1-Executive Order on President Baltar.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 03, 2013, 11:23:17 pm
For the interested, I make the odds 8/15 that he draws at least one Authorization of Brutal Force in the first 3 cards (where we need it to be played on this XO).

Odds that the first card isn't ABF: 8/10
Odds that the second card isn't ABF given that the first isn't: 7/9
Odds that the third card isn't ABF given that the first two aren't: 6/8

Odds that none of them are ABF = (6*7*8 )/(8*9*10) = 42/90 = 21/45 = 7/15

Odds that at least one is ABF = 1 - odds that none are ABF = 8/15
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 04, 2013, 03:56:08 am
I really hope the Red Tape came from the Destiny deck. But at least we got lucky.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 04, 2013, 05:29:30 am
I just trusted my instincts, a 4 color check was as good a time as any to play it. :)
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 07:20:43 am
I just trusted my instincts, a 4 color check was as good a time as any to play it. :)

Heh. That makes two of us.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 08:16:49 am
And there are actually two copies of it not one, which makes the odds that much better.

President Baltar, you have the office. You say the people wanted you there, suspicious election results aside. Make the people proud.

##Play 1-Executive Order on President Baltar.
I already played one though really early on, when we had raiders on top of our civilians.  So, one is in the discards not in the draw deck.

So, my odds of drawing it in the first 3 cards are really, quite simply 3/10.  (of course, it's impossible that the raiders move to the end of the track by my turn, so really the important odds are 5/10 that i can destroy it by the end of my turn)
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 08:17:15 am
Oh, and ## Activate President's Office
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 09:09:18 am
I just trusted my instincts, a 4 color check was as good a time as any to play it. :)

I just trusted my instincts, a 4 color check was as good a time as any to play it. :)

Heh. That makes two of us.

Claiming specific cards (or even specific colours), regardless of truth, is a violation of secrecy rules. Please be more careful.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 04, 2013, 09:11:51 am
Oh I only thought it was like that before showdown.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 09:16:23 am
## Draw again
and regardless of that draw, I might as well
##Activate President's Office
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 04, 2013, 09:54:47 am
Adama, how large was your contribution? (Low, medium, high?)

All - while we definitely want to pass this, overshooting by 10 is bad too. I miss the committees already.
What quantifies as what?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 09:58:41 am
Adama, how large was your contribution? (Low, medium, high?)

All - while we definitely want to pass this, overshooting by 10 is bad too. I miss the committees already.
What quantifies as what?
I think it's intended to be subjective...otherwise you're just circumventing secrecy rules.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 04, 2013, 10:01:25 am
Okay, well I contributed highly.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 04, 2013, 10:02:47 am
Isn't TI cumulative? It's 2 cards for 1 TI, so why not 4 for 2?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 10:07:58 am
All skill check effects occur at most once per check.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 12:08:25 pm
No Brutal force yet, but I am finally getting some other useful stuff.
##Draw again
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 12:58:05 pm
"Get the names of those ships. Tell their captains to go on emergency rations immediately" - Laura Roslin

CRISIS: Food Shortage

President Chooses:
-2 Food
OR
-1 Food and the President discards 2 Skill Cards, then the current player discards 3 Skill Cards

POST CRISIS: Activate Raiders, +1 Jump Prep

Baltar, your choice?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 01:28:57 pm
Discard.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 02:35:23 pm
Is that your final decision or your thought?
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 04, 2013, 03:06:13 pm
Come onnnnn raiders. Hopefully they'll finally hit something.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 04, 2013, 03:22:43 pm
At least we auto jump after the next one, may be worth it to do it a it sooner.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 04:47:17 pm
Oh right, I needed to bold and stuff
##Discard
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 05:04:53 pm
I'd ask what you're discarding but, you only have two cards.

Baltar discards:
LEA-2 (Executive Order)
POL-1 (Consolidate Power)

-1 food, Zarek, discard 3 cards
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 05:29:42 pm
Finally. To prove to y'all that I haven't been lying:

##Discard:
0-Red Tape
0-Red Tape
0-Trust Instincts


My hands have generally been terrible.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 05:35:28 pm
Post crisis: Raiders activate. Zarek, what order shall I activate them in? Pilots, please CO EMs if you want to use them on these shots!
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 05:35:28 pm
I have zero regrets about working overtime to address this food shortage. I, Tom Zarek, Man of the People (with a miniscule amount of support from the president) have made sure that we will always have enough to eat.

Sector 4 (with the civilian), then sector 5.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 05:49:16 pm
Oh, couple things while I'm thinking about it.

Tables: Is the 10-card Quorum hand limit in effect? I forget which expansion added that. (It's there because without it you can spam ABF; it goes to the discard and then you draw it right away. We're almost at the point of doing that.)

Admiral Adama, I think ideally I'd like to see you move to the armory but not shoot; it puts you in a good position for XOs later, but we're not in such urgent danger that we need to kill the centurion right away (it's on space one still). I'm generally always in favor of an XO on every turn when practicable; Baltar or myself make good targets (I'm less sure about Apollo because shooting basestars in a viper takes an 8 and seems like a terrible idea even with Strat. Planning). If Baltar gets the XO, even if there is a hand limit I'm sure there are two semi-useful Quorum cards to play if he draws and plays twice.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 05:51:15 pm
10 card Quorum limit is in both expansions so yes it's in effect. Also, you posted at the same time as me so might have missed it, I need a raider activation order.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 05:54:02 pm
I have zero regrets about working overtime to address this food shortage. I, Tom Zarek, Man of the People (with a miniscule amount of support from the president) have made sure that we will always have enough to eat.

Sector 4 (with the civilian), then sector 5.

You posted at the same time as me so might have missed it, but I gave the raider activation order  :P (Hooray for PPE).

But seriously I used the 30-second or whatever edit window to add the order, an easy miss.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 05:59:04 pm
Also, while I'm on and thinking about it Adama, I don't like the XO to Baltar quite as much. It's still almost certainly fine, and it'd be nice to get some use out of the quorum, but if he's a cylon who's been playing deep cover (even though I really don't think that's the case) he could play a pair of Arrest Orders and then most of humanity is in the brig.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 06:30:01 pm
Raider vs. MKII (5+/8) 1d8 : 1, total 1
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 06:30:38 pm
Attack misses.

Raider (4) vs. MKII (5+/8) 1d8 : 5, total 5
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 04, 2013, 06:30:48 pm
That hits. Any pilot want to EM?
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 06:33:59 pm
(I don't think it's worth it fwiw, but I am also not a pilot. I'll leave the decision up to those of you who are.)
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 04, 2013, 07:44:25 pm
Finally something hits!
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 04, 2013, 09:19:31 pm
Adama might also want to order around some vipers given that we've got an exposed civilian there, if no one can/wants to EM it.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 04, 2013, 09:42:46 pm
The shot-down viper was NOT in the sector with the civilian.

If we still want to deal with vipers, though, it remains strictly more efficient for Adama to move to the armory for future XOs and then XO Boomer.
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 05, 2013, 04:08:33 am
## No EM because I can't
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 05, 2013, 07:58:15 am
The shot-down viper was NOT in the sector with the civilian.

If we still want to deal with vipers, though, it remains strictly more efficient for Adama to move to the armory for future XOs and then XO Boomer.
Oh cool, I saw the 4 in parentheses and assumed sector 4.  But looking back obviously you said to do it in the opposite order.  So we have 2 raider activations before a civvie is destroyed (assuming we don't issue orders to vipers).
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 06, 2013, 09:13:53 pm
I'm bored of waiting (this is a legitimate reason to move on over such a minor thing, right?)

Jump Prep.

Adama draws 3 LEA, 2 TAC which shuffles the tactics deck.

Current Player:   Adama (Davio)
   
Distance:   2
   
Fuel: 5   Food: 6
Morale: 9   Population: 10

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 1
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   7
Leadership Deck:   4
Tactics Deck:   20
Piloting Deck:   10
Engineering Deck:   10
Destiny Deck:   2
   
Crisis Deck:   87
Quorum Deck:   6
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   3
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 06, 2013, 09:15:20 pm
Also, In the future I will not wait on CO's for EMs unless a pilot would be sent to sickbay or a civvie will be destroyed immediately after. Pilots (and anyone else who ends up with EMs in hand) should leave COs, either standing COs for what they want to do or a CO when they see raiders activate (or both).
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 08, 2013, 05:09:57 pm
Admiral/Davio's turn?
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 08, 2013, 05:18:35 pm
Jump prep is at .. which space?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 08, 2013, 05:24:36 pm
Whoops, I missed the board didn't I?

(http://i47.tinypic.com/s242nn.png)
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 08, 2013, 05:57:39 pm
Ah. Well we do have another option that we hadn't discussed then; the Admiral could just go push the button. (Some alternatives involved moving to the Armory and then giving either Boomer or myself an XO; as a completely unbiased party here, I suggested myself  :P).
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 09, 2013, 06:44:25 pm
Bump for Davio.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 10, 2013, 12:53:44 am
I know, still not sure what I'd like to do...
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 10, 2013, 05:51:37 am
IMO, try to shoot Cent/XO somebody for that/XO me so I can deal with these stars.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 10, 2013, 05:52:14 am
Or XO baltar for Force.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 10, 2013, 07:24:11 am
Don't XO Apollo - he only hits the basestars on a roll of 8. It isn't worth planning to hit that, either - if we want to shoot basestars we should do it with a nuke or from Weapons Control.

The centurion is still on the first space, so while it needs to be dealt with soon that doesn't necessarily mean this turn. I like Adama moving to the Armory and issuing an XO; then we can XO him back later. I'd draw more yellow on an XO, Baltar would work the quorum, Boomer could boost our viper cover. Shooting at basestars from a viper's just a waste though.

The alternative to going to the armory and XOing would be manually pushing the "jump" button. That's not terrible either.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 10, 2013, 07:49:32 am
I was wondering how bad the centurion situation actually was.
(Note: this is based on counting in the spreadsheet not looking things up, so the numbers could be off if I miscounted)
I believe there are 86 crises left (100 originally: 117-17 pegasus)
There were 21 crises (outside pegasus) that had "Activate Heavies".
We've had that post-crisis twice so far, so there are 19 left.
19/86 ~ 22% chance of an activate heavies on the next crisis.

Jorbles can activate the centurion on every one of his turns (unless he has something worse to throw at us)

If we go with an easy 1/4 chance of activate heavies, then the expected value is 4 turns to see an activate heavies.  If it takes 4 turns, then the probability doesn't change, so the expected values stays there constantly.  (of course this ignores variance, and whatnot, but for simplicity it's pretty good I think).  We can expect to see 2 activate heavies in the next 8 turns.  With 5 humans, that gives us the remaining 3 of this round, through the end of next round.  Jorbles activates twice, and that's 4 activations which is loss.
So the expected time to loss from the centurion is Jorbles' second turn as a revealed cylon.
Of course, the minimum time to loss is Jorbles' next turn (if all three of the next crises have activate heavies).
(chances = 19/86*18/85*17/84=5814/551286 ~ 1%)

So, anyways, I think that should help you be able to make a good judgment call regarding the actual danger of the centurion.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 10, 2013, 02:18:56 pm
Our Pop seems reasonably high so no time like the present to jump!

## Move to FTL Control
Push the Jump button (it's a big red one which requires two keys to unlock)

Must roll a die (lose 1 Pop on result 1-6), mandatory wait for interrupts...
Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 10, 2013, 02:24:56 pm
##Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 10, 2013, 03:19:08 pm
##Pass on interrupts (did you really need me to tell you this :P
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 10, 2013, 03:21:06 pm
##Pass on interrupts (did you really need me to tell you this :P
Well, better safe than sorry this time I guess.
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 10, 2013, 04:09:45 pm
##Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 10, 2013, 04:35:22 pm
##Pass on interrupts (did you really need me to tell you this :P
Well, better safe than sorry this time I guess.
yes, but I have no cards in hand...so I'm pretty sure Tables would have just auto-passed me :)
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 10, 2013, 05:34:49 pm
##Pass on interrupts
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 10, 2013, 08:00:23 pm
I see five passes.

ftl (7+) 1d8 : 6, total 6
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 10, 2013, 08:00:40 pm
1 pop lost. Adama looks at two destinations
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 11, 2013, 03:40:57 am
We're traveling to a...

Remote Planet
Distance 2
Lose 1 Fuel and destroy one raptor.

How descriptive! I wonder if there are some lovely algae there...or maybe a new Caprica home for our people!

I guess it's sleeper time, right?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 11, 2013, 03:52:47 am
Indeed.

Sleeper Phase. Everyone is being sent their new Loyalty card. Boomer gets two new Loyalty cards and is moved to the brig (character weakness)

Also the board has been cleared from jumping and Apollo has landed.

Sending everyone their new loyalty cards now. After that, I'll post a game summary update and Adama's crisis.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 11, 2013, 04:07:07 am
In a game last week, we played with Exodus. I was Baltar.
I got 2 not a cylon cards. Was airlocked, got another card - not a cylon. Sleeper phase - not a  cylon. Boomer dies, gives me 2 cards - both not a cylon (one with goal). Crossroards phase - I get yet anohter card - and now I have to draw one out of two available (I didn't know that at the time, but one was Cylon) - and I picked not a cylon. (leaving last cylon on bottom).

That's 7! Not a cylon cards, during 1 game :D


Why am I telling you this?

Cuz I drew not a cylon, yet again!
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 11, 2013, 04:09:48 am
I realised while giving the full update that it's not showing up anywhere that Adama is the Arbitrator:

ASSIGN ARBITRATOR
Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. When a player activates the Admiral's Quarters location, this player may discard this card to reduce or increase the difficulty by 3.

It should show up in updates from now on (although my first attempt at fixing this ended up with "Admiral FTL Control William Adama," which isn't quite right).

Current Player:   Adama (Davio)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 9   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 2,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   7
Leadership Deck:   4
Tactics Deck:   20
Piloting Deck:   10
Engineering Deck:   10
Destiny Deck:   2
   
Crisis Deck:   86
Quorum Deck:   6
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i45.tinypic.com/nx4zec.png)

"I'm here to see that you're exposed and sentenced to death as the traitor you really are" - Miss Godfrey

CRISIS: A Traitor Accused

Current Player Chooses
Skill check: POL/LEA = 8
PASS: No Effect
FAIL: The current player chooses a character to send to the Brig.

OR

The current player discards 5 Skill Cards

POST CRISIS: Activate Raiders, +1 Jump Prep
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 11, 2013, 04:10:25 am
Adama, how would you like to handle the crisis?
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 11, 2013, 07:17:23 am
This will be interesting, and I think sort of a loyalty check of our Admiral. We're pretty certain to have another Cylon out there now - but we don't know who it is yet. I would strongly advise discarding cards (unless your hand is somehow absolutely amazing, and with a lack of Strat. Plans I don't see how the purple cards could be), since the alternative probably reads "Either spend a lot more than 5 cards or send a human to the brig."
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 11, 2013, 07:29:44 am
Well, my cards are neither super nor terrible, just the kinds of cards you would expect to find in the Lea and Tac decks. There are some I'd like to keep and some I could dump because I'll draw them back next time anyway.

Even if I would choose brigging I have no clue who I'd brig after this sleeper phase.
Boomer is already in there, mind you.
This leaves Apollo, Zarek and Baltar, none of which I'd like to see end up there.

We could take the check, but that would mostly involve my Lea cards as well.

So I'm just going to
## Discard 5 cards (it's not random, is it?)
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 11, 2013, 07:33:13 am
3 cards, 3 times "Not a Cylon", please get me out of the brig.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 11, 2013, 07:34:25 am
You aren't Apollo, so no it isn't a random discard.

Good decision, commander.

Boomer: I'm inclined to let you prove yourself first. Launch some useful scouts, plan some rolls, use your Recon to our advantage, that sort of thing. Right now we have only your word.
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 11, 2013, 10:45:07 am
Yessss, keep Boomer in the brig.
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 11, 2013, 01:12:54 pm
Yessss, keep Boomer in the brig.
Luckily not all Sharons are Boomers, maybe she'll rise again as Athena? :)
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 11, 2013, 05:21:01 pm
Tables, who did Jorbles pass his extra loyalty card to?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 11, 2013, 05:32:17 pm
He didn't. We're not using Pegasus.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 11, 2013, 05:42:55 pm
Oh. Okay. Sorry; I always get expansion components confused.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 12, 2013, 02:53:01 am
I will discard the following 5 cards

Your hand:
LEA-1 (Executive Order)
LEA-1 (Executive Order)
LEA-2 (Executive Order)
LEA-2 (Executive Order)
TAC-1 (Launch Scout)

Discards are always face up.

Post crisis: Raiders activate & jump prep

New raider: 1d8 : 5, total 5
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 12, 2013, 02:53:46 am
Pursuit Track increases, Apollo, please place a civvie
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 15, 2013, 12:22:08 pm
Grujah?
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 15, 2013, 12:40:00 pm
Ugh. 2, I guess.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 15, 2013, 01:45:18 pm
I think it is, but I do want to be sure, is that a final decision or a suggestion?
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 15, 2013, 06:39:25 pm
#place civie on 2. (mainboard)

Explanation of decision:
it takes 2 raiders activations to get to that area, than one more to shoot. All rest are closer than that. (1 cuz they have basestars).
It takes only one of my turn to escort it if I am in Mark VII . And would be great if I got launched by you guys.

Not sure what to do with Boomer, though.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 15, 2013, 06:59:28 pm
Baltar draws 2 POL, 1 LEA, 1 ENG

Current Player:   Baltar (theorel)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 9   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 2,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   5
Leadership Deck:   3
Tactics Deck:   20
Piloting Deck:   10
Engineering Deck:   9
Destiny Deck:   2
   
Crisis Deck:   86
Quorum Deck:   6
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i49.tinypic.com/2l91a85.png)
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 15, 2013, 09:19:21 pm
Alrighty, let's try this again.
##Activate President's Office
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 15, 2013, 09:37:24 pm
Okay, so there are 5 quorum cards left...so there's no reason for me to draw an extra now.  If the centurion seems like enough of a threat, I can burn through most the rest of the deck on an XO and guarantee that I have the needed card by my next turn.
So, I'm pretty sure that working our dials is the strongest presidential power left to me at this point.  So, in the interest of moving the game forward...
## Play Food Rationing

Any Strategic Plannings?
Pass Strategic Planning
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 15, 2013, 09:37:58 pm
To be certain we all know what's going on:

FOOD RATIONING

Action: Roll a die. If 6 or higher, gain 1 Food and remove this card from the game. Otherwise, no effect and discard this card.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 15, 2013, 09:42:50 pm
##Pass strategic planning

I think this roll falls into the category of "nice but not necessary".
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 16, 2013, 01:09:04 am

##Pass strategic planning
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 16, 2013, 11:09:02 am
##Pass strategic planning
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 11:14:40 am
Just to keep track...
Quote from: INTERRUPT Token
Food Rationing (6+)

Chief: Pass (Cylon)
Apollo: 
Zarek: Pass
Adama: Pass.
Baltar: Pass.
Boomer: Pass.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 16, 2013, 11:23:22 am

##Pass strategic planning
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 11:25:25 am
That's everybody...I'll roll for it.
Rolled 1d8>5 : 1, total 0
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 11:26:42 am
No food, but at least we didn't waste a Strategic Planning on that terrible roll
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 16, 2013, 11:27:11 am
Good roll Mr. President.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 16, 2013, 12:41:01 pm
"I also strongly recommend alerting the public to the Cylon threat" - Hadrian

CRISIS: Informing the Public

Current Player Chooses:
Skill check: POL/LEA = 7
Pass: Current player looks at one loyalty card belonging to any player.
FAIL: -2 Morale

OR

Roll a die. On a 4 or less, -1 Population, -1 Morale.

POST CRISIS: Activate Raiders, +1 Jump Prep

Baltar, what is your Intuition and choice?
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 16, 2013, 01:06:08 pm
The check isn't that high and looking at loyalty cards is good!

But I can't contribute unfortunately.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 02:25:47 pm
Yeah, I'm definitely leaning towards skill check.
I suppose I'll ##Take Politics for my delusional intuition.
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 16, 2013, 05:13:12 pm
I can contribute. Baltar, can you convene a Committee for this check?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 06:08:45 pm
I can, but it will hinder my ability to contribute to the check.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 06:10:06 pm
Not that I would necessarily want to contribute a committee to the check, but just noting that I've got very little to contribute outside of it.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 16, 2013, 06:11:56 pm
I can help a little.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 09:26:50 pm
Okay, Boomer can't help at all since it's leadership/pol.

Hmm....It seems like it might be chancy to take the check, meaning this is a risk either way.

But, we get a benefit if we pass the check.  And morale loss generally seems less bad to me than population loss.  Especially with all our civvies out there.

I think I'm going to take my chances here and
##Choose the skill check
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 09:32:43 pm
oh and ##Play POL-3: Investigative Committee
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 16, 2013, 09:38:27 pm
So, this is going to sound stupid...but...I just remembered about Jorbles.  I was thinking "oh hey, that Engineering interrupt would be great here to make it hard for Jorbles to spike the check...oh, wait a second...Jorbles can spike the check."

SO, It'd be great if someone *cough Boomer cough* had a Scientific Research here.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 16, 2013, 10:44:36 pm
Quote from: INTERRUPT Token
Informing the Public  7 YG

Looking for: Investigate Committee, Scientific Research, Character abilities

Chief: Cylon
Apollo:
Zarek:
Adama:
Baltar: 3-IC
Boomer:

Consider CO's for the following:
Declare Emergency
Skill Check contribution itself
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 16, 2013, 10:48:55 pm
## Play Scientific Research

Who lets me now out of the Brig?
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 16, 2013, 10:53:40 pm
## Play Scientific Research

Who lets me now out of the Brig?

This is a start. You haven't earned debrigging privileges yet, though.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 16, 2013, 11:29:39 pm
Well, that's one of each interrupt. That's enough to skip the rest of the interrupts.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 16, 2013, 11:33:48 pm
Quote from: SKILL CHECK Token
Informing the Public  7 YGB

Investigative Committee is in effect - skill check is face up.

Destiny: TAC-1 (Launch Scout), TAC-6 (Scout for Fuel)
Boomer (Max 1):
Chief (Max 1):
Apollo:
Zarek:
Adama:
Baltar:

Total: -7

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 16, 2013, 11:35:12 pm
## Pass as I have only one card which doesn't fit
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 16, 2013, 11:35:34 pm
Um, ouch. Can we still do this?
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 16, 2013, 11:35:46 pm
Actually, don't answer that until after Jorbles goes.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 17, 2013, 09:05:52 am
Jorbles passes by CO

Quote from: SKILL CHECK Token
Informing the Public  7 YGB

Investigative Committee is in effect - skill check is face up.

Destiny: TAC-1 (Launch Scout), TAC-6 (Scout for Fuel)
Boomer (Max 1): Pass
Chief (Max 1): Pass
Apollo:
Zarek:
Adama:
Baltar:

Total: -7

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 17, 2013, 10:30:40 am
Yeah, so we need 14...
My engineering card is positive, so that's helpful, though not hugely so.  And, looking at my hand again I notice that I missed my delusional intuition card.  With that, I could make a pretty good contribution, if I spent basically my whole hand.  But, you two would need to still cover quite a bit.

I think there's still a good chance that we cannot pass this.  Unless you're able to contribute a lot.  If you feel like you're able to contribute "a lot" (whatever that might mean to you), then we can go for it.  If not, then we should just take the hit and know that given my luck here, we would have failed the die roll anyways. :)
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 17, 2013, 12:26:59 pm
I think you guys can fail this without my help.  :D
Title: Re: Battlestar Galactica (Round 3)
Post by: Ozle on April 17, 2013, 05:20:22 pm
I think you guys can fail this without my help.  :D

Im rooting for the microwave guy!
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 17, 2013, 05:36:06 pm
I am not able to contribute a lot. I hate throwing away morale, but it doesn't sound like we can do this. (The IC was still well spent, though - without it we'd have gone for this and thrown good cards after bad.)
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 17, 2013, 05:53:37 pm
Yeah certainly better to fail by 14 than by 2.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 18, 2013, 04:02:16 pm
Grujah?
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 18, 2013, 06:13:24 pm
Interrupts or vote?
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 18, 2013, 06:24:29 pm
Skill check, face up.
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 18, 2013, 10:02:33 pm
It is unlikely that we can pass the skill check.  So, at this point I think we just all need to pass.
Title: Re: Battlestar Galactica (Round 3)
Post by: Grujah on April 18, 2013, 10:43:19 pm
#pass, I guess. We do have surplus morale, though that doesnt make this much less bad.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 18, 2013, 10:55:55 pm
Zarek Passes by CO.

Quote from: SKILL CHECK Token
Informing the Public  7 YGB

Investigative Committee is in effect - skill check is face up.

Destiny: TAC-1 (Launch Scout), TAC-6 (Scout for Fuel)
Boomer (Max 1): Pass
Chief (Max 1): Pass
Apollo: Pass
Zarek: Pass
Adama:
Baltar:

Total: -7

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 19, 2013, 01:36:38 am
## Pass, I guess....
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 19, 2013, 06:46:19 am
##Pass
Title: Re: Battlestar Galactica (Round 3)
Post by: Davio on April 19, 2013, 06:46:58 am
Obviously, no Command Authority from me...
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 09:43:51 am
Check fails. 2 Morale lost

Post crisis: Raider placed.

New Raider 1d8 : 2, total 2


Jump prep.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 09:49:06 am
Boomer draws 2 TAC, 2 PIL, 1 ENG. Destiny is remade.

