Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: jimjam on April 01, 2012, 09:36:40 pm
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Here's a challenge that bends the standard rules:
At your cleanup phase, trash all cards in play.
How many substantially different ways can you get to Colony, with perfect shuffle luck? Here are two simple examples:
$4->Treasure Map
$0->Copper
$4->Treasure Map
Treasure Map->4 Golds
$12->Colony
$2->FG
$2->FG
$2->FG
$0->Copper
$11->Colony
What's the next fastest way to do this?
It involves Mandarin, most likely
edit: fixed, thanks.
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Your first example should be spending $0 on a Copper, not $3 (unless you like trashing coppers to buy coppers). (edit: Okay, that's been fixed)
Hmm... The problem with Mandarin is putting cards back
$5 ->Mandarin
$5 ->Mandarin
$4 ->Mining Village
$0 ->Copper
$3 ->Silver
$0 ->Copper
$7 (Mandarin Copper Copper Silver) -> King's Court
$11 (Mining Village, KC Mandarin) -> Colony
This seems a little inelegant, but isn't too slow. I feel like there should be something faster.
Here's another equally fast strategy with the same cards.
$5 ->Mandarin
$5 ->Mandarin
$5 ->Mandarin
$4 ->Mining Village
$0 ->Copper
$4 ->Mining Village
$8 (Mining Village Mandarin Mandarin) ->King's Court
$11 (Mining Village KC-Mandarin) ->Colony
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Hmm..
$5 ->Mandarin
$5 ->Mandarin
$4->Mining Village
$2->Copper (or $1->, or $0->)
$7 (Mining Village Mandarin) ->Forge
Forge(Mandarin, 3x Estate) ->Colony
You can also use Throne Room, Quarry, Contraband, or Cache instead of Mining Village.
The $2 turn is annoying, but most likely unavoidable.
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1. $5 -> Mandarin
2. $4 -> Trader
3. $2 -> Courtyard (reshuffle, deck is TMCouCopEEE)
4. Trader trashes Mandarn, buy nothing
5. Courtyard draws $11 + Estate, put back Estate and buy Colony.
Also for kicks a solution without Mandarin
1. $4 -> Trader
2. $2 -> Hamlet (deck is THCEEE)
3. Hamlet discards for +Buy, gain 2 Silvers (deck is TSSCEEE)
4. Buy Cache gain 2 Silver (EE TCaSS)
5. Trader trashes E, buy nothing
6. CaSSSS buys Colony
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Those are pretty sweet solutions. The trashing really speeds up the deck.
Here's one without reshuffling:
$5 Mandarin x8
$5 Inn
Mandarin+Copper->Mining Village
Inn (Not discarding estates) Mandarin x2->Inn
Mandarin+Copper->Throne Room
Inn Mandarin x2 (Putting estates back)->Inn
Mining Village Mandarin TR Mandarin->Colony
At a whopping 14 turns. Nasty.
There's probably a better way with Forge.
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$5 -> Counting House
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
$0 -> Copper
Counting House (played while 12 Coppers are in the discard) -> Colony
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DStu's solution wins the "Sheer Bloodymindedness" award. :)
Here's an alternative. 5 turns, no Mandarin.
1. Draw CCEEE -> Play CC, buy Duchess
2. Draw CCCCC -> Play CCC, buy Tunnel
3. Draw CDEEE -> Play Duchess, reveal and discard Tunnel (gaining Gold), buy Duchess
4. Draw CCDEG -> Play Duchess, reveal and discard Tunnel (gaining Gold), play CCG, buy Forge
5. Draw EEFGT -> Forge Gold/Tunnel/Estate into Colony
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Here's my 4-turn solution
This solution depends on you being player 1 in a multiplayer game.
Turn 1
YOU: $5, Jester
Player 1: $5, Cache
Player 2: $5, Cache
Player 3: $5, Cache
Turn 2
YOU: $2, Duchess
Players 1-3: Nothing
Turn 3
YOU: Jester, gaining 3 copies of Cache
Players 1-3: Irrelevant
Turn 4
Draw Duchess, Cache, Cache, Cache, Estate, buy Colony
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I haven't seen a solution using Remodel yet, so here's one in 8 turns (though it could probably go faster).
