(https://uploaddeimagens.com.br/images/003/856/253/original/Mondhexe.png?1651767504) | Quote from: Translation Lunar Witch |
Design a Duration that is either "Now and at the start of your next turn" or "Either now or at the start of your next turn"; The card should not do other things - for example, Caravan wouldn't qualify as this, since it doesn't give +1 Action next turn; or Royal Galley (although it would if it also gave +1 Card on your next turn).
So for official cards, Lighthouse would count for the former, or Barge would count for the latter. A non-exhaustive and lazy list.
Design a Duration that is either "Now and at the start of your next turn" or "Either now or at the start of your next turn"; The card should not do other things - for example, Caravan wouldn't qualify as this, since it doesn't give +1 Action next turn; or Royal Galley (although it would if it also gave +1 Card on your next turn).
So for official cards, Lighthouse would count for the former, or Barge would count for the latter. A non-exhaustive and lazy list.
So would Caravan qualify if it was worded as "+1 Action. Now and at the start of your next turn, +1 Card."? Because Lighthouse also doesn't give +1 Action next turn, yet you say it qualifies.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/627563f299efa06d4fd1bcf7/download/Dock_(2).png) | Quote Dock - Project - Cost: 7 |
Feedback is appreciated.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/62746319c45b4d6c93d2f5ef/download/Dock_(1).png) QuoteDock - Project - Cost: 7
At the start of you Buy phase choose one: +$1; or put a token here and at the start of your turn remove it and +$1.
Action - Duration $5
+2 Cards
Discard any number of cards. Either now or at the start of your next turn: +1 Card per card you discarded.
Feedback is appreciated.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/62746319c45b4d6c93d2f5ef/download/Dock_(1).png) QuoteDock - Project - Cost: 7
At the start of you Buy phase choose one: +$1; or put a token here and at the start of your turn remove it and +$1.
I don't think Dock should cost $7, considering that Canal costs the same.
Postal Cart $5 Treasure - Duration
Now and at the start of your next turn: +1 Buy and +$1 per Postal Cart any player has in play.
Postal Cart $5 Treasure - Duration
Now and at the start of your next turn: +1 Buy and +$1 per Postal Cart in play.
My Submission:
(https://i.imgur.com/td3CYV7h.png)QuotePostal Cart $5 Treasure - Duration
Now and at the start of your next turn: +1 Buy and +$1 per Postal Cart in play.
My submission is Postal Cart, a scaling Treasure - Duration that pays off both this turn and next. Your copies sitting in play will increase the value of your opponent's, but you'll get that $ back on the following turn.
My Submission:
(https://i.imgur.com/td3CYV7h.png)QuotePostal Cart $5 Treasure - Duration
Now and at the start of your next turn: +1 Buy and +$1 per Postal Cart in play.
My submission is Postal Cart, a scaling Treasure - Duration that pays off both this turn and next. Your copies sitting in play will increase the value of your opponent's, but you'll get that $ back on the following turn.
Just to avoid misreadings, I'd suggest "+1 Buy and +$1 per Postal Cart anyone has in play" just to make it extra clear that the fact that it counts opponents' carts is intentional.
(https://i.imgur.com/qaogHFe.png)Wow, I was just thinking of doing that entry myself - a next-turn worker's village. But you beat me to it :)
I found the idea of a wacky version of +2 actions, in the form of getting the extra action your next turn instead, quite compelling. Were considering different interesting effects to pair it with, but ended up liking the simplicity and supportive nature that +1 Buy gives the card.
Buttinski
$4 - Action - Duration - Attack
Now and at the start of next turn: +$1 and you may trash a card from your hand.
Until the start of your next turn, when any player trashes a card, they gain a Silver.
Lamb
(http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)
Action - Duration - Reaction
Now, or at the start of your next turn, +2 Cards and +1 Buy.
____
When you gain a card, you may play this from your hand.