Current Player:   Boomer (Qvist)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   2
Leadership Deck:   1
Tactics Deck:   16
Piloting Deck:   6
Engineering Deck:   6
Destiny Deck:   10
   
Crisis Deck:   85
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 19, 2013, 02:15:52 pm
Is there anything else I can do beside trying to escape the Brig?
Title: Re: Battlestar Galactica (Round 3)
Post by: theorel on April 19, 2013, 02:23:19 pm
Launch a scout?  Build a Nuke?  Other than that, not much you can do...
Title: Re: Battlestar Galactica (Round 3)
Post by: WinterSpartan on April 19, 2013, 05:03:59 pm
Reveal and let the rest of us feel safe to XO again?
Title: Re: Battlestar Galactica (Round 3)
Post by: Jorbles on April 19, 2013, 05:26:17 pm
Reveal and let the rest of us feel safe to XO again?

And waste your once a game? I hope that doesn't happen.
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 19, 2013, 05:38:01 pm
You're not giving me the trust at the moment so I think trying to escape the brig might be a waste of time.
So, I'm doing something useful and ##Play TAC-1 (Launch Scout). I hope that I'll gain trust soon and then you could play XO on me.
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 05:52:30 pm
Launch Scout (3+): 1d8 : 4, total 4
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 05:52:58 pm
Destinations or Crises

(Remember you don't get a Crisis because you're in the brig, and you have Recon)
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 19, 2013, 06:03:02 pm
Destinations or Crises

(Remember you don't get a Crisis because you're in the brig, and you have Recon)

So I won't be able to use Recon this turn!? That's unfortunate.
So I have no choice right? Then I ## choose Destinations
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 06:12:08 pm
No, you still get Recon. I was just pointing out that because you do, if you scout crises and put it back, you'd look at the same one with Recon, not a different one.

I presume that won't affect your decision, so sending destination now.
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 19, 2013, 06:16:38 pm
## Put card at the bottom
## Use Recon
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 06:34:18 pm
Crisis sent

Jorbles: Please CO your draw - Remember because it's Exodus+Sympathiser, it has to be any three cards, all different colours.
Title: Re: Battlestar Galactica (Round 3)
Post by: Qvist on April 19, 2013, 06:36:56 pm
## Discard this too
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 06:40:27 pm
Current Player:   Chief (Jorbles)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   2
Leadership Deck:   1
Tactics Deck:   16
Piloting Deck:   6
Engineering Deck:   6
Destiny Deck:   10
   
Crisis Deck:   84
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

Board is exactly the same as last time... which would be nice to tell you if I actually posted it last time.

(http://i34.tinypic.com/2mqntdj.png)
Title: Re: Battlestar Galactica (Round 3)
Post by: Tables on April 19, 2013, 06:53:53 pm
Jorbles draws Tactics, Politics and Piloting.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 19, 2013, 06:59:24 pm
3 cards?
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 19, 2013, 07:01:08 pm
Yes - No Sympathiser variant rules.
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 19, 2013, 07:04:07 pm
# Move to Basestar Bridge.
# Roll a die to effect Pursuit Track/Jump Prep.
Do I need to wait for interrupts?
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 19, 2013, 07:22:25 pm
Probably should, yes. Before we do you also need to choose your other action (you have to choose both before resolving either)
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 19, 2013, 07:33:47 pm
Oh okay, well the other action will be to place 3 raiders in sector 4.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 19, 2013, 07:36:01 pm
Is that 4 by main game board, or 4 by CFB? (Remember the Raiders are placed on the CFB)
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 19, 2013, 07:39:32 pm
4 on the CFB, that'll put them in a spot where they will end up in sector 6 on the main game board when pursuit catches up correct?
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 19, 2013, 07:48:26 pm
Yes.

Okay, interrupts for CFB Track roll:
1-3 Lower jump prep by 1
4-8 Raise pursuit track by 1
Chief: Pass (Cylon)
Apollo:
Zarek:
Adama:
Baltar:
Boomer:
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 19, 2013, 09:24:55 pm
interrupt in any order right?
Quote from: interrupts for CFB Track roll

1-3 Lower jump prep by 1
4-8 Raise pursuit track by 1

Chief: Pass (Cylon)
Apollo:
Zarek:
Adama:
Baltar: Pass
Boomer:
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 19, 2013, 09:28:38 pm
##Pass on interrupts

Hold on though! I realize Exodus + No Sympathizer is 3 cards, but you still only draw 1 on the Resurrection Ship (Cylon sickbay), unless I'm mistaken? I believe this turn he should only have one, though he'll draw 3 starting next turn. (If I'm wrong and that's a Pegasus thing, apologies).
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 20, 2013, 03:26:02 am
##Pass on interrupts

Hold on though! I realize Exodus + No Sympathizer is 3 cards, but you still only draw 1 on the Resurrection Ship (Cylon sickbay), unless I'm mistaken? I believe this turn he should only have one, though he'll draw 3 starting next turn. (If I'm wrong and that's a Pegasus thing, apologies).

You had me worried for a minute there, but actually, yes, that's a Pegasus expansion Cylon Overlay change.

Also, for those interested, FFG recently announced a new BSG expansion: Daybreak (http://www.boardgamegeek.com/boardgameexpansion/141648/battlestar-galactica-daybreak-expansion)
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on April 20, 2013, 05:26:12 am
What does CFB mean?
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 20, 2013, 08:01:50 am
Cylon Fleet Board
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 21, 2013, 07:28:16 am
Quote from: interrupts for CFB Track roll

1-3 Lower jump prep by 1
4-8 Raise pursuit track by 1

Chief: Pass (Cylon)
Apollo:
Zarek: Pass
Adama:
Baltar: Pass
Boomer:
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 21, 2013, 07:34:48 am
Pass
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 22, 2013, 07:57:53 pm
Boomer or Apollo?
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on April 23, 2013, 03:32:16 am
Pass
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 23, 2013, 04:59:03 am
CFB.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 23, 2013, 04:59:16 am
I mean, pass.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 05:02:00 am
3-: Lower Jump Prep, 4+: Raise pursuit track 1d8 : 4, total 4
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 05:04:32 am
CAG Apollo must place two civilian ships

(http://i36.tinypic.com/2e24cox.png)
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 23, 2013, 06:39:13 am
1 and 3. Need launching fast!
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 06:41:38 am
Apollo, what would you like for your optional draw?

Current Player:   Apollo (Grujah)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   1
Leadership Deck:   1
Tactics Deck:   15
Piloting Deck:   5
Engineering Deck:   6
Destiny Deck:   10
   
Crisis Deck:   84
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(http://i37.tinypic.com/2i936dt.png)
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 23, 2013, 06:56:24 am
Too bad there's no one in Command. :(
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 23, 2013, 07:11:17 am
2x Politics.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 23, 2013, 07:18:37 am
Make sure you "launch" from Command - you get an extra viper activation out of it.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 01:28:40 pm
Sending cards now (sorry for not doing it earlier - but I think 'important exam' is a reasonable excuse :P)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 01:31:13 pm
Also, Politics deck was reshuffled.

If anyone thinks their most recent hand update is not entirely accurate, let me know (I think they are though).
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 23, 2013, 04:33:30 pm
#Move to Command
Activate Command
Launch a Mark VII in sector 6
Launch a Mark VII in sector 6 (use Alert Viper Pilot)
Use CAG to activate MARK VII in sector 6 and take another action
Move to sector 2


I think this is legal.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 23, 2013, 04:36:47 pm
No, the lose-track rule is in effect. :)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 04:40:15 pm
That's all legal, but you activate the viper in sector 6 to do... what?
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 23, 2013, 04:59:29 pm
Escort the civ ship? (Admittedly just a guess, but I'm not sure what else it would do).
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 05:06:28 pm
I presume so, but wanted to check as he's online. As he no longer is I assume that's what he wants.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 23, 2013, 05:10:25 pm
"Watch the ammo hoists for the main guns - you've got a red light right there" - Saul Tigh

CRISIS: Weapon Malfunction

Skill check: TAC/PIL/ENG = 11
PASS: No Effect
FAIL: Damage 2 Vipers in space areas. All characters in Weapons Control are sent to Sickbay.

POST CRISIS: Launch Raiders, NO JUMP PREP

Interrupts? (Investigative Committees, OPG abilities)

Chief: Cylon
Apollo:
Zarek:
Adama:
Baltar:
Boomer:
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 23, 2013, 08:07:10 pm
##Pass interrupts
I can contribute a little.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 23, 2013, 11:14:10 pm
I can also help a little, and if we're going for this (and it would be a pain to lose our viper screen just as the fleet jumps in) I can convene a Committee. However, whether or not we can do this is mostly going to depend on Apollo, I think (though Boomer should certainly toss in a high card if she ever wants out of the brig). Apollo, what do you think - can we do this?
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 24, 2013, 10:47:39 am
Flashback to late last night:
A computer tech walks over to Apollo. "Apollo we found a recorded message for you embedded in something the Chief was working on. We screened it and it's not going to frag our systems. I think you should take a listen."

Apollo plays the message. The Chief appears in a recording. He speaks to the camera:

"It's not going to work. I sabotaged everything. You should probably stop trying."
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 24, 2013, 11:51:03 am
Yeah, £escort the civvie.
£Pass interrupts.


I can contribute a lot.

Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 24, 2013, 05:26:50 pm
That's what I wanted to hear.

##Play 4-Investigative Committee.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 24, 2013, 07:44:06 pm
Boomer and Adama have nothing relevant in their colours (well, Boomer has her OPG, but... strategy spoiler, this isn't the time to use it, regardless of alignment...)

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek:
Adama:
Baltar:
Boomer:
Chief:
Apollo:

Total: 2

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 24, 2013, 10:04:25 pm
Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama:
Baltar:
Boomer:
Chief:
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 24, 2013, 10:08:52 pm
Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama:
Baltar:
Boomer (Max 1):
Chief (Max 1):
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?

Just adding those max's in for ease of reference, also Adama next
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 25, 2013, 02:53:23 am
Apollo and Baltar, can you do this without me?

I have one average card I'd rather save and one that doesn't make sense to play at this point.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 25, 2013, 05:44:58 am
Yes.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 25, 2013, 05:52:46 am
## PASS
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 25, 2013, 06:34:27 am
Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1):
Chief (Max 1):
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on April 25, 2013, 07:07:56 am

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1): 2-Evasive Maneuvers
Chief (Max 1):
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 25, 2013, 08:25:25 am
Oh, I didn't alter total...and neither did QVist.  We're at 10 now.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 25, 2013, 09:25:47 am
Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1): 2-Evasive Maneuvers
Chief (Max 1):
Apollo:

Total: 10

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?

Chief is up next
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 25, 2013, 10:52:38 am
Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1): 2-Evasive Maneuvers
Chief (Max 1): 5-Investigative Committee
Apollo:

Total: 5

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 25, 2013, 10:54:11 am
Ugh.

I play
PIL-3 (Maximum Firepower)
PIL-4 (Maximum Firepower)

For a total of 12.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 25, 2013, 10:55:02 am
Maybe as good a time as any to play CA?

The 5-IC is pretty useful and the 4-SP....

Tables: Please wait for my play or pass on CA either way.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 25, 2013, 11:04:26 am
Seems like it to me...but I'm not super-familiar with everything.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 25, 2013, 11:29:45 am
Okay, waiting on pass/confirmation.

Either way, check passes: No effect, basestar activation will bring space 1 over (all Basestars are already placed) and also max the pursuit track, bringing everything over (Jorbles wasn't to know, but this crisis being a basestar activation means he shot himself in the foot advancing the pursuit track).
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 25, 2013, 12:34:12 pm
Is Launch Raider's the same as Basestar Activation? (I thought Launch Nukes was the terminology for Basestar's activating.)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 25, 2013, 12:36:52 pm
Both are basestar activations as far as the CFB is concerned.I guess I probably should have said Launch Raiders instead of Basestars activating but eh.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 25, 2013, 05:19:06 pm
Maybe as good a time as any to play CA?

The 5-IC is pretty useful and the 4-SP....

Tables: Please wait for my play or pass on CA either way.

I guess I can see the argument - those two cards are quite useful - but the rest of the check is mostly garbage for you. You can't use the Maximum Firepower at all (though Apollo or Boomer certainly can on a reshuffle), except potentially to spike with. (Not an accusation, but an observation, since if you aren't the second cylon, whoever they are contributed to this check.)
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 26, 2013, 01:57:03 am
I thought it might be useful to have some off color cards.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 06:47:19 am
Red is rarely positive.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 06:48:06 am
I think there are better times to use it, too.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 26, 2013, 07:46:26 am
Ah, I guess I can see that.  Basically he'd be getting a total of 9 positive skill and a bunch of cards which are useless to him 90% of the time.  So, better to save it for a skill check where he can get in the neighborhood of 16 positive skill.  Since that's reasonably likely to happen at some point.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 26, 2013, 08:39:36 am
## Pass on CA (for now)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 26, 2013, 10:38:06 am
I've already processed the post crisis.

Zarek draws 2 POL, 2 LEA (shuffling the deck), 1 TAC

Current Player:   Zarek (WinterSpartan)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   16
Tactics Deck:   13
Piloting Deck:   3
Engineering Deck:   6
Destiny Deck:   8
   
Crisis Deck:   84
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

(Fixed image)
(http://i43.tinypic.com/156bmg7.png)
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 01:00:24 pm
I'm pretty sure you forgot to include my launch/escort/move on that map.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 26, 2013, 01:08:10 pm
Sigh...

Edit: Ah, I must have not saved. Updating image now, will edit into this post.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 26, 2013, 01:11:47 pm
Edited into the above post instead.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 02:23:36 pm
I assume, good moves are, either:
XO me to handle the space.
Use Communications to handle the space.

Shoot Centurion? (least problematic?)
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 02:24:49 pm
I can exort one and "cover" 2 civvies. (on XO).
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on April 26, 2013, 03:10:26 pm
The best move is probably to put a player in the brig. I'll help.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 03:39:33 pm
The best move is probably to put a player in the brig. I'll help.

Sure. Be free to lock yourself in the brig.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 26, 2013, 06:19:47 pm
Well, space does need dealt with. This soon after sleeper, I don't like giving XOs - the potential for it to bite us is just so high...

On the other hand, I guess you did just go, so if you reveal we'll have the maximum length of time to deal with the mess. And we lose a civilian otherwise on a raider activation.

Nothing ventured nothing gained. I'll man the guns for later cleanup (those basestars are going to be an issue too, especially without Chief).

##Move: Discard 0-Trust Instincts to move to Weapons Control.
##Action: Play 1-Executive Order on Apollo.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 26, 2013, 07:07:11 pm
Escort A and C (and lose CAG) or escort C and cover A and D?
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 26, 2013, 11:04:14 pm
Why would you lose the CAG title? (Use the second ability on the card, not the first!) Or do you mean you're considering using your CAG once per game (which wouldn't be a bad idea either)?

Actually, I think ideally I'd like to see you do something like this:

Action 1: Use CAG title to move unmanned to sector 4; take another action
Free action: Activate CAG once per game ability to activate unmanned vipers 6 times:
Launch Mk. II in sector 6, move Mk. II to sector 1, escort civ D, escort civ A, fire with Mk. VII at raider, move Mk. VII to sector 3 (regardless of the shot's outcome)
Action 2: Escort civ C

That should clean up space a good bit, leaving us with only one guarded civilian and nothing at immediate risk from raiders (well, there would be one in your space, but I'm sure you could handle it).
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 26, 2013, 11:08:05 pm
Oh, I figured out what you meant; without using your once per game, you're right, you'd have to give up the CAG title to escort two civs. Definitely don't do that. I'm not sure that there's a much better time for your opg, but if you don't use it (cylon :P) you should escort once and cover twice. Nobody else can use the CAG ability right now, and it's quite helpful.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on April 27, 2013, 06:08:17 am
The best move is probably to put a player in the brig. I'll help.

You, so that I can get out of it.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 27, 2013, 07:49:36 am
Can I die? (by a Crisis or so, as there is no Airlock)

Cuz if I can, I might get a better OPG that I do not want to waste :D
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 27, 2013, 10:13:08 am
Yes, there are crises that can execute you. Either the "The Circle" crisis, which can execute the current player (you aren't current player though), or the "Fighting Blind" super crisis, which can execute the CAG.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 27, 2013, 03:30:42 pm
Neither is extremely likely to happen, though. I certainly wouldn't count on it.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 27, 2013, 08:21:13 pm
Apollo's actions:
First action: Use OPG, move unmanned to 1, escort, move to 3, escort, move to 4, escort.
Second action: Use CAG second action to attack the raider.
Bonus action: Attack raider in my space.


He also adds the following:
Quote
I don't want to escort the last one, otherwise raiders will attack galactica

Viper vs. Raider is one of my standard pass things, since it's so rare you want to actually shoot plan.


Unmanned vs. Raider (3+) 1d8 : 7, total 7

Apollo vs. Raider (3+) 1d8 : 5, total 5
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 27, 2013, 08:25:51 pm
Bleh editing posts with dice rolls. Moving on.

"Guess you haven't heard... Cylons don't have rights. Know what we do to Cylons, Chief?" - Saul Tigh

CRISIS: Guilt By Collusion

Skill check: LEA/TAC = 9
PASS: The current player may choose a character to move to the Brig.
FAIL: -1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep

Interrupts possible: Investigative Committee, Scientific Research, (OPG abilities)

Chief: Cylon
Apollo:
Zarek:
Adama:
Baltar:
Boomer:

(Consider COs for Declare Emergency, Skill check contribution, (OPG abilities))
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on April 27, 2013, 08:57:24 pm
Very interesting. What do the rest of you think? (Also, well done Apollo; your choices were better than my suggestions. I'm reasonably confident that Galactica's Commander of the Air Group has blood, not oil, in his veins.)

##Pass on interrupts
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on April 28, 2013, 03:05:28 am
Pass on interrupts
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on April 28, 2013, 05:41:17 pm
We can pass this, I guess.

Play: POL-3 (Investigative Committee)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on April 28, 2013, 06:17:34 pm
CRISIS: Guilt By Collusion

Skill check: LEA/TAC = 9
PASS: The current player may choose a character to move to the Brig.
FAIL: -1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep

Interrupts possible: Investigative Committee, Scientific Research, (OPG abilities)

Chief: Cylon
Apollo: 3-IC
Zarek: Pass
Adama: Pass
Baltar:
Boomer:

(Consider COs for Declare Emergency, Skill check contribution, (OPG abilities))

Baltar and Boomer?
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 28, 2013, 09:10:54 pm
Pass on interrupts
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on April 30, 2013, 10:21:26 pm
@QVist: are you passing on interrupts here?  Or do you have another Scientific Research to use...(I don't really think you should here, though I could be wrong.)
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 01, 2013, 05:03:41 am
Sorry, first I didn't notice it was my turn. And then I had to check a rules question with Tables.

I'm not sure about this, but I think I pass on interrupts.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 01, 2013, 06:25:31 pm
Destiny: POL-3 (Investigative Committee)
PIL-2 (Evasive Maneuvers)

I'll format this later
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 01, 2013, 07:09:36 pm
CRISIS: Guilt By Collusion

Skill check: LEA/TAC = 9
PASS: The current player may choose a character to move to the Brig.
FAIL: -1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep

Investigative Committee: Play cards face up.

Destiny: POL-3 (Investigative Committee), PIL-2 (Evasive Maneuvers)
Adama:
Baltar:
Boomer:
Chief:
Apollo:
Zarek:

Total: -5

(Consider COs for Declare Emergency, (OPG abilities))

Adama is up first
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 01, 2013, 10:03:43 pm
Destiny, why do you troll us?
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 02, 2013, 02:12:59 am
Looks like we all have to chip in.
This may help though:

Play LEA-0 (Iron Will)
Play TAC-3 (Strategic Planning)


I was hoping to hold on to SP for a better opportunity, but it only increases a random chance. In this case we can at least get some decent value out of it.

The Iron Will is interesting since we could decide to aim for 5 and just let the brigging go.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 02, 2013, 06:39:39 am
Wish I could be more help, but this is outside my area.
##Pass Skill Check
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 02, 2013, 07:31:30 pm
CRISIS: Guilt By Collusion

Skill check: LEA/TAC = 9
PASS: The current player may choose a character to move to the Brig.
FAIL: -1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep

Investigative Committee: Play cards face up.

Destiny: POL-3 (Investigative Committee), PIL-2 (Evasive Maneuvers)
Adama: LEA-0 (Iron Will), TAC-3 (Strategic Planning)
Baltar: Pass
Boomer (Max 1):
Chief (Max 1):
Apollo:
Zarek:

Total: -2

(Consider COs for Declare Emergency, (OPG abilities))

Boomer
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 02, 2013, 07:42:33 pm
## Play TAC-3 (Strategic Planning)
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on May 03, 2013, 12:07:36 pm
# Play ENG-3 Scientific Research
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 03, 2013, 12:55:58 pm
Ugh, this is unpleasant.

#I play

LEA-1 (Executive Order)
TAC-3 (Strategic Planning)
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 03, 2013, 08:17:03 pm
All of our strat plans... I wish at least one of you had kept one.

##Play 4-Declare Emergency, which should take us to an Iron No Effect if I counted correctly. (If not, Tables, please let me rethink this.)
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 03, 2013, 10:00:27 pm
looks right to me.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 03, 2013, 10:34:47 pm
We have some moderately important centurion shots/nukes/etc. coming up, which now I suspect we can't plan. I could've done a bit more if I had to. So I'm not terribly thrilled, but I guess it beats failing...
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 04, 2013, 02:05:26 am
Well, I'm just glad I saved IW for an occasion such as this.
This was a tough one.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 04, 2013, 03:27:38 am
We have some moderately important centurion shots/nukes/etc. coming up, which now I suspect we can't plan. I could've done a bit more if I had to. So I'm not terribly thrilled, but I guess it beats failing...

Yeah, that bothered me a bit too. I hope Baltar with use some force to deal with cents, finally.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 04, 2013, 02:25:38 pm
If I can get it...it's slow going when everyone's dealing with space-stuff.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 05, 2013, 08:13:19 am
Sorry for the delay. Busy week (if you take busy to mean, lots of leisure activities planned).

Check Fails, Iron Will prevents anything happening.

Post crisis: Raiders activate and move, jump prep.

Adama draws 3 LEA, 2 TAC
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 05, 2013, 08:17:16 am
Current Player:   Adama (Davio)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 4,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   13
Tactics Deck:   11
Piloting Deck:   3
Engineering Deck:   6
Destiny Deck:   6
   
Crisis Deck:   83
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    - Tom Zarek
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Gaius Baltar
Administration    -

(http://i43.tinypic.com/n2jw1x.png)
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 05, 2013, 09:03:49 am
Nuke time?
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 05, 2013, 04:21:46 pm
If we have a plan... We really want to get both of the basestars, which requires an 8. I can't plan.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 07, 2013, 03:04:18 pm
So, anybody have a strategic planning?
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 07, 2013, 03:39:12 pm
I might, but I could also use it for a check as it's a pretty high value one.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 07, 2013, 05:25:05 pm
Use it on the nuke imo.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 07, 2013, 05:31:40 pm
I think that that Centurion is a much larger problem.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 07, 2013, 09:17:23 pm
We've drawn almost the whole quorum deck, so Baltar should be able to deal with the centurion soon. It's also 4 activations away, while the basestars are in theory only 3 activations away from destroying Galactica. If the centurion is killed before it kills us, there are no lasting effects; if the basestars do damage before being destroyed/neutralized, that has lasting negative effects. Basestars are a bigger problem.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 07, 2013, 10:11:50 pm
We've drawn almost the whole quorum deck, so Baltar should be able to deal with the centurion soon. It's also 4 activations away, while the basestars are in theory only 3 activations away from destroying Galactica. If the centurion is killed before it kills us, there are no lasting effects; if the basestars do damage before being destroyed/neutralized, that has lasting negative effects. Basestars are a bigger problem.

Unless Baltar is a Cylon. :D
You might be right, dunno.
I'm OK with the nuke.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 08, 2013, 09:08:04 am
I guess that makes sense to me.  Basestars are more dangerous than skill checks generally speaking.  Better to destroy them and fail a skill check, than pass a skill check and get blown up by basestars.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 08, 2013, 09:18:21 am
Ok, nuke time!
# Play TAC-5 (Strategic Planning)
# Launch nuke into sector 1

1-2 = Damage a basestar twice
3-6 = Destroy a basestar
7 = Destroy a basestar and 3 raiders
8 = Destroy every ship (human and Cylon) in the space area

Throw die, add 2 to result:
Rolled 1d8 : 7, total 7

Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 08, 2013, 09:19:04 am
Result is thus 9, KABOOOOOOM!
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on May 08, 2013, 10:38:59 am
noooooo, my basestars!
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 08, 2013, 06:03:03 pm
Ladies and gentlemen of the press, as you can see by the impressive radioactive glow outside the windows, our admiral has just destroyed the bulk of the local cylon fleet. This is in no small part thanks to the excellent planning that went into the operation. No, no, don't all thank me at once; I merely do my duty.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 08, 2013, 07:58:29 pm
There's no result for a 9, nothing happens.[/trollmod]

Also guys... does the spreadsheet even say anywhere how many nukes there are? Has it been missing all this time or am I now being blind? Ugh, enough leaving you guys thinking I might be incompetent, I'll just distract you with some pretty lights and a crisis.

"Once you jump in, the light is so blinding you begin to drift." - Sharon "Athena" Agathon

CRISIS: The Passage

Current Player Chooses:
Skill check: TAC/PIL/ENG = 14
PASS: +1 Jump Prep
FAIL: Destroy 2 civilian ships.

OR

Roll a die. If 6 or lower, the current player is sent to Sickbay.

