Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Rhombus on August 24, 2012, 01:01:38 am

Title: Revalation
Post by: Rhombus on August 24, 2012, 01:01:38 am
From the Dominion description:

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. It must be something in the air, several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted. "

So, from this, we've just seem foedums.  Petty lords = knights? or perhaps the players.  Minions, buildings, and treasuries have already been dealt with.  Rivers and evergreens as well as buildings = victory cards.  So, are fiefs and freeholds concepts/cards we may see in Guilds?  Were these cards lying under our noses all along?
Title: Re: Revalation
Post by: qmech on August 24, 2012, 03:42:39 am
You missed a bit!
Quote
Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.

Mostly what you can take away from the flavour text is a sense of the names and themes that appeal to Donald X.