Dominion Strategy Forum
Dominion => Game Reports => Topic started by: carstimon on February 03, 2013, 11:14:28 am
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Alchemist, Apothecary, Embargo, Noble Brigand, Potion, Secret Chamber, Throne Room, Tournament, Transmute, Vineyard, and Workshop
http://dominion.isotropic.org/gamelog/201302/03/game-20130203-075800-2129732a.html
Almost everything here was important. We both went for apothecary because it's great for getting early provinces for tournament. I don't get the hands I'm looking for and my opponent gets a province turn 6, followers and another province turn 8, trusty steed turn 9.
So I switch into getting vineyards, using transmute and workshop to gain lots of cards, alchemist for draw and throne room for oompf. The transmute was pretty useful, I got rid of 4 curses and hit copper with it a few times to end up with 7 transmutes (worth 12 vineyard points). I gained 5 tournaments on my last turn to end the game, and that was the first time I pulled ahead.