POST CRISIS: Activate Raiders, +1 Jump Prep
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 08, 2013, 10:03:41 pm
Oh hey, finish off an awesome roll with a jump prep bonus.  The cylons don't really stand a chance here.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 08, 2013, 10:29:43 pm
I hope you're correct. Before we choose the check, though, can we do this? I'm absolutely no help at all. Looks like it's mostly up to Apollo and Baltar's engineering. Or we have to roll a die.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 09, 2013, 04:35:57 am
I'm kinda useless in that check :(
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 09, 2013, 06:50:51 am
Ah, I hadn't considered that we couldn't pass the check.  I can contribute some...
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 09, 2013, 07:00:17 am
Unless your "some" and one card from Boomer (remembering that there's still another Cylon out there) is enough, it doesn't sound like we can do this. If that's true, I'd rather Adama in sickbay than two destroyed civilians. I advise against the check.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 09, 2013, 07:26:31 am
Well, you're ignoring the admiral's contribution.  But chances are that that isn't sufficient to put it over the edge.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 09, 2013, 07:42:08 am
I mostly agree with Winter.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 09, 2013, 08:17:02 am
There's only one civilian on the board though, does this matter?
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 09, 2013, 08:21:36 am
When a crisis destroys civilians they're drawn from the available civilians.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 09, 2013, 01:41:17 pm
Ok, in that case I'll choose the roll.

Pass on SP, I just spent it
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 09, 2013, 01:44:58 pm
Pass SP
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 09, 2013, 05:06:22 pm
Pass on interrupts.

I've just played a game where Humans lost on morale, and they lost huge amount of 16 morale during the game. So, 8 morale was gained (or loss prevented) during the coarse of the game.
3 sucessful speeches, 1 eulogy, 1 on a crisis, 1 on Zarek's OPG, 2 was prevented with that card that prevents losses. (I might have missed one gain).
And fuel was at 8 even after distance of 6 (4 jumps).
At the end, they've lost to me playing a "Bomb on Colonial one", where they had less than 0 and Iron Will in check, which costed them 3 morale at once :D
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 09, 2013, 07:36:07 pm
Morale is usually the most fickle resource. Colonial Day for example can be a swing of 3 culture because you didn't play a LS-1 into the check. But in general it's the easiest to lose, and the easiest to raise.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 09, 2013, 10:42:52 pm
Pass on interrupts

It's a shame to waste a beneficial crisis, but we can't help it.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 10, 2013, 02:07:40 am
If I can continue by virtue of the others not having the right type of card to play a SP, please let me know.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 10, 2013, 03:42:05 am
## Pass on interrupts

Grujah, why couldn't you contribute anything? How many cards do you have?
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 10, 2013, 05:50:03 am
4 cards. None that can really help the check. I can't discuss my hand..
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 10, 2013, 07:15:51 am
That's all the humans.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 10, 2013, 07:17:50 am
That's all the humans.
So, can I go ahead and roll?
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 10, 2013, 07:18:18 am
No reason why not.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 10, 2013, 07:20:52 am
Also, Baltar (since you're next), I would kind of like to see the admiral's loyalty checked (especially if he's in sickbay needing XOed out). I understand if you have other priorities though.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 10, 2013, 07:31:25 am
Also, Baltar (since you're next), I would kind of like to see the admiral's loyalty checked (especially if he's in sickbay needing XOed out). I understand if you have other priorities though.
Haha, again?

I just wiped out an entire Cylon fleet, playing my own Strategic Planning and still you doubt me?
I think loyalty checking is best spent on someone else this time.

Anyway, here's me rolling 7+ to stay out of sickbay:
Rolled 1d8 : 7, total 7
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 10, 2013, 07:31:44 am
Oh yeah, that's how I roll, baby!  ;D
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 10, 2013, 08:48:41 am
My cylon candidates are:
Boomer
Baltar
Dad
Zarek


in that order. I think. Zarek might be pretending very good and Dad actually is playing quite humany so I might swap those two. Baltar gives me some humany vibe, but I do not trust him that much. Boomer - not really. Kinda too ambivalent.

Boomer is not high priority for checking as she is in the Brig, though if we were sure she's a human we could pardon and whatnot. Knowing that admiral is not a cylon for sure would be great, as it is an important title. Zarek is OK target too, I'd rather see Dad than Zarek investigated mainly cuz Dad can do more damage overall. (Though he really did play pro-human). Boomer is okish check, too.

Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 10, 2013, 09:05:46 am
Well, we can keep running in circles.

I agree it's important to know whether I'm human or not, but I think you can easily deduce that fact from my actions and don't need to waste an actual check on it. The president is also quite powerful mind you and I trust him less than myself or Apollo.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 10, 2013, 10:25:55 am
I am quite nervous myself cuz baltar is basically unchecked and has hoarded up a lot of Quorums. Boomer didn't try to escape the brig, though. Zarek I mostly think is human as he acts the same and still does give pretty good advices, methinks. Still could be cylon, as could any of you.

Any check is good, as any confirmed Human is always awesome. Checking Qvist has that benefit that we can let him out of the brig if proves to be Human. Adama that a admiral is human.

And Zarek.. well, now that I read it again, his last post is suggestive but without real weight (you can check him if you want, I understand you might want to do something else) it's kinda smells of Cylon trying to get himself out of Detector's way without being too forceful about it...

Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 10, 2013, 10:41:40 am
Sorry for the delay. Post crisis: Raiders activate and shoot

Rolled 2d8 : 6, 6, total 12
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 10, 2013, 10:42:42 am
First one hits. Second moves. Jump prep.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 10, 2013, 10:56:01 am
Baltar draws 2 POL, 1 LEA, 1 ENG.

Current Player:   Baltar (theorel)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 4,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   12
Leadership Deck:   12
Tactics Deck:   11
Piloting Deck:   3
Engineering Deck:   5
Destiny Deck:   6
   
Crisis Deck:   82
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    - Tom Zarek
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Gaius Baltar
Administration    -

(http://i44.tinypic.com/65bci9.png)
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 10, 2013, 11:37:52 am
Yeah, I think I'm just left with little choice in the matter.
## Move to Administration and play Arrest Order on Apollo.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 10, 2013, 11:40:27 am
He's clearly been working against the good of our people.  Holding civilians ransom in order to protect Galactica.  I was truly left with no other choice, than arrest him.  I hope you'll understand Admiral.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 10, 2013, 11:53:43 am
"We have new orders. We're directed to... destroy the Olympic Carrier and then return to Galactica." - Sharon Valerii
"It's a civilian ship... - Kara Thrace


CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep[/b]

Baltar, please delude something.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 10, 2013, 11:56:12 am
Ugh.
Activate Heavies.

I can contribute medium.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 10, 2013, 12:53:02 pm
##I'll take Tactics
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 10, 2013, 09:38:14 pm
Well, I think we found our Cylon. (For future reference - I always like to have the admiral checked even when he seems human. There's so much potential for harm.)
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 10, 2013, 09:45:13 pm
I'm sure I don't know what you mean.  I still think it's unfortunate that the situation pressured you to XO apollo instead of me.  I risked giving you guys food in order to get that XO :P (thankfully, that die roll actually managed to fail...).
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 10, 2013, 11:02:41 pm
##Pass on interrupts

After this, I think getting control of the Quorum hand is more important than brigging him... Admin is only a 3 YG with me around.
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on May 11, 2013, 12:21:02 am
Oh cool, well that's a turn for the better.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 13, 2013, 04:37:23 pm
## Play ENG-3 (Scientific Research)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 13, 2013, 04:54:50 pm
CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Interrupts:
Chief: Cylon
Apollo:
Zarek: Pass
Adama:
Baltar:
Boomer: 3-SR
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 14, 2013, 02:12:17 am
## Pass on Interrupts
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 14, 2013, 07:18:40 am
##Play POL-4: Investigative Committee
Let's see how things look when it's my turn to play.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 14, 2013, 09:12:40 am
Destiny reveals:
TAC-0 (Trust Instincts)
LEA-2 (Executive Order)

Boomer is first.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 14, 2013, 09:30:25 am
0-cards in Destiny have no effect, right?
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 14, 2013, 09:38:01 am
They have normal effect as far as I know.  It's just that multiples of the same card have no effect after the first.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 14, 2013, 09:45:07 am
Oh, but doesn't TI need to reveal more cards then?
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 14, 2013, 09:56:17 am
Quote from: rulebook, Pg. 5
During a skill check, once all Skill Cards have been shuffled
and divided into two piles (see the Shuffle and Divide Cards
step of resolving a skill check on page 16 of the core rules),
determine whether any of the cards have a Skill Check Ability
icon. If so, the current player resolves each card with a Skill
Check Ability icon in the order of his choosing (see ”Skill Check
Abilities Example” on page 7)

Also, obviously the 0-skill cards from destiny would take effect as you generally don't know where they come from.  Just 0-skills have no effect when revealed by IC.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 14, 2013, 10:00:51 am
## PIL-1 (Evasive Maneuvers)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 14, 2013, 12:39:11 pm
Sorry about the lack of formatting, was heading off to a lecture.

Investigative Committee means you know what cards are there, but the check isn't resolved until everyone is done playing cards, so Trust Instincts won't do anything until the check is done (meaning there's still two more cards from Destiny to be added and their hidden)

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL/ENG = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Skill Check
Destiny: TAC-0 (Trust Instincts), LEA-2 (Executive Order)
Boomer (Max 1): 1-EM
Chief (Max 1):
Apollo (Max 1):
Zarek:
Adama:
Baltar:

Total: 3
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on May 14, 2013, 03:09:30 pm
# TAC-1 Launch Scout
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 16, 2013, 06:31:16 pm
K, I guess delete posts to eliminate damage so only a few people see my actual hand..


I play:
3 POL - Investigavive Comitee
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 16, 2013, 06:31:37 pm
Copletely forgot about that stupid brgging.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 16, 2013, 07:29:58 pm
CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL/ENG = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Skill Check
Destiny: TAC-0 (Trust Instincts), LEA-2 (Executive Order)
Boomer (Max 1): 1-EM
Chief (Max 1): TAC-1 Launch Scout
Apollo (Max 1): 3 POL - Investigavive Comitee
Zarek:
Adama:
Baltar:

Total: 5
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 16, 2013, 09:08:00 pm
Think you guys can take it high enough before I bomb it?  Let's see :)
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 16, 2013, 10:24:54 pm
Not like you can bomb it a lot, only Pupr is negative, and you got like 1, max 2.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 17, 2013, 07:04:46 am
1 decent purple might be all it takes though, y'all are a ways off from 11...and at least some of your two remaining players' cards are tactics.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 17, 2013, 07:15:16 am
Ugh. Admiral, how much can you help? I'm waffling a bit only because we'll ALSO need these colors to swipe the presidency from Baltron here. (Don't give a number, of course, but "high" or "low" would be very good for me to know.)
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 17, 2013, 07:20:41 am
Since I dumped that SP-5, my contribution is now low.
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 17, 2013, 07:41:02 am
I really hate having to do this.

##Play 6-State of Emergency, 1-Consolidate Power
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 17, 2013, 09:59:55 pm
Oh, admiral - that SP5 didn't make a difference here. Purple is negative for this check; just toss in green if you have a low spare.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 20, 2013, 01:49:39 am
So we're currently at 12.

## I will play LEA-2 (Executive Order) and LEA-1 (Executive Order), bringing our total to 15
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 20, 2013, 07:35:52 am
Alright, I think it's worth it for the chance.
##POL-0: Red Tape, TAC-2: Launch Scout.

So, that puts us at 7, with 2 more destiny, but I think it's worth it for what I'm giving up.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 20, 2013, 08:04:48 am
Given that destiny is most likely good, we might pass this.
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on May 20, 2013, 08:16:53 am
You're 3/4 positive.  If you hit the 1 negative card, this will almost certainly fall in the 8-10 range.  If not, you've probably passed it.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 20, 2013, 10:12:15 am
CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL/ENG = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Skill Check
Destiny: TAC-0 (Trust Instincts), LEA-2 (Executive Order)
Boomer (Max 1): 1-EM
Chief (Max 1): TAC-1 Launch Scout
Apollo (Max 1): 3 POL - Investigavive Comitee
Zarek: 6-LEA (SoE), 1-POL (CP)
Adama: 2-LEA (XO), 1-LEA (XO)
Baltar: 0-POL (Red Tape), 2-TAC (LS)

Total: 7

Red Tape discards the State of Emergency. Trust Instincts reveals:
POL-1 (Consolidate Power)
ENG-1 (Repair)

Total: 9

Since I haven't received COs from anyone: Does anyone want to play a Declare Emergency?
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 20, 2013, 10:18:04 am
This means that if Adama uses his OPG, he cant take State of Emergency?  :'(
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 20, 2013, 10:18:58 am
I believe so. It's actually something I never considered (and actually I just sent him a PM to that effect)
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 20, 2013, 05:15:58 pm
There are still an awful lot of cards in there. Do you mind double-checking about the SoE? (I think you're right, but I don't like the result :P)

Also ##Pass on Declare Emergency due to lack of ability to do so.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 20, 2013, 06:51:42 pm
Also ##Pass on Declare Emergency due to lack of ability to do so.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 21, 2013, 02:12:20 am
## Pass on DE

What do you think, guys, even without SoE, would this be a worthwile takeback?
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 21, 2013, 06:48:33 am
You have to discard down to 10, dunno how many you have..
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 21, 2013, 09:27:54 am
You have to discard down to 10, dunno how many you have..
I have 2 cards now and they're not great.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 22, 2013, 05:52:20 am
##Pass on Declare Emergency

I don't get Leadership cards.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 22, 2013, 07:30:10 am
Partial pass: -1 pop

Final decision on OPG, Adama?
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 22, 2013, 10:10:36 am
Partial pass: -1 pop

Final decision on OPG, Adama?
Skip it for now.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 22, 2013, 07:51:55 pm
Post crisis: Heavy Raiders activate which marches the centurion. Jump prep, the fleet jumps

Destinations being sent to Adama.
Title: Re: Battlestar Galactica (Round 4)
Post by: Davio on May 23, 2013, 03:05:27 am
Let's get ourselves close to Kobol.

Dying Star

Distance 2
Lose 1 Fuel and damage Galactica once.

I hope the damaged location isn't going to be that bad.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 23, 2013, 12:11:46 pm
Weapons Control is hit, sending Zarek to sickbay

I believe I've sent everyone hand updates already, which just means all that's left is Boomer's hand.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 23, 2013, 12:18:07 pm
Current Player:   Boomer (Qvist)
   
Distance:   6
   
Fuel: 3   Food: 6
Morale: 7   Population: 8

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Brig
Skill Cards: 3,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Sickbay
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   Administration
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 9
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   12
Leadership Deck:   12
Tactics Deck:   8
Piloting Deck:   1
Engineering Deck:   5
Destiny Deck:   2
   
Crisis Deck:   81
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    - Tom Zarek
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    -
Administration    - Gaius Baltar

(http://i42.tinypic.com/30xhfgg.png)
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 23, 2013, 05:45:53 pm
Ouch. I'd ask for an XO, but, well, Boomer.

Can she do anything beyond try a (basically completely unsupported) brig escape or launch scouts?

Current priorities:

1) Get the presidency AWAY from Baltron before his next turn, so that we don't have yet another human end up in the Brig.
2) Kill that centurion
3) Get our pilots OUT of the Brig (which the Quorum can probably help with).

2 and 3 could be done in an alternate order.

It looks like I'll need an XO from Apollo, unless we want the humans to have even more of a "no cards" problem than they already do.
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 24, 2013, 06:44:00 am
2 is very important. Than 1.
1 could be good cuz it might solve 2 as well.

But 2 is most imporntant right now.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 25, 2013, 07:18:49 pm
I'm still lost. What can I do to convince you to let me out of the brig?

I don't think I can do anything else beside of launching a Scout...
Title: Re: Battlestar Galactica (Round 4)
Post by: Grujah on May 26, 2013, 07:36:55 am
We know you are human, the thing is, there are more pressing issues. :D
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 26, 2013, 07:46:42 am
Right. Unless a card from you, a card from Apollo, and whatever purple Adama wants to use, is enough to spring you (and if it is, go ahead and try to get out) - we just can't do it right now. In which case, yeah, scout destination I suppose. You get a free scout of crisis anyway. Since we're at distance 6, all we really want in a destination is a 2 or more distance, ideally one that doesn't drain 2 fuel (since there are other ways to lose fuel).
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 27, 2013, 12:37:36 pm
Bump
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 27, 2013, 09:26:19 pm
## Play TAC-1 (Launch Scout)
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 27, 2013, 11:34:04 pm
Rolled 1d8 : 6, total 6
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on May 27, 2013, 11:34:13 pm
Destinations or Crises?
Title: Re: Battlestar Galactica (Round 4)
Post by: WinterSpartan on May 28, 2013, 07:12:54 am
Probably destinations since Boomer gets a free Crisis scout anyway... but I guess Qvist should still clarify.
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on May 28, 2013, 07:03:11 pm
*clickbuzz*
A robotic voice speaks: GREETINGS EVERYONE, IT IS I, THE CHIEF. I HAVE DOWNGRADED MY PERSONALITY SOFTWARE TO THE PERSONALITY OF A CYLON FROM THE ORIGINAL SERIES. ARE YOU DONE SCOUTING FOR THINGS THAT WILL HASTEN YOUR IMPENDING DOOM? IF YOU ARE I WILL DO MY BEST TO CONTINUE EXECUTING YOU. I MEAN EXECUTING MY COMMANDS... I MEAN BOTH.*clickbuzz*
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on May 30, 2013, 05:07:49 am
Sorry, I forgot to specify. Of course ## Destination
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on June 01, 2013, 01:48:23 pm
I was hoping my turn could be done before I went on vacation, but such is life (in silicon form anyways). President Baltar let me know if you have any advice once Boomer is finished scouting.
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on June 04, 2013, 09:50:31 pm
Bump.
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on June 06, 2013, 02:55:36 pm
Sorry, catching up all of my games one after another.

## Discard card

Although it might benefit us, I think the risk is too high.
Title: Re: Battlestar Galactica (Round 4)
Post by: Tables on June 06, 2013, 02:59:49 pm
It's not actually discarded, just put on the bottom of the pile, which can matter (notably it's not revealed).

Boomer is in the brig, so no crisis. Sending Recon to you now. In the mean time, Chief, what would you like to draw?
Title: Re: Battlestar Galactica (Round 4)
Post by: Qvist on June 06, 2013, 03:08:13 pm
It's not actually discarded, just put on the bottom of the pile, which can matter (notably it's not revealed).

Yeah, that's what I meant.

Not sure if right choice, but ## Keep card
Title: Re: Battlestar Galactica (Round 4)
Post by: theorel on June 06, 2013, 03:23:23 pm
I think one of the following seems best.
Caprica:
-if you've got a decent super-crisis, now's the time to play it.  Humans will be hard-pressed to stop it, and I can potentially sabotage (depending on what's negative).
-if not, you can draw top 2 crises and do one.  If QVist made the right choice in leaving the one currently on top there, then ditching it seems like a good idea.

Cylon Fleet:
-move that centurion along.  It will take 3 activations to win the game this way.  But then if any of the crises are heavy raider activations, we win next turn.  Of course, even better would be if your super-crisis activated heavy raiders in addition to whatever else you do.

There's also Human Fleet:
If you snatched an XO from Apollo he might not be able to get Zarek out of sick bay.  That would be nice.  And another damage on Galactica would be pretty great.

Looking over the Super Crises, there's only a couple there that wouldn't be worth it.  So, unless you have one that's totally not worth it, I think that's my best suggestion.  (by next turn, some of the humans might have gotten out of the brig...so it will be harder to get a failure on the crisis check.)
Title: Re: Battlestar Galactica (Round 4)
Post by: Jorbles on June 06, 2013, 10:38:25 pm
I was actually thinking this was the perfect time for a super crisis, but wanted to see if you had any other ideas. I like the other ideas, but I think that you are right that this is the time for a terrible crisis to befall the last of humanity. Potentially ditching Qvist's scouted events is a good idea for the future.

# Draw PIL, ENG, POL.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 07, 2013, 10:55:13 am
Here comes a super crisis. Enjoy puny humans!

# Move to Caprica.
# Play Super Crisis: Inbound Nukes.


Nukes heading for Galactica in 3...2...1...

SUPER CRISIS: Inbound Nukes

Skill check: LEA/TAC = 15
PASS: No Effect
FAIL: -1 Fuel, -1 Food, -1 Population
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 07, 2013, 01:07:37 pm
Just press the jump button, Mr. Gaeta and we're clear. :)
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 07, 2013, 01:09:47 pm
As representative of the people, I'm afraid that I can't allow a jump at this time :)
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 07, 2013, 01:24:28 pm
As a reminder, OPGs and character abilities that affect crises or skill checks cannot be used on Super Crises.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 07, 2013, 05:05:15 pm
I'm of no help. I don't think we can do this.
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 07, 2013, 05:12:43 pm
I can't contribute much either.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 08, 2013, 01:54:57 am
So just take the hit and don't waste cards?
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 08, 2013, 06:54:32 am
losing fuel kinda suck at this point.

I can help little.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 08, 2013, 06:54:49 am
if we cannot pass it we should better take a hit.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 09, 2013, 09:50:04 pm
So, uh, Humans, all passing on interrupts I presume?
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 09, 2013, 09:58:59 pm
Yeah, sorry for not making it official. And ##Pass on the check, too, when it comes to me.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 09, 2013, 10:15:00 pm
I'm gonna assume all humans are passing on interrupts. So... Apollo to play into the check
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 10, 2013, 04:34:40 pm
Wait, could I use Mysterious Intuition for a Super Crisis? And if yes, should I use it?
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 10, 2013, 04:35:25 pm
As a reminder, OPGs and character abilities that affect crises or skill checks cannot be used on Super Crises.
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 10, 2013, 04:37:05 pm
As a reminder, OPGs and character abilities that affect crises or skill checks cannot be used on Super Crises.

Yeah, being able to read helps a lot.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 10, 2013, 04:39:30 pm
 :P
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 10, 2013, 04:40:51 pm
Pass.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 10, 2013, 05:54:16 pm
CO's would probably be useful here by the way. I know it's likely humans are going to pass but there's reasons for either side to play cards, so I can't just assume everyone will pass...

SUPER CRISIS: Inbound Nukes

Skill check: LEA/TAC = 15
PASS: No Effect
FAIL: -1 Fuel, -1 Food, -1 Population

Destiny: 2 cards
Apollo (max 1): Pass
Zarek:
Adama:
Baltar:
Boomer (max 1):
Chief (max 1):
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 10, 2013, 09:00:10 pm
##Pass
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 11, 2013, 02:45:42 am
## PASS
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 11, 2013, 07:03:52 am
## Pass
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 11, 2013, 08:51:24 pm
## Pass
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 11, 2013, 09:06:28 pm
Jorbles passes.

Destiny reveals:
TAC-0 (Trust Instincts)
LEA-2 (Executive Order)

...Forcing me to make a new destiny deck (also Piloting was reshuffled by Jorbles draw)

Trust Instincts reveals:
LEA-1 (Executive Order)
TAC-3 (Strategic Planning)

Total: 6 (fail)

Fail: -1 fuel, -1 pop, -1 food
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 11, 2013, 09:07:35 pm
Current Player:   Apollo (Grujah)
   
Distance:   6
   
Fuel: 2   Food: 5
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Brig
Skill Cards: 3,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Sickbay
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   Administration
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 9
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   9
Leadership Deck:   10
Tactics Deck:   6
Piloting Deck:   17
Engineering Deck:   2
Destiny Deck:   8
   
Crisis Deck:   80
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    - Tom Zarek
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    -
Administration    - Gaius Baltar

(http://i42.tinypic.com/30xhfgg.png)
Apollo, what would you like to draw?

As a reminder, since people often get them mixed up, you still draw 5 cards in the brig.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 11, 2013, 09:17:46 pm
Ugh, I need yellow to get out of the brig and green to give XOs. Lemme think.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 11, 2013, 09:19:49 pm
And prowess should be in the deck ATM, which is kinda thin..
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 11, 2013, 10:35:55 pm
If you don't have an XO, draw full green. If you don't XO me out of sickbay, we're in a lot of trouble - Baltar WILL brig someone else on his turn.

More to the point, we need all the cards we can get to debrig people and fight crises/Baltar's super crisis. And we need all the president actions we can get to help with both that and the centurion. So I could really, really use the XO.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 11, 2013, 11:15:31 pm
2 green.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 12, 2013, 07:37:16 am
XO on Zarek.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 12, 2013, 07:51:13 am
Zarek discards 2-CP to move to Administration, activates it, uses FilP to reduce the difficulty to 3

He didn't specify who he's targeting. I'll assume it's himself for now. He can confirm later.

Administration - 3 Lea/Pol
Pass: Zarek takes the President title.
Fail: No effect.

Interrupts?
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 12, 2013, 07:52:03 am
He can't activate Administration, as I'm there (and he's Zarek).
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 12, 2013, 08:03:19 am
He can't activate Administration, as I'm there (and he's Zarek).

You sneaky bastard you!
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 12, 2013, 08:05:34 am
Hey, he's a hardened criminal...he's probably trying to do something illegal.  I may be a machine, but I try to uphold your silly human laws :)
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 12, 2013, 10:56:07 am
3 cheers for President Baltar!
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 12, 2013, 05:33:51 pm
What?!? ...Oh, right. Well, um, crap; obviously I didn't realize you were standing there.

Tables, any chance I can choose to do something else? :/ Sorry about this. I feel like if this were face to face, that would've been much more evident.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 12, 2013, 06:28:44 pm
Well, it's obvious you can't do that at least, and yes I agree it's a thing you're likely to not notice because of the PBF setup (I missed it). Given the cylons are known I'm okay with you doing something else.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 12, 2013, 06:37:09 pm
Hmmm. Well, I suppose I don't want to change too much - I DID reveal a card when traveling to Colonial One, for instance. I guess put me in the President's Office, instead of Administration... and I'll play my other 2-CP for two more Politics cards. (Come on, Political Prowess...)
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 12, 2013, 06:46:33 pm
I unfortunately took BSG to boardgaming to play today, so no more crisis flavour.

...

