Grand Throne : Action - Duration : $6
The next time you have 3 cards set aside by this, play them all in any order.
Until then, immediately after you play a non-Duration card, if it's still in play, you may set it aside.
(https://i.imgur.com/A3EtTa5h.png) | Quote River Trader • $4 • Action - Duration |
(https://i.imgur.com/zNLhzsoh.png) Quote River Trader • $4 • Action - Duration |
QuoteRiver Trader • $4 • Action - Duration
Discard a card. If it's a Treasure card, +1 Buy.
The next time you play a River Trader, +2 Cards, +1 Action.
…. Since the discard happens before the draw …
QuoteRiver Trader • $4 • Action - Duration
Discard a card. If it's a Treasure card, +1 Buy.
The next time you play a River Trader, +2 Cards, +1 Action.
…. Since the discard happens before the draw …
It might be good to use “afterwards” as Landing Party (http://wiki.dominionstrategy.com/index.php/Landing_Party) does to clarify the order of timing. If you had wanted the Duration effect to happen before the new play, you could use “first” instead, just like Kiln (http://wiki.dominionstrategy.com/index.php/Kiln) does.
(https://i.imgur.com/JU8vnFt.png)
Town council. Set it up, and the next copy rewards you for the amount of cards you played in between. Synergizes with duration cards, forever-in-play cards, and engines that can reliably play a lot of cards in between villages. Price could be changed idk if $4 is balanced.
Salvation Army - $3 - Action - DurationThe Salvation Army cares about the poor. Junk yourself to get +$2 and your card back, or rely on cost reduction or good $2's. Maybe you can even play multiple and gain a copper for lots of $$. The +Buy is there, but watch out for cursers.
+2 Cards
+1 Buy
Next time you gain a card costing $2 or less, +$2.
Joyful Kittens
$4
Type: Action - Duration - Liaison
Card text: +2 Cards
Next time any player gains a Victory card, discard this from play and gain +1 Villager and +2 Favors.
Beacon - $2
Action/Duration
+1 Card
+$2
Next time another player plays an Attack, you are unaffected by it, and afterwards you may play a Beacon from your hand.
(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
(https://i.imgur.com/s24evY0.png)QuoteJoyful Kittens
$4
Type: Action - Duration - Liaison
Card text: +2 Cards
When someone gains a Victory card, discard this from play and gain +1 Villager and +1 Favor.
(Tell me if this doesn't qualify, but i just felt that 'when someone gains a victory card" felt more natural than "next time someone gains a victory card".)
This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".
This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.
This is beyond wrong. Sanctuary does a plethora of useful things: Exile crap, gift you 3VPs that you would otherwise trash, provide an extra Buy, exile Green. And all without clogging your deck. It is a very centralizing card and you can run two or even three copies.This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.
Sanctuary, is proof that Drachma should cost at least $5. With Sanctuary it must collide with the card you want to Exile, which would require both luck and skill. Drachma is a low-skill card for it just sits there waiting - allowing it to be much more powerful/useful than Sanctuary.
Alternatively, making Drachma worth $1, instead of worth $2 would make this card's cost more reasonable at $4.
http://wiki.dominionstrategy.com/index.php/Exile
This is beyond wrong. Sanctuary does a plethora of useful things: Exile crap, gift you 3VPs that you would otherwise trash, provide an extra Buy, exile Green. And all without clogging your deck. It is a very centralizing card and you can run two or even three copies.This would be far too weak at $5, the price point of Sanctuary, a cantrip Exiler that is brilliant in all phases of the game.(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
That is so crazy good. It has got to cost more - $5, or maybe $6.
At $5, i'd give it a small nerf, like: "When gained, each other play gains a Silver".
Drachma on the other hand is a high skill card. You gotta manage timing and shuffling quite well for the card to do its job well. Keep in mind that, like with Secluded Shrine, having two copies of Drachma in play does not help you; they are both discarded when you gain the first Victory card.
Sanctuary, is proof that Drachma should cost at least $5. With Sanctuary it must collide with the card you want to Exile, which would require both luck and skill. Drachma is a low-skill card for it just sits there waiting - allowing it to be much more powerful/useful than Sanctuary.