Comments: A mini-Barge with the fun of Sheepdog. It can be played when drawn dead making it similar to Den of Thieves (except that youll need to gain a card, which is a small limitation). It doesnt come with Den of Thieves powerful on-gain bonus (which is typically at least as good as buying Expedition, a $3 event), but you cant have it all!
InfernoBy "trash 2 cards from your hand for +$1", do you mean "+$1 and trash 2 cards from your hand"?
Action/Duration - $4
Now, at the start of your next turn, or both (you must decide now), trash 2 cards from your hand for +$1.
Means the same thing as +$1 and trash 2 cards from your hand but only if you trash 2 cards.InfernoBy "trash 2 cards from your hand for +$1", do you mean "+$1 and trash 2 cards from your hand"?
Action/Duration - $4
Now, at the start of your next turn, or both (you must decide now), trash 2 cards from your hand for +$1.
Really like the card btw :) (at least if I understood it correctly)
I think the history of this is that cards used to say things like "Trash 2 cards from your hand. If you did, +$1." But to the uninitiated "if you did" there looks weird, like, what, I thought I had to trash 2 cards, do you mean I had a choice or something? You have to realise that it's possible to play the card with only 1 card left, and then it makes sense.
So more recently DXV has favored the "for" wording instead of "if you did". Because it means the same, but looks less weird. And handy that it takes up less space too.
I think that's how it is, anyway.
Feedback is appreciated.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/62746319c45b4d6c93d2f5ef/download/Dock_(1).png) QuoteDock - Project - Cost: 7
At the start of you Buy phase choose one: +$1; or put a token here and at the start of your turn remove it and +$1.
I don't think Dock should cost $7, considering that Canal costs the same.
Then what should it cost? In many games without +Buy this is (with a few exceptions) better than Canal. It guarantees a Key effect, and it can store it for a turn in advance, which is significant smoothing. True, it is less good in engines where you will gain several engine parts in one turn, but I believe that those only happen about half the time. Can it cost 6?
Feedback is appreciated.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/62746319c45b4d6c93d2f5ef/download/Dock_(1).png) QuoteDock - Project - Cost: 7
At the start of you Buy phase choose one: +$1; or put a token here and at the start of your turn remove it and +$1.
I don't think Dock should cost $7, considering that Canal costs the same.
Then what should it cost? In many games without +Buy this is (with a few exceptions) better than Canal. It guarantees a Key effect, and it can store it for a turn in advance, which is significant smoothing. True, it is less good in engines where you will gain several engine parts in one turn, but I believe that those only happen about half the time. Can it cost 6?
I think I'd try it at $6. I don't think it's stronger than Hireling. +1 Card at start of turn is usually better than +$1 or occasionally +$2 per turn (though Hireling costs an Action and takes a shuffle to get into play). OTOH, it's clearly better than Treasury at $5.
Canal is stronger not only in most games with reasonable +buy, but also with Workshop variants: Gaining a $5 instead of a $4 is big advantage...
I think the history of this is that cards used to say things like "Trash 2 cards from your hand. If you did, +$1." But to the uninitiated "if you did" there looks weird, like, what, I thought I had to trash 2 cards, do you mean I had a choice or something? You have to realise that it's possible to play the card with only 1 card left, and then it makes sense.
So more recently DXV has favored the "for" wording instead of "if you did". Because it means the same, but looks less weird. And handy that it takes up less space too.
I think that's how it is, anyway.
I see, I'm used to the "if you did" formulation, so I were unsure what "for" meant here. Thanks for the clarification ;D
In some cases, "you may" helps me get a more natural phrasing; I prefer not to tell you to do something and then check if you did it, because it looks weird to casual players.
I think the history of this is that cards used to say things like "Trash 2 cards from your hand. If you did, +$1." But to the uninitiated "if you did" there looks weird, like, what, I thought I had to trash 2 cards, do you mean I had a choice or something? You have to realise that it's possible to play the card with only 1 card left, and then it makes sense.
So more recently DXV has favored the "for" wording instead of "if you did". Because it means the same, but looks less weird. And handy that it takes up less space too.
I think that's how it is, anyway.
