(https://dl.dropbox.com/u/7670706/Images/01/Almoner%20thumb.png) (https://dl.dropbox.com/u/7670706/Images/01/Almoner.png) | Almoner by Schneau $2 - Action +1 Card +1 Action You may gain a Copper, putting it into your hand. Winner of Challenge #1: Peddler Variant | (https://dl.dropbox.com/s/2tx4j9gxhjmiuha/Soothsayer_small.png) (https://dl.dropbox.com/s/jny289w1zouvpn1/Soothsayer.png) | Soothsayer by LastFootnote $4 - Action-Attack +2 Cards Each other player gains a Curse, setting it aside on his Soothsayer mat. -- In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game. Winner of Challenge #2: Curser | |||
(https://dl.dropbox.com/s/xcirz2dor51wro1/Museum_larger-font_small.png) (https://dl.dropbox.com/s/dhu3v9hi9dtnzey/Museum_larger-font.png) | Museum by Captain Frisk $5 - Victory Worth 1 VP for each set of Copper, Silver, and Gold in your deck. Winner (tie) of Challenge #3: Victory Card | (http://dl.dropbox.com/u/93094246/Tea-House_small.png) (http://dl.dropbox.com/u/93094246/Tea-House.png) | Tea House by shark bait $4 - Victory 2 VP -- At the start of Clean-up on the turn you buy this, you may choose a card you have in play. If you discard it from play this turn, put it on your deck. Winner (tie) of Challenge #3: Victory Card | |||
(https://dl.dropbox.com/s/k5j9jeyoh650wxp/Canal_small.png) (https://dl.dropbox.com/s/n2eaioz28a1i2up/Canal.png) | Canal by Polk5440 $6* - Victory If the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP. -- During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0). Winner (tie) of Challenge #3: Victory Card | (http://dl.dropbox.com/u/93094246/Gatherer_small.png) (http://dl.dropbox.com/u/93094246/Gatherer.png) | Gatherer by andwilk $5 - Action Name two cards. Reveal cards from your deck until you have revealed two cards that you did not name. Place those two cards into your hand and discard the rest. Winner of Challenge #4: Terminal Drawer | |||
(http://dl.dropbox.com/u/93094246/Garrison_small.png) (http://dl.dropbox.com/u/93094246/Garrison.png) | Garrison by Drab Emordnilap $5 - Action-Attack +3 Cards Each player (including you) with 4 or more cards in hand puts a card from his hand on top of his deck. Winner of Challenge #5: Deck Improver | (http://dl.dropbox.com/u/93094246/Pawn-Shop_small.png) (http://dl.dropbox.com/u/93094246/Pawn-Shop.png) | Pawn Shop by blueblimp $3 - Action Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed. Winner of Challenge #6: Trash For Benefit | |||
(https://dl.dropbox.com/u/8930421/dominion/production_village_tb.png) (https://dl.dropbox.com/u/8930421/dominion/production_village.png) | Production Village by WanderingWinder $4 - Action +2 Actions Draw until you have 5 cards in your hand. Winner of Challenge #7: Village | (http://i.imgur.com/riX1Z.png) | Amulet by Kirian $5 - Treasure Worth $3 When you play this, each other player may trash a card from his hand. Winner of Challenge #8: Non-Attack Interaction | |||
(https://dl.dropbox.com/u/8930421/dominion/carpenter_tb.png) (https://dl.dropbox.com/u/8930421/dominion/carpenter.png) | Carpenter by Nicrosil $3 - Action +$2 You may trash this card. If you do, gain a card costing up to $4. Winner of Challenge #9: Terminal Silver | (http://i.imgur.com/riX1Z.png) | Panacea by Graystripe77 $3P - Action +1 Card +1 Action Choose one: +1 Card; OR trash a card from your hand; OR +$1, +1 Buy. Winner (tie) of Challenge #10: Potion-Cost Card | |||
(https://dl.dropbox.com/u/8930421/dominion/aqua_vitae_tb.png) (https://dl.dropbox.com/u/8930421/dominion/aqua_vitae.png) | Aqua Vitae by eHalcyon $4P - Action +1 Card +1 Action Copper and Potion each produce an extra $1 this turn. Winner (tie) of Challenge #10: Potion-Cost Card | (https://dl.dropbox.com/u/8930421/dominion/retort_tb.png) (https://dl.dropbox.com/u/8930421/dominion/retort.png) | Retort by Kirian $4P - Action +3 Cards +1 Action Discard a card. If it is a Potion, +1 Action. Winner (tie) of Challenge #10: Potion-Cost Card | |||
(https://dl.dropbox.com/u/8930421/dominion/crystal_ball_tb.png) (https://dl.dropbox.com/u/8930421/dominion/crystal_ball.png) | Crystal Ball by eHalcyon $5 - Treasure-Reaction Worth $2 When you play this, reveal the top card of your deck and either discard it or put it back. -- When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, play this card. Winner of Challenge #11: Dual-Type Card | (https://dl.dropbox.com/u/8930421/dominion/academy_tb.png) (https://dl.dropbox.com/u/8930421/dominion/academy.png) | Academy by RobertJ $4 - Action +2 Cards +1 Action Each other player draws a card, then discards a card from hand. Winner (tie) of Challenge #12: Non-Terminal Drawer | |||
(http://i.imgur.com/riX1Z.png) | Harbinger by eHalcyon $5 - Action +1 Action Reveal the top 5 cards of your deck. The player to your left separates them into two piles. Choose one pile to discard and draw the rest. Winner (tie) of Challenge #12: Non-Terminal Drawer | (https://dl.dropbox.com/u/8930421/dominion/mountain_pass_tb.png) (https://dl.dropbox.com/u/8930421/dominion/mountain_pass.png) | Mountain Pass by eHalcyon $2 - Action Trash this and another card from your hand. All cards cost $2 less this turn, but not less than $0. Winner of Challenge #13: One-Shot Challenge | |||
(http://i.imgur.com/riX1Z.png) | Salesman by dnkywin $4 - Action All cards cost $1 less this turn, but not less than $0. You may gain a card costing up to $3. Winner of Challenge #14: Self-Synergizing Card | (http://i.imgur.com/riX1Z.png) | Missionary by Graystripe77 $2 - Action-Reaction Trash two cards from your hand. -- When you would gain a card, you may discard this from your hand. If you do, instead gain a card costing exactly $1 more. Winner of Challenge #15: $2 Card | |||
(http://i.imgur.com/riX1Z.png) | Astrolabe by popsofctown $4 - Treasure +$1 -- While this is in play, when you gain a card, you may set that card aside. Return it to your deck at the end of the game. Winner of Challenge #16: Treasure Card | (http://i.imgur.com/riX1Z.png) | Farmers Market by Jack Rudd $6 - Action +1 Action +1 Buy +$1 Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand. Discard the other revealed cards. Winner (tie) of Challenge #17: +Buy Card | |||
(http://i.imgur.com/riX1Z.png) | Flea Market by Polk5440 $4 - Action +1 Card +1 Action +1 Buy +$1 Discard a card. -- When you gain this, if at least one supply pile is empty, you may put this on your deck. Winner (tie) of Challenge #17: +Buy Card | (http://i.imgur.com/riX1Z.png) | Barge by NoMoreFun $4 - Action-Duration Now and at the start of your next turn: +1 Buy +$1 -- While this is in play, when you gain a card, you may trash a card from your hand. Winner (tie) of Challenge #17: +Buy Card | |||
