(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/626c42cf13239150858e6148/download/Vendor_(1).png) | Quote Vendor - Action - Cost: 4 |
Vendor
Feedback is appreciated.
Vendor
Feedback is appreciated.
This has potential to give a monstrous amount of +Buys and also scales with the number of players. Many things that care about counting things in the trash face the problem of the trash just having more stuff in it the more players are added. Now it's kinda cute that if people choose to take money, they won't be increasing the amount of cards in the trash, but other trashers will keep trashing of course.
I would try to deal with the 1) player scaling and 2) +Buy flood this gives. +Buy flood doesn't sound necessarily like bad design, but it's something that Donald X. doesn't like for reasons I don't remember. I'll say that pileouts by buying huge stacks of 0-cost cards isn't really a direction I want to go (this is still something that happens in real games, but, not to as much of an extent this can enable).
Pigs
③ Action
+1 Card
+1 Action
If you have an even number of
Pigs in play, +①.
-
When you gain this or trash it
from hand, gain another Pigs
(it doesn't come with another).
What is a Fish? How do I know how many Fish are in my deck? I have so many questions. Also blah blah blah accounting, what if I have a Fish in my hand but don't want to play it, Dominion usually accounts for this by either forcing you to reveal you don't have a Fish in hand to play, or by just making the playing optional.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/6267eac1f5794a59e9dca177/download/Fish_Merchant_(2).png) (https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/626740a9ec787b7527799056/download/Fish_Market_(1).png)
Feedback is appreciated.
This http://forum.dominionstrategy.com/index.php?topic=21065.0 (http://forum.dominionstrategy.com/index.php?topic=21065.0) explains what a fish is. In your deck is supposed to be in your hand but I don't have time to change that right now. It should also be you may but I also don't have time to change that right now.
(https://i.imgur.com/bovQL1ph.png) | (https://i.imgur.com/tP8kzegh.png) |
Pardoner • $5 • Action - Gathering
+1 Card
+1 Action
+$1
If this is the first time you played a Pardoner this turn, add 1VP to its Supply pile.
Heirloom: Indulgence
Indulgence • $2 • Treasure - Heirloom
Choose one: +$1; or +1 Buy; or you may return a Pardoner from your hand to the Supply to take half the VP from the Pardoner Supply pile (round down).
Shares
$5* Treasure
Choose one: Exile this, for +$1 per $1 it costs; or return this to the Supply.
-
This costs $1 less per 2 cards in the Shares pile (round down).
Thank you, I have updated my submission.
7. ... If you change your entry, please do so as an edit to the post with your original entry and keep a changelog
Pawn Shop - $4
Action
+2 Cards
Trash a card from your hand.
If it is an...
Action card, +1 Villager...
Treasure card, +1 Coffer...
Victory card, +1 VP...
per $2 it costs, rounding up.
(https://i.imgur.com/L6ZpJd1.png)I like this idea, but I think there are more rules issues that you need to address related to the fact that you now have multiple supply piles with copies of the same card:
Graft is an Event that lets you create your own split piles! When you buy it, you get a choice of taking the top half of one Kingdom pile and putting it on top of another (e.g. I take 5 Villages from the Village pile and put them on top of the 10 Markets), or rotating any Kingdom pile, similar to Battle Plan. I restricted it to Kingdom piles to prevent obnoxious things like putting 23 Coppers on top of the Provinces, etc. Players can use Graft sort of like Tax or Embargo to put a stack of bad cards on top of ones their opponent might want, but it also allows for some interesting pile control, adding more cards to low piles or halving a pile to threaten a pileout. It also always feels good to buy a card then rotate the pile away from your opponent.
FAQ:
-A Kingdom pile is any pile in the Supply that is not a Basic card (Copper, Silver, Gold, Estate, Duchy, Province, Curse, Platinum, Potion, Ruins, etc.). You may not take from Basic cards or put other cards on top of these with Graft.
-If a pile has an odd number of cards, round down the number you take off the top (e.g. take the top 4 cards from a 9 card pile). You may not use Graft to take from a pile that has 1 card left.
-Always take half of the pile, even if there's cards from multiple piles (e.g. if you Graft from a pile of 7 Villages on the bottom and 5 Moats on top, you would take 5 Moats and 1 Village to put on another pile). You may not reorder the pile you take from or the pile you place on.
-You may place cards onto an empty Kingdom pile.
(https://i.imgur.com/L6ZpJd1.png)I like this idea, but I think there are more rules issues that you need to address related to the fact that you now have multiple supply piles with copies of the same card:
- if you return a card to the supply, which pile do you return it to?
