Cavern
$3
Victory-Reaction
2VP
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When something causes you to reveal this (using the word "reveal") you may discard your hand. If you did +5 Cards
Can we design an Heirloom and a Kingdom card that goes with it?
Guinea (Treasure-Reaction, $5)
+$2
+1 Buy
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When something causes you to reveal this (using the word "reveal"), put it into your hand.
(https://i.imgur.com/x5XDxcoh.png) | Quote from: Brothel BROTHEL |
Farmhand - $4
Action - Reaction
Reveal your hand. If no Action cards were revealed, +3 Cards. Otherwise, +$2.
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When something causes you to reveal this (using the word "reveal"), discard this and +1 Villager.
(https://i.imgur.com/558XtdI.png) (https://i.imgur.com/TiXHZQr.png)Small typo - Path is missing the Reaction type.
Here's my entry this week. Pilgrim is a cheap cantrip that lets you and your opponent each reveal a card from hand. If yours is more expensive, you gain a Path, a one-shot Smithy. Paths get played automatically without spending an Action if the reveal reaction gets triggered. You can reveal a Path with your Pilgrim for a nonterminal +4 Cards (though you likely won't get another one since Paths are cheap), but be careful: your Pilgrim could reveal your opponent's Path too, giving them a big hand next turn.
Pioneer • $3 • Action - Reaction
Reveal cards from the top of your deck until you reveal a Treasure card, then put it in your hand and discard the rest. If it's your turn, +1 Action.
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When something causes you to reveal this (using the word "reveal"), play it.
Way of the Tiger
Way
Reveal your hand. If the revealed cards all have different names, +2 Actions and +2 Cards.
Heirloom: Cat's Eye
Cat's Eye
$0
Treasure - Reaction - Heirloom
$1
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When something causes you to reveal this (using the word "reveal"), you may trash a card from your hand.
Gardener
$5
Action - Victory - Reaction
+1 Action
Gain a card costing 3 or less other than a Gardener to your hand.
When scoring, worth 1VP for every 7 cards costing 2 or less in your deck.
When something causes you to reveal this (using the word "reveal"), gain a card costing 3 or less.
25-Hour Notice
It was posted at 11:14pm Eastern Time (which appears to be the time zone mxdata is in), so I’m guessing it’s accurate and the contest ends at midnight Eastern.25-Hour Notice
I'm not sure whether this is an oddly-specific amount of time for a warning or a typo.
(https://trello.com/1/cards/61c9fc81415b941ef0f0c7a1/attachments/61c9fc8680a6f9077c97cb6e/previews/61c9fc8880a6f9077c97cbaf/download/image.png)QuotePioneer • $3 • Action - Reaction
Reveal cards from the top of your deck until you reveal a Treasure card, then put it in your hand and discard the rest. If it's your turn, +1 Action.
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When something causes you to reveal this (using the word "reveal"), play it.
i designed this the other day then forgot to post it. A self-synergizing riff on Adventurer at much cheaper than adventurer, that does the fun thing I like about Venture.
QuoteGardener
$5
Action - Victory - Reaction
+1 Action
Gain a card costing 3 or less to your hand.
When scoring, worth 1VP for every 7 cards costing 2 or less in your deck.
When something causes you to reveal this (using the word "reveal"), gain a card costing 3 or less.
Gardener is a gainer that rewards having many low costing cards in your deck. There are many ways to use it, it can be an alt-vp card and a useful gainer, and is much more powerful if you can reveal if often. Since it gains to hand when played it can provide temporary boosts and cheap engine parts when needed. Revealing it provides a similar benefit to playing it, and it provides easy access to 2-cost kingdom cards while giving you a small VP boost from them.
Feedback is appreciated.
It was posted at 11:14pm Eastern Time (which appears to be the time zone mxdata is in), so I’m guessing it’s accurate and the contest ends at midnight Eastern.25-Hour Notice
I'm not sure whether this is an oddly-specific amount of time for a warning or a typo.
I like this a lot but also think that this is too strong for a Way. Mouse, emulating $2s, is craziest in power level and this seems similar in strength to Menagerie. Sure, Lab+Lab > Village+Lab but as you draw less the self-synergy of Tiger is larger than that of Menagerie.
Play the set-aside card, leaving it there.
Setup: Set aside an unused Action costing $2 or $3.
It was posted at 11:14pm Eastern Time (which appears to be the time zone mxdata is in), so I’m guessing it’s accurate and the contest ends at midnight Eastern.25-Hour Notice
I'm not sure whether this is an oddly-specific amount of time for a warning or a typo.
(https://media.discordapp.net/attachments/827692005160648744/925486124699377735/Crystal_Ball1.png)
A Wishing Well that draws itself automatically if you revealed it. Can do some other fun things if there's other cards that reveal on the board.
(https://media.discordapp.net/attachments/827692005160648744/925486124699377735/Crystal_Ball1.png)
A Wishing Well that draws itself automatically if you revealed it. Can do some other fun things if there's other cards that reveal on the board.
