Dominion Strategy Forum

Archive => 2012 => 2016 DominionStrategy Championships => Archive => Loser's Bracket => Topic started by: Insomniac on December 10, 2012, 04:23:38 pm

Title: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 10, 2012, 04:23:38 pm

Please post current round results here.
Title: Re: Rats! Division (Losers Bracket) RD 1 - Bracket and Results
Post by: mith on December 10, 2012, 05:17:00 pm
Can we get this stickied?
Title: Re: Rats! Division (Losers Bracket) RD 1 - Bracket and Results
Post by: Insomniac on December 10, 2012, 05:20:19 pm
Deal Im new at this so didn't see the button right away, also I asked/gave theory permission to make you a mod so I suspect you'll be joining me soon.
Title: Re: Rats! Division (Losers Bracket) RD 1 - Bracket and Results
Post by: Joseph2302 on December 10, 2012, 05:24:58 pm
Is there a time limit when we need to have played round 1 games by??
Title: Re: Rats! Division (Losers Bracket) RD 1 - Bracket and Results
Post by: Insomniac on December 10, 2012, 05:25:54 pm
We are one round behind the main bracket.

The current round is Round 2.  The current round ends on December 16, 2012, 11:59:59PM EST.

Overall schedule:

Start   End   
Dec 3   Dec 9   Round 1
Dec 10   Dec 16   Round 2
Dec 17   Dec 23   Round 3
Dec 24   Dec 30   Round 4
Dec 31   Jan 6   Round 4
Jan 7   Jan 13   Division Semifinals
Jan 14   Jan 21   Division Finals


So Dec 16
Title: Re: Rats! Division (Losers Bracket) RD 1 - Bracket and Results
Post by: mith on December 10, 2012, 05:42:19 pm
Broke the OP intending to add link to signups for round 2. Have asked theory to fix, but meanwhile you can view the bracket by clicking on the link in the OP. The link to round 2 signups is there.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on December 10, 2012, 08:30:53 pm
I played against funcrusher. You could watch this video or spoil you in the logs below.
Here the video link: http://youtu.be/TfY1lt5nNoU



This were 2 engine games and 2 slogs and I won 4-0

1-0 (47-20) (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-141050-0018d5ea.html) This was an engine with Cities, Ghost Ship and Nobles. I opened Spice Merchant/Silver to get a thin deck soon while he opened Baron/Silver. I preferred Nobles over Provinces until I could reliably draw my deck. I picked up a lucky early Expand which helped me even more with trashing. I got a thin deck, attacked him nearly every turn for the win.

2-0 (80-11) (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-142332-86bfa4db.html) This was a clear Rabble engine on this Colony board which opponent didn't saw. I could open Remake/Silver and pick up a Courtyard with a $2 buy in a Remake turn. Then I got a lucky Mint and an early thin deck. I could then mint Platina and got double and triple Colony turns. If I would have played more carefully I wouldn't have minted the Platina before drawing the whole deck for an even faster win.

3-0 (40-32) (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-143802-2ef2a80f.html) Familiar game in which my Courtyard/Potion opening made the difference. Also I picked up some Warehouses first to win the Curse split 6-4. Beside of that the decks were similar with some Apothecaries and Merchant Ship.

4-0 (54-31) (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-145158-3b39e7b3.html) This was a Sea Hag game, again with no trashing, also with no draw and no village, a real slog. The only power card was Grand Market in this Colony game. We split the Curses 5-5, but then I tried more to get to Platina which gave me a better economy. The game was way close than the score suggests. As he could easily bought the last Colony for a 3 point difference.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Axxle on December 10, 2012, 08:36:23 pm
(http://t.qkme.me/3s4wm7.jpg)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dondon151 on December 10, 2012, 08:56:25 pm
Little did the participants know that it was actually Qvist's plan to be eliminated from the tournament in round 1, only to dominate the loser's bracket that didn't originally exist!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on December 11, 2012, 02:24:55 am
Haha, oh no, they found out my secret plan. Was it too obvious? I think I should have waited until round 2.
And now I feel really sorry for my opponent  :(
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 11, 2012, 03:03:52 pm
Haha, oh no, they found out my secret plan. Was it too obvious? I think I should have waited until round 2.
And now I feel really sorry for my opponent  :(

You could say that he had his fun...*put on shades*...crushed
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: BlackJackDavie on December 11, 2012, 05:00:39 pm
How do i get a hold of my opponent to schedule a time to play?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Master Shuffler on December 11, 2012, 07:46:05 pm
How do i get a hold of my opponent to schedule a time to play?

Find out who it is from the bracket and send them a PM  :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Schneau on December 11, 2012, 08:51:34 pm
I'll follow this thread.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on December 11, 2012, 10:42:28 pm
whats the number to the left of our names
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 11, 2012, 11:57:23 pm
Your seed. For those of you who missed the main tourney signups, I found which players you were between level-wise on the day the seeds were determined and gave you the average (so you fell between seeds 44 and 45).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on December 12, 2012, 02:20:23 pm
Are you reseeding?

seems like all the top seeds are near the top of the bracket
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 12, 2012, 02:23:44 pm
Are you reseeding?

seems like all the top seeds are near the top of the bracket

No the seeding is correct, the top ranks (15.5 for example) vs the lower ranks (248) its the same as the normal tournament.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Axxle on December 12, 2012, 02:28:27 pm
Are you reseeding?

seems like all the top seeds are near the top of the bracket

No the seeding is correct, the top ranks (15.5 for example) vs the lower ranks (248) its the same as the normal tournament.
I think he's wondering if winner of A is going to play winner of B, which is no I believe.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 12, 2012, 02:29:50 pm
After each round we reseed, because we take new entrants from the main tourney.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 12, 2012, 03:01:49 pm
Yep. I'll be reordering each round to reflect the current matchups... just follow the lines, if there's no line yet then the matchup hasn't been set.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Master Shuffler on December 12, 2012, 08:24:34 pm
My losers bracket 1st round is against liopoil (jefhw). He lost his first round match 1-4 to Marin – but as everyone knows, anyone who can beat Marin in even one game should be pretty good. My abridged comments follow each match.

Game 1 - http://dominion.isotropic.org/gamelog/201212/12/game-20121212-131943-80543802.html (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-131943-80543802.html)

Same warehouse/remake opening for both players, with a margrave/bazaar engine on the to-do list. Fairgrounds is an option as well, and I connect better on my initial remake turns and cruise to victory mainly due to initiative.

Game 2 – http://dominion.isotropic.org/gamelog/201212/12/game-20121212-133039-80e1b2ea.html (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-133039-80e1b2ea.html)

Vinyards / university. However he got more potions earlier which basically won him the game. I should have gotten more potions! Oh well

Game 3 – http://dominion.isotropic.org/gamelog/201212/12/game-20121212-134851-564cc1a0.html (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-134851-564cc1a0.html)

Black market + Inn/council room. I out-cursed him with familiars at the start with the goal of at least slowing him down, but he got marginally better black market stuff including masquerade and possession. Interesting game, with intelligent usage of Inn from both players.

Game 4 – http://dominion.isotropic.org/gamelog/201212/12/game-20121212-140136-df64eea6.html (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-140136-df64eea6.html)

I tried pirate ships here, both to trash his money and to discard his mountebanks (which are pretty strong here as well). He eventually trashed his mountebanks and all of his money in favor of monuments – this was much more elegant than my pirate ship / lookout setup. It was an inevitable result.

Game 5 – http://dominion.isotropic.org/gamelog/201212/12/game-20121212-163717-00d6e4aa.html (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-163717-00d6e4aa.html)

Swindler game, but I opened 5/2 so I did mandarin/trading post. Moneylender, swindler, inn and crossroads all followed. Don't know why he embargoed duchies.

Game 6 – http://dominion.isotropic.org/gamelog/201212/12/game-20121212-164824-da4d1b3c.html (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-164824-da4d1b3c.html)

He has double masquerade but it's kind of counter-productive here since we're both going for islands as well, and there are no cursers or anything. The masq was kind of annoying though because I had to give up a silver and a scheme.  However I'm up to 3 golds before he has any, and it's game over from there.


End Result:  =-sup-= 4,  jefhw 2

It was a very fun match and I look forward to my future matches. Thanks for the good games jefhw.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on December 12, 2012, 08:28:11 pm
I won my match with BlackJackDavie 4-1

Got lucky in the final match playing a mirror gardens strat going second
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Axxle on December 12, 2012, 10:39:04 pm
Axxle 4 - 2 - 1 Insomniac-X

Game 1: Axxle 43 - 33 Insomniac-X (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-190235-75e63655.html) I went Silk Road while Insom went for HP/Baron.  I think he needed a few more turns or a few more HP to really make it work.
Game 2: Axxle 39 - 35 Insomniac-X (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-191256-d76a2c9c.html) Universities ended up being a great detour in this City/Torturer/Tactician game.
Game 3: Insomniac-X 36 - 30 Axxle (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-192009-9a32b15d.html) Yuck, familiar game.
Game 4: Insomniac-X 36(tie) - 36(tie) Axxle (http://dominion.isotropic.org/gamelog/201212/10/game-20121210-193145-8a79a4e8.html) I tried to make a janky HoP deck, but it was pretty unreliable without a good source of draw. I was able to pull it together but not before Insomniac saw his chance to take the tie.
Game 5: Axxle 25 - 19 Insomniac-X (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-190656-a2e73d41.html) Lovely vineyards kingdom. Winning the workshop split was key here, not many times you can say that.
Game 6: Insomniac-X 56 - 40 Axxle (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-191202-1a9ceaa4.html) I was hoping to do something with Border Village and Expand/Forge but realized a bit too late there weren't really good targets for Border Village. I also underestimated how fast Insom could grab Nobles and many points they would give him.  Outplayed here.
Game 7: Axxle 29 - 23 Insomniac-X (http://dominion.isotropic.org/gamelog/201212/12/game-20121212-191849-c14e672d.html) This game is a great example for when things go to sh*t, sometimes you have to do something crazy.  I knew I had to damage his minion stack somehow so I grabbed a Saboteur that luckily enough hit one of his minions.  Insom got a bit too comfortable with the lead and started to Salvage Provinces into Provinces while ahead, which allowed me to catch up with some luck.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 12, 2012, 10:59:48 pm
I just noticed that I skipped over BlackJackDavie when I was sorting the seeds. Oops. Surprised no one else caught that before now.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: GwinnR on December 13, 2012, 12:47:29 pm
BestKenEver-GwinnR 1:4

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-090623-62c23655.html

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-091927-5d9a20ac.html

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-092654-21a0b117.html

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-093630-cb48bef2.html

http://dominion.isotropic.org/gamelog/201212/13/game-20121213-094409-697a0cd7.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: hsiale on December 13, 2012, 03:51:33 pm
AdamHorton 4-1 hsiale (1 draw)

1-0 http://dominion.isotropic.org/gamelog/201212/13/game-20121213-113652-64d025b8.html
1-0 http://dominion.isotropic.org/gamelog/201212/13/game-20121213-114851-c1f66f7b.html
2-0 http://dominion.isotropic.org/gamelog/201212/13/game-20121213-120530-4959b139.html
3-0 http://dominion.isotropic.org/gamelog/201212/13/game-20121213-121923-025b5db8.html
3-1 http://dominion.isotropic.org/gamelog/201212/13/game-20121213-123328-06a8802b.html
4-1 http://dominion.isotropic.org/gamelog/201212/13/game-20121213-124537-6434a630.html

I feel I just played a bit worse all the time so lost. One game was a bit annoying when on a board with no interesting $4 or $5 buys I kept getting $5 all the time. I'm quite happy with the game I won, where my plan was to use Swindler to load him up with terminals (no villages on the board) and this worked quite well as my deck was faster.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: AdamH on December 13, 2012, 03:55:11 pm
Thanks for the match. Here's a link to the playlist with my commentary.

http://www.youtube.com/watch?v=Cry3Yxkyxq8&list=PLHV1uVDYN5Y_baWb1XVpJBw75g7uwTiAC

I know in a couple of matches I noticed a little bit of bad luck, some going each way. I'm pretty sure we'll both learn from this match...
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Tdog on December 13, 2012, 04:03:11 pm
Tdog defeats Joseph2302 4-1
Game 1: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-120600-05e191bd.html
Tdog 76- Joseph2302 69
Two power cards on the board here in mountebanks and governor. We both play a mountbank into a governor here. I think I draw luckier here grabbing 4 platinums to his one, and I also choose to draw governor versus trashing curses, which I think helped me grab those colonies and platinums.

Game 2: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-121803-310c37d6.html
Joseph2302 63- Tdog 55
This was a pretty interesting game. Lots of nice engine cards in festival and peddler, but no draw. We both end up with an engine fit around fairgrounds. He goes all in on the fairgrounds earlier then I do, as I spend too much time building up my "engine". This was the first in an alt vp theme for our games

Game 3: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-122627-2ae5c0d9.html
Tdog 49- Joseph2302 42
Alternate VP heaven here, with 4 alternate vp cards. Silk road and fairgrounds were the key ones here. We both go mountebank into silk roads and fairgrounds. I picked up a couple of lighthouses, which were key in blocking a few of hhis mountebanks. I also green a little bit more then him, and am able to grab one more province.

Game 4: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-123834-46cd0b13.html
Tdog 65- Joseph2302 46
He goes for the scrying pool engine, while I play jester big money basically. I think the scrying pools were a mistake, as there were no plus actions and nothing interesting to draw. This was the least close of all of our games.

Game 5: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-124505-7768c14b.html
Tdog 23- Joseph2302 22
A tight game to finish of the set for us! Ill gotten gains into gardens was the key here, with some salvagers to help. Salvager ends up being the key here, as we both salavage some big cards to get to the vp quickly during the rush. This could have gone either way. I think I greened a little earlier which helped (learning off of my IGG mistake in round 1). I go gardens estate on the last turn for the win!

Thanks for the series Joseph2302, a tightly fought series all the way through. A bunch of good games in there.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 13, 2012, 05:48:54 pm
Our first upset... not a huge upset, but still!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Powerman on December 14, 2012, 12:43:44 am
Powerman vs Tasman1414 (in progress)

Game 1: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-212557-84b9e5c2.html (http://dominion.isotropic.org/gamelog/201212/13/game-20121213-212557-84b9e5c2.html)

Game 2: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-213702-f70a988d.html (http://dominion.isotropic.org/gamelog/201212/13/game-20121213-213702-f70a988d.html)

To be continued...
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: GwinnR on December 14, 2012, 01:30:07 am
Do you allot or seed the opponents for the 2nd round again or does winner A plays against winner B, winner C against winner D,... And if so, can we start the 2nd round when we know our opponent?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 14, 2012, 01:56:13 am
I'll be reordering each round to reflect the current matchups... just follow the lines, if there's no line yet then the matchup hasn't been set.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: GwinnR on December 14, 2012, 06:58:26 am
Ok thanks. I didn't reed this.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Antonidas on December 14, 2012, 03:48:05 pm
Antonidas defeats Psyduck 4-1

Game 1 (A 33 - P 23): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-102347-cef55a68.html) A board with lots of powerful attacks that were mostly ignored. We followed very similar strategies, though I think my stashes gave me a slight edge.
Game 2 (A 64 - P 30): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-104720-418b162d.html) Lots of different strategic interactions here. Psyduck opted for HT/gardens while I chapeled into tournaments; my unopposed tournaments just ended up being too fast.
Game 3 (A 35 - P 43): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-111121-504bc8ac.html) University/vineyard stood out in this one, although there's no +buy. I moved all-in on actions but didn't start picking up the vineyards themselves until too late. Meanwhile Psyduck ended up with a very effective hybrid strategy.
Game 4 (A 44 - P 27): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-113147-5f0256c4.html) The least interesting game, as vault BM comfortably outraced governors. My hoard buy probably should have been a gold or another vault.
Game 5 (A 51 - P 40): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-115905-040d3d51.html) A really tense game! The likely-dominant hamlet/wharf/conspirator engine was complicated by the presence of possession and vineyards. My early quarry gave me a big lead on engine-building, but Psyduck countered with a very early possession. A good bit of back-and-forth followed, until turn 15 when Psyduck was one buy short of piling out the great halls for the win on my possessed turn! I don't know if I've ever been more nervous in a dominion game. I was so rattled that I missed my own ability to three-pile while ahead on my own turn... But fortunately for me Psyduck got a subpar turn and couldn't take the lead, and I could end it on turn 16.

Psyduck was a wonderful opponent, and I think we both learned a lot from the match. Thanks for the great games!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Psyduck on December 14, 2012, 06:01:42 pm
I must agree, these were awsome games against a friendly and sincere opponent. Especially thank you Antonidas for telling me what would happen if I played possession in a possessed turn. Otherwise I would probably have tried it just to find out if I could possess myself. ;)

Quote from: Antonidas
Antonidas defeats Psyduck 4-1

Game 1 (A 33 - P 23): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-102347-cef55a68.html) A board with lots of powerful attacks that were mostly ignored. We followed very similar strategies, though I think my stashes gave me a slight edge.

I really wasn't sure what to do with so many attacks, but realized there would be lots of junk (either dealt by Mountebank or Sea Hag). Thus Masq seemed strong, and we both ignored Ghost Ship and only got one Margrave each late for +Buy. Yet, I don't see what would have been optimal play here. Perhaps Stash was strong, I also think Loan helped cleaning out Copper.
I guess I also wasn't that lucky with my Mountebanks. I could deal out junk in only 40% of plays (4/10), while Antonidas hit me in 100% of plays (5/5).

Quote from: Antonidas
Game 2 (A 64 - P 30): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-104720-418b162d.html) Lots of different strategic interactions here. Psyduck opted for HT/gardens while I chapeled into tournaments; my unopposed tournaments just ended up being too fast.

100% agreed. Although I didn't play it well, HT/Gardens seems just to be too slow without support. Antonidas won that game by choosing a better strategy.

Quote from: Antonidas
Game 3 (A 35 - P 43): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-111121-504bc8ac.html) University/vineyard stood out in this one, although there's no +buy. I moved all-in on actions but didn't start picking up the vineyards themselves until too late. Meanwhile Psyduck ended up with a very effective hybrid strategy.

Actually, I was surprised in the end to see Vineyards being worth more than Provinces. I'm not sure if I had won if I had bought Vineyards over Provinces though, as buying Provinces gave me an early lead without risking premature three-piling.
For me this was the funniest match. Not because I won, but because University/Hunting Party worked way much better than I had expected, with Caravans providing additional fuel.

Quote from: Antonidas
Game 4 (A 44 - P 27): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-113147-5f0256c4.html) The least interesting game, as vault BM comfortably outraced governors. My hoard buy probably should have been a gold or another vault.

Outplayed #2. When I realized that my Governors kind of supported his BM deck, it was already too late.

Quote from: Antonidas
Game 5 (A 51 - P 40): (http://dominion.isotropic.org/gamelog/201212/14/game-20121214-115905-040d3d51.html) A really tense game! The likely-dominant hamlet/wharf/conspirator engine was complicated by the presence of possession and vineyards. My early quarry gave me a big lead on engine-building, but Psyduck countered with a very early possession. A good bit of back-and-forth followed, until turn 15 when Psyduck was one buy short of piling out the great halls for the win on my possessed turn! I don't know if I've ever been more nervous in a dominion game. I was so rattled that I missed my own ability to three-pile while ahead on my own turn... But fortunately for me Psyduck got a subpar turn and couldn't take the lead, and I could end it on turn 16.

Yeah, that game was really exciting. I was fairly happy with my early Possession and felt I was on the right track. Then I stopped thinking. Play a Hamlet .. discard a card .. gain an action .. play a Wharf .. a nice there's a Possession, but also a Wharf .. I'm gonna play the Wharf first to get more cards, then Possession .. playing the Wharf .. clicking on Possession .. nothing happens .. clicking again .. looking at the action counter .. 0 .. *sigh*. That happened in turn 13. In turn 15 I could play Possession again, and then tried to end it on piles by buying Great Halls. Well, I left one, and had basically lost then. Feels like being an absolute noob, and that's indeed not so much from the truth. ;) But I learned a lot from these games!

Quote from: Antonidas
Psyduck was a wonderful opponent, and I think we both learned a lot from the match. Thanks for the great games!

The same to you, hope to play against you soon again.

Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Dekryr on December 14, 2012, 08:45:29 pm
Dekryr beats Forge!!! 4-1 We played random sets, no point counter, no identical starting hands.

Game 1: Dekryr 38 Forge!!! 33 http://dominion.isotropic.org/gamelog/201212/14/game-20121214-164910-a4732351.html

Pretty clear vineyards game here with alchemist and apothecary. Also, Horse Traders is a solid card here. I open silver, potion wanting alchemists and horse traders. We split vineyards but my alchemists help me get a province and duchy to win. Neither of us had ever played a vineyards game before, so this was interesting for both of us.

Game 2: Forge!!! 48 Dekryr 21 http://dominion.isotropic.org/gamelog/201212/14/game-20121214-165718-4adb8452.html

Forge!!! gets the 5-2 to my 4-3 and he has first position. I try for Council Room BM with Bank, but I don't play this right, Venture is not better than silver here cause it can make me miss Council Room.  His engine type strategy is better anyway and he outplays me for the decisive victory.

Game 3: Dekryr 56 Forge!!! 45 http://dominion.isotropic.org/gamelog/201212/14/game-20121214-170648-27b806bf.html

Interesting board here with FG, alt VP in silk roads and harem with expand. He doesn't challenge me for the FG and I smuggle some Farming villages from him which smooths out my deck a bit. I'm basically going Fool's Gold BM here and an expand helps  me even the silk road split. Then I try to grab estates as the 3rd pile but pick up bigger VP when available.

Game 4: Dekryr 57 Forge!!! 41 http://dominion.isotropic.org/gamelog/201212/14/game-20121214-171505-02170373.html

More green cards here in the form of tunnel and island. Margrave is the only attack but we both avoid it with tunnels out there. This could be a mistake and he picks one up late. HT and Harvest are tunnel enablers as well as. He opens HT/tunnel to my HT/silver. I think this is closer than the score looks. He has 4 labs and more gold than me at the end. I lose the tunnel split but make up for it with islands. I think my opening silver helps my economy earlier than his tunnel opening and I probably got better shuffle luck here.

Game 5: Dekryr 48 Forge!!! 32 http://dominion.isotropic.org/gamelog/201212/14/game-20121214-172320-ddae499f.html

Another fool's gold game and I get a 5-2 here allowing me to open FG margrave. I basically run a Margrave BM deck with FG as my primary buying power. Again he doesn't challenge for FG and I win the split 7-1. His Margrave also helps me line up my FGs better which allows me to stall out less in the end.

Thanks to Forge!!! for the games. He stayed up later than usual to accommodate my weird schedule. I appreciate it. My first tourney win, who's next?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Dekryr on December 15, 2012, 10:40:38 am
At this point I am the highest number left and we are re-seeding right? So, uh, has olneyce signed up for this shindig?

 ;)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Forge!!! on December 15, 2012, 11:28:54 am
Thanks for the games Dekryr, were fun. I have to disagree with you on the second game, I think if you went for an engine you could have caught up, I kept having way more money than I was spending. To be fair though, in short Council Room games first player advantage is huge.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Dekryr on December 15, 2012, 11:42:02 am
Thanks for the games Dekryr, were fun. I have to disagree with you on the second game, I think if you went for an engine you could have caught up, I kept having way more money than I was spending. To be fair though, in short Council Room games first player advantage is huge.

I completely agree. The engine is superior in this game. I probably did have a chance if I had gone engine from the start. I actually edited the post this morning when thinking about this game on my drive to work. You picked the better strategy here for sure.

Thanks for the games as well.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Tonks77 on December 15, 2012, 06:47:01 pm
Tonks77 defeats bitwise 4-2

Game 1: bitwise 70 - Tonks77 82 --> 0:1
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-141503-b70695b3.html
Highway, Goons, Black Market, Fairgrounds, Expand. I have a 5-2-start and go mostly for highways and goons. I also buy an expand. hoping I could do some expand tricks after playing a few highways. Later I add black markets and fairgrounds. But somehow the content of the black market is not very interesting (mainly because there is no village in the "main" kingdom), so we both only get to 6-point-fairgrounds. I win due to 30 VP chips from goons.

Game 2: bitwise 15 - Tonks77 6 --> 1:1
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-142451-b443296f.htmlw
Chapel, Conspirator, Pearl Diver, Haggler and Workers Village make us both go for a conspirator engine.  With  his 3 hagglers bitwise can 3-pile quite early for the win.

Game 3: Tonks77 39 - bitwise 36 --> 1:2
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-143622-840ee83c.html
Native Village, Sea Hag, Caravan and Council Room. bitwise has a 5-2-start, which is quite unlucky, but I think his Native Villages often helped him to put away top-decked curses. I go more or less for Big Money, with some Caravan-Support and although I lose the curse split due to some bad shuffle luck I can aquire much more silver and gold than bitwise. Still the result is quite close.

Game 4: bitwise 18 - Tonks77 37 --> 1:3
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-144314-6cac4dd9.html
Fishing Village, Witch, Masquerade, Expand. I manage to buy a witch in T4 while bitwise is a bit unlucky and does not get >4 before T5 (and buys a gold then). He can buy his witch only in T7 after his 3rd reshuffle, when I already have my 2nd witch. My early expand helps to turn copper and curses into Fishing villages,  estates into treasuries and 5$-cards into provinces. Guess I was quite lucky in this one.

Game 5: bitwise 57 - Tonks77 47 --> 2:3
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-145150-066f560a.html
Duke, Silk Road, Horse Traders and Governor. We both want to go for dukes and silk roads. In turn 7 I buy a duke instead of a duchy due to a misclick. This causes me to lose the duchy split 3-5 and seals my defeat.

Game 6: Tonks77 41 - bitwise 26 --> 2:4
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-150700-365ea99f.html
Apothecary, Familiar, Mountebank, Trading Post. While bitwise buys a potion for familiar in the opening, I buy Mining Village and Silver, to increase odds to get a curser before the 2nd reshuffle. Later I get another mountebank and also a familiar. Trading post is a nice trasher. Later Develop helps to get golds and more mining villages from them.

Thanks to bitwise for these very interesting games.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 15, 2012, 10:45:28 pm
At this point I am the highest number left and we are re-seeding right? So, uh, has olneyce signed up for this shindig?