(http://i.imgur.com/riX1Z.png) | Silver Smelter by jamespotter $3 - Action-Reaction +1 Action +1 Buy +$2 Discard 2 cards. -- When you discard this from your hand other than during a Clean-up phase, you may reveal it. If you do, +2 Cards. Winner (tie) of Challenge #18: Reaction Card | (http://i.imgur.com/riX1Z.png) | Landfall by eHalcyon $3 - Action-Reaction +2 Cards +1 Buy -- When another player gains a Victory card, you may set this aside from your hand. If you do, then at the start of your next turn, +2 Cards, +1 Buy, and discard this. Winner (tie) of Challenge #18: Reaction Card | |||
(http://i.imgur.com/riX1Z.png) | Recruiter by yuma $5 - Action-Attack Choose one: +1 Action and gain an Attack card from the supply; or all other players gain a Curse card. -- If you have played 2 or more Attack cards this turn (counting this): +$1. Winner of Challenge #19: Second Chance | (http://i.imgur.com/riX1Z.png) | Thanksgiving by Tdog $5 - Action Trash this card. Gain two cards costing up to a total of 7. Put the cards on your deck. Winner of Challenge #19: Second Chance | |||
(http://i.imgur.com/riX1Z.png) | Archivist by rinkworks $5 - Action +1 Action Choose one: Draw up to 6 cards in hand; or +$1 and discard one or more cards from your hand. Winner of Challenge #20: RinkWorks Card |
Wasn't Soothsayer reworded to:
+2 Cards. Each other player gains a Curse, setting it aside on his Soothsayer mat.
In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game.
?
(I'm reserving this post in case I hit the maximum post length limit when adding cards to the previous one.)
This is shaping up to be a Copper themed set: VP for copper (sort of) with Museum, gaining copper (Almoner and Pawnshop), trashing Copper (Pawnshop), discarding Copper (to Soothsayer) and naming Copper so it won't be drawn into your hand (Gatherer).
Additionally, not all necessarily have art done yet, but if members of the community would like to do that, upload the images here, and I'll add them to this post.possible canal art
The image options for Pawn Shop are too small. They need to be 570 pixels wide, at least.
The image options for Pawn Shop are too small. They need to be 570 pixels wide, at least.
How about either of these?
I like the second one because it seems like it is a little more in the style of other dominion cards. It is a little creepy. It looks like the kids are pawning off their pets to this old man to get Halloween masks. Then the pets get turned into rugs and such.... If you think it is too weird, use the first one.
It's really cool that we've ended up with an actual Set rather than a bunch of cards being grouped together. Not only do we have a bit of a copper theme, but we also have every price from $2-$6.
I was thinking it would be nice to have the inventor of the card named on the card beside the illustrator, if there is enough room.
I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.
I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.
I changed it, you can see the creepy eyes now.
I love that art for pawn shop but I think it would be a stronger design if both the creepy guy and the kids' faces were in it. You may have to cut off the kids' legs but I think it would look a bit better.
I changed it, you can see the creepy eyes now.
Ah I love it! Looks like it would fit right in with Alchemy art.
Although I like the current image for the Gatherer card, before it was posted I found the image below and emailed the artist Andrew Finnie asking permission for us to use it. He emailed back saying, “I'd be honoured to have my Wood Gatherer illustration on the ‘Gatherer’ card.”
So is it possible to also make a version of the card with the following image? I think it would look best mirror imaged. It has a bit of a “creepier” feel to it like the image suggested for Pawn Shop. There have been fan-made cards with two card images before, such as Ghost Town (http://forum.dominionstrategy.com/index.php?topic=2823.0)
So far, I'm loving how this set is shaping up. It even has the theme of copper interaction and alternate victory types (so far) and the some of the art gives it a bit of a creepy feel. This is a perfect fit since this set will be completed after Dark Ages and it has a theme that fits well following a "dark ages" themed set. Emphasis on copper and alternate victory cards gives the set a rebuilding feel. Here's a short blurb I came up with this morning with the tone of the official Dominion descriptions in mind:
A new day brings a new opportunity. You've survived the dark ages with most of your limbs accounted for and it's time to move back into that dilapidated castle of yours. This ravine that you've been living in just doesn't cut it. The barbarians are gone, but they didn't leave you much in your cache. Luckily, they didn't check under the floorboards since that is where you kept all the copper and some unmentionables (good thing those barbarians aren't the sharpest knives in the drawer, but they did carry sharp knives). Now's the time to start rebuilding and returning your kingdom to its former glory. You'll have to be creative, and you don't have much to work with, but one day this kingdom will be yours again.
Dominion: Rebuild (working title) is a fan expansion to the game of Dominion created by the DominionStrategy.com community. The central themes are copper interaction and alternate victory cards.
the first one looks great. But... What is a Pawn Shop?
I think the font itself is a lot of the problem. Almoner looks right, but the others don't look like Times New Roman to me. Great work nonetheless.
I think the font itself is a lot of the problem. Almoner looks right, but the others don't look like Times New Roman to me. Great work nonetheless.
Thanks. I changed the font. Maybe I'll replace "Creator" with the copyright sign? It would need less space.
I like Thanar's Garrison image.
Maybe I'll replace "Creator" with the copyright sign? It would need less space.
The Garrison image is Russian and I think it's called 'Hundred year war' or something like that. In russian, of course. Aside from that, I haven't made any progress in finding its artist :(
If you are going with that theme, and I don't dislike it... Why not Renaissance?
One thing - not sure if it has been mentioned already - the borders on the victory cards appears to be slightly purple - could be my eyes, or my computer - but they just don't look quite right when compared to the other cards background (a more true black).
Dominion: Rebuild (working title) is a fan expansion to the game of Dominion created by the DominionStrategy.com community. The central themes are copper interaction and alternate victory cards.[/i]
I like the text, but agree with ChocophileBenj. We really can't know yet what the central theme will be.
Kirian said that "Amulet" was largely a placeholder name. Any suggestions for Kirian? I think it would be fun to find a name that starts with C, so that it matches the other $5 Golds.