Of course, I remembered Apollo was in the brig and didn't get a crisis. Just testing you.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 12, 2013, 07:48:12 pm
So WinterSpartan is up again then if there's no crisis?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 12, 2013, 07:53:43 pm
Whoops, forgot to post the summary. Yes.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 12, 2013, 07:54:00 pm
Current Player:   Zarek (WinterSpartan)
   
Distance:   6
   
Fuel: 2   Food: 5
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Brig
Skill Cards: 7,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   President's Office
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   Administration
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 9
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   5
Leadership Deck:   6
Tactics Deck:   4
Piloting Deck:   15
Engineering Deck:   2
Destiny Deck:   8
   
Crisis Deck:   80
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek
Administration    - Gaius Baltar
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 12, 2013, 09:55:40 pm
Admiral, do you have a card you don't mind throwing away? I'm inclined to order you to get over here and strip the presidency from Baltron, since the blasted bureaucrats in Administration refuse to heed my call for an election. (You should give the title to me, of course; not only am I the most qualified  :P, but you could then XO me back to play two Quorum cards, probably dealing with both of our shiny metal intruders).
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 13, 2013, 02:52:04 am
I have a card I don't mind tossing, but it means I can't help with cards until I refill. But that was already the case.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 13, 2013, 07:01:12 am
Very well then.

Admiral! It's time for some new elections. Get the military involved if you have to; we need this toaster out of office!

##Play 1-XO on Admiral Adama.

If I may make a suggestion, unless your other card is significantly better, it might be worth saving an XO (if you have one) - if we successfully change the presidency, but you can't XO me to make use of it, well, we've only stopped half the problem. But half is still much better than none.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 13, 2013, 07:04:33 am
Oh, Boomer - if there's any way you can assist these elections with Science, it would significantly hamper the cylons' ability to spike.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 13, 2013, 07:05:00 am
But I can't move on my XO, right?
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 13, 2013, 07:05:53 am
You can move on the XO I just gave you, though you then only get one action. You can also move on your turn before playing an XO. I'm giving you the XO because you're the only human not in the brig who can call for elections.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 13, 2013, 07:15:19 am
Time for elections then.

## Move to Administration on Colonial One, discard TAC-2 (Launch Scout)

Activate Administration, nominate my good friend who I've always admired, a true hero of the people: William Adama Thomas Zarek from the wonderful colony Sagittaron with its beautiful mountains and valleys.


Prezadmiral is a nice title, but I don't want to be too busy. ;D
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 13, 2013, 07:26:17 am
And to keep this election fair, open, and aboveboard, I know some guys from Sagittaron who've volunteered to help count the ballots!

##Use Friends in Low Places to reduce the difficulty by two.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 13, 2013, 07:31:38 am
##Play Political Prowess.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 13, 2013, 07:31:56 am
Oh, the check fails by the way.  Let's have a crisis for fun!
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 13, 2013, 07:53:25 am
Damn, that was pretty brutal.
At least my action will be pretty straightforward.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 13, 2013, 08:10:41 am
We are SO dead.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 13, 2013, 08:13:57 am
I encourage you all to welcome your robot overlords.  Resistance is futile.

Besides you've been being led by a machine for all this time, why must you resist?  We have your best intentions in our metal hearts.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 13, 2013, 08:59:17 am
CRISIS: Water Shortage

President Chooses:
-1 Food
OR
The President discards 2 Skill Cards, then the current player discards 3 Skill Cards.

POST CRISIS: Launch Nukes, +1 Jump Prep
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 13, 2013, 09:21:44 am
Everything is fine.  There is no water shortage.  The military is just trying to make you unhappy.  Everyone please have a drink on me
##-1 Food
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 13, 2013, 09:23:51 am
Post crisis: Basestar appears on the CFB in:

(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may NOT have been tampered with!
Rolled 1d8 : 4, total 4

Apollo Adama, place a civilian ship

Whoops, forgot to move the CAG title when Apollo was brigged. Congratulations, CAG William "Husker" Adama.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 13, 2013, 09:41:32 am
Cagmiral Old Man to the rescue!

## Place the civvie in 6
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 13, 2013, 10:00:30 am
Current Player:   Adama (Davio)
   
Distance:   6
   
Fuel: 2   Food: 4
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 7,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   President's Office
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   FTL Control
Skill Cards: 1,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   Administration
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 9
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   5
Leadership Deck:   6
Tactics Deck:   4
Piloting Deck:   15
Engineering Deck:   2
Destiny Deck:   8
   
Crisis Deck:   80
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek
Administration    - Gaius Baltar

(http://i42.tinypic.com/2s1xg5u.png)

Adama draws 3 LEA, 2 TAC
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 13, 2013, 10:11:08 am
Okay, so activating Administration again is the default move.
Anything else?

Maybe XO Apollo to (try to) get out of the brig and activate Administration?
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 13, 2013, 11:01:53 am
3 cheers for President Baltar!

##Play Political Prowess.

Hip hip hooray!

Everything is fine.  There is no water shortage.  The military is just trying to make you unhappy.  Everyone please have a drink on me
##-1 Food

Hip hip hooray!


Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 13, 2013, 01:44:04 pm
Okay, so activating Administration again is the default move.
Anything else?

Maybe XO Apollo to (try to) get out of the brig and activate Administration?

I can't if I try to get out of the brig I can only move to a Galactica location (cant escape to Colonial) and than have 1 action.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 13, 2013, 05:20:13 pm
It seems unfortunately like it has to be Administration again. Otherwise yet another one of us is going to the brig.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 13, 2013, 06:34:37 pm
I'm just checking this up, but I believe one of the FAQs says you CAN discard to move to another location, as though you had a move action. But it might be a houserule (we have a lot...), so yeah. If I can't find it, it's not allowed.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 13, 2013, 06:37:41 pm
Having checked, the current answer seems to be, no you can't.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 14, 2013, 05:25:12 am
In that case:
## Activate Administration, nominate Tom Zarek
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 14, 2013, 07:01:28 am
##Pass interrupts
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 14, 2013, 09:43:03 am
Zarek uses FilP to lower the difficulty

He also asks Boomer for Scientific Research.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 14, 2013, 10:07:08 am
## Pass on interrupts
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 14, 2013, 12:55:32 pm
Man, I'm again still so lost. Sorry. So how went the elections? I didn't understand this!?
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 14, 2013, 01:11:23 pm
Man, I'm again still so lost. Sorry. So how went the elections? I didn't understand this!?

The first attempt at an election was won by Baltar because he had a card that instawins a skill check (Political Prowess).

The second attempt is happening now. We're in the interrupts stage. Zarek suggested you play Scientific Research if you have it.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 14, 2013, 01:21:18 pm
First elections were rigged, we're trying to do it the right way now, you know, with the good people of Galactica counting the ballots.
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 14, 2013, 02:01:32 pm
Thanks. I guess I shouldn't use Mysterios Intuition, right?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 14, 2013, 02:57:35 pm
Mysterious Intuition only applies to crisis cards, so you can't even if you wanted to.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 14, 2013, 05:07:26 pm
First elections were rigged, we're trying to do it the right way now, you know, with the good people of Galactica counting the ballots.

And by "the good people of Galactica" I mean "the people on MY payroll". Still furious about Baltar's bribes being bigger than mine.
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 15, 2013, 12:48:56 pm
## Pass on interrupts
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 15, 2013, 02:52:15 pm
Grujah needs to pass or play an interrupt and then we start playing in?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 15, 2013, 03:45:43 pm
Technically, WinterSpartan hasn't passed yet, but yes
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 16, 2013, 01:03:30 am
Oh right, I thought his comment in the middle of other's passing meant he passed implicitly I guess, but yeah, I guess he could be holding his pass to see what others are doing.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 16, 2013, 08:10:50 am
Or even have sent Tables a CO based on what others are doing. Hooray for COs!
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 17, 2013, 04:18:57 pm
Bump for Apollo
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 20, 2013, 08:26:44 am
Whoops, sorry. Pass.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 20, 2013, 08:45:18 am
Zarek plays a 3-IC

Administration - 3 Lea/Pol
Pass: Zarek takes the President title.
Fail: No effect.

IC is in effect, play cards face up into the check.

Destiny: POL-1 (Consolidate Power), POL-3 (Investigative Committee)
Baltar:
Boomer (Max 1)
Chief (Max 1):
Apollo (Max 1):
Zarek:
Adama:

Total: 4 (pass)
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 20, 2013, 08:57:44 am
That's a crappy destiny draw...:(
##Play Build Nuke-6
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 21, 2013, 02:28:48 pm
## Pass

I don't draw any of those cards.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 21, 2013, 04:53:14 pm
# Play ENG-4 Scientific Research
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 21, 2013, 05:18:59 pm
We're at negative 6 right now, and need a total of 3. We can't afford to fail, but I can't make up the rest of this myself. Apollo, please toss in the biggest help you can - even if it's simply bureaucratic (there aren't often good opportunities for some of those cards).
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 21, 2013, 10:00:34 pm
play: POL-1 (Consolidate Power)
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 21, 2013, 10:58:50 pm
##Play 0-Red Tape, 2-Consolidate Power

Admiral, unless I'm mistaken, that should do the trick. (Tables, if I am mistaken, please let me adjust that play.)

Get yourself and your nuke out of MY office, Baltron!
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 21, 2013, 10:59:43 pm
(Apologies for saying I couldn't do it myself earlier - I was looking at the wrong version of my hand. That'll teach me to delete old messages.)
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 22, 2013, 03:23:24 am
That is enough for the check to pass. Administration Passes: Zarek is the new President.

I'll deal with the aftermath of this later, as I'm currently fairly pressed for time.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 22, 2013, 04:37:10 am
Hurray for the new president, let's hope he gets to serve a full term!
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 22, 2013, 08:27:55 am
boo, bad destiny and red tape.
You are all fools to have elected a criminal.

Well, that went less than ideally.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 22, 2013, 09:07:28 am
Eh, you still get your reveal. I was hoping to have you in the brig by now; good move standing on Administration. (Political Prowess is less "good move" than "good luck", but that helped you too. How many 6s have you HAD this game?)
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 22, 2013, 10:16:13 am
I think he's publicly played or used... three? Maybe two.

Anyway Zarek and Baltar, you may wish to consider changing your sig titles: http://boardgamegeek.com/geeklist/item/939827#item939827
http://boardgamegeek.com/geeklist/item/939836#item939836

Moving on... it looks like people agree with Baltar. They really don't like having a convicted criminal as the President, and they're Requesting his Resignation

CRISIS: Requested Resignation

Admiral Chooses
The Admiral and President discard 2 Skill Cards.

OR

The President Chooses
Give President Title to the Admiral.
OR
President moves to the Brig.

POST CRISIS: Launch Nukes, NO JUMP PREP

(Yeah this one's a bit weird. Adama has to choose an option and if he chooses the bottom, Zarek chooses between them)
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 22, 2013, 10:46:44 am
>.< Well, maybe I won't bother changing my sig title, since it looks like I might not actually BE president for more than a fraction of a turn. (Me passing you the presidency IS probably the best option). Would you mind sending me the quorum hand, though, Tables?

You double-crossing... Admiral, why bother helping me win the election if you're going to demand my resignation immediately afterward?
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 22, 2013, 10:53:14 am
Looks like there aren't a lot of all-three-title banners on http://www.boardgamegeek.com/geeklist/item/939823#item939823 (http://www.boardgamegeek.com/geeklist/item/939823#item939823). "Imperator" (which is fitting, to be fair), and the plain "Adama" under it with all three icons, would both probably work.

Discarding wouldn't be the end of the world either - I still have two lousy cards I'd gladly toss. Upside to my keeping the presidency is that an XO from Apollo lets me play two quorum cards, since I'm already in the office (probably freeing someone from the brig and killing the centurion). Downside is that we're tossing four cards, but that's sounding like a better idea the more I think about it... ultimately it's your call.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 22, 2013, 02:10:42 pm
Ah, yes, that was the OTHER admin thing I needed to do (no pun intended).
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 22, 2013, 02:11:42 pm
Eh, you still get your reveal. I was hoping to have you in the brig by now; good move standing on Administration. (Political Prowess is less "good move" than "good luck", but that helped you too. How many 6s have you HAD this game?)

Well, I got Political Prowess twice.  First time I discarded it to random discard.  Then the Build Nuke.  So 3 total 6's for me.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 22, 2013, 02:36:12 pm
I'm going to chose: The Admiral and President discard 2 Skill Cards.

Even though being cagpresmiral is tempting, I don't think it's a good idea to put that many responsibilities with one man.
Discards are open, right?
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 22, 2013, 02:54:35 pm
Yes.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 22, 2013, 02:58:53 pm
Okay, I discard an XO-1 and a Launch Scout-1.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 22, 2013, 05:53:44 pm
##Discard 1-CP, 2-LS
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 22, 2013, 05:55:19 pm
My deepest apologies for the misunderstanding, Admiral. I'm glad that the military government still respects the democratic rights of the people.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 23, 2013, 05:32:45 am
Well, the only reason why I passed is because I don't like addressing the people, unless I'm getting a medal of course. I'll let you bother with the pesky critics and I'll deal with shooting stuff.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 24, 2013, 04:45:47 pm
What're we waiting for? Board update?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 24, 2013, 04:50:57 pm
Yes, sorry. Busy weekend, like, completely packed. Updating now. I think everyone needs a hand update so...
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 24, 2013, 05:03:06 pm
Post crisis: Launch Nukes

Which places a new Basestar at:

Rolled 1d8 : 7, total 7
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 24, 2013, 05:04:54 pm
Current Player:   Baltar (theorel)
   
Distance:   6
   
Fuel: 2   Food: 4
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   President's Office
Skill Cards: 1,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   Administration
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   3
Leadership Deck:   2
Tactics Deck:   2
Piloting Deck:   15
Engineering Deck:   1
Destiny Deck:   6
   
Crisis Deck:   79
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek
Administration    - William AdamaGaius Baltar

(http://i43.tinypic.com/1oxb91.png)

Baltar has already drawn his new hand.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 24, 2013, 06:32:46 pm
Ex-President Baltar, is it time to show humanity the face of their future?
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 25, 2013, 07:20:53 am
No, I need to clear out my office first.  Don't mind me looking over your shoulder, Zarek. ;)
##Move to President's Office.
##Play POL-1 Consolidate Power, taking a Tactics and Piloting card.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 25, 2013, 07:26:39 am
So... current thoughts. Boomer busts out of the brig and moves to Admiral's Quarters, then Apollo XOs her to brig Baltar? Then on my turn I can kill the centurion? (Can't get any work done with him in my office here.) Downside to this plan is I can't actually help Boomer break out.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 25, 2013, 09:52:30 am
I can arbitrate the brig escape which is good.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 25, 2013, 09:54:24 am
Arbitrator only works when putting people in the brig.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 25, 2013, 10:31:32 am
Boomer can't XO so busting out is kinda the best. I can help a little.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 25, 2013, 10:35:33 am
I also still get a crisis draw, because I'm still *ahem* human. :)
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 25, 2013, 11:03:34 am
CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders, NO JUMP PREP

Baltar, what would you like to Delude?

Interrupts:
Chief: Cylon
Apollo:
Zarek:
Adama:
Baltar:
Boomer:
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on June 25, 2013, 11:21:38 am
I'll take another PIL.
Also, ## pass interrupts.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 25, 2013, 11:44:10 am
## pass interrupts.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on June 25, 2013, 02:11:31 pm
## pass interrupts.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 25, 2013, 05:37:22 pm
##Pass interrupts

I think we're going to have to eat the failure. Good news is it'll only jump in a lone basestar, I guess.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 25, 2013, 06:14:49 pm
Boomer?

Also Adama, consider COs for civilian ship placement from pursuit track advancement (I finally remembered to remind the CAG :P)
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 27, 2013, 10:47:29 am
##Pass interrupts

Sorry
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 27, 2013, 11:06:24 am
Qvist is also first to play into the check correct?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 27, 2013, 12:39:59 pm
Yes.

CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Boomer (max 1):
Chief (max 1):
Apollo (max 1):
Zarek:
Adama:
Baltar:
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 27, 2013, 01:17:22 pm
## Play 1 card
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 27, 2013, 01:33:59 pm
No Investigative Committee, so cards are played face down (It does matter less now the cylons are known, so I'm not too fussed about people potentially seeing that, but hopefully nobody else did)
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on June 27, 2013, 01:38:50 pm
No Investigative Committee, so cards are played face down (It does matter less now the cylons are known, so I'm not too fussed about people potentially seeing that, but hopefully nobody else did)

Oops, sorry. I'm ill at the moment. I just wanted to submit my move and didn't realize it.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 27, 2013, 01:44:06 pm
No problem, get well soon.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on June 27, 2013, 04:05:13 pm
# Play 1 card.

(Tables it's the one in my CO message.)
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on June 27, 2013, 04:05:31 pm
Oops.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on June 29, 2013, 10:25:01 pm
# Play 1 card.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on June 30, 2013, 10:14:45 pm
(Sorry for the delay, thought I'd sent a CO but hadn't.)

##Pass
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 01, 2013, 09:14:39 am
CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Boomer (max 1): 1 card
Chief (max 1): 1 card
Apollo (max 1): 1 card
Zarek: Pass
Adama:
Baltar:
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 01, 2013, 10:02:58 am
CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Boomer (max 1): 1 card
Chief (max 1): 1 card
Apollo (max 1): 1 card
Zarek: Pass
Adama: 1 card
Baltar:
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on July 01, 2013, 10:18:36 am
##Add 2 cards, as per PM
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 01, 2013, 11:50:21 am
TAC-2 (Launch Scout)
TAC-2 (Launch Scout)
TAC-4 (Strategic Planning)
ENG-1 (Repair)

LEA-0 (Iron Will)
LEA-2 (Executive Order)
PIL-1 (Evasive Maneuvers)
POL-2 (Consolidate Power)

Total: 4 Fail, Iron Will triggers. No effect

Post crisis: Launch Radiers brings all ships in 7-8 across from the CFB. Adama, please place two Civilian Ships.

http://forum.dominionstrategy.com/index.php?topic=7075.msg261030#msg261030
Board is the same as there, but with the Basestar in the highest sector (7-8) now on the main board.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on July 01, 2013, 01:05:11 pm
Place in 4 & 5
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 02, 2013, 12:59:47 pm
Current Player:   Boomer (Qvist)
   
Distance:   6
   
Fuel: 2   Food: 4
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   President's Office
Skill Cards: 1,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   President's Office
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   3
Leadership Deck:   2
Tactics Deck:   1
Piloting Deck:   13
Engineering Deck:   1
Destiny Deck:   4
   
Crisis Deck:   77
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek, Gaius Baltar
Administration    - William Adama

(http://i41.tinypic.com/161ncl0.png)

Boomer draws 2 TAC, 2 PIL, 1 ENG
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 02, 2013, 01:02:25 pm
This also causes the Tactics and Engineering decks to reshuffle.
Title: Re: Battlestar Galactica (Round 5)
Post by: Davio on July 02, 2013, 01:05:19 pm
You forgot to draw the civvies on the map.  :-\
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 02, 2013, 01:05:44 pm
Yes, yes I did ¬_¬.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on July 02, 2013, 06:13:53 pm
Not really sure what you could do besides scout or try to get loose; and if you try to get out, my Friends can help but I can't. Well, except for the moral support. Go Boomer! You can do it! Unless you can't!
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 03, 2013, 06:44:33 pm
Boomer?
Title: Re: Battlestar Galactica (Round 5)
Post by: Qvist on July 04, 2013, 05:34:01 pm
Sorry. Worth trying to escape the brig?
If not, then I guess I should launch another Scout, right?
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on July 04, 2013, 06:53:03 pm
I can help a little with brig escape.

Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 08, 2013, 11:39:33 am
Bump.

I'd like to get this game moving a little quicker again. Ideally about a turn every 1-2 days.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on July 09, 2013, 06:38:33 pm
Qvist?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 09, 2013, 11:52:54 pm
He hasn't been on in a few days, so... eh.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on July 10, 2013, 11:48:33 am
Replacement?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 10, 2013, 11:56:59 am
Hmm... I'd like to give it a little longer. Qvist is sometimes away for a few days at a time. Otherwise I probably will, yeah.
Title: Re: Battlestar Galactica (Round 5)
Post by: Twistedarcher on July 15, 2013, 08:52:58 pm
Unless Qvist shows up soon, I believe I'm taking over for him.

I have not played before, but I have been following the thread. I am currently reading the rules. I will probably be leaning heavily on my fellow humans (Winterspartan, Davio, Grujah, correct?), since they're known to me at this point.
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on July 15, 2013, 08:59:08 pm
Welcome aboard! It certainly won't hurt that, yes, the teams are known.

There are many copies...
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 15, 2013, 09:12:08 pm
Twistedarcher has officially been subbed in for Qvist

It is currently your turn, TA. I've sent your hand, feel free to talk to your teammates about a good course of action (or look over the previous discussion).

As a reminder (to you and everyone, actually) since it's the easiest rule to accidentally break and I know you're mostly still familiarising yourself with the rules, please try and obey the secrecy rules: While they're mostly there to protect Cylons, they do still limit what you can say about what you know. In general private information (anything that goes through PMs) can be summarised only by polar opposites: "This crisis is good/bad", not "This crisis is okay/great/bad/kind of bad/alright". You may name cards in your hand, if they are relevant to the situation, e.g. "I can play an XO (Executive Orders)" is fine, "I have an XO, a Declare Emergency, and an Iron Will" is not. Naming cards played into skill checks is prohibited.

When in doubt, check with me, and I'll let you know if it's okay.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 15, 2013, 09:16:17 pm
I should probably also update that map... here's a corrected version.

(http://i41.tinypic.com/161ncl0.png)
Title: Re: Battlestar Galactica (Round 5)
Post by: Twistedarcher on July 15, 2013, 09:46:53 pm
Okay, I have read the rules.

I can't really contribute much to a brig escape. Probably better to just launch a scout?
Title: Re: Battlestar Galactica (Round 5)
Post by: WinterSpartan on July 16, 2013, 12:11:16 am
If you don't have a good card for the escape (4+), then yes. You'll get a free scout of Crisis anyway (Boomer's special ability), so probably scout the Destination. We need something that's 2 distance but doesn't use 2 fuel, so I'd bury any 1 distance and anything that, er, takes 2 or more fuel.

For the crisis, bury anything without a jump icon or anything that looks like it would be absolutely terrible (I realize you don't have much to go on for that yet).
Title: Re: Battlestar Galactica (Round 5)
Post by: Twistedarcher on July 16, 2013, 12:33:47 am
##Play TAC-1 (Launch Scout), scouting the Destination deck.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 16, 2013, 07:56:59 am
Rolled 1d8 : 1, total 1
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 16, 2013, 07:57:35 am
Boom!

Crisis sent.
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on July 16, 2013, 01:16:31 pm
Excellent, who needs those Raptors anyways right?
Title: Re: Battlestar Galactica (Round 5)
Post by: Twistedarcher on July 16, 2013, 02:47:57 pm
##Leave Crisis on top
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on July 16, 2013, 02:49:51 pm
So, Jorbles's turn?
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on July 16, 2013, 02:50:52 pm
Boom!

Crisis sent.

The Crisis sent is one for Boomer's printed ability, right?
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 16, 2013, 02:54:40 pm
Yes, she scouted destinations anyway.

No crisis, Jorbles turn. No need for an update, everything's largely the same but Boomer has more cards. Jorbles, what would you like to draw?
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on July 17, 2013, 01:46:34 am
I'll take PIL, ENG, and LEA.

Theorel: I'm thinking either Caprica to make whatever crisis Boomer just put on top of the deck go away or Cylon fleet to activate heavies or to deploy many raiders. I guess I could Human Fleet if we thought someone was holding onto something great, but I don't really have any reads in that regard. Thoughts?
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on July 17, 2013, 07:09:55 am
I think I lean towards crisis.  It's the best way I can see to take advantage of the brigged pilots.  Heavy Raider activation would be ideal there since it jumps in the fleet and moves the centurion, but some extra raiders would be nice too.  Basestar activation is not worth it.
 
The centurion threat is essentially non-existent now that Zarek is president, while it'd be nice to force his hand there it's weaker than other moves I think.

Political Prowess just got reshuffled in, and the humans are already tight on cards, better to take advantage of it now then try to push it further.

So, my vote is Caprica.
Title: Re: Battlestar Galactica (Round 5)
Post by: Grujah on July 17, 2013, 09:16:04 am
I'll take PIL, ENG, and LEA.

Theorel: I'm thinking either Caprica to make whatever crisis Boomer just put on top of the deck go away or Cylon fleet to activate heavies or to deploy many raiders. I guess I could Human Fleet if we thought someone was holding onto something great, but I don't really have any reads in that regard. Thoughts?

Dont you get to draw only 2 cards?
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on July 17, 2013, 09:25:25 am
I'll take PIL, ENG, and LEA.

Theorel: I'm thinking either Caprica to make whatever crisis Boomer just put on top of the deck go away or Cylon fleet to activate heavies or to deploy many raiders. I guess I could Human Fleet if we thought someone was holding onto something great, but I don't really have any reads in that regard. Thoughts?

Dont you get to draw only 2 cards?
Still using the No Sympathizer variant :)
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on July 17, 2013, 11:00:47 am
I think I lean towards crisis.  It's the best way I can see to take advantage of the brigged pilots.  Heavy Raider activation would be ideal there since it jumps in the fleet and moves the centurion, but some extra raiders would be nice too.  Basestar activation is not worth it.
 
The centurion threat is essentially non-existent now that Zarek is president, while it'd be nice to force his hand there it's weaker than other moves I think.

Political Prowess just got reshuffled in, and the humans are already tight on cards, better to take advantage of it now then try to push it further.

