Dominion Strategy Forum

Dominion => Dominion FAQ => Topic started by: Kirian on July 12, 2011, 11:22:23 am

Title: Dominion Lingo Dictionary
Post by: Kirian on July 12, 2011, 11:22:23 am
Some wonderful person over in this thread (http://forum.dominionstrategy.com/index.php?topic=271.0) suggested that Dominion lingo could take some getting used to, and that there were abbreviations etc. used that aren't immediately obvious to the novice coming to our board.  This thread is intended to remedy that.  I'll start with a few; as others post important definitions, I'll index them here at the top of the thread.

Mod Edit: The most up to date version of this list can be found on the DS.com Wiki (http://wiki.dominionstrategy.com/index.php/Glossary).

Definitions:

Base: The original Dominion, with no expansions.  E.g., "In base, Chapel is the best early-game trasher."
Big Money (http://dominionstrategy.com/big-money/):  Strictly speaking, a strategy where no Actions are bought at all, only Treasure and Victory.  In practice, often used to refer to a strategy emphasizing Treasure and Victory cards that is merely supplemented with one or two Actions.  Compare Engine.
Board (or Set, Table, or Tableau):  The set of cards that make up the game of interest.
Cantrip:  Any card that gives at least +1 Card, +1 Action; it costs no action to spend it and it replaces itself in the hand.  Can technically refer to Villages, but in practice usually refers to cards like Spy.
Chain:  A deck in which the same card(s) are played either multiple times per turn (or simply every turn for some powerful cards).  E.g., "Lab chain".
City Trap:  Purchasing multiple Cities in a game in which no piles (other than Province or Colony) are likely to be emptied; the Cities are very expensive Villages in this case.
Clog (or Bloat, Gum Up...): Add cards to a deck (preferably an opponent's) that interfere with the engine being used.  Often happens voluntarily in the endgame.
Colony Game:  Any game in which Colony and Platinum (from Prosperity) are available for purchase.
Counter:  A card that acts to neutralize another card (usually an attack), whether directly (e.g., Moat) or indirectly (e.g., Library vs. Militia/Goons).
Cycling:  To move quickly through your deck.  Chancellor provides an extreme example of cycling, but cards like Warehouse and Laboratory also cycle your deck effectively.
DoubleJack: A strategy involving buying only two copies of Jack of All Trades, and otherwise exclusively Treasure and Victory cards.
Draw Dead: Generally refers to drawing an Action card when you have no more Actions to play.  In context, may refer to drawing an Action card that cannot be effectively used (e.g., Baron without Estate, Moneylender without Copper).
Duchy Dancing: Towards the end of a game, when both players are buying Duchies and neither side is willing or able to take the final Province(s)
Early Game:  Most purchases are low-cost cards; players are defining their overall strategy.
Endgame (or Late Game):  Players are purchasing almost exclusively victory cards.  Often accompanied by jockeying with lower-value victory cards, e.g., PPR.
End on piles:  Force the game to end by emptying three or more piles (four or more with 5+ players). 
Engine:  Loosely defined, the Action cards that "drive" one's deck.  An "engine-based" strategy refers to a strategy emphasizing Actions.  Compare Big Money.
Envoy/Big Money: see Smithy/Big Money
Golden Deck: A deck designed to gain Victory tokens for multiple turns with just five cards.  The classic example is Bishop/Gold/Silver/Silver/Province, which trashes a Province for 5 VP and replaces it each turn.
Greening / "Go Green":  Begin purchasing victory cards.
Isotropic (or Iso):  http://dominion.isotropic.org (http://dominion.isotropic.org/) -- an exceedingly popular online implementation of Dominion, often linked to from these forums.
Level X City: A shorthand for referencing the power level of a City. Typically follows either a 1/2/3 or 0/1/2 (which references the number of empty piles) formatting.
Midgame:  Most purchases are actions or treasures of value $5 or higher, but rarely with hands above $6 (Province game) or $9 (Colony game); players are refining their strategies and attempting to tune their engines.
Mirror Match: When both players pursue identical or near-identical strategies
Non-Terminal (or Non-Terminal Action, sometimes NT):  Any action card that gives at least one additional Action.
Opening:  Purchases made on the first two turns.  Usually clarified by a 4/3 or 5/2 opening.
Piles: see “end on piles”
Province Game (rarely, Non-Colony Game):  A standard game in which Colony and Platinum are not available.
Pseudo-Trash:  Remove cards from your deck without trashing them, e.g., Island.
Sift:  Filter through your deck by drawing and discarding unwanted cards.  Similar to cycling, but with more finesse.  See, e.g., Warehouse.
Smithy / Big Money: A strategy involving one purchase of a Smithy and otherwise exclusively Treasure and Victory.  Reaches 4 Provinces in approximately 14 turns.
Split:  Treasure values of the first two hands (5/2 or 4/3).  Tournament and league play often gives players the same split.
Terminal (or Terminal Action):  Any action card that does not provide another Action when played.
Terminal clash: Drawing multiple terminal cards together, such that you can only play one of them
Terminal Silver:  Any terminal action that gives $2.
Three-Pile: See "End on Piles."
Top-Deck:  Place a card on top of your deck that would normally go elsewhere (e.g. Alchemist, Royal Seal).
Trasher (or Deck-thinner):  Any card that allows one to remove cards from one's deck.
Trash-for-Benefit:  Any card that gives a benefit at the cost of trashing a card.  Apprentice draws additional cards, Salvager gives cash, etc.
Village:  Besides the card of the same name, can refer to any card which gives +2 Actions; most (but not all) such cards have "Village" in their names.
Village Idiot:  Village seems like a great card to an inexperienced player, and it is good--but taking Villages without any terminals makes the Villages worthless.  Hence, Village Idiot.  More loosely, refers to any poor strategy that buys too many Actions.
Virtual +Buy: Cards like Ironworks and Workshop, which allow you to gain an additional card on your turn along with your ordinary Buy

Abbreviations:

C, S, G, E, D, P:  Sometimes used in game analyses for the basic treasure cards and basic victory cards.

Amb: Ambassador
BM: Big Money (rarely, Black Market, in context)
BMU: A particular algorithm for playing Big Money that intelligently purchases Duchies
BV: Border Village
CR: Council Room
CY: Courtyard
DXV: Donald X. Vaccarino
FG: Fool's Gold or Fairgrounds, depending on context
FV: Fishing Village (rarely, Farming Village, in context)
GM: Grand Market
Hag: Sea Hag
HoP: Horn of Plenty
HP: Hunting Party
HT: Horse Traders
IGG: Ill-Gotten Gains
IW: Ironworks
JoAT: Jack of All Trades (also often "Jack")
KC: King's Court
Masq: Masquerade
MV: Mining Village
NV: Native Village
OGE: Overgrown Estate
Lab: Laboratory
PPR: Penultimate Province Rule (http://dominionstrategy.com/2011/03/28/the-penultimate-province-rule/)
SR: Silk Road
TFB / T4B: Trash-for-benefit
TM: Treasure Map
TR: Throne Room (rarely, Trade Route, in context)
UAS: Unstoppable Alchemist Stack
UCS: Unstoppable City Stack
YW: Young Witch

Common Forum References and In-Jokes:

Blue Dog: In this BGG post (http://boardgamegeek.com/article/7743728#7743728), DXV attempts to explain the interaction between Ironworks and Trader, using a strange analogy to a blue dog.  Not only does the blue dog confuse the issue, he later changes his mind about the ruling.
Marin (v.): Marin has a tendency to come from far behind using engines or strategies that were not obvious from the board, and in many cases are difficult to understand afterward.  To Marin someone is to win in this manner.
Rrenaud's Law: Any significantly long forum thread will inevitably discuss the FunSockets version of Dominion.  Has also been invoked to refer to people hearing about isotropic disappearing and then asking "OMG, Iso's going away? What?"
X Makes Scout Better! (and Scout is Overpowered/Awesome): It is common knowledge that Scout is one of the worst cards available for its price, and possibly any price.  Even those combos where it should shine don't show real improvement with Scout.  Any card that makes Scout better is... well, not getting much praise that way.
Title: Re: Dominion Lingo Dictionary
Post by: ShuffleNCut on July 12, 2011, 12:23:30 pm
Cantrip:  Any card that gives at least +1 Card, +1 Action; it costs no action to spend it and it replaces itself in the hand.  (Definition is disputed.)

Also known as cycling (to me at least, EX MTG player)
Title: Re: Dominion Lingo Dictionary
Post by: theory on July 12, 2011, 12:39:23 pm
Stickied.  Here's a couple more:

UCS: Unstoppable City Stack
TR: Throne Room
KC: King's Court
HT: Horse Traders
TM: Treasure Map

Big Money: The strategy of buying nothing but Treasure and Victory cards.  Beats most beginners; loses to more advanced play.
Envoy-Big-Money/Smithy-Big-Money: Same as Big Money, except with a single Envoy or Smithy added.
Cycling: Getting through your deck.  See, e.g., Warehouse.
Draw: Drawing more cards into hand.  See, e.g., Laboratory.

Early game: The first few turns, where you define your overall strategy
Midgame: The turns where you're hitting $5/$6 consistently (in a Province game) or $5-$9 consistently (in a Colony game), where you're buying mostly Kingdom cards (some green cards) and refining your engine
Late game: The turns where you buy almost exclusively green cards, and concepts like the PPR come into play

"Ending on piles": Ending the game by emptying 3 or more piles
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 12, 2011, 01:02:51 pm
Stickied.  Here's a couple more:

Thank you!!