 ;)

Nope... If you want to take on a 1 seed, you'll have to nag them about signing up...
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on December 16, 2012, 07:50:42 am
I just lost my 2nd round match and want to sign up for this, but I can't find out where to do that.
Is it enough I just write it here?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Rabid on December 16, 2012, 09:29:51 am
http://forum.dominionstrategy.com/index.php?topic=5844.0
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: jider on December 16, 2012, 11:21:51 am
jider over Geefour 4-1

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-075014-4456b554.html 31-29 Geefour

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-075440-eabc259b.html 36-23 jider

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-075951-995da0dd.html 20-6 jider

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-080444-bdf8859b.html 30-26 jider

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-081954-21279268.html 30-17 jider

Special thanks to Geefour for the fun games!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Moomi on December 16, 2012, 11:48:50 am
Moomi - 4:1 - hongrich
Not the best games I've played, but it was enough this time.
NB! Game 3 was my favorite.

Game 1 (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-074154-a01f1f50.html) 35-30
 I went for straight jester attacks, but it didn't worked as well I was hoping. Hongrich went lil too soon for provinces and remodeling helped me out. Could have been otherwise.
1-0

Game 2 (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-075049-17161f7d.html) 28-26
Possession game. I hoped to get more cards for gardens and philosopher stones, but developes was the key for this close victory.
2-0

Game 3 (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-080434-2c5f2403.html) 8-26
Really crazy game of doomed kingdom. 27-turn game of endless pirateeing, saboteuring, embargoing with throne rooms... When pirates can refresh em in ya inn, noone stop em. Should be fun to rematch it.
2-1

Game 4 (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-081226-6c9ff3bf.html) 51-48
Big money game with trade routes and hoards. Got 7VP dukes - victory.
3-1

Game 5 (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-082436-614d551c.html) 23-19
Another possesion game. Actually I'm suprised to win that, i had certainly a weaker game plan.
4-1

Thanks to hongrich for honorable matches.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Warrior on December 16, 2012, 12:04:17 pm
Game 1 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-080727-60ec07f6.html

Xeiron 1-0

Game 2 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-081728-6f326685.html

tie 1-1

Game 3 - no game log sorry, Xeiron will verify my win

warrior297 2-1

Game 4 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-083613-171fc2cb.html

warrior297 3-1

Game 5 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-084418-bdf2127d.html

warrior297 3-2

Game 6 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-085739-7ec363b4.html

warrior297 4-2


A thank you to Xeiron for the great set. See you all in the next round!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: khanh93 on December 16, 2012, 12:38:09 pm
Lost 3-4 to Emeric (move your body)
Game 1 (him): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-084601-e5a93f1f.html
Game 2 (him): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-085318-4ca6aebb.html
Game 3 (him): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-090005-b1d73e43.html
Game 4 (me): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-090704-2ab926b6.html
Game 5 (me): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-091155-dedd100c.html
Game 6 (me): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-091834-8fbc4e1d.html
Game 7 (him): http://dominion.isotropic.org/gamelog/201212/16/game-20121216-093359-f45d8013.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: KC-KC-Scout-Scout-Scout on December 16, 2012, 04:36:52 pm
loppo wins over KC-KC-Scout-Scout-Scout 4-3-1.

loppo 30
KC resigned
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-121035-7f18387a.html

I had a brain fart and though I could skip chapel. Turn 3 I realized my mistake then I resigned after way too many GS against me.

KC 19
loppo 9
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-122413-54d08ea4.html

I went for early Monument since it didn't look to be a high scoring game with Mountebank on. We raced for Mountebank first, then Minions, then duchies. I won despite never playing my Plat because of Loans.

loppo 26
KC 20
http://dominion.isotropic.org/gamelog/201212/15/game-20121215-123119-a8dca627.html

I don't remember that game.

KC 43
loppo 34
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-123450-f40a932d.html

I think I get luckier with my Rabbles and Venture helps clear the crap on top of my deck.

KC 31
loppo 28
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-123908-5398e0f2.html

I didn't see the Coppersmith/KC combo soon enough but with only pawn for extra buy it didn't matter much. I managed to remodel enough to squeeze out the win.

loppo 68
KC 27
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-125252-0b4f615e.html

I ignore Scrying Pool/Bridge engine. I lost badly.

loppo 34
KC 34

http://dominion.isotropic.org/gamelog/201212/16/game-20121216-125943-547c2a71.html

Standard BM Envoy game. Tie game for the ultimate match. It doesn't get more intense than that.

loppo 49
KC 36
http://dominion.isotropic.org/gamelog/201212/16/game-20121216-130700-98ffc71b.html

Another BM game for finale. I didn't went for smuggler and allowed him to smuggle my first Embassy. That was it.


Overall the series was very close although loppo had 2 easy blowouts. First player always won except in the 5th game.

I had much more fun playing in the tournament than against randoms.

Good luck to loppo for his next games.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Dsell on December 16, 2012, 06:17:36 pm
Masticore wins our set because I had to forfeit. We've both had really busy schedules but we managed to set up a time that worked for both of us. Unfortunately things took longer than I expected/new things came up that caused me to miss our scheduled time. We've PMed a bit back and forth trying to set something up but I think he's pretty much unavailable now. Since I missed our meeting time, it's only right for me to forfeit.

I suppose there's a remote possibility that something will change but he's going on vacation today so I doubt it! Good luck in future rounds, Masticore.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Powerman on December 17, 2012, 12:35:26 am
Powerman vs Tasman1414: Powerman wins 4-3.

Powerman vs Tasman1414 (in progress)

Game 1: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-212557-84b9e5c2.html (http://dominion.isotropic.org/gamelog/201212/13/game-20121213-212557-84b9e5c2.html)

Game 2: http://dominion.isotropic.org/gamelog/201212/13/game-20121213-213702-f70a988d.html (http://dominion.isotropic.org/gamelog/201212/13/game-20121213-213702-f70a988d.html)

To be continued...

Game 1 Comments:  I really like my opening over his.  I feel like my laboratories were not great buys.  Not quite as close as the score indicates.

Game 2 Comments:  I have no idea WTF I was doing on this board.  He didn't do much of anything right or wrong, but I played this board so so so so bad.  Classic example of FPS.

Game 3: http://dominion.isotropic.org/gamelog/201212/16/game-20121216-205225-080a8c14.html (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-205225-080a8c14.html)

Basic JoaT game with aid of Fishing Village.  He draws a tiny bit better than me, pretty basic boring game.

Game 4: http://dominion.isotropic.org/gamelog/201212/16/game-20121216-210225-a5202513.html (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-210225-a5202513.html)

Most interesting board of our set, IMO.  I get out to a huge lead, and blow it.  Luckily I am able to come back on my last turn. 

Game 5: http://dominion.isotropic.org/gamelog/201212/16/game-20121216-211102-7e3dbefc.html (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-211102-7e3dbefc.html)

I thought BM-Embassy would beat the weak weak weak engine here.  It doesn't.  Hm, don't know if I drew poorly, or if the engine is better here.

Game 6: http://dominion.isotropic.org/gamelog/201212/16/game-20121216-212003-b97d5eb7.html (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-212003-b97d5eb7.html)

IGG Game.  I buy 2 Expands when I hit exactly 7 and I feel like that won me the game.  A bit of luck too on the last draw.

Game 7: http://dominion.isotropic.org/gamelog/201212/16/game-20121216-212422-3b502839.html (http://dominion.isotropic.org/gamelog/201212/16/game-20121216-212422-3b502839.html)

Verrrry, verrry boring game.  If I hadn't hit exactly 5 ever, I probably would have gone straight BM.  Yeah, that would have been worse, but I just didn't like this board.  He built up a wee bit more and there just wasn't the time to do that.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: xeiron on December 17, 2012, 05:45:41 am
Game 1 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-080727-60ec07f6.html

Xeiron 1-0

Game 2 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-081728-6f326685.html

tie 1-1

Game 3 - no game log sorry, Xeiron will verify my win

warrior297 2-1

Game 4 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-083613-171fc2cb.html

warrior297 3-1

Game 5 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-084418-bdf2127d.html

warrior297 3-2

Game 6 - http://dominion.isotropic.org/gamelog/201212/16/game-20121216-085739-7ec363b4.html

warrior297 4-2


A thank you to Xeiron for the great set. See you all in the next round!

I forgot the log for game 3 too, but i can verify that warrior297 won.

thanks for the games and good luck in the next round.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Eevee on December 17, 2012, 05:48:15 am
Do I was golf I can still join this. How?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Lekkit on December 17, 2012, 06:02:05 am
http://forum.dominionstrategy.com/index.php?topic=5844.0
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Eevee on December 17, 2012, 07:19:52 am
Right, so being a round 3 victim I cant. Sorry about the confusion.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 08:35:19 am
Round 3 signups will be up soon.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 17, 2012, 11:18:14 am
Do I was golf I can still join this. How?

http://forum.dominionstrategy.com/index.php?topic=6032.new#new
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 02:23:34 pm
Round 2 matchups should be up this evening.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on December 17, 2012, 02:27:30 pm
Round 2 matchups should be up this evening.

Great. What's up with the SadPanda game? Do they both forfeit?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Gandi on December 17, 2012, 03:09:10 pm
Gandi vs. -dg-:

1. Winner - Gandi:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-111829-dd9056be.html

2. Winner - Gandi:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-112732-cdbbf447.html

3. Winner - Gandi:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-113721-aa0a081f.html

4. Winner - -dg-:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-114648-24940d73.html

5. Winner - -dg-:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-115643-6a7b13c4.html

6. Winner - Gandi:
http://dominion.isotropic.org/gamelog/201212/17/game-20121217-120320-db0202ac.html


So that's 4 to 2 for Gandi.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 03:13:55 pm
Round 2 matchups should be up this evening.

Great. What's up with the SadPanda game? Do they both forfeit?

Yes, unless we hear from them first.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 05:27:50 pm
Ok, giving it one more hour, and then round 2 matchups will be posted.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Master Shuffler on December 17, 2012, 05:46:18 pm
I am sad that sadpanda will not continue.  Guess I should have reminded him about it yesterday...
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: jonts26 on December 17, 2012, 05:49:52 pm
sadpanda averages like 50 games of dominion a day. How is he AWOL?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 07:02:59 pm
Putting together the matchups now. Don't consider them official until I post so here (we're waiting on confirmation re: Harnivar/SadPanda forfeit).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Master Shuffler on December 17, 2012, 07:04:46 pm
Just played with sadpanda. Apparently he was never able to get in touch with his opponent, and just assumed they would find each other on ISO which never happened.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 07:25:59 pm
Hm. I'm somewhat at a loss for what to do here. Both players received a PM from me instructing them to post in the "Help" thread if they were having trouble scheduling a match, which neither did. Harniver did at least contact us (albeit at the very last minute) to say that he had PM'd SadPanda on Friday with no response.

Your call, Insomniac. The matchups are set assuming Harniver advancing, but no trouble to shift things around in the case of a double forfeit. The matchups are set assuming a double forfeit, but no trouble to shift things around if you want to advance either player.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 07:28:17 pm
(If we have a double forfeit, that will leave us with an odd number, and the bye will go to Master Shuffler, with dudeabides vs. warrior297 and Lekkit vs. Simon (DK) as the other affected matchups.)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 17, 2012, 09:51:30 pm
Alright, Insomniac hasn't responded... for the sake of getting on with the tournament, I'm going to go ahead and rule it a double forfeit. Matchups are set; everything for the current round is on the first sheet, but if you want to view how people got there I've got the full "bracket" in a separate sheet with match scores.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 17, 2012, 10:58:04 pm
Sorry was busy today, I would have said gievn what we have we have to do a double forfeit
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: GwinnR on December 18, 2012, 04:35:49 pm
The results of my match against Axxle: I won 4:0

http://dominion.isotropic.org/gamelog/201212/18/game-20121218-120805-f0d5e6e3.html
1-0

http://dominion.isotropic.org/gamelog/201212/18/game-20121218-121806-101461f4.html
2-0

http://dominion.isotropic.org/gamelog/201212/18/game-20121218-123641-940ab9ea.html
3-0

http://dominion.isotropic.org/gamelog/201212/18/game-20121218-124320-4232a8e4.html
4-0
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Axxle on December 18, 2012, 04:57:13 pm
The results of my match against Axxle: I won 4:0

http://dominion.isotropic.org/gamelog/201212/18/game-20121218-120805-f0d5e6e3.html
1-0
Underestimated how fast Baron would be to get provinces.  My lookout didn't hit an estate till turn 8.

Quote
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-121806-101461f4.html
2-0
Not sure what I did wrong here.  I guess royal seal was a good buy for ramping.

Quote
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-123641-940ab9ea.html
3-0
Really underestimated the power of Cartographer with scrying pool.

Quote
http://dominion.isotropic.org/gamelog/201212/18/game-20121218-124320-4232a8e4.html
4-0
Again I underestimate Cartographer.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: trusty mead on December 18, 2012, 08:10:03 pm
Trusty Mead beat Antony 4-3
Antony has the game logs. Antony took a 3-1 lead early in the series, and quite frankly, I was worried. I was playing pretty poorly, getting a little unlucky, and getting rightfully clobbered. But I turned it around in the nick of time, with a game 5 win (shutting down the effectiveness of his duchy duke and then building my deck and snatching provs. I won game 6, and forced game 7. This was a board all about luck with swindlers and mountebanks. Early game, we both had the same amount of luck with swindlers, perhaps a little first seat advantage to him (he was able to avoid having a curse in his second cycle). But i powered through with the mountebanks, getting to throne room them a couple of times, and with a three pile, I was able to steal the game and the series.

Thanks to Antony for all the games. They were fun and competitive.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: antony on December 18, 2012, 08:17:06 pm
Trusty Mead defeats antony, 4-3
1/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-162534-41ca084c.html antony 34 - Trusty Mead 18, my swindlers work overtime.
2/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-163550-e21eb747.html Trusty Mead resigns, my pirate ships hit $5 faster than his, then I fatten my deck to protect the last few coppers.
3/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-164018-8955c012.html Trusty Mead 26 - antony 15, I think first player advantage worked well for an Ironworks/Vineyards game here.
4/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-164943-095fca12.html Trusty Mead resigns, I go for the engine while Trusty Mead tries to get Dukes using Trader for money.  At the end Haggler lets me split the duchies (!) while continuing to grab engine parts.
5/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-165736-7a7c7c94.html Trusty Mead 70 - antony 56, 7 dukes and 5 duchies is not enough to overcome an 8-0 split in provinces.
6/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-170012-e0976ab9.html Trusty Mead 33 - antony 30, despite being P1 my cutpurses get into action later than his, and when I try to grab two of them (a questionable choice, perhaps) of course they collide.
7/ http://dominion.isotropic.org/gamelog/201212/18/game-20121218-170337-ac996393.html Trusty Mead 7 - antony 4, weird Mountebank/Swindler/City/TR game which come down to endgame 3-piling tactics which Trusty Mead manages better than I do.

I think games 4, 5 and 6 where those where skill mattered the most; luck was quite important in the other 4(!)  But even then Trusty Mead would have won 2-1, so congrats!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: trusty mead on December 18, 2012, 10:19:21 pm
Some additional comments
Game 1: i thought my swindler, forge, watchtower, fishing village would work better than it did. Antony got an early swindle of my swindler, which really set me back, and might have been the difference. I did start greening way too late.
Game 2: As Antony said, my pirate ship was a little slow, even though I got more consistency witha heavy scheme back up. But when my Pirate ships did stall at four, I should have started picking up markets, instead of hoping to hit the copper jackpot with my pirate ships. Good, solid win for Antony
Game 3: I don't know if 1st player made much of a difference. I think it was that I was able to get the early goons by havening away a copper and getting 6 the next turn. That might have been lucky, and it was the difference.
Game 4: I got lured by a quick trader duchy-duke, which I thought would be a little quicker than it was. Antony gets a little early game luck (being able to get haggler AND scrying pool second cycle; loaning and farming villaging through lots of green cards), but uses it very well to create a good engine that trounces me in the long term.
Game 5: I think that a quick duchy duke in this set was a mistake by Antony. I build up my deck first, grab 3 duchies to stop the value of his dukes, and just slowly build up an engine while his deck falls apart due to early greening and questionable copper buys. Maybe a cartographer would have been better instead of a couple of Antony's dukes. I would not have wanted to pick up a duke that early anyway, and it would have made Antony's deck more resilient to greening
Game 6: I think Antony overlooks courtyard here; In a game with trade routes as buys (which Antony neglected and which I feel might not be worth it considering it was a very quick game), I think courtyards helped me set up my turns better. 1st seat almost saves Antony, but his deck is not able to snatch up the last province
Game 7: We both had comparative swindler luck, but mountebanks made the difference. Antony neglected an early mountebank, which i think was a mistake, and luck with throning mountebanks was the difference.

Thanks for the great games Antony
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: loppo on December 19, 2012, 03:57:26 pm
Round 2

Loppo 4 - Emeric (Move your Body) 1

Game 1: Loppo 21 - Emeric (Move your Body) 4
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-113403-193338cd.html

a tough game with Witch, Goons, Watchtower, Hamlet, Highway. Emeric gets 2 Witches, i get 1 Witch 1Goons. We split the hamlets. I pick up more Watchtowers then a 2nd Goons. My Watchtowers work overtime trashing Curses, i still get 4 of them, but are able to pile out with a double Goons turn.

Game 2: Move your Body 20 - Loppo 15
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-113911-aa1060e0.html

An Ill-Gotten-gains rush. I have a 5/2 start and feel quite secure, so i take a detour to pick up an Embassy and a Salvager. Meanwhile i lose the curse split 7-3, and it all goes downhill from there on.

Game 3: Loppo 59 - Emeric (Move your Body) 32
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-115605-aeceb71a.html

Move your body has the 5/2 start and gets turn 2 witch. I go fishing in the black market. Bishop helps getting the curses in check, and we race for Farming Villages. My Black market gives me a horn of plenty, a Market, a throne room, a minion. Move your Body gets a goons, which gives me some headache, because meanwhile he is drawing his deck. Fortunately he has killed his economy, and i can pick up 6 Provinces in turns 14-20.

Game 4: Move your body 53 - Loppo 56
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-120344-41c2906d.html

I try Duchy/Duke. I'm not sure Remake was the right choice for me. I pick up a bureaucrat later. Move your body goes for provinces, and steals some duchies too. I win the duchy split 5/3, dukes are 4/4. Meanwhile Move your Body has also 3 Provinces, and i have to catch up. I have plenty of silvers, Move your body chokes, so i can take the last Province for a 3 point victory.

Game 4: Move your body 31 - Loppo 32
http://dominion.isotropic.org/gamelog/201212/19/game-20121219-121106-6ac8ce2b.html

Another curse game. This time there is Mountebank, Ghostship, Tournament, Kingscourt and City in the kingdom. I open Tournamnet/Silver and get a turn 3 Mountebank. Move your Body opens Tournament/Trade route and gets his first Mountebank afte i have my 2nd. The game goes long, and his light trashing gives him a better deck. On the last turn i pick up the last duchy as a price from tournament, and buy an estate for an 1point vitory.

Thanks to Emeric (Move your Body) for the good games
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: PitzerMike on December 20, 2012, 05:02:04 am
I would like to share the results of my Round 2 match against Powerman.
I didn't really care about veto mode, starting hands etc. so I let Powerman decide and we played with Veto Mode on, Point Tracker on and Random Starting Hands.
It was a very close series that went the whole distance with an interesting twist in game 6.

Match result: Powerman (seed 71) 3-4 PitzerMike (seed 173)

Game 1 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-133110-62f4ce60.html): Powerman 53-43 PitzerMike
The first game most notably featured Baron, Border Village, Bishop and Tactician. I have to admit I was a bit lost on this board and didn't immediately see the potential of double Baron turns. We both got an early Baron and Tactician and then added a Bishop and Border Villages. While I kept trashing the BVs for VP, Powerman mostly got rid of his coppers and then was able to play double Tactician with two Barons effectively buying a Province every turn at the end. The VP from the Border Villages was not enough.

Game 2 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-134519-b252bfb3.html): Powerman 61-73 PitzerMike
A Colony game with Pawn, Watchtower, Walled Village, Mountebank, Goons, Fairgrounds. Here I got the more lucky draws in the early game blocking Powerman's Mountebank(s) several times with my Watchtower while his Watchtower didn't do too much for him. The early lead eventually won me the Walled Village split and got me a quick first Platinum. From there Powerman could only hope to empty the Provinces or three-pile but I didn't overbuild and quickly bought 3 Colonies and then closed it out by emptying Fairgrounds.

Game 3 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-135118-da51d9f1.html): Powerman 39-60 PitzerMike
This one had Cache, Counting House, Crossroads, Harem, Merchant Ship, Native Village, Thief, Silk Road. Powerman went for Cache + Counting House while I picked up 2 Merchant Ships with early 5s and a Crossroads and then only bought Harems and Provinces for the rest of the game. I think with the Crossroads + Harem synergy Counting House just wasn't ever going to be fast enough.

Game 4 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-135908-45bad88c.html): Powerman 42-24 PitzerMike
An interesting board with the following cards: Chapel, Develop, Embargo, Explorer, Hoard, Militia, Remake, Scheme, Trading Post, and Vault. Initially I wasn't really sure if I wanted to open Chapel and was considering a BM + Vault strategy. Then Powerman opened Chapel / Vault and I wasn't really sure what to do with my 3 / 4 opening so I followed him with Chapel / Militia hoping to slow him down with Militia. Well it turns out, in a trimmed down deck Hoard is much stronger than normally, as Powerman kickstarted his economy with early Duchy buys with Hoard in play. With double Vault he didn't have any trouble closing it out on Provinces. I myself just got stuck with too many terminals and a Chapel that didn't do what I wanted.

Game 5 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-141541-cf6fa95a.html): Powerman 36-14 PitzerMike
Adventurer, Ambassador, Border Village, Cartographer, Courtyard, Duke, Mint, Mountebank, Philosopher's Stone and Smugglers. Mountebank wasn't really an option, so I opened Cartographer / Courtyard into double Ambassador as a response to Powerman's double Ambassador opening. After adding another Cartographer I felt like I was in good shape to win the Ambassador war but somehow I never could hit 6$ for the important Border Village + Cartographer buy. Powerman did, so was able to get ahead and start to reliably draw his deck and play 2 or 3 Ambassadors per turn. As usual there was no coming back at this point. To add insult to injury Powerman added a Mountebank later on to completely flood my deck with crap. I just sat it out to the end - thinking about my mistakes in the past games.

Game 6 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-142705-0a21b1f3.html): Powerman 14-18 PitzerMike
Game 6 had a very interesting setup with Alchemist, Ambassador, Counting House, Fishing Village, Golem, Horn of Plenty, Ill-Gotten Gains, Nobles, Venture, and Village. Although there were Ambassadors I thought I could do well with an IGG opening if I just added an Ambassador on turn 3 or 4. Also I thought with the economy from IGG I could grab early Nobles and paired with the cheap villages it would allow me to draw large portions of my deck and Ambassador my opponent to death - figuratively. It turned out quite differently. The IGGs did indeed help me gain Nobles, but the additional Coppers just clogged me up too much. So while I was sitting ducks AGAIN Powerman cleared out his deck with Ambassadors and added Alchemists in the process. At the point where he passed me Curses and Estates in threes per turn I was all but dead and Powerman clearly felt like he had the upper hand too. He overlooked the Nobles, Estates and Curses running out. At the end I was able to empty the last Estates and Curses by Ambassadoring Estates without returning any and buying Curses. Powerman had a really good deck but too little economy to react in time. Puh, I got away with a black eye there - so the last game would decide.

Game 7 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-143416-6c12c68a.html): Powerman 26-33 PitzerMike
The final game had Baron, Council Room, Forge, Fortune Teller, Harvest, Margrave, Monument, Tribute, Watchtower, Young Witch and Wishing Well as the bane. I don't know why, but I felt that Monument / Wishing Well was a good opening here. I did get really lucky with my shuffle on turn 4 where I wished for a 5th copper and together with Monument that made 7$ for a very early Forge against Powerman's Young Witch opening. At this point I was already smelling victory. After misclicking two Forge plays (one minor) it got closer than it should have been but I was able to pull through.

Overall I think we both had our bright moments and then again some horrible blunders - I hope Powerman doesn't mind my saying that. I think we were about equally skilled and I was the luckier player this time around. I did really enjoy our series and I hope we will play again someday.

Lekkit, I'm coming for you!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Lekkit on December 20, 2012, 05:39:14 am
Lekkit, I'm coming for you!

Probably the first time I didn't read the spoilers before reading the rest of the post. Even if you're coming for me, there's no way you can beat me.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Dubdubdubdub on December 20, 2012, 07:25:27 am
Huh. The weirdest thing happened. Like some other players did lately (http://forum.dominionstrategy.com/index.php?topic=5432.0), my opponent Gandi and me decided more or less at the same moment that we need to cool it with online Dominion. He sent me a personal message explaining that he's dropping out of the tournament, after we already played six games (3-3). His words described exactly what I was thinking these last weeks, so I've decided to drop out as well. Is this a big problem for the organization?

However, we did play some really cool games. The best one being this: http://dominion.isotropic.org/gamelog/201212/18/game-20121218-123255-e5ff958a.html (http://dominion.isotropic.org/gamelog/201212/18/game-20121218-123255-e5ff958a.html)

It's a very typical example of the Ambassador/Possession conundrum (Ambassador is super dangerous late-game, but just so strong early game. What to do what to do), fueled by Tournaments and Minions. I happened to get and play my Possession first, so I completely wiped Gandi out, but it could have just as easily gone the other way.

I did have fun with these games :) have fun in the rest of the tournament, everybody!



Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 20, 2012, 09:53:54 am
Is this a big problem for the organization?

It's not the end of the world, but it kinda sucks for the guy Gandi knocked out I guess? Don't suppose we can talk either of you into finishing out the losers bracket?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on December 20, 2012, 09:57:37 am
Like some other players did lately (http://forum.dominionstrategy.com/index.php?topic=5432.0), my opponent Gandi and me decided more or less at the same moment that we need to cool it with online Dominion.

What is currently going on? What's the reason?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: () | (_) ^/ on December 20, 2012, 10:41:08 am
Like some other players did lately (http://forum.dominionstrategy.com/index.php?topic=5432.0), my opponent Gandi and me decided more or less at the same moment that we need to cool it with online Dominion.

What is currently going on? What's the reason?

Winter solstice.  Makes everybody crazy.  Dark days, at least in the northern hemisphere right now.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on December 20, 2012, 10:57:31 am
I played against Tonks77 in a series with 2 Familar slogs and few games with villages.
We played without identical starting hands, with Official Point Counter and without veto.
You can watch the series here: http://youtu.be/sPK8mpWg7g8 and let you spoil below.