So, my vote is Caprica.
I thought I didn't get to activate cylon ships on my crisis based on this italicized rule:
Caprica
Action: Play your Super Crisis OR draw two crisis cards, choose one to resolve (No activate Cylon Ships step) and put the other on the bottom of the crisis deck

Am I misunderstanding something?
Title: Re: Battlestar Galactica (Round 5)
Post by: Jorbles on July 17, 2013, 11:01:20 am
Oh wait, I think you were just commenting on what I was considering doing in order. Nvm.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on July 17, 2013, 11:32:54 am
No, you interpreted me correctly, I forgot that we skipped the activate cylon ships step of the crisis card.

I think it's probably still worth it?  Jumping the fleet in would be nice though.  Question: would activating the raiders/heavy raiders jump the fleet in, or is that only possible through the basestar bridge?

Dropping 3 raiders on the CFB and jumping them in might (arguably) be better than the crisis.  Let me glance through the crises and see.
Title: Re: Battlestar Galactica (Round 5)
Post by: Tables on July 17, 2013, 11:50:41 am
As there's now a basestar on the main game board, activating Cylon ships will just force that Basestar to launch 2 raiders/1 heavy raider (respectively) and not affect the pursuit track.

Sending draw now.
Title: Re: Battlestar Galactica (Round 5)
Post by: theorel on July 17, 2013, 11:54:47 am
Okay, here's my thoughts:
If we can jump the fleet in, we have some nice space superiority which will cause significant problems for the humans.  Especially seeing as there are 4 civvies out there.
This makes me feel like Basestar Bridge might be ideal.

OTOH:
humans currently have some significant problems with skill cards...So, a skill-check crisis will probably be failed.  Otherwise, anything hitting food or fuel is a good option for us.  BUT making the admiral, CAG, or president discard cards is practically worthless.  Anything sending people to sick bay from a Galactica location is worthless, destroying active vipers, hitting population or morale is weak-ish.

So, crisis has better potential, but also has some potential to be effectively nothing except at least bypassing Boomer's crisis.  Trying to jump in the fleet with 3 extra raiders is pretty good, and if you hit their jump track instead, still decent.

I'm torn between them...I think I lean slightly towards trying to jump in the fleet.  (after all, if we get a raider activation later, that could get a few civvies which might hurt some tracks also.)
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 17, 2013, 12:41:36 pm
The only problem I have with Basestar Bridge is that its effectively an attack on their Population. It might hit more population than a crisis would eventually, but it's still an attack on one of their more plentiful resources. There's so many Civvies out there that it'll be a long time before Raiders start hitting Galactica. I'm more inclined towards trying to fish for something that'll hit their Fuel. If we get that we force Zarek to spend his turn grinding pop or morale into fuel (I'm hoping he chooses population so we can all shout "Soylent Fuel is people! IT'S PEOPLE!"), something we need to push him to do before the game ends.

Plus if I don't go crisis we're still going to get Boomer's relatively helpful for humans crisis eventually anyways.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on July 17, 2013, 02:25:19 pm
Yeah, we're also pretty guaranteed that Boomer's crisis isn't hitting fuel, so churning 2 crises even if neither is really good might be better. 

I just don't like that we've got a basestar and 2 raiders on the CFB that we'll not see until the humans jump again...I mean while we're more likely to hit population than anything else, 4 civvies is a lot to be able to take out...and with all their pilots grounded I'd like the potential to do some damage when the crises activate our ships.  I'm not sure how likely a fuel loss from civvies is compared to a fuel loss from the crisis.

Hitting fuel and food would probably be better.

I dunno, it's your call.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 17, 2013, 03:51:47 pm
I think there's only 1 civvy carrying fuel and 1 carrying food morale (I guess it's carrying puppies).

Here's the civvy breakdown (I asked Tables for it way back when I was debating whether to spike a crisis or not):

Quote
6x 1 Pop
2x 2 Pop
2x Empty (no resource loss)
1x 1 Pop, 1 Fuel
1x 1 Pop, 1 Morale

I think that while targeting the civvies could be strong if it goes off it's very unlikely to hit a resource we want to hit. (though it could make pop into a weak human resource). Anyhow I'm going for the Crisis.

# Go to Caprica. Draw Crisis cards.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 17, 2013, 04:33:41 pm
Dear Mr. President:

Before leaving I pushed 2 food out of an airlock. Would you like to make some Soylent Green to replace some of the food that was lost?

Sincerely,
The Chief


# CRISIS: Widespread Starvation

# President Chooses:
# -2 Food
# OR
# -1 Food, -1 Population

# POST CRISIS: Activate Raiders, +1 Jump Prep


@theorel: I think that ended up working out pretty well.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 17, 2013, 05:22:06 pm
Soylent Green is what Zarek does best. (That, gladiatorial fights, biofuels... I'm a man of many talents.) Thanks for the help on our ftl drives, toaster.
 
Theorel, have I used my OPG yet? I can't recall; this game has been extremely slow. Edit: I haven't.

Humans, leaning towards the soylent green - let me know if you think differently. If I have my OPG left, that might tip me towards just flushing all the food out the airlocks. There aren't honestly that many things that target food, and I can always help us find more people food later if we need it.

Also since this is base-game Caprica (besides the jump prep), shouldn't we get to see the discarded crisis?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 17, 2013, 05:40:06 pm
Oh, note for your turn Apollo - it might actually be more useful for you to draw two yellow even if you don't have an XO. We'll need Politics for debrigging you and Boomer and for Committees in general. (Unfortunately, an XO to me is nowhere near as useful as it would've been since this blasted toaster refuses to stop standing on my desk.)
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 17, 2013, 05:43:29 pm
The plan would then be: You get out of the brig and move to Admiral's Quarters. I XO you to brig the toaster, giving us two tries if necessary (and also giving me the cards to contribute with). Adama XOs me to be the president, taking care of the more metallic toaster aboard and doing other good things as well.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 17, 2013, 07:03:30 pm
Soylent Green is what Zarek does best. (That, gladiatorial fights, biofuels... I'm a man of many talents.) Thanks for the help on our ftl drives, toaster.
 
Theorel, have I used my OPG yet? I can't recall; this game has been extremely slow. Edit: I haven't.

Humans, leaning towards the soylent green - let me know if you think differently. If I have my OPG left, that might tip me towards just flushing all the food out the airlocks. There aren't honestly that many things that target food, and I can always help us find more people food later if we need it.

Also since this is base-game Caprica (besides the jump prep), shouldn't we get to see the discarded crisis?

Errata says it should be put on the bottom, I think.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on July 17, 2013, 07:05:38 pm
Has Political Prowness been shuffled in?

Dunno about dumping food, it is on 4. Depends on how many food shortages we had, I guess. (answer: 1). Thing is, population is basically at 6 (cuz you will use OPG to get fuel, I guess), but if it really is needed, you can get it for food too.

Another thing is that we have 4 civvies out and no pilots available, which sucks.

So, preserving population for your OPG might be good, though it is hard for me to cope with willingly getting food down to 2.  :o
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 17, 2013, 10:11:04 pm
Soylent Green is what Zarek does best. (That, gladiatorial fights, biofuels... I'm a man of many talents.) Thanks for the help on our ftl drives, toaster.
 
Theorel, have I used my OPG yet? I can't recall; this game has been extremely slow. Edit: I haven't.

Humans, leaning towards the soylent green - let me know if you think differently. If I have my OPG left, that might tip me towards just flushing all the food out the airlocks. There aren't honestly that many things that target food, and I can always help us find more people food later if we need it.

Also since this is base-game Caprica (besides the jump prep), shouldn't we get to see the discarded crisis?

Errata says it should be put on the bottom, I think.

Would you mind checking? I thought that was part of the Pegasus Cylon locations changes, not errata.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 17, 2013, 10:12:37 pm
Has Political Prowness been shuffled in?

Dunno about dumping food, it is on 4. Depends on how many food shortages we had, I guess. (answer: 1). Thing is, population is basically at 6 (cuz you will use OPG to get fuel, I guess), but if it really is needed, you can get it for food too.

Another thing is that we have 4 civvies out and no pilots available, which sucks.

So, preserving population for your OPG might be good, though it is hard for me to cope with willingly getting food down to 2.  :o

PP hasn't been shuffled in yet, but there are only 3 yellows to draw before the reshuffle, so it should come back soon. I suppose on the "lose pop" hand, the quorum could help us get some population back. If you want to play it safer with food, I could be convinced. I'll make my final decision in the morning; hopefully we'll have heard from the others by then.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 18, 2013, 07:59:24 am
Soylent Green is what Zarek does best. (That, gladiatorial fights, biofuels... I'm a man of many talents.) Thanks for the help on our ftl drives, toaster.
 
Theorel, have I used my OPG yet? I can't recall; this game has been extremely slow. Edit: I haven't.

Humans, leaning towards the soylent green - let me know if you think differently. If I have my OPG left, that might tip me towards just flushing all the food out the airlocks. There aren't honestly that many things that target food, and I can always help us find more people food later if we need it.

Also since this is base-game Caprica (besides the jump prep), shouldn't we get to see the discarded crisis?

Errata says it should be put on the bottom, I think.

Would you mind checking? I thought that was part of the Pegasus Cylon locations changes, not errata.

I can't find a reference. Am checking on BGG. I don't think it makes too much difference but yeah.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 18, 2013, 02:27:31 pm
Okay BGG says it's only in Pegasus, my apologies. The other crisis was:

CRISIS: Hera Rescued

Current Player Chooses:
Skill check: POL/LEA = 10
PASS: No Effect
FAIL: -2 Morale and destroy 1 raptor.

OR

-1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep

(Reminder note: This isn't the current crisis!)
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on July 18, 2013, 02:48:08 pm
Mr. President, I will trust your expertise on this matter. All I do is pilot the vipers -- the crew and i will support your decision regardless.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 18, 2013, 05:21:23 pm
Okay. After taking everything into account, we're going to split the resource loss. Soylent green for everyone!

##-1 Food, -1 Population

If Population gets ugly, there's a Quorum for that. (Sorry for not getting this in this morning; had less time before work than I thought I would.)
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 18, 2013, 07:11:08 pm
Post crisis: No cylon ships (Caprica), Jump prep.

Current Player:   Apollo (Grujah)
   
Distance:   6
   
Fuel: 2   Food: 3
Morale: 7   Population: 6

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 7,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   President's Office
Skill Cards: 1,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   President's Office
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 9,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   3
Leadership Deck:   1
Tactics Deck:   20
Piloting Deck:   10
Engineering Deck:   19
Destiny Deck:   4
   
Crisis Deck:   75
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek, Gaius Baltar
Administration    - William Adama

(http://i43.tinypic.com/zklpo7.png)
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 18, 2013, 11:13:58 pm
Thanks for checking, Tables; sorry to bother you about that. Whichever of these two you left on top, Boomer (and you can't say which due to secrecy), it was a perfectly fine choice. Zarek approves!

I'll reiterate, Apollo, that unless you have another plan I like the idea of you busting out, me XOing you, and Adama XOing me, but we'll see how it goes. You may need to draw yellow for that to work. If you already have an XO, you should probably XO Boomer; she can then bust out and give us an extra chance at brigging the cylon still this turn.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 22, 2013, 01:59:16 pm
Apollo really wants to extend the length of his prison stay. It's probably the delicious new rations.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on July 22, 2013, 02:48:12 pm
2 POL.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on July 23, 2013, 04:54:11 am
Activate... the BRIG.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 23, 2013, 07:04:01 am
##Contact a few of my Friends to help with the breakout. Pass on other interrupts.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on July 23, 2013, 07:04:38 am
##Pass on interrupts
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on July 23, 2013, 08:02:57 am
##Pass on interrupts
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 23, 2013, 02:24:49 pm
Brig escape: 75-POL/TAC
Pass: Apollo moves out of the Brig to any location.
Fail: No effect.

Interrupts:

Chief: Cylon
Apollo:
Zarek: Friends in Low Places
Adama: Pass
Baltar: Pass
Boomer:

Apollo and Boomer, interrupts?
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on July 23, 2013, 02:41:22 pm
##Pass on Interrupts
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 27, 2013, 08:09:29 pm
Bump. I managed to forget about this, my bad.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on July 28, 2013, 12:58:43 am
Pass.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 28, 2013, 01:05:51 pm
Brig escape: 5-POL/TAC
Pass: Apollo moves out of the Brig to any location.
Fail: No effect.

Interrupts:

Destiny: 2 cards
Zarek: Pass (CO)
Adama:
Baltar:
Boomer:
Chief:
Apollo:
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on July 28, 2013, 01:20:12 pm
##PASS
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on July 28, 2013, 01:56:22 pm
We don't reveal the cards we play in this, correct?
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 28, 2013, 01:58:39 pm
We don't reveal the cards we play in this, correct?

Correct, no IC in effect.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on July 29, 2013, 07:27:34 am
Interesting...so, we don't want to play too strongly into this check, because that would be a waste.
They've already got to overcome a 5 difficulty and negative destiny cards with their 2 cards.

I think we can both contribute rather weakly against the check and still make them fail.  I'll ##Play 1 card
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 29, 2013, 10:39:15 am
Brig escape: 5-POL/TAC
Pass: Apollo moves out of the Brig to any location.
Fail: No effect.

Interrupts:

Destiny: 2 cards
Zarek: Pass (CO)
Adama: Pass
Baltar: 1 card
Boomer (max 1): 1 card (CO)
Chief (max 1):
Apollo (max 1):

Chief is up
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 29, 2013, 10:54:57 am
# Play 1 card.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 29, 2013, 11:13:56 am
Brig escape: 5-POL/TAC
Pass: Apollo moves out of the Brig to any location.
Fail: No effect.

Interrupts:

Destiny: 2 cards
Zarek: Pass (CO)
Adama: Pass
Baltar: 1 card
Boomer (max 1): 1 card (CO)
Chief (max 1): 1 card
Apollo (max 1): 1 card (CO)

TAC-1 (Launch Scout)
TAC-2 (Launch Scout)

POL-0 (Red Tape)

ENG-2 (Repair)
LEA-3 (Declare Emergency)
PIL-1 (Evasive Maneuvers)

Total: -3. Fail: No effect

No crisis because Apollo is in the brig.

Zarek draws 2 POL, 2 LEA, 1 TAC
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 29, 2013, 11:17:23 am
Current Player:   Zarek (WinterSpartan)
   
Distance:   6
   
Fuel: 2   Food: 3
Morale: 7   Population: 6

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 9,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   President's Office
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 8,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   20
Leadership Deck:   15
Tactics Deck:   18
Piloting Deck:   8
Engineering Deck:   19
Destiny Deck:   2
   
Crisis Deck:   75
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek, Gaius Baltar
Administration    - William Adama

(http://i43.tinypic.com/zklpo7.png)
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on July 29, 2013, 03:03:33 pm
Glad to see the filthy human criminal was unsuccessful in his escape.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 29, 2013, 05:16:23 pm
Hmm, that's unfortunate. I guess I had assumed our admiral would be able to help with that check (and you know what they say about assumptions...)

I can't use my office with Baltar sitting on my desk. Here are the options as I see them:

1) XO Apollo or Boomer to try that again, and then do something after their escape (like brig Baltar, perhaps). We probably don't have the card strength for this, since Cymod continues to mock me with card draws.

2) XO Adama to... I dunno. Go do something productive (launch some vipers?). How good this is depends on what he wants to do.

3) Go try to brig Baltar myself. Upside: Check is only difficulty 4, if the Arbitrator makes it so, and all of Adama's cards will be positive. Downside: We still might fail and either way I'm out of my office.

What do my fellow humans think? I WOULD kind of like to deal with Baltar before he gets to reveal, but there's a lot we need to do right now. I think I'm leaning towards brigging the toaster.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on July 29, 2013, 08:22:50 pm
1) ...since Cymod continues to mock me with card draws.

I have no idea what you're talking about.
(http://3.bp.blogspot.com/-Nx9U3A3IYHs/UXPjdDUcZ2I/AAAAAAAAACs/PW9i7bVgknw/s1600/cylon.png)
What could possibly make you think I'm a cymod?
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on July 30, 2013, 08:47:50 am
Wow Apollo, you weren't even trying to get out of the brig.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on July 31, 2013, 12:50:26 pm
I can't contribute really to a brig escape, so I suggest we try another route.

Depending on if Adama has something useful to do, maybe you could try that. Brigging Baltron would be great, but unless we think we can get it done, it's probably not worth a try.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on July 31, 2013, 05:19:06 pm
I could be of some assistance with the brigging, but it's really going to come down to what Adama thinks. I don't know what his 3 cards are, but they SHOULD all be helpful.
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 01, 2013, 02:57:10 am
Well, they're not helpful in releasing someone from the brig.
In fact, they're not helpful at all.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 01, 2013, 05:16:12 pm
So what you're saying is we don't have the card strength to do a darn thing, and I can't use my office because this guy's in here. Lovely.

*Sigh* I guess I'll try to deal with our card problems a little and punt the turn. Maybe we can salvage this mess yet.

##Play Assign Mission Specialist on Apollo. (I can still do this even with the toaster in my office; I just don't get to draw a replacement. It also gives me two Politics.)

After my crisis and before your turn, Adama, we need to talk.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 01, 2013, 05:25:44 pm
Wuzzat do?
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 01, 2013, 05:53:12 pm
"ASSIGN MISSION SPECIALIST

Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. The next time the Fleet jumps, this player chooses the destination instead of the Admiral. He draws 3 Destination Card (instead of 2) and chooses 1. Then discard this card."
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 01, 2013, 05:55:13 pm
CRISIS: Cylon Genocide

Current Player Chooses:
Skill check: POL/LEA/TAC/ENG = 21
PASS: Destroy all Cylon ships currently on the main game board.
FAIL: -1 Morale, then: Launch Nukes, Launch Raiders, Activate Heavies

OR

Roll a die. If 4 or lower, the current player is sent to the Brig.

POST CRISIS: Activate Raiders, +1 Jump Prep
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 01, 2013, 06:03:00 pm
Right. We're taking the or, then.

Any strat plans?
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 01, 2013, 10:04:23 pm
I do have my special ability still, but we'll probably want to save it for later I'm thinking.

So, three humans in the brig...not great :/
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 02, 2013, 02:35:16 am
Right. We're taking the or, then.

Any strat plans?
##PASS on SP
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 04, 2013, 04:42:16 am
#pass
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 04, 2013, 10:14:32 am
##Pass, in case that was in question.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 04, 2013, 03:49:13 pm
Everyone else passes by CO.

Rolled 1d8 : 3, total 3
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 04, 2013, 03:50:27 pm
*Passes by CO or has no Strat Plans.

Roll fails, Zarek moves to the brig.

Post crisis: Raiders activate - as there are none on the main board, Basestars launch 2 raiders each. Jump prep.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 04, 2013, 03:54:44 pm
Current Player:   Adama (Davio)
   
Distance:   6
   
Fuel: 2   Food: 3
Morale: 7   Population: 6

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
Mission Specialist Lee "Apollo" Adama:   Brig
Skill Cards: 9,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 8,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   12
Tactics Deck:   16
Piloting Deck:   8
Engineering Deck:   19
Destiny Deck:   2
   
Crisis Deck:   75
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Party Room    - Lee "Apollo" Adama, Tom Zarek, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Gaius Baltar
Administration    - William Adama

(http://i39.tinypic.com/ms2hko.png)
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 04, 2013, 04:09:26 pm
Hmm, at this point I'm kinda hoping to be one of the final five.....  :-\
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 04, 2013, 11:07:45 pm
Beautiful. Just beautiful.

Well, the only possible way to deal with Baltar before he gets to reveal is an XO to one of us in the brig to escape/hit Admiral's Quarters. Boomer's probably best just because her turn comes soonest, but Apollo would make sense too since he's a better pilot. This will mostly depend on how strong your hand is, since we're all limited to one card per check (though I have a couple of semi-useful ones).

Alternatively, I could use an XO to do Presidential things. I have a couple of good options - not better than escaping/brigging Baltar, but if that's not a possibility I think it's our best choice. If you do that, I'd recommend moving to the President's Office... Can't say more than that.
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 05, 2013, 02:57:42 am
##Move to President's Office
Play LEA-1 (Executive Order) on Sharon "Boomer" "this time not a Cylon apparently" Valerii.


Boomer hasn't done much all game, so I think it's fair she got a chance to get out. I can't pass the Escape check on my own, so chuck in what you can.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 05, 2013, 03:30:22 am
You guys know the drill by now. Interrupts?

Brig escape: 75-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Interrupts:

Chief: Cylon
Apollo:
Zarek: Friends in Low Places (CO)
Adama:
Baltar:
Boomer:
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 05, 2013, 07:11:47 am
No interrs.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 05, 2013, 07:33:14 am
If Scientific Research makes you more able to contribute, Boomer, it may be worth it - it will help keep the Cylons from spiking, too.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 05, 2013, 10:33:17 am
## No interrupts, unfortunately
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 05, 2013, 10:47:03 am
pass
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 05, 2013, 11:53:55 am
I'll assume that Baltar is passing.

Destiny: 2 cards
Adama:
Baltar:
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 05, 2013, 12:05:58 pm
Roll fails, Zarek moves to the brig.

Told you we shouldn't have elected a criminal.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 05, 2013, 02:43:19 pm
Destiny: 2 cards
Adama: 2 cards
Baltar:
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 05, 2013, 03:21:43 pm
Destiny: 2 cards
Adama: 2 cards
Baltar: 3 cards
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 05, 2013, 03:40:43 pm
Destiny: 2 cards
Adama: 2 cards
Baltar: 3 cards
Boomer (Max 1): 1 card
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 05, 2013, 05:09:47 pm
Destiny: 2 cards
Adama: 2 cards
Baltar: 3 cards
Boomer (Max 1): 1 card
Chief (Max 1): 1 card
Apollo (Max 1):
Zarek (Max 1):
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 05, 2013, 06:58:15 pm
1 card.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 06, 2013, 03:38:10 am
Zarek left a CO, but I think it was on the assumption he was contributing first, not last, so I'm hesitant to act on it immediately.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 06, 2013, 06:51:29 am
Why is Zarek contributing last, shouldn't Boomer have been contributing last?  Am I confused about how these checks work?
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 06, 2013, 07:19:54 am
Zarek is the current player.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 06, 2013, 07:34:25 am
Zarek is the current player.
Adama is the current player.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 06, 2013, 12:27:22 pm
Oh... yes, so he is. My bad. The simplest thing is to just do this from Baltar starting. I don't think either side has really gotten an advantage out of the information revealed (which is honestly very little information), but it could affect strategy slightly. Sorry.

Destiny: 2 cards
Baltar:
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 06, 2013, 12:33:57 pm
Oh... yes, so he is. My bad. The simplest thing is to just do this from Baltar starting. I don't think either side has really gotten an advantage out of the information revealed (which is honestly very little information), but it could affect strategy slightly. Sorry.

Destiny: 2 cards
Baltar: 3 Cards
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 06, 2013, 05:12:10 pm
Thanks for holding, Tables; please pause after Chief's play so that we can discuss this.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 07, 2013, 12:33:51 pm
Oops. ##Play 1 Card
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 07, 2013, 12:43:47 pm
# Play 1 card.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 07, 2013, 04:07:57 pm
Thanks for being understanding about the mistake everyone.

Destiny: 2 cards
Baltar: 3 Cards
Boomer (Max 1): 1 card
Chief (Max 1): 1 card
Apollo (Max 1): 1 card (CO)
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 07, 2013, 05:20:57 pm
Before I play: Boomer? Apollo? Did you play high or low? (I'll probably have to go high anyway, but I'd like to double-check with you. If I don't post here again in a reasonable amount of time, Tables, feel free to just execute my CO.)
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 07, 2013, 05:34:11 pm
I played low
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 07, 2013, 09:17:31 pm
low.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 07, 2013, 10:15:49 pm
##1 card (the one I sent you in the CO, Tables). It's high, Adama, but it sounds like we'll still need a lot of help...
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 08, 2013, 11:22:45 am
Destiny: 2 cards
Baltar: 3 Cards
Boomer (Max 1): 1 card
Chief (Max 1): 1 card
Apollo (Max 1): 1 card (CO)
Zarek (Max 1): 1 card
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 08, 2013, 11:39:09 am
Same as before
.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 08, 2013, 11:54:16 am
Well, putting that back together was fun. Here's the result.

Destiny: 2 cards
Baltar: 3 Cards
Boomer (Max 1): 1 card
Chief (Max 1): 1 card
Apollo (Max 1): 1 card (CO)
Zarek (Max 1): 1 card
Adama: 2 cards

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

POL-2 (Consolidate Power)
POL-4 (Investigative Committee)
TAC-1 (Launch Scout)
TAC-3 (Strategic Planning)
TAC-3 (Strategic Planning)

ENG-5 (Scientific Research)
LEA-1 (Executive Order)
LEA-4 (Declare Emergency)
PIL-1 (Evasive Maneuvers)
PIL-2 (Evasive Maneuvers)
PIL-2 (Evasive Maneuvers)

Total: -2 Fail

Boomer has another action
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 08, 2013, 11:54:25 am
And let me know if you want a hand update.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 08, 2013, 11:59:26 am
Wait, why do I have another action? It's not my turn?
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 08, 2013, 12:54:34 pm
I want to play Declare Emergency, that makes us pass, right?
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 08, 2013, 01:04:01 pm
I want to play Declare Emergency, that makes us pass, right?


The result would still be at -2.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 08, 2013, 01:07:47 pm
Adama: It needs to be within 2 of passing to play a Declare Emergency. The result was -2, the difficulty was 5, so you can't I'm afraid (I would have paused otherwise).

Boomer: You have another action because Adama played an XO on you (another player may move/act or act/act). Attempting to break out from the Brig was your first action, so you still have one more.
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 08, 2013, 04:19:29 pm
Oh right I read it as having failed by 2 not 7.
In that case I won't play a card I may or may not have. :-)
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 08, 2013, 05:13:26 pm
Oy vey. I guess try again; one of these days destiny will have to help us. And you've got nothing better to do anyway.