The wording seems like a confusing way to let you draw the card when it is revealed by a Wishing Well or Crystal Ball. Could simply say “when you reveal this from your deck, you may draw it”. Your version lets it get the benefit of Patron I think, if Patron is in the supply, but I’m not even completely sure if that works within the rules.
Ritzy Town
$4
Action - Reaction
+1 Card and +2 Actions.
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When something causes you to reveal this (using the word “reveal”), +1 Villagers.
Speakeasy
Action/Reaction - $5
+2 Cards
+2 Actions
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When something causes you to reveal this (using the word "reveal"), set this aside, and discard it at the end of this turn
(Heirloom: Lantern)
Lantern
Treasure/Attack/Heirloom - $2*
Worth $1
If you have an Action in play, each other player with 5 or more cards in hand reveals their hand and discards an Attack that you choose from it
Cavern
$3
Victory-Reaction
2VP
______________________________________________
When something causes you to reveal this (using the word "reveal") you may discard your hand. If you did +5 Cards
(https://i.imgur.com/RCHYovah.jpg)
Caravel
Action - Duration - Reaction ($3)
Either now or at the start of your next turn: +2 Cards.
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When something causes you to reveal this (using the word "reveal"), you may play it.
A "smaller Barge" with the additional bonus of letting you play it when it is revealed. It won't do anything against discard or junking attacks, but it can be helpful against trashing attacks or deck inspection attacks. The duration draw option should also help it be a little more useful on boards without cards that can reveal.
Guinea (Treasure-Reaction, $5)
+$2
+1 Buy
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When something causes you to reveal this (using the word "reveal"), put it into your hand.
(https://abload.de/img/caravel_wdc138w7jyv.png) (https://abload.de/img/carrack_wdc138nsk5y.png)
Carrack is a ten card non-supply pile.
My Submission:
(https://i.imgur.com/x5XDxcoh.png) Quote from: BrothelBROTHEL
NIGHT - REACTION
Cost: $5
+3 Coffers
When something causes you to reveal this (using the word "reveal"), you may spend 1 Coffers to play it.
(https://live.staticflickr.com/65535/51784246924_47552fc3ba_b.jpg)
Farmhand - $4
Action - Reaction
Reveal your hand. If no Action cards were revealed, +3 Cards. Otherwise, +[2 Cards].
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When something causes you to reveal this (using the word "reveal"), discard this and +1 Villager.
(https://i.imgur.com/558XtdI.png) (https://i.imgur.com/twO7xK1.png)
(https://trello.com/1/cards/61c9fc81415b941ef0f0c7a1/attachments/61c9fc8680a6f9077c97cb6e/previews/61c9fc8880a6f9077c97cbaf/download/image.png)QuotePioneer • $3 • Action - Reaction
Reveal cards from the top of your deck until you reveal a Treasure card, then put it in your hand and discard the rest. If it's your turn, +1 Action.
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When something causes you to reveal this (using the word "reveal"), play it.
(https://i.imgur.com/wwnSWt1.png)
(https://i.imgur.com/2Rbw5yM.png)
QuoteGardener
$5
Action - Victory - Reaction
+1 Action
Gain a card costing 3 or less to your hand.
When scoring, worth 1VP for every 7 cards costing 2 or less in your deck.
When something causes you to reveal this (using the word "reveal"), gain a card costing 3 or less.
(https://media.discordapp.net/attachments/827692005160648744/925486124699377735/Crystal_Ball1.png)
(https://trello.com/1/cards/61c9fc81415b941ef0f0c7a1/attachments/61c9fc8680a6f9077c97cb6e/previews/61c9fc8880a6f9077c97cbaf/download/image.png)QuotePioneer • $3 • Action - Reaction
Reveal cards from the top of your deck until you reveal a Treasure card, then put it in your hand and discard the rest. If it's your turn, +1 Action.
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When something causes you to reveal this (using the word "reveal"), play it.
i designed this the other day then forgot to post it. A self-synergizing riff on Adventurer at much cheaper than adventurer, that does the fun thing I like about Venture.
Instead of saying "If it's your turn, +1 Action", the card can just start with "+1 Action", since on other people's turns it would not matter.
Cat's Eye is a cool card, reminiscent of Goat, another Copper + Trasher, except, of course, that Goat trashes on-play and so is more frequently useful - but Cat's Eye you can buy multiples of unlike Goat which is normally limited to one per player. I'd suggest pricing Cat's Eye $1 or $2, since it's strictly better than Copper.
Cat's Eye is a cool card, reminiscent of Goat, another Copper + Trasher, except, of course, that Goat trashes on-play and so is more frequently useful - but Cat's Eye you can buy multiples of unlike Goat which is normally limited to one per player. I'd suggest pricing Cat's Eye $1 or $2, since it's strictly better than Copper.
This is a Heirloom just like Goat so players only get the 1 copy Cat's Eye. The "weird" thing is the Way of the Tiger produces the Heirloom not a traditional Supply pile.
Also I should point out using the Cat's Eye and Way of the Tiger for just a single Trash is very compare able to Way of the Goat, it still takes your action for the turn and an action card, and unlike Menagerie a failed Tiger reveal gives nothing.