Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: AJD on January 22, 2013, 12:49:56 pm

Title: Another take on "Blood Money"?: Ring of Power
Post by: AJD on January 22, 2013, 12:49:56 pm
So for some reason, I was thinking about what a Lord of the Rings Dominion expansion would look like. And the idea that came to me was this:

Ring of Power
Treasure: cost $0
Worth $3
When you play this, gain a Curse.

It's not a Kingdom card. Your starting deck consists of three Estates (or Shelters), six Coppers, and the One Ring. (Decide whether to use the Ring the same way you decide whether to use Shelters or Colonies: chance of using it is proportional to the number of cards from the expansion.)

This seems to avoid some of the problems that "When you play this, gain a Curse" cards have?—such as just being Gold when the Curses run out. That's still true for this, of course, but the fact that you have it in your starting deck means you can't just wait for the Curses to run out before gaining it, or not gain one if you don't think the Curses are going to run out, or anything. And its presence in your starting deck makes for some interesting tactical choices—at the most basic level, would you rather open Silver/Silver, or Silver/Gold/Curse?

I also thought of a Kingdom card that would interact with this well—

Hobbit
Action: cost $3
+1 Card
+1 Action
+1 Buy
-------
While this is in play, when you gain a card you may trash it.

—the idea being, if you have a Hobbit you can use the One Ring more safely... but its combo with Market Square and Goons is probably too good, so it should have a different top half than +1 Buy.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: mail-mi on January 22, 2013, 06:35:18 pm
Interesting, except for the fact that what happens when you open 5/2, or in this case, 7/2? That's a first turn Forge, or Expand. Which means you'll be very able to get rid of that curse. Now, if it was a Silver that you started with, it would be a little better, because you're starting with it, so it can't really be that good (think Overgrown Estate and Hovel) so Silver with a curse as starter would probably be good.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: Archetype on January 22, 2013, 07:53:33 pm
Interesting, except for the fact that what happens when you open 5/2, or in this case, 7/2?
mail-mi has a point. I don't think this would work as a starter card for that reason. It is a cool idea though, just would make the starting hands much messier.

LotR mini set, now that would be awesome.  ;D
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: AJD on January 22, 2013, 09:02:28 pm
Interesting, except for the fact that what happens when you open 5/2, or in this case, 7/2? That's a first turn Forge, or Expand. Which means you'll be very able to get rid of that curse.

Hmm, maybe. How does a Forge/Curse opening compare to a Chapel opening, though? If there's good $4s, and you get lucky, you can trash 2 Estates with the Forge and get the $4 on the second shuffle that you could have gotten on the first shuffle alongside Chapel; if you're unlucky, the Forge just gains you a $2 or even a Copper; you can't get Silver with it unless you draw it with three Shelters. (Though on the other hand, you have a shot at Gold with 3 Estates.) I'm not sure Forge/Curse compares that favorably to a Chapel/$4 opening; it's more like a Chapel/nothing opening in some cases.

Now it may be that just the ability for one player to open with a multi-trasher when the other can't is overpowered—there's a reason Chapel costs $2, of course. But then, the Mint / Fool's Gold opening also exists; and in general there's a lot of cases where the 5/2 open is a lot better (or a lot worse) than the 4/3.

Quote
Now, if it was a Silver that you started with, it would be a little better, because you're starting with it, so it can't really be that good (think Overgrown Estate and Hovel) so Silver with a curse as starter would probably be good.

Hmm, really? I don't know if +$2 is enough to make me willing to gain a curse before the first shuffle under ordinary circumstances. Well, maybe if it'd get me a power $5 in the opening. Hmm. It's a question not unlike "when do you defy an Embargo?"
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: NoMoreFun on January 30, 2013, 07:09:11 am
This card makes me wonder what the best King's Court/$2 card/Curse opening would be. Depends on the kingdom I suppose.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: Davio on January 30, 2013, 08:02:05 am
This card makes me wonder what the best King's Court/$2 card/Curse opening would be. Depends on the kingdom I suppose.
Embargo?
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: Morgrim7 on January 30, 2013, 08:20:56 am
Seriously, 5/2 is rare enough. But 4 Coppers and Ring is seriously rare. And 4 Coppers and ring with a decent $6+ card will be even more rare. And 4 coppers and Ring with that $6+ card happening to be Forge...

...plus theres the curse.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: khanh93 on February 06, 2013, 07:07:14 pm
5/2 is NOT rare. Each player has a one-fourth (ish?) chance of getting a five-two split. Cards need to be balanced based on opening theory. The chance of getting Ring + 4$ is identical to getting $5 in a normal game.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: SirPeebles on February 06, 2013, 07:09:56 pm
5/2 is NOT rare. Each player has a one-fourth (ish?) chance of getting a five-two split. Cards need to be balanced based on opening theory. The chance of getting Ring + 4$ is identical to getting $5 in a normal game.

No, it's not.  only 5 out of 7 such openings will have Ring+ $4.  The other 2 out of 7 will have a $5 and Ring+CEEE.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: heron on February 06, 2013, 08:17:12 pm
There is a 1/6 chance of 5/2 and, with RoP, a 5/42 chance of 7/2.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: loppo on February 07, 2013, 04:05:40 am
the idea of LotR dominion is awesome. I just feel the ring of power has more to it than just riches. Of course this power comes with a hefty loss as well. and if you overuse the power you will lose your mind.

Ring of power:
Action: cost 0 (this is not in the supply)
+1 action
Search your deck or your discard pile for a card and put it in your hand. Gain a curse. Trash a card.

One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: enfynet on February 09, 2013, 01:27:40 am
the idea of LotR dominion is awesome. I just feel the ring of power has more to it than just riches. Of course this power comes with a hefty loss as well. and if you overuse the power you will lose your mind.

Ring of power:
Action: cost 0 (this is not in the supply)
+1 action
Search your deck or your discard pile for a card and put it in your hand. Gain a curse. Trash a card.

One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
I like where you're going with this... Could use refining, but it has a nice theme-use connection.
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: popsofctown on February 09, 2013, 01:54:54 am
Imo, 7$ trashers are poor design.  It's unfair to expect people to design around them.  They break innocent cards like Quarry with their swinginess. 
Title: Re: Another take on "Blood Money"?: Ring of Power
Post by: NoMoreFun on February 09, 2013, 12:43:28 pm
Imo, 7$ trashers are poor design.  It's unfair to expect people to design around them.  They break innocent cards like Quarry with their swinginess.

The only $7 trashers are in the same set as Quarry, so it would have been at least partially intentional, knowing how often the combo would come up.