Where did it all go so terribly, terribly wrong...
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 08, 2013, 05:33:12 pm
Ouch. I didn't realize I was getting another turn, or I'd have saved my launch scout card. I guess we can keep trying, and at some point the Cylons will run out of good cards to use?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 08, 2013, 05:35:28 pm
And destiny will eventually have to stop kicking us in the teeth, right? Adama's probably out of cards for this, but since we can only put in one each we might as well.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 08, 2013, 05:36:09 pm
Also, I didn't realize how strong Baltar's hand was...
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 08, 2013, 05:37:37 pm
Can I get a hand update, Tables?
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 08, 2013, 06:08:16 pm
Yeah, I would like to see what everyone's hand size is right now.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 09, 2013, 03:37:06 am
Can I get a hand update, Tables?

Sending

Yeah, I would like to see what everyone's hand size is right now.

Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Mission Specialist Lee "Apollo" Adama:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   Brig
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   President's Office
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes   
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 09, 2013, 03:43:17 am
I moved to the Prez Office I think.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 09, 2013, 08:42:19 am
Well, I have no useful cards for the check, and I'm not able to launch scouts, since I didn't realize I was getting another turn...any other good options available to me? I'm still not quite sure what I'm able to do / not do in the Brig, and what my options are overall. Can I simply draw a few new cards, if there's nothing useful to do?
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 09, 2013, 09:40:16 am
The only thing special about the brig (outside of crisis/skill checks) is that you can't MOVE away from it.

So, your available actions are the same as always: activate the location you're at or play a card with "Action" on it.

I think in general the actions available to a player are:
*Play a card with Action: on it.  (these cards are: Consolidate Power, Executive Order, State of Emergency, Launch Scout, Scout for Fuel, Maximum Firepower, Repair, and Build Nuke...also Quorum cards would fit here). 
*Use an Action on a Title Card.  CAG can activate unmanned Viper, President can draw a quorum card, Admiral can launch a nuke.
*Activate the location you are at.


(For you as Boomer:
-Max Firepower and Repair will never be useful in the Brig, Consolidate Power, Executive Order, and State of Emergency are not available to Boomer, so you're highly limited there.
-You don't have a title card
-the location you are at is the brig, and activating the brig = making an escape attempt)

Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 09, 2013, 10:59:08 am
Man, you're just the most friendly cylon ever!

I can't contribute to a break, but maybe we could try again and hope that the Destiny Deck is on our side this time? Any advice from the humans?
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 09, 2013, 09:19:30 pm
I am programmed to serve...that's why I was such a better president than the criminal you so recently elected :P
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 09, 2013, 09:53:30 pm
You have literally no other actions, so... (As a side note, this is what I was afraid of. On an XO, I could have done president things. If you get out it'll be worth it, but otherwise we just wasted a turn.)
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 09, 2013, 09:57:41 pm
## Break out of Brig
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 10, 2013, 06:10:12 am
Interrupts etc.
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 10, 2013, 06:13:45 am
Interrupts etc.
Pass
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 10, 2013, 07:37:58 am
## Pass
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 10, 2013, 08:26:57 am
Friends, Romans, Countrymen... Lend Boomer your lockpicks! Friends, Pass on other interrupts.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 12, 2013, 12:36:00 am
I'm back, but since I can't interrupt I have nothing to add here.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 12, 2013, 12:39:27 am
Pass
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 12, 2013, 06:38:27 am
Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Baltar: Pass
Boomer (Max 1): Pass
Chief (Max 1): Cylon
Apollo (Max 1):
Zarek (Max 1): FILP
Adama: Pass

Just Grujah left. Baltar if you know what you're going to play go ahead and leave it as a CO.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 12, 2013, 01:47:20 pm
PASS.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 12, 2013, 02:08:38 pm
Cards now...

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Baltar: 1 Card
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 12, 2013, 02:39:11 pm
Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 12, 2013, 02:40:39 pm
Don't forget Destiny!

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Destiny: 2 cards
Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:

Chief is up next.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 12, 2013, 08:06:26 pm
Don't forget Destiny!

Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Destiny: 2 cards
Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1): 1 card
Apollo (Max 1):
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 15, 2013, 02:52:47 pm
Bump
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 19, 2013, 06:26:14 am
Guys, I'm gone for the week (on holiday), back by next Monday.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 19, 2013, 08:24:17 pm
Sorry guys, had been putting off updating this, been distracted with other games. And I've just noticed someone's orders have an error in them so... hopefully will sort it soon.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 22, 2013, 01:34:51 pm
Bumpbedump.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 22, 2013, 07:12:52 pm
Oh crap. Yeah I've been a bit distracted recently. Let me just get this sorted.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 22, 2013, 07:25:50 pm
Brig escape: 7 5-POL/TAC
Pass: Boomer moves out of the Brig to any location.
Fail: No effect.

Destiny: 2 cards
Baltar: 1 Card
Boomer (Max 1): 0 Cards
Chief (Max 1): 1 card
Apollo (Max 1): 1 card
Zarek (Max 1): 1 card
Adama: Pass

POL-2 (Consolidate Power)
TAC-2 (Launch Scout)

ENG-2 (Repair)
ENG-3 (Scientific Research)
LEA-1 (Executive Order)
LEA-3 (Declare Emergency)

Total: -5: Fail, no effect.

(Destiny apparently hates you)

I believe it's Adama's turn, which means crisis time.

CRISIS: Prisoner Revolt

Skill check: POL/LEA/TAC = 11
PASS: No Effect
6+: -1 Population
FAIL: -1 Population and the President chooses another player to receive the President title.

POST CRISIS: Activate Heavies, +1 Jump Prep

As a reminder, Adama's inspirational leadership will be in effect (all 1 strength cards are positive)

Interrupts?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 22, 2013, 10:36:43 pm
...Yeah, we'd have been much better off if you XOd me to do President things instead of wasting the turn XOing Boomer. Oh well; it happens sometimes. We haven't the slightest chance of passing this crisis, though. CO those passes in.

##Pass on interrupts.

(Also, got my first game of Daybreak in tonight! Lots of fun. The Cylon leader was much better, and the mutiny cards made for some fun shenanigans. Quick game thanks to Lion's Head Nebula, several +fuel opportunities, and jumping 3-3-2; although we still ended with 1 fuel, 3 food, 2 pop {7 morale though} so it was rather a close game anyway.)
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 23, 2013, 03:16:24 am
My playgroup is getting Daybreak next week. I am looking forward to it, esp the new "even players mechanics", which seems that they FINALLY got right.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 27, 2013, 07:06:59 am
Clearly Passing interrupts
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 27, 2013, 07:18:25 am
##Pass on interrupts. (I think everyoe does if nobody posted anything by now).
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 27, 2013, 11:12:18 am
Yeah, I'm happy to just move on to the check. Also at this point, now the Cylons are know, I also have no issue if people want to use the "tank" interrupt, which is basically a pass with the added condition of: "If nobody plays any cards before me, I'll pass on the check." Means that if no humans care for playing into a check, we can just fast forward through everyone passing (Cylons: if humans are tanking and you want to play cards, I suggest COing it).

CRISIS: Prisoner Revolt

Skill check: POL/LEA/TAC = 11
PASS: No Effect
6+: -1 Population
FAIL: -1 Population and the President chooses another player to receive the President title.

POST CRISIS: Activate Heavies, +1 Jump Prep

Destiny: 2 cards
Baltar: Pass (CO)
Boomer (Max 1):
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Adama:
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 27, 2013, 11:16:39 am
Also if anyone wants a hand update, let me know. Otherwise I'll do them all after the turn (you don't normally have three skill checks in a turn...)
Title: Re: Battlestar Galactica (Round 6)
Post by: Jack Rudd on August 27, 2013, 02:38:25 pm
This crisis would have been far funnier had Baltar still been President.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 27, 2013, 02:58:07 pm
The most fun thing was in a face to face game when we had a Cylon Baltar* who we desperately needed to remove the presidency from, just before his turn*. So we did the Admin check, passed it by like 15*. Then the crisis that comes up?

CRISIS: Haunted by the Past
...CONSEQUENCE: The current player gives any Title Cards he has to the player (aside from himself) highest on the Line of Succession.

*Details subject to hazy memories of the game
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 28, 2013, 01:29:37 pm
@TwistedArcher: you're up for this crisis.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 28, 2013, 01:31:44 pm
##Pass
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 28, 2013, 07:00:04 pm
Jorbles Passes

Apollo is up.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 28, 2013, 08:45:39 pm
Zarek - Adama - I can't contribute much. Should we try and to this or just tank it?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 28, 2013, 09:03:54 pm
Oh, there's not a snowball's chance in Hades that we'll pass this. I have my tank CO already in.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 28, 2013, 09:06:23 pm
Pass.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 29, 2013, 04:15:02 am
Zarek passes. Adama?
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 29, 2013, 07:42:50 am
PASS
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 29, 2013, 09:05:58 am
Baltar also passes.

Destiny reveals:
ENG-1 (Repair)
POL-3 (Investigative Committee)

Check fails. Zarek gives the Presidency to Adama. -1 Pop

Will update shortly.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 29, 2013, 12:37:10 pm
Post crisis: Heavies activate, jump is prepped.

Current Player:   Baltar (theorel)
   
Distance:   6
   
Fuel: 2   Food: 3
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
Mission Specialist Lee "Apollo" Adama:   Brig
Skill Cards: 7,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
EMPEROR Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 8
   
Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   14
Piloting Deck:   6
Engineering Deck:   16
Destiny Deck:   6
   
Crisis Deck:   73
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek, Sharon "Boomer" Valerii
   
Press Room    - William Adama
President's Office    - Gaius Baltar
Administration    -

(http://i44.tinypic.com/mll1rt.png)
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on August 29, 2013, 04:09:03 pm
Guys, I'm running out of banners!
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 29, 2013, 05:57:46 pm
It's more fun when you end up with all three titles after starting with none.

I've only seen it happen I think twice. Both times the lucky person was Anders. I've been in games involving Anders about three times. Go figure.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 29, 2013, 09:44:29 pm
Alright, so Jorbles...
I think I want to take the presidency back.

With 3 humans in the brig, I might as well stay unrevealed.  Then I get to pull a crisis also.  The more skill checks we can force on them, the harder it will be on them only adding 1 skill card each.  So, I think this is the best way for us to exploit them all being in prison.

You can win the game in 2 heavy raider activations, as long as the humans can't destroy the centurion.  I think we might be able to pull that off easier than trying to kill their morale/fuel.  And if they have to spend all their time trying to deal with the centurion, those tracks are going to be hard on them.

Also, a food/water shortage while I'm president would be awesome.

Any thoughts?
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 30, 2013, 10:37:13 am
I'm not sure we can make you President. Let's assume we both have some good cards to play into it. Zarek is going to make it two points harder and they're all going to play against it. Is it a realistic goal? Your hand has a lot more to say about this than mine. It's easier than trying to brig Adama, and it would draw types of cards we hadn't before (but these are probably going to be cards that are less useful in checks for them).

The other option is really to go to Communications. Then if raiders activate they'll probably lose two civvies and they're unlikely to get a pilot out there in time.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 30, 2013, 10:56:58 am
Also I'm down with the heavy raider plan. Even if they manage to kill that Centurion they'll have to ignore some other stuff to deal with it, and we've still got other options to win if it doesn't work out.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 30, 2013, 03:08:40 pm
Alright, I'll take that as a sufficient affirmative.  I'm pretty confident I can win the election :)

Move to Administration.
Nominate myself for President.

Play Political Prowess, succeed the check.


I would like to thank all of you for helping me to achieve this victory.  I assure you, I have only the best of intentions for the remains of humanity, unlike that boor Adama.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 30, 2013, 03:10:37 pm
Screw this card luck. Whatever humanity, you're on your own from here. Well, I'll make it up for you with a nice crisis I guess.

CRISIS: Unfair Bias

Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: Damage Galactica and the current player discards his hand of Skill Cards.

POST CRISIS: Activate Raiders, +1 Jump Prep
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 30, 2013, 03:12:29 pm
##I'll take a PIL card.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 30, 2013, 04:14:49 pm
Well if I'd known about your amazing Political Prowess I wouldn't have doubted you.  :D
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 30, 2013, 05:59:24 pm
That crisis is unfortunate. Maybe we'll damage the Armoury though?
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 30, 2013, 09:10:38 pm
yep, this crisis is definitely Unfairly Biased against me...;)
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on August 30, 2013, 09:13:39 pm
Free action: Curse our terrible luck.

##Pass on everything, Tank

At least he'll lose the rest of his cards...
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 30, 2013, 09:17:26 pm
@Jorbles: should I try to pass the crisis...or is it worth my having no cards to damage Galactica?

(I mean I'd probably only have 1 or 2 left even if we tried to pass the check, just trying to think through options...)
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 30, 2013, 09:22:16 pm
Note: If it's worth trying to pass, I should probably play an interrupt...
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on August 31, 2013, 03:28:56 am
##Pass on everything, Tank
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on August 31, 2013, 03:57:41 am
Jeez, both options suck. I can't decide which is worse though, so do whichever you think is best.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on August 31, 2013, 07:34:13 am
## Pass Interrupts

Meh, a damage is probably worth it actually.  I mean once they jump we're gonna have 2 base stars and a bunch of raiders flying around after a single activation.  It won't take too much to just put the Galactica out of commission and a single damage marker could make the difference.

I'll make sure the check is negative in case an Iron Will shows up...so that they lose morale too.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on August 31, 2013, 07:44:54 am
At this point, I'm just going to go ahead and skip to the check, unless anyone has objections.

CRISIS: Unfair Bias

Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: Damage Galactica and the current player discards his hand of Skill Cards.

POST CRISIS: Activate Raiders, +1 Jump Prep

Destiny: 2 cards
Boomer:
Chief (max 1):
Apollo (max 1): (tank)
Zarek (max 1): (tank)
Adama:
Baltar:
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on August 31, 2013, 10:07:35 am
##pass
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 03, 2013, 07:29:17 am
Bump
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 03, 2013, 10:51:14 am
Oh oops. Is it me?

# Pass.
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on September 03, 2013, 03:41:24 pm
Everyone passes, right?

I don't know who we're waiting for. If it's me, I pass.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 03, 2013, 07:15:13 pm
Yeah, just want to see if Baltar wants to play any cards in now.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on September 03, 2013, 09:11:02 pm
Play 2 cards (might as well...)
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on September 05, 2013, 07:49:49 am
bump...
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 05, 2013, 11:03:48 am
Wow, somehow missed it. I'm getting so bad at keeping up with this one.

Skill check reveals:

ENG-3 (Scientific Research)
ENG-4 (Scientific Research)
PIL-3 (Maximum Firepower)
PIL-4 (Maximum Firepower)

Total: -14 (Let me just check... yeah, that's a fail)

Galactica is damaged: Food (-1 Food, token is removed from the game).

Baltar discards:
LEA-4 (Declare Emergency)
PIL-0 (Protect the Fleet)
POL-2 (Consolidate Power)
TAC-1 (Launch Scout)

Post crisis: Raiders activate, Jump is prepped. The fleet jumps

3 Destination choices being sent to Mission Specialist Apollo
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 05, 2013, 11:07:13 am
On second thoughts, the destination choice is a no brainer and this keeps things moving. Apollo picks:

Tylium Planet

Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 Fuel. Otherwise, destroy one raptor.

Admiral Adama, would you like to risk a raptor?
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 05, 2013, 11:09:33 am
For reference:

Distance:   7
   
Fuel: 1   Food: 2
Morale: 7   Population: 5
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 05, 2013, 11:37:47 am
Mission specialist kinda saved our ass here.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 05, 2013, 12:36:28 pm
Do raiders activate before or after the fleet jumps?
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on September 05, 2013, 02:11:45 pm
I want to risk a raptor, anybody want to play a SP?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 05, 2013, 02:52:44 pm
That's a no-brainer? Ouch... not a single 2-distance-for-1-fuel in the lot?

Not that I expected one. Such has been our luck this game.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 05, 2013, 03:06:50 pm
Do raiders activate before or after the fleet jumps?

Before. They've moved around, the image will show it.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 06, 2013, 01:32:45 am
Do raiders activate before or after the fleet jumps?

Before. They've moved around, the image will show it.

Did they get to engage any of the civvies?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 06, 2013, 07:28:55 am
Oh, because it's relevant, ##Pass on SP.

You should risk the raptor anyway though - it's an easy roll and we don't need the raptor in the worst case.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 06, 2013, 07:41:42 am
Do raiders activate before or after the fleet jumps?

Before. They've moved around, the image will show it.

Did they get to engage any of the civvies?

No - they moved from sector 1 clockwise to sector 2
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 06, 2013, 09:52:14 am
##Pass on SP.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on September 06, 2013, 10:18:57 am
that's everyone...see if you can get your precious fuel :)
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 06, 2013, 11:40:25 am
Adama: Risking a raptor?
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on September 06, 2013, 03:52:46 pm
Yes!
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 06, 2013, 04:00:38 pm
I think everyone has passed on SPs (or doesn't have one).

Rolled 1d8 : 3, total 3
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 06, 2013, 04:02:29 pm
+2 fuel.

Current Player:   Boomer (Twistedarcher)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 7,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   14
Piloting Deck:   5
Engineering Deck:   16
Destiny Deck:   4
   
Crisis Deck:   73
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek, Sharon "Boomer" Valerii
   
Press Room    - William Adama
President's Office    -
Administration    - Gaius Baltar

(http://i41.tinypic.com/2a7c305.png)

Boomer draws 2 PIL, 2 TAC, 1 ENG
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 06, 2013, 05:11:55 pm
Ok, the way I look at it, I have two options:

First, I can try to break out of the brig. I have a good card I can throw in now, and they can't have THAT many good cards, right? Once I'm there, I could be much more useful, and go ahead and launch some vipers.

Second, I could scout for fuel. After the last roll, we don't need it quite as much, but it can't be a bad thing. On the other hand, it could burn our last raptor.

What happens when we run out of raptors? Or if we're out of raptors and we have to lose one, and have none to lose?
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 06, 2013, 05:33:21 pm
If you have no Raptors, you cannot take actions which allow you to risk a raptor (e.g. Launch Scout, Scout for Fuel, some destinations) since you don't have one to risk. If you would lose one (e.g. from a crisis fail), nothing happens.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 07, 2013, 11:43:47 pm
Get out.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 10, 2013, 01:20:46 pm
Le Bump.

Incidentally this is the longest thread on Non-Mafia games, and likely the longest running as well.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 10, 2013, 01:27:28 pm
Nop, Witch Brew II is way longer time-wise.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 10, 2013, 11:51:20 pm
## Try to escape
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 11, 2013, 09:09:55 am
Interrupts?
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on September 11, 2013, 09:55:20 am
Pass
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on September 11, 2013, 10:22:57 am
I play every card in my hand...
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 11, 2013, 10:38:34 am
+1
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 11, 2013, 11:27:37 am
##pass.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 14, 2013, 11:21:45 am
Yeah let's just start moving again... I'll assume no further interrupts from the lack of anyone saying anything.

Brig escape Boomer - 5 Tac/Pol

Destiny: 2 cards
Chief (max 1):
Apollo (max 1):
Zarek (max 1):
Adama:
Baltar: Pass (no cards)
Boomer (max 1):
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 14, 2013, 03:34:21 pm
# 1 Card
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 14, 2013, 07:58:16 pm
Destiny: 2 cards
Chief (max 1): 1 card
Apollo (max 1): 1 card (CO)
Zarek (max 1): 1 card (CO)
Adama:
Baltar: Pass (no cards)
Boomer (max 1):

Adama to play
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on September 15, 2013, 06:38:28 am
pass
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 15, 2013, 10:50:08 am
Boomer
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 15, 2013, 12:15:20 pm
## 1 Card
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 15, 2013, 01:33:55 pm
LEA-5 (Declare Emergency)

POL-1 (Consolidate Power)
TAC-1 (Launch Scout)
TAC-2 (Launch Scout)
TAC-3 (Strategic Planning)
TAC-6 (Scout for Fuel)

Total: 8. Pass

Boomer, where would you like to move on Galactica?
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 15, 2013, 01:51:37 pm
Woohoo!

Thoughts, teammates? I guess somewhere where I could launch ships would be good, right?

Escaping from the brig was my only action for this turn, right? So I won't get to do anything until next turn?
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 15, 2013, 01:55:25 pm
Correct on all counts (and hooray, you're out! And oh, joy, we get a crisis now...)

We are very very close to losing on heavy raiders. In fact, if this crisis has a heavy raider icon, we've lost. Therefore, I'd strongly suggest moving to the armory. The quorum can deal with the problem, but we've lost control of the quorum (it'd be good to get it back, but I don't know if we'll have the cards to). If we're not dead by then, both Apollo and I should be able to XO you for enough shots to put down the toaster.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 15, 2013, 02:04:47 pm
Ok. So when I'm scouting for the crisis, I need to at all costs avoid one that has the Activate Heavy Raiders post-crisis?

(I'm not really sure how the raiders work to be honest, but we do seem to have a lot of them!)
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 15, 2013, 02:28:17 pm
I'm reading over the rules, and having problems understanding the raiders and their locations. This is probably because, in the rules, there's only a diagram of the map around Galactica, but in our game, all of the raiders are in the map below.

How do the raiders move from the bottom diagram to the top diagram?
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 15, 2013, 06:22:13 pm
That is part of the Exodus expansion. They move up after the pursuit track fills - which basically means, after this upcoming crisis.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 15, 2013, 06:35:07 pm
Ok. So when I'm scouting for the crisis, I need to at all costs avoid one that has the Activate Heavy Raiders post-crisis?

(I'm not really sure how the raiders work to be honest, but we do seem to have a lot of them!)

Unfortunately, you scout after your crisis. You're still right - bury anything with a heavy raider activation, as well as anything that doesn't have jump prep (unless, in the latter case, it does something useful for us - like transfer the presidency or let the admiral or current player brig someone. That'd be worth it even without jump prep.)
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 16, 2013, 08:16:04 pm
I hate listening to Zarek alone -- he's such a shifty guy -- but he DOES seem like he has our best interests at heart..

##Move to the Armory
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 16, 2013, 08:51:00 pm
CRISIS: Cylon Virus

Skill check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

Interrupts first
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 16, 2013, 08:56:02 pm
So, this one isn't terrible for us, right? I'll be able to stop the centurion from the armory, and no one goes to sickbay?

No jump prep isn't great, but meh. At least no heavy raiders.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 16, 2013, 08:57:57 pm
More Centurions!
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 17, 2013, 07:16:59 am
We can live with this (not that we have much choice anyway). I mean, we can't PASS this, unless your hand is loaded (and even then we'd probably rather not - any high Strategic Planning cards you have we'll need for the centurion shooting). But it won't immediately destroy us, and that's something.
Title: Re: Battlestar Galactica (Round 6)
Post by: WinterSpartan on September 17, 2013, 07:17:17 am
Oh, also, ##Pass on everything. Tank.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 17, 2013, 07:53:13 am
I can help help some, but I guess we have to tank if you guys cant help.

We could OPG it, but I don't believe its the right thing.

The worst resource ATM is food and if food crisis hits and Baltar is still in the office we are screwed, I suggest that Zarek perhaps OPGs it first. (Fuel is not good too but not that critical either).

##Pass on interrupts in any case.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 17, 2013, 09:26:57 am
## Pass Interrupts
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 19, 2013, 02:20:58 am
Less waiting, more centurions.
Title: Re: Battlestar Galactica (Round 6)
Post by: Davio on September 19, 2013, 04:24:31 am
## Pass Interrupts
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 19, 2013, 06:26:03 am
CRISIS: Cylon Virus

Skill check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Chief (max 1):
Apollo (max 1):
Zarek (max 1): (tank)
Adama:
Baltar:
Boomer:
Adama
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 19, 2013, 10:37:38 am
CRISIS: Cylon Virus

Skill check: TAC/ENG = 13
PASS: No Effect
FAIL: All characters in FTL Control move to Sickbay. Then place 1 Centurion marker at the beginning of the Boarding Track.

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Chief (max 1): Pass.
Apollo (max 1):
Zarek (max 1): (tank)
Adama:
Baltar:
Boomer:
Adama
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 23, 2013, 10:32:50 am
Apollo?
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 23, 2013, 12:52:34 pm
Can you help, Boomer?

If not, that I play nothing.
Title: Re: Battlestar Galactica (Round 6)
Post by: Twistedarcher on September 23, 2013, 04:22:33 pm
Can you help, Boomer?

If not, that I play nothing.

I potentially could a little but probably not enough to get us there. Go ahead and play nothing.
Title: Re: Battlestar Galactica (Round 6)
Post by: Grujah on September 23, 2013, 04:23:40 pm
Tank.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 23, 2013, 07:03:01 pm
Adama, then Baltar. (Note: If Adama passes I'll assume Boomer does as well from the previous comment, and I'll end this skill check. Baltar + Boomer: you want to do something other than nothing, send me a CO)
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on September 23, 2013, 07:09:41 pm
I still have no cards...until that changes I'll be doing nothing :)
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 23, 2013, 07:10:45 pm
Right forgot about that.
Title: Re: Battlestar Galactica (Round 6)
Post by: theorel on September 23, 2013, 07:11:45 pm
No worries, lots easier for me to remember than you, since you have to track all 6 of us, and I only need to track myself.
Title: Re: Battlestar Galactica (Round 6)
Post by: Jorbles on September 25, 2013, 04:06:11 pm
Bumpdeedump.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 25, 2013, 07:13:52 pm
I get the distinct impression all the humans don't care, so let's just speed this along.

Destiny reveals:
POL-3 (Investigative Committee)
PIL-2 (Evasive Maneuvers)

Total: -5, check fails. Nobody is in FTL control but a Centurion is added.