Link: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-031247-8e5822ed.html
Qvist 40 - 27 Tonks77 -- This was a BM game with Militia, Lighthouse and Merchant Ship. Tonks77 tried something with Apothecary, but with no village and no +Buy, this was too slow. I soon had a 3 Province lead which she never could catch up.
Link: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-033144-62de676c.html
Tonks77 resigned -- This was a Colony game with Familiar and Ghost Ship. I got a horrible 5/2 split, but then I saw Trading Post which was great. We both cycled through our decks with Warehouse to either play the Familiar more often (she) or trash more often (me). I picked also a Familiar up on the way to slow her down and we both picked Ghost Ship up soon. I managed to play Ghost Ship nearly every turn and got Golds and Platina later. She stalled very badly, picked up two Trading Posts, but had a lot of collisions. After I bought 4 Colonies, she resigned.
Link: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-034801-8818dd44.html
Tonks 43 - 36 Qvist -- The third game with no village. The question was if it was worth it to go for Grand Market or not. I decided for a straight Big Money approach with Militia. She decided to go for Grand Markets with trashing with Loan and Salvager. She bought Horse Traders after she saw my Militia buy and a second one later. They got activated nearly everytime I attacked. We both picked up 3 Provinces and had to Duchy dance. Her deck was better in the long run because of the Grand Markets and I stalled really fast. She also got 2 Salvagers to my 1 Salvager which was important in the end game.
Link: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-040003-8b3f8310.html
Qvist 23 -7 Tonks77 -- The only engine in this series with Throne Room, Bridge, Jester, Tactician, Village and Mining Village. But there were no draw, so Tactician was really important for good Bridge turns. We had the same strategy and similar decks. While the piles were running low, she had a big turn 11 and picked up a lot more engine components. I bought then a Province in turn 12 and 2 Villages to run the piles low. But one big turn could still give her the win. But in the next reshuffle we couldn't find one of our 2 Tacticians, both of them were at the end of our both decks. We got them in the same turn, but with me being first player, I could end the game by three-piling.
Link: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-042553-d0c3443f.html
Tonks77 43 - 46 Qvist -- Another Familiar game, another one with a strong trasher: Remake. So she opened Potion/Silver, but I opened Remake/Scheme with the same strategy as in game 2 to trash heavily and outrace the Familiar. I opted for Remake because there was Native Village on the board which I could pick up on my 2$ hands. Then I remade a Silver into a Potion on the way and bought a Familiar again to slow her down, similar to game 2. I bought Provinces in turns 13 and 15 and 17, but stalled heavily. She could catch up, by getting a lot of Duchies and Silk Roads and then our decks were full of green and it was a close end game finish where I could remake to Silk Roads into the last 2 Duchies and end the game on three piles.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Axxle on December 20, 2012, 01:31:22 pm
Like some other players did lately (http://forum.dominionstrategy.com/index.php?topic=5432.0), my opponent Gandi and me decided more or less at the same moment that we need to cool it with online Dominion.

What is currently going on? What's the reason?

Winter solstice.  Makes everybody crazy.  Dark days, at least in the northern hemisphere right now.
End of the world tomorrow. That's likely to shift priorities around.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on December 20, 2012, 01:32:47 pm
I always wanted the LHC to have its first real firing scheduled for Today at 11:59pm just to screw with people.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on December 20, 2012, 09:53:07 pm
ibavly beats Dekryr 4-3

game 1: some ugly possession game. I made a big comeback after falling way behind early playing like crap but he pulled off the win.

game 2: black market/FG beats cutpurse/FG and I win
http://dominion.isotropic.org/gamelog/201212/20/game-20121220-180945-87e90858.html

game 3: I win again. Open with a moneylender and get some HPs before a vault, he goes silver/silver and uses his first 5 on a vault
http://dominion.isotropic.org/gamelog/201212/20/game-20121220-181450-9b408f1c.html

game 4: He wins on a game with nothing very interesting
http://dominion.isotropic.org/gamelog/201212/20/game-20121220-181830-a35d364d.html

game 5: scrying pool ends up being the difference
http://dominion.isotropic.org/gamelog/201212/20/game-20121220-182953-9fe87793.html

game 6: didn't get the log, some colony/FG game where I end up being an idiot and trying to copper load

game 7: I exited to quit game 6, so I guess it doesn't make me go first. This ends up helping me since as soon as he commits to the potion I can load a ton of moats and screw up his whole game.

http://dominion.isotropic.org/gamelog/201212/20/game-20121220-184626-d5bd37f5.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Dekryr on December 20, 2012, 10:52:33 pm
Here are the logs for games 1, 6 & 7. And some thoughts from a lower level player.

Game 1 log: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-180349-a6bb8326.html
Very ugly Possession slog where I buy early green to destroy my deck for the Possession shenanigans to follow. Which works just well enough.

Game 2: This one is close. I break PPR turn 16 knowing I need the last Province to win and figuring my ghost ship will keep him from buying it next turn. The ghost ship works and holds him to an estate. I know I have to province next turn or lose. I feel my deck is good enough to do this, but I draw $7 of course and game over.

Game 3: I feel like HP-vault should get to $8 more than 3 times in 15 turns. The turn 8 province should maybe be a gold, but I'm basically playing with BM rules so IDK. The turn 10 duchy is probably a mistake though, cause it could've been gold as well.

Game 4: Yeah not that interesting. BM with caravans, a rabble and a market for me.

Game 5: I'm not good with scrying pool so I hope to ignore it. Trying to get to apprentice the peddlers, but there's no +buy so that was probably a bad plan. Anyway I don't get enough apprentices or peddlers because I worry that his deck is going too fast and I probably green a bit too early. The SP was probably the better choice anyway.

Game 6: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-183641-d8374748.html
He doesn't really contest FG in a colony game. I use the FG to get platina and prefer Nobles at 6 for the draw. Also an early Jester doesn't hurt.

Game 7: http://dominion.isotropic.org/gamelog/201212/20/game-20121220-184626-d5bd37f5.html
Sort of an ugly board. And I think going first did hurt me here. Ignoring familiar, the only real option I think is Rabble BM. The game took 26 turns with only 1 province bought, so that might've worked. I ended up with all 10 curses anyway even with having the first familiar, which of course I don't get until turn 5. Moat.

Thanks to ibavly for putting up with my scheduling issues and being very flexible. I was 1 coin away from the next round, but them's the breaks. Good luck to ibavly moving forward. Also, much love to insomniac and mith for organizing this and giving us losers a second chance.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Powerman on December 20, 2012, 10:56:56 pm
I would like to share the results of my Round 2 match against Powerman.
I didn't really care about veto mode, starting hands etc. so I let Powerman decide and we played with Veto Mode on, Point Tracker on and Random Starting Hands.
It was a very close series that went the whole distance with an interesting twist in game 6.

Match result: Powerman (seed 71) 3-4 PitzerMike (seed 173)

Game 1 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-133110-62f4ce60.html): Powerman 53-43 PitzerMike
The first game most notably featured Baron, Border Village, Bishop and Tactician. I have to admit I was a bit lost on this board and didn't immediately see the potential of double Baron turns. We both got an early Baron and Tactician and then added a Bishop and Border Villages. While I kept trashing the BVs for VP, Powerman mostly got rid of his coppers and then was able to play double Tactician with two Barons effectively buying a Province every turn at the end. The VP from the Border Villages was not enough.

An interesting board and game.  I had (somewhat) poor luck in the middle with my Tac draws, but that wasn't too unexpected, as Double-Tac sans (good) extra draw does that.  Eventually, the bishop trashing my coppers and adding a few moats / BV's lets me draw my whole deck for a province each turn.  Phew.

Quote
Game 2 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-134519-b252bfb3.html): Powerman 61-73 PitzerMike
A Colony game with Pawn, Watchtower, Walled Village, Mountebank, Goons, Fairgrounds. Here I got the more lucky draws in the early game blocking Powerman's Mountebank(s) several times with my Watchtower while his Watchtower didn't do too much for him. The early lead eventually won me the Walled Village split and got me a quick first Platinum. From there Powerman could only hope to empty the Provinces or three-pile but I didn't overbuild and quickly bought 3 Colonies and then closed it out by emptying Fairgrounds.

As he said, he had much better luck with the WT, and other than that we did very similarly.  He elected to get more into building for colonies, while I hoped to end it quickly as his deck had better long term prospects.  Unfortunately, I was behind and had no way to end it.  So, that plan kinda backfired.

Quote
Game 3 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-135118-da51d9f1.html): Powerman 39-60 PitzerMike
This one had Cache, Counting House, Crossroads, Harem, Merchant Ship, Native Village, Thief, Silk Road. Powerman went for Cache + Counting House while I picked up 2 Merchant Ships with early 5s and a Crossroads and then only bought Harems and Provinces for the rest of the game. I think with the Crossroads + Harem synergy Counting House just wasn't ever going to be fast enough.

I almost opened Thief-Silver.  But I didn't.  And I didn't see Harem until he bought one, or I probably would have gone with CR-Harem ish stuff.  But, I think CH-Cache has possibility on this board still?  I had some bad luck with my CH draws, but... it's CH, so no surprise.  As a different person I played yesterday in a Jack vs TM/WH game, "I went with TM hoping for some luck, while you went with the good strategy with good cards.  And I tried to win with bad cards."  That's kinda what I did here with CH, Cache and Thief.

Quote
Game 4 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-135908-45bad88c.html): Powerman 42-24 PitzerMike
An interesting board with the following cards: Chapel, Develop, Embargo, Explorer, Hoard, Militia, Remake, Scheme, Trading Post, and Vault. Initially I wasn't really sure if I wanted to open Chapel and was considering a BM + Vault strategy. Then Powerman opened Chapel / Vault and I wasn't really sure what to do with my 3 / 4 opening so I followed him with Chapel / Militia hoping to slow him down with Militia. Well it turns out, in a trimmed down deck Hoard is much stronger than normally, as Powerman kickstarted his economy with early Duchy buys with Hoard in play. With double Vault he didn't have any trouble closing it out on Provinces. I myself just got stuck with too many terminals and a Chapel that didn't do what I wanted.

I almost went with Trading Post - Chapel, but elected for the (slightly) stronger Vault - Chapel.  They collided T4, so I used my chapel once to trash 4 coppers.  So that was kind of a let down.  But a T1 Vault was strong enough to ride it to victory.

Quote
Game 5 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-141541-cf6fa95a.html): Powerman 36-14 PitzerMike
Adventurer, Ambassador, Border Village, Cartographer, Courtyard, Duke, Mint, Mountebank, Philosopher's Stone and Smugglers. Mountebank wasn't really an option, so I opened Cartographer / Courtyard into double Ambassador as a response to Powerman's double Ambassador opening. After adding another Cartographer I felt like I was in good shape to win the Ambassador war but somehow I never could hit 6$ for the important Border Village + Cartographer buy. Powerman did, so was able to get ahead and start to reliably draw his deck and play 2 or 3 Ambassadors per turn. As usual there was no coming back at this point. To add insult to injury Powerman added a Mountebank later on to completely flood my deck with crap. I just sat it out to the end - thinking about my mistakes in the past games.

5/2 is always tough against Double Amb.  But as P1, I think I would have opened Mountebank and hoped the Amb's for me collided or something.  Idk.  I was ahead the whole time, and there wasn't much he could do to come back once I started cursing him too.

Quote
Game 6 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-142705-0a21b1f3.html): Powerman 14-18 PitzerMike
Game 6 had a very interesting setup with Alchemist, Ambassador, Counting House, Fishing Village, Golem, Horn of Plenty, Ill-Gotten Gains, Nobles, Venture, and Village. Although there were Ambassadors I thought I could do well with an IGG opening if I just added an Ambassador on turn 3 or 4. Also I thought with the economy from IGG I could grab early Nobles and paired with the cheap villages it would allow me to draw large portions of my deck and Ambassador my opponent to death - figuratively. It turned out quite differently. The IGGs did indeed help me gain Nobles, but the additional Coppers just clogged me up too much. So while I was sitting ducks AGAIN Powerman cleared out his deck with Ambassadors and added Alchemists in the process. At the point where he passed me Curses and Estates in threes per turn I was all but dead and Powerman clearly felt like he had the upper hand too. He overlooked the Nobles, Estates and Curses running out. At the end I was able to empty the last Estates and Curses by Ambassadoring Estates without returning any and buying Curses. Powerman had a really good deck but too little economy to react in time. Puh, I got away with a black eye there - so the last game would decide.

This is one of the saddest losses of my life.  I'm not sure what I was thinking T23, as that should be "Return 1 Estate; Return 2 Ambassadors" and I win easily.  But I stupidly sent over enough trash that he could end the game out.  Bleh.

Quote
Game 7 (http://dominion.isotropic.org/gamelog/201212/19/game-20121219-143416-6c12c68a.html): Powerman 26-33 PitzerMike
The final game had Baron, Council Room, Forge, Fortune Teller, Harvest, Margrave, Monument, Tribute, Watchtower, Young Witch and Wishing Well as the bane. I don't know why, but I felt that Monument / Wishing Well was a good opening here. I did get really lucky with my shuffle on turn 4 where I wished for a 5th copper and together with Monument that made 7$ for a very early Forge against Powerman's Young Witch opening. At this point I was already smelling victory. After misclicking two Forge plays (one minor) it got closer than it should have been but I was able to pull through.

This was a game with a distinct P2 advantage (as many YW games are) I think.  I have to decide T1 whether to go for the bane and I do.  So then he can skip YW to begin, and I have a bad opening.  He also gets to wait for me to buy YW before having to decide whether to buy a bane, so after the opening I know I'm in big trouble.  T4 my YW triggers the reshuffle and he has the bane and I know I have not much chance to win.

Quote
Overall I think we both had our bright moments and then again some horrible blunders - I hope Powerman doesn't mind my saying that. I think we were about equally skilled and I was the luckier player this time around. I did really enjoy our series and I hope we will play again someday.

Lekkit, I'm coming for you!

Yep yep nothing more to be said.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: PitzerMike on December 21, 2012, 02:57:01 am
Lekkit, I'm coming for you!
... Even if you're coming for me, there's no way you can beat me ...

... he said not knowing that he was already on a path to obliteration.  ;)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Antonidas on December 21, 2012, 06:24:35 am
EgorK and I managed to get in some games today. With luck we'll be able to finish the match tomorrow.

http://dominion.isotropic.org/gamelog/201212/21/game-20121221-021931-104da203.html
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-023103-482526e9.html
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-024126-0658020a.html
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-030420-0d72a679.html
http://dominion.isotropic.org/gamelog/201212/21/game-20121221-031816-33391d3b.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Kayo on December 21, 2012, 12:36:32 pm
Overall:  Kayo 4, Cuzz 2

Game 1:  Kayo 16, Cuzz 1  http://dominion.isotropic.org/gamelog/201212/21/game-20121221-083518-68e148c7.html
Highway, Minion, Horn of Plenty, Fishing Village, Develop, Loan, Haven, Pearl Diver … kind of crazy spread, good fodder for doing HoP.  The Highways reduced costs so you don't have to have as high deck diversity, but that didn't end up meaning much—I ended it early, because Cuzz had a lot of HoPs and might have had a lucky turn (or pair of turns), getting a Province lead that I couldn't counter.  I could also have used HoPs to get Provinces, but I saw the chance to end on a win and took it.

Game 2:  Cuzz 48, Kayo 33  http://dominion.isotropic.org/gamelog/201212/21/game-20121221-084342-d7eb7beb.html
Governor, Masquerade, Bishop, Familiar.  I decided to ignore Familiar and Sea Hag, and just use Bishop to clean up my deck while Cuzz wasted time buying Potions or Sea Hags.  It might have worked if I'd bought more Bishops, but Cuzz wracked up a Governor deck and I just couldn't compete.  You'd think I'd've learned from the regular round that I need to have a better plan if I want to ignore Familiar, but no ...

Game 3:  Kayo 37, Cuzz 27  http://dominion.isotropic.org/gamelog/201212/21/game-20121221-084831-adf7d167.html
Village was the Bane card for Young Witch, and with Embassy on the board I figured I'd try to chain them together, more or less.  Embassy doesn't really need that support, but since Village served another purpose, I went for it anyway.  It was close, but I guess my extra Embassy made the difference.

Game 4:  Cuzz 38, Kayo 23  http://dominion.isotropic.org/gamelog/201212/21/game-20121221-085323-f4da95ca.html
Fool's Gold.  We were both Fools, but I was the bigger one; I ended up with only four, so I trashed them for golds as soon as I could.  Didn't work out, I didn't have much of a plan.  Cuzz went straight for FG and won easily.

Game 5:  Kayo 36, Cuzz 34  http://dominion.isotropic.org/gamelog/201212/21/game-20121221-090330-ace57af1.html
Cuzz went for Sea Hag; I went for IGG.  Sort of.  Neither of us were hugely successful at cursing the other into oblivion, because Remake and Watchtower were on the board.  I got Hoard off of the Black Market, but otherwise didn't buy much (one Ambassador that was probably a mistake).  I accumulated Golds and eventually just had to wait until my deck lined up enough cash to buy Provinces.  Cuzz bought a Goons of the Black Market, which was the only +buy in the game.

Game 6:  Kayo 41, Cuzz 28  http://dominion.isotropic.org/gamelog/201212/21/game-20121221-090835-de42acd9.html
I bought a Remake, it collided several times so I changed tactics to Apprentice.  I had the advantage in Gold (though I only had 2, still not sure how it worked out), Cuzz had the advantage in Wharves … but I had a much trimmer deck from the Apprentices.  I made a somewhat risky penultimate Province purchase, but figured my advantage in Gold would be more beneficial than Cuzz's Wharf lead.  It worked out, though there were a couple of failed turns before I finally managed to buy the last Province.

Overall, a fairly fun set of games; nothing too extreme, no slog games, but always pretty close.  We had a fair number of Cursing games, but also had trashers so the Cursers weren't (usually) as big a problem as they could have been.  Thanks to Cuzz for playing!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Antonidas on December 22, 2012, 04:05:46 am
Antonidas defeats EgorK 4-2

Game 1 (A 30 - E 17): (http://dominion.isotropic.org/gamelog/201212/21/game-20121221-021931-104da203.html) There were some different directions to try here, but we ended up in roughly the same place. I got some great draws, and so my early tactician accelerated me into a mini-hamlet/ghost ship engine. Salvager accelerated the endgame in my favor.
Game 2 (A 21 - E 38): (http://dominion.isotropic.org/gamelog/201212/21/game-20121221-023103-482526e9.html) Hamlet and watchtower appeared again, with library added in for good measure! EgorK opened bishop/silver while I chose watchtower/silver. I stumbled badly with several bad buys, like getting a royal seal and not having any hamlets for extra buys early enough. Meanwhile my opponent built a simpler, more effective engine, and his bishop points locked me out of any possible comeback.
Game 3 (A 44 - E 66): (http://dominion.isotropic.org/gamelog/201212/21/game-20121221-024126-0658020a.html) Warehouse/tunnel was the dominant synergy here. Again I was a little too fancy, by opening with a potion that did pretty much nothing and then rushing silk roads. EgorK's spice merchant was a much better opener, and he could easily grab 7 provinces to cinch another win.
Game 4 (A 41 - E 13): (http://dominion.isotropic.org/gamelog/201212/21/game-20121221-030420-0d72a679.html) IGG was present in this game but it was mitigated by remake and masquerade. I assembled a rather unwieldy engine using hunting party, shanty town, courtyard, and horse traders. It never quite got to double province territory, but it got the job done.
Game 5 (A 43 - E 31): (http://dominion.isotropic.org/gamelog/201212/21/game-20121221-031816-33391d3b.html) More IGG's and remakes! We both splurged for familiars, with me going heavier on them in anticipation of buying vineyards later. Curses ran out really quickly so we settled into a lengthy deck-cleaning phase. I think the acceleration from my chancellors did some good work, but the eventual harvest-fueled endgame was still quite close.
Game 6 (A 27 - E 25): (http://dominion.isotropic.org/gamelog/201212/22/game-20121222-001124-8469ccaf.html) A bit of an anticlimactic finish. Some powerful cursers were nullified by the presence of masquerade as the bane card, so we both played masquerade + treasures. I supplemented with some caches and managed to luck out a quick win.

A very fun set of games. Thanks and best wishes to EgorK!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: zaubererer on December 22, 2012, 07:48:52 am
I have just defeated Tdog 4-0 after four close games.I will comment the games tomorrow.Here are the logs.

http://dominion.isotropic.org/gamelog/201212/22/game-20121222-042514-4300a2b3.html
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-043011-539eedfc.html
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-043656-10e8c24b.html
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-044231-fb6a3a09.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Tdog on December 22, 2012, 07:54:27 am
Tdog was swept by zaubererer 4-0. A bad defeat for me, he played much better then me.

Game 1: Zaubererer 40 - Tdog 39
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-042514-4300a2b3.html

Not much going on here as we choose BM just with slightly different enablers, I go smithy he goes Envoy. His first turn advantage here lets him take the win one turn before I might have been able to . A turn 17 draw where I couldn't even buy an estate is killer, that estate he picks up over me is the difference.

Game 2: Zaubererer 37 - Tdog 26
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-043011-539eedfc.html

This game had literally nothing going on. We both pick up a remake on the opening then add mostly money (and banks). My remake missing the shuffle then both of my estates was killer, I also misclicked and trashed a silver instead of a copper. This was closer then the score indicated, I could have won on my next turn.

Game 3: Zaubererer 12 - Tdog 9
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-043656-10e8c24b.html

By far the most interesting of the set, a game with piles that were going to run and cities. I go for fishing villages as my complement to cities, he goes with pawns. His pawns seem to be the better choice, as he chains a ton of them together on the last turn to end it on piles. I think emptying the city pile was a mistake on my part.

Game 4: Zaubererer 29 - Tdog 27
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-044231-fb6a3a09.html

Minion game here. He won the minion split thanks to his surprisingly effective universities. A very tight game here as well. He wins it by three piling out.

Thanks for the series Zaubererer. All the games were close despite the 4-0 score. Good luck in the rest of the tournament.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Powerman on December 22, 2012, 12:15:17 pm
Tdog was swept by zaubererer 4-0. A bad defeat for me, he played much better then me.

Game 1: Zaubererer 40 - Tdog 39
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-042514-4300a2b3.html

Not much going on here as we choose BM just with slightly different enablers, I go smithy he goes Envoy. His first turn advantage here lets him take the win one turn before I might have been able to . A turn 17 draw where I couldn't even buy an estate is killer, that estate he picks up over me is the difference.

Just for my curiosity, on his last turn, why do you have him discard his gold instead of Shanty Town?  After he revealed his hand with his first ST, he showed the gold would have left him wit $7 instead of the remote chance of getting to $8 with a ST.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Tdog on December 22, 2012, 01:06:04 pm
Tdog was swept by zaubererer 4-0. A bad defeat for me, he played much better then me.

Game 1: Zaubererer 40 - Tdog 39
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-042514-4300a2b3.html

Not much going on here as we choose BM just with slightly different enablers, I go smithy he goes Envoy. His first turn advantage here lets him take the win one turn before I might have been able to . A turn 17 draw where I couldn't even buy an estate is killer, that estate he picks up over me is the difference.

Just for my curiosity, on his last turn, why do you have him discard his gold instead of Shanty Town?  After he revealed his hand with his first ST, he showed the gold would have left him wit $7 instead of the remote chance of getting to $8 with a ST.

I wasn't paying enough attention, you are right though I should've had him discard the shanty town.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on December 22, 2012, 03:01:02 pm
Round 2 Match Results


dudeabides defeats warrior297 4-1

Rules: Identical starting hands, official point tracker, and veto mode.

Overall, the series was very close, with 3 games decided by 3 points or less.  In two games, the loser of the game had the opportunity to end the game in a tie, but in each case decided to go for the win.  I remove the "297" from my opponent's name in the descriptions so that the only numbers are the score.

Game 1:   dudeabides 81 warrior 53
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-085841-84c8cbd1.html (http://dominion.isotropic.org/gamelog/201212/22/game-20121222-085841-84c8cbd1.html)
Kingdom: Colony, Crossroads, Duke, Haven, Lighthouse, Native Village, Oasis, Platinum, Potion, Salvager, Scrying Pool, Talisman, and Transmute

In a Colony match featuring Dukes, warrior goes for the Duchy/Dukes and a quick game, while I go for a slower Scrying Pool engine.  I get a bit nervous when warrior gets his 7th Duchy on turn 13, but his deck slows significantly from this point on.  Meanwhile, my deck speeds up and I am able to pull 3 Colonies, 2 Colonies, 2 Colonies, and 1 Colony in 4 consecutive turns. With Crossroads on the board, I feel like warrior could have gotten a couple to help his late game, but the Scrying Pool engine was likely a superior strategy in this one.
   
Game 2   warrior 50 dudeabides 48
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-091537-90a76bce.html (http://dominion.isotropic.org/gamelog/201212/22/game-20121222-091537-90a76bce.html)   
Kingdom: Cartographer, City, Crossroads, Farming Village, Festival, Fishing Village, Moneylender, Nobles, Silk Road, and Wharf

An interesting set of kingdom cards.  The early game is a mirror game with both of us going for Fishing Villages and Wharves.  I plan to go Nobles and Silk Roads for a longer game, while warrior goes for Provinces.  I am a bit too slow in getting Silk Roads, and warrior capitalizes on this by buying the last 4 on turn 15, giving him a 9 point lead.  With the Silk Road pile empty, I could buy 2 Nobles, 1 Fishing Village, and an Estate to end the game in a tie (4 Silk Roads increase by a point each, 4 points from the Nobles, and 1 from the Estate).  But I buy 2 Provs instead, putting me up 7, hoping he only has enough to buy a Prov and an Estate.  He has enough for a Prov and a Duchy, and wins by 2. 

   
Game 3   dudeabides 26 warrior 25
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-093041-977934fa.html (http://dominion.isotropic.org/gamelog/201212/22/game-20121222-093041-977934fa.html)
Kingdom: Apprentice, Cache, Caravan, Conspirator, Develop, Moneylender, Philosopher's Stone, Potion, Shanty Town, Torturer, and Workshop.