Shoot, you think I spent a lot of time on the name? I might have spent 2 minutes on the name, so yeah, that is ages I guess. Spent half an hour to an hour on the card, or something thereabouts.
(So go ahead and change the name - I do not care).
Kirian said that "Amulet" was largely a placeholder name. Any suggestions for Kirian? I think it would be fun to find a name that starts with C, so that it matches the other $5 Golds.
Like I mentioned in the other thread, certainly feel free to change it. I like hunting for images and don't feel offended at all if ones I find aren't used... Same goes for WW and his card.
If you want to keep the idea and use a word that starts with C then Charm could be used. From what I understand an amulet is the Eastern version and a charm is the western version of basically the same idea.
psst.....Captain Frisk......I like Museum better than Feodum......
I can probably find some time to make the other cards if someone provides a royalty free image...
The first image I linked for Retort is probably royalty-free, it was painted in 1771.
I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.
Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.
I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?
I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.
Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.
I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?
I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.
Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.
I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?
I don't know the artist. I'm not offended.
If you can find something suitable, I would be happy to change it. I didn't really find anything else that I liked.
I hope you don't mind me commenting in the negative given that I haven't been involved in this set design process at all but I just have to say: I really don't like the art for Aqua Vitae.... looks like a photo.... possibly a still from a B-grade south east asian horror flick...? It really is a clash for the rest of the dominion art.
Apologies if this causes offence because it sounds like you might personally know the artist but I just thought I should say something because the rest of the expansion you guys have got going here is looking very promising and looks like most of it would fit seamlessly with a regular game of dominion.
I seem to remember there was quite a bit of art from old alchemical manuscripts floating around the web a few years ago - you might be able to look at something like that for Aqua Vitae?
I don't know the artist. I'm not offended.
If you can find something suitable, I would be happy to change it. I didn't really find anything else that I liked.
I tried something in Photoshop so maybe this looks more like a painting?
http://dl.dropbox.com/u/93094246/Aquavitae3.png
Great, do it.
I think I prefer the original AV image to the modified one. And I think that's perfect for Retort!
Wikipaintings.org is a good site for finding public domain paintings.
For Carpenter:
http://www.wikipaintings.org/en/carl-larsson/in-the-carpenter-shop-1905
(https://dl.dropbox.com/u/8930421/dominion/carpenter_tb.png) (https://dl.dropbox.com/u/8930421/dominion/carpenter.png)
I hope Nidrosil doesn't mind, but I slightly modified the wording to match Workshop and Feast ("costing up to" vs. "costing at most"). And of course I would be happy to change the image if Nidrosil prefers something else. :)
I was thinking about future challenges, and what their rules might be, and thought that a fun challenge would be one where your card has to violate some established Dominion Card rule. As discussed in this thread (http://forum.dominionstrategy.com/index.php?topic=3880.0), DA has added cards that violate many standard fan card no-nos (cost $1 cards, gaining from the trash, choosing what your opponent discards, etc.). This shows that many of the rules aren't hard and fast, but strong guidelines that can be broken if you are careful.
So, it would be fun to gather a list of these generally established rules and have a challenge where you have to break one of them. Or maybe there wouldn't be a list of the rules, but the voters would be encouraged to only vote for cards that really seemed to break an established guideline. Either way, it would be fun to try to pick out a card that broke the rules carefully, in a way that would actually work, as many of the DA cards have.
Any thoughts? I did not have an adequate blank for Treasure-Reaction so I did my best to manipulate the colours on a Reaction blank. Not sure if I succeeded.
Any thoughts? I did not have an adequate blank for Treasure-Reaction so I did my best to manipulate the colours on a Reaction blank. Not sure if I succeeded.
It looks great! I don't really get the "reflecting the Soothsayer" bit; rather, it looks like it's reflecting the gold and blue colours from the frame of the card :)
Great work! My OCD is hitting me on something, though -- the lack of capital letters in the "Production Village" name. Can I trouble you to fix that?
Them cards are looking nice!
I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has more expensive cards, but it's mostly because they got Platinum as well.
So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
Them cards are looking nice!
I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has more expensive cards, but it's mostly because they got Platinum as well.
So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
Them cards are looking nice!
I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has more expensive cards, but it's mostly because they got Platinum as well.
So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
Here's the table I made for this (https://docs.google.com/spreadsheet/ccc?key=0AjK0gM1VLtYvdDl2dUl4Qml4QWcxaEF0dWl2RDRDOXc). I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare
Great work! My OCD is hitting me on something, though -- the lack of capital letters in the "Production Village" name. Can I trouble you to fix that?
http://upload.wikimedia.org/wikipedia/commons/f/f3/Talisman_de_Charlemagne_Tau.jpg
For amulet? I can probably 'shop it into something more like a painting.
Them cards are looking nice!
I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has more expensive cards, but it's mostly because they got Platinum as well.
So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
Here's the table I made for this (https://docs.google.com/spreadsheet/ccc?key=0AjK0gM1VLtYvdDl2dUl4Qml4QWcxaEF0dWl2RDRDOXc). I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare
that distribution is thrown a decent amount by prosperity, though.Them cards are looking nice!
I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has more expensive cards, but it's mostly because they got Platinum as well.
So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
Here's the table I made for this (https://docs.google.com/spreadsheet/ccc?key=0AjK0gM1VLtYvdDl2dUl4Qml4QWcxaEF0dWl2RDRDOXc). I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare
I updated my spreadsheet to include DA cards and our fan cards. We could use another 2 and 3, and maybe a 4, but we're pretty close to the distribution of the rest of the expansions!
It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!
It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!
Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.
It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!
Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.
Or we can influence through voting. I'm going to be more stingy on expensive cards, more lenient on cheaper ones. Also will favour virtual coin, +Buy and terminals, I think.
It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!
Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.
Or we can influence through voting. I'm going to be more stingy on expensive cards, more lenient on cheaper ones. Also will favour virtual coin, +Buy and terminals, I think.
I personally think vote for the best card... otherwise what is the point?
It looks like we have a few too many $5s and not quite enough $2s and $3s, but are otherwise pretty close to the overall distribution!
Honestly, I think cards in the $5 range are simply more fun to design :) IMO, if we need more cards matching a specific constraint, including price, rinkworks can always do a round specifically requesting it.
Or we can influence through voting. I'm going to be more stingy on expensive cards, more lenient on cheaper ones. Also will favour virtual coin, +Buy and terminals, I think.
Hey guys... what in the world does a panacea look like?
eHalcyon's Vote For Challenge #14
$2 - Action
For every eHalcyon's Vote For Challenge #14 you have in play, +1 Buy and +$1.
Hey, that actually isn't the worst card idea ever. Bad, but not the worst.
