Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: wrathofmine on August 17, 2012, 09:48:53 am

Title: Attacks that give a choice to opponent
Post by: wrathofmine on August 17, 2012, 09:48:53 am
Since Torturer is out I think a card where you have to choose between get the attack or give a bonus to opponent could be interesting. Like that for example :

5$ - Action - Attack
+1 card
+ 1 action

All other players may discard down to 3 cards in his hand.
If at least one don't : +2$



That could be interesting because once everyone has discarded, you cannot have +2$ anymore. But if they don't want to discard their cards and you have another in hand, you can win another 2$ or make them think twice.


I also thought of the same card with stronger attack but as a terminal to make it less easily spammable :

5$ - Action - Attack
+2$
All other players may gain a curse (or a copper if no curse available)
If at least one don't : +2$


I add the copper requirement to make the card not useless if there is no curse available anymore. I haven't tested those cards so far, just an idea I wanted to see in Dark Ages. Maybe there is a good reason no card of this type has been done and I don't see it.

What do you think ?
Title: Re: Attacks that give a choice to opponent
Post by: One Armed Man on August 17, 2012, 10:15:06 am
They fall apart in multiplayer. Too much politics for DXV's taste. "Well, I will say that the player should my right should discard and then not do it myself." "Should we discard, guys? She is ahead."
Title: Re: Attacks that give a choice to opponent
Post by: wrathofmine on August 17, 2012, 11:04:06 am
Of course, that makes sense. Maybe there would be a way to avoid that ? but I don't see what... except playing only VS games.