We both open Caravan/Workshop, and I get a 6/4 Caravan split.  We both get our first Torturers at about the same time.  The second time I hit $5, I go for Apprentice, while warrior instead makes the right decision and buys a 2nd Torturer.  Big mistake on my part.  On my Turn 15, I empty Conspirators with a Workshop and buy a Duchy to go up by 1 point. On his Turn 15, warrior Workshops the 2nd to last Shanty Town, and I take a Curse from his 2nd Torturer to offer him a chance to tie by buying the last Shanty Town. Instead, he (probably makes a good decision and) buys a Prov to go for the win.  Down by 6 points, I, with incredible luck, draw my Apprentice and Workshop and $8.  I trash the curse I took during his Turn 15, get the last Shanty Town with the Workshop, and buy a Province to win by 1 point.  Lucky drawing helps me not have to pay for my Apprentice mistake.
   
Game 4   dudeabides 44 warrior 13
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-094443-71e2e59b.html (http://dominion.isotropic.org/gamelog/201212/22/game-20121222-094443-71e2e59b.html)   
Kingdom: City, Contraband, Goons, Harem, Jack of All Trades, Lighthouse, Masquerade, Moat, Royal Seal, and Throne Room

In a much closer game than the score would indicate, we both go for the Goons VP win.  My strategy is slightly different in that I buy a Contraband and a Royal Seal.  On several occasions when I come up short by not drawing a Lighthouse, I play Contraband and Royal Seal. Warrior prevents me from buying Goons, and I top-deck a City and a Moat for defense and draws.  The turning point in this game is (as with the two previous games) Turn 15, when I play Goons on a defenseless warrior and follow with Masquerade.  He passes me a Throne Room.  On turn 16, with Cities activated for +2 Cards, the Throne Room received from Warrior on turn 15 gives me enough buys with Goons to buy out the Lighthouses and Moats.  In hindsight, maybe warrior should have discarded Goons and Lighthouse, leaving a Copper to pass to me and a Throne Room/City for draws?  Given our nearly identical decks (except I had more Moats), it seems like this game could have gone either way; I just happened to be the first to hit a big hand. 
   
Game 5   dudeabides 6 warrior 3
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-095533-d83f58e8.html (http://dominion.isotropic.org/gamelog/201212/22/game-20121222-095533-d83f58e8.html)   
Kingdom: Contraband, Fortune Teller, Ill-Gotten Gains, Potion, Rabble, Spice Merchant, Trading Post, University, Vault, Watchtower, and Wharf

In a very fast 10-turn University game featuring Watchtower, Wharf and Vault, we follow nearly identical strategies until I grab a Trading Post, a Vault, and a 2nd Spice Merchant while he grabs 3 Rabbles.  Down by 2 points at the start of my Turn 10, there are 5 Watchtowers, 1 University, and an empty Wharf pile.  I draw a 9-card hand with 2 Unis, a Vault, and a Watchtower.  I decide to throw a hail mary and attempt to end the game either ahead or tied.  I get 2 Watchtowers with Unis, discard my entire hand except for the Watchtower, and draw 6 more cards (Uni, Wharf, Estate, 2 Silvers, Spice Merchant).  I play Uni (gaining Watchtower) and Wharf, drawing a 2nd Spice Merchant and a Copper, which I use to draw a Wharf and Uni.  Another Uni for Watchtower, and I draw Potion and Trading Post with the Wharf.  The Silver from Trading Post (trashing Estate and Spice Merchant) gives me enough $ to buy a Prov, while the Potion enables me to buy the last Uni with enough $ leftover for the last Watchtower.  In hindsight, lucky draws give me the victory on this one.  Without reshuffling, I drew my next hand: 3 Watchtowers, a Wharf, and a Copper.  If I had drawn a Watchtower instead of Trading Post, I would have likely ended this game in a tie instead of a victory.  If I hadn't drawn Potion, I wouldn't have been able to end the game at all, leaving it wide open for warrior to end it ahead.  I chalk this anti-climactic end of the series up to stupidly risky play and lucky drawing on my part.

All-in-all, this was a much closer series than 4-1 would indicate.  Warrior297 said he started the Dominionstrategy tournament with a 14 ranking, which he had improved to 30 by the time of our games this morning.  Keep up the good play, warrior297!  Thanks to warrior297 for a good set of games and thanks to Insomniac and mith for organizing the Rats division for all of us losers ;-) 

Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: AdamH on December 22, 2012, 03:25:50 pm
AdamH over Destierro 4-2

Here's a link to the video playlist (http://www.youtube.com/watch?v=99f0rzwEH5Q&list=PLHV1uVDYN5Y_lM9hjOudfxJ0Tk6t1x_TG)

Game 1: AdamH
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-105824-96557adf.html
Hamlet+Peddler game with Smithy, Mint, Lab, and Colonies. I get a Hamlet instead of a silver, and as a result I win the Peddler split 8-2. Both of us get 5-copper Mint buys, but I'm able to Mint Platinums and he can't get there.

Game 2: not completed (no contest)
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-111207-726398af.html
KC+draw cards with Baron and no trashing. Windows Update decided to show up for my opponent and reboot him in the middle of the game, and he couldn't get back on before Iso auto-resigned him, so we agreed to make this one no contest. Unfortunate, because it would have been fun to play. He told me he had KC+KC+draw in his hand when he got booted  :-\

Game 3: AdamH
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-113403-373854d8.html
Ambassador game with Wharf, Worker's Village, and Crossroads. I stop for a bit to get a couple of Wharves in play each turn and that turns the Ambassador war in my favor. I see an opportunity to fill him full of curses and three-pile, so that's the route I take (sorry  :( ). He does spike a Platinum and gets a Province, which makes the endgame sort of interesting.

Game 4: AdamH
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-113823-da202e5e.html
Workshop+Gardens mirror. Flip a coin, and I win from second position. If you ask me, I got pretty lucky here.

Game 5: Destierro
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-114947-7795e4f2.html
Apprentice + Salvager + Border Village with Trading Post. I underestimate my opponent's deck and pay the price for it.

Game 6: Destierro
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-120100-34c08628.html
Wharf engine vs. Fool's Gold into Crossroads+Wharf. My game didn't go as planned due to (I think) some bad luck, but my opponent beat me so badly I don't think better luck would have gotten me a win. I'm curious to know what the best strategy here is.

Game 7: AdamH
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-121014-0d51416b.html
Wharf game with Chapel, Lighthouse, and tons of Alt VP cards. We open 2/5, he gets a Chapel and I get a Lighthouse. He gets to 4 Provinces lightning-quick, but that last province sits there unbought while both of our decks stall hard. We scramble with all of the Alt-VP cards for a while until I can put together a lucky hand at the right time to buy the last Province while ahead. We had a discussion about which strategy was better here, which I think was inconclusive. I don't think this game was a good barometer, unless it means the correct answer was an opening of either Wharf/nothing or Wharf/copper.

Destierro was a nice guy throughout the process. Thanks for the games and the discussion.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: zaubererer on December 23, 2012, 08:13:33 am
A comment for my games versus Tdog.Easy boards my bigger experience gave me the win and luck in some occations.4-0 is not a result reflecting our games maybe 4-2 would be more fair.In the first game i won because i bought the estate which gave me the victory immediatly after reshuffling,being sure i would reach 8 coins in my next turns.In game two,he bought an uneccesary trading post,but he also was unlucky.By turn 5 i had played remake 2 times and he only once.This was a big advantage for me and i won easily the game.I also misclicked once in turn 15 when i could have bought my 4th province,ensuring that i would win .In the third game,(with city being an important card) we both didnt want to buy the last city so city was weak.when he did buy the last city it was late because 2 more piles were also depleted and i managed to buy pawn,fishing village province and win.As for the last game,i was lucky to buy the last 2 minions.University would only be a good choice if it was bought in the first 2 rounds.Overall,i think i played better at games 2,3,4 but if i had lost game 1 everythink would be diferent in the next games(i would again be that anxious that i would play big money mostly).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on December 23, 2012, 10:02:52 am
Simon (DK) (197) beats Lekkit (36) 4-3! =D
Sorry PitzerMike. I got him first :)

The only difference from the official rules is that we played with random starting hands.

Game 1: Simon (DK) (23) - Lekkit (32) (0-1)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-041021-aefdbd02.html
I open Steward/Conspirator. He opens Great Hall/Remake.
We both go double Tactician. I get started on provinces 1 turn earlier than him, but he can buy 2 provinces per turn with help from Peddlers and Highways and win. I should have done that too. I always forget to take the free Peddlers, and this game was no exception.

Game 2: Simon (DK) (34) - Lekkit (37) (0-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-042731-90d85ad9.html
I have a 5/2 opening on a board without any 2's, so I buy an Inn, shuffle it into the deck, and buy a swindler. He open swindler/swindler.
We both buy some stashes. I buy 4 and he buys 2.
Swindler is an important card in this game, and we both hit eachother several times.
We each end the game with 4 provinces, 3 duchys, 3 estates and 3 curses, but he has 3 great halls more than me.

Game 3: Simon (DK) (69) - Lekkit (49) (1-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-043953-ec9de639.html
A Colony board.
I open Silver/Potion. He opens nothing/Contraband
I buy another potion afterwards and get 6 Alchemists. I could have gotten more, but I didn't really need more, and they would have been too expensive.
I throw in 2 Conspirators, 1 Platinum and 1 Baron, and get 6 Colonies before my Alchemist chain is broken.
He builds an engine with Peddlers, Alchemists, Worker's Villages, Conspirators, a Baron, and big money, and buys a lot of provinces, sometimes 2 in 1 turn.
When my Alchemist chain is broken, he can still win by buying the last 2 colonys, but I manage to get the last province and end the game.

Game 4: Lekkit (29) - Simon (DK) (46) (2-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-044701-4d9f52d4.html
He opens Baron/Lighthouse and I open Silver/Baron.
We both get 2 Margraves after that.
He buys 9 Lighthouses, which I think is too many. I beat him with a mix of big money and some action cards, getting 6 of the provinces.

Game 5: Lekkit (61) - Simon (DK) (37) (3-2)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-050320-9bca00ce.html
He opens nothing/Ghost Ship. I remembered having just read at Councilroom, that Tournament/Masquerade was 1 of the top 10 openings, so I open with that, but it's a Colony board without anything good at getting Tournament/Province together (except maybe scheme, but I think you would have to devote yourself too much to that), so I don't buy a Province before my last turn.
I get a Ghost Ship myself, but his 2 Ghost Ships hit me too hard. I get more Grand Markets than him, and manage to get 3 Colonies, but that doesn't help much when he gets 5.

Game 6: Simon (DK) (35) - Lekkit (34) (3-3)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-051617-7361b16f.html
There's no 2's and we both have a 5/2 opening. I open Stables and he opens Royal Seal.
I get a Militia and a Swindler and use Stables to draw them. He gets 2 militias, topdecking them with Royal Seal and drawing them with Stables (but I have a Stables more than him).
I think my Swindler hits pretty well going copper-->curse, copper-->curse, Militia-->Salvager and Shanty Town-->Lookout. I probably wait with greening below Provinces for too long, so I get in troubles in the end, but luckily I can end the game with buying a Farmland and turning Gold into Province for a 1 point win.

Game 7: Lekkit (37) - Simon (DK) (47) (3-4)
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-052744-98b4a77b.html
I think I'm in troubles when I get a 5/2 start on a board with Ambassador, but because of my Cartographer I can play my Ambassador (that I get on turn 3) almost every turn.
He opens Bridge/Ambassador and I open Haven/Cartographer.
This board also has the Hoard/Harem combo and an Adventure (but neither of us gets an Adventure).
A single time I buy an estate when I have hoard in play, and hand him the estate afterwards with my Ambassador.
He buys 2 Expands. I got and Ambassador to remove the bad cards and the good cards are something I don't want to Expand, so I ignore Expands completely.
I win the game with a 6/2 Province split.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: luliin on December 23, 2012, 12:16:45 pm
So I just finished my games against Masticore, and ended up winning 4-1.

First, Masticore started out on position 1, even though I should have been player 1. I ended up resigning and we played the exact same board with me as first player.

Game #1: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-082331-b2412317.html

I figured Royal Seal would help me get a lot of Grand Markets, and putting them on top is so awesome.
A Goon also helped slow him down and I ended up winning with 77 to his 58.

Game #2: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-083223-18813fe2.html

We ended up splitting the Minions 5/5, but my Embargo on the Nomad Camps after having acquired one helped me get 6 Highways and 6 of the Provinces. luliin 49 - Masticore 25

Game #3: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-084030-760dbea8.html

I definitely thought he had me, but I got quite lucky at the end and managed to Farmland the last Province and won 44 - 42 even though he had 5 of the Provinces.

Game #4: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-084816-65ee9bc2.html

I tried to build a stupid engine, when I should have gone for JOAT, like Masticore was smart enough to do.
He won convincingly with 38 points to my 24.

Game #5: http://dominion.isotropic.org/gamelog/201212/23/game-20121223-090133-b01c4143.html

We got a 5/2 start here, which was great with Native Village, Wharf and Goons on the board.
I opened Wharf/NV while he opened Wharf/Cellar.
I had three Goons before his first, and they got me an early lead which I managed to keep throughout the game.
In the end I won with 78 to his 28.

Thanks for the set of fun games, Masticore.
Hope to see you around isotropic some time soon.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Mergus on December 23, 2012, 03:42:10 pm
I finished my games with tenuki a few days ago and tenuki won 4-3.

We agreed that he would post the results so I didn't keep the logs.

The games were not close, but the overall result was. It was fun to have another scheduled match and I wish tenuki good luck for the remainder of the tournament!

Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: popsofctown on December 23, 2012, 05:15:59 pm
Am I part of this shindig?
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Master Shuffler on December 23, 2012, 05:56:29 pm
I eagerly anticipate my new matchup. Don't give me a bye this time :P
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 24, 2012, 11:37:25 am
jider forfeits his match against Moomi (but at least got in touch to do so properly, thanks jider!). That completes Round 2, we'll close round 3 signups later today and I'll have matchups set sometime this evening.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 24, 2012, 04:29:06 pm
Round 3 Matches are up! Go go go.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on December 25, 2012, 08:24:58 am
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: PitzerMike on December 25, 2012, 08:43:46 am
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

It's the punishment for not leaving Lekkit to me. ;)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: gman314 on December 25, 2012, 09:58:18 am
So, the current round of the main tourney is being given two weeks because of Christmas. Could we also have two weeks for this round?

I only signed up for the loser's bracket because of the expectation of two weeks and will probably be unable to play if we don't get the two weeks.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 25, 2012, 11:26:34 am
Yeah, it will last as long as the main tourney, I just fail at reading.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 25, 2012, 11:28:37 am
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: AdamH on December 26, 2012, 02:36:57 pm
loppo over AdamH 4-2-1

Here's a link to the video playlist: Please note that my commentary (and my gameplay too) are not so good, particularly for the first three games. I apologize for that.

http://www.youtube.com/watch?v=OZUHRzx2Kyo&list=PLHV1uVDYN5Y-coA2GhMdzOVM816PRfeXw

...and here are the game logs:

Game 1: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-093329-5f272dce.html

Game 2: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-094938-60a1ecad.html

Game 3: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-100002-3fec0c20.html

Game 4: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-101149-04676389.html

Game 5: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-111148-d1175dbe.html

Game 6: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-112117-bcd7f4c9.html

Game 7: http://dominion.isotropic.org/gamelog/201212/26/game-20121226-112756-ceb6e8d3.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: zaubererer on December 27, 2012, 09:40:38 am
Ok,i have just defeated Moomi 4-2.The first 2 games of the series were close,anyone could have won.All the others were more intresting games were strategy played the bigger part.

Game 1 34-31 i won  http://dominion.isotropic.org/gamelog/201212/27/game-20121227-041245-20fb4aae.html At start,it seemed like a boring possesion game (i didnt veto it because i thouth moomi would veto it,after a conversation we had earlier) It was a duke game,something i didnt see so i went for possesion.He also bought a potion,but once i bought my possesion , he correctly started buying dutchies.While, i thouth that the dutchies would be splitted 5-3 for him,the luck goddess helped me and i bought the last 2 dutchies,finally buying 4 of them.I also bought many estates from the start,so finally with the dukes 4-4 i managed to win.
Game 2 21-19 moomi wins http://dominion.isotropic.org/gamelog/201212/27/game-20121227-042246-e2d1015b.html A board which has a place to everyone's dreams(just kidding) with 3 cursers and many useless cards. So the curse war started with me winning it 6-4.Then we both bought many horse traders to draw a card from the cursers played,and villages so that we are able to play the cards we drew.Finally,his 3 salvagers and more villages gave him the win(together with his first player advantage and my 2 last dead draws).
Game 3 I won 78-64 http://dominion.isotropic.org/gamelog/201212/27/game-20121227-044432-79a7450a.html .I tried to build an engine giving me many points from monuments per turn while,he mostly played big money.My mistake was that i bought 2 trade routes which were useless,and that i bought many cartographers which were also useless.I nearly lost,but finally i won.
Game 4 I won 25-16 http://dominion.isotropic.org/gamelog/201212/27/game-20121227-050200-00bd4279.html My easiest win, he built an saboteur engine, while i tried to buy many cartographers and horn of plenty's.I gained too many cards per turn thanks to my hops so his saboteurs werent a problem for me.
Game 5  54-28 moomi won http://dominion.isotropic.org/gamelog/201212/27/game-20121227-051452-4c3aec53.html Well we had the same strategy,except from some  secondary decision.It was a governor's board with city,in which he bought a cellar which helped him a lot,while i tried to use some treasure maps.Thanks to his cellars he drew his governors easier, so he was gaining many golds,and he was also giving me too many silvers.I gained my 4 gold too late,so he won easily.
Game 6 I won 61-36 http://dominion.isotropic.org/gamelog/201212/27/game-20121227-052223-7f92a8a6.html Intresting board,in which he bought a lookout,while i tried to draw my whole deck,so that i can trash it with forge.After that,i gained some nobles also,and i managed to defeat moomi.

Moomi was a touch oponent,and all boards were intresting,so we had some intresting games.(out of the topic the next round will be in 2 weeks right?)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Moomi on December 27, 2012, 11:08:22 am
Enjoyied matches with zaubeberer fully. Was fun.
Few addings.
Game 1 34-31 i won  http://dominion.isotropic.org/gamelog/201212/27/game-20121227-041245-20fb4aae.html At start,it seemed like a boring possesion game (i didnt veto it because i thouth moomi would veto it,after a conversation we had earlier) It was a duke game,something i didnt see so i went for possesion.He also bought a potion,but once i bought my possesion , he correctly started buying dutchies.While, i thouth that the dutchies would be splitted 5-3 for him,the luck goddess helped me and i bought the last 2 dutchies,finally buying 4 of them.I also bought many estates from the start,so finally with the dukes 4-4 i managed to win.
I had a slight chance to get this game, but then, at the end, he hit my possesion with his possesion.
Game 2 21-19 moomi wins http://dominion.isotropic.org/gamelog/201212/27/game-20121227-042246-e2d1015b.html A board which has a place to everyone's dreams(just kidding) with 3 cursers and many useless cards. So the curse war started with me winning it 6-4.Then we both bought many horse traders to draw a card from the cursers played,and villages so that we are able to play the cards we drew.Finally,his 3 salvagers and more villages gave him the win(together with his first player advantage and my 2 last dead draws).
Seeing my opponent started buying horse traders, i quickly changed my tactics to salvagers to not to attack him anymore. Because I had bad luck with discarded potion (sea hag) at start, I was really suprised to win this.

Game 5  54-28 moomi won http://dominion.isotropic.org/gamelog/201212/27/game-20121227-051452-4c3aec53.html Well we had the same strategy,except from some  secondary decision.It was a governor's board with city,in which he bought a cellar which helped him a lot,while i tried to use some treasure maps.Thanks to his cellars he drew his governors easier, so he was gaining many golds,and he was also giving me too many silvers.I gained my 4 gold too late,so he won easily.
I even would say, that zaubererer fortune teller helped me a lot to get just-bought-governors (and golds) to work - faster flow.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Tables on December 27, 2012, 12:42:17 pm
I totally missed the time I was supposed to be playing andwilk, and while he's offered another time, I think it'd be better if I resign. Sorry Andwilk.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: luliin on December 28, 2012, 10:05:21 am
Thanks benjigab, for the games.

The end result was in my favor, with 4-0 in games.

Game #1: http://dominion.isotropic.org/gamelog/201212/28/game-20121228-061918-4ae04d80.html

First up was a Governor game, where we opened identical with Horse Traders/Silver.
I managed to get 6 Governors, which helped me secure 5 Provinces in 15 turns, with one turn more than benjigab.
End result luliin 36 - benjigab 25

Game #2: http://dominion.isotropic.org/gamelog/201212/28/game-20121228-062430-cb785836.html

Next up was an IGG game, where I once again managed to get a 6/4 split in my advantage.
When he got a Province I was sure he'd win, but I got more Duchies than he did, and of course, what really mattered, 2 curses fewer.
End result luliin 12 - benjigab 10

Game #3: http://dominion.isotropic.org/gamelog/201212/28/game-20121228-063250-feb1acca.html

Game 3 was not as quick paced as the earlier games, which had 15 turns maximum.
Once again, we opened identical with Young Witch/Embargo, since we go a %/2 opening with Duke as the only 5.
I embargoed the Provinces first, to turn it into a Duke game, and he quickly followed bu embargoing the Duchies as well, which made me change my game play a bit.
But with Young Witch, the curses finally ran out and we could start to green more than with just Nobles and Great Halls. I missed when the curses ran out and missed a Province oppurtunity, but I managed to win anyway with 5 Nobles, a Duke and 4 Duchies. The curses got split 5/5.
End result luliin 30 - benjigab 27

Game #4: http://dominion.isotropic.org/gamelog/201212/28/game-20121228-064729-9d36c2db.html

The last game was really fun for me, but not for benjigab, since my turns at the end took a couple of minutes.
I analyzed the board an thought this definitely had the possibilities to be a Scrying Pool board, so I opened Swindler/Potion, whereas he opened Swindler/Tournament.
I got my first Scrying Pool quite early, but when he swindled my Potion I thought I would surely loose. His mistake was to give me a new potion, other wise he probably would have ended up winning the game.
With Margrave, Crossroads, Tournament, and a few late Governors I won after 19 turns when he ended on 3 piles "to end his suffering", as he pointed out.
End result luliin 36 - benjigab 23

All in all, I got a bit lucky in few of the games and he played well. I certainly didn't expect to win 4-0.
Thanks for the games benjigab. I definitely recommend him as an opponent, since he was really nice and a fast player.

Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on December 28, 2012, 11:38:24 am
playing bla bla bla... (18) - Simon (DK) (197) 2-4

Game 1: playing bal bla bla.. 60-37 Simon (DK) (1-0)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-061636-ee821fad.html
A Colony board with Mountebank. We both open Silver/Silver.
He gets a Mountebank in both turn 3 and 4. I can only get 1 in turn 4.
He gets a total of 4 Mountebanks and 3 Rabbles, while I get 2 Mountebanks and 3 Minions. Minion is the only nonterminal card on the board.
I'm going for Colonies with a lot of Platinums, but he is piling out the Provinces.

Game 2: Simon (DK) 40-31 playing bla bla bla... (1-1)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-062531-9ad7e756.html
I open Fishing Village/Smithy. He opens Silver/Smithy.
He gos after money with 2 smithys and 3 ventures.
I build a draw engine with a Tactician, 3 Fishing Villages, 2 Smithys and a Mint to get golds.
I'm behind 9-21, but I turn it around to 21-21 with a double Province turn in turn 12, get in front with a double Duchy turn in turn 14, and end the game with a Province in both turn 15 and 16. In his last 4 turns he has to settle for a Great Hall and 3 Duchies.

Game 3: playing bla bla bla... 35-49 Simon (DK) (1-2)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-063241-aa9a8e4e.html
He opens Potion/Silver. I open Silver/Silver. I think it's a mistake to open Potion/Silver when Golem is the cheapest potion cost card. There's only around 33,7 % chance to get a Golem in turn 3 or 4 with that opening (I used the percentages from the Chapel/Silver part of http://dominionstrategy.com/2011/03/09/basic-opening-probabilities/ to calculate this).
He goes after Tunnels, Golems and Expands, but it's too slow against my Hunting Partys and big money. And the points from his 8 Tunnels doesn't help when I get 7 of the provinces.

Game 4: playing bla bla bla... 43-30 Simon (DK) (2-2)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-064227-e1b0671f.html
He opens Potion/Silver. I open Militia/Silver.
I get 2 potions afterwards and the idea is good Alchemist draw that ends with a Militia. But my Potion draws wasn't that lucky, so I only get 2 Alchemists.
His Philosopher's Stones are superior here. That's a card I haven't quite found out how to play with yet.

Game 5: Simon (DK) 31-30 playing bla bla bla...
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-065325-5ba2d564.html
We both open Sea Hag/Lookout.
We both buys a Silver and a Haven afterwards, and get our first 5 in turn 5. Here I buy Vault and he buys Trading Post. He gets 2 Vaults afterwards, and I get a Vault and a Market.
I use Havens as a kind of mini-Tactician setup to good turns, and even though I'm behind I manage to end the game by buying the last Province and a Duchy on my last turn to a 1 point win.

Game 6: playing bla bla bla... 26-38 Simon (DK)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-070544-790bd378.html
He opens Swindler/Swindler. I open Swindler/Mining Village.
Thanks to the Lighthouse I get on turn 5, my Swindler hits more, and better, than his Swindlers. I win 4-2 in turning coppers into curses, and I turn a Mining Village into a Potion in the endgame with Possession as the only Potion cost card.
I get a Gold and 2 Nobles. We both spam Mining Villages, and often trash them for the +2 coins.
He gets a Forge in turn 7, and I get 1 in turn 11.
He has 4 turnsm where he can't do anything.
I end the game by turning Curse, Nobles and Estate into the last Province.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on December 28, 2012, 03:18:27 pm
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

I'm starting to think this is unfair to your opponents, rather than to you...
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on December 28, 2012, 10:22:13 pm
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

I'm starting to think this is unfair to your opponents, rather than to you...