Hey guys... what in the world does a panacea look like?
well panacea was the goddess of remedies I think she looked something like this (http://browse.deviantart.com/?qh=§ion=&q=panacea#/d2nyeyk), or perhaps some sort of herbs or sniffing salts, something medical that folks would have used way back when.
eHalcyon's Vote For Challenge #14
$2 - Action
For every eHalcyon's Vote For Challenge #14 you have in play, +1 Buy and +$1.
Hey, that actually isn't the worst card idea ever. Bad, but not the worst.
Not sure if the benefit is worth the effort to get multiples of these in play. :P
OK. The hell has been photoshopped out of what I posted. I don't like embedding huge images, so here's just the link.
http://invirtuo.cc/img/Amulet.png
I think that if it proves too strong for $5 as is, there's no need to buff it when increasing the cost.
Alternative nerf: always discard the top card, no choice in the matter. This is still less thematic than the Spy, but still fits (looking into the future inevitably changes it!) so that might be OK.
An interesting combo -- Production Village with Soothsayer on the board. PV counters SS (discard Treasure, draw back up). But PV is actually stronger just by the presence of SS, even if the opponent doesn't go for it. SS has a persistent effect. So at the start of your turn, even if there is nothing on your SS mat, you could choose to slough a Treasure so that PV can draw one more. Might not always be the best idea, but you have that option! SS also has this effect on the other draw-to-X cards, as well as helping Menagerie a little bit.
Garrison+Crystal Ball: Top deck a bad card or Crystal Ball and discard it with the Crystal Ball.
Harbinger and Crystal Ball: The opponent is incentivised to make the Crystal Ball pile very strong because the player can use the Crystal Ball whether or not they choose that pile.
Gatherer and Crystal Ball: Name Crystal Ball + something. You will discard Crystal Balls along the way, draw 2 cards, and get the Crystal Ball benefit anyway.
Crystal Ball counters Conference Room: The opponent can draw a card and discard Crystal ball and use it anyway.
Crystal Ball counters Soothsayer: The player can discard Crystal ball and use it the next turn anyway to protect from Curses.
Alternative nerf: always discard the top card, no choice in the matter.
How about for Crystal Ball, it's not you making the choice. Instead, it's the player to the left deciding. It gives it a (necessary?) nerf for when it turns up a non Crystal Ball card, and for the crystal ball he has to choose whether you get the treasure bonus now or next turn. It's also a unique effect not yet seen on an official dominion card.
Crystal Ball idea:
$6 - Treasure-Reaction
Worth $2
When you play this, reveal the top 2 cards of your deckand either discard it or put it back, discard one and put the other back.
--
When you discard this from your hand or from your deck, you may reveal it and set it aside. In your next Buy phase, play this card.
Them cards are looking nice!
I wonder if there's general rule of thumb of how the card costs are distributed. The base set has lots of $3 and $4 cards. Prosperity has more expensive cards, but it's mostly because they got Platinum as well.
So far the majority of our cards are $4 and $5...I wonder if we'll be doing a few lower costing cards to balance out?
Here's the table I made for this (https://docs.google.com/spreadsheet/ccc?key=0AjK0gM1VLtYvdDl2dUl4Qml4QWcxaEF0dWl2RDRDOXc). I haven't gotten around to adding DA yet, but will soon. I'll also add and update this fan expansion so we can compare
I'll be favouring cheap cards and virtual coin in the upcoming contests. We have a lot of draw already.
Hey guys... what in the world does a panacea look like?
When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, +$2 and discard this card.
Would the creator of the Conference Room card consider a name change to a medieval equivalent?
If so, I'd suggest Chapter Room or Chapter House - "a building or room attached to a cathedral or collegiate church in which meetings are held. They can also be found in medieval monasteries." (Wikipedia (http://en.wikipedia.org/wiki/Chapter_house)) See also Chapter (http://en.wikipedia.org/wiki/Chapter_%28religion%29).
Would the creator of the Conference Room card consider a name change to a medieval equivalent?
If so, I'd suggest Chapter Room or Chapter House - "a building or room attached to a cathedral or collegiate church in which meetings are held. They can also be found in medieval monasteries." (Wikipedia (http://en.wikipedia.org/wiki/Chapter_house)) See also Chapter (http://en.wikipedia.org/wiki/Chapter_%28religion%29).
I certainly don't feel hugely attached to the name so if we can come up with a better alternative then I am happy for it to be changed. The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory. I'm not so keen on Chapter House since it doesn't do this and the other cards with ecclesiastical names involve trashing rather than drawing. It would be good to hear if anyone else has some ideas.
The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory.
The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory.
In that case, I'd suggest Colloquium - "a usually academic meeting at which specialists deliver addresses on a topic or on related topics and then answer questions relating to them" www.merriam-webster.com/dictionary/colloquium (http://www.merriam-webster.com/dictionary/colloquium)
The point of Conference Room was to be a more scientific sounding version of Council Room. Ideally I would like a name like this which references both Council Room and Laboratory.
In that case, I'd suggest Colloquium - "a usually academic meeting at which specialists deliver addresses on a topic or on related topics and then answer questions relating to them" www.merriam-webster.com/dictionary/colloquium (http://www.merriam-webster.com/dictionary/colloquium)
How about Academy?
I like Academy a lot. Another suggestion: "Parley." A particular kind of meeting where everybody makes concessions.
Amphitheatre
…I think I spelled that right?
I thought about amphitheatre, but those are often used for entertainment, right? It's not as academic as Laboratory, and since it's not a room it is also less evocative of Council Room.
I did vote for the card, but it might be too god in BM.
So something like "Choose 3 unique treasures. Worth 1 VP for each set in your deck."?
Really really good with Talisman, Silver, Copper. Buy all the Talismans, get them all in play at once, buy a Silver and a Copper. All your museums are worth 10 each.
I did vote for the card, but it might be too god in BM.
Dude, take it to RSP.
I did vote for the card, but it might be too god in BM.
Dude, take it to RSP.
Aah! Thank you! I'll go fix that typo.
eHalcyon's suggestion is an interesting one. But joth's does make a good point.
I dont think we should remove the card entirely though. People (like myself) havent given votes to certain cards because there are all ready 3 Victory cards in the set. But I dont know exactly how you would change the card to make it different from Feodum.
Your version seems like a nightmare to count. FWIW, the Talisman thing doesn't necessarily make it broken. It might be nice to see a card that makes Talisman super strong, and you're right that players will probably just end up fighting for them anyway.
Oh, I was thinking you could count the same Copper twice, once in a set of C,S,G and again in a set of C,S,Q and again in a set of C,G,Q etc., etc.
I did vote for the card, but it might be too god in BM.
Dude, take it to RSP.
