Dominion Strategy Forum
Meta => Feedback => Council Room Feedback => Topic started by: flies on May 14, 2012, 12:47:54 pm
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Maybe this already exists, but it'd be useful to have a parameter "Gains" akin to "Trash" or "Actions". For instance, to see whether workshop is much worse than ironworks for a gardens/silk rush.
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What is your definition of gains?
An action that is played that will normally gain you a card?
University, Workshop, Ironworks, Bureaucrat, Ill-gotten gains, Trading Post, Explorer, Mint?
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you are correct that there's a lot of ambiguity in what constitutes a "gain". I don't see a lot of harm in making it as broad as possible (including IGG/Explorer/Jester), but the comparisons I'd be most interested in would be those cards which offer you a choice of what card to gain. This more restrictive definition includes University, workshop, ironworks, mine, remake, remodel, develop, Horn of Plenty, Governor, forge, expand (I'd probably omit tournament). I may have missed a card or two.
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Haggler?
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trader, hoard, thief, noble brigand
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Border Village? Famland? Cache?
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Upgrade?
Easier to list non-gaining cards?
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One concise definition would be good. Upgrade doesn't increase the amount of stuff in your deck, I don't think it really counts.
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One concise definition would be good. Upgrade doesn't increase the amount of stuff in your deck, I don't think it really counts.
In this case, Farmland doesn't work. Develop would, though.
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"Gains==1 returns all cards that, when played, allow the player to choose and gain one card from the supply (e.g. workshop, remodel)"
This excludes Border Village and Farmland (stipulating "when played"), and excludes Jester, Talisman, Hoard, etc which do not allow you to choose which card to gain (Thief and Noble Brigand are edge cases since if they reveal a silver and gold you get a choice, but this is rare and isn't really in the spirit of what I had in mind). Remodel, Expand, Forge, Upgrade, and the like are included in this definition. If you want to require cards to increase the size of your deck, you can set them it's easy enough to require "&&Trash==0" (this would exclude develop, but this isn't much of a problem). Cards like Upgrade may offer only one (or zero) legal choice given what you're trashing and the kingdom, but in principle they allow a choice.
(Haggler would count)