- with e.g. Talisman, can you gain a copy of the card that comes from a different pile?
- if I Swindle a card of yours, who gets to choose the pile the replacement comes from?
- with e.g. Tower, it matters which pile your card came from, but there is no way for a card to remember which pile it came from
This list is probably incomplete.
(https://media.discordapp.net/attachments/827692005160648744/969426539160694784/Investment.png?width=458&height=702)
Semi-simple alt-VP that uses Garrison's Token thing because that has so much potential for cards.
(https://i.imgur.com/L6ZpJd1.png)I like this idea, but I think there are more rules issues that you need to address related to the fact that you now have multiple supply piles with copies of the same card:
- if you return a card to the supply, which pile do you return it to?
- with e.g. Talisman, can you gain a copy of the card that comes from a different pile?
- if I Swindle a card of yours, who gets to choose the pile the replacement comes from?
- with e.g. Tower, it matters which pile your card came from, but there is no way for a card to remember which pile it came from
This list is probably incomplete.
Yep, Adventures tokens too. Let me think about these and I'll update the FAQ.
Test Site • $5 • Action
+$3
You may pay up to half of your $ to for the same number
of +Actions.
You may pay up to half of your remaining $ for the same number of +Cards.
(Round down for both.)
Gatherer - $5
Action
+2 Cards
This turn, directly after you play an Action from a Supply pile that is at most half empty, +1 Action.
(https://media.discordapp.net/attachments/827692005160648744/969426539160694784/Investment.png?width=458&height=702)
Semi-simple alt-VP that uses Garrison's Token thing because that has so much potential for cards.
I like the token-on-card mechanic as well, and agree it has a lot of potential.
I think this card might be a little on the weak side. The obvious comparison is Distant Lands (an Action - Victory card that only becomes worth VP if it is played). Investment costs more than DL, but is worth fewer VP unless it is played at least 8 turns before the game ends, and is only worth more if it is played 10 turns before. This seems tough to achieve for buying a $6 card and playing it.
The only other difference is that this stays in play instead of going on the Tavern mat. While that could be a benefit for Peddler, Horn of Plenty, Pilgrimage, Emporium, Grand Castle, Colonnade, Magic Lamp, Leprechaun, or Changeling, it is a disadvantage for Conclave, Imp, Sunken Treasure, Tormentor, and Stampede. That split may favor Investment a little, but I'm not sure it's enough to justify it costing more than DL.
+1 Action
+$1
If this is the first time you played a Bookshop this turn, +1 Card and +1 Buy.
+1 Card per $2 you have (round down)
(https://i.imgur.com/VyblO6k.png)Is this supposed to give a bonus if the Action pile has at least 5 cards (parsing the condition as "(at most half) empty") or no more than 5 cards ("(at most) (half empty)")?QuoteGatherer - $5
Action
+2 Cards
This turn, directly after you play an Action from a Supply pile that is at most half empty, +1 Action.
Is this supposed to give a bonus if the Action pile has at least 5 cards (parsing the condition as "(at most half) empty") or no more than 5 cards ("(at most) (half empty)")?The former. Is this not sufficiently clear? There is enough space for rewording but I felt it was understandable this way.
Is this supposed to give a bonus if the Action pile has at least 5 cards (parsing the condition as "(at most half) empty") or no more than 5 cards ("(at most) (half empty)")?The former. Is this not sufficiently clear? There is enough space for rewording but I felt it was understandable this way.
Is this supposed to give a bonus if the Action pile has at least 5 cards (parsing the condition as "(at most half) empty") or no more than 5 cards ("(at most) (half empty)")?The former. Is this not sufficiently clear? There is enough space for rewording but I felt it was understandable this way.
I also had that confusion at first when I read it, so maybe you could instead say "This turn, directly after playing an Action from a Supply pile with at least half its cards, +1 Action."?
(https://i.imgur.com/tbySFYy.png)
No idea if this is OP, UP, or whatever. I added the stipulation that only cards that cost 1 or more get trashed, so it doesnt just become a "trash the coppers for free!"
Description:
Card/event: revolution. 0$
+1 Buy: Trash half of your cards in play (that cost $1 or more). Discard all cards you have in play, and return to your action phase.
(https://i.imgur.com/tbySFYy.png)Usually, everything is rounded down in Dominion, but that does not work here: You could always use Revolution to discard a single Action you have in play and thus easily generate loops. So I think this at least needs some rounding up condition.