Aah! Thank you! I'll go fix that typo.
eHalcyon's suggestion is an interesting one. But joth's does make a good point.
I dont think we should remove the card entirely though. People (like myself) havent given votes to certain cards because there are all ready 3 Victory cards in the set. But I dont know exactly how you would change the card to make it different from Feodum.
It was just a thought I had since we ended up with an alt Gold and an alt Silver (and I really hope we get alt Copper out of the current contest). I think the change may be too big though. CF should get in here and give some thoughts!
I still think that testing will show that it plays differently from Feodum. It's interesting because Gold is a big bottleneck. I'm not entirely sure if it's easier picking up 3 Silver vs. picking up Silver and Gold (I'm guessing that it'll be rare that you'll need to pick up an eighth Copper).
I think it would be easier to get 3 Silvers because of the pinata effect and all those cards like Trader, JOAT, and Squire that can get you Silvers easier.
What if it had an on-buy Mint effect? Not the trashing part, the copy of Treasure part.
If we go to any set of three, why restrict it to treasures?
Er.. In my post I somehow I forgot that Victory cards are, well, cards. I meant any 3 actions or treasures.
Fishing Village being an exception, most 3$ cards won't get along with Museum as well as Silver would, either they are terminal and can't be spammed, or they are villages and won't like that Museums in deck makes it harder to line Villages up with Smithies. Oasis is going to be an exception, and Fishing Village, but in general, nonterminal Silver at 3-4$ is rare.
5$ cards replacing Gold is admittedly a problem though, as there are lots of nonterminal mighty well be Golds like Stables, Lab, Hunting Party and Highway, and so forth, and 5$ is a more accessible price point. Even so, most of those cards are cantrippy and get cranky when you damage your mean deck value with green cards. So I think we'd still see Copper - Silver - Gold as a favorite, or at the very least Copper X Gold or Copper Silver X.
IGG breaks dominion itself, that's not much of a talking point. Horse Traders would lead to HT/Silver/Copper which isn't far from the spirit of the card, at least.
I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.What's a set, in this case?
"Worth 1 VP for each set of treasures costing $5 or less in your deck"
So tailored for IGG rushes...
It would be 3 treasures of the same name. a set of 3 talismans, two sets of 3 coppers (6 total), a set of 3 ventures... maybe not so clear on that phrasing?I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.What's a set, in this case?
"Worth 1 VP for each set of treasures costing $5 or less in your deck"
So tailored for IGG rushes...
It would be 3 treasures of the same name. a set of 3 talismans, two sets of 3 coppers (6 total), a set of 3 ventures... maybe not so clear on that phrasing?I would happily take the more expensive treasures out, because they're so desirable already. Other alt treasures you may or may not necessarily want three of, and could lead to some interesting decisions.What's a set, in this case?
"Worth 1 VP for each set of treasures costing $5 or less in your deck"
So tailored for IGG rushes...
Some possible images for Missionary
Missionary:Quotepics
Some possible images for Missionary
Missionary:Quotepics
I like the third one best. The second one feels more like...something else totally different.
"In games using this" gives me the willies.Hm. When Duchess is in the Black Market, and I gain a Duchy, can I choose to gain a Duchess (and fail because there aren't any in the supple)?
...I guess if Soothsayer is in the Black Market deck, then even if no one ever gains it, they can still discard a treasure at the beginning of their buy phase if they want to? (I could, for example, discard a Potion in hopes that it would get me +$1 on my Philosopher's Stone.)
"In games using this" gives me the willies.
I just got them off of google images - hit "quote" to get the link.
...I guess if Soothsayer is in the Black Market deck, then even if no one ever gains it, they can still discard a treasure at the beginning of their buy phase if they want to? (I could, for example, discard a Potion in hopes that it would get me +$1 on my Philosopher's Stone.)
"In games using this" gives me the willies.
I believe you are correct. I don't think that particular interaction is problematic to allow at the start of each turn. It just adds a nice touch of strategy to other cards. That ability is also good for Menagerie, fixed draw (e.g. Library) and maybe certain edge cases (e.g. two Smithies collide and there is only one card left in deck; discard one so that it doesn't miss the reshuffle when you play the other).
Duchess also has "In games using this". :)
It's the start of the buy phase, not the start of the turn; Philosopher's Stone was the only interaction I could think of (which obviously makes it less problematic; but still).
Tea House
$4 - Victory
2 VP
--
At the start of Clean-up on the turn you buy this, you may choose a card you have in play. If you discard it from play this turn, put it on your deck.
Tea House
$4 - Victory
2 VP
--
When you buy this, you may choose a card you have in play. If you discard that card from play this turn, put it on top of your deck.
Canal
$6* - Victory
When the game ends, if the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3.
Canal
$6* - Victory
If the Province or Colony supply pile is empty, then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).
Pawn Shop
$3 - Action
Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.
Pawn Shop
$3 - Action
Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins and putting them into your hand; or trash any number of Coppers from your hand, gaining a card costing exactly $1 per Copper you trashed.
Crystal Ball
$5 - Treasure-Reaction
Worth $2
When you play this, reveal the top card of your deck and either discard it or put it back.
--
When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, play this card.
Crystal Ball
$5 - Treasure-Reaction
Worth $2
When you play this, reveal the top card of your deck. Discard it or put it back.
--
When you discard this other than from play, you may set it aside. At the start of your next Buy phase, play this card.
Academy
$4 - Action
+2 Cards
+1 Action
Each other player draws a card, then discards a card from hand.
Academy
$4 - Action
+2 Cards
+1 Action
Each other player draws a card. Each other player discards a card.
On Crystal Ball -- I put the reveal in there to be consistent with Tunnel. Perhaps the "Set aside" mechanic should be enough that the reveal isn't necessary. Hmm.
Here are my suggested wording changes for the contest-winning cards. I tried not to alter their effects in any way.QuoteCanal
$6* - Victory
When the game ends, if the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3.QuoteCanal
$6* - Victory
If the Province or Colony supply pile is empty, then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).
You don't need to specify 'when the game ends'. All VP calculations are done at the end of the game. Also, there are potential rules conflicts when setting a card's cost dynamically. This card says it now costs $3, but this other card says it costs $1 less? How much does it cost? $5? $3? $2?
The "(if it was available)" clause is there to emphasize that you do not need to play with Colony in order to play with this card. Maybe this would be better suited to a rules clarification, but it is not as obvious that it can be eliminated. My specific reason for including it is that without it, in non-Colony games, it raises the question: "If Colonies aren't available, is the Colony supply pile empty?" Or, someone may think, "Oh, Canal's in play, we need to put Colony in play, too."
Canal
$6* - Victory
If three Supply piles are empty, then this is worth 2 VP. Otherwise, this is worth 4 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).
So, I'm kinda jumping into this conversation without reading much.