Quote
Big Money: The strategy of buying nothing but Treasure and Victory cards.  Beats most beginners; loses to more advanced play.
Envoy-Big-Money/Smithy-Big-Money: Same as Big Money, except with a single Envoy or Smithy added.

I think standard strategies probably warrant their own thread, with more information about each.  What do you think?
Title: Re: Dominion Lingo Dictionary
Post by: Taco Lobster on July 12, 2011, 01:33:26 pm
I'm not sure if this is general parlence, but I always refer to the set of Kingdom cards as "the Board".

Example: "The Board had City and University, so I went for a potion on my first buy."

Not sure if you want to include "hit" in there as well.  It's pretty intuitive, but it might be confusing enough to put in.  Usually, it seems to mean "I drew card x" and not necessarily "I played card x."  It's also often replaced with "drew into" which is even more intuitive.

Example:  "I played Smithy and hit my Goons, but I was out of actions."
Title: Re: Dominion Lingo Dictionary
Post by: Kuildeous on July 12, 2011, 01:34:09 pm
I like the definitions for mid-game, late-game, etc. I'm sure many new players are unaware of when exactly mid-game happens. If you don't have dozens (hundreds) of games under your belt, you may have difficulty knowing when the game shifts.

Not to open a cantrip debate, but I think the definition should change from:

Cantrip:  Any card that gives at least +1 Card, +1 Action; it costs no action to spend it and it replaces itself in the hand.  (Definition is disputed.)

To:

Cantrip: Any card that gives +1 Card, +1 Action; it costs no action to spend it, and it replaces itself in the hand. It usually has some other benefit, but the end result is that you usually end up with the same number of cards in hand and the same number of actions while getting closer to a reshuffle. (Definition is disputed)

I bring that up because with the current definition, Laboratory, Warehouse, and City all would technically qualify as Cantrips.
Title: Re: Dominion Lingo Dictionary
Post by: rls22 on July 12, 2011, 01:35:45 pm
How about "stackable"?  Cards that work very well when multiple copies are bought (e.g, Laboratory).  I think this may refer only to action cards, but in my head, I usually put something like Venture in this category too.

Like Taco Lobster, I also usually call the set of Kingdom cards "the Board", but I know many people call it "the Kingdom" (which is probably more proper).
Title: Re: Dominion Lingo Dictionary
Post by: DG on July 12, 2011, 01:39:55 pm
Quote
I'm not sure if this is general parlence, but I always refer to the set of Kingdom cards as "the Board".


I always refer to a set of Kingdom cards as a Kingdom. It sort of makes sense.
Title: Re: Dominion Lingo Dictionary
Post by: tko on July 12, 2011, 01:45:58 pm
@Kirian, if possible, please edit the original post to follow the "PPR:  Penultimate Province Rule" with a link to the article:
http://dominionstrategy.com/2011/03/28/the-penultimate-province-rule/ (http://dominionstrategy.com/2011/03/28/the-penultimate-province-rule/)
Title: Re: Dominion Lingo Dictionary
Post by: Taco Lobster on July 12, 2011, 01:47:00 pm
Quote
I'm not sure if this is general parlence, but I always refer to the set of Kingdom cards as "the Board".


I always refer to a set of Kingdom cards as a Kingdom. It sort of makes sense.


It does, but I don't even refer to the cards as Kingdom cards.  I don't think I'm alone in that.  The strong concepts are Action Cards/Victory Cards/Treasure Cards.  I'm not even certain what the concept of Kingdom cards is - does it refer to all Dominion Cards, or just the 10 that are randomly determined?  If so, are Potion, Platinum and Colony Kingdom cards? 

Actually, assuming that Kingdom Cards refers only to the 10 piles, and not the base cards, Board and Kingdom are not synonyms; the former encompasses the later.

Plus, Kingdom sounds dorky.   It diminishes the cool factor of playing board games.   8)
Title: Re: Dominion Lingo Dictionary
Post by: Superdad on July 12, 2011, 01:55:20 pm
Critical missing lingo:

The Hoff = David Hasselhoff
Title: Re: Dominion Lingo Dictionary
Post by: guided on July 12, 2011, 02:36:06 pm
"The Board" is common usage for the entire supply or the set of Kingdom cards, even if some people prefer to use the official term "Kingdom".

To "draw [a card] dead" is to find it in hand when it cannot be of good use. Some examples:

-Playing a +Cards effect with your last action and drawing action cards (these action cards have been "drawn dead")
-Finding Baron with no Estates in hand early in the game (the Baron is "drawn dead")
-Finding Shanty Town with exactly one (non-drawing) terminal action in hand (the Shanty Town is "drawn dead")
Title: Re: Dominion Lingo Dictionary
Post by: DG on July 12, 2011, 02:44:08 pm
Quote
Plus, Kingdom sounds dorky.   It diminishes the cool factor of playing board games.   
Do we live in the same universe? :)
Title: Re: Dominion Lingo Dictionary
Post by: Taco Lobster on July 12, 2011, 03:10:50 pm
Quote
Plus, Kingdom sounds dorky.   It diminishes the cool factor of playing board games.   
Do we live in the same universe? :)

I live on Earth 616.  You?
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 12, 2011, 03:16:16 pm
Cantrip: Any card that gives +1 Card, +1 Action; it costs no action to spend it, and it replaces itself in the hand. It usually has some other benefit, but the end result is that you usually end up with the same number of cards in hand and the same number of actions while getting closer to a reshuffle. (Definition is disputed)

I bring that up because with the current definition, Laboratory, Warehouse, and City all would technically qualify as Cantrips.

The problem with this definition is that certain cards are conditionally cantrips.  Menagerie is a cantrip iff your hand has duplicates; Scrying Pool is a cantrip iff the top card of your deck (after choosing whether to discard) is not an action; etc.  I'll put a section specifically for various disputed definitions.

Any MTG players want to shed further light on this?
Title: Re: Dominion Lingo Dictionary
Post by: Superdad on July 12, 2011, 03:25:03 pm
Only that something like Upgrade would not be considered a true cantrip (note that I'm pretty sure that the gaming definition of Cantrip originated from DnD, and not MtG, I'm not 100% sure though). Also I believe the term cantrip was originally (bolded for emphasis) coined for a card that essentially cost nothing but provided a very very minimal value. It's this latter part that is often overlooked.

For example, Familiar would certainly not be a true cantrip, but can loosely be lumped into the category. I'd say just leave it as anything that gives +1 card/+1 action. It won't be historically 100% accurate, but that doesn't *really* matter all that much.
Title: Re: Dominion Lingo Dictionary
Post by: michaeljb on July 12, 2011, 03:29:08 pm
I like the definitions for mid-game, late-game, etc. I'm sure many new players are unaware of when exactly mid-game happens. If you don't have dozens (hundreds) of games under your belt, you may have difficulty knowing when the game shifts.

Not to open a cantrip debate, but I think the definition should change from:

Cantrip:  Any card that gives at least +1 Card, +1 Action; it costs no action to spend it and it replaces itself in the hand.  (Definition is disputed.)

To:

Cantrip: Any card that gives +1 Card, +1 Action; it costs no action to spend it, and it replaces itself in the hand. It usually has some other benefit, but the end result is that you usually end up with the same number of cards in hand and the same number of actions while getting closer to a reshuffle. (Definition is disputed)

I bring that up because with the current definition, Laboratory, Warehouse, and City all would technically qualify as Cantrips.
I disagree that Warehouse qualifies, as it results in a decrease of your handsize. Additionally, I have no issue with Laboratory and City, etc. qualifying as Cantrips, because they give +1 Card, +1 Action and some other benefit; Lab's is +1 Card, City's is +1 Action, and later more.

Cantrips are readily spammable because of the +1 Card, +1 Action, they're worthwhile because of the "other benefit" the card gives you, and if a card's other benefit is +Cards or +Actions, why should that disqualify the card from being called a Cantrip?
Title: Re: Dominion Lingo Dictionary
Post by: Taco Lobster on July 12, 2011, 03:32:57 pm
Yeah, cantrip is originally from D&D, and was used in Magic for cards that weren't powerful enough to exist by themselves, and thus had a "draw a card" clause on them (the timing of which varied over the years).  Magic also has pure card drawing spells, and only a very tiny number of those are referred to as cantrips (they have a very minor effect, but let the caster draw two cards instead of one).

I don't think the technical definition of what is/is not a cantrip matters.  The concept that is trying to be captured is a card that (a) replaces itself through the drawing of a card and (b) replaces the action used to play that card.  These cards are different from terminal actions or even non-terminal non-drawing actions in that they are "free" in most instances (the exception being terminal card draw).  These cards will fit into 90% of decks without slowing them down.