Alternatively, making Drachma worth $1, instead of worth $2 would make this card's cost more reasonable at $4.
http://wiki.dominionstrategy.com/index.php/Exile
Drachma, well, would you open with it? Sure, if you would like that Silver to disappear, Drachma does that job (and unlike Sanctuary does not do anything anymore until you start to green). That is why there are likely better $4s or $3s to open with. In all other situations you only want it in the late game, shortly before you green. But you rarely want a Silver in this situation, a fairly crappy stop card. As already pointed out, Drachma does not work in two Provinces engines (well, it does, but you can only use one copy at a time).
So yeah, Sanctuary is overpowered and low skill whereas Drachma is tricky to evaluate, likely to be only good in some Kingdoms and thus a high skill card.
(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
Sure, Gondola does not exist and a trasher / Loot-Remodeler like Pickaxe is so easily comparable to an Exiler like Drachma. ::)(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.
(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.
(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.
With the release of Plunder, there actually is a card (Gondola) that acts as a Silver+ for $4, so that is no longer “forbidden” design space. But even before that, some Action cards came pretty close to acting as Silver+ for $4 as well (I’m thinking specifically of Patron and Clerk here)
The important thing to remember with Drachma is that it is not a Silver+ for $4. Sure, sometimes you will prefer a Silver that removes itself early on to speed up your deck cycling a little bit, but then in order to keep it in your deck as usable payload each turn you must always get a Victory card (which is something normal Silver wouldn’t have to deal with).
Additionally, as segura pointed out earlier, multiple copies of Drachma still only exile 1 Victory card, whereas multiple copies of Sanctuary can exile multiple cards. For these reasons I agree that the card is fairly priced at $4.
(https://live.staticflickr.com/65535/52621589705_2f137f1c38.jpg)
I may or may not think of something more interesting to submit instead.
I had something else in the works but it was kind of convoluted so I scrapped it, haha.
http://wiki.dominionstrategy.com/index.php/Treasure
Notice that no Treasure worth $2 costs $4.
Also notice the Treasures worth $1 and cost at least $5 are about as powerful as Drachma, Pickaxe being an example.
Reinforcements - $5
Action - Duration - Attack
+$2
Each other player discards down to 3 cards in hand.
The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.
(https://i.imgur.com/9k0UZ9m.png)QuoteReinforcements - $5
Action - Duration - Attack
+$2
Each other player discards down to 3 cards in hand.
The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.
Reinforcements - $5
Action - Duration - Attack
+$2
Each other player discards down to 3 cards in hand.
The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.
Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.
Reinforcements - $5
Action - Duration - Attack
+$2
Each other player discards down to 3 cards in hand.
The next time anyone plays an Attack, draw until you have 6 cards in hand afterwards.
Might be ok at $4, the way that both Witch and Sea Witch are worth $5 despite the latter doing more, because it will miss reshuffles. Reinforcements might end up sitting around for a while.
I considered $4. It's tricky to judge because if you're able to play multiple copies on a turn, only one is stuck in play, and copies beyond the first provide both draw and virtual coin, a rare and powerful combination. I also kind of want to avoid $4, because then it's more accessible and useful in the opening, but it gives a huge advantage to the player that happens to play it first. At $5 it competes with so many other cards that are better for the early game, so you really have to think about when the best time to get it is.
Honcho - Action Duration, $5 cost.KC that keeps the target (and itself) out of the deck until a copy of the target is gained.
You may play a non-Duration Action card from your hand. If it's still in play, play it two more times. The next time any player gains a copy of it, discard it at that turn's Clean-up.
Socialist Village - $4
Action - Duration
+1 Card
+1 Action
The next time you play an Action and have no Actions left afterwards: +1 Action.
Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"
Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"Yes, you could.
Cunning folkChoose to trigger a Peddler-effect this turn, or wait to witch others, but only once per turn generally. I have considered about a Lab variant, but it seems too strong at (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png). Need advice on wording and/or price!