But I've kinda wondered why Canal isn't just worth 5 - the number of empty piles? Like if there is a design reason it shouldn't be I'm open to hearing it, but my gut feels like that's the best implementation for what it does.
If it were me, I'd probably take Colonies out of the equation entirely and have it only care about Provinces, but my goal here was not to mess with the actual effects of the card.
One interesting and clean way to "fix" this would be:QuoteCanal
$6* - Victory
If three Supply piles are empty, then this is worth 2 VP. Otherwise, this is worth 4 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).
It works differently when you empty Provinces/Colonies as the third pile, but in most games it's the same effect without needing to name Province or Colony specifically. It's win-win!
So, I'm kinda jumping into this conversation without reading much.
But I've kinda wondered why Canal isn't just worth 5 - the number of empty piles? Like if there is a design reason it shouldn't be I'm open to hearing it, but my gut feels like that's the best implementation for what it does.
Yeah, I'd like that too. You could also reduce the cost of the card by the number of empty piles.
Most Colony games play like Province games, and Canal should not play differently when Colonies are available.
Why not? Plenty of other cards play differently when Colonies are available.
Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.
The design reason is that those suggestions remove interesting strategic tension from the play of the card. Getting (or playing for) "VP cheap" is why Canal is more interesting as it's currently worded.I don't follow. The VP would still be cheap.
Most Colony games play like Province games, and Canal should not play differently when Colonies are available.
Why not? Plenty of other cards play differently when Colonies are available. Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.
Most Colony games play like Province games, and Canal should not play differently when Colonies are available.
Why not? Plenty of other cards play differently when Colonies are available. Personally, I think it's odd for a card from one expansion to refer to a card from another expansion by name.
It could refer to "Victory card pile costing $8 or more".
(Exercise for the reader: if there were a Duration cost-alterer that was still in play when the game ended, would it screw with the scoring of this version of Canal? Why or why not?)
Salesman:
(http://www.bshs.org.uk/travel-guide/wp-content/uploads/Trevithick_Richard_Linnell.jpg)
Either way, the phrase "when the game ends" seems rather ambiguous to me. Is there some precedent for it?
Some may argue that the game hasn't ended until the VP have been tallied and a winner has been declared.
Is Salesman appropriately medieval? It sounds modern to me, but I'm not sure.
Mountain Pass:
pics
One thing this set is definitely low on is Attack cards. We currently have 2 out of 22 cards. I sort of wish there was a non-cursing Attack challenge before it were over.
Where are the winners for challenges 17 and 18 in the first post?Doesn't look very good. Maybe a good idea could be using image that Canal currently has for Barge and one of those for Canal:
I couldn't find many images for "Barge". The closest I could find was this:
(http://img3.etsystatic.com/000/0/5429716/il_570xN.157477075.jpg)
Canal
$6* - Victory
If the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP.
--
During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).
Salesman:
(http://www.bshs.org.uk/travel-guide/wp-content/uploads/Trevithick_Richard_Linnell.jpg)
This one should be the art for both cards. "Hey, you see that mountain pass right over there, the one behind me? Looks nice, eh? Clouds and shit. What, you say you've never owned a mountain pass before? Well, have I got a deal for you..."
Dominion: Renaissance sounds nice. I'd vote for that.
I wonder if we could somehow get this set on Iso or something online to playtest these cards?
How about dominion: Community
"I can't count the reasons I should stay..."
How about dominion: Community"I can't count the reasons I should stay..."
Only if the token at the bottom of the cards is this:
(http://rlv.zcache.co.uk/greendale_e_pluribus_anus_sticker-p217514478470654195en7l1_152.jpg)
How about dominion: Community"I can't count the reasons I should stay..."
Only if the token at the bottom of the cards is this:
(http://rlv.zcache.co.uk/greendale_e_pluribus_anus_sticker-p217514478470654195en7l1_152.jpg)
rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?
rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?
It's quite possible that this whole contest wore him out. It's also possible that he's just losing interest in Dominion. WanderingWinder hasn't logged into the forums since early October.
rinkworks hasn't posted since Oct. 24. I wonder where he has gotten to?
It's quite possible that this whole contest wore him out. It's also possible that he's just losing interest in Dominion. WanderingWinder hasn't logged into the forums since early October.
I think rinkwork's cares enough about us that he would let us know if he was leaving. :)
Too bad this never got finished up. Looks really cool.
Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?
Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.
Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?
Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.
The text on missionary seems a little ambiguous. But I think that you could only activate one missionary to get a province. Though you could then activate the second missionary to get a Platinum.
The order is, buy the Forge. Both missionaries give you the option of activating them, so you pick one and do what it says. Gain a province instead of a Forge. Then you can choose to activate the second one, but now you're gaining a province, so if you do, you'd have to gain something $1 more than a province. This isn't particularly strong since if the missionary is basically just a copper.
Reminds me how badly I want there to be another one of these contests.
Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?
Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.
The text on missionary seems a little ambiguous. But I think that you could only activate one missionary to get a province. Though you could then activate the second missionary to get a Platinum.
The order is, buy the Forge. Both missionaries give you the option of activating them, so you pick one and do what it says. Gain a province instead of a Forge. Then you can choose to activate the second one, but now you're gaining a province, so if you do, you'd have to gain something $1 more than a province. This isn't particularly strong since if the missionary is basically just a copper.
eHalcyon: Do you think it is now too similar to Advisor?
Also - The only thing I don't like about it is that it is the player to the left who does the separating (which I think is the fun part of the card) rather than the person using it. What do you think of the player seperating and the player to the left (or possible right would be better) choosing. It would make it less powerful - (e.g.) 3 Coppers and 2 Estates, but marginally more powerful, in that the player choosing wouldn't know what you've got left in your hand. Although to be honest it probably is better as you had it.
#2 (tie) - Artificer by eHalcyon with 13 points (Clementine)
$5 - Action
+5 Cards
+1 Action
Reveal your hand. The player to your left chooses a card to discard from your hand, then the player to your right does the same.
Completely unasked for, here is my opinion about the Harbinger situation.
Although I haven't playtested it, I love the concept of the card. I don't care that it's practically identical to Fact or Fiction. It's a concept that potentially makes a good Dominion card and it just so happens that it works best with 5 cards in both games. You can't really change that number without making the card significantly worse.
Although it's less obvious, I believe you also can't switch who does the partitioning without ruining the card. The problem is that as the player of the card, you have knowledge of your hand and you want to separate the revealed cards into piles such that the pile that looks weaker is the one you actually want for your current hand. In short, you're incentivized to trick your opponent. If that's not a recipe for AP, I don't know what is.
When your opponent separates the cards, whether he knows what's in your hand or not, he's just trying to separate the cards into piles of similar power, which I'm assuming is what the card is meant to do.