I don't think it's worth the effort to get an absolute or technically correct definition.  It may be worth noting though that some cards are conditional cantrips (e.g., Ironworks on a board with Island/Great Hall).
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 12, 2011, 03:33:52 pm
Trashing: Cards that get rid of cards from your deck, primarily by literally trashing them, but often pseud0-trashing is included
Pseudo-Trashing: getting rid of cards from your deck in ways other than directly trashing them, i.e. Ambassador, Native Village, bridge
Sifting: similar to cycling, setting up which cards get drawn together. Cellar, Warehouse, Scout, etc.
Gumming up: stopping one's engine from working efficiently
Clogging: Cards which are useless to you are said to clog your deck/hand
Village: Usually, any card which gives +2 actions; occasionally used only to describe cards which also let you draw a card.
Pseudo-Buy: any card which lets you gain more cards without needing +Buys, i.e. ironworks, workshop, horn of plenty, black market
Terminal silver: Any terminal action which provides +2 coin
Curse-Giver: Cards which reliably give curses
Interaction Cards: Non-attacks that have a lot of interaction between players, a la masquerade, possession, and somewhat tribute, etc.
Alternative Victory: planning to win in some way other than buying the most of the most expensive green cards available.
Double ____ (generally province): Buying two of that card in a single turn
Tactician Chains: Playing tactician every turn (always with some way of making money in the action phase - vault, secret chamber, conspirator, black market, etc.)

Lab: Laboratory
HP: Hunting Party
Masq: Masquerade
SH: Sea Hag

I also call the set of kingdom cards, officially the kingdom, "the board" or even "the spread".
Title: Re: Dominion Lingo Dictionary
Post by: Matt_Arnold on July 12, 2011, 03:44:57 pm
My gaming group has this acronym: CUPS (Cities' Unstoppable Peddler Stack)

Pseudo-Trashing: getting rid of cards from your deck in ways other than directly trashing them, i.e. Ambassador, Native Village, bridge
Bridge?
Title: Re: Dominion Lingo Dictionary
Post by: Tiger on July 12, 2011, 03:58:44 pm
"Terminal (or Terminal Action):  Any action card that does not allow one to take additional actions."

Anyone finding themselves here presumably knows enough Dominion to understand what this means, but it could be read as stopping you from playing more action cards ("discard your hand" or "you cannot play any more action cards this turn" or something). What the entry should say is something like "Any action card that does not give any +Actions", and then maybe explain that this means that if it's played as your last action you can't play any more actions.
Title: Re: Dominion Lingo Dictionary
Post by: krawhitham on July 12, 2011, 04:40:00 pm
Some wonderful person over in this thread (http://forum.dominionstrategy.com/index.php?topic=271.0) suggested that Dominion lingo could take some getting used to, and that there were abbreviations etc. used that aren't immediately obvious to the novice coming to our board. 

I'd like to protest: I'm not remotely wonderful.

All I did was put an idea forward, rather than actually do anything to solve the problem myself.

I can only see one thing that is not defined so far: Isotropic.

I'm sure that 99.9% of people here have been on Isotropic first, but there is always one awkward customer who insists on playing the real thing :P

Isotropic: An online implementation of the game Dominion (and all its various expansions). You can play against other people on the internet (there's no AI) located at http://dominion.isotropic.org/

The definition could be expanded further by explaining that the game has permission from Donald X and uses unofficial art... but it's getting into the realm of unecessary text.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 12, 2011, 08:19:32 pm
My gaming group has this acronym: CUPS (Cities' Unstoppable Peddler Stack)

Pseudo-Trashing: getting rid of cards from your deck in ways other than directly trashing them, i.e. Ambassador, Native Village, bridge
Bridge?

An obvious and massive mistake. Should say Island.
Title: Re: Dominion Lingo Dictionary
Post by: Axe Knight on July 12, 2011, 08:31:02 pm
Two proposed terms:

Duplicator - Cards like TR/KC
Defensive Struggle - A game that is characterized by low trashing, low buying power, low scores, and usually high deck size...
Title: Re: Dominion Lingo Dictionary
Post by: Eagle on July 12, 2011, 09:11:13 pm
If we're going to define "village idiot", I propose "city slicker"

But I'm way too lazy to write the definition...
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 12, 2011, 10:09:00 pm
But guys, the point of this is to define terms that people actually use all the time for new players who are trying to figure out what's going on here. Your new definitions may be cute, but they don't fall under this umbrella... at least yet. If you can get people to start using them all the time, more power to ya.
Title: Re: Dominion Lingo Dictionary
Post by: Young Nick on July 12, 2011, 10:28:56 pm
If it hasn't been said yet, I would suggest adding Top-Decking. It is very intuitive, but sometime that matters when referring to Herbalist, Alchemist, Ghost Ship, Bureaucrat and others.
Title: Re: Dominion Lingo Dictionary
Post by: Eagle on July 13, 2011, 01:11:25 am
But guys, the point of this is to define terms that people actually use all the time for new players who are trying to figure out what's going on here. Your new definitions may be cute, but they don't fall under this umbrella... at least yet. If you can get people to start using them all the time, more power to ya.

I forgot that "no humor allowed on the internet" rule.
Title: Re: Dominion Lingo Dictionary
Post by: Lekkit on July 13, 2011, 02:32:01 am
Deck bloating. To fill one's (or preferably opponent's) deck with unwanted cards.
Title: Re: Dominion Lingo Dictionary
Post by: chwhite on July 13, 2011, 09:09:03 am
I actually tried to use the term "City Slicker" way back when:

http://dominionstrategy.com/2011/04/11/the-five-best-5-non-attacks/#comment-2107
Title: Re: Dominion Lingo Dictionary
Post by: chwhite on July 13, 2011, 09:14:53 am
Actually, "City trap" would probably be a good and legit addition to the dictionary:

City Trap: The pattern of buying lots of Cities in a game where piles are unlikely to run out (much) before the Province stack is deleted, making the Cities little better than overpriced Villages.

There's probably a better wording for that.
Title: Re: Dominion Lingo Dictionary
Post by: tko on July 13, 2011, 09:43:43 am
Actually, "City trap" would probably be a good and legit addition to the dictionary:

City Trap: The pattern of buying lots of Cities in a game where piles are unlikely to run out (much) before the Province stack is deleted, making the Cities little better than overpriced Villages.

There's probably a better wording for that.
I second that "City trap" is a great addition.

Maybe also Prisoner's dilemna (http://en.wikipedia.org/wiki/Prisoner%27s_dilemna (http://en.wikipedia.org/wiki/Prisoner%27s_dilemna)) which explains how one may fall into the "City trap".
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 13, 2011, 10:59:42 am
But guys, the point of this is to define terms that people actually use all the time for new players who are trying to figure out what's going on here. Your new definitions may be cute, but they don't fall under this umbrella... at least yet. If you can get people to start using them all the time, more power to ya.

I forgot that "no humor allowed on the internet" rule.
There's plenty of humor on the internet, and I actually quite like you guys's suggestions. I just wanted to say that I don't think they should actually be put on the list.
Title: Re: Dominion Lingo Dictionary
Post by: Eagle on July 13, 2011, 11:09:48 am
But guys, the point of this is to define terms that people actually use all the time for new players who are trying to figure out what's going on here. Your new definitions may be cute, but they don't fall under this umbrella... at least yet. If you can get people to start using them all the time, more power to ya.

I forgot that "no humor allowed on the internet" rule.
There's plenty of humor on the internet, and I actually quite like you guys's suggestions. I just wanted to say that I don't think they should actually be put on the list.

Neither do I, I (thought) I was being funny..  but that was before I remembered the rule.
Title: Re: Dominion Lingo Dictionary
Post by: Atto on July 13, 2011, 02:52:36 pm
Big Money: The strategy of buying nothing but Treasure and Victory cards.  Beats most beginners; loses to more advanced play.
Envoy-Big-Money/Smithy-Big-Money: Same as Big Money, except with a single Envoy or Smithy added.

I think standard strategies probably warrant their own thread, with more information about each.  What do you think?
I think, you should add them. This are often used terms and i wouldn't expect new players to understand them. Expecially because it is not clear for beginners that strategies like this are even possible.

As you are mentioning "Province Game" and "Colony Game" in your explanation of "Midgame", you should probably explain these terms, too. For a new player, who don't know Prosperity yet, they may be unclear. For example like this:
(May a native speaker correct this, if necessary. ;))
Title: Re: Dominion Lingo Dictionary
Post by: Taco Lobster on July 13, 2011, 03:15:26 pm
Yeah, I remember being confused by what Big Money meant when I started, particularly because it is used to mean a few different things.  The generic definition is a strategy where you only purchase treasures and victories, but the more common usage seems to be a strategy based around purchasing treasures with a few actions sprinkled in (which is contrasted with an action chain strategy).
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 13, 2011, 05:29:40 pm
(May a native speaker correct this, if necessary. ;))

I so often find myself reminding foreigners (especially Europeans) that their grasp of the English language is, 95% of the time, better than the average American's.

Then again, I've worked as a high school teacher.  The ways American high school students find to mangle the English language is indescribable to anyone who hasn't been there.

----

First post will be updated tonight!  Don't have much time right now, so expect somewhere in the midnight EST range.
Title: Re: Dominion Lingo Dictionary
Post by: Axe Knight on July 13, 2011, 05:36:51 pm
But guys, the point of this is to define terms that people actually use all the time for new players who are trying to figure out what's going on here. Your new definitions may be cute, but they don't fall under this umbrella... at least yet. If you can get people to start using them all the time, more power to ya.

I forgot that "no humor allowed on the internet" rule.
There's plenty of humor on the internet, and I actually quite like you guys's suggestions. I just wanted to say that I don't think they should actually be put on the list.

