I would suggest Sacked Village, as if it had been overrun by Rioters or Barbarians. :)Thanks. To be honest I didn't really think about these cards for very long.
What about
Slave Driver - Action $5
Gain a card costing up to $4. Play it. Trash it.
What about
Slave Driver - Action $5
Gain a card costing up to $4. Play it. Trash it.
Well, 4 would defintely be too cheap.
Slave Driver could specifically state that it can't gain itself, but that might be weird (to players unfamiliar with cost-reducers) when it costs more than what it gains.
I think it works fine with Treasure. Actually, it introduces some interesting interactions, specifically with Quarry. You get a Black-Market effect.
I'm more curious about what you think it should do with Victory cards, or even Curses. Play them even though they have no effect? It would help with HoP, at least.
Slave Driver could specifically state that it can't gain itself, but that might be weird (to players unfamiliar with cost-reducers) when it costs more than what it gains.
I think it works fine with Treasure. Actually, it introduces some interesting interactions, specifically with Quarry. You get a Black-Market effect.
I'm more curious about what you think it should do with Victory cards, or even Curses. Play them even though they have no effect? It would help with HoP, at least.
Well, because you trash it just after you play it, you don't get the Quarry effect (card is not in play anymore) and won't help with HoP either.
Slave Driver | Gain a card costing up to $4 other than Slave Driver and play it. If you do, when you would discard it, trash it instead. | $5 ACTION |