Completely unasked for, here is my opinion about the Harbinger situation.
Although I haven't playtested it, I love the concept of the card. I don't care that it's practically identical to Fact or Fiction. It's a concept that potentially makes a good Dominion card and it just so happens that it works best with 5 cards in both games. You can't really change that number without making the card significantly worse.
Although it's less obvious, I believe you also can't switch who does the partitioning without ruining the card. The problem is that as the player of the card, you have knowledge of your hand and you want to separate the revealed cards into piles such that the pile that looks weaker is the one you actually want for your current hand. In short, you're incentivized to trick your opponent. If that's not a recipe for AP, I don't know what is.
When your opponent separates the cards, whether he knows what's in your hand or not, he's just trying to separate the cards into piles of similar power, which I'm assuming is what the card is meant to do.
All very good points - I might just give it a whirl. (I guess the only niggle I have is that is might be too often better than Lab. After all in Magic (I believe) getting through cards is bad, whereas in Dominion cycling is good).
Hello all. I just registered to ask this question. Can someone who's still paying attention to this post please explain to me how Missionary is not extremely under-priced? Ex.: I draw Gold, Gold, Missionary, Copper, Missionary. I choose to skip my Action phase and buy a $7 Forge. I reveal and discard both Missionaries and instead gain two Provinces. Am I reading this incorrectly?
Thanks for the awesome fan cards. There are plenty that I would print as-is and plenty that could use some moderate to heavy modification.
The text on missionary seems a little ambiguous. But I think that you could only activate one missionary to get a province. Though you could then activate the second missionary to get a Platinum.
The order is, buy the Forge. Both missionaries give you the option of activating them, so you pick one and do what it says. Gain a province instead of a Forge. Then you can choose to activate the second one, but now you're gaining a province, so if you do, you'd have to gain something $1 more than a province. This isn't particularly strong since if the missionary is basically just a copper.
This is correct. I had a bit of trouble with the exact text, trying to make it unambiguous, but I guess it's just one of those cards that people may have trouble with.
Mountain Pass does not use the coin icons in its text and needs to have a new card created. I'd be willing to create a new card if I had access to the original picture used in the card.
I tried to pick something that expressed community involvement.
I like the small group of people standing close together as "expansion symbol".
Please excuse me, if my question seems redundant - I'm very new to the forums and didn't get the chance to read all the important threads, yet; Are these Fan Cards going to be published as an unofficial physical expansion set with permission from DXV and Hans im Glück? Or will the cards be available only in digital form? Are all the cards finished and have an artwork?
Can you discard two missionaries when you are about to gain a curse to gain an estate, even though there are no 1$ in the kingdom?
Can you discard two missionaries when you are about to gain a curse to gain an estate, even though there are no 1$ in the kingdom?
The answer to this question is going to be the same as the answer to "can I reveal a Trader to Witch if the curses are empty?" I don't know the answer to that question either though.
Can you discard two missionaries when you are about to gain a curse to gain an estate, even though there are no 1$ in the kingdom?
The answer to this question is going to be the same as the answer to "can I reveal a Trader to Witch if the curses are empty?" I don't know the answer to that question either though.
I'm 99% sure that the answer is no.
If you scroll up a bit, there is a post - http://forum.dominionstrategy.com/index.php?topic=3521.msg349608#msg349608 - with full size images of most (if not all of the cards, with some alternates). It also gives the following link where you can download the images: https://www.mediafire.com/folder/wjam0b5ewaw1l/Fan_Card_Contest
If you scroll up a bit, there is a post - http://forum.dominionstrategy.com/index.php?topic=3521.msg349608#msg349608 - with full size images of most (if not all of the cards, with some alternates). It also gives the following link where you can download the images: https://www.mediafire.com/folder/wjam0b5ewaw1l/Fan_Card_Contest
The off-color border for the alt-VP cards is throwing me off. Could you possibly redo them with a higher-quality template?
Managed to rig something up myself with GIMP. Not very good but it will have to do.The off-color border for the alt-VP cards is throwing me off. Could you possibly redo them with a higher-quality template?
"Last edit: 02 September 2013"
Seems unlikely. We haven't seen rinkworks around these parts for some time.
I got a little board and decided to finish create cards for all of the cards still lacking an image. All are High Resolution 696 x 1074 pixels. Hopefully I didn't make too many errors. Please let me know if you find any.
All full high Resolution cards can be downloaded here: https://www.mediafire.com/folder/wjam0b5ewaw1l/Fan_Card_Contest
(http://www.mediafire.com/convkey/3579/9tw28b2k1f3j46tfg.jpg) (http://www.mediafire.com/convkey/8712/jya0o1dai0kyooufg.jpg) (http://www.mediafire.com/convkey/dea2/7ad2avpv57kubzkfg.jpg) (http://www.mediafire.com/convkey/4ad1/o4qo84q6j9ld2jffg.jpg) (http://www.mediafire.com/convkey/d652/htetoqghqyecvkrfg.jpg) (http://www.mediafire.com/convkey/62e8/ubff8rluqm8teecfg.jpg) (http://www.mediafire.com/convkey/7a15/jbsbeceulkhdbeffg.jpg) (http://www.mediafire.com/convkey/f14e/xs5wiyd14bjn4dhfg.jpg) (http://www.mediafire.com/convkey/86a5/ewsqejuhyol9pwsfg.jpg) (http://www.mediafire.com/convkey/63b2/xfibfwjd5u9ftd5fg.jpg) (http://www.mediafire.com/convkey/5bd0/66vdtupg2y9c3b9fg.jpg)
I also created a new Card for Canal with new art since I used its picture for Barge. I also clarified the wording (but not function) of the card slightly while maintaining Polk5440's intent. Barge uses the image from the old Canal card. It was impossible to find an acceptable painting of a barge, as other's have noted.
(http://www.mediafire.com/convkey/e615/1k1ya7ma6o2ts7ofg.jpg) (http://www.mediafire.com/convkey/1308/z3gmduxwi1mwwosfg.jpg)
Amulet is not complete. I don't have a template for a large $3 coin or the top $3 coins. If anyone has acceptable images for these coins I would be more than willing to finish it up.
(http://www.mediafire.com/convkey/554e/885nuw87d3anu64fg.jpg)
Soothsayer needs to be renamed since "Soothsayer" is used in dark ages. I suggest "Clairvoyant". Thoughts?Mountain Pass does not use the coin icons in its text and needs to have a new card created. I'd be willing to create a new card if I had access to the original picture used in the card.
I think we should consider adding a matching Set Icon to the lower right corner of each of the cards just like the official dominion expansions. I'd be willing to add said set Icons, clean up and create High Resolution Cards for any of the previously posted cards If someone would send me the original pictures used in them.