I see, I'm used to the "if you did" formulation, so I were unsure what "for" meant here. Thanks for the clarification ;D
Actually, I'm very unsure of my ground here.
Here is a relevant post from DXV:In some cases, "you may" helps me get a more natural phrasing; I prefer not to tell you to do something and then check if you did it, because it looks weird to casual players.
Certainly it seems like DXV has a preference to use "for" or "to" instead of "if you did". But it seems like the stronger preference is to use "you may" as well; "you may <do something> for <something nice>" or "you may <do something> to <do something nice>".
The only example I can find of a non-optional thing using "for" or "to" is Embargo; it changed from "Trash this. Add an Embargo token" (2017) to "Trash this. If you did, add an Embargo token" (2019) and then to "Trash this to add an Embargo token" (2020).
Whereas there are several instances of "if you did", where it could have been "to" or "for": eg Trading Post (2016), Madman (2017), Pillage (2020), Desperation (2020). (The years refer to the latest versions of these cards on http://wiki.dominionstrategy.com)
So, er, maybe some of these will be changed to "to" or "for" in the future. But it seems just as likely they would also get a "you may".
Churn
Action/Duration - $3
Now, at the start of your next turn, or both (you must decide now), discard 2 cards for +$3
Edit: Changed the card from trashing to discarding
Way of the Cicada
Way
Now and at the start of you next turn, Choose one: +1 Card; or +1 Action; or +$1.
(https://live.staticflickr.com/65535/52060276621_f75ab1cd6c_b.jpg)QuoteWay of the Cicada
Way
Now and at the start of you next turn, Choose one: +1 Card; or +1 Action; or +$1.
A simple way that acts like a duration. Not sure if someone already made something like this. Feedback is appreciated.
Tall Ship
$4 Action - Duration - Liaison
Now and at the start of your next turn:
+2 Cards and each other player gets +1 Favor.
Pirate Cove - $3
Action/Duration
+1 Card
+3 Actions
Either now or at the start of your next turn:
You may discard an Estate from your hand; if you didn't, trash this.
Where do you exile the card from?
From your comments it looks like you mean from your hand, but I think that needs specifying on the card - the exile mechanism has no default location to exile things from.
(https://i.imgur.com/OpZzOIe.png)
Exile a card from your hand that you don't have a copy of in Exile (or reveal you can't).
(https://i.imgur.com/OpZzOIe.png)
This should probably have some accountability language in case a player has no cards in hand that are not already in Exile. Also, "Exile" should be capitalized every time (see Bounty Hunter (http://wiki.dominionstrategy.com/index.php/Bounty_Hunter), Sanctuary (http://wiki.dominionstrategy.com/index.php/Sanctuary)):QuoteExile a card from your hand that you don't have a copy of in Exile (or reveal you can't).
I presume it's you intend that the player still gains the card, even if they were unable to Exile anything.
Lunar Witch Action - Attack - Duration $6
Each other player gains a curse.
Now and at the start of your next turn: +2 Cards
Galleon Action - Duration $5
You may set aside an Action or Treasure card from your hand. Either now or at the start of your next turn, play that card twice
Transporter Action - Duration $3
Choose one: Draw until you have 6 cards in your hand, or at the start of your next turn, +2 Cards.
-
While this is in play, when you gain a card, you may spend $1 to Exile it or put it onto your deck.
Dock Project $7I did not expect to be judging any projects for this. I think this would be done better as like... a sinister plot type deal, rather than tacking new functionality/modality on. I also think this is overpriced for what it gives you - I'd price it closer to $5.
At the start of your Buy phase choose one: +$1; or put a token here and at the start of your turn remove it then +$1 and +1 Buy.
Expeditionist Action - Duration $5I like this. A fun riff on Dungeon. Might have issues tracking number of cards discarded across turns, but maybe that's fine.
+2 Cards
Discard any number of cards. Either now or at the start of your next turn: +1 Card per card you discarded.