Actually, the two I wrote were ones other people used in game chats, but I've have never seen them outside their original use, although they could be useful.  I wouldn't expect them to be added to the official list, though.
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 14, 2011, 12:41:36 am
Latest updates are up.  A few things:


Thanks to all who are participating here!
Title: Re: Dominion Lingo Dictionary
Post by: guided on July 14, 2011, 12:02:49 pm
Since people are complaining about "the board" saying they prefer "Kingdom", I'll reveal my own pet peeve is that I hate the term "curse-giver". It's so undignified! I use "cursing attack" myself.
Title: Re: Dominion Lingo Dictionary
Post by: philosophyguy on July 14, 2011, 10:27:04 pm
What about "soft counter"? A possible definition would be: a card whose function allows a player to recover or minimize the impact from a type of attack, although the card is not technically a reaction card. Examples include Library against handsize reduction attacks or Masquerade against a Sea Hag.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 15, 2011, 11:24:35 am
Soft counter is good, but I'd define it as something which compensates somewhat for a disadvantage without fully or directly meeting it, or deals with an attack/strategy without actually directly stopping it. You can have hard counters without reaction cards, and not all reaction cards are hard counters.
Title: Re: Dominion Lingo Dictionary
Post by: randomdragoon on July 15, 2011, 04:03:00 pm
What about "soft counter"? A possible definition would be: a card whose function allows a player to recover or minimize the impact from a type of attack, although the card is not technically a reaction card. Examples include Library against handsize reduction attacks or Masquerade against a Sea Hag.

Library vs. Militia I would consider a hard counter, since their Militia actually helps you (most of the time, having a library is better than having a Moat vs Militia). A soft counter would be more like Wishing Well vs. Ghost ship. You are still somewhat hurt by Ghost Ship because you will have only 4 cards in hand after using your Wishing Well to get the two cards you put on top back into your hand, but having a Wishing Well takes a lot of the bite out of the Ghost Ship attack.
Title: Re: Dominion Lingo Dictionary
Post by: theory on July 15, 2011, 04:56:21 pm
I started writing this post and then realized I don't have an internally consistent definition of "hard" and "soft" counter.  I think I interpret (and I use) "soft counter" to mean a counter that is not always 100% effective against the attack.  By this definition, even Library is a soft counter to Militia, since you are still sometimes hurt even when you have a Library in hand, and Secret Chamber is a soft (though very close to hard) counter to Pirate Ship because it doesn't always work.

"Hard counter" therefore, to me, means a counter that is 100% effective.  Moat, Horse Traders against Minion, Venture against Bureaucrat.

I think.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 15, 2011, 05:25:02 pm
Certainly Lighthouse is certainly among the list of hard counters. It's actually rather an interesting discussion to have, but I think it's pretty safe to say that soft to hard counter is more of a spectrum than a binary distinction.
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 16, 2011, 12:46:48 am
To me, it's not so much a question of "hard counter" vs "soft counter."  There are simply counters, each of which do different things, some of which are more effective than others.  Some of those counters are also reactions; some aren't.
Title: Re: Dominion Lingo Dictionary
Post by: philosophyguy on July 16, 2011, 09:14:21 am
Ok: here's a revised definition of a soft counter: a card that can respond to an attack or opponent's strategy with less than 100% effectiveness. Soft counters exist along a spectrum of effectiveness: for instance, a Wishing Well almost completely negates the attack of a Ghost Ship, but a Counting House is far from ideal against a Mountebank attack. The closer the counter gets to 100% effectiveness, the more "hard" it becomes (i.e., Moat is a hard counter to any attack).
Title: Re: Dominion Lingo Dictionary
Post by: philosophyguy on July 16, 2011, 09:28:59 am
In the fun category, I'd like to submit a definition for "empty court":

An empty court is a hand that contains some combination of Throne Rooms and/or King's Courts, but no other action cards to play with them. What's the point of having a ruler hold court if no one shows up?
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 16, 2011, 10:57:57 am
Ok: here's a revised definition of a soft counter: a card that can respond to an attack or opponent's strategy with less than 100% effectiveness. Soft counters exist along a spectrum of effectiveness: for instance, a Wishing Well almost completely negates the attack of a Ghost Ship, but a Counting House is far from ideal against a Mountebank attack. The closer the counter gets to 100% effectiveness, the more "hard" it becomes (i.e., Moat is a hard counter to any attack).

What about a counter that is more than 100% effective?  Horse Traders vs. Minion gets you a 6-card hand.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on July 16, 2011, 11:05:46 am
But arguably Library/watchtower (less often menagerie) is usually more than 100% effective against militia, but sometimes less effective.
Title: Re: Dominion Lingo Dictionary
Post by: PetterTB on July 16, 2011, 12:45:32 pm
When I hear "hard counter" I think of anything that just answers "no you dont!" to the attack. Moat/lighthouse, watchtower against cursers and so on. "Soft counter" on the other hand is more like menagrie against militia or wishing wells against ghost ship in my mind.
Title: Re: Dominion Lingo Dictionary
Post by: randomdragoon on July 16, 2011, 10:31:40 pm
Actually, thinking about the "hard counter" vs "soft counter" some more ...

I don't think moat could be considered a hard counter a lot of the times. When I think "X hard counters Y" I tend to think "The presence of X makes me not want to buy Y at all". In this sense, there are very few hard counters in dominion, but they exist (bishop vs gardens comes to mind). Moat doesn't hard counter Witch in this sense because no matter how many moats you get, I'm still going to get Witch (either the curses screw you or too many moats does). Moat vs militia is even worse; you stop the militia attack but you give up a slot in your hand for a fairly weak action.

Warning: half-formed thought ahead

Maybe the definition of "counter" can be determined objectively by looking at "win rate with" and "win rate with given other card's existence". So maybe (making numbers up) Minion has a win rate of 1.1 overall but Minion has a win rate of 0.95 given that Horse Traders is a kingdom card. You could define cutoff points in the difference in win rates to define "hard" and "soft" counter. You'd probably want to filter over games involving people over a certain level as well. Oh boy...
Title: Re: Dominion Lingo Dictionary
Post by: rattenversammlung on July 17, 2011, 06:25:53 am
I'd like to submit a definition for "empty court":

An empty court is a hand that contains some combination of Throne Rooms and/or King's Courts, but no other action cards to play with them.

also:
empty throne = (complaining about) drawing throne room without action to copy
setup = synonym for board, kingdom, ...
+action = synonym for village ("there is no +action in this setup")
spammable = card that are (also) good in multiples, mostly --> cantrips, often ensuing a --> war over them and running out the respective piles quickly
missing the (first) reshuffle = (complaining about) not drawing a card purchased on T1/T2 until T5, which is a huge setback
mirror match = game where both players pursue the same strategy, which rises the luck factor tremendously
___ war/race = both players trying to get the majority of a certain (spammable) card (Alchemist, HP, Lab, Caravan, Minion, ...) ("He won the Lab war and it was all downhill from there")
curse war = in a game without trashing, when both players try to give the opponent the majority of curses, therefore clogging the other player's deck and allowing to win on a --> tiebreaker
gardens race = both players trying to get the majority of gardens in a setup where a gardens strategy looks good
tiebreaker = card that allows a player to win on a tie of the most valuable victory card
village smithy = general strategy of combining a --> +action card with a --> terminal card drawer

and a term I never heard of, but that makes sense dominion-wise:
cashtrip = cards that gives +action, +card and +$, which are usually spammable and reduce the need for treasure cards, allowing a stable deck with good purchasing power / combinations with certain cards like Minion and Shanty Town.
Title: Re: Dominion Lingo Dictionary
Post by: rspeer on July 17, 2011, 06:55:34 pm
"Village smithy" is a bad name for that strategy. I understand you're probably referring to action splitters in general as villages and card-drawers in general as smithies, but Village/Smithy itself is a much-discussed, surprisingly bad combo that's usually better off without the villages.

There are indeed strategies based on alternating +actions and +cards. The name should help people understand that not just any +actions and +cards will do.
Title: Re: Dominion Lingo Dictionary
Post by: fp on July 21, 2011, 03:56:35 pm
Regarding shuffles:

shuffle (2) the turns (or gameplay) taken between shuffles.
dead buy to refer to a card just bought that misses a shuffle as a result of being drawn in the last hand of a shuffle.
Title: Re: Dominion Lingo Dictionary
Post by: rattenversammlung on July 22, 2011, 09:54:27 am
estate tennis = players using Ambassador to repeatedly pass Estates between them turn after turn
Title: Re: Dominion Lingo Dictionary
Post by: Death to Sea Hags on July 24, 2011, 10:49:30 am
Ok: here's a revised definition of a soft counter: a card that can respond to an attack or opponent's strategy with less than 100% effectiveness. Soft counters exist along a spectrum of effectiveness: for instance, a Wishing Well almost completely negates the attack of a Ghost Ship, but a Counting House is far from ideal against a Mountebank attack. The closer the counter gets to 100% effectiveness, the more "hard" it becomes (i.e., Moat is a hard counter to any attack).

What about a counter that is more than 100% effective?  Horse Traders vs. Minion gets you a 6-card hand.

I've thought of "hardness" in terms of the effect on play.  Hard counters reduce the effectiveness of the played card, to the point that the card probably should/would not be bought/played for the property being countered.  I.e., Moat hard counters your Militia's hand-size attack, but if you draw your Militia you might still play it for $2.