I've been thinking the same thing :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on December 29, 2012, 04:48:42 pm
I beat trusty mead 4-3

He probably outplayed me, but such is life
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: trusty mead on December 29, 2012, 06:35:34 pm
Just a few thoughts and the game logs for my match with Ibavly.
Game 1
http://dominion.isotropic.org/gamelog/201212/29/game-20121229-130724-82e1bac1.html

Trusty Mead wins 38-15
We both open smithy silver with the 4-3 opening, and then go into border villages and wharves. I actually was a little behind when my smithy missed my second cycle, causing me not to get a wharf until turn 5. But I was able to get a little Haggler luck which brought me back into contention, and then was able to create a nice border village wharf engine. I think I did a good job of balancing my villages with my terminals early game, and this helped me cruise to a an significant province lead. Ibavly made a questionable double duchy buy turn 12, where perhaps a border-wharf-scheme would have been better. I also picked up an expand mid-game, and was able to cruise to a 23 point victory.
Game 2
http://dominion.isotropic.org/gamelog/201212/29/game-20121229-131152-dfc6aefd.html

Trusty Mead wins 31-24
We both did similar strategies here with chapel, merchant ship, and gold. I picked up a bishop mid-game which helped give me a slight trashing advantage, as well as a marginal lead. Ibavly broke the PPR, and I was able to snatch up the last province for a win


Game 3
http://dominion.isotropic.org/gamelog/201212/29/game-20121229-131502-08eb5ddd.html

Ibavly wins 39-19
This was a game where I was clearly outplayed. We both opened moneylender-silver. I got apprentice over venture with my 5 buy second cycle, whereas Ibavly did the smarter play and went for ventures. Aided by moneylender, Ibavly was able to get rid of copper and essentially replace them with ventures and golds, and deservingly crushed me.

Game 4
http://dominion.isotropic.org/gamelog/201212/29/game-20121229-132050-6eb2137b.html

Ibavly wins 33-29
With vault on the board, I thought I could quickly build up to an early province and run a tournament driven deck. However, I overlook the Ill-gotten gains, whereas Ibavly does a classic IGG greening strategy. Ibavly is able to get 2 IGGs second cycle b/c of feast, and gets a quick curse advantage. I am able to get a province turn 7, and already have 3 tournaments. However, I don't get a province-tournament connection until turn 12, and by that time, my deck is loaded down with curses. The followers that I get misses the reshuffle, and thus I am only able to give Ibavly two curses. This was a mixture of oversight on my part and a little bad luck, and my deck falls apart late game. I had a chance to win with the last duchy (the third pile), but drew a hand of all greens and curses, and Ibavly takes the game next turn.

Game 5
Ibavly wins
I forgot to grab the game log on this one, but this game I thought I deserved to win. I did a rabble big money deck in a colony game, and was able to pick up the first two platinums. Ibavly originally started going for horn of plenties, but there was not +actions card, so I think that was a big mistake. I am able to get out to an early lead, but then twice in a row, two platinums are knocked off the top of my deck by Ibavly's rabble. I run out of steam at the end, and lose by 10-15 points.

Game 6

http://dominion.isotropic.org/gamelog/201212/29/game-20121229-132937-bf14fe0c.html

Trusty Mead wins 31-29
I mistakenly open steward-salvager in an embassy BM game, whereas Ibavly opens silver steward. Of course, my terminals collide, and I put myself in an early hole. We both grab an embassy early on, but Ibavly is able to get 3 golds as opposed to 1 by me. I have to trash my silvers to get green, and it looks like Ibavly has me beat. But I take a gamble and break the PPR, and then am able to salvage a gold for the win. This was not really deserved by me.

Game 7

http://dominion.isotropic.org/gamelog/201212/29/game-20121229-134152-2ba5fa7f.html

Ibavly wins 50-31
We both open upgrade-nothing with the 5-2 split, but my upgrade misses my second cycle and gets trapped on the reshuffle. Already, I have basically lost this game, as Ibavly uses a trashing advantage to get a turn 5 hoard. Then turn 7, Ibavly gets a nobles-gold with his hoard, and I try some desperate catch up. I get a ton of schemes, and am able to militia every turn almost, but it is not enough. I forgo a hoard and get a nobles with my first 6, a bad play caused by frustration, and never get money to support my deck. Ibavly's hoard supports heavy greening, and I get crushed.

Overll, well played by Ibavly. I got bad luck in games 5 and 7, but then again, I got quite lucky in game 6. Good luck to Ibavly in future rounds!
Trusty Mead
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Antonidas on December 31, 2012, 08:00:10 pm
Antonidas defeats Kayo 4-1 in five tense games!

Game 1 (A 36 - K 31): (http://dominion.isotropic.org/gamelog/201212/31/game-20121231-141046-eb7b36c7.html) A pretty low-key chapel game; I opened bureaucrat/chapel against Kayo's silver/chapel. We both got some remodels and grand markets. Kayo got some really early harems that helped him rack up a significant point lead while I was still building my deck. But I rallied and rushed for points. Thanks to some very lucky remodel draws, I was able to grab 16 points over my last two turns for the win.

Game 2 (A 38 - K 47): (http://dominion.isotropic.org/gamelog/201212/31/game-20121231-142055-40636f1c.html) This set featured mountebank, gardens, and fool's gold - a bunch of potentially viable strategies. Kayo opened with fool's gold/remodel. I decided that I would try to pursue a gardens strategy while contesting the fool's golds - hence I opened fool's gold/thief, with thief being nice support for both of these cards. Seeing my logic, Kayo also got a thief. We then quickly emptied out the fool's golds... which turned on the cities that I had foolishly ignored while devising my strategy. I think I got a little unlucky by repeatedly missing $4, but fool's golds definitely turned out not to be ideal for buying gardens. In the end, I was just too slow to compete with the superior draw and buying power of my opponent's deck. I think I might have done better by not buying any fool's golds and relying on my thieves to keep his FGs in check.

Game 3 (A 48 - K 26): (http://dominion.isotropic.org/gamelog/201212/31/game-20121231-143052-253c2099.html) I saw nothing better than Jack-BM here, but Kayo tried a cool strategy where he went all-in on bishops and border villages (although he never actually trashed any border villages). But I just built up for longer than usual, and eventually I was able to take all 8 provinces in only 18 turns, buying a province every turn starting from turn 13. Jack is still pretty good, as it turns out!

Game 4 (A 48 - K 34): (http://dominion.isotropic.org/gamelog/201212/31/game-20121231-144609-c38d95ee.html) Another mostly BM game, this time with the power card being ghost ship. I started off trying to build a straight ghost ship money deck; Kayo opened with spy, which could have been a nice combo with ghost ship if there were any villages. He ended up only getting one ghost ship, trying to instead counter my ships with a bunch of moats; this prompted me to diversify a bit, buying markets, warehouses, and moats of my own. After a long 29-turn slog, I amassed a fairly unassailable province lead and finish the game off before Kayo could make a comeback with farmland shenanigans.

Game 5 (A 35 - K 26): (http://dominion.isotropic.org/gamelog/201212/31/game-20121231-151506-7275f629.html) My favorite game of the series, and another one that took 29 turns. Sea hag dominated on this board, but there were six viable support cards at $3 (I ended up buying all of them) and tons of useful cards in the black market deck. We both opened sea hag/scheme, but we diverged soon afterward: Kayo got an early black market, while I focused on winning the curse war by buying more schemes. My plan ended up working out very nicely. Even though my buying power briefly dipped to almost nil, I managed to hand out eight out of ten curses.
However, he was able to get both jack of all trades and ambassador from the black market deck fairly early on, two high-quality trashers that were much better than any of the trashers I eventually found with black market. In fact, around turn 20 Kayo's deck simply had so much more treasure than mine that I thought I was a goner for sure. But my deck managed to pull back into gear just as his deck started to choke again. Trader trashed a venture for five sorely needed silvers, and my superior cycling and cleaner deck managed to go the distance. My 3 schemes did incredible work this game; early on they topdecked sea hag for consistent cursing, after the curses ran out they let me play black market every turn to get the pieces I needed, and toward the end they ensured that I could lead off every turn with my lone city. Fairgrounds would have been crazy good here, as at the end of the game Kayo had 15 unique cards and I had 20.

All in all, this match was very much to my taste; nothing too crazy happened, but there were still lots of interesting decisions to be made, with both players diverging on many of them. Almost every game was quite close and endgame decisions featured prominently. Kayo was a fantastic opponent. Thanks for the great games!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 01, 2013, 03:52:59 pm
I played my series against GwinnR.
We played without Point Tracker, without veto, with identical starting hands.
All sets were really interesting, no easy ones and basically no straight big money boards.

Here's the video: http://youtu.be/f1zRiGRHl5I


Qvist 1-0 GwinnR / Log: http://dominion.isotropic.org/gamelog/201301/01/game-20130101-071631-691a2bbb.html
This was an interesting set with a lot of interesting cards: Chapel, Fool's Gold, Fishing Village, Ambassador, Swindler, Workshop, Pirate Ship, Oracle
I opened Fishing Village/Workshop and got 2 Ambassador soon afterwords while he opened Workshop/Chapel and transitioned into Fool's Gold. I then had to switch to Pirate Ship what really slowed him down as I could trash some FG's and Golds later on. In the end I got the Pirate Ships up to $8 which gave me 6 Provinces and an easy 36-20 win.
GwinnR 1-1 Qvist / Log: http://dominion.isotropic.org/gamelog/201301/01/game-20130101-072404-be0ca57b.html
I opened Double FV and tried Fishing Village/Library, but he opened Jack of All Trades/Loan and went for Fishing Village/Jack of All Trades which is similar but much faster. I bought a Cutpurse to slow him down, but that even helped him as he could draw one card more which I didn't took into account. He could easily buy 7 Provinces for a 49-28 win.
Qvist 2-1 GwinnR / Log: http://dominion.isotropic.org/gamelog/201301/01/game-20130101-073824-caf63d0b.html
This was a Colony game with Sea Hag into Minion, a mirror match. I had bad luck in the start as he hit my good hands with Minion what really slowed me down. After the Curses were gone and split 5-5 and the Minions were gone and split 4-6 against me I tried to amass Highways and Worker's Villages and later some Envoys. He tried more a money based strategy and bought 2 Platina. I could buy the first Colony and he could later soon buy one too. With the piles being low I then had to buy a Province while he bought 2 Duchies in the next 2 turns. In the following turn I could have ended it by running out the piles, but I somehow thought I need to deplete 2 more piles. But I could end the game 2 turns later anyway for a close 31-23 win.
GwinnR 1-3 Qvist / Log: http://dominion.isotropic.org/gamelog/201301/01/game-20130101-075146-1028f9d8.html
This was a Native Village/Bridge mirror match on a Colony board. I lost the Bridge split 4-6 while we both got 5 Native Villages. But I could get more cards on my mat on the way. This board was also pretty interesting as there was Duke and Vineyard. Especially because I lost the Bridge split I decided that I needed to go green earlier and tried to go for Dukes. In turn 11 I picked up the cards of my mat for 4 Duchies. He picked up a Potion before and on his turn he picked up the cards from his mat too. But this might have been too early. He only bought a Duchy, a Vineyard and an Estate what gave me a big lead. I then picked up 2 Dukes and 2 Trade Routes as they were already worth $4. He then rushed the Estates what confused me and let me believe that he was in the lead. But I could buy another 2 Duchies later and end the game on piles for a 33-19 win.
GwinnR 1-4 Qvist / Log: http://dominion.isotropic.org/gamelog/201301/01/game-20130101-080951-aba42cdf.html
Another interesting one, the first one without a village and also without buy. So Merchant Ship+BM could have been possible. GwinnR went for straight Scheme/Conspirator while I decided to go for Apothecary into Conspirator. My thought was to always put Scheme+Apothecary back (with 2 Schemes in play) and then play the Apothecary which filters out the Coppers and leaves Schemes, Apothecaries and Conspirators on top of my deck which I then can draw with my Scheme. This worked out nicely, but was slow as I needed more engine components. I later added an Expand and a Monument for additional points. In turn 11 I was already down 3-0 Provinces. But his engine now really slowed down, while my engine was relatively resistant. I got lucky as he hit $7 a lot of times and I came then back for a really close 39-36 win.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Eevee on January 01, 2013, 04:34:54 pm
MrEevee wins over PitzerMike 4-0-1

http://dominion.isotropic.org/gamelog/201301/01/game-20130101-115915-8483b193.html (http://dominion.isotropic.org/gamelog/201301/01/game-20130101-115915-8483b193.html) Eevee 24 - Mike 24
Pitzer steals a draw despite me getting a lucky 5-2 and opening bazaar-chapel to his farming village-chapel. We both go for treasure maps. I played very sloppy, breaking PPR was a huge mistake from me here.

http://dominion.isotropic.org/gamelog/201301/01/game-20130101-120440-ce095a23.html (http://dominion.isotropic.org/gamelog/201301/01/game-20130101-120440-ce095a23.html)
Mike's internet/computer crashes after turn 4, I was ahead after briganding his silver and hagging his smugglers but we decide to play it again anyways as the lead wasnt obviously anything decisive.

http://dominion.isotropic.org/gamelog/201301/01/game-20130101-122247-087ec689.html (http://dominion.isotropic.org/gamelog/201301/01/game-20130101-122247-087ec689.html) Mike 16 - Eevee 42
Early embargo on silver and general aggressive embargoing (8 bought total) make the game run very weird. Chapel is less dominant than usually as I play mine for the first time on turn 12 (!) despite opening with it. I go for late treasure maps again, which is weird as I only gain them 9.3% of the time. It works out.

http://dominion.isotropic.org/gamelog/201301/01/game-20130101-123034-94fec469.html (http://dominion.isotropic.org/gamelog/201301/01/game-20130101-123034-94fec469.html) Mike 5 - Eevee 13
Fun FV+wharf+witch board. I pile out the curses to win.

http://dominion.isotropic.org/gamelog/201301/01/game-20130101-125119-0dab4257.html (http://dominion.isotropic.org/gamelog/201301/01/game-20130101-125119-0dab4257.html) Mike 26 - Eevee 106
Mike doesn't notice vineyards until it's too late. I muster 41 action cards to go with my 8 vineyards, masquearade-big money stands very little chance against my margrave attacks followed by masquerade every turn.

http://dominion.isotropic.org/gamelog/201301/01/game-20130101-130046-ce8eaa7a.html (http://dominion.isotropic.org/gamelog/201301/01/game-20130101-130046-ce8eaa7a.html) Mike 40 - Eevee 60
Hoard and ironworks with islands. I don't know if I did anything better here really.

Overall very nice boards and a pleasant opponent. Thanks for the games, Mike!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: GwinnR on January 01, 2013, 05:19:23 pm
Some thoughts of me to the games against Qvist:

First of all it is nice to see the game in the video in the perception of my opponent :-)

Game 1:
Fool's Gold was a bad idea, as there was the Pirate Ship which can "steal" them.

Game 2:
I think JoaT/Loan is a nice opening here, because it can enable a Fishing Village/JoaT/Library-engine by thinning the deck and by adding some silvers.

Game 3:
I should have bought more Villages and Envoys and also some Highways, but i thought i can end the game faster after my two Platinums.
In the video at 24:50 and 28:25 Qvist forgot that he can buy Peddlers. I think this happened to me as well. And it didn't prevent his win, so it wasn't a too big mistake ;-)

Game 4:
At the beginning i could get many Bridges, but now I'm not sure if this was good, because so i couldn't put many cards on my Native Village. I think it would have been a nice idea to buy a Loan here to get rid of the coppers which disturbe the Native Village/Bridge-engine.

Game 5:
Well played of Qvist again. I underestimated the Apothecary, espacially his function as sifter. And i got my first province too early assuming the game would end faster.

This were nice and interesting games, for which I want to thank. It was big fun playing against Qvist and I think i could learn some thinks. Good luck for the rest of the tournament. I hope you win, so that I can say I only lost against the winner ;-)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: PitzerMike on January 02, 2013, 01:43:42 pm
Congratulations to MrEevee. You played really well.
I also think I didn't have my best day because I made some really embarrassing decisions like ignoring the engine in game 4 - ufff. :'(
Hopefully we can play again soon, I liked that we played one more just for fun.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: soulnet on January 02, 2013, 05:26:58 pm
[EDIT: I added the CouncilRoom log and score/supply details for Game 2]

Round 3 result: soulnet beats popsofctown (pops) 4-0.

The overall score definitely does not reflect the skill difference among us, we really are about the same skill level (which is reflected in the leaderboard, both at seeding time and now). This were all close matches and each could have gone either way. I think it was mostly luck what decided most games. For sure it was on games 2 and 3.

We played purely random sets, identical starting hands and with PCE.

Game 1: soulnet 64 - pops 48 http://dominion.isotropic.org/gamelog/201301/02/game-20130102-113233-a5816219.html

cards in supply: Adventurer, Colony, Courtyard, Fishing Village, Forge, Haven, Mandarin, Navigator, Platinum, Spy, Throne Room, and Vault

This is the only game in which I feel I made the better decision. We both open with CY/Silver, but I then go into a straightforward CY+BM while he tries to transition intro an engine throwing FV and TR. He does get to play two CYs and TR Mandarin a couple of turns, but I think the BM approach was faster all along. After all the net 2 cards from CY and the -1 Card from Mandarin are a huge downside for an engine, but are actually an asset for a BM player, especially in a Colony board were is all about managing your Plats. I think after we both got to Gold from a single Silver, the BM+CY strategy got even more powered, because Gold+CY means more Golds and Plats in no time, and then, with the good deck management from CY plus the support of Mandarin to put back lonely Plats and get a little more buying power while greening, the BM player (a.k.a me) smoothly goes into victory. It is my feel that the engine here would take too much time to setup, because of the lack of good draw to Forge things faster. I think with some simple good draw like Smithy the engine would have been feasible, getting to use Forge better. But still, without +Buy, it would have been close. We both got Forge (he much earlier than me, to get some trashing and smooth out his engine) and got pretty good use of it, but as he got to get rid of some Estates and Coppers while getting his cheap engine pieces, I got a great Forging of Province+Silver for probably the deciding Colony

Game 2: soulnet 40 - pops 30: http://councilroom.com/game?game_id=game-20130102-115738-e139f898.html
cards in supply: Bridge, Conspirator, Farmland, Ghost Ship, Horse Traders, Minion, Monument, Oracle, Stables, and Trader

This was the only authentic non-mirror, with me going hard on Minion plus some Conspirators against Stables+Horse Traders+Conspirators. At the beginning I thought I had it lost, as he was getting good play on the 3rd reshuffle thanks to me feeding his HT. I almost changed strategy by getting a Stables and trying to mirror him, but I quickly got back on track. After all, with Minions I may have a shot when I take off, mirroring him was a sure defeat, giving the huge loss on tempo I had. I ended up coming from behind and going into a head to head finish, as my uncontested race for Minions helped me get 8 which quickly give me Province and Province+Duchy turns with the +Buy from a single HT I got myself to defend from opposing Minions that never came. In the end I was way luckier getting several Minions close to the top of the deck on the final reshuffle while he got pretty bad hands (or so it seemed). I still think the Minion strategy, if applied properly, should have an advantage here because you don't need to balance getting money and engine components separately, although maybe some mixup would be superior to both.

Game 3: soulnet 60 - pops 56 http://dominion.isotropic.org/gamelog/201301/02/game-20130102-121001-d4dd3c9b.html 
cards in supply: Ambassador, Feast, Gardens, Hoard, Mining Village, Oracle, Spy, Treasury, Tunnel, and Warehouse

How often do you pass on Ambassador on 2p? Even without other power attacks and no defense? Even on 3/4 opening?
How often do you empty the Gardens and *then* go on to almost empty Provinces?
How often do you get to grow Gardens on Gold instead of +Buy Coppers or Silver gained from JoaT, Explorer, Bureaucrat, and such?

This was the Mirror Green Fest, and every greening-early-friend was invited. Warehouse+Tunnel to open, Hoard to follow and fill your deck with Gold and Gardens to make each Gold even get you points.

There was no strange trick here, he was way luckier at the beginning, while I had a terrible time making my Warehouses collide with my Tunnels. However, I was luckier afterwards, particularly in the last couple of turns, because I could catch up on Gardens and Provinces and get a lead, managing to be tied on points when he already passed the 40 card barrier and I did not. A hoarded Duchy let me get to exactly 40 for a +7 VP bust in my total and the win. I think I may have been a little more cautious with deck sizes, end game conditions and other tactical tweaks, but I cannot tell from the log. Even though the play is unimpressive in terms of strategy, it was funny to play the most golden+green deck ever. Also, my last turn was one of the greatest finishes I remember. I'll write it down for Dominion: The Movie.

Game 4: soulnet 45 - pops 15 http://dominion.isotropic.org/gamelog/201301/02/game-20130102-123150-57192a8f.html
cards in supply: Haggler, Harvest, King's Court, Margrave, Mine, Nomad Camp, Oracle, Outpost, Peddler, and Rabble

As usual, even on kind of ugly boards with no village and no trashing, KC makes an engine the only option. Actually Margrave and Peddlers with spare buys seem good if you get to play KC'ed Margraves fast, which was my plan from the beginning. We both open Silver/Oracle to get to 5 and try to deny the other. I surprisingly get 6 and choose to start with Gold and get to Margrave later to help me get KC faster. I do get to KC first, but he gets some Peddlers first, so I start having dead KCs on hand for a while and get a second Oracle and a second Margrave. While I stock on Peddlers he gets going and gets 6 KCs to my 4, but I got them and played them sooner and I thinkn that made some difference. In the end, we both have ver swingy hands getting a mega-turn with entire deck drawing from starting KC+KC+drawer, followed by a buy-nothing turn from our decks with too many treasure and green to run a reliable engine. I got two mega-turn hands sooner and that got me the win.

I think we both play badly -or at least, sloppily- on this one, not having really good control over the decks we were making. My second Margrave should have been a Rabble to help him less when KCing it (+3 Buys is plenty anyway) and he got a not too useful Outpost (getting KC+KC+Action or KC+Peddler on a 3 card hand is a Gamble with really bad odds). I was also careless with the ending condition, leaving only two provinces without a significant lead. Probably the partial 3-0 made us both loose focus.

Thanks popsofctown for the games!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: popsofctown on January 02, 2013, 07:26:27 pm
Round 3 result: soulnet beats popsofctown (pops) 4-0.

The overall score definitely does not reflect the skill difference among us, we really are about the same skill level (which is reflected in the leaderboard, both at seeding time and now). This were all close matches and each could have gone either way. I think it was mostly luck what decided most games. For sure it was on games 2 and 3.

We played purely random sets, identical starting hands and with PCE.

Game 1: soulnet 64 - pops 48 http://dominion.isotropic.org/gamelog/201301/02/game-20130102-113233-a5816219.html

cards in supply: Adventurer, Colony, Courtyard, Fishing Village, Forge, Haven, Mandarin, Navigator, Platinum, Spy, Throne Room, and Vault

This is the only game in which I feel I made the better decision. We both open with CY/Silver, but I then go into a straightforward CY+BM while he tries to transition intro an engine throwing FV and TR. He does get to play two CYs and TR Mandarin a couple of turns, but I think the BM approach was faster all along. After all the net 2 cards from CY and the -1 Card from Mandarin are a huge downside for an engine, but are actually an asset for a BM player, especially in a Colony board were is all about managing your Plats. I think after we both got to Gold from a single Silver, the BM+CY strategy got even more powered, because Gold+CY means more Golds and Plats in no time, and then, with the good deck management from CY plus the support of Mandarin to put back lonely Plats and get a little more buying power while greening, the BM player (a.k.a me) smoothly goes into victory. It is my feel that the engine here would take too much time to setup, because of the lack of good draw to Forge things faster. I think with some simple good draw like Smithy the engine would have been feasible, getting to use Forge better. But still, without +Buy, it would have been close. We both got Forge (he much earlier than me, to get some trashing and smooth out his engine) and got pretty good use of it, but as he got to get rid of some Estates and Coppers while getting his cheap engine pieces, I got a great Forging of Province+Silver for probably the deciding Colony

Game 2: soulnet ?? - pops ??: we lost the log, I'll get it and edit the post after CouncilRoom has it.
cards in supply: I only remember Minion, Horse Traders, Stables, Conspirator, Bridge, Farmland

This was the only authentic non-mirror, with me going hard on Minion plus some Conspirators against Stables+Horse Traders+Conspirators. At the beginning I thought I had it lost, as he was getting good play on the 3rd reshuffle thanks to me feeding his HT. I almost changed strategy by getting a Stables and trying to mirror him, but I quickly got back on track. After all, with Minions I may have a shot when I take off, mirroring him was a sure defeat, giving the huge loss on tempo I had. I ended up coming from behind and going into a head to head finish, as my uncontested race for Minions helped me get 8 which quickly give me Province and Province+Duchy turns with the +Buy from a single HT I got myself to defend from opposing Minions that never came. In the end I was way luckier getting several Minions close to the top of the deck on the final reshuffle while he got pretty bad hands (or so it seemed). I still think the Minion strategy, if applied properly, should have an advantage here because you don't need to balance getting money and engine components separately, although maybe some mixup would be superior to both.

Game 3: soulnet 60 - pops 56 http://dominion.isotropic.org/gamelog/201301/02/game-20130102-121001-d4dd3c9b.html 
cards in supply: Ambassador, Feast, Gardens, Hoard, Mining Village, Oracle, Spy, Treasury, Tunnel, and Warehouse

How often do you pass on Ambassador on 2p? Even without other power attacks and no defense? Even on 3/4 opening?
How often do you empty the Gardens and *then* go on to almost empty Provinces?
How often do you get to grow Gardens on Gold instead of +Buy Coppers or Silver gained from JoaT, Explorer, Bureaucrat, and such?

This was the Mirror Green Fest, and every greening-early-friend was invited. Warehouse+Tunnel to open, Hoard to follow and fill your deck with Gold and Gardens to make each Gold even get you points.

There was no strange trick here, he was way luckier at the beginning, while I had a terrible time making my Warehouses collide with my Tunnels. However, I was luckier afterwards, particularly in the last couple of turns, because I could catch up on Gardens and Provinces and get a lead, managing to be tied on points when he already passed the 40 card barrier and I did not. A hoarded Duchy let me get to exactly 40 for a +7 VP bust in my total and the win. I think I may have been a little more cautious with deck sizes, end game conditions and other tactical tweaks, but I cannot tell from the log. Even though the play is unimpressive in terms of strategy, it was funny to play the most golden+green deck ever. Also, my last turn was one of the greatest finishes I remember. I'll write it down for Dominion: The Movie.

