A better example is this Potion/Loan opening (http://councilroom.com/game?game_id=game-20120502-193341-e59ced52.html), which might have been slow for Provinces but was absolutely worth it in the presence of Colony.
it is smoked by real top-level tarsiers
it is smoked by real top-level tarsiers(https://upload.wikimedia.org/wikipedia/commons/thumb/5/59/Tarsier-GG.jpg/220px-Tarsier-GG.jpg)
I know you're going to fix it later. Sorry. :-)
A better example is this Potion/Loan opening (http://councilroom.com/game?game_id=game-20120502-193341-e59ced52.html), which might have been slow for Provinces but was absolutely worth it in the presence of Colony.
Question about this game: on turn 7, you preferred to buy a Lighthouse rather than an Oasis or a Silver, even though there's no attack card present. Then on turn 8, you spend $5P on a Lighthouse. What's the reasoning here?
Good article. I don't feel that extra buys are needed for transmute though. All card gainers can become important in kingdoms where players are limited to one buy each turn and the transmute is no exception.
A superb article. I don't think I've ever played a game where I made good use of Transmute, and I'm not sure I've ever played against anybody making good use of Transmute, but I'll keep an eye out for both in future.
I like that the example games are spread out over more than a year. It reinforces the sense that opportunities for Transmute to shine are rare, special events.
Why is everyone in this thread starting to say 'Mute instead of Transmute?We should call them "trannies" instead.
-I was hoping to see strong evidence that there are times where you want transmute when there are no other cards in the kingdom that require Potion (like Familiar or Scrying Pool), but I'm still not convinced. The Potion/Loan game looked like a lot of fun, but I still believe it's safer for most players to always avoid Transmute except for cursed Colony games or games where you want Potion for a good card.
I'm just trying to get a feel of the power of transmute here.Depends on the rest of the board, particularly for develop. But also to know, what else are your decks consisting of here? But I'm thinking prolly transmute. Love to hear what chwhite thinks though.
Lets say there is a familiar game with transmute and a similar trasher, develop*. If I got 3+P JUST after all the curses (you can swap this with any number, I chose a higher number so that buying a familiar isn't an option) have been given out, would I want a silver, transmute or develop?
**I used develop here because the idea that transmute would be to trash curses one by one and develop does this effect just as equally (but the side effects of trashing others would be different).
I'm just trying to get a feel of the power of transmute here.Depends on the rest of the board, particularly for develop. But also to know, what else are your decks consisting of here? But I'm thinking prolly transmute. Love to hear what chwhite thinks though.
Lets say there is a familiar game with transmute and a similar trasher, develop*. If I got 3+P JUST after all the curses (you can swap this with any number, I chose a higher number so that buying a familiar isn't an option) have been given out, would I want a silver, transmute or develop?
**I used develop here because the idea that transmute would be to trash curses one by one and develop does this effect just as equally (but the side effects of trashing others would be different).
Is this a board where Transmute is dominant ?
http://dominion.isotropic.org/gamelog/201206/03/game-20120603-101045-343a333a.html
It has the 3-cards combo Apothecary/Mint/Transmute, which makes you easily draw and trash your initial coppers, and transmute the estates into mintable golds. Very fun to play !
I was thinking along the same lines, but I guess develop's only benefit would be the trashing of potion over transmute's version.I'm just trying to get a feel of the power of transmute here.Depends on the rest of the board, particularly for develop. But also to know, what else are your decks consisting of here? But I'm thinking prolly transmute. Love to hear what chwhite thinks though.
Lets say there is a familiar game with transmute and a similar trasher, develop*. If I got 3+P JUST after all the curses (you can swap this with any number, I chose a higher number so that buying a familiar isn't an option) have been given out, would I want a silver, transmute or develop?
**I used develop here because the idea that transmute would be to trash curses one by one and develop does this effect just as equally (but the side effects of trashing others would be different).
Agreed, it depends on the board but most likely transmute. The curse trashing is going to be the same, and you don't really want to trash your coppers either way, but Transmute will do a better job on Estates (Gold > Silver), and most likely on Familiars as well (Duchy is a good card here, since you're so swamped in junk; you won't really be able to take full advantage of Develop's features unless there's Golem AND a 2P card).
http://dominion.isotropic.org/gamelog/201206/09/game-20120609-122638-f54fc16c.html
Note transmute does not help IGG rushes at all!