This property of "hardness" then does not require 100% negation to effectively neuter a card's property's playability, and varies with the strength of the attack.

Soft counters substantially degrade the effectiveness of the specified property of the card, but buying/gaining/playing the card FOR THAT PROPERTY might still be sound strategy even in the weakened state.
Title: Re: Dominion Lingo Dictionary
Post by: hughes on July 24, 2011, 11:38:50 am
estate tennis = players using Ambassador to repeatedly pass Estates between them turn after turn
I'd also accept pingponging
Title: Re: Dominion Lingo Dictionary
Post by: Markov Chain on July 26, 2011, 09:06:38 pm
Dead card: a card which is no longer of any value (curse-giver when Curses run out, Moneylender when you have no Copper left, Potion when no Potion cards are worth buying, Tournament when the prizes and Duchies are gone, Lookout when there is too much risk of being forced to trash a Province)

Deck thinning: improving the quality of your deck by trashing the weak cards

Terminal clash: drawing two terminals and only being able to use one, particularly on turn 3 or 4

Unlucky 7: having 7 coin when you wanted to buy a Province and there are no good 7-cost Kingdom cards

Virtual money: +coin on a card; distinguished from real money because it is immune to Thief and Pirate Ship and can be played before you play a Tactician

X deck: a deck specialized to benefit from card X (examples: Gardens deck, Fairgrounds deck, Minion deck, Alchemist deck, Tactician deck, Golem deck)


Title: Re: Dominion Lingo Dictionary
Post by: oznorkas on July 29, 2011, 08:41:06 am
How about "Power creep"?

I have seen this several places, and I am not sure what it means.
Title: Re: Dominion Lingo Dictionary
Post by: DStu on July 29, 2011, 10:23:26 am
[Deleted for realizing that the discussion was 2 weeks ago]
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on July 29, 2011, 01:48:08 pm
Dstu:  Don't delete it!  The discussion may have started old, but the post is stickied (it just needs some editing... I promise this weekend-ish!)
Title: Re: Dominion Lingo Dictionary
Post by: Brando Commando on July 29, 2011, 04:42:11 pm
Nobody actually says this, but they ought to:

decksplosion: the act of drawing all the cards in your deck (or some large number of cards) into your hand

As in, "You can improve your chances of igniting a decksplosion by combining Cities with King's Court."
Title: Re: Dominion Lingo Dictionary
Post by: HLennartz on August 06, 2011, 06:08:21 pm
How about "Power creep"?

I have seen this several places, and I am not sure what it means.

"Power creep" is when expansions features cards that are progressively stronger than in the past. It's most commonly used with CCG's, where publishers have the incentive to make people buy the new cards because their increased power obsoletes the older cards. Some people consider Prosperity to show power creep, with the Goonds, King Courts, etc.

estate tennis = players using Ambassador to repeatedly pass Estates between them turn after turn
I'd also accept pingponging

Yeah, I hear "Estate ping-pong" much more often.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on August 23, 2011, 01:30:47 pm
You know, Province Game as in the list that's up there is what people use most commonly for a game without colonies, but I cannot stand it. Every game is a province game! You should really call them non-colony games. Well, just one of my somewhat irrational pet peeves...
Title: Re: Dominion Lingo Dictionary
Post by: HLennartz on August 23, 2011, 01:36:05 pm
You know, Province Game as in the list that's up there is what people use most commonly for a game without colonies, but I cannot stand it. Every game is a province game! You should really call them non-colony games. Well, just one of my somewhat irrational pet peeves...

It's called that because it's the most relevant card of the game, the defining card you could say. Every game could be called a "Copper Game," but they aren't.
Title: Re: Dominion Lingo Dictionary
Post by: AJD on August 26, 2011, 11:52:30 am
I think I've seen "virtual +buy" occasionally to refer to cards that don't give you +buy but do give you a free gain (University, Workshop, etc.). Should that be added to the glossary?
Title: Re: Dominion Lingo Dictionary
Post by: guided on August 26, 2011, 12:02:03 pm
I've never heard that one. I like, you know, "gain" for those effects.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on August 26, 2011, 12:08:36 pm
I've definitely heard virtual buy for those. I also prefer gain, but I've heard both. Virtual +buy, should, IMO, include (and this is the card that it applies best to) Black Market.
Title: Re: Dominion Lingo Dictionary
Post by: philosophyguy on August 26, 2011, 01:24:40 pm
Agree on adding "virtual +buy." I've seen the term often enough to think that it's worth including. You might also put in the entry something like "these cards are also called gainers."
Title: Re: Dominion Lingo Dictionary
Post by: Matt_Arnold on September 11, 2011, 04:54:48 pm
What's "BMU"? I'm familiar with BOM (Buy Only Money), and BM (Big Money), and I presume BMU is related. Suddenly it seems to have displaced the first two in conversation. But a search of this thread reveals no occurence of BMU. What's the U?
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on September 11, 2011, 05:07:15 pm
What's "BMU"? I'm familiar with BOM (Buy Only Money), and BM (Big Money), and I presume BMU is related. Suddenly it seems to have displaced the first two in conversation. But a search of this thread reveals no occurence of BMU. What's the U?
Ultimate. This is meant to mean a totally optimised big money strategy. Not sure why this is preferred to simply BM, but there you go
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on September 11, 2011, 05:19:10 pm
BM buys only Province > Gold > Silver. BMU Buys Duchy when there are less than 5 Provinces left and Estate when there are less than 2, and also applies the PPR.

I think.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on September 12, 2011, 12:18:01 am
TINAS, that may be true for some people, but I use BM to denote what you're talking about s BMU, more or less. Except that that's not optimal for BMU, as just in big money, you should buy duchies on exactly 5 earlier than that, with 6 or more later, and you probably shouldn't apply PPR almost ever.
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on September 12, 2011, 03:58:44 am
I only said I think :(

But yeah, the term "BM" was originally coined when people discovered Province > Gold > Silver was a pretty solid strategy in the base set. "BMU" came about when people started to optimise it. Since then, people have started using "BM" to refer to an optimised BM strategy which is fair enough since it's pretty much the same thing anyway. these days "BM" and "BMU" mean essentially the same thing, but originally "BM" was something a little more basic.
Title: Re: Dominion Lingo Dictionary
Post by: Tejayes on November 07, 2011, 09:47:43 am
missing the (first) reshuffle = (complaining about) not drawing a card purchased on T1/T2 until T5, which is a huge setback

Another player and I coined a slang term for this: "yogurting." Why this? Well, you know how some yogurt is that "fruit on the bottom" crap where you have to dig around for the good stuff? It's a similar experience when the "fruit" of your first two buys gets stuck on the bottom of your second deck. Maybe the term will catch on, or maybe it's just too silly for most people. I just think it's a bit easier to type and complain about than "missing the reshuffle."
Title: Re: Dominion Lingo Dictionary
Post by: rinkworks on November 11, 2011, 12:18:11 pm
Two more for the acronyms section:  IGG and JoaT.
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on November 11, 2011, 12:40:43 pm
Two more for the acronyms section:  IGG and JoaT.

What do they mean?

loljk
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on November 11, 2011, 02:22:20 pm
Two more for the acronyms section:  IGG and JoaT.

What do they mean?

loljk
Ill-Gotten-Gains and Jack of All Trades, respectively
Title: Re: Dominion Lingo Dictionary
Post by: theory on November 11, 2011, 02:33:10 pm
Two more for the acronyms section:  IGG and JoaT.

What do they mean?

loljk
Ill-Gotten-Gains and Jack of All Trades, respectively
You should look more closely at what you quoted ;)
Title: Re: Dominion Lingo Dictionary
Post by: Jimmmmm on November 11, 2011, 09:47:27 pm
Two more for the acronyms section:  IGG and JoaT.

What do they mean?

loljk
Ill-Gotten-Gains and Jack of All Trades, respectively
You should look more closely at what you quoted ;)

I'm lost...
Title: Re: Dominion Lingo Dictionary
Post by: rinkworks on November 12, 2011, 11:25:45 am
(http://img208.imageshack.us/img208/3563/unledij.png)
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on November 12, 2011, 11:36:35 am
Heh. The text isn't even that small for me. I always thought it was strange that I couldn't smalltext as small on this forum as I always used to on other forums, but I guess it might have something to do with me getting a new laptop and opting to try out Opera as my main browser earlier this year. I will keep in mind that smalltext works as desired for those who aren't me  :D

Also, sorry for all of the confusion I have caused
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on November 13, 2011, 01:55:02 am
Yeah, yeah, at some point I'll have the time to update this.
Title: Re: Dominion Lingo Dictionary
Post by: Razzishi on November 15, 2011, 10:03:01 pm
Also, sorry for all of the confusion I have caused

The main problem was that the 5 letters were such that I thought they were an ellipsis, not really tiny text.  I kept trying to find hidden words and it wasn't until I saw the image of the screen being magnified that I noticed that it wasn't actually an ellipsis.
Title: Re: Dominion Lingo Dictionary
Post by: ehunt on November 19, 2011, 05:10:02 pm
Can I propose "hare brained scheme" for a strategy that involves buying lots of schemes and using the schemes only to put the schemes on top of the deck?
Title: Re: Dominion Lingo Dictionary
Post by: jotheonah on November 29, 2011, 05:59:41 pm
Several times I've heard "mirror match" for a game where both people use the same strategy (or where the second player just buys whatever the first player buys). Pretty obvious, but possibly confusing for a newbie.