Game 4: soulnet 45 - pops 15 http://dominion.isotropic.org/gamelog/201301/02/game-20130102-123150-57192a8f.html
cards in supply: Haggler, Harvest, King's Court, Margrave, Mine, Nomad Camp, Oracle, Outpost, Peddler, and Rabble

As usual, even on kind of ugly boards with no village and no trashing, KC makes an engine the only option. Actually Margrave and Peddlers with spare buys seem good if you get to play KC'ed Margraves fast, which was my plan from the beginning. We both open Silver/Oracle to get to 5 and try to deny the other. I surprisingly get 6 and choose to start with Gold and get to Margrave later to help me get KC faster. I do get to KC first, but he gets some Peddlers first, so I start having dead KCs on hand for a while and get a second Oracle and a second Margrave. While I stock on Peddlers he gets going and gets 6 KCs to my 4, but I got them and played them sooner and I thinkn that made some difference. In the end, we both have ver swingy hands getting a mega-turn with entire deck drawing from starting KC+KC+drawer, followed by a buy-nothing turn from our decks with too many treasure and green to run a reliable engine. I got two mega-turn hands sooner and that got me the win.

I think we both play badly -or at least, sloppily- on this one, not having really good control over the decks we were making. My second Margrave should have been a Rabble to help him less when KCing it (+3 Buys is plenty anyway) and he got a not too useful Outpost (getting KC+KC+Action or KC+Peddler on a 3 card hand is a Gamble with really bad odds). I was also careless with the ending condition, leaving only two provinces without a significant lead. Probably the partial 3-0 made us both loose focus.

Thanks popsofctown for the games!
I wasn't trying build an engine game 1, it was more like, hey, I'm going to buy a fishing Village, because buying Mandarin to topdeck a platinum has amped up my terminal density, and hey, when deck sizes are this large, Fishing Village rarely misses a reshuffle due to duration so it is much closer to silver. 

I felt outplayed in the Minion game and final game but the other two games I feel were very mirrorlicious and luckalicious.  This set, more than most I've played, makes me interested in what kind of tournament rules the community can develop.  Dominion is not a game suited for tournaments, it's close to being one, but it isn't exactly.  We already alter it with forced opening hands.  I think we can come up with some good ideas that bend the way the game works so that more games skill based.  That is not something where I'm saying I'm better than soulnet, my subjective assessment of our play is that he played better. 

As a player who loves big money, I hope someday we come up with cool variant tournament rules that don't disenfranchise Big Money.  Forced opening starting hands is a good start of one rule that decreases variance without skewing dominion in a bad way. 
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on January 03, 2013, 02:34:25 pm
Results from round 3
dudeabides defeats tenuki 4-2-1

We played Veto mode, identical starting hands, no point tracker.  Game 1 resulted in a tie, with 4 Provinces each, and we forgot to grab the log.  It was a rather uninteresting Minion/Steward board, so not having the log is no huge loss for Dominion Strategy.

Game 2:  dudeabides 26 tenuki ?
Kingdom cards: Duchess, Golem, Goons, Highway, Market, Noble Brigand, Potion, Stash, Throne Room, Transmute, and Watchtower
http://dominion.isotropic.org/gamelog/201301/03/game-20130103-081218-36845b12.html (http://dominion.isotropic.org/gamelog/201301/03/game-20130103-081218-36845b12.html)

Baron and Jester were vetoed.  This was a nice set of cards featuring some interesting card interactions.  However, it was mostly a mirror match, so it really came down to the luck of the draw.  We both go for the Throne Room/Golem/Goons/Watchtower strategy, with some Markets and Highways for extra actions.  I hit $6 first and grab a Goons, so I feel rather confident.  However, when I hit $3 and Potion, I figure I'm toast, but Tenuki falls short on Potion on his first hand with it, too.  I connect a Throne Room with a Golem first, and draw well.  I use Watchtower to top-deck a Throne Room and a Golem and trash some coppers.  Tenuki is never able to connect Goons with Watchtower, so he is unable to buy and trash Coppers (or Curses), while I manage to draw Watchtower consistently.  After a 12-VP token turn, Tenuki recognizes the game is mine and resigns.  This match is mostly decided by draw luck (as are most mirror matches featuring skilled opponents).


Game 3: tenuki 57 dudeabides 50
Kingdom cards: Conspirator, Contraband, Fairgrounds, Hoard, Masquerade, Mine, Minion, Moneylender, Village, and Witch
http://dominion.isotropic.org/gamelog/201301/03/game-20130103-082252-f7b43717.html (http://dominion.isotropic.org/gamelog/201301/03/game-20130103-082252-f7b43717.html)

We veto Chapel and Ill-Gotten Gains.  He opens Moneylender/Masquerade, while I open Masquerade/Silver.  He collides on turn 3, and I feel good about things.  With no +buys from action cards, numerous desirable action cards, and Fairgrounds on the board, I go Contraband, while he grabs a couple of Conspirators.  With a Hoard in hand, he grabs a couple early Provinces on turns 8 and 9, while I am still buying action cards.  He gets a rather large margin, and I slowly try to claw my way back (with Fairgrounds split 6/2 in my favor).  However, he is just too far ahead and is able to buy the last Province.  He played better than I in this game, although with a 7-point victory, his extra turn from first player advantage helped.

Game 4 dudeabides 55 tenuki 49
Kingdom cards: Apothecary, Coppersmith, Horse Traders, Laboratory, Masquerade, Potion, Silk Road, Tactician, Thief, Venture, and Woodcutter
http://dominion.isotropic.org/gamelog/201301/03/game-20130103-083305-50349d88.html (http://dominion.isotropic.org/gamelog/201301/03/game-20130103-083305-50349d88.html)

As in Game 3, we veto Ill-Gotten Gains and Chapel.  With the previous games, there seemed to be a dominant strategy.  With this one, however, I wasn't quite sure what to make of the board.  As a result, it was one of our more exciting games.  We both open Potion/Masquerade.  From there, we pass and trash some Estates, buy Silvers and Apothecaries.  On turn 5, 6, and 7, I get 3 Labs, while he gets a Lab and 2 Provinces.  His early lead scares me a bit, and with Silk Roads on the board, I opt for a Duchy on turn 8.  Turns 9 and 10, I'm able to catch up by buying Provinces, while he gets a Lab and a Horse Traders.  By turn 12, I've resigned myself to go the Silk Roads road (bad pun, I know) and buy Duchies whenever I hit $5.  The only potentially bad decision on Tenuki's part is his turn 16 purchase of 2 Silk Roads when a Province could have been grabbed.  However, letting me get a bigger Silk Roads lead might have been worse.  My 5-3 Silk Roads advantage, additional buying power in a deck full of green (we had 8 Coppers each, while I had 4 Silvers to Tenuki's 0), and an extra turn help me win this 25-turn game by 6 points when I buy the last Duchy after Silk Roads and Estates have already been emptied.


Game 5 dudeabides 33 tenuki 31
Kingdom cards: Bridge, Embargo♦, Fortune Teller, Horse Traders, Militia, Oracle, Outpost, Rabble, Smugglers, Vault, and Young Witch
http://dominion.isotropic.org/gamelog/201301/03/game-20130103-083823-a58f8078.html (http://dominion.isotropic.org/gamelog/201301/03/game-20130103-083823-a58f8078.html)

After 3 consecutive Masquerade games (I'm not especially good with Masquerade, since I often veto it), I want a different type of game, so I veto Masquerade, while Tenuki vetoes Bureaucrat.  Young Witch is another card I often veto, but I wanted to potentially get a Village as a Bane card to facilitate a draw engine with Rabble. 

Anyways, he opens Militia/Embargo, while I open Young Witch/Silver.  On turn 3, Tenuki is able to Embargo Militia and buy a Rabble, while I buy another Silver.  After Tenuki's turn 4 Young Witch purchase, I buy an Embargo as a defense.  On turn 5, I get a second Young Witch, hoping to dish out enough curses to cripple Tenuki's deck.  Several very lucky Embargo draws prevent me from receiving curses on 2 turns, while a general lack of Young Witch collisions enables me to give out more curses.  Ultimately, Tenuki's early deck was better than mine, with much more buying power, but the 9-1 Curse split in my favor gave me a 2-point victory.  I attribute my victory to my decision to open Young Witch instead of Militia, my 2nd Young Witch purchase, and my 2 lucky Embargo (bane) draws.  Ceteris paribus, if those 2 Curses (where I revealed an Embargo) had come my way, and the split had been 7-3, Tenuki would have won by 2.  Ultimately, I do think my strategy was superior in this game. 



Game 6 tenuki 56 dudeabides 49
Kingdom cards: Caravan, Colony, Coppersmith, Hunting Party, Loan, Mandarin, Market, Merchant Ship, Platinum, Royal Seal, Thief, and Throne Room
http://dominion.isotropic.org/gamelog/201301/03/game-20130103-084913-5c650a4b.html (http://dominion.isotropic.org/gamelog/201301/03/game-20130103-084913-5c650a4b.html)

We veto Ironworks and Mountebank.  Before the match, Tenuki said, "We are 3-1.  If you win, you win the match."  These words felt ominous.  Our first true engine board is also our first (and only) Colony game of the match.  I am excited to finally see an engine board without Masquerade, Young Witch, or other cards I frequently veto.  We both open Caravan/Loan and the match is mostly a mirror match, as evident by our strikingly similar final decks.  I am ultimately hoping that we pace each other through the early game, and my additional buying power from my Platinum (to his Gold) and my 2 extra Throne Rooms will enable be able to buy 2 Colonies in one turn in the late game.  My hopes finally come true on Turn 16, when I am able to (wrongly) buy 2 Colonies.  Going into his turn 17, I am up by one Colony.  Tenuki draws $16 and buys two Provinces, when a Colony and Duchy would have ended the game with him up by 3 points.  This mistake gives me a chance to close out the series ahead, buy my draw is lackluster, and I am only able to buy a Province.  Tenuki ends the game on Turn 18 with a Colony and Estate purchase.

Game 7  dudeabides 12 tenuki 0
Kingdom Cards: Feast, Ghost Ship, Hunting Party, Laboratory, Mint, Salvager, Shanty Town, Throne Room, Venture, and Worker's Village
http://dominion.isotropic.org/gamelog/201301/03/game-20130103-085912-e510d545.html (http://dominion.isotropic.org/gamelog/201301/03/game-20130103-085912-e510d545.html)

We veto Transmute and Gardens.  We both open 5/2.  I go first and buy a Lab, while Tenuki buys Ghost Ship.  His opening is probably superior, but I luckily draw 5 Coppers on turn 3, and Tenuki doesn't draw Ghost Ship, so I am able to buy a Ghost Ship.  On turn 4, I play Lab and (with only a 1 in 6 chance) draw my Ghost Ship.  I think that this early luck is instrumental in my pulling off a victory in this game, but I think that my long-run strategy is better.  On turn 8, Tenuki draws 5 Coppers and buys a Mint, when he has no Golds and only Silvers.  I wait until turn 13 to buy my Mint, when I am able to buy a Gold and a Mint, trashing 2 Silvers and 6 Coppers.  This leaves my deck sparse, while Tenuki still has Coppers and Silvers to deal with.  By the end of my turn 16, I have 5 Golds, 2 Provinces, and 4 Hunting Parties, while Tenuki has 4 Silvers, a Copper, 2 Hunting Parties, and no VP.  While I felt like I was getting beaten in the early game, I was confident that my plan to buy Gold and Mint in the same (later) turn was superior.  This is the first game where I feel that my strategy (and not my luck) truly dominated Tenuki's. 

All-in-all, this was a close match, with 1 tie and 4 games decided by points acquired within 1 turn of the end of the game.  When I initially saw that I was matched up against Tenuki, I was somewhat concerned, as I remembered having had trouble against him in general play on Isotropic (our prior record was 4-2-0 in my favor, though 2 of Tenuki's 4 losses were to forfeits).  Anyways, thanks to Tenuki for a fun series filled with Masquerades, Minions, and other cards with which I'm less familiar than I should be.  Good luck to me in the rest of the tournament  ;)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: gman314 on January 03, 2013, 09:08:12 pm
Master Shuffler 1 - 4 gman314
Game 1: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-172024-09c4c918.html gman314

Game 2: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-173103-65e91dfd.html gman314

Game 3: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-173710-74e38f38.html gman314

Game 4: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-174351-a2ef3b88.html Master Shuffler

Game 5: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-175246-af8d7471.html gman314

I just wrote some comments for each game, but when I posted them, the internet went funny and I lost them. I'm not posting them again, but I'll respond to what Master Shuffler says, if anything. These were some fun games, the kind I really like, with fairly straightforward engines which kind of become an engine-BM hybrid.

And, Master Shuffler was a fun opponent to play against.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Master Shuffler on January 03, 2013, 09:09:38 pm
=-sup-= vs gman314

We played with veto mode, same starting and the basic point counter. He knocked RisingJaguar out of the main tourney, so I know he is legit!

End result  sup 1 gman 4

Game 1 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-172024-09c4c918.html

I thought I would have this because I had been practicing vinyards, but I guess I could have done it differently (last turn gaining a duchy would have helped me more).

Game 2 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-173103-65e91dfd.html

He got a bit luckier with black market, but I should have opened either YW or Remodel instead of the oasis. His bishop from bm sealed his win.

Game 3 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-173710-74e38f38.html

Lots of cursers – I have initiative again but we split the curses evenly. He is able to somehow match his bridge with his two cities lategame several times to pull ahead and end it on piles.

Game 4 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-174351-a2ef3b88.html

My only win was “just barely” in a chapel/ TR/monument board.

Game 5 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-175246-af8d7471.html

I started out okay with double swindlers, but it doesn't slow him down like I was expecting and he clinches it.


Man... I don't lose like this very often, but it is what it is. I am more of a multiplayer guy, but I have been practicing my 1v1 too (I had just beaten sharky before these games). I am not as confident playing from first position, so maybe that had something to do with it. I guess there is a reason he had beaten RisingJaguar in the tourney.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: gman314 on January 03, 2013, 10:03:27 pm
=-sup-= vs gman314

We played with veto mode, same starting and the basic point counter. He knocked RisingJaguar out of the main tourney, so I know he is legit!

End result  sup 1 gman 4

Game 1 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-172024-09c4c918.html

I thought I would have this because I had been practicing vinyards, but I guess I could have done it differently (last turn gaining a duchy would have helped me more).

Game 2 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-173103-65e91dfd.html

He got a bit luckier with black market, but I should have opened either YW or Remodel instead of the oasis. His bishop from bm sealed his win.

Game 3 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-173710-74e38f38.html

Lots of cursers – I have initiative again but we split the curses evenly. He is able to somehow match his bridge with his two cities lategame several times to pull ahead and end it on piles.

Game 4 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-174351-a2ef3b88.html

My only win was “just barely” in a chapel/ TR/monument board.

Game 5 log: http://dominion.isotropic.org/gamelog/201301/03/game-20130103-175246-af8d7471.html

I started out okay with double swindlers, but it doesn't slow him down like I was expecting and he clinches it.


Man... I don't lose like this very often, but it is what it is. I am more of a multiplayer guy, but I have been practicing my 1v1 too (I had just beaten sharky before these games). I am not as confident playing from first position, so maybe that had something to do with it. I guess there is a reason he had beaten RisingJaguar in the tourney.

Game 1: Agree with you there, the Duchy was the only difference.

Game 2: I also think the YW was a useful card for me. Also, the Bishop did seal the win, although I think that setting up more Smithies helped me too.

Game 3: Yeah, it came down to my matching cities up at the end to get Provinces.

Game 4: I definitely now think that TR/Monument is the way to go here. I tried a HP approach, but it was slightly too slow.

Game 5: Looking at the log, I see that my early Cutpurse play was very useful, but it died afterwards. I often find that Swindler doesn't slow anyone down as much as it would in my ideal planning. Although, two attacks was definitely a good idea for you on this board, as you were second player and things like that help to compensate. I think I would have done Cutpurse/Swindler though. Then you're attacking on two fronts from the start and while both attacks weaken with time, the extra $1 on Cutpurse helps a bit if you go for Apprentice.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 04, 2013, 12:44:59 am
That does it for round 3... Waiting on some main tournament matches to be played to give everyone a chance to sign up, but as things stand we don't have any new signups for round 4.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: tenuki on January 04, 2013, 11:50:25 am
Thanks to dudeabides for a fun series! Good luck to him of course :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on January 06, 2013, 01:09:53 pm
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

Can we change this so that I don't have to play this Simon (DK) upset-master in the next round? ;)  Of course, this rests on the assumption that SphinX is the only Round 4 sign-up, and Eevee gets the bye.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 06, 2013, 01:47:38 pm
ibavly will get the bye (highest seed who has been in the losers bracket the longest).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on January 06, 2013, 04:30:46 pm
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

Can we change this so that I don't have to play this Simon (DK) upset-master in the next round? ;)  Of course, this rests on the assumption that SphinX is the only Round 4 sign-up, and Eevee gets the bye.

Are you afraid of me? :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on January 07, 2013, 08:38:56 am
How come I'm put up against the highest seeded player in round 3 after beating the 2nd highest seeded player in round 2? That doesn't seem fair.
By beating Lekkit, I should have taken over his seed.

~shrug~ Just the way we decided to do things. I would look at it as more opportunity to play better players, since there's no prize for winning the thing.

(FWIW, it's going to hurt me too, whenever I drop into the losers bracket.)

Can we change this so that I don't have to play this Simon (DK) upset-master in the next round? ;)  Of course, this rests on the assumption that SphinX is the only Round 4 sign-up, and Eevee gets the bye.

Are you afraid of me? :)

After your victories over sitnaltax, Lekkit, and Playing bla bla bla...   I'm terrified.   :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Lekkit on January 07, 2013, 08:42:30 am
Anyone in their right mind would be.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 07, 2013, 03:21:38 pm
Alright, round 4 matchups are set. Good luck everyone!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on January 07, 2013, 04:07:09 pm
ibavly defeats BYE 0 - -1

didn't keep the logs but pretty badly played all around
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 07, 2013, 07:42:48 pm
Must've been, if your opponent was awarded a negative win...
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 08, 2013, 06:27:13 pm
So, I completed my match-up against soulnet in a very interesting series without a real boring BM board.
The first one I call "Misclick", the second one I call "Fear" and well the rest I won't spoil you. But there were really interesting games which generated some interesting discussion afterwards.
Like always, here's the video link: http://youtu.be/LMBHwHZZ_9I (I apologize for the crappy audio, I don't know what exactly happened).


And here's the shorter summary:


Qvist 42 - 50 soulnet Log: http://dominion.isotropic.org/gamelog/201301/08/game-20130108-070305-10e68027.html
Ok, here's Sea Hag, Swindler, Vault and Duke. I open Sea Hag/Swindler to his Sea Hag/Lighthouse. Wait, there's Lighthouse! This should have been a Double Lighthouse opening for me and then straight for Vault/Duke although Swindler can be devastating on Duke boards. Ok, well time to change plans. I buy some Lighthouses and Vaults and go and buy Duchies while he bought more Gold. Then I made that horrible misclick where I did not click correctly on the Vault discard that costed me the 5/3 Duchy split. I still managed to get 6 Dukes, but that doesn't matter when your opponent has a 4/0 Province split. Good start!
Qvist 56 - 43 soulnet Log: http://dominion.isotropic.org/gamelog/201301/08/game-20130108-073437-9e18ee47.html
Then there's this power board with Masquerade, Remake, Ambassador, Fishing Village, Caravan ... and Possession. I had fear to buy one of Ambassador or Masquerade because you could still trash down with Remake and get Possession(s). But there's also Sea Hag, so you kinda need one of them. There's also the option for Fairgrounds here what is good for a slower play with Possession. I opened Remake/Fishing Village and he Remake/Masquerade. I then felt confident to grab a Masquerade on my own and we both feared Possession and went for straight Provinces ... and stalled both badly. On turn 10 he gave me his only Masquerade back which I could have remade into a Potion. But I'm still not sure if I should have done this. Well, but in retrospect, maybe I should have remade it into a Sea Hag, now that he hasn't a defense anymore. Later in turn 16 I had a similar option, but I would have gotten to $6P anymore soon I think. This game was a slog now. 32 long turns! soulnet kind of underestimated the Fairgrounds here and as I managed to get them up to 6VP, this gave me the win. I think we both misplayed this. Please give feedback on this one.
soulnet 61 - 41 Qvist Log: http://dominion.isotropic.org/gamelog/201301/08/game-20130108-075237-517b870f.html
This game, I misplayed. It was a Colony game, again with Remake and Fishing Village and also Minion. I grabbed a JaoT, just to clear out a bit faster and draw a lot after playing my FVs. I later wanted to remake it into a Minion, but I never had the opportunity. I grabbed a quick 2 Colony lead, but could never buy anyone soon. His Council Room was a great choice which I considered, but wasn't ever able to pick up.
soulnet resigned Log: http://dominion.isotropic.org/gamelog/201301/08/game-20130108-080721-5ef8618c.html
Ok, I think I can make this short. There's Tournament and Goons in the Black Market. I played Black Market in turn 4 and got Tournament and played in turn 8 and got Goons. That's game over. Sorry for the unbelievable luck on my side.
soulnet 27 - 36 Qvist Log: http://dominion.isotropic.org/gamelog/201301/08/game-20130108-081646-7b551976.html
This was an interesting game. There was Highway, Ironworks, Island, Worker's Village and Upgrade. Highway and Ironworks are obviously key here, but we both played it differently. I picked up an Upgrade with my first $5+ because I wanted to connect my Highways and Ironworks. We both talked about that later and I'm not sure if this was the right decision. Also we both gained Islands with the Ironworks, but I only 2 to clear out the Estates while he got the other 6. Also I got Worker's Villages which allowed be to draw a card when I gain a Duchy from Ironworks and don't draw anything dead and can possibly use the +Buy in combination with the Highways. So he got an early lead of around 14 points and then he tried to 3-pile, but I was able to catch up and end the game on 3 piles by myself.
soulnet 32 - 37 Qvist Log: http://dominion.isotropic.org/gamelog/201301/08/game-20130108-084245-b0b19e18.html
We both opened 2/5 open an IGG/Chapel board and opened both IGG and Chapel and grabbed a Watchtower on turn 3. Both our Chapels miss the reshuffle. Then it gets interesting. My Chapel always collides with my good stuff and he can keep on buying IGGs. I already thought about resigning, but tried to trash as heavily as I can with Chapel (and I bought a Loan) while he nearly trashed nothing and kept Cursing me. I got unlucky draws until the turn where I could trash 3 Curses and buy and trash another one. He then picked up an Envoy, but at that point I recovered and could buy Gold. I was then actually the first who could go for Provinces and could keep up with a lead until the end. I don't know what went wrong for him. In turn 5 where he drew his Chapel the first time he should have probably trashed his whole hand and in turn 18 I didn't understand the IGG buy (maybe trying to 3-pile?), but otherwise it seemed he did nothing wrong. Maybe he had one of his 3 Watchtowers was too much, I don't know.


Thanks for the fun series, soulnet. I hope we're able to play anytime soon again.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: SphinX on January 09, 2013, 09:36:03 pm
SphinX 4-2 over Andwilk

Game 1
http://dominion.isotropic.org/gamelog/201301/09/game-20130109-183240-1c12cb1a.html
Game 2
http://dominion.isotropic.org/gamelog/201301/09/game-20130109-175632-97d086b3.html
Game 3
http://dominion.isotropic.org/gamelog/201301/09/game-20130109-180934-83237c56.html
Game 4
http://dominion.isotropic.org/gamelog/201301/09/game-20130109-181927-43d201a2.html
Game 5
http://dominion.isotropic.org/gamelog/201301/09/game-20130109-182519-d9c9b0db.html
Game 6
http://dominion.isotropic.org/gamelog/201301/09/game-20130109-174059-607f34e4.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: zaubererer on January 11, 2013, 12:32:57 pm
I have just defeated Loppo 4-3. Most of the games were really intresting, with the best one being game 4. Here are the logs i will comment the games tommorow.
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-074159-3d111f23.html
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-074709-c3d40b41.html
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-080055-23cf8d1f.html
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-083307-3383ad19.html
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-084536-375a42f6.html
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-085647-fad8a46c.html
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-090813-f89ec4f5.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: gman314 on January 11, 2013, 12:43:12 pm
dudeabides 4 - 3 gman314


http://dominion.isotropic.org/gamelog/201301/10/game-20130110-131817-82b3a5b0.html dudeabides

http://dominion.isotropic.org/gamelog/201301/10/game-20130110-133128-073b93a0.html gman314

http://dominion.isotropic.org/gamelog/201301/10/game-20130110-134628-178c8c74.html gman314

http://dominion.isotropic.org/gamelog/201301/10/game-20130110-135644-fffd3e6d.html gman314

http://dominion.isotropic.org/gamelog/201301/10/game-20130110-141829-a13925d2.html dudeabides

http://dominion.isotropic.org/gamelog/201301/10/game-20130110-143801-cbd476c1.html dudeabides

http://dominion.isotropic.org/gamelog/201301/10/game-20130110-145029-412fcfdd.html dudeabides
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on January 11, 2013, 03:51:24 pm
Round 4 Results:

dudeabides defeates gman314 4-3 

Sorry for the sheer length of this post.  I thought that these were interesting games, so I went a bit overboard on my discussion.

All-in-all, this was an exciting, well-played match featuring a diverse set of cards.  Making it more exciting was the fact that I won the first game, lost the next three, and won the last three.  After my frustrating 2nd round loss in the main tournament, I was talking to TheSadPanda about how I psychologically lost it when my back was on the ropes at 3-1.  He suggested taking a short break and grabbing a beer to calm the nerves.  I followed that advice this set, and it worked out.  Thanks, TheSadPanda!  For the commentary, I omit 314 from gman314's name to make it easier to read.  Also, I usually make a gender disclaimer, but the "man" in gman314's name suggests this is unnecessary.

Rules: Veto Mode, Identical Starting Hands, Point Tracker On.


Game 1: dudeabides 33 gman 24
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-131817-82b3a5b0.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-131817-82b3a5b0.html)
Kingdom:  Apprentice, Bazaar, Cartographer, City, Conspirator, Ghost Ship, Potion, Scrying Pool, Shanty Town, Smugglers, and Transmute
Vetoed: Tournament and Young Witch. 