Postal Cart Treasure - Duration $5This is a really fun inter-player interaction. There may be a political/kingmaking aspect in who buys these and when you play them in 3+player, but that is for someone who is more of a stickler for that aspect of dominion to kvetch about, i think that stuff is fun. Finalist.
Now and at the start of your next turn: +1 Buy and +$1 per Postal Cart any player has in play.
Traveling Inventor Action - Duration $5Frankly I'm shocked this isn't a real card. Seems like it'd fit in no problem.
Either now or at the start of your next turn, gain a card to your hand costing up to $4.
Recast Action - Duration $4Is splitting a remodel over two turns enough of a nerf to justify the gaining to hand while keeping the price the same? I'm not convinced. This is probably too good. I like the art you hunted down for it though.
Now and at the start of your next turn:
Trash a card from your hand and gain a card to your hand costing exactly $1 more than it.
Errand Boy Action - Duration $2Like Traveling Inventor, this also should probably exist as a real card; really love the simplicity of it. Also, welcome to the forum.
Now and at the start of your next turn: +1 Action and +1 Buy
Wayfinder Action - Duration $4I think this can get away with costing $3 honestly. It just does the setup, there's no attached payout. I wouldn't be surprised if something like this that is also an on-play silver shows up as a costing-$5 navigator replacement in seaside v2 (although maybe those replacement cards have been announced and I just didn't see them).
Now and at the start of your next turn:
Look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order.
Desperado Action - Duration $3I'm not sure this would play the way you describe - it might be advantageous to do an early greening mostly treasure deck with this. +4 cards is a lot, and if you've got the chaff to toss, it's no penalty.
Either now or at the start of your next turn:
+4 Cards
Reveal your hand. Discard 1 card per Treasure card revealed
Buttinski Action - Duration - Attack $4I'd rephrase the card with the "until the start of your next turn" part first to reinforce the "you'll gain a silver from the trashing" part. I would hate to see this in a game with four players and feodum, as it stacks between players - if everyone has one out, trash a feodum for .... seven? silvers. I think sevens right. It's a ridiculous number, in any event.
Now and at the start of next turn: +$1 and you may trash a card from your hand.
Until the start of your next turn, when any player trashes a card, they gain a Silver.
Lamb Action - Duration - Reaction $5This is interesting but I feel like it's too good to always go for the duration draw played off buying+gaining a card. Like it's Den of Sin but swapping the on-buy for plus-buy.
Now, or at the start of your next turn, +2 Cards and +1 Buy.
-
When you gain a card, you may play this from your hand.
Churn Action - Duration $3This is a really cool idea. Finalist.
Now, at the start of your next turn, or both (decide now): +2 Actions, +$2, discard 2 cards.
Way of the Cicada WayI really didn't expect to be judging any ways. I think this would be better if it just gave +1 card, like NoMoreFun said - it's less flexible and fun, but that's probably fine. I also think it'd be tough to track.
Now and at the start of your next turn, Choose one: +1 Card; or +1 Action; or +$1
Tall Ship Action - Duration - Liaison $4Another in the list of cards that feel like they should exist. Lots of them this contest. I like the giving favors as a penalty but given the variability in Allies, it might be sort of a freebie, yknow?
Now and at the start of your next turn:
+2 Cards and each other player gets +1 Favor.
Pirate Cove Action - Duration $3I think the baron hubris thing is super cool, actually, but it probably shouldn't be on a village. Way too easy for someone to collect too many terminals and then break their own deck on shuffle luck putting all the estates at the bottom, yeah? Put that on draw or payload and it'll be much better.
+1 Card
+3 Actions
Either now or at the start of your next turn:
You may discard an Estate from your hand; if you didn't, trash this.
Royal Decorator Action - Duration $5An interesting take on Bounty Hunter. You might want to tweak the wording on the 'gain a card to your hand...' part to connect it to the exile sentence, so that both are implied as the now-and-later part.
Now and at the start of your next turn: Exile a card from your hand that you don't have a copy of in Exile (or reveal you can't). Gain a card into your hand costing up to $4