I recently learned "scorched earth Possession" for a strategy where you buy possession and wreck your own deck then try to win with your opponent's, though I doubt that comes up often enough to include.

(As you can imagine, a scorched earth possession mirror match is pretty much the most terrible game)
Title: Re: Dominion Lingo Dictionary
Post by: SwitchedFromStarcraft on December 01, 2011, 03:06:44 pm
ehunt said:
Can I propose "hare brained scheme" for a strategy that involves buying lots of schemes and using the schemes only to put the schemes on top of the deck?

I just played a game against WHARF 2 THA BRIDGE where I did a bit of this.  Oh well, I've been making a concerted effort to buy cards I've never bought.  Turns out that buying them is one thing, using them correctly is another. WHARF was very kind to put up with my long turns (I also bought Masquerade, Warehouse, Cartographer, and Sea Hag, all for the first time, and Worker's Village was on the board), though I suspect his pain was minimal given the score.  He bought 7 of the provinces, all the duchies, and I think all the estates.

Question on Lingo - What is "AP"? The subject of the thread was multiple plays of the "beginning kingdom" when teaching noobs.

Also, what is tl;dr?  I see it occassionally, and I haven't been able to work it out, either as an abbreviation or an handmade emoticon (though I've not tried standing on my head when looking at it).

And finally, can someone tell me how to quote from another post properly?
Title: Re: Dominion Lingo Dictionary
Post by: theory on December 01, 2011, 03:20:53 pm
If Kirian doesn't update the first post, I'm going to soon  :P

Question on Lingo - What is "AP"? The subject of the thread was multiple plays of the "beginning kingdom" when teaching noobs.
Analysis Paralysis (http://en.wikipedia.org/wiki/Analysis_paralysis)

Quote
Also, what is tl;dr?  I see it occassionally, and I haven't been able to work it out, either as an abbreviation or an handmade emoticon (though I've not tried standing on my head when looking at it).
Too long; didn't read.  Originally meant as a dismissive retort to someone's long post, and now used preemptively as a signifier of summary.

Quote
And finally, can someone tell me how to quote from another post properly?
Click the Quote button on the top right of the post.
Title: Re: Dominion Lingo Dictionary
Post by: SwitchedFromStarcraft on December 01, 2011, 04:15:21 pm
of the post I want to quote?
Title: Re: Dominion Lingo Dictionary
Post by: theory on December 01, 2011, 04:16:05 pm
Yes.  Why don't you try it out?
Title: Re: Dominion Lingo Dictionary
Post by: SwitchedFromStarcraft on December 01, 2011, 05:20:41 pm
Yes.  Why don't you try it out?
Title: Re: Dominion Lingo Dictionary
Post by: SwitchedFromStarcraft on December 01, 2011, 05:22:00 pm
Oh, I had figured that out, but when I went into preview mode and the formatting didnt move into the "all pretty" stage, I thought I had done it wrong, so I deleted it and tried a manual version.  Thanks for the help.
Title: Re: Dominion Lingo Dictionary
Post by: theory on December 08, 2011, 11:37:13 pm
Updated.
Title: Re: Dominion Lingo Dictionary
Post by: dondon151 on December 09, 2011, 01:13:05 am
Unimportant point, but I rarely, if ever, see people use SH for Sea Hag; I just see "Hag" used instead.

If Lab is included on the list of abbreviations, I think Amb should go there too. I also see MV (Mining Village), GM (Grand Market), and HoP (Horn of Plenty) used fairly often.
Title: Re: Dominion Lingo Dictionary
Post by: mnavratil on December 15, 2011, 10:55:31 am
Can we try to come up with a uniform definition for the term combo? I have noticed this getting debated off-handedly in a number of threads recently.
I would propose the following three definitions:

Combo: Two or more cards that work together in such a way that the sum of the whole is greater than the sum of the parts.

Complete Combo: A combo (see above) that by itself is an entire strategy, such that buying just the combo cards and money can be enough to win a game (village/torturer, village/wharf, etc.)

Incomplete Combo: A combo (see above) that needs other cards to be effective. Usually this will be an accelrator or bonus component for another engine. (hamlet/menagerie, salvager/spice merchant)

I think it is useful to distinguish between these three concepts, although the names could maybe use some work.
Title: Re: Dominion Lingo Dictionary
Post by: WanderingWinder on December 15, 2011, 06:08:43 pm
Can we try to come up with a uniform definition for the term combo? I have noticed this getting debated off-handedly in a number of threads recently.
I would propose the following three definitions:

Combo: Two or more cards that work together in such a way that the sum of the whole is greater than the sum of the parts.

Complete Combo: A combo (see above) that by itself is an entire strategy, such that buying just the combo cards and money can be enough to win a game (village/torturer, village/wharf, etc.)

Incomplete Combo: A combo (see above) that needs other cards to be effective. Usually this will be an accelrator or bonus component for another engine. (hamlet/menagerie, salvager/spice merchant)

I think it is useful to distinguish between these three concepts, although the names could maybe use some work.

But, and this is the problem I have with much of what gets posted in this thread, people don't actually use those terms. I don't think things should be here saying 'people should use this phrase' because it almost never catches on. If it HAS caught on, then post it. (I'm obviously excepting combo here, though that's not super well-defined and agreed upon)
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on December 15, 2011, 10:20:17 pm
Can we try to come up with a uniform definition for the term combo? I have noticed this getting debated off-handedly in a number of threads recently.
I would propose the following three definitions:

Combo: Two or more cards that work together in such a way that the sum of the whole is greater than the sum of the parts.

Complete Combo: A combo (see above) that by itself is an entire strategy, such that buying just the combo cards and money can be enough to win a game (village/torturer, village/wharf, etc.)

Incomplete Combo: A combo (see above) that needs other cards to be effective. Usually this will be an accelrator or bonus component for another engine. (hamlet/menagerie, salvager/spice merchant)

I think it is useful to distinguish between these three concepts, although the names could maybe use some work.

But, and this is the problem I have with much of what gets posted in this thread, people don't actually use those terms. I don't think things should be here saying 'people should use this phrase' because it almost never catches on. If it HAS caught on, then post it. (I'm obviously excepting combo here, though that's not super well-defined and agreed upon)

See also:  cantrip
Title: Re: Dominion Lingo Dictionary
Post by: mnavratil on December 16, 2011, 10:28:37 am
Hmm, that's probably a fair point. But unlike the cantrip discussion, I am not proposing a replacement term for combo itself. I think everyone uses combo, so that should at least be in the definitions.

The problem is still that everyone is using "combo" and some mean combo as a full strategy and some mean combo as a smaller set of useful cards. I guess maybe I should have asked the question if anyone already has working terminology that distinguishes these concepts?
Title: Re: Dominion Lingo Dictionary
Post by: ^_^_^_^ on December 24, 2011, 11:27:26 am
Why isn't PPR defined in the OP if endgame was? =/
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on December 24, 2011, 11:36:04 am
PPR is in the list of abbreviations in the OP.
Title: Re: Dominion Lingo Dictionary
Post by: ^_^_^_^ on December 24, 2011, 11:50:57 am
PPR is in the list of abbreviations in the OP.
Oh woops I skipped over it because it was just a link xD.
Title: Re: Dominion Lingo Dictionary
Post by: werothegreat on December 24, 2011, 11:55:46 am
Can we try to come up with a uniform definition for the term combo? I have noticed this getting debated off-handedly in a number of threads recently.
I would propose the following three definitions:

Combo: Two or more cards that work together in such a way that the sum of the whole is greater than the sum of the parts.

Complete Combo: A combo (see above) that by itself is an entire strategy, such that buying just the combo cards and money can be enough to win a game (village/torturer, village/wharf, etc.)

Incomplete Combo: A combo (see above) that needs other cards to be effective. Usually this will be an accelrator or bonus component for another engine. (hamlet/menagerie, salvager/spice merchant)

I think it is useful to distinguish between these three concepts, although the names could maybe use some work.