(http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Action-Duration-Attack
+1 Action
The next time anyone plays an Action card, +1 Card +(http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png) afterwards,
and if it isn't your turn, each other player gains a Curse.
http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
In the List of Treasure Cards, all (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) Treasure is listed.http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
You took the quote out of context. ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
(https://i.postimg.cc/sVhZ2Sqh/Assistant-V1.png)
Ain’t it always fun to see Freudian kettle logic (https://en.wikipedia.org/wiki/Kettle_logic) in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.In the List of Treasure Cards, all (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) Treasure is listed.http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
You took the quote out of context. ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
trolls gotta troll ::)Ain’t it always fun to see Freudian kettle logic (https://en.wikipedia.org/wiki/Kettle_logic) in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.In the List of Treasure Cards, all (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) Treasure is listed.http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
You took the quote out of context. ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
Ain’t it always fun to see Freudian kettle logic (https://en.wikipedia.org/wiki/Kettle_logic) in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.
If I first claim that the Earth is flat, second that it is certainly not a sphere and third that opinions on its size differ people will respond to my bullshitting.trolls gotta troll ::)Ain’t it always fun to see Freudian kettle logic (https://en.wikipedia.org/wiki/Kettle_logic) in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.In the List of Treasure Cards, all (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) Treasure is listed.http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
You took the quote out of context. ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
If I first claim that the Earth is flat, second that it is certainly not a sphere and third that opinions on its size differ people will respond to my bullshitting.trolls gotta troll ::)Ain’t it always fun to see Freudian kettle logic (https://en.wikipedia.org/wiki/Kettle_logic) in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.In the List of Treasure Cards, all (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) Treasure is listed.http://wiki.dominionstrategy.com/index.php/TreasureNo, it wasn't. I am afraid you missed it.
The wiki was missing Gondola
You took the quote out of context. ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).
Next time simply admit that you were wrong instead of accusing other posters of taking stuff out of context or trolling.
Also, what's with that colour thing?
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got
Why do people always name Patron as the first official Silver+ for $4. Conclave came first.
(https://i.imgur.com/J9kA1f1.png)Regardless of the whole Silver+ discussion, this card is much too strong. It's stronger than Courtier. (if you connect Courtier with an Attack, you can get +$3, gain a Gold. This doesn't need to connect, and gains a card better than Gold.
Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
Conclave is not strictly speaking Silver+ as Conclaves can and do collide (without any other playable Action).Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got
Why do people always name Patron as the first official Silver+ for $4. Conclave came first.
(https://i.imgur.com/J9kA1f1.png)Regardless of the whole Silver+ discussion, this card is much too strong. It's stronger than Courtier. (if you connect Courtier with an Attack, you can get +$3, gain a Gold. This doesn't need to connect, and gains a card better than Gold.
Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Treasure from the trash or a Gold.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.
You don't need to say "gain a Gold or a Treasure" since Gold is a TreasureQuoteDragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.
A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a TreasureQuoteDragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.
A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
Yeah, this is what I meant. I'll fix it.You don't need to say "gain a Gold or a Treasure" since Gold is a TreasureQuoteDragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.
A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
I assume they mean "gain a Gold, or gain a Treasure from the trash", although this is one more word on an already wordy card. You could switch them to say "gain a Treasure from the trash or a Gold" which is the same number of words but unambiguous.
Well a card that is overpowered whenever it's useful isn't balanced by the fact that it's occasionally useless.(https://i.imgur.com/J9kA1f1.png)Regardless of the whole Silver+ discussion, this card is much too strong. It's stronger than Courtier. (if you connect Courtier with an Attack, you can get +$3, gain a Gold. This doesn't need to connect, and gains a card better than Gold.
Supply Lines
+1 Action
+$2
The next time you play an Attack gain a Loot.
It also stays out until you play an Attack and is thus an overpriced, one-shot Silver without Attacks, whereas Courtier is not.
I do, however, agree that it's too strong for just $4.
(https://i.ibb.co/YDZz21F/Holy-Grounds.png)You might try:
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.
(https://i.ibb.co/YDZz21F/Holy-Grounds.png)You might try:QuoteSet aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.
(https://i.ibb.co/YDZz21F/Holy-Grounds.png)You might try:QuoteSet aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.
I would even suggest either "after the next time you shuffle" or "discard the set-aside cards afterwards." To make it clear that it happens after shuffling (which I assume is the case).