And thanks ringworks and others for all your extraordinary effort put into this project. It is greatly appreciated.I apologize for the huge preview images. I was unsure how to post smaller preview images.
I fixed amulet. Sorry, it's sideways, fix that later. I renamed it heirloom to comply with adventures. I can change it back to amulet if people would prefer that.
(http://i.imgur.com/lGXUcoK.png)
I called mine seer.I fixed amulet. Sorry, it's sideways, fix that later. I renamed it heirloom to comply with adventures. I can change it back to amulet if people would prefer that.
(http://i.imgur.com/lGXUcoK.png)
I like it. Now we need soothsayer renamed. I suggest Clairvoyant.
I called mine seer.Wow, that's even worse than calling it mint.
(http://i.imgur.com/vcjQSSR.png)
Here's a better version of harbinger. At 5 cards it's OP, at 3 it's essentially advisor. 4 seems like the sweet spot, so here it is.
Based on the description ($4 is probably the sweet spot) I think that may just be an error on the card and he meant to put $4.(http://i.imgur.com/vcjQSSR.png)
Here's a better version of harbinger. At 5 cards it's OP, at 3 it's essentially advisor. 4 seems like the sweet spot, so here it is.
This is probably worse than Laboratory.
Based on the description ($4 is probably the sweet spot) I think that may just be an error on the card and he meant to put $4.(snip)
Here's a better version of harbinger. At 5 cards it's OP, at 3 it's essentially advisor. 4 seems like the sweet spot, so here it is.
This is probably worse than Laboratory.
Well, you could top-deck one of the discarded cards. That might help it a bit.(http://i.imgur.com/vcjQSSR.png)
Here's a better version of harbinger. At 5 cards it's OP, at 3 it's essentially advisor. 4 seems like the sweet spot, so here it is.
This is probably worse than Laboratory.
I got a little board and decided to finish create cards for all of the cards still lacking an image. All are High Resolution 696 x 1074 pixels. Hopefully I didn't make too many errors. Please let me know if you find any.
All full high Resolution cards can be downloaded here: https://www.mediafire.com/folder/wjam0b5ewaw1l/Fan_Card_Contest
(http://www.mediafire.com/convkey/3579/9tw28b2k1f3j46tfg.jpg) (http://www.mediafire.com/convkey/8712/jya0o1dai0kyooufg.jpg) (http://www.mediafire.com/convkey/dea2/7ad2avpv57kubzkfg.jpg) (http://www.mediafire.com/convkey/4ad1/o4qo84q6j9ld2jffg.jpg) (http://www.mediafire.com/convkey/d652/htetoqghqyecvkrfg.jpg) (http://www.mediafire.com/convkey/62e8/ubff8rluqm8teecfg.jpg) (http://www.mediafire.com/convkey/7a15/jbsbeceulkhdbeffg.jpg) (http://www.mediafire.com/convkey/f14e/xs5wiyd14bjn4dhfg.jpg) (http://www.mediafire.com/convkey/86a5/ewsqejuhyol9pwsfg.jpg) (http://www.mediafire.com/convkey/63b2/xfibfwjd5u9ftd5fg.jpg) (http://www.mediafire.com/convkey/5bd0/66vdtupg2y9c3b9fg.jpg)
I also created a new Card for Canal with new art since I used its picture for Barge. I also clarified the wording (but not function) of the card slightly while maintaining Polk5440's intent. Barge uses the image from the old Canal card. It was impossible to find an acceptable painting of a barge, as other's have noted.
(http://www.mediafire.com/convkey/e615/1k1ya7ma6o2ts7ofg.jpg) (http://www.mediafire.com/convkey/1308/z3gmduxwi1mwwosfg.jpg)
Amulet is not complete. I don't have a template for a large $3 coin or the top $3 coins. If anyone has acceptable images for these coins I would be more than willing to finish it up.
(http://www.mediafire.com/convkey/554e/885nuw87d3anu64fg.jpg)
Soothsayer needs to be renamed since "Soothsayer" is used in dark ages. I suggest "Clairvoyant". Thoughts?Mountain Pass does not use the coin icons in its text and needs to have a new card created. I'd be willing to create a new card if I had access to the original picture used in the card.
I think we should consider adding a matching Set Icon to the lower right corner of each of the cards just like the official dominion expansions. I'd be willing to add said set Icons, clean up and create High Resolution Cards for any of the previously posted cards If someone would send me the original pictures used in them.
And thanks ringworks and others for all your extraordinary effort put into this project. It is greatly appreciated.I apologize for the huge preview images. I was unsure how to post smaller preview images.
We need a new name for Farmer's Market
Fixed. Thanks.
So now that we have images for nearly all (excluding Amulet), Is the wording of these cards and the others posted at the front of the thread representative of the the finalized set, or are there still some changing and play testing going on? If so, what do we need to do to get these in polished form? Please excuse my ignorance of the exact status of the project. I've been dominionless for several months now. Heresy I know, but I'm trying to repent.
What do you guys think about these set icons? Is this something that we would want to add the finalized cards for this set? I tried to pick something that expressed community involvement.
(http://www.mediafire.com/convkey/a228/1i5bt57i1nslb0ofg.jpg) (http://www.mediafire.com/convkey/126a/n81xn5wada5i8jafg.jpg)
I really like the art you got for my cards! I might try printing these now, once I figure out how I want to do that.If you sleeve your cards, then my method works quite well. I print on my home printer using photo paper. The images come out nice and crisp on the paper even though they are thinner than normal cards. The sleeves help hide the thinness.
Of course. While the official "Farmers' Market" refers to a market established by or for farmers, this card refers to farmers carrying out the act of marketing. Farmers market (http://www.mediafire.com/convkey/a228/1i5bt57i1nslb0ofg.jpg) their crops at the farmers' market (http://wiki.dominionstrategy.com/images/3/37/Farmers%27_Market.jpg).We need a new name for Farmer's Market
It's OK, this one doesn't have an apostrophe.
I really like the art you got for my cards! I might try printing these now, once I figure out how I want to do that.If you sleeve your cards, then my method works quite well. I print on my home printer using photo paper. The images come out nice and crisp on the paper even though they are thinner than normal cards. The sleeves help hide the thinness.
(http://i.imgur.com/A0xm76N.png)
Here's a version of Ossuary, I simply added "From the supply" for clarification.
(http://i.imgur.com/A0xm76N.png)
Here's a version of Ossuary, I simply added "From the supply" for clarification.
Man, were do you guys get this awesome art from?
Ossuary-a container or room into which the bones of dead people are placed.(http://i.imgur.com/A0xm76N.png)
Here's a version of Ossuary, I simply added "From the supply" for clarification.
Man, were do you guys get this awesome art from?
Also, what the heck is an Ossuary?