$5 Mandarin
$5 Cache
$0 Copper
$7 (Mandarin, Cache, Copper) King's Court
$0 Copper
$5 Mandarin
$5 Remodel (don't need the fifth copper so trashing it is fine)
KC-Remodel Mandarin (into KC, into Plat, into Colony)
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I haven't seen a solution using Remodel yet, so here's one in 8 turns (though it could probably go faster).
$5 Mandarin
$5 Cache
$0 Copper
$7 (Mandarin, Cache, Copper) King's Court
$0 Copper
$5 Mandarin
$5 Remodel (don't need the fifth copper so trashing it is fine)
KC-Remodel Mandarin (into KC, into Plat, into Colony)
Remodel doesn't put the new card in your hand...
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I haven't seen a solution using Remodel yet, so here's one in 8 turns (though it could probably go faster).
$5 Mandarin
$5 Cache
$0 Copper
$7 (Mandarin, Cache, Copper) King's Court
$0 Copper
$5 Mandarin
$5 Remodel (don't need the fifth copper so trashing it is fine)
KC-Remodel Mandarin (into KC, into Plat, into Colony)
Remodel doesn't put the new card in your hand...
Oh whoops. Now I feel dumb. It was because I was thinking of using KC-Mine to build up to Plat first... sigh. I'm terrible.
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I haven't seen a solution using Remodel yet, so here's one in 8 turns (though it could probably go faster).
$5 Mandarin
$5 Cache
$0 Copper
$7 (Mandarin, Cache, Copper) King's Court
$0 Copper
$5 Mandarin
$5 Remodel (don't need the fifth copper so trashing it is fine)
KC-Remodel Mandarin (into KC, into Plat, into Colony)
Remodel doesn't put the new card in your hand...
Oh whoops. Now I feel dumb. It was because I was thinking of using KC-Mine to build up to Plat first... sigh. I'm terrible.
Oh man, KC-Mine to turn Copper into Platinum would be awesome!
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Three new solutions for redemption!
4 turns using Herbalist, assuming that its topdecking still works even though you are trashing cards from play instead of discarding them.
$2 Herbalist
$5 Cache
Herbalist+Cache+C+C --> Forge (put Cache back on top)
Forge (Cache, Estatex3) --> Colony
6 turns using Baron.
$5 Mandarin
$5 Cache
$0 Copper
$7 (Mandarin, Cache, Copper) King's Court
$4 Baron
KC-Baron (discard Estatex3) --> Colony
7 turns using Embargo/Trader. There's probably a faster way using this combo.
$2 Embargo
$4 Trader (one copper remains)
MTEEE;C (M = Embargo)
Embargo Embargo, buy Embargo (reveal Trader on Curse)
C,MTEE;ES
Embargo Cache, buy Embargo (reveal Trader on Curse)
ES,MTC;EES
Embargo Cache*, Buy Cache (reveal Trader on Curses and Coppers)
EES,ET;HSSSS (H = Cache)
(useless turn waiting for reshuffle)
HSSSS;EEETS
Cache + Silverx4 --> Colony
*this isn't actually necessary since there's an extra silver left over.
I hope I didn't make any more dumb mistakes in these ones. ;D
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I hope I didn't make any more dumb mistakes in these ones. ;D
Afraid you did :P.
Cache = $3.
Herbalist = $1
Copper = $1
Copper = $1
=$6
Forge =$7
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4 players, 3 turns:
Player 1: Noble Brigand
Player 2: Masquerade
Player 3: Treasure Map
Player 4: Treasure Map
P2: Masquerade->P3 gives TM to P4.
P4: Treasure Map->4 golds
P4: $13->Colony
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Here's one using develop in six turns:
Turn 1: Buy Develop
Turn 2: Buy remodel
Turn 3: Develop remodel into a develop and a duchy
Turn 4: Develop duchy into a border village/duchy/remodel
Turn 5: Remodel border village into a forge
Turn 6: Forge duchy and estate x3 into a colony