(https://uploaddeimagens.com.br/images/003/884/042/original/KillSaphir.png?1653666738) | Quote from: Translation Sapphire |
Grand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.
My Submission:
(https://i.imgur.com/AX3G8Yjh.png)QuoteGrand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.
My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.
Joint Venture • $5 • Treasure
$2
If your discard pile is empty, put your deck into your discard pile.
You may trash or play a Copper from your discard pile.
My Submission:Looks weak compared to Artisan. Most Kingdoms don’t have decent cheap cards and even if they do, you want to use your Artisans for $5s.
(https://i.imgur.com/AX3G8Yjh.png)QuoteGrand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.
My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.
(https://i.imgur.com/GkoE7vP.png)
I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 2,4,7 and 5 in the case of a Colony game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on a boards with no treasures of these values, but I didn't want to make it too strong, as to incentivize players to use the full 4 boost when able.
Unfortunately I can't playtest this as I don't have access to Prosperity, and Colony games is an important part of the card, so balance might be totally off. After all, Mine is pretty weak.
- Prosperity also lacks a sifter, so I added a sifting element too.
(https://i.imgur.com/GkoE7vP.png)
I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 2,4,7 and 5 in the case of a Colony game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on a boards with no treasures of these values, but I didn't want to make it too strong, as to incentivize players to use the full 4 boost when able.
Unfortunately I can't playtest this as I don't have access to Prosperity, and Colony games is an important part of the card, so balance might be totally off. After all, Mine is pretty weak.
(https://i.imgur.com/GkoE7vP.png)
I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 2,4,7 and 5 in the case of a Colony game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on a boards with no treasures of these values, but I didn't want to make it too strong, as to incentivize players to use the full 4 boost when able.
Unfortunately I can't playtest this as I don't have access to Prosperity, and Colony games is an important part of the card, so balance might be totally off. After all, Mine is pretty weak.
I think this would be even weaker than Mine due to the higher cost - in most games (especially full random) the full $4 increase is rarely or never usable. (FWIW, Prosperity 1E doesn't have any $2 Treasure, and only one very weak $7 Treasure.)
I think you could at least allow for a $5 increase, making it a kind of severely restricted Altar that gains to hand (as Altar can also trash estates and curses and gain Actions, it's much more flexible). Turning the occasional $4 treasure into Platinum is strong but hardly overpowered for a $6 card.
(https://i.imgur.com/VMu91Pr.png)
I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 5, and 4 in the case of a Platinum game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on boards with no treasures of interesting values, but I didn't want to make it too strong, as to incentivize players to use the full boost when able.
Unfortunately I can't properly playtest this as I don't have access to Prosperity, and Platinum games is an important part of the card, so balance might be off. After all, Mine is pretty weak.
Edit notes: (also edited the above text slightly to be more accurate with the updated version of the card)
- Also works well with cost-reducers(turning coppers into gold) now when it's a 5 boost rather than 4.
- The last part is now a pretty significant part of the card, but feels very fitting with the money theme of Prosperity.
- The second gained card goes to you discard pile, should this be written out? If so, is "(to discard)" well formulated enough or do you have to write something longer?
Old version:
(https://i.imgur.com/GkoE7vP.png)
Huge...tracts of land
$5 - Treasure
+$2.
This turn, when you gain a Victory card, +1 VP.
I love the idea of piling down and gaining VP while doing it. But why not commit to it, instead this half backed card. An card gainer costing 7 is to late. I would try to get it to work on 5. (and if you wont, I will :P)My Submission:
(https://i.imgur.com/AX3G8Yjh.png)QuoteGrand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.
My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.
I think it would be better phrased as "if the gained card costs up to (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png), +1(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png)." It means the same thing but is less prone to misreading/misunderstanding.
Updated my submission(https://i.imgur.com/VMu91Pr.png)
I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 5, and 4 in the case of a Platinum game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on boards with no treasures of interesting values, but I didn't want to make it too strong, as to incentivize players to use the full boost when able.
Unfortunately I can't properly playtest this as I don't have access to Prosperity, and Platinum games is an important part of the card, so balance might be off. After all, Mine is pretty weak.
Edit notes: (also edited the above text slightly to be more accurate with the updated version of the card)
- Also works well with cost-reducers(turning coppers into gold) now when it's a 5 boost rather than 4.
- The last part is now a pretty significant part of the card, but feels very fitting with the money theme of Prosperity.
- The second gained card goes to you discard pile, should this be written out? If so, is "(to discard)" well formulated enough or do you have to write something longer?
Old version:
(https://i.imgur.com/GkoE7vP.png)
Risky Bet
Action - 3$
You may play a treasure costing up to $5 from your hand twice. For each $1 it would give you, instead get $1, +1 card, +1 action. You cannot play any more copies of it this turn.
Treasure - $4
Trash this for $1 per Coin token on the Trade Route mat.
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In games using this, if you have any unused $ at the end of your Buy phase, gain a Mule. If you did, add a Coin token to the Trade Route mat.
Since "how much" money you got from a treasure is a little hard to define (if I play crown and that plays some actions, does the money from those actions count?); I'd recommend a wording based on chameleon ("for each $1 it would give you, instead get $1, +1card, +1action")QuoteRisky Bet
Action - 4$
You may play a treasure costing up to $6 from your hand twice. Get +1 Card and +1 Action per $1 you got from it. You cannot play any more copies of it this turn.
(https://i.imgur.com/g7NdRI0.png)Updated to V2
Update 1:
(https://i.imgur.com/GLUzhjB.png)QuoteRisky Bet
Action - 3$
You may play a treasure costing up to $5 from your hand twice. For each $1 it would give you, instead get $1, +1 card, +1 action. You cannot play any more copies of it this turn.