This game demonstrates Transmute (yes, that card) at it's best.  With the actions on the board, Scrying Pool engine seems the way to go here.  I open Shanty/Potion (thinking Shanty will help enable the +1 card +1 action on the Conspirators I intend to get) while Gman opens Silver/Potion.  For a while, I think his opening is better, as he hits $5 on turns 7 and 8 (gaining Apprentice and Ghost Ship), while I don't hit $5 until turn 10 (buy Apprentice, likely unnecessary) and turn 13 (buy Ghost Ship, very necessary).  Gman buys a Province on each of turns 14, 15, and 16.  On turn 15, down by 9 points (2 Provinces to 3 Estates) with no +Buy available, I recognize I need to get creative, so I buy a Transmute, which is the third lowest card when ranked on "Win rate with", according to http://councilroom.com/popular_buys (http://councilroom.com/popular_buys).  I get a second Transmute on turn 16 and buy a Province.  Gman stalls a bit on turns 17 and 18, getting a Scrying Pool and nothing.  Meanwhile, I get a 3rd and 4th Transmute on turn 17 and buy a Province.  Failing to recognize my Transmute strategy, gman trashes a Province on turn 18 in order to draw enough to get the penultimate Province.  On my turn 18, I am able to draw my deck with enough actions and Transmutes to get 3 Duchies from Transmutes and buy the last Province, ending the game up by 7 VP.  Sorry for the length of this commentary; I think it illustrates how useful a relatively unused card (Transmute) can be.  Even if gman hadn't had to trash the Province to draw, I still would have won by 3 Estates (which I probably shouldn't have had in my hand anyways).

Game 2: gman 20 dudeabides 17
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-133128-073b93a0.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-133128-073b93a0.html)
Kingdom: Baron, City, Colony, Embassy, Feast, Festival, Ironworks, Merchant Ship, Platinum, Rabble, Warehouse, and Watchtower
Vetoed: Mountebank and Cutpurse

A fast, low-scoring, 14.5-turn Colony game.  I go Festival/Warehouse/Watchtower, while gman goes Festival/Rabble/Warehouse.  With identical Baron/Warehouse openings, I figure this will be a mirror match, but then gman goes Rabble, while I go Watchtower.  Also making this an interesting set is Ironworks and Feast, and both of us make use of Ironworks to get Feasts to trash for Cities, Rabbles, and Festivals.  His Rabbles slow me down enough that he is able to win this one.  Turn 12, I hit $14 and opt for 2 Cities and a Warehouse.  In hindsight, that should have been a Colony and a Warehouse.  On turn 14, gman buys the last City, making them worth +$1 and +1 Buy (which seemed risky to me), but he had just put 2 Greens on top of my deck.  With fully enabled Cities, I hope that I will get the draws I need to buy a Colony and 2 Feasts, but I don't get that lucky (there were slim odds, given that I know I'll draw 2 Greens).  On turn 15, gman gains an Estate with Ironworks (presumably for the +1 card), trashes 2 Feasts for Duchies, and is able to end the game on piles by buying the last 2 Feasts.  Well played game by gman here, confirming that Rabbles are better than Watchtowers when there is no danger of gaining cards you don't want.  In hindsight, I'm surprised that neither of us went Embassy for draws. 

Game 3: gman 55 dudeabides 46
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-134628-178c8c74.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-134628-178c8c74.html)
Kingdom: Baron, Bishop, Embargo♦, Fairgrounds, Loan, Market, Menagerie, Potion, Transmute, Tribute, Vault, and Young Witch
Vetoed: Fool's Gold and Outpost.

Identical Loan/Young Witch openings on a board with Menageries, but no true +Action cards and a mostly worthless Bane card (Embargo).  Gman hits Loan on turn 3, Young Witch on turn 4, and Loan again on turn 5, while I draw both of these on turn 5, missing the reshuffle.  Furthermore, gman has a bane in hand when I play my Young Witch on turn 5.  I get a curse on turns 4, 6, and 7.  I had hoped that his Bishop would enable me to trash my curses, but this rarely happened.  I struggle to come back, resorting to Fairgrounds and 15 unique cards on a board without +Actions.  I don't like to chalk losses up to bad luck, but in this case, early bad luck snowballs for me, while gman makes no mistakes.  He is able to finish me off in this one with no problems.

Game 4:  gman 30 dudeabides 29
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-135644-fffd3e6d.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-135644-fffd3e6d.html)
Kingdom: Bank, Develop, Fishing Village, Forge, Goons, Great Hall, Moneylender, Pearl Diver, Witch, and Woodcutter
Vetoed: Trade Route and Treasure Map

Again, identical openings.  On turn 3, I hit $6 and feel the need to spend all of it, going for a Goons, while gman hits $5 on turns 3 and 4, buying 2 Witches.  My turn 3 purchase probably should have been a Witch, especially since it was the only draw card on the board.  The game ends with me having 6 Curses to gman's 2, which is less than the 6 additional VP tokens I was able to get from Goons.  As evident by the decks at the end of this game, I am buying Coppers like crazy for VP (I have 9 to gman's 4), while gman has a Silver and 4 fewer Curses.  Well played by gman.  My worst draw of the series came in this game (even worse than the Young Witch/Loan turn 5 draw in Game 3) came at the end of turn 12.  With no Fishing Villages from my previous turn, I drew 2 Goons, a Witch, a Copper, and an Estate.  At that point, I felt like the Dominion gods were against me.  Anyways, his play was mostly flawless this game.  I got dominionated.

5 minute break: Let's all go to the lobby, let's all go to the lobby, let's all go to the lobby, and grab ourselves a beer!  My luck changes drastically.  Apparently the Dominion gods like me drinking beer.

Game 5: dudeabides 74 gman 71
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-141829-a13925d2.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-141829-a13925d2.html)
Kingdom: Bank, Colony, Counting House, Envoy, Hamlet, Loan, Margrave, Mining Village, Platinum, Potion, Trader, Tunnel, and Vineyard
Vetoed: The Ships (Ghost and Pirate)

Perhaps our most interesting board.  We both admit before the start of this one that we don't even know where to begin.  With Vineyard and Tunnel on the board, I figure that Hamlets are likely to be valuable.  So I open Envoy/Hamlet to gman's Loan/Tunnel.  This is our first truly divergent opening.  I figure I'm toast after his turn 3, where his Loan reveals a Tunnel and 2 Estates.   A very close game that I feared would end on piles before I had a chance to catch up, this game illustrates how effective Envoy can be and how a Hail Mary Potion purchase for a single 5-point Vineyard can pay off in the end.  In terms of treasure, at the end of the game, gman has 3 Banks, 4 Coppers, a Silver, and 10 Golds to my 1 Bank, 7 Coppers, and 12 Golds.  Ultimately, I think this game was decided by the fact that I could draw more of my cards (5 Envoys and 2 Margraves to his 2 Envoys) and the fact that I was mostly able to draw to my Hamlets/Mining Villages and Envoys/Margraves together, while this was a serious problem for him late game.  On my turn 18, I draw an Envoy with one of my 2 Hamlets, mean to discard an Estate, but discard the Envoy instead.  I feared this epic misclick might prove my undoing (especially after I see my next hand: 2 Envoys with no Hamlets/Mining Villages).  Out of frustration, I buy a Duchy on turn 18.  I win by 3 points.  Chalk this one up to dumb luck.  As I was still on the ropes this game, and gman could lose 1 more after this one, this was a very tense game for me.  In hindsight, I probably should have grabbed a Loan to thin some of the Coppers out of my deck, but gman's Loan luck was pretty poor (given the 4 Coppers in his deck at the end of the game).

Game 6:  dudeabides 105 gman 50
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-143801-cbd476c1.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-143801-cbd476c1.html)
Kingdom: Bishop, Bridge, Develop, Duke, Inn, Jack of All Trades, Silk Road, Tactician, Throne Room, and Workshop
Vetoed: Witch and Margrave

What a powerful board this was.  With Bridge and Throne Room, a double Tactician engine seems great, except there's no pure draw cards (Except for JOAT) thanks to our Witch and Margrave vetoes.  Inn also provides some interesting possibilities by enabling top-decking discarded actions upon its acquisition.  Gman opens Workshop, and I feared that he was going for a quick Silk Roads/Estates/Workshops game.  As second player, I am at a distinct disadvantage in such a scenario, so I decide not to follow suit and plan to go for a Bridge/Throne Room/Inn/JOAT/Tactician "strategy."  I open Silver/JOAT to his Workshop/Silver, planning to get a Bishop at some point to trash my Coppers and JOAT Silvers, but I never bothered.  It soon became apparent that he was not going the Silk Road route, and I felt better about things.  But when he got 3 Duchies on turn 9, I got a bit worried.  Nonetheless, I stay the course and am able to grab a Duchy and 5 Provinces on turn 13, a Province and 2 Estates on turn 14, and 2 Provinces and 5 Silk Roads on turn 17.  The several turns that I am able to use JOAT to draw 4 or 5 cards prove to be huge.  In hindsight, incorporating a Workshop into my strategy might have sped things up (free Throne Rooms, gain an Inn to orchestrate draws if a Bridge had been played, etc.), but things worked out regardless. 

Game 7: dudeabides 33 gman 22
http://dominion.isotropic.org/gamelog/201301/10/game-20130110-145029-412fcfdd.html (http://dominion.isotropic.org/gamelog/201301/10/game-20130110-145029-412fcfdd.html)
Kingdom: Bazaar, Cache, City, Forge, Herbalist, Moneylender, Nomad Camp, Pearl Diver, Remake, and Smithy
Vetoed: Library and Venture

When I saw this board, I immediately recalled all of those games against Marin in which I felt so far ahead until the last turn or two.  This kingdom has everything you need: Remake and/or Moneylender to facilitate thinning and/or improving the deck, Bazaar/City for actionsand Smithy for the draw engine, and Nomad Camp for extra buys.  It's always nerve-racking to be behind by a couple of Provinces, as it is certainly possible (even with 7 Bazaars and 6 Cities) to draw 2 Smithies and 3 Golds when you need a 3 Province turn.  Throughout this game, I asked myself "What would Marin do?"  I basically followed the Marin prescription.  The end-of-game decks pretty much tell the story.  Down by 10 points at the beginning of my last turn, I draw exactly what I need to buy 3 Provinces and a Duchy to win by 11 points.  After a series of games that seemed to prematurely end on piles, it was tempting to break from the Marin strategy and buy VP to be ahead at the end of each turn.  However, I figured that gman had a maximum of 2 buys and 2 gains from Remake (which can't be used to get Pearl Divers without the $1 cards from Dark Ages or a cost reduction card), so the game ending on piles was never a real threat and it was safe to wait for mega-turn.

Thanks to gman314 for a good series of games!  After his knocking out RisingJaguar in round 2 of the main tournament and MasterShuffler (=sup=) in round 3 of the loser's bracket, I was worried that I might meet my end against him. Furthermore, I had never played him in general play on Isotropic, so I didn’t know what to expect.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 11, 2013, 05:16:06 pm
Thanks for the report dudeabides. I really liked it.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on January 11, 2013, 08:26:17 pm
Hopefully we can play again soon, I liked that we played one more just for fun.

I played one more for fun against wesphys after he beat me in the second round of the main tourney.  It's a good reminder that Dominion is just a game, and games are supposed to be fun.   :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Antonidas on January 12, 2013, 04:43:30 pm
Antonidas defeats luliin 4-1!

Game 1 (A 72 - L 54): (http://dominion.isotropic.org/gamelog/201301/12/game-20130112-112112-78203ab0.html) Chapel and king's court featured prominently in this game, with a total lack of extra buys or gains somewhat complicating matters. luliin got some bad chapel and swindler luck in the beginning, but conversely I was just too slow in setting up. We ended up neck-and-neck, dancing around the last two provinces for what seemed like forever while trying to one-up each other with KC/monument. But my surviving swindler gave me a big advantage by turning her monuments and farming villages into thieves, and by trashing her victory cards at opportune times (I chose not to play it when swindling a province would make me lose the game). Eventually I was able to take a point lead and end the game.

Game 2 (A 37 - L 29): (http://dominion.isotropic.org/gamelog/201301/12/game-20130112-112807-6643ceef.html) A big money game with few strong cards. luliin pursued a philosopher's stone strategy with governor and nomad camp as support cards, but I decided that was too slow for this board and played a more conventional money strategy using trader, venture, and nobles. I decided to break PPR on turn 13 because I felt that my deck was more consistent, and I didn't want to give luliin more time to power up her p-stones. It ended up working out for me.

Game 3 (A 71 - L 64): (http://dominion.isotropic.org/gamelog/201301/12/game-20130112-113829-c067881e.html) Big money with colonies. luliin played ghost ships and I played embassies; I really don't know which is stronger on a colony board. We both got lots of money before jumping into the green cards. This time I broke PCR because the provinces were also running low. luliin could only buy the penultimate province 2 turns later, and I was able to take a lucky win.

Game 4 (A 53 - L 70): (http://dominion.isotropic.org/gamelog/201301/12/game-20130112-115316-ae6a773b.html) A really slow colony game, thanks to sea hag and ghost ship. luliin opened ghost ship and I opened merchant ship. I got two early sea hags and eventually split the curses 2-8, at which point I thought the match was just about over. But luliin had correctly pivoted to duchy/duke while I was still trying to claw up to colonies. With the duchies and curses gone, a three-pile ending was inevitable. I was able to briefly take the lead before she could buy out the estates, but luliin's deck pulled together and bought the last 3 dukes for a solid win.

Game 5 (A 42 - L 24): (http://dominion.isotropic.org/gamelog/201301/12/game-20130112-120342-297b2cd2.html) There were three powerful attacks present in mountebank, ghost ship, and militia... along with jack of all trades and horse traders. I opened with jack and played jack-BM with one mountebank thrown in; luliin opened with horse traders and focused more on the mountebanks, ignoring jack. We buy tons of gold before greening; I was able to use my money advantage to green faster, and take the series with a solid win.

All-in-all a rather tame match, but every game featured divergent decisions from both players that still ended up being very close. I was certainly lucky to defeat a formidable opponent in only 5 games. Thanks for the match, luliin!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Eevee on January 13, 2013, 09:37:08 am
Eevee beats SimonDK 4-2-1.

http://dominion.isotropic.org/gamelog/201301/13/game-20130113-052029-b0c5b666.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-052029-b0c5b666.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-053018-7ad69e80.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-053018-7ad69e80.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-054338-9246bb8b.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-054338-9246bb8b.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-055634-bc7964cd.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-055634-bc7964cd.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-060347-3ba33360.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-060347-3ba33360.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-062307-87ebb92d.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-062307-87ebb92d.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-063436-421d5155.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-063436-421d5155.html)

Might write a report later, got to run now (match lasted more than 1½h, was close!).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on January 13, 2013, 09:47:51 am
MrEevee wins 4-2 against Simon (DK) with a single tie.
It had to end sometime, but I promise you that this isn't the last you've seen of me :)
MrEevee played very well, and I'm looking forward to see what he writes about the games.

I like the 2 games I won. Both were finished in turn 14 even though the last of them was a Colony board.
In the first I played Gouvernors + Treasure Map against his Fool's Golds.
In the other I played King's Court + Wharf + Bank and got mega turns in turn 13 (5 Colonies) and turn 14 (3 Colonies + 3 Provinces) winning 101-3. I was lucky to get 2 Wharves in turn 3 and 4 while he had to settle for 2 Silvers.

The other games was a bit more complex with a lot of cards having to fit together the right way. I still need a lot more practice to get better at those.

http://dominion.isotropic.org/gamelog/201301/13/game-20130113-052029-b0c5b666.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-053018-7ad69e80.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-054338-9246bb8b.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-055634-bc7964cd.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-060347-3ba33360.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-062307-87ebb92d.html
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-063436-421d5155.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 13, 2013, 05:53:20 pm
Noooooooo! (Now I have to play Rabid.)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 13, 2013, 06:11:12 pm
Matchups will be official tomorrow some time (still time for round 5 losers to join in).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 14, 2013, 03:26:37 pm
Round 5 matchups are set.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Eevee on January 14, 2013, 05:16:03 pm
Eevee beats SimonDK 4-2-1.

http://dominion.isotropic.org/gamelog/201301/13/game-20130113-052029-b0c5b666.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-052029-b0c5b666.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-053018-7ad69e80.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-053018-7ad69e80.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-054338-9246bb8b.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-054338-9246bb8b.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-055634-bc7964cd.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-055634-bc7964cd.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-060347-3ba33360.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-060347-3ba33360.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-062307-87ebb92d.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-062307-87ebb92d.html)
http://dominion.isotropic.org/gamelog/201301/13/game-20130113-063436-421d5155.html (http://dominion.isotropic.org/gamelog/201301/13/game-20130113-063436-421d5155.html)

Might write a report later, got to run now (match lasted more than 1½h, was close!).

1st game
Well, the fact I ended up with 17 different cards on a board without fairgrounds should speak for itself. With 5-2 I prefer a contraband over the mandarin-hunting party simon goes for. I get a black market, moneylender, some tournaments, cities for actions and hunting parties, and eek out a win despite not getting to followers first. Interesting game with lots of decisions.

2nd game
My fools gold-torturer does laughably terrible against Simon's governor rush with treasure maps. Outplayed.

3rd game
I open village-baron for peddlers (and conspirators, but I never get that far as I decide to for single province turns instead). I think smithy is better than envoy here as a drawer, and baron is a better opening than cutpurse just for the buy that essentially means free peddlers. Getting to 5 is not a priority here at all (nothing there), so getting kicked to 4 or 3 or even 2 is not really an issue given all the stuff I want to buy are at those price points anyways. Terrible board for cutpurse.


4th game
Simon goes for mandarin-upgrade, I just play a simple hunting party-swindler thing. Really, it was a simple one, my deck in the end consisted of: 5 Hunting Parties, 1 Swindler, 7 Coppers, 1 Silver, 1 Gold, 3 Estates, 3 Duchies, 5 Provinces.

5th game
Well, I lost 101-3 so that's not good, but drawing 4-4 in the second shuffle a board like this against someone drawing 5-5 does that to you. I really like playing these mega-wharf engines, but this time he had already bought out all the colonies and some of the provinces when my engine still wasn't even kicking in. I don't think I could have done anything to prevent this, honestly.

6th game
Another fun one with my absolute favorite card: vineyards. I think (at least) 2 potions is correct (I would have gotten a third had he gone for them more aggressively), and I think he also wasn't concentrated enough on the actions / vineyards. Provinces are just a detour in this game. Also worth noting, even a single margrave attack probably just helps your opponent because it makes activating your menageries that much easier.

7th game
Another fun one, trade routes to trash, menageries to draw, highways to make everything cheap, markets to acquire buys and throne rooms to act as a pseudo village and generally double on whatever is needed. I feel I played this one quite well.

Overall another fun match with fun boards and a nice opponent. Gg!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Simon (DK) on January 15, 2013, 07:37:13 am
Just a few comments on my play:

3rd game: I don't know what I was thining with Cutpurse. Clearly a mistake.

4th game: No Village-type card, so 1 terminal is enough. I chose for that terminal to be Mandarin for the +3$. That was a mistake. My thoughts was a single Upgrade for trimming the deck and then go heavily on Hunting Parties. Didn't work out.

6th game: I only went Province after my opponent had gotten 2 Potions and 2 Vineyards against my 1 of each, so I thought I had to do something. His deck was better than mine at that time with more actions.
I probably should have went Highways too in this game.

7th game: I go for a simple 1 Colony at a time strategy, but my opponent gets his deck together nicely with Highways and other cards to be ably to by several Colonies and other cards each turn.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Antonidas on January 17, 2013, 05:56:33 pm
Antonidas defeats dudeabides 4-1. We played with the default game rules but agreed to ban Ambassador, Possession, and Tournament. It was a really fun set of games, with unique strategies on each board and few dominatingly powerful cards. Oddly enough, there were no actual villages in any of the games. Instead, throne room and golem featured several times.

Game 1 (A 61 - D 49): (http://councilroom.com/game?game_id=game-20130117-104615-725fb688.html) This game probably came down to shuffle luck. We both built decks around heavy cycling to play monument frequently; golem was crucial since it cycles a ton and it was the only way to play extra monuments. dudeabides got an unlucky draw on turn 6 of $2P; I ended up getting my first golem earlier even though I picked up a potion a shuffle later than him. I was then able to play golem a bunch to secure an early province lead. dudeabides had a more powerful deck toward the end with menageries and the ability to triple-monument, and he had a very real chance of stealing the win on the last turn if I had another dud draw. But instead I got a very lucky draw on my last turn to cinch the deal. (I started the turn with golem, lab, and 3 victory cards and ended up playing 2 monuments for exactly $8.)

Game 2 (A 29 - D 34): (http://councilroom.com/game?game_id=game-20130117-110105-8e7d250d.html) I was definitely outplayed in this one. There were a ton of trashers, but with no real engine it was tough to decide what to go for. dudeabides opened chapel/spice merchant, clearly aiming for an ultra-thin deck. I decided to open silver/remake and add a spice merchant later, thinking that I would trash less but ramp much faster, and I'd be able to use jesters to counter his thin deck. What I failed to realize is that he could also incorporate the same cards and use them more effectively in his chapeled deck. He made a great play on turns 6 and 7 where he picked up a remake and saved 2 estates to trash with it, which jump-started his economy. I gave him some extra trashers with jester that didn't hurt him at all, since he could just remake them into more money. Since his jester also copied a bunch of my golds, there was no chance that he would stall out. Still, with a great draw at the end I could have been able to steal the game.

Game 3 (A 54 - D 38): (http://councilroom.com/game?game_id=game-20130117-113056-d5cac2de.html) A really fun and interesting game! It seemed like there had to be some kind of tactician engine present, but it was really unclear how to go about it. I opened silver/develop and dudeabides opened silver/silver, and the develop opening likely won me the game. It helped by trashing a bit while picking up needed silvers and schemes. The schemes would eventually let me alternate playing tactician while throning a harvest every turn. I also had one golem as basically a double-scheme village, which was incredibly useful since it I could play TR-harvest and tactician in the same turn and then top-deck the throne room and harvest. dudeabides went for a similar strategy but his deck was less consistent, so I was able to piledrive the provinces before he could make some kind of comeback with fairgrounds or saboteurs.

Game 4 (A 60 - D 46): (http://councilroom.com/game?game_id=game-20130117-115018-556c1094.html) There were no strong engine or BM possibilities here, but there were a good number of non-terminals. I quickly decided to go all-in on vineyards, and even bought my first potion on turn 4 (with no other potion cards out)! Bridge would allow me to buy 2 action cards a turn and scheme meant that I could reliably play the bridge every turn; lighthouse and great hall could defend me against young witch. dudeabides played a BM strategy with monument and expand which probably didn't stand much of a chance against the incredible VP potential of vineyard. However, I did have to be careful not to let him buy out a third pile before I could buy enough vineyards to take the lead.

Game 5 (A 47 - D 33): (http://councilroom.com/game?game_id=game-20130117-120358-a1cbd8d0.html) Unfortunately the least interesting game, as we both immediately identified the power combo of governor/militia. We didn't do too much differently - I bought more militias and less treasure for extra consistency in hitting the attack, and I got some better shuffle luck earlier that more than compensated for his first player advantage. It ended up being enough for a comfortable win.

This was a great match with a really friendly and courteous opponent. We even had a great post-match discussion. I got lucky in a few spots, and the scores are more lopsided than they should be because of it; I'm very happy to be able to advance this far. Thanks again for the games, dudeabides! I would love to play with you more in the future. :)

Edit: Fixed the incorrect game logs, and also updated them all to link to CouncilRoom.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: dudeabides on January 17, 2013, 08:39:16 pm
Thoughts on my series with Antonidas.  Before the match, I checked out his position on the leaderboard.  With a mean skill of 53 (compared to my 46), I knew I was in for trouble.  We played some interesting sets, though we never had a Village

Game 1:  Fundamentally a mirror match, and our only game with real draw cards.  He hits $5 on turns 3 and 4, while I get $5 and $4.  Further exacerbating the bad luck, I hit $5 on turn 5 and $2P on my Potion's first time through the deck on turn 6.  I drew 2 Estates when I could have draw a Stables, a Monument or 2 Estates.  I agree with the shuffle luck assessment.  Early luck goes a long way in this game, though I threaten a comeback with some Upgrading into Duchies and more Monument plays.  One turn I hit $8 and don't break PPR.  If I had, I'd have won.

Game 2:  The battle of the trashers: 4 of the 10 kingdom cards are trashers.  I think Chapel/Spice Merchant is much better than Silver/Remake here.  Councilroom agrees: Chapel/Spice Merchant as opening is 3.235 ± 0.947, while Remake/Silver is 1.936 ± 0.907.  My deck gets very thin very quickly.  He goes with a Jester hoping to clog my deck, but it's too thin already.  He hits Chapel and Remake and gives them to me.  When he gave me the Remake, I had hoped I could draw it with my other Remake to give him a Curse with IGG.  I smiled when this came true.  I got very lucky hitting Gold with my Jester, but I don't think that was too critical.  If I'd hit a Copper or VP to clog his deck, same result.

Game 3:  Antonidas has the link wrong:  http://dominion.isotropic.org/gamelog/201301/17/game-20130117-113056-d5cac2de.html (http://dominion.isotropic.org/gamelog/201301/17/game-20130117-113056-d5cac2de.html)

I agree with his assessment of this one wholeheartedly.  I debated whether to go Develop/Silver.  Looking at Antonidas' by-card record (a mistake), I noted that he had a worse record with Develop than without it, and I was hoping that this was one of those instances where he misread the board.  Furthermore, I hadn't decided whether I wanted to go Golem or not.  These two differences were key.  Other than this, we both recognized the Tact/Harvest/Scheme/Throne Room engine.  Golem/Develop win this one.  Definitely outplayed here. 

Game 4:  Again, Antonidas has the link wrong, but I was so sure I was done for after this loss that I didn't keep it.  When I saw this board, I hated that I was going first.  I open Monument/Lighthouse to his Bridge/Lighthouse.  I failed to recognize that the 2 Cantrips in Great Hall and Scheme could be combined with Vineyards to make for a huge score.  If I had this to play over again, I would not have followed him down the Vineyard path, but instead threatened with Young Witch earlier.  He has only 1 Lighthouse for the first 10 turns or so until I buy a Young Witch.  While I don't intend to dish out any Curses with it, it lets me cycle.  But more importantly, it makes him buy Lighthouses, which would slow down his Potion drawing.  On several turns, I was ahead and could get 2 of the last 3 Lighthouses, making the game 1 Lighthouse away from piling out, but if he had been able to buy Vineyards and the last Lighthouse, he'd have won.  I probably should have risked it.  I also should have Expanded Coppers to Great Halls, giving me 1 VP and limiting the number of Cantrips he could get, reducing his ability to boost Vineyard points and shortening the game.  Overall, though, his strategy is superior to mine. 