But, and this is the problem I have with much of what gets posted in this thread, people don't actually use those terms. I don't think things should be here saying 'people should use this phrase' because it almost never catches on. If it HAS caught on, then post it. (I'm obviously excepting combo here, though that's not super well-defined and agreed upon)

See also:  cantrip

I actually use the word "cantrip" quite a lot...
Title: Re: Dominion Lingo Dictionary
Post by: ftl on December 24, 2011, 05:24:49 pm
Lots of people use the word cantrip; however, there's variation in what exactly they mean by it.
Title: Re: Dominion Lingo Dictionary
Post by: guided on December 25, 2011, 01:21:31 am
Lots of people use the word cantrip; however, there's variation in what exactly they mean by it.
Any play of a card whose effects include (at least) +1 Card +1 Action is a cantrip. Any play of a card that does not include +1 Card +1 Action is not a cantrip. Anyone who is using a different definition of "cantrip" in Dominion is (IMO) utterly full of it :P

Yes, this means Village is a cantrip. Yes, that's OK. No, I don't find it remotely understandable or coherent that some people have difficulty with the idea of Village being a cantrip. Yes, it's also a "Village" (a term with a much looser definition, sometimes so broad as to encompass any and all cards that ever give +2 Actions); it can be both.
Title: Re: Dominion Lingo Dictionary
Post by: jotheonah on December 25, 2011, 02:03:39 pm
is there a word for a non-replacing non-terminal like Lighthouse, Minion, or sometimes Tournament?
Title: Re: Dominion Lingo Dictionary
Post by: ^_^_^_^ on December 26, 2011, 04:43:34 pm
Lots of people use the word cantrip; however, there's variation in what exactly they mean by it.
Any play of a card whose effects include (at least) +1 Card +1 Action is a cantrip. Any play of a card that does not include +1 Card +1 Action is not a cantrip. Anyone who is using a different definition of "cantrip" in Dominion is (IMO) utterly full of it :P

Yes, this means Village is a cantrip. Yes, that's OK. No, I don't find it remotely understandable or coherent that some people have difficulty with the idea of Village being a cantrip. Yes, it's also a "Village" (a term with a much looser definition, sometimes so broad as to encompass any and all cards that ever give +2 Actions); it can be both.
So does this make Tournament a cantrip? Even when the effect of +draw is negated?
Title: Re: Dominion Lingo Dictionary
Post by: rod- on December 26, 2011, 04:54:35 pm
So does this make Tournament a cantrip? Even when the effect of +draw is negated?
It's more of a might-rip.  *ducks*
Title: Re: Dominion Lingo Dictionary
Post by: ^_^_^_^ on December 26, 2011, 05:35:51 pm
So does this make Tournament a cantrip? Even when the effect of +draw is negated?
It's more of a might-rip.  *ducks*
So it just might-rip you? :P
Title: Re: Dominion Lingo Dictionary
Post by: guided on December 26, 2011, 10:28:01 pm
So does this make Tournament a cantrip? Even when the effect of +draw is negated?
Tournament serves as a cantrip precisely when nobody else reveals a Province.

If you are not comfortable with the "play of a card" classification scheme I described (which I thought was pretty clear), and you want to talk about classifying cards (rather than plays of cards) as cantrips, then Tournament as a card is not a cantrip.
Title: Re: Dominion Lingo Dictionary
Post by: theory on December 27, 2011, 06:19:26 pm
This is now here as well: http://dominionstrategy.com/glossary/
Title: Re: Dominion Lingo Dictionary
Post by: Graystripe77 on December 28, 2011, 09:37:39 pm
I always use FG for fool's gold, how 'bout that?
Title: Re: Dominion Lingo Dictionary
Post by: Piemaster on January 13, 2012, 01:22:57 am
Lots of people use the word cantrip; however, there's variation in what exactly they mean by it.
Any play of a card whose effects include (at least) +1 Card +1 Action is a cantrip. Any play of a card that does not include +1 Card +1 Action is not a cantrip. Anyone who is using a different definition of "cantrip" in Dominion is (IMO) utterly full of it :P
I think the term originated from Magic and it just meant any card that drew exactly 1 card (in addition to another effect).  So if someone uses the term for a card that has +1 Card but no +1 Action they are not exactly full of it, more using the phrase for it's original meaning.
Title: Re: Dominion Lingo Dictionary
Post by: Jeebus on February 21, 2012, 10:28:36 am
Pseudo-Trash:  Remove cards from your deck without trashing them, e.g., Island.
Sift:  Filter through your cards by removing unwanted cards.  Similar to cycling, but with more finesses.  See, e.g., Warehouse.

Confusing use of the word "remove" here. For sifting it should be something like "Filter through your cards by going past unwanted cards." Or maybe just "discarding".
Title: Re: Dominion Lingo Dictionary
Post by: chwhite on February 24, 2012, 06:06:19 pm
The Golden Deck should really be added to the dictionary, since we seem to be using it pretty consistently.

(Golden Deck, of course, being a setup that relies on a 5-card deck, or presumably equivalent with extra cantrips, which Bishops away a Province and buys one each turn.)
Title: Re: Dominion Lingo Dictionary
Post by: tlloyd on February 24, 2012, 06:42:14 pm
The Golden Deck should really be added to the dictionary, since we seem to be using it pretty consistently.

(Golden Deck, of course, being a setup that relies on a 5-card deck, or presumably equivalent with extra cantrips, which Bishops away a Province and buys one each turn.)

Would KC/KC/Explorer/Province/Bishop be the platinum deck? Or do we want to broaden this definition?
Title: Re: Dominion Lingo Dictionary
Post by: ftl on February 24, 2012, 07:15:27 pm
I suspect that broadening the definition is better. A lot of things are variations of a Golden Deck, and don't really need specialized terminology.  People would understand you  fine if you called KC/KC/Explorer/Province/Bishop a 'Golden Deck', or if you called 'Plat, Plat, Bishop, Colony' a Golden Deck, and so on.  And even with a province-buying golden deck, it can switch to buying golds instead of provinces, and it can be composed of different combinations of treasures or actions. 

Proposed definition: Golden Deck: a deck which plays a Bishop each turn for VP chips, and immediately re-gains any card which was trashed, thus gaining points without changing deck composition. For example, the 5-card deck of 'Gold, silver, silver, Bishop, province,' trashes and buys a province for a gain of 5 points per turn.
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on February 25, 2012, 12:33:38 am
I think just the stipulation of "gains points without changing deck composition" might be enough.  KC/KC/Monument x3 fits this bill, as does Crossroads/Watchtower/Goons x3.  Stipulating that there are just five cards is probably not unreasonable though.
Title: Re: Dominion Lingo Dictionary
Post by: Grujah on April 21, 2012, 09:39:30 pm
Split also refers to the number of certain cards that you and your opponent have. Like, 6-4 Curse Split.
Title: Re: Dominion Lingo Dictionary
Post by: popsofctown on May 15, 2012, 11:46:14 pm
Cantrip is actually older than MtG, I remember on an MtG forum someone said it comes from D&D.
Title: Re: Dominion Lingo Dictionary
Post by: JustANewPlayer on May 16, 2012, 12:14:23 pm
Cantrip is actually older than MtG, I remember on an MtG forum someone said it comes from D&D.

Correct; it refers to a 0th level arcane spell.
Title: Re: Dominion Lingo Dictionary
Post by: Markov Chain on June 25, 2012, 09:29:43 pm
Disappearing Village: A village which does not add a card to your hand (Festival, University, Fishing Village, Native Village, sometimes Shanty Town). 

These are useful if you want to play a village and still get full value from a draw-to-X card (Library, Watchtower), or if you want to do something else with the top card of your deck (Harvest). 

(edited to correct definition; thanks ftl)
Title: Re: Dominion Lingo Dictionary
Post by: Grujah on June 25, 2012, 09:30:50 pm
Also, Hamlet goes into that group.  8)
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on June 26, 2012, 04:11:00 am
WW: WanderingWinder (rarely, Wishing Well, in context)
Title: Re: Dominion Lingo Dictionary
Post by: ftl on June 26, 2012, 04:17:34 am
Disappearing Village: A village which does not add a card to your deck (Festival, University, Fishing Village, Native Village, sometimes Shanty Town). 

These are useful if you want to play a village and still get full value from a draw-to-X card (Library, Watchtower), or if you want to do something else with the top card of your deck (Harvest).

You mean hand, not deck, I presume?

"Disappearing Village: A village which does not give +1 card, thus decreasing your hand size after you play it."

It's a phrase that's only used when discussing Watchtower or Library, though. 
Title: Re: Dominion Lingo Dictionary
Post by: eHalcyon on June 26, 2012, 01:19:52 pm
Disappearing Village: A village which does not add a card to your deck (Festival, University, Fishing Village, Native Village, sometimes Shanty Town). 

These are useful if you want to play a village and still get full value from a draw-to-X card (Library, Watchtower), or if you want to do something else with the top card of your deck (Harvest).

You mean hand, not deck, I presume?

"Disappearing Village: A village which does not give +1 card, thus decreasing your hand size after you play it."

It's a phrase that's only used when discussing Watchtower or Library, though.

JoaT too, though not as often.
Title: Re: Dominion Lingo Dictionary
Post by: greatexpectations on June 28, 2012, 08:59:15 am
some requests to be added to the dictionary.  not quite dominion lingo as much as inside jokes but they are probably close enough by now.

to 'Marin' someone -
"Looking at the posts I would think it's the art of getting behind as far as you can and still being able to pull out a win."
"I think it's, go for some unbelievably crazy what-the-heck-was-that engine, preferably with massive VP deficit only to make it up in the final turns."
source (http://forum.dominionstrategy.com/index.php?topic=2703.msg55725#msg55725)

rrenaud's law -
any sufficiently long enough forum thread will inevitably discuss the official online dominion implementation
source (http://forum.dominionstrategy.com/index.php?topic=1186.msg31216#msg31216)

any blue dog reference -
Donald X. used a reference to a blue dog to explain the interaction between Ironworks and Trader
source (http://boardgamegeek.com/article/7743728#7743728)
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on June 29, 2012, 04:20:49 pm
Some updates posted.  Anyone else have in-jokes they can think of?
Title: Re: Dominion Lingo Dictionary
Post by: Young Nick on July 09, 2012, 12:09:27 am
Just some abbreviations worth mentioning:

DS (DominionStrategy.com)
f.DS (forum.DominionStrategy.com)

PCE (Point Counter Extension)

There are probably a few others that are not directly in-game, but come up often enough that are worth mentioning.
Title: Re: Dominion Lingo Dictionary
Post by: Thisisnotasmile on August 09, 2012, 04:38:06 am
Dig for X: Abbreviation for "Reveal and set aside cards from your deck until you reveal X. Put X into your hand (/play X) and discard the other revealed cards".
Title: Re: Dominion Lingo Dictionary
Post by: Schneau on August 09, 2012, 08:27:40 am
Is AP defined at all here? I know what it means, but can never remember what it stands for. Something like Attention Paralysis?
Title: Re: Dominion Lingo Dictionary
Post by: Grujah on August 09, 2012, 08:45:38 am
Analysis Paralysis.
Title: Re: Dominion Lingo Dictionary
Post by: Jeebus on August 23, 2012, 08:02:59 pm
Pseudo-Trash:  Remove cards from your deck without trashing them, e.g., Island.
Sift:  Filter through your cards by removing unwanted cards.  Similar to cycling, but with more finesses.  See, e.g., Warehouse.