A storyteller variant that can turn coppers into a lost city of sorts, and similar for other treasures, but you are barred from playing more copies of the card. limited it to 6$ treasures cause platinums are so expensive and good that the drawback doesn't matter there.
Unsure about the power level of this card: On some boards, it seems super strong, and its drawback doesn't matter really (like if you just got one gold or plunder anyway). On others, especially ones you can't thin and get rid of coppers, it seems weak as you can't play the other coppers you draw. But i like the core concept a lot.
Treasures/combos its busted with potentially:
Capital (12 Cards and actions!!!and gold wtf); Stockpile(?); Some heirlooms like goat; Counterfeit; philosophers stone, but that seems fine tbh cause that card sucks; and of course, capitalism.
Potential ideas to fix it: Remove the money gain, similar to storyteller; Change the "$6" treasure limitation to "treasure that gives $2"
i await feedback.[/size]
Coronet
$6 Treasure
$2
This turn, Duchies are also Treasures worth $2.
Yeah, so, we're gonna turn your Duchy into a harem now. Yes, right now. Don't worry, this is perfectly normal. And it's only temporary.But wait! It must be something in the air; several other monarchs have had the exact same idea. Harems everywhere! But now normality has been restored. Except the other monarchs find they're a Duchy down. You suspect your Innovative Bandits. Your parents wouldn’t be proud...
Lol he posted them in these other threads for some reason:Um I still cant find the cards.
Prosperity 2E Previews 1 (http://forum.dominionstrategy.com/index.php?topic=21253.0)
Prosperity 2E Previews 2 (http://forum.dominionstrategy.com/index.php?topic=21255.0)
Prosperity 2E Previews 3 (http://forum.dominionstrategy.com/index.php?topic=21259.0)
Are DZ and DXZ the same person?
(https://i.imgur.com/g7NdRI0.png)Updated to V2
Update 1:
(https://i.imgur.com/GLUzhjB.png)QuoteRisky Bet
Action - 3$
You may play a treasure costing up to $5 from your hand twice. For each $1 it would give you, instead get $1, +1 card, +1 action. You cannot play any more copies of it this turn.
A storyteller variant that can turn coppers into a lost city of sorts, and similar for other treasures, but you are barred from playing more copies of the card. limited it to 6$ treasures cause platinums are so expensive and good that the drawback doesn't matter there.
Unsure about the power level of this card: On some boards, it seems super strong, and its drawback doesn't matter really (like if you just got one gold or plunder anyway). On others, especially ones you can't thin and get rid of coppers, it seems weak as you can't play the other coppers you draw. But i like the core concept a lot.
Treasures/combos its busted with potentially:
Capital (12 Cards and actions!!!and gold wtf); Stockpile(?); Some heirlooms like goat; Counterfeit; philosophers stone, but that seems fine tbh cause that card sucks; and of course, capitalism.
Potential ideas to fix it: Remove the money gain, similar to storyteller; Change the "$6" treasure limitation to "treasure that gives $2"
i await feedback.[/size]
Coin FactoryCoin Factory by JW
$4 - Action
+2 Cards
You may reveal a Treasure from your hand. If you do, trash it; or discard it to gain a copy of it (your choice).
(https://uploaddeimagens.com.br/images/003/884/042/original/KillSaphir.png?1653666738)
(https://i.imgur.com/AX3G8Yjh.png)Grand Workshop by emtzalex
(https://i.imgur.com/tFFXNMA.png)Pendant by 4est
(https://i.imgur.com/54EWHVrh.jpg)Ruby by AJL828
(https://trello.com/1/cards/62912bb6ca1e667640514a81/attachments/62912ccf95baea11a23cfa63/previews/62912cd195baea11a23cfbc7/download/image.png)Joint Venture by spineflu
(https://i.imgur.com/VMu91Pr.png)Central Mine by Galaxi
(https://media.discordapp.net/attachments/827692005160648744/979910075751747594/Firm.png?width=458&height=702)Firm by Augie279
EntrepotEntrepot by xyz123
Action
$5
+2 Actions
Look at the top 4 cards of your deck. Put 2 of them into your hand and discard the rest.
_______________________________________________________________________
The player to your left names a card. You can’t buy that card this turn.
DecreeDecree by NoMoreFun
Treasure - $5
Gain a card costing less than this. If it's a Victory card, +1VP. If it's an Action or Treasure, you may play it.
(https://i.ibb.co/BqTK2sp/Bookkeeper-Erick648.png)Bookkeeper by Erick648
Huge...tracts of land by LibraryAdventurerQuoteHuge...tracts of land
$5 - Treasure
+$2.
This turn, when you gain a Victory card, +1 VP.
(https://dominion-township.weebly.com/uploads/1/3/6/2/136286056/scroll-2_orig.png)Scroll by Gubump
(https://i.ibb.co/WVQrwqL/Contractors-v1-4.png)Contractors by Builder_Roberts
(https://i.imgur.com/GLUzhjB.png)Risky Bet by fika monster
(https://i.imgur.com/OwLav7w.png)Mule by Timinou
PayoffPayoff by Commodore Chuckles
Treasure - Reaction - $5
+1 Card
+$1
-
When you draw this other than during Clean-up, you may play it.
(https://i.imgur.com/rNdnH0a.png)Coronet by infangthief
I had a cold the last day of this contest and didnt have the energy to update the card further, but i changed it a bit now
(https://i.imgur.com/Nx0iuco.png)
How does this look? Now, if you use it on a silver or other +2$ treasure, you have to choose between +4 Cards, +4 Actions, or +4$.