Post Crisis: Launch Raiders, which makes CFB 7-8 jump in (no Basestars left), but the pursuit track increase makes the whole fleet jump in anyway.
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 25, 2013, 07:17:37 pm
Boomer discards 1 card due to hand limit (CO), then recons
Title: Re: Battlestar Galactica (Round 6)
Post by: Tables on September 25, 2013, 07:20:04 pm
Current Player:   Chief (Jorbles)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Caprica
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 10,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   12
Piloting Deck:   3
Engineering Deck:   15
Destiny Deck:   0
   
Crisis Deck:   71
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    - William Adama
President's Office    -
Administration    - Gaius Baltar


(http://i42.tinypic.com/2i6cc4n.png)
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on September 25, 2013, 07:35:39 pm
So as tempting as it is to blow up those civvies or dig for a food shortage, it's probably best to just activate heavies, correct?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on September 25, 2013, 09:01:49 pm
So as tempting as it is to blow up those civvies or dig for a food shortage, it's probably best to just activate heavies, correct?

Hell no.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on September 25, 2013, 11:01:55 pm
You totally should. Don't worry about those civilian ships; they'll die anyway. Just ignore 'em. No way we'll be able to get them to cover with our pilot in time.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on September 26, 2013, 06:44:10 am
So as tempting as it is to blow up those civvies or dig for a food shortage, it's probably best to just activate heavies, correct?

Yes.  Forcing them to deal with the centurion practically ensures we get at least 1 raider activation before they can deal with it anyways.

In particular, they're in a better spot for skill checks right now, do to my empty hand.  So anything that might be a skill check is pretty weak (i.e. crisis stuff).

Honestly, given they need 2 jumps to win, that second centurion is going to start being threatening even if they deal with the first.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on September 26, 2013, 10:23:42 am
Yeah, that's basically what I thought.

# Go to the place where I activate robots. Activate Heavies.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on September 26, 2013, 12:18:40 pm
You also need to give me your skill card draw, but that'll happen afterwards. Also I don't think he posted it in the thread, Boomer buries the crisis

(Hm, should I say he because it's TA playing Boomer, or she because it's Boomer? Whatever)
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on September 26, 2013, 01:56:16 pm
Oh right, I get new cards.

# Draw ENG, PIL, TAC.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on September 26, 2013, 02:58:03 pm
Current Player:   Apollo (Grujah)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 6,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 10,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   11
Piloting Deck:   2
Engineering Deck:   14
Destiny Deck:   0
   
Crisis Deck:   71
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    - William Adama
President's Office    -
Administration    - Gaius Baltar

(http://i41.tinypic.com/34fxuex.png)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on September 26, 2013, 02:58:30 pm
Apollo, what would you like to draw?

Also I just remade the destiny deck, which in turn reshuffled the piloting deck (just in case anyone is paying attention to those numbers)
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on September 26, 2013, 05:25:40 pm
Make sure you can XO Boomer. After that, Politics is more useful than Leadership.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on September 27, 2013, 08:19:57 am
2X Leadership.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on September 27, 2013, 10:07:33 am
xo boomer.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on September 27, 2013, 10:08:25 am
yeah, card, forgot that.
LEA-1 (Executive Order)
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on September 27, 2013, 10:16:01 am
So I activate the Armory now?
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on September 27, 2013, 05:32:03 pm
Yup. If you have any Strategic Planning, play them - you need to roll a 7 to hit but the Strat Plan makes it only take a 5. I guess you should ask if anyone else has any, too. In my case,

## Pass on strategic planning

Basically if we don't kill that thing ASAP we're dead - and the other one's also becoming a threat.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on September 27, 2013, 05:40:23 pm
##Activate Armory

##Play Strategy Planning

Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on September 27, 2013, 06:38:34 pm
It was a 4-Strat Plan.

Rolled 1d8+2 : 2 + 2, total 4
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on September 27, 2013, 06:39:06 pm
Attack fails. Boomer has another action.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on September 27, 2013, 07:43:04 pm
Grrr.

##Active Armory

No more SP for me. Anyone else?

## Pass SP
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on September 27, 2013, 10:53:55 pm
I'm going to assume Zarek is passing on SPs again. So Adama and Apollo.

(If you saw my previous post before I deleted it I made a mistake, I won't disclose the nature of which)
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on September 28, 2013, 08:33:04 pm
## Pass on Strategic Planning
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 01, 2013, 06:18:30 pm
Bump.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 01, 2013, 10:16:21 pm
Adama, do you want to play a SP?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on October 02, 2013, 02:08:48 am
Pass on SP
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 02, 2013, 08:33:27 am
Rolled 1d8 : 7, total 7
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 02, 2013, 08:35:06 am
Boom! One Centurion destroyed.

Apollo's in the brig so there's no crisis, meaning it's now Zarek's turn.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 02, 2013, 08:37:11 am
Current Player:   Zarek (WinterSpartan)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Press Room
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 9,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   10
Leadership Deck:   3
Tactics Deck:   7
Piloting Deck:   8
Engineering Deck:   12
Destiny Deck:   10
   
Crisis Deck:   71
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    - William Adama
President's Office    -
Administration    - Gaius Baltar

Board: As before minus a Centurion
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 02, 2013, 08:42:33 am
Well that was pretty clutch!
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 02, 2013, 05:38:34 pm
Indeed! Well done.

Adama, I'm thinking of giving you an XO to get me the presidency back. I'm pretty sure we can pull it off. Are there any objections? (There are a lot of good things in that hand that we need to get away from Baltar before his turn, not even considering the potential for a game-ending Food Shortage.)
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on October 03, 2013, 03:55:29 am
Well, I'm not much of a political player so I can't help you win the election through voting, but maybe I can apply some military pressure here and there.
Title: Re: Battlestar Galactica (Round 7)
Post by: chairs on October 03, 2013, 12:42:54 pm
/tag.

I'm curious if the 2nd Cylon is known yet (I haven't seen any heavy accusations in my read-through).
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 03, 2013, 12:55:57 pm
/tag.

I'm curious if the 2nd Cylon is known yet (I haven't seen any heavy accusations in my read-through).

It's Baltar, it's probably not been explicitly mentioned for a while because everyone already knows it.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 03, 2013, 01:03:21 pm
/tag.

I'm curious if the 2nd Cylon is known yet (I haven't seen any heavy accusations in my read-through).

It's Baltar, it's probably not been explicitly mentioned for a while because everyone already knows it.

Lies...it's not me.  It's Apollo!  And Adama, and Zarek, and Boomer.  They're the cylons.  C'mon people support me in this, overthrow our metal overlords!
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 03, 2013, 05:25:20 pm
Yeah, we have a cylon for president. He soft-revealed a while ago. Then I was president. Then Adama was president. Now he's president again.

What kind of a democracy doesn't even hold elections? The power structure is far too stable; it isn't even as if there's been a change of president all trip. Time for elections!

##Play 1-XO on Adama. Time to start the merry-go-round again; Zarek for president!
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 03, 2013, 10:43:03 pm
We have 3 players with president banners right now...that's great :)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 03, 2013, 11:38:56 pm
This isn't confusing at all!
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on October 04, 2013, 02:39:14 am
My location hasn't been correct for a couple of pages apparently.

I'm in the Presidents Office!
Anyway...

Move to Administration
Nominate my good friend Tom Zarek to become the new president
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on October 04, 2013, 06:48:52 pm
We also need to get tha centaurion dead ASAP.
 
But I do agree that we are one food crisis away from deafeat at that, for that reason mainly, it would be very benefitial to replace Baltar.e
I can help a little in that.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on October 04, 2013, 06:49:27 pm
also, lastpost was drunkpost, just in case that it doesnt make sense (I am pretty sure it does, though(.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 07, 2013, 07:54:22 pm
Bump for Tables
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 07, 2013, 10:53:37 pm
You don't really need me to put the interrupt tab up, but sure.

Admin check 3 Pol/Lea

Chief: Beep beep
Apollo:
Zarek: FilP
Adama: Pass (no relevant colours)
Baltar: (Presume pass)
Boomer:
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 08, 2013, 07:17:21 am
Eh, why not.

##3-Investigative Committee
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 08, 2013, 04:52:48 pm
Oops, sorry tables. I am still unfamiliar enough with the rules that I'm still not sure what follows what in each circumstance.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 09, 2013, 02:40:27 am
Oh, yes, okay. I think right now the only thing to ask you is, do you want to play a Scientific Research, if you have one?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 09, 2013, 08:54:41 am
##pass
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 09, 2013, 09:13:32 am
C'mon chief, use your long-distance influence to keep me in office :)
Note: I'm not playing any cards, since I still have none.

Adama initiated the check so he'll play last right?
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 09, 2013, 03:03:37 pm
Actually, I'll play last because it's my turn. The XO doesn't change that.

I don't think we need Scientific Research.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on October 09, 2013, 06:31:16 pm
##pass
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 15, 2013, 08:09:00 am
So, Adama to play first.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on October 15, 2013, 10:30:16 am
I PASS

I don't have my current hand update, but I don't think I have anything useful in there.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 15, 2013, 10:58:36 am
Oh, also, we should see the destiny cards, I guess.  Not that it will change whether you have anything useful, but should probably have those before Boomer commits?  Then again...LEA/POL so, I don't think it will matter there either.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on October 15, 2013, 01:07:02 pm
I sent a CO of my move, but I can play it now. I suppose I should wait for the destiny though?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 15, 2013, 04:02:45 pm
Given that I'm going last and there's an IC I absolutely want to wait for destiny so I know how short I am.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 15, 2013, 04:37:36 pm
Zarek's last.  The order from the interrupts is wrong.  It's Zarek's turn, so he's last.  (I think, at least it's what Zarek said)

Should be:
Destiny: ? ? ?
Adama: Pass
Baltar: Pass (no cards)
Boomer:
Chief:
Apollo:
Zarek:
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on October 15, 2013, 05:03:42 pm
Right I forgot about the XO means people are playing in the not normal order.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on October 15, 2013, 05:46:06 pm
I guess I don't have any cards in this type, so## pass. Other humans should wait for destiny, though.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 18, 2013, 06:08:34 am
Okay, sorry for the delay everyone, thanks for keeping things somewhat moving. For those who didn't see in the V/LA thread I suddenly lost internet, but we should be back to our normal pace now. Actually, let's exceed our normal pace. Let's get back onto a decent pace ::).

Interrupts: IC was played.

Destiny: POL-0 (Red Tape), ENG-6 (Build Nuke)
Adama: Pass
Baltar: Pass
Boomer: Pass
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):

I'm going to send a hand update to everyone as well now. let me know if you see any mistakes here.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 18, 2013, 08:11:58 am
(this first line is missing, and might matter to some folks)
Difficulty 3 LEA/POL check.

Interrupts: IC was played.

Destiny: POL-0 (Red Tape), ENG-6 (Build Nuke)
Adama: Pass
Baltar: Pass
Boomer: Pass
Chief (Max 1):
Apollo (Max 1):
Zarek (Max 1):
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 18, 2013, 08:16:22 am
This is a really funny election.  Can chief's rigging the vote-boxes stand against the 2 convicted criminals?  Nah, there's no corruption in the office...none at all :P

3 players 1 card each.  Chief's card +3 versus Apollo and Zarek's best cards...no 5's or 6's allowed.  This is an interesting skill-check.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on October 18, 2013, 10:30:12 am
Oh excellent.

# Play TAC-4 Strategic Planning
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 18, 2013, 11:22:35 am
Ugh. Well, crap. Apollo, unless you can go high AND help out after the check (with some Emergency powers, perhaps), don't bother playing - with Red Tape in there, I can't help much. :/
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on October 18, 2013, 07:27:19 pm
That Engineering card (6) also gets discarded. You did count that too, right? (we are at -4 now).
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 18, 2013, 11:23:49 pm
Yes. We have 7 to make up. The largest possible positive card you could play is a 4 (theoretically - the way this game's gone, I actually wouldn't be shocked if your hand consisted entirely of 0s, 1s, and a lone sorrowful 5). If you can do that, and only that, then don't bother - I was not expecting Red Tape to be a thing. If you can help MORE than that (via saving the day afterward), then by all means do so. Otherwise, we should cut our losses.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on October 19, 2013, 04:40:50 am
I was misled, Tables said in his initial post for the skill check that I had no relevant colors and, not having a hand update in ages, I thought I could only pass, so in the interest of speeding things up I just followed his advice.

I found out that this wasn't the case after I got a hand update yesterday and I had enough to help, so I'm a bit sad.
Wish we could have a do-over.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on October 19, 2013, 05:24:49 am
My hand is shit.

#pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 19, 2013, 07:25:17 am
I was misled, Tables said in his initial post for the skill check that I had no relevant colors and, not having a hand update in ages, I thought I could only pass, so in the interest of speeding things up I just followed his advice.

I found out that this wasn't the case after I got a hand update yesterday and I had enough to help, so I'm a bit sad.
Wish we could have a do-over.

That was for interrupts. The only colours with skill check interrupts are Yellow/Politics and Blue/Engineering. Sorry if that was confusing.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 19, 2013, 09:58:01 am
I was misled, Tables said in his initial post for the skill check that I had no relevant colors and, not having a hand update in ages, I thought I could only pass, so in the interest of speeding things up I just followed his advice.

I found out that this wasn't the case after I got a hand update yesterday and I had enough to help, so I'm a bit sad.
Wish we could have a do-over.

That was for interrupts. The only colours with skill check interrupts are Yellow/Politics and Blue/Engineering. Sorry if that was confusing.

Ugh. Oh well, I guess...

##pass
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on October 28, 2013, 04:56:09 pm
Bump?  I think that's the end of the check right?  So, since Zarek was in the brig it makes it Adama's turn?
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 31, 2013, 11:56:09 am
Ugh. Missed this, twice.

Yeah, check fails, moving on to Adama's turn... he draws 3 LEA, 2 TAC
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on October 31, 2013, 12:01:21 pm
Current Player:   Adama (Davio)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 5

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 11,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 9,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   10
Leadership Deck:   0
Tactics Deck:   5
Piloting Deck:   8
Engineering Deck:   12
Destiny Deck:   8
   
Crisis Deck:   71
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   12
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar

Board: Same as before
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on October 31, 2013, 05:30:04 pm
Can we do this now? We are one Food Shortage away from game over at the moment... If you have a Critical Situation, you could steal the presidency for yourself on action 1 and then use it on action 2.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on November 01, 2013, 03:22:26 am
Who'd like an XO?
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on November 01, 2013, 06:53:34 am
How strong is your purple? We could attempt to get one of us out of the brig and Baltron in it, if you're still sitting on several cards. I still have little ones to throw.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on November 01, 2013, 08:19:56 am
My purple is horrible.
No, it's even worse than that.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on November 01, 2013, 08:24:43 pm
I mean, I guess I can shoot at the centurion, if no one's got anything better to do.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on November 02, 2013, 04:08:44 am
You could XO the President?
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on November 14, 2013, 02:07:13 am
Bump?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on November 14, 2013, 02:50:04 am
Heck, play XO-1 on Boomer.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on November 15, 2013, 11:05:14 am
Cool. I guess I should try to shoot that Centurion?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on November 17, 2013, 12:10:45 pm
##Activate Armory

Anyone got a SP?
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on November 18, 2013, 07:25:29 am
##Pass on all SPs.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on November 18, 2013, 11:57:15 am
Strat Plans:

Chief: Cylon
Apollo:
Zarek: Pass
Adama:
Baltar: Pass (no cards)
Boomer: Assumed Pass?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on November 18, 2013, 02:09:43 pm
Pass on SP.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on November 20, 2013, 08:03:28 am
Apollo, you're left.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on November 22, 2013, 07:35:48 am
bump.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on December 09, 2013, 08:29:51 am
bump again...
come on humans...hurry to your extermination :)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 09, 2013, 08:52:16 am
Yeah... this has kind of died, sadly :-/.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 09, 2013, 08:55:23 am
Jeez, pass on SP.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 09, 2013, 08:59:27 am
Rolled 1d8 : 8, total 8
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 09, 2013, 08:59:47 am
Boom! Centurion goes down.

Boomer has another action (XO)
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 09, 2013, 09:06:24 am
Uhhh, not sure i have anything super productive to do. Maybe I should just draw cards?
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 09, 2013, 09:11:02 am
You can't draw cards as an action unless something lets you do so (e.g. Consolidate Power skill card, Research Lab etc.). I think the only things you could do is play an action skill card in your hand (Launch Scout, Scouting for Fuel, Build Nuke are the only ones in your colour) or pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 09, 2013, 09:39:35 am
Can I get a hand update?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 09, 2013, 06:18:36 pm
Pass
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 09, 2013, 06:26:16 pm
That was Adama Sr.'s turn correct? So we get a crisis and then it's Baltar? I don't totally remember what's going on.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 09, 2013, 06:43:44 pm
This was Adama's turn, so yes you are correct.

CRISIS: Mysterious Message

Current Player Chooses:
Skill check: POL/ENG = 9
PASS: The current player may search the Destiny Deck and choose 2 cards to discard. Then reshuffle the Destiny Deck.
FAIL: Launch Raiders, Launch Nukes

OR

Launch Nukes

POST CRISIS: Activate Raiders, +1 Jump Prep

Adama, please make a choice.
Everyone else consider COs for the Skill Check (including interrupts) in case it's chosen.

The Destiny deck currently contains 8 cards, for easy reference.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on December 10, 2013, 02:19:05 am
What's the ship situation out there?
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on December 10, 2013, 06:23:07 am
We'll fail the check anyway, so may as well skip straight to "launch nukes".
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on December 10, 2013, 07:09:12 am
Fine, launch nukes.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 10, 2013, 08:43:20 am
Yeah, I think we need the jump prep.

Keep in mind, I still do have my mysterious intuition ability.

Ship situation is pretty dire, I think...
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 10, 2013, 09:34:27 am
The board looks like this sans two centurions I believe: (http://i41.tinypic.com/34fxuex.png). I'll just wait for you to confirm you don't want to take the check.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on December 10, 2013, 09:35:33 am
Nuke it!

At least we will be going down fighting.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 10, 2013, 09:37:13 am
Rolled 2d8 : 5, 3, total 8
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 10, 2013, 09:40:31 am
The Admiral's Quarters takes a hit.

Post crisis: Adama, what order would you like to activate the raiders? (This will affect where the raiders in sections 2+3 end up)
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 10, 2013, 10:12:42 am
3->4->2 seems best?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 10, 2013, 11:39:05 am
I don't really understand how ships works so I'll defer to the judgement of others.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 10, 2013, 02:38:41 pm
Raiders follow the following rules, in order.

1) Shoot a Viper in their area, again using the following priority:
a) Shoot an unmanned Viper
b) Shoot a manned Viper
Current player chooses whether MKII (hit on 5-8) or MKVII (hit on 6-8) vipers are shot at first, provided there's unmanned and/or manned of both types in the area.

2) Shoot a civilian ship in their area.

3) Move towards the closest area with a civilian ship, if one exists. If two areas are equidistant, move clockwise.

4) Shoot Galactica (damage on an 8)
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 10, 2013, 03:24:30 pm
The Admiral's Quarters takes a hit.

Post crisis: Adama, what order would you like to activate the raiders? (This will affect where the raiders in sections 2+3 end up)

Finally, these rebels can stop trying to arrest good President Baltar!
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on December 11, 2013, 07:17:17 am
3, 4, 2
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 11, 2013, 08:31:42 am
Civvies B and C destroyed!
-1 Pop - B
Empty - C
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 11, 2013, 08:35:18 am
Baltar draws

Current Player:   Baltar (theorel)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 10,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -2
   
President Gaius Baltar:   Administration
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 9,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   9
Tactics Deck:   5
Piloting Deck:   8
Engineering Deck:   11
Destiny Deck:   8
   
Crisis Deck:   70
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
[-]Admiral's Quarters[/-]    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar

(http://i41.tinypic.com/1z3chva.png)
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on December 11, 2013, 10:04:55 am
Alright, let's see if I can keep this presidency for another round.
I have seen the future.  A future of peace for all of us.  I am destined to take humanity to greatness, and none of these convicts that are trying to lead you will stop me![/b]
##Play Accept Prophecy.  Draw PIL.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 11, 2013, 06:46:35 pm
ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.

It seems Baltar has some questions he wants answered, so he's decided to Consult the Prisoner(s)

CRISIS: Consult the Prisoner

Current Player Chooses:
Skill check: POL/TAC/ENG = 13
PASS: +1 Jump Prep
FAIL: Each player discards 1 Skill Card and the current player is sent to the Brig.

OR

The Admiral discards 2 Skill Cards and the current player discards 3 Skill Cards.

POST CRISIS: Launch Nukes, +1 Jump Prep

He also draws Piloting for Delusional Intuition.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 11, 2013, 07:31:09 pm
That's an unfortunate crisis.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on December 11, 2013, 09:50:50 pm
It's a conspiracy, to give me all the hand discarding crises...it's been that way since the beginning.  Fortunately it hasn't kept me from drawing plenty of Political Prowess.  C'mon base-stars show these humans what you can do. :P

Adama and I will discard cards.
I discard:
LEA-1, POL-3, POL-1
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 11, 2013, 10:39:05 pm
Adama, please post two discards
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on December 12, 2013, 02:40:57 am
Discard: LEA-1 (Executive Order) & LEA-2 (Executive Order)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 12, 2013, 10:17:41 am
Post crisis: Basestars shoot.

Rolled 2d8 : 7, 5, total 12
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 12, 2013, 10:18:31 am
Boom. BOOM! The Weapons Control and Hangar Bay are taken out
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 12, 2013, 10:22:32 am
Boomer Draws

Current Player:   Boomer (TwisterArcher)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -3
   
President Gaius Baltar:   Administration
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 14,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   9
Tactics Deck:   3
Piloting Deck:   4
Engineering Deck:   10
Destiny Deck:   8
   
Crisis Deck:   70
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar
Accept Prophecy is in effect (Admin+Admiral's Quarters)

+1 jump prep on the board
(http://i41.tinypic.com/1z3chva.png)
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 12, 2013, 01:01:04 pm
Can we risk jumping for 3 population? Or are we still one jump prep away?
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 12, 2013, 01:08:31 pm
I think you're still 1 away from having that option.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 12, 2013, 01:10:42 pm
We had two jump in a row, but indicator thingy is only one space away from start, that must be an error.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 12, 2013, 01:12:01 pm
We had two jump in a row, but indicator thingy is only one space away from start, that must be an error.

Tables said "+1 jump prep on the the board"

Which I interpreted to mean, the board is like this, but with 1 more jump prep.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 12, 2013, 01:46:10 pm
Missed that.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 12, 2013, 02:13:37 pm
Yeah, sorry. Board is otherwise the same, just jump prep is one higher than shown there. That means you're one away from risking 3 pop on FTL control.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 12, 2013, 10:21:38 pm
Do we need 1 or 2 more jumps to win? (Sorry, haven't read the rules in awhile).
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 12, 2013, 10:37:14 pm
2 more jumps
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 12, 2013, 10:37:38 pm
(Yeah it's not looking good for humanity right now. But it's definitely still possible to win)
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on December 12, 2013, 10:38:37 pm
You need 2.  You have to jump once more AFTER reaching distance 8...but you don't draw a location the last time, just jump.  (So, you don't have to worry about losing fuel that last jump for instance).
In brief: 1 more Destination Card, but 2 more jumps.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 16, 2013, 06:46:20 pm
Bump. And it was going so well.
Title: Re: Battlestar Galactica (Round 7)
Post by: Ozle on December 16, 2013, 08:09:11 pm
http://www.youtube.com/watch?v=wlq0lYB3iSM
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 17, 2013, 01:13:52 pm
Ozle, I thought you were on our side? :(
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 19, 2013, 09:58:47 pm
Sorry, I'm really struggling with the rules and my options here. I can repair a damaged room, I could maybe go launch vipers from Command, I could do some other stuff, but I honestly have no clue what I'm doing here and it's making it hard for me to decide what to do....I could really use some input from humans who know what's going on. I don't think I have any feasible choices from my hand.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on December 20, 2013, 07:21:09 am
Well, we don't have any great options, but I'd probably lean towards going to Command and putting one viper to guard each civilian. Otherwise Chief can probably kill both of the two remaining civvies on his turn, and that's pretty much game over.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 22, 2013, 10:10:51 am
##Move to Command
##Launch Vipers
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 22, 2013, 10:19:37 am
Where to? I presume one in each?

Also what kind of Vipers? There's only one of the good type (which isn't hit on a roll of 5) left.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 22, 2013, 10:46:05 am
Gah, rules rules rules. The good one to 6. The less good one to 5.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 22, 2013, 11:47:15 am
Sending out those unmanned Vipers may have been a bad idea. Now Adama has been put in charge of Training a Rookie to fly them.

CRISIS: Training a Rookie

CAG Chooses:
Activate one unmanned viper. Then Activate Raiders.
OR
The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the ""Damaged Viper"" box.

POST CRISIS: Launch Raiders, NO JUMP PREP

(Note: Vipers in the supply can be chosen to be damaged).
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 22, 2013, 06:48:41 pm
Wait wait wait I get to scout for the crisis right
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 22, 2013, 07:06:56 pm
Am I in the brig or can I jump into the Mark VII?

Boomer, you can only scout on the end of your turn.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 22, 2013, 07:07:55 pm
http://www.youtube.com/watch?v=wlq0lYB3iSM

Lolz, the guy in the thumbnail preview of video looks like Kara  ;D
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 22, 2013, 07:08:03 pm
Why is there a crisis now?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 22, 2013, 07:14:01 pm
You're in the brig, Apollo. I can't jump in either, can I? I would need to be in the Hangar Deck for that to work?
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 22, 2013, 07:24:16 pm
Crisis step goes after the action step. Then it's end of turn and you get to scout.