No idea if this is OP, UP, or whatever. I added the stipulation that only cards that cost 1 or more get trashed, so it doesnt just become a "trash the coppers for free!"
Description:
Card/event: revolution. 0$
+1 Buy: Trash half of your cards in play (that cost $1 or more). Discard all cards you have in play, and return to your action phase.
Also the Fortress combo probably kills this card.
Also the Fortress combo probably kills this card.
(https://i.imgur.com/L6ZpJd1.png)
(https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/debt-relief/event-debt-relief.png)Your debt is forgiven what do you mean.
$3 Event: Debt Relief
Once per game: +2 Buys. Your debt is forgiven.
Cards this turn cost half their $, rounded down.
-
You may buy this despite having debt.
(https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/debt-relief/event-debt-relief.png)
$3 Event: Debt Relief
Once per game: +2 Buys. Your debt is forgiven.
Cards this turn cost half their $, rounded down.
-
You may buy this despite having debt.
(https://github.com/UltimateGeek/dominion-fan-cards/raw/main/design-contests/debt-relief/event-debt-relief.png)
$3 Event: Debt Relief
Once per game: +2 Buys. Your debt is forgiven.
Cards this turn cost half their $, rounded down.
-
You may buy this despite having debt.
I assume "Your debt is forgiven" means you just return all your Debt tokens to the supply?
Debt relief is a must-buy even in games without debt, as it's essentially a one-shot Fortune.
It could be problematic in combination with Mountain Pass: No player may want to buy the 1st Province, since the other player could bid 40 and then buy Debt Relief on their next turn, to effectively gain 8VP for a cost of at most $3 (and having to use the once-per-game effect at a possibly suboptimal time). Maybe restrict it to returning 8 debt (the most you can get in games without Mountain Pass)?
I'd cut lines 3-5. Makes the card much simpler, and it's probably still strong enough to be playable.
(https://trello.com/1/cards/6261e450a251cc6c66463fd2/attachments/626c42cf13239150858e6148/download/Vendor_(1).png) QuoteVendor - Action - Cost: 4
+1 Action
Choose one: Trash a card from your hand; or +1 Buy (up to 2) per 2 cards in the trash and +$1 per 2 cards in the trash per player.
(Round down by default.)
(https://cdn.discordapp.com/attachments/685147225470271508/968306858299359262/Pigs.png)QuotePigs
③ Action
+1 Card
+1 Action
If you have an even number of
Pigs in play, +①.
-
When you gain this or trash it
from hand, gain another Pigs
(it doesn't come with another).
Sexton
Action
$5
+1 Card
+1 Action
Trash a card from your hand
________________________________________________________________________________
When you trash this, +1VP per 2 differently named cards you have in play (rounded down)
My Submission:
(https://i.imgur.com/bovQL1ph.png) (https://i.imgur.com/tP8kzegh.png) QuotePardoner • $5 • Action - Gathering
+1 Card
+1 Action
+$1
If this is the first time you played a Pardoner this turn, add 1VP to its Supply pile.
Heirloom: IndulgenceQuoteIndulgence • $2 • Treasure - Heirloom
Choose one: +$1; or +1 Buy; or you may return a Pardoner from your hand to the Supply to take half the VP from the Pardoner Supply pile (round down).
Stock Exchange
Treasure - $5
+1 Buy
+$1 for every 2 cards in your hand, rounded down.
QuoteShares
$5* Treasure
Choose one: Exile this, for +$1 per $1 it costs; or return this to the Supply.
-
This costs $1 less per 2 cards in the Shares pile (round down).
(https://live.staticflickr.com/65535/52036906764_8635e08950_b.jpg)QuotePawn Shop - $4
Action
+2 Cards
Trash a card from your hand.
If it is an...
Action card, +1 Villager...
Treasure card, +1 Coffer...
Victory card, +1 VP...
per $2 it costs, rounding up.
(https://media.discordapp.net/attachments/827692005160648744/969426539160694784/Investment.png?width=458&height=702)
My son (whose full birthday it is today) really wanted me to post this last week, but I never got around to it. Then I looked at this week’s contest: HALF!
(https://abload.de/img/gongfermorcontestt9k0l.png)
I'm aware that "when buy" is out of favor these days, and this card commits the further sin of using "when buy" and "when gain" on the same card. But as I understand DVX's concerns, they relate to confusing casual Dominion players, and I assume if you’re on this forum, you’re interest in Dominion is more than casual. The card works best (and is balanced best) with the "buy" and "gain" as they appear here.