Confusing use of the word "remove" here. For sifting it should be something like "Filter through your cards by going past unwanted cards." Or maybe just "discarding".
This was never responded to, nor is the dictionary corrected. Seems like a pretty serious thing to me, if you want to dictionary to actually be helpful to people who don't know the terms.
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on August 23, 2012, 08:16:32 pm
Pseudo-Trash:  Remove cards from your deck without trashing them, e.g., Island.
Sift:  Filter through your cards by removing unwanted cards.  Similar to cycling, but with more finesses.  See, e.g., Warehouse.

Confusing use of the word "remove" here. For sifting it should be something like "Filter through your cards by going past unwanted cards." Or maybe just "discarding".
This was never responded to, nor is the dictionary corrected. Seems like a pretty serious thing to me, if you want to dictionary to actually be helpful to people who don't know the terms.

Taken care of, sorry I missed this!
Title: Re: Dominion Lingo Dictionary
Post by: Octo on September 07, 2012, 04:09:13 pm
'Estate Tennis' could probably do with a mention as it's pretty obscure.
Perhaps 'Dead cards' too (different from drawing dead), though maybe that's self explanatory.

On reading through I wonder if Greening could do with a slightly expanded explanation. Greening - at least to me - is not simply the point when you start buying VP cards, as this could really be any time for the inexperienced player, but more specifically refers to the point where you make a concerted effort to start buying up the VP cards en masse, and is in some ways is analogous with a point sort between the mid-game and the end-game (wherever the heck that might be). Sometimes you might catch an early province, and I don't know about you guys but I'm not sure that's what is typically meant by greening, it's not the shift of gears that greening seems to imply to me. It's a subtle distinction and it doesn't need a massive explanation (like my verbose ramblings), but I think it's worth alluding to. Then again, I could be totally wrong. :)
Title: Re: Dominion Lingo Dictionary
Post by: werothegreat on September 07, 2012, 04:12:17 pm
I think we need to start adding Dark Ages abbreviations.  Definitely BoM for Band of Misfits.  Potentially HG and WM for Hunting Grounds and Wandering Minstrel?
Title: Re: Dominion Lingo Dictionary
Post by: GendoIkari on September 09, 2012, 01:12:39 am
I would add "search space", in regards to the odds of being able to discard Tunnel with Warehouse vs Embassy, for example.
Title: Re: Dominion Lingo Dictionary
Post by: thirtyseven on September 09, 2012, 03:38:18 pm
I think we need to start adding Dark Ages abbreviations.  Definitely BoM for Band of Misfits.  Potentially HG and WM for Hunting Grounds and Wandering Minstrel?

We need to figure out how to disambiguate abbreviations for Merchant Ship and Market Square; unsurprisingly I've seen MS for both...
Title: Re: Dominion Lingo Dictionary
Post by: SwitchedFromStarcraft on September 09, 2012, 06:11:17 pm
I think we need to start adding Dark Ages abbreviations.  Definitely BoM for Band of Misfits.  Potentially HG and WM for Hunting Grounds and Wandering Minstrel?

We need to figure out how to disambiguate abbreviations for Merchant Ship and Market Square; unsurprisingly I've seen MS for both...
Don't know if this has already been taken care of, but sometimes context is not enough to differentiate BM from BM.  (Big Money v. Black Market)
Title: Re: Dominion Lingo Dictionary
Post by: Jeebus on September 09, 2012, 10:35:17 pm
Generally every post starting a new thread should avoid all abbreviations on first mention of a card. If a later post introduces a new card to the thread, that card shouldn't be abbreviated either.

Another thing is that it's actually generally much easier to read a post that uses full names of cards, so I would say that the time you save by using an abbreviation is probably not more than the aggregate time people who read your post waste by reading it slower, or even looking up abbreviations.
Title: Re: Dominion Lingo Dictionary
Post by: Qvist on September 10, 2012, 03:44:35 am
I think we need to start adding Dark Ages abbreviations.  Definitely BoM for Band of Misfits.  Potentially HG and WM for Hunting Grounds and Wandering Minstrel?

We need to figure out how to disambiguate abbreviations for Merchant Ship and Market Square; unsurprisingly I've seen MS for both...
Don't know if this has already been taken care of, but sometimes context is not enough to differentiate BM from BM.  (Big Money v. Black Market)

Yeah, this problem exists already for Farming Village vs. Fishing Village, Trade Route vs. Throne Room, Philosopher's Stone vs. Pirate Ship and Worker's Village vs. Walled Village. And I don't even want to think if you start to abbreviate cards with long words which cause more problems e.g. Fairgrounds vs. Fool's Gold.
Title: Re: Dominion Lingo Dictionary
Post by: dondon151 on September 10, 2012, 05:35:52 am
I thought most people used PStone or Phil Stone for Philosopher's Stone...
Title: Re: Dominion Lingo Dictionary
Post by: werothegreat on September 10, 2012, 11:41:02 am
I think we need to start adding Dark Ages abbreviations.  Definitely BoM for Band of Misfits.  Potentially HG and WM for Hunting Grounds and Wandering Minstrel?

We need to figure out how to disambiguate abbreviations for Merchant Ship and Market Square; unsurprisingly I've seen MS for both...
Don't know if this has already been taken care of, but sometimes context is not enough to differentiate BM from BM.  (Big Money v. Black Market)

Yeah, this problem exists already for Farming Village vs. Fishing Village, Trade Route vs. Throne Room, Philosopher's Stone vs. Pirate Ship and Worker's Village vs. Walled Village. And I don't even want to think if you start to abbreviate cards with long words which cause more problems e.g. Fairgrounds vs. Fool's Gold.

No one cares about Walled Village, so WV is always Worker's Village.  And FG is Fool's Gold; Fairgrounds is always spelled out.
Title: Re: Dominion Lingo Dictionary
Post by: DStu on September 13, 2012, 05:26:05 am
Generally every post starting a new thread should avoid all abbreviations on first mention of a card. If a later post introduces a new card to the thread, that card shouldn't be abbreviated either.

True, but this is a dictonary, not a style guide. Probably it could hava a sentence like "As many abbreviations are ambigious, it is good style to spell out card names in threads/post the first time they are used."

But in the list, there should be just the documentation of how they are usually used, even if there are multiple uses, because that's what's it for.
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on September 13, 2012, 09:57:58 am
I shall try to actually get this updated in the next few days.
Title: Re: Dominion Lingo Dictionary
Post by: Drab Emordnilap on October 17, 2012, 03:38:45 pm
I'm not used to Band of Misfits yet; when I see BoM, I think they mean "Bought only Money"  :-\
Title: Re: Dominion Lingo Dictionary
Post by: NewandForgiven on December 04, 2012, 08:59:36 am
One minor addition...

Choke - same as 'Clog (or Bloat, Gum Up...)'. 'My engine choked after gaining 3 curses'.
Title: Re: Dominion Lingo Dictionary
Post by: greatexpectations on December 04, 2012, 09:05:19 am
One minor addition...

Choke - same as 'Clog (or Bloat, Gum Up...)'. 'My engine choked after gaining 3 curses'.

welcome to the forums! much of this topic has been moved to our wiki site, so a change there might be more effective than a change here. you can find the relevant page here (http://wiki.dominionstrategy.com/index.php/Glossary).

i think i'll go in and modify the OP to include the wiki link too.
Title: Re: Dominion Lingo Dictionary
Post by: Kirian on December 04, 2012, 11:34:54 am
One minor addition...

Choke - same as 'Clog (or Bloat, Gum Up...)'. 'My engine choked after gaining 3 curses'.

welcome to the forums! much of this topic has been moved to our wiki site, so a change there might be more effective than a change here. you can find the relevant page here (http://wiki.dominionstrategy.com/index.php/Glossary).

i think i'll go in and modify the OP to include the wiki link too.

Huh, I had no idea you'd wikified this!  Cool, thank you.
Title: Re: Dominion Lingo Dictionary
Post by: GendoIkari on July 03, 2013, 04:47:42 pm
Does this need some updates for Dark Ages and Guilds; or are those changes already in the Wiki?
Title: Re: Dominion Lingo Dictionary
Post by: ackmondual on May 07, 2016, 06:03:13 pm
DBG = deck building game
ABC = Action phase, Buy phase, cleanup phase.  Aka, turn order in Dominion