You can normally only get into a viper if you launch yourself from Hanger deck (which you didn't do), but I have this ability that lets me jump in anytime it is launched (unless I am in the brig, of course).
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on December 22, 2013, 07:31:47 pm
Apollo: You're in the brig. Your ability can only be used from Galactica spaces except the Brig (Apollo's good enough as a Cylon as is, let's not give him a get out of jail free card :P).

Boomer: You recon at the end of your turn, which is after the crisis step. There's a crisis now because the turn order is:
1: Draw cards
2: Movement
3: Action
4: Crisis
(5: Activate Ships)
(6: Jump prep)
Then your turn ends. I put activate ship and jump prep in brackets because they're kind of just resolving the rest of the crisis.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on December 22, 2013, 07:46:03 pm
Ah gotcha
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on December 22, 2013, 09:04:56 pm
Bah. I'd probably damage some more crummy vipers from the reserves.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on December 23, 2013, 12:02:39 am
Yeah, who needs those crummy vipers anyways.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on December 31, 2013, 02:34:42 pm
Davio?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on January 01, 2014, 10:34:03 am
Davio?
What's the scoreline?
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 01, 2014, 10:46:03 am
You are CAG and need to choose?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on January 01, 2014, 01:34:08 pm
Damage crummy vipers it is.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 01, 2014, 02:08:25 pm
I assume from the supply. Doing now.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 01, 2014, 02:10:09 pm
Post crisis: Raiders Launch. Jump prepped.

Boomer: Recon crisis sending.
Jorbles: What would you like to draw?
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 01, 2014, 02:12:40 pm
Current Player:   Chief (Jorbles)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 5,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -3
   
President Gaius Baltar:   Administration
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 14,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   9
Tactics Deck:   3
Piloting Deck:   4
Engineering Deck:   10
Destiny Deck:   8
   
Crisis Deck:   68
Quorum Deck:   5
   
Totals:   
Viper MK II:   2 (+4 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar
Accept Prophecy is in effect (Admin+Admiral's Quarters)   

(http://i41.tinypic.com/30jjsd0.png)
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 01, 2014, 04:01:14 pm
Post crisis: Raiders Launch. Jump prepped.

Boomer: Recon crisis sending.
Jorbles: What would you like to draw?


Sending out those unmanned Vipers may have been a bad idea. Now Adama has been put in charge of Training a Rookie to fly them.

CRISIS: Training a Rookie

CAG Chooses:
Activate one unmanned viper. Then Activate Raiders.
OR
The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the ""Damaged Viper"" box.

POST CRISIS: Launch Raiders, NO JUMP PREP

(Note: Vipers in the supply can be chosen to be damaged).


Sorry to have to mention this, but there shouldn't be any jump prep for that crisis.

I'll draw TAC, ENG, and LEA.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 01, 2014, 07:12:29 pm
Whoops, somehow I misread that. Fixing now. Also Boomer put the crisis on the bottom
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 01, 2014, 08:21:49 pm
Interested in hearing your thoughts theorel.

I could go to the Basestar Bridge which would let me dig for damaging the FTL drive or sending Boomer to Sickbay by damaging the Armoury, and make them either place another Civvie (I believe I'm interpreting this correctly) by increasing the pursuit track or decreasing their jump prep.
I could dig for the instawin on a Food crisis on Caprica.
I could activate Raiders to have a good shot at knocking out another Civvie.
I could activate Basestars for a chance of damaging two parts of Galactica.
Title: Re: Battlestar Galactica (Round 7)
Post by: Ozle on January 02, 2014, 04:04:17 pm


(http://i41.tinypic.com/30jjsd0.png)


Theeeeeeeeerrrrres'..........Klingons on the Starboard Bow, Starboard Bow Starboard Bow
Theres Klingons on the Starboard Bow, Starboard Bow Starboard Bow
Klingons on the Starboard Bow, Starboard Bow Starboard Bow, Jim
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on January 03, 2014, 09:17:00 pm
I don't like the crisis...giving them jump prep is just too helpful to them.

I like the bridge.  With 9 raiders, there's a very good chance of damaging Galactica(SP + 8 to prevent)...so, I'd do that for sure.

And then dropping the jump track/increasing pursuit sounds good.
Especially given that increasing pursuit results in a civvie anyways, and helps post-jump. if they survive to do it.

Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 04, 2014, 02:16:26 am
Okey dokey.

Basestar Bridge:
Step 1: Roll to damage Galactica. (I think it's impossible to not damage so I await tokens.)
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 04, 2014, 11:49:37 am
I think you need to choose both before resolving first?
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 04, 2014, 11:58:25 am
You need to choose both before resolving, but I'm reasonably certain the second choice is the tracks roll judging by earlier discussion, so I'll just assume that's the second choice to speed things along.

Theorel: Die rolls are capped at 8, even if you use Strat Plan (you treat rolls of 9, 10 or 11* as an 8), so it's actually guaranteed damage anyway. Sending Jorbles the damage tokens.

*Pegasus has a card which can raise or lower a roll by 1, so they also cap at 1 as a lower bound.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 04, 2014, 05:44:47 pm
FTL Control has been bombed by a cult of Cylon sympathizers!
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 04, 2014, 06:52:19 pm
I'll still assume you're rolling for Tracks next.

1-3: Decrease Jump prep
4-8: Increase Pursuit Track

Do any humans want to use a Strat Plan?

Also as an aside, I'd note the only two damage tokens left are Command and the Armory. If both are damaged, Galactica will be destroyed.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on January 05, 2014, 05:20:38 am
Pass on SP
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on January 05, 2014, 06:49:51 pm
No plan.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on January 05, 2014, 11:40:29 pm
Pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 06, 2014, 11:54:50 am
pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 06, 2014, 02:51:22 pm
Rolled 1d8 : 3, total 3
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 06, 2014, 02:52:35 pm
Huzzah!
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 06, 2014, 03:00:44 pm
Jump prep decreased.

Current Player:   Apollo (Grujah)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 8,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 8,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -3
   
President Gaius Baltar:   Administration
Skill Cards: 3,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 14,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   8
Tactics Deck:   2
Piloting Deck:   4
Engineering Deck:   9
Destiny Deck:   8
   
Crisis Deck:   67
Quorum Deck:   5
   
Totals:   
Viper MK II:   2 (+4 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   2
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar
Accept Prophecy is in effect (Admin+Admiral's Quarters)   

Board: Same as before but on the first jump prep space (I accidentally gave the humans one for free earlier...).
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on January 06, 2014, 07:50:53 pm
We kind of need XOs to do anything, since only Boomer's free. If we can get the Hangar Deck fixed and her into a viper, maybe we survive? Although there isn't any jump prep. It seems really just to be a matter of time until we all die.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on January 06, 2014, 07:54:04 pm
If I can get into a viper, I can maybe do some good things.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 06, 2014, 09:25:47 pm
(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Rolled 1d8 : 3, total 3

We are so dead, I almost lost all hope now.  :(
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on January 07, 2014, 02:31:00 am
How about a truce?  :)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 07, 2014, 07:40:44 am
Oops.

Apollo, what would you like to draw?
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 07, 2014, 06:23:47 pm
Both Greens.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 07, 2014, 06:39:24 pm
Oh, I totally forgot to enforce Boomer's hand limit. Boomer, you have 14 cards in hand. Please discard 4 cards
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 07, 2014, 07:07:16 pm
Anybody got anything smart to do?
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 07, 2014, 07:15:55 pm
How about a truce?  :)

No shame in surrendering. :)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 07, 2014, 09:18:13 pm
Boomer discards:

1-Repair
1-Evasive Maneuver
1-Evasive Maneuver
2-Evasive Maneuver
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on January 15, 2014, 07:56:34 am
bump...
c'mon Apollo show your people how to lead from behind bars.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 21, 2014, 12:44:25 pm
Double Bump.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on January 21, 2014, 01:59:08 pm
XO PradmilCAG, I guess.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 22, 2014, 06:42:41 pm
That means Davio right? (I don't think he's President anymore).
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on January 22, 2014, 10:05:49 pm
Yes, I assume so. Davio, do some things.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on January 29, 2014, 05:27:21 pm
Davio?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on January 30, 2014, 02:59:27 am
Okay, apparently I'm in administration.

There are a shitload of ships out there, we're close to getting killed on food (2), fuel (3) and pop (4), at least our morale is still high!

Should I just launch a nuke or something?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on February 05, 2014, 05:29:06 pm
Nuke! Nuke! Nuke!
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 05, 2014, 06:49:00 pm
Nuke!
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on February 05, 2014, 09:59:43 pm
Should the humans have 2 nukes or just 1?  I thought they started with 2 and they've already fired 1.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 06, 2014, 11:17:25 am
They should indeed have two nukes.

That's a crappy destiny draw...:(
##Play Build Nuke-6
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on February 06, 2014, 12:53:45 pm
Looks like your memory drive needs an upgrade, cylon! :D

...Now please don't kill us....
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 06, 2014, 12:56:08 pm
They should indeed have two nukes.

That's a crappy destiny draw...:(
##Play Build Nuke-6

Traitor!
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on February 06, 2014, 09:36:53 pm
Um...that was in a skill check, not as an action?
I was trying to maintain the presidency as an essentially revealed cylon.

Besides, Zarek said I could keep the nuke :)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 06, 2014, 11:00:25 pm
Ah, my bad, I just searched for "Build Nuke" and saw you play it... :P. Let me have another look...


Okay, I don't see any reason the Humans should have 2 nukes. Reducing it to one.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on February 07, 2014, 07:39:48 am
Cool, thanks, sorry for the trouble.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on February 07, 2014, 08:16:45 am
Nuke Area 6

This risks destroying our own stuff too, but I think it's more important to try and damage the Cylons.

Anyone wanna play an SP?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on February 07, 2014, 12:59:31 pm
Would it be more important to use it here or for a potential early jump?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on February 07, 2014, 01:24:28 pm
Early jump I think, we need a jump more than anything.
Title: Re: Battlestar Galactica (Round 7)
Post by: hyramgraff on February 19, 2014, 12:44:38 pm
Bump
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 20, 2014, 05:15:44 pm
Do people want to see how this ends or do they think our win inevitable?
Title: Re: Battlestar Galactica (Round 7)
Post by: liopoil on February 20, 2014, 05:19:56 pm
I don't care how this ends, I just want this to go a whole year! Five more days!! (8 if you want a full year since it actually started)
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 20, 2014, 05:43:24 pm
Troll mod gonna call the game on the the 24th instead
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 20, 2014, 05:47:48 pm
Is this the longest game on the forum? That would be worth it.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on February 20, 2014, 05:48:55 pm
I'm still interested in playing this out, if others are 

Pass on SP
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 20, 2014, 06:17:44 pm
I couldn't even remember what we were waiting for. I just got a Strat Plan pass so I guess it was that. Let's find out...
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 20, 2014, 06:19:06 pm
Yeah space was getting nuked. I think this was sufficient Strat Plan time. Let's just go.

Rolled 1d8 : 7, total 7
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 20, 2014, 06:21:16 pm
A Basestar and 3 Raiders destroyed in space area 6.

Davio has another action. (Apollo XO'd Adama)
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 20, 2014, 06:40:37 pm
I was really hoping for an 8. :(
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on February 20, 2014, 09:25:54 pm
If only they had "strategically planned" to blow up their own ships...
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 20, 2014, 09:51:42 pm
The best strategy is to blow up your own ships.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on February 21, 2014, 02:12:07 am
Uhm, what can I do? Can I move?

It's been so long I'm starting to forget the rules.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 21, 2014, 11:21:48 am
You can't move, you can only take another action. That could be one from your hand (e.g. Launch Scout) or your location (Admin, if my spreadsheet is to be believed)
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 21, 2014, 12:37:55 pm
More nukes!
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 21, 2014, 12:38:44 pm
Wait nm, there aren't any more.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on February 21, 2014, 01:39:30 pm
Okay, let's activate the admin location and fluke our way to a new president.

I'll choose Boomer, since she's not in the brig.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on February 21, 2014, 01:58:13 pm
I'll make it easier. Because we're toooootally going to pass this.

Pass on other interrupts.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on February 21, 2014, 02:15:10 pm
Pass interrupts.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 21, 2014, 02:29:09 pm
Admin - 3 YG

Interrupts

Chief: Cylon
Apollo:
Zarek: Friends in Low Places
Adama: (Assumed pass)
Baltar:
Boomer: Pass
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on February 21, 2014, 03:31:35 pm
Assumed pass is correct.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on February 21, 2014, 09:37:15 pm
Pass Interrupts
Prophecy increases difficulty back up to 5 though, right? (and is discarded)
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on February 21, 2014, 10:35:39 pm
pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 22, 2014, 01:12:13 am
Pass Interrupts
Prophecy increases difficulty back up to 5 though, right? (and is discarded)

Thanks, yes it does.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 22, 2014, 01:14:14 am
Admin (5 YG)

Pass: Boomer becomes president
Fail: No effect

Send cards to me by PM

Destiny: 2 cards
Zarek (max 1):
Adama:
Baltar:
Boomer:
Chief (max 1):
Apollo (max 1):
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on February 22, 2014, 02:01:07 pm
1 card.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 22, 2014, 06:28:36 pm
Admin (5 YG)

Pass: Boomer becomes president
Fail: No effect

Send cards to me by PM

Destiny: 2 cards
Zarek (max 1): 1 card
Adama: 3 cards (CO)
Baltar:
Boomer:
Chief (max 1):
Apollo (max 1):

Baltar to play.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on February 23, 2014, 03:05:05 am
I think I added 3, not 1.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 23, 2014, 04:54:42 am
Sorry, yes you did.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on February 24, 2014, 07:58:59 am
2 cards.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on February 28, 2014, 04:12:03 am
Well I'm useless here

Pass
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on February 28, 2014, 10:15:05 am
Long live president Baltar!

Play 1 card.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on February 28, 2014, 11:11:34 am
Admin (5 YG)

Pass: Boomer becomes president
Fail: No effect

Send cards to me by PM

Destiny: 2 cards
Zarek (max 1): 1 card
Adama: 3 cards (CO)
Baltar: 2 cards
Boomer: Pass
Chief (max 1): 1 card
Apollo (max 1):

Apollo to play
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 11, 2014, 02:19:09 pm
Apollo to play.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on March 11, 2014, 02:40:47 pm
1.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 11, 2014, 02:55:00 pm
Admin (5YG)

LEA-1 (Executive Order)
LEA-2 (Executive Order)
LEA-2 (Executive Order)
LEA-3 (Declare Emergency)
LEA-3 (Declare Emergency)
POL-2 (Consolidate Power)

ENG-2 (Repair)
PIL-3 (Maximum Firepower)
TAC-2 (Launch Scout)
TAC-5 (Strategic Planning)

Total: 1 (Fail)

Nothing happens! What an exciting result!

I believe that makes it the end of Apollo's turn, who was in the brig, so it's now about to be Zarek's turn.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 11, 2014, 02:55:31 pm
Current Player:   Zarek (WinterSpartan)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 4

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 7,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 14,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 5,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -4
   
President Gaius Baltar:   Administration
Skill Cards: 1,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 10,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   8
Leadership Deck:   6
Tactics Deck:   1
Piloting Deck:   2
Engineering Deck:   9
Destiny Deck:   6
   
Crisis Deck:   67
Quorum Deck:   5
   
Totals:   
Viper MK II:   2 (+4 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   1
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 11, 2014, 03:00:51 pm
Board:
(http://i.imgur.com/IlqnHNf.png)

Zarek draws 2 LEA, 2 POL, 1 TAC

Apollo must discard down to 10 cards

Apollo randomly discards (headstrong):
TAC-1 (Launch Scout)
PIL-4 (Maximum Firepower)
PIL-0 (Protect the Fleet)
LEA-1 (Executive Order)

Zarek's turn.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on March 11, 2014, 03:16:59 pm
You all might want my office, but at least the people realize that I am the best president they've ever had.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on March 11, 2014, 04:08:03 pm
We must stay the course.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 11, 2014, 05:23:53 pm
Have anything that might help with busting out of the brig, Apollo/Boomer/Old Man? I have a blank XO and I'm trying to decide whose name to fill in. It's looking like Apollo's, if we can get him out. It's that or give us two more chances to swipe the presidency back, which is also not a terrible idea.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 12, 2014, 03:18:31 am
Hold on there, I want to play my Command Authority to grab those cards from the presidency check.

You know, before the game is over.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 12, 2014, 08:52:10 am
Alright then. Davio uses his OPG, draws the skill cards from the check into his hand

Now you need to discard down to 10 cards :P. I can send your now complete hand if you want.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 12, 2014, 08:29:04 pm
Davio discards two 0-Iron Will, a 1-XO and two 2-Trust Instincts. Five cards with a total strength of 1, which if I remember correctly is roughly the average the humans were drawing a few rounds ago...
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 13, 2014, 03:12:10 am
I'm just happy we're still alive for now. :)
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 26, 2014, 06:27:12 pm
Sorry, forgot I was up. 1-XO on Admiral Adama.

Let's get the presidency back, I guess.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 27, 2014, 03:38:01 am
Yeah, I'll activate the check again, nominate myself boomer!

Boomer is a better pick as she's yet to act.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 27, 2014, 07:18:02 am
Well, hold on a sec - if we pass this check the first time, do you have any other actions to take? If not, you should nominate yourself, as then you could play a Quorum card. If so, then sure, pick whoever - but nominating one of us in jail (in that case) would give that person something to do on an XO. I'm not convinced Boomer is the right call.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 27, 2014, 07:55:18 am
Oh, yeah, can I play a Quorum card when I get the title?
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 27, 2014, 08:54:59 am
Yeah, you could (as your second action).
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 27, 2014, 09:46:58 am
Ok, in that case, I'll just nominate myself.

Time for martial law.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 27, 2014, 11:11:50 am
I assume Zarek lowers the difficulty, meaning this is a 3 YG check to make Adama the president.

Any interrupts?
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on March 27, 2014, 11:51:37 am
Could I get a hand update (I think I know what I have, but not certain)
Regardless pass on interrupts
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 27, 2014, 02:04:13 pm
I'll put my 4-Investigative Committee on this. It would be nice to actually pass a check.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on March 27, 2014, 02:22:12 pm
pass on interrupts
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 28, 2014, 02:52:16 am
Pass on ints
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on March 28, 2014, 09:02:44 am
Pass
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 28, 2014, 10:28:07 am
That's everyone.

3-YG
Pass: Adama claims another title
Fail: Long live President Baltar!

Destiny: ENG-1 (Repair), POL-1 (Consolidate Power)
Adama:
Baltar:
Boomer:
Chief (max 1):
Apollo (max 1):
Zarek (max 1):

Total: 0

Skill cards straight into this list, due to the Investigative Committee.
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 28, 2014, 11:32:53 am
Don't go too far over, Imperator - both Gaius "Toaster Fracking Toasters" Baltar and Chief can only play one card, and Apollo and I are at the end. We'll need some of your cards later.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on March 28, 2014, 01:10:01 pm
What skills are these? (As in which ones are yg...yay colorblind)
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on March 28, 2014, 01:11:07 pm
Oh these are the ones I don't have...lame...
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 28, 2014, 02:55:28 pm
I will play 2 LEA-3 (DE)'s and 1 LEA-2 (XO) for a total of 8

That should put us well on our way.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on March 28, 2014, 04:34:28 pm
I'm just gonna pass here...have fun with the presidency.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 28, 2014, 04:43:13 pm
3-YG
Pass: Adama claims another title
Fail: Long live President Baltar!

Destiny: ENG-1 (Repair), POL-1 (Consolidate Power)
Adama: LEA-3 (Declare Emergency), LEA-3 (Declare Emergency), LEA-2 (XO)
Baltar: Pass
Boomer: Pass
Chief (max 1):
Apollo (max 1):
Zarek (max 1):

Total: 8 (pass)

Skill cards straight into this list, due to the Investigative Committee.
[/quote]
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 28, 2014, 04:55:09 pm
Dangit, Bill, that's overkill. I mean, oh well, the result is good; but Apollo and I can only spend our cards 1 at a time. I'm going to probably have to discard some at the end of the turn.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on March 28, 2014, 05:06:47 pm
Pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on March 28, 2014, 06:42:14 pm
Pass.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on March 28, 2014, 06:43:00 pm
Yeah, should have saved that DEA for it's aftereffect if things went wrong. :s

Edit: But than maybe Baltar would have voted, and so on.. it's not that bad.
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 28, 2014, 06:52:39 pm
Congratulations, President Adama! Your Quorum deck is being sent to you now.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on March 29, 2014, 06:25:52 am
I'll play

"AUTHORIZATION OF BRUTAL FORCE

Action: Destroy 3 raiders, 1 heavy raider, or 1 centurion. Then roll a die and if 2 or less, lose 1 Population. Then discard this card."


And destroy the Heavy in sector 6.

Anyone want to play an SP for the check?
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on March 29, 2014, 11:25:18 am
I could but is it crucial to use it here or hold onto it for later? Losing 1 pop isn't great but we have a small buffer and it could be crucial for a check later on, plus its only 1/4 of a chance
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 31, 2014, 02:09:28 pm
I'd save it for a more crucial check.

Pass, myself.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on March 31, 2014, 04:13:51 pm
Yeah I thought so. Pass
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 31, 2014, 04:45:42 pm
Judging from the discussion I'll make the executive decision and say Apollo also passes.

Rolled 1d8 : 2, total 2
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on March 31, 2014, 04:52:46 pm
-1 Pop. That's the end of Zarek's turn, as he's in the brig. So...

Adama draws 3 LEA, 2 TAC.

Current Player:   Adama (Davio)
   
Distance:   7
   
Fuel: 3   Food: 2
Morale: 7   Population: 3

   
Cylon "Chief" Galen Tyrol:   Cylon Fleet
Skill Cards: 7,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Brig
Skill Cards: 10,    Loyalty Cards: 2
OPG available: Yes   
   
Emperor Arbitrator William Adama:   Administration
Skill Cards: 12,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: -4
   
Gaius Baltar:   Administration
Skill Cards: 1,    Loyalty Cards: 3
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 10,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   6
Leadership Deck:   1
Tactics Deck:   13
Piloting Deck:   2
Engineering Deck:   9
Destiny Deck:   4
   
Crisis Deck:   67
Quorum Deck:   5
   
Totals:   
Viper MK II:   2 (+4 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   1
Civvies:   10
Nuke tokens:   1
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Tom Zarek
   
Press Room    -
President's Office    -
Administration    - William AdamaGaius Baltar

(http://i.imgur.com/vxWdWpG.png)
Title: Re: Battlestar Galactica (Round 7)
Post by: WinterSpartan on March 31, 2014, 07:46:10 pm
Any XOs? How's your hand for springing/brigging people? It would be great to get Apollo out, Baltar in, or both.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on April 01, 2014, 02:39:50 am
I want to play an LEA-2 (Executive Order) on Apollo so he can try and break out of the Brig.

Honestly, I don't understand why I can't just let him out, seeing as I'm Cagprezmiralimperator and everything.
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on April 01, 2014, 09:29:30 am
There is one (?, but pretty sure it's one) Presidental Pardon card in the Quorum deck, which gets people out of brig, FWIW.

I cannot vote too much, but if you guys can help, I would like to get out.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on April 01, 2014, 11:06:29 am
I want to play an LEA-2 (Executive Order) on Apollo so he can try and break out of the Brig.

Honestly, I don't understand why I can't just let him out, seeing as I'm Cagprezmiralimperator and everything.

Because democracy. Democracy.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on April 08, 2014, 10:17:52 pm
@Davio is that your action?
Is somebody waiting for something?
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on April 09, 2014, 09:23:26 am
Dunnow, that's my action though.
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on April 12, 2014, 10:56:14 pm
@Grujah: two actions...do stuff.
Title: Re: Battlestar Galactica (Round 7)
Post by: hyramgraff on May 02, 2014, 12:32:20 pm
Bump for Grujah (Apollo).
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on May 16, 2014, 12:49:16 pm
You humans should really surrender.  You have no real hope.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on May 16, 2014, 12:51:01 pm
I, for one, welcome our new robot overlords. By which I mean, I welcome me.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on June 30, 2014, 12:26:29 pm
Bump bump.

The cylons will never win!
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on June 30, 2014, 01:29:12 pm
As long as this game doesn't end, we win by default. :)
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on July 09, 2014, 06:00:30 am
Grujah still to play?
Title: Re: Battlestar Galactica (Round 7)
Post by: Tables on July 09, 2014, 06:19:15 am
I've pretty much reached the point where I've got very little interest in this finishing off, I'll be honest. But... ehh, if Grujah plays I'll keep things going.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on July 09, 2014, 07:06:13 am
I'd really love to finish this, just for the prestige of completing it after a year and a half.
Title: Re: Battlestar Galactica (Round 7)
Post by: Twistedarcher on July 09, 2014, 12:29:16 pm
My impression from playing this game in person was that it is too long for how many choices you have. I guess that's doubly true online.
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on July 09, 2014, 02:04:37 pm
Yeah, I'd finish, but just to say we finished. Longest game ever!
Title: Re: Battlestar Galactica (Round 7)
Post by: Grujah on July 09, 2014, 05:08:56 pm
I have no idea what is going on at all. What do I need to do anyway?
Title: Re: Battlestar Galactica (Round 7)
Post by: Jorbles on July 09, 2014, 05:29:54 pm
Go to Communications and send the Civvies to position 1 and 4.  ;D
Title: Re: Battlestar Galactica (Round 7)
Post by: theorel on July 10, 2014, 07:21:01 am
I want to play an LEA-2 (Executive Order) on Apollo so he can try and break out of the Brig.

Honestly, I don't understand why I can't just let him out, seeing as I'm Cagprezmiralimperator and everything.
Title: Re: Battlestar Galactica (Round 7)
Post by: Davio on July 10, 2014, 07:32:23 am
Yeah, just break out, let me grab the cards I had in hand from the attic.