FAQ: You may trash a card whether you buy a card from the Supply or the trash.
Lumberjack
Action - $5
+$4
+1 Buy
Discard half the cards in your hand (round down the number you discard).
(https://i.imgur.com/L6ZpJd1.png)
Graft is an Event that lets you create your own split piles! When you buy it, you get a choice of taking the top half of one Kingdom pile and putting it on top of another (e.g. I take 5 Villages from the Village pile and put them on top of the 10 Markets), or rotating any Kingdom pile, similar to Battle Plan. I restricted it to Kingdom piles to prevent obnoxious things like putting 23 Coppers on top of the Provinces, etc. Players can use Graft sort of like Tax or Embargo to put a stack of bad cards on top of ones their opponent might want, but it also allows for some interesting pile control, adding more cards to low piles or halving a pile to threaten a pileout. It also always feels good to buy a card then rotate the pile away from your opponent.
(https://trello.com/1/cards/626c6b8c5ad11c296b929e96/attachments/626c6b921bd44e47231f0f1a/previews/626c6b941bd44e47231f0f29/download/image.png)QuoteTest Site • $5 • Action
+$3
You may pay up to half of your $ for the same number of +Actions.
You may pay up to half of your remaining $ for the same number of +Cards.
(Round down for both.)
(https://i.imgur.com/VyblO6k.png)QuoteGatherer - $5
Action
+2 Cards
This turn, directly after you play an Action from a Supply pile that is at most half empty, +1 Action.
(https://i.imgur.com/DzDtfC4.png)Quote from: Bookshop+1 Action
+$1
If this is the first time you played a Bookshop this turn, +1 Card and +1 Buy.
+1 Card per $2 you have (round down)
Unlike with Storyteller, you do not lose your coins when you play Bookshop.
The first Bookshop you play will be a Market. The next two (assuming you don't play other cards that give +$1) will be Peddlers, and only the fourth will increase your hand size. So it takes work to get decent draw out them if you only intend to stack Bookshops, but the card will synergize well with other cards that give $ during your Action phase or the start of your turn.
(https://i.imgur.com/5vlId0d.png)
Added once per turn and another suggestions per others ideas.
(https://raw.githubusercontent.com/UltimateGeek/dominion-fan-cards/91d522f3463dd9cd8037826e471c9e59471d7756/design-contests/debt-relief/event-debt-relief.png)
$3 Event: Debt Relief
Once per game: +2 Buys. Return up to 8 debt.
Cards this turn cost half their $, rounded down.
-
You may buy this despite having debt.
(https://i.imgur.com/g3l8Eq0h.jpg)
Parade
Project ($3)
At the end of your Buy phase, you may pay any amount of $ to draw extra cards for your next hand at a rate of 1 card per $2 spent.
My submission isn’t in the judging.
spineflu's Test Site is listed as both an honorable mention and the winner.
Second runner up: Graft by faustGraft was by 4est, not faust (but maybe those are pronounced almost the same?!)
I'd be surprised if this is not worth buying, at least if the kingdom has +Buy. I'll playtest it some. But I agree that the tracking could be annoying.QuoteShares
$5* Treasure
Choose one: Exile this, for +$1 per $1 it costs; or return this to the Supply.
-
This costs $1 less per 2 cards in the Shares pile (round down).
It starts as a $0 cost treasure. As soon as you buy it, it now costs $1 so you can Exile it for $1. At least three need to be gained for it to produce at least $2 when Exiled. So, It doesn’t seem worth using a Buy on in the first place, unless it’s a multiplayer game and you know that others will mirror your strategy. Tracking how many cards are in the Shares pile for things like Salvager would probably be annoying in person.
Second runner up: Graft by faustGraft was by 4est, not faust (but maybe those are pronounced almost the same?!)
Thanks for the contest and judging. It was narrow, but could be taken in lots of directions in the end. Not half bad.
I'd be surprised if this is not worth buying, at least if the kingdom has +Buy. I'll playtest it some. But I agree that the tracking could be annoying.QuoteShares
$5* Treasure
Choose one: Exile this, for +$1 per $1 it costs; or return this to the Supply.
-
This costs $1 less per 2 cards in the Shares pile (round down).
It starts as a $0 cost treasure. As soon as you buy it, it now costs $1 so you can Exile it for $1. At least three need to be gained for it to produce at least $2 when Exiled. So, It doesn’t seem worth using a Buy on in the first place, unless it’s a multiplayer game and you know that others will mirror your strategy. Tracking how many cards are in the Shares pile for things like Salvager would probably be annoying in person.