Game 5: 

Another mirror match likely decided by shuffle luck.  My Militia hit on Turn 5, missing the reshuffle.  His extra Militia probably helped, too, though it could have hurt him if he'd had early collisions.  We split Governors 5/5, but I had to use Governor to remodel a Silver into the second to last Governor, which let him trash an Estate for Silver, before I bought the last one on the same turn.  After he uses Governor to trash a Gold for the last Province when he's well ahead, he plays Militia to make me discard... what a dick!  ;)

Overall, this was an interesting set of boards.  The lack of Villages, draw cards, and extra buys was disappointing for someone like me who prefers an engine board.  In sum, 2 of the 5 games were basically mirror matches, which are usually decided by luck.  He outplayed me in 2 and I outplayed him in 1.  Best of luck to Antonidas going forward!  I think he has what it takes to win the Loser's bracket (sorry Rabid ;) ).  I really enjoyed our 25 minute post-match conversation (though we should have been playing extra games while we had it!).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: SphinX on January 18, 2013, 07:17:05 pm
SphinX 4-3 over Eevee

Game 1
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-152544-b3897001.html
Game 2
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-153232-3ba40107.html
Game 3
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-153947-f7847ca9.html
Game 4
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-154733-48273596.html
Game 5
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-155708-b7451f92.html
Game 6
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-160532-dcbc2845.html
Game 7
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-161143-59a5ded1.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Eevee on January 18, 2013, 07:29:55 pm
SphinX 4-3 over Eevee

Game 1
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-152544-b3897001.html
Game 2
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-153232-3ba40107.html
Game 3
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-153947-f7847ca9.html
Game 4
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-154733-48273596.html
Game 5
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-155708-b7451f92.html
Game 6
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-160532-dcbc2845.html
Game 7
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-161143-59a5ded1.html
Grats and gl for the rest of the tournament!

Game1 :
Brigands fail me again, I don't know. I guess his strategy was stronger then. Someone take a look at this and tell me!

Game2:
Standard IGG rush with navigator. Sphinx fell behind and tried to make a comeback with tactician and hamlet which I thought was questionable but I was so far ahead I don't think it mattered.

Game3:
Silk road - alt vp thing, Sphinx tried to for provinces which I thought was a pretty substantial mistake.

Game4:
Conspirator engine with no card draw. I probably misplay this rather badly, he gets most of the conspirators and generally has a stronger deck. In the end I get a duchy hoping to pile it out on my next turn, but his engine takes off and he takes it down comfortably.

Game5:
It took me way too long to get a second quarry, so I lose the city-split 7-3. Actually still ended one buy short of ending it for a win on turn 11.

Game 6:
I play workshop-gardens with hamlet support, he goes for a wharf engine with torturers that just isn't nowhere near fast enough.

Game 7:
Hoard with gardens, tunnels, fairgrounds and colonies. We have similar decks, but his is a tad better, maybe because of his third hoard.

Interesting boards, pretty much none of the games being province rushes. Sphinx played very well and deserved to advance for sure!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: ibavly on January 19, 2013, 06:16:48 am
I beat Qvist 4-3. Almost all the games were very tight, was pretty much a coinflip imo.

Very enjoyable match.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 19, 2013, 06:18:47 am
Very tense games that could have gone either way. First player advantage was big on some boards. I will post the summary and the videos in a couple of hours.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 19, 2013, 11:43:34 am
Ok, I lost 3-4 agains ibavly. We played with identical starting hands, without veto and with the point counter.

Video link: http://youtu.be/zwwCHE0HOaM



Game 1: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-014851-5f834735.html ibavly wins 75-12
On a Witch board with Cutpurse and Pirate Ship as the only cards costing less than $5, we both opened Cutpurse/Silver.
He got two Witches in turns 3 and 4 and I had two times $3. The was really nothing I could do to win this game, I think.
I thought about a high variance strategy with Pirate Ship because I will lose the mirror strategy anyway, but I didn't go for it.

Game 2: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-020930-85c0e1e5.html ibavly wins 18-11
We tried to get as many Scrying Pools as possible and some Wishing Wells for the support and a Salvager for trashing. Until then it was basically a mirror match, but he picked up Torturers what I disliked because the discard don't hurt that much. He got 2 Festivals before I got one, what was big, but I could more reliably draw my whole deck sooner.
On turn it gets interesting. I have $17 and could buy 2 Provinces. But I thought it helps me to accelerate the game. So I buy a Province and a Salvager and another Festival, leaving 2 Festivals and 4 Wishing Wells left over. At that point I had only 1 Curse. He couldn't attack me and only buy a Nobles. In turn 14 I draw again the whole deck and thought I could deplete end the game on pile because I thought there are 3 Wishing Wells, not 4. But in the end I was $1 short. In the rewatch I saw that I could have trashed a Festival instead of a Wishing Well giving me exactly 6 buys and $3 more for the win. But anyway, what to do now? I decided to trash the curse instead as I couldn't end on piles anymore. This means I have $18 and 7 buys and a lead of 4 points. What should I buy? I decided to drain the Festivals and buy a Province. Bad choice. I didn't get a good turn and he could end the game in the second next turn. Ok, that game cost me this series. I could win on turn 13 and as I couldn't end it anymore, I should have gotten probably 2 Provinces insetead of trying to drain the piles. I'm still angry at myself about this game.

Game 3: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-022248-465f82e4.html Qvist wins 64-55
Well, this was interesting. This was a Tournament game with Gardens and Duke on the board. There was no good Gardens support and no Duke support either beside of Tournament itself. So it was obvious to me to go for Tournament. I open Tournament/Chancellor and he opens surprisingly Oasis/Navigator. And he went for Duchies already on turn 4. I was surprised about the Duke approach, but decided against it and not contest it and getting the Duchies maybe later with Tournament. Especially with Followers I would slow him down a lot. Unfortunately I only got $7 in turn 6 which will give him more time. I got the Province in the next reshuffle and another one in the next reshuffle. Then I stole 2 Duchies so that he got 6. In turn 13 when I connected the first time my Province I made the mistake and not get the Trusty Steed and buy the last Duchy I think. I then connected again soon and got 4 Silvers most of the time with Trusty Steed to give the possibilty to go for Gardens and still have enough economy for Provinces. In turn 21 I miscalculated again. I thought I don't have enough for a Province, but $2 and 4 Silvers would have been enough and I hope to draw a Tournament to connect my Province. But I could keep the lead because I could boost my Gardens to 5 points each.

Game 4: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-023510-9065b82d.html Qvist wins 43-37
This was a really weak board in general. Minion is the only strong option with Steward for the trashing and the other option is Ironworks/Island. There's also Smugglers on the board. As second player I really wanted to make it dependant from my opponents' opening. He opened Ironworks so I thought he goes for Ironworks/Island, so I opened Ironworks too. The gets a Steward and I buy the Smugglers of course because even if goes for Minions I can smuggle them. And he did. I think then Steward/Silver or Double Steward would have been better for him. We split the Islands 6/2 in my favour. He had a 12 pont lead, but stalled very hard. I could catch up and get a lead. At one point he could have tied and probably should have done it, but I could win in the end.

Game 5: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-024300-f0eed5a1.html ibavly wins 38-27
No real power board either here. There's Trading Post and Grand Market and another time Duke on the board with Feast as support. So open Feast/Silver and trash the Feast for a Trading Post. I'm not sure if Silver/Silver would be better. I got $8 early once and buy a Province, but later on I have several $7 hand in a row while he has several exact $8 hands, pretty lucky I think. I made the mistake to continue buying Treasuries over Golds maybe. I later realise that I could buy Feasts and still put the Treasuries on top of my deck and later trash the Feast for Duchies. That would have been a nice trick, but I think that would have changed much. I think he was very lucky, not sure what I could have done differently. Go for Dukes from the start?

Game 6: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-025556-078dc974.html Qvist wins 41 -31
That's an engine board with Fishing Village, Courtyard, Market and Swindler. I had horrible Swindler luck although my both Swindlers didn't collide. With many cheap cards and also the Curses going down fast, Cities were a possibility. We both picked up few, but neither one of us wanted to deplete a pile. I'm not sure what went wrong for him. I had more Swindler luck later in the game and I picked up way more Courtyards, that was the key difference what might gave me the possibility to catch up and sneak out the win.

Game 7: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-031241-9fce33fa.html ibavly wins 38 - 27
Man, I thought a while here. There was Fishing Village + Watchtower, but no +buy beside of Jester as only support. But on the other side there was Courtyard + BM. I'm no real good BM player, so it was hard for me to decide what would be stronger. I was pretty sure that Fishing Village + Watchtower + Jester is at least as good as Courtyard + BM. As second player I was tempted to go for Courtyard + BM as I saw his Watchtower opening, but I went for the mirror match. Then I got two $7 in a row. ibavly had a big Border Village hit with his Jester giving him 2 Duchies in a turn. I was in the lead with 1 point when he gave me a Curse with his Jester and bought the second last Province. But in my turn I couldn't buy a Province for the tie because I've drawn all my Victory cards and all the good cards were in the turn after that. He could end the game and won because of first player advantage (I think so).


Good luck for the rest of the tournament ibavly.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Zem on January 19, 2013, 11:46:36 am
Round 5 match BE: Zauberer beats Zem 4-3

Well, that was a short tournament :) Good luck to zaubererer for the next round!

game 1: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-071734-5201a360.html zaubererer: 43 points - Zem: 32 points
cards in supply: Council Room, Counting House, Farmland, Harvest, Hoard, Lighthouse, Oracle, Stash, Trade Route, and Witch
I failed to utilize Farmland properly. At one point for example I played all my money, including my hoard, then tried to undo the hoard to buy a farmland, stupid mistake, but probably not game-deciding.

game 2: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-072853-1f4ca568.html zaubererer: 45 points - Zem: 34 points
cards in supply: Caravan, Develop, Embassy, Farmland, Harvest, Nobles, Nomad Camp, Oracle, Village, and Worker's Village
I think this would have gone better with just big-money-Embassy.

game 3: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-074207-9d761fd9.html Zem: 68 points - zaubererer: 57 points
cards in supply: Bridge, Cartographer, Colony, Courtyard, Embargo, Embassy, Haggler, Monument, Platinum, Secret Chamber, Silk Road, and Walled Village
zaubererer went for a bridge engine with silk roads, but it went off too late. I probably should have embargoed the silk roads.

game 4: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-080111-f772b978.html zaubererer: 42 points - Zem: 32 points
cards in supply: Cellar, Develop, Golem, Island, Margrave, Market, Menagerie, Pawn, Potion, Spy, and Village

game 5: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-080553-aa9ff872.html zaubererer: resigned
cards in supply: Bureaucrat, Colony, Counting House, Envoy, Expand, Inn, Pawn, Platinum, Remake, Tunnel, Warehouse, and Worker's Village
Clear tunnel board. I think it is best to delay buying the tunnels for a couple turns until the engine is running

game 6: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-081604-93e30286.html Zem: 37 points - zaubererer: 22 points
cards in supply: Bazaar, Cartographer, Conspirator, Cutpurse, Hamlet, Nobles, Peddler, Potion, Secret Chamber, Vault, and Vineyard
secret chamber came in handy a few times against cutpurse.

game 7: http://dominion.isotropic.org/gamelog/201301/19/game-20130119-082600-d9069b42.html zaubererer: 73 points - Zem: 37 points
cards in supply: Border Village, Colony, Laboratory, Masquerade, Monument, Platinum, Remodel, Royal Seal, Stables, Trader, Wharf, and Workshop
Border Village-Wharf engines. I really really really should not have opened with that Trader.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 19, 2013, 02:10:43 pm
All upsets so far this round... This is a good trend. :)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 19, 2013, 02:24:24 pm
All upsets so far this round... This is a good trend. :)

I have to disappoint you. I didn't manage to achieve an upset. So, maybe you won't do either.  ::) :P
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 19, 2013, 03:43:36 pm
Ah, missed those posts entirely. So one match left, and we're scheduled for tomorrow.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 20, 2013, 02:31:33 pm
mith 4-1 Rabid

Game 1 (http://dominion.isotropic.org/gamelog/201301/20/game-20130120-104842-0bbbf10a.html): Rabid resigned-41 mith
Game 2 (http://dominion.isotropic.org/gamelog/201301/20/game-20130120-105504-29f965cf.html): Rabid 30-34 mith
Game 3 (http://dominion.isotropic.org/gamelog/201301/20/game-20130120-110343-6db1ceb5.html): Rabid 39-52 mith
Game 4 (http://dominion.isotropic.org/gamelog/201301/20/game-20130120-111051-2846f77e.html): Rabid 34-20 mith
Game 5 (http://dominion.isotropic.org/gamelog/201301/20/game-20130120-111743-931173e6.html): mith 49-43 Rabid

Game 1 - 4 different Tunnel enablers in this one. Rabid opened Lookout/Potion into Apothecary, while I opened Lookout/Sea Hag. We only ended up with two Curses each, his Apothecary engine never materialized while I transitioned into Ventures (which took a long time to hit, but I had a few Gold through Lookout anyway, and had trashed some Coppers, so Provinces buys were easy).

Game 2- Chapel/Silver? vs. Chapel/Royal Seal - RS is strictly better than Silver, so I guess he must have just overlooked it. Anyway, Expand and Farmland are both on the board, plus Council Room for big draws, and fortunate to hit a double Farmland buy on my last turn to take the last two Provinces. Expand seemed difficult to use here, with no +Actions; wondering if it would have been better to skip it.

Game 3 - City/Apprentice/Border Village, with some Monuments on the side. I screwed up the City timing twice (accidentally drawing one too many cards to reshuffle with most of my good cards in play, where he could have taken a 6-4 City split, and later emptying both Border Village and City piles in a dangerous spot). I was careful about not taking too many Provinces once the Citys were powered, and bought some Banks instead which allowed me a megaturn to end it.

Game 4 - I saw the engine here, but thought a couple Silver would help to get to Mountebank faster (which was pretty irrelevant once the engine was going, with Remake to trash). Stayed in it as long as I could with Duchies, but it was over from the opening buys.

Game 5 - He went for Philosopher's Stone into Duchy/Duke, while I built up a pile of Lighthouses and Minions, pretty much ensuring I had a Lighthouse in play every turn to protect from Mountebank and Swindler. I jumped out to a comfortable lead with Provinces while he took a 6-2 Duchy split, then I made sure I could end the game on piles (or deny him enough Dukes).

Thanks for the series, Rabid!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Rabid on January 20, 2013, 02:45:00 pm
Thanks for the match.
You truly are my nemesis 1-9 now ;)

Game 1,
My plan was to use apothecary to set up the lookout tunnel.
I drew Potion +1$ so many times.

Game 2:
Yep I completely missing Royal Seal here.
Also miss clicked on turn 4, failing to trash an estate!

Game 3:
I fail to draw $5 on turns 3 or 4.

Game 4:
Yep I agree mountebank is not very important on this board.

Game 5:
I really like Phil stone against Mountebank.
But failed to adjust for Minion.

Very well played set by Mith.
Good luck in the next round.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on January 20, 2013, 04:15:41 pm
I'm impressed. Congrats mith. Now I was the only one who didn't manage an upset.  :'(
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: lespeutere on January 20, 2013, 05:49:16 pm
Oh, you did...
When did you join the rats division? ;-)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 20, 2013, 10:11:31 pm
Matchups will be official tomorrow, but if we don't get anyone else, we'll have:

ibavly vs. mith
zaubererer vs. SphinX
Antonidas vs. BYE

The zaubererer vs. SphinX winner would get next round's bye (making it a de facto semifinal).

If we get one more person:

____ vs. mith
ibavly vs. SphinX
zaubererer vs. Antonidas (winner gets next bye)
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 21, 2013, 05:24:25 pm
Alright, no new signups, and with the third place match in the main tournament we'll close entry here, which means our complete bracket is now set.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Insomniac on January 21, 2013, 05:44:06 pm
That was an interesting round of upsets to say the least.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 22, 2013, 05:51:08 pm
Fun fact: With five players remaining, all four divisions are still represented, along with the "missed the main tournament" division.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 22, 2013, 10:04:44 pm
mith 4-3 ibavly

Game 1 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-173201-762ffffa.html): ibavly 17-3 mith
Game 2 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-173745-46d30b66.html): mith 49-49 ibavly
Game 3 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-174916-16c964f1.html): mith 27-37 ibavly
Game 4 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-175712-fa84edc8.html): mith 36-17 ibavly
Game 5 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-180503-5278b829.html): ibavly 53-28 mith
Game 6 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-181550-48a948d4.html): mith 18-resigned ibavly
Game 7 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-182153-508d8f4b.html): ibavly 28-33 mith
Game 8 (http://dominion.isotropic.org/gamelog/201301/22/game-20130122-183530-48fa488e.html): ibavly 14-20 mith

Yikes, that was exhausting.

Game 1 - Quarry with lots of expensive goodies (Expand, King's Court, Grand Market). I can live with Minion/Minion vs. his Expand/nothing on the first shuffle... what killed me was his playing Minion for the first time on turn 10, when I'm holding both my Quarrys and a Grand Market. After that, it just snowballed and there wasn't much I could do.

Game 2 - Heartbreaking tie. Pretty much a mirror Wharf/Remodel game, where I got slightly better luck early with collisions (though not great luck by any means). Turn 15 I don't break PPR, as he just played a Wharf and I'd only be up 7 (I think?); turn 16 I don't break it again, figuring enough of a cushion with Duchy/Tunnel means I only have to worry about him buying both. I think the latter is a mistake, but I was scared of Remodel/Gold (and he did in fact have it in hand, though he couldn't have afforded the Duchy). As a result of all this greening I can't get back to 8, and on the last turn I buy three Estates to ensure a win if he can't get the last two green cards for an even split of all the points.

Game 3 - Pirate Ship into KC/Expand. I overtrashed with Apprentice and Expand, figuring I could get down to KC/Expand/Province/Province/Province and then empty the pile, but I didn't get there fast enough and then I was stuck drawing bad hands.

Game 4 - Crossroads/Baron/Goons. He went for University and Embargos the Walled Villages to hamper my Goons scoring, so I grab a Potion as well to make sure I have plenty of actions, then start emptying the Estates to go for a quick three-pile. It very nearly gets away from me, but I finally hit a big hand for Crossroads to finish it off.

Game 5 - I got lost here in the options. ibavly goes for Loan early to trash, which I don't get until later, and I also over invest in Lighthouses. Goons is important, but while I'm buying Lighthouse he's buying Platinum, and that's never going to end well.

Game 6 - Definitely my best played game. Lookout/Quarry vs. Silver/Quarry, with Nobles and Haggler as the key cards. Pawn is crucial for the +Buy, and in 9 turns I have a 6/2 Nobles split and 5 Bazaars to go with them.

Game 7 - I went for the cute combo, and it was very nearly too slow. Steward Trashing into Highway/DoubleTactician. He starts greening quickly with Steward/BM, and picks up a Saboteur to hit at my key cards, so after the first double Province buy I have to detour for Duchies. Fortunately I'm able to hold it together for four turns (not needing all my Highways for Duchies, and having coins to make up the difference on the last turn).

Game 8 - Really tense Torturer game, where ibavly gets the bad luck and I still very nearly blow it. I opened Silver/Feast to get double Torturers and a Mining Village on my first shuffle, he opens Scheme/Horse Traders. Turn 9 he draws all three of his Torturers, and those are the last he'll get as I start to build a massive engine while he can't do much but take Curses. On turn 18 I finally buy a Province, and think I have it locked up, with only a single Mining Village and Curse left, but when he starts trashing his Mining Villages to buy the Province he urgently needs I forget he has the +Buy from HT and stupidly take the last Curse. After he manages Province/Duchy to take the lead, it's an ugly greening struggle to stay ahead so opponent can't three pile, but finally I pull ahead for good... and then it takes me five more turns to empty the last three Estates.

Thanks for the match, ibavly!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 27, 2013, 06:34:48 pm
Antonidas 2-2 mith (to be resumed tomorrow)

Game 1 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-143621-ce745a32.html): Antonidas 51-33 mith
Game 2 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-144908-d6946a8a.html): mith 45-46 Antonidas
Game 3 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-150534-b662062f.html): mith 69-57 Antonidas
Game 4 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-153041-1b4f989c.html): Antonidas 20-25 mith
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on January 28, 2013, 09:11:53 pm
mith 4-3 Antonidas

Game 1 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-143621-ce745a32.html): Antonidas 51-33 mith
Game 2 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-144908-d6946a8a.html): mith 45-46 Antonidas
Game 3 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-150534-b662062f.html): mith 69-57 Antonidas
Game 4 (http://dominion.isotropic.org/gamelog/201301/27/game-20130127-153041-1b4f989c.html): Antonidas 20-25 mith

Game 5 (http://dominion.isotropic.org/gamelog/201301/28/game-20130128-164632-ea061b2f.html): Antonidas 30-30 mith
Game 6 (http://dominion.isotropic.org/gamelog/201301/28/game-20130128-170915-fe5e3d3f.html): Antonidas 18-39 mith
Game 7 (http://dominion.isotropic.org/gamelog/201301/28/game-20130128-171906-ab42b37d.html): Antonidas 58-50 mith
Game 8 (http://dominion.isotropic.org/gamelog/201301/28/game-20130128-173206-f78c5ed8.html): mith 43-33 Antonidas

My third 8 game match of the tournaments, eesh.

Game 1 - Oracle/Silver to open, and opponent gets a first shuffle Gold. I think the early Margrave for me is probably a mistake anyway (too many collisions), but Treasury/Treasury doesn't thrill me either (with Margrave eventually coming into play, stacking a bunch of them on top of my deck doesn't help as much). Anyway, I never recovered after that.

Game 2 - For some reason I decided Horn of Plenty would get me ramped up faster than Merchant Ship. I don't know what I was thinking. Anyway, I'm going for some sort of Farming Village/Conspirator/Horn of Plenty thing, with Goons of course, but he gets to the Goons so much faster that I'm struggling to catch up the whole game. Neither of us ever hits double Goons (though for my part, it's because I only had two and it took a while even to get those), so his Islands are key to hanging on long enough to three pile.

Game 3 - I was initially going for the golden deck combo, and got frustrated with my shuffles so I trashed my Chapel early and started buying some Ventures. Anyway, I ended up with a pretty consistent Province-buying machine, with one Colony thrown in for good measure. Meanwhile, he built up with Tactician, Expand, Throne Room, and Possession, not realizing at first that the Bishop points would go to me. He still nearly caught me with some double Possessions... not sure if there's a winning engine deck here, or if I just played Bishop/Chapel clumsily and let him back in it.

Game 4 - This one I definitely think the engine is better, so I was fortunate to steal it. My thinking was doubleJack initially with Mountebanks doing damage and Inn for actions (which works nicely with Jack anyway), but he Embargoed Jack so I only took one. In retrospect, Jack giving me all those Silvers is slowing me way down. Anyway, I start buying points wherever I can, including Harem - maybe rushing Duchy is better, I dunno. With Curses gone and Harems soon to follow, I see that Inn is getting low as well, and hope that I can finish it off before he catches me. It's close, but I'm helped by how large his deck is - he has to buy Inn sometimes to put his actions back on top and keep the thing going, and needs them for actions with all those terminals anyway. That said, I think just gaining one or two less would have been enough to catch me?

Game 5 - I had a cute idea here, with Steward trashing into Quarry/Market, but the additional actions weren't ideal - Tribute and Rabble. I finally hit a big turn at the end, needing two Provinces to tie, but until then I just wasn't getting good results with Tribute.

Game 6 - This was just an ugly game, I'm not even sure what happened in it. Watchtowers for protection against Mountebanks and IGG, Walled Village for actions, Pawn for hand-reduction for money... Spice Merchant and Loan for getting rid of Coppers, but even with that it was tough to get anything consistent going. Opponent bought a Mint early which I think was a mistake, as he had too little money (and still not a clean engine, with Estates and Curses). Anyway, once I had a lead in Provinces and saw how ugly my deck was getting, I started buying Duchies as often as possible, and emptied the Pawns when I couldn't do that.

Game 7 - I tried another combo I don't really understand (Horse Traders/Duke) while he went for Philosopher's Stone/Wharf. When looking at the board I glanced at Wharf and thought "Wharf is great, but terminal card draw isn't going to be fast enough against HT/Duke", and completely missed how much the +Buy would help. He managed to split the Duchies evenly, and I tried Silk Roads and Estates as a backup plan, but he was too fast.

Game 8 - A clear Vault/Tunnel board, but how to get there? I opted for Potion/Tunnel, with University to gain all the Vaults I could want, while he went Silver/Silver. I get the 5-3 Tunnel split (he could make it 4-4 on turn 9, but opts for Gold; hard to say this is the wrong play since he was behind on Golds as well, but the point swing was nice). Because of University, I don't have to buy a Vault all game, and can start winning the Duchy split as well, so even if I fail to draw Gold on my last turn I would go up 7 with a Duchy buy. Anyway, on top of everything else I had first player advantage, and this game had a really quick ending once we were up and running, with 8 Provinces in 9 turns combined.

Thanks for the series, Antonidas!
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: SphinX on February 01, 2013, 02:14:40 pm
SphinX 4-3 over zaubererer

Game 1
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-103004-096fc599.html
Game 2
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-103511-9253e365.html
Game 3
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-104315-217aceda.html
Game 4
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-104956-21c82360.html
Game 5
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-105800-fd97b988.html
Game 6
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-110725-5b6a7a0e.html
Game 7
http://dominion.isotropic.org/gamelog/201302/01/game-20130201-111215-68410c11.html
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: SphinX on February 04, 2013, 08:17:54 pm
SphinX 4-0 over mith

Game 1
http://dominion.isotropic.org/gamelog/201302/04/game-20130204-164858-b95704b6.html
Game 2
http://dominion.isotropic.org/gamelog/201302/04/game-20130204-165440-5f7792b7.html
Game 3
http://dominion.isotropic.org/gamelog/201302/04/game-20130204-170543-d339985b.html
Game 4
http://dominion.isotropic.org/gamelog/201302/04/game-20130204-171123-375d1829.html

Thanks for games mith! I'm really glad I got to play in the bracket, it was a lot of fun.
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: mith on February 04, 2013, 08:24:35 pm
Congrats, SphinX!

I got totally outplayed in the first two, and probably the third as well (though I did get a little unlucky there). The fourth I hit $7 far too often, and then stalled spectacularly after getting my fourth Province (needing five after losing the curse battle).
Title: Re: Rats! Division (Losers Bracket) - Bracket and Results
Post by: Qvist on February 05, 2013, 03:48:03 am
Congrats SphinX.