Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: jotheonah on March 30, 2012, 01:42:34 am

Title: Exception to the rule
Post by: jotheonah on March 30, 2012, 01:42:34 am
Can you think of a situation where you have two treasure maps in hand and all the actions you need, but choose not to activate them?

The one that actually happened to me was a city stack game where I was workshopping maps for lack of a better second pile and then trashing them, but I already had plenty of Gold and I figured only buying 1 province (rather than drawing my whole deck) would actually feel like a waste of a turn.
Title: Re: Exception to the rule
Post by: ftl on March 30, 2012, 02:27:51 am
Perhaps when you'd Rather play a Tactician (your hand is Tac, TM, TM) to aim for a mega-turn next turn rather than gaining four golds and having a one-colony turn next turn. Or, on a related note, when you would rather discard-for-benefit (Cellar, Warehouse, Secret Chamber) or trash for benefit (Salvager, Bishop, Upgrade, Remake, Remodel), possibly because the game is ending this turn and you don't have the draw power to draw the golds from the top of your deck.

Obviously, one answer is When golds would run out, and you don't want to end the game yet.

Hmm, just looked at your answer. I guess it's sort of like the first thing I said, but without the Tactician since your deck is good enough without it.
Title: Re: Exception to the rule
Post by: Davio on March 30, 2012, 03:58:56 am
Well, obviously there are a lot of answers in the form of: You don't want to mess up your deck.

For example: there is 1 Colony left, you have Venture in hand and need to draw a Platinum which you know you would draw if you wouldn't put the Golds on top.

It could even be that you know your opponent's hand has something like KC-Smugglers (you played a Bureaucrat or Cutpurse to see it) and he needs the Golds more than you do. He could have a Watchtower in hand and some Margraves/Councilrooms or something to get lots of $ with lots of Buys and potentially end the game.
Title: Re: Exception to the rule
Post by: Ozle on March 30, 2012, 08:32:05 am
When you would rather have your combo next trun
Your 7 points behind, you know your deck is full of grand markets and Markets and other cool stuff.

Putting the 4 golds on top will only give you one buy, theres only one province left so you cant buy that. However, liklihood is that if you have 5 cards you'll kick off your combo.


Or of course you have just put cards back on your deck with that remodel style card and you really want to draw both (Throne Room/Goons or something)
Title: Re: Exception to the rule
Post by: jotheonah on March 30, 2012, 11:51:44 pm
Don't forget though, an ideal solution will also explain why you have two maps in your deck anyway if you're not going to use them.
Title: Re: Exception to the rule
Post by: ftl on March 31, 2012, 02:18:17 am
Generic answer to that: Opponent's swindler.
Title: Re: Exception to the rule
Post by: jomini on March 31, 2012, 11:19:21 am
My simplest solution:

I have two upgrades in hand and upgrading both maps to dukes gets me 16 points. Maps are the only 4's on the board and I've been upgrading my silvers to maps to duchies.
Title: Re: Exception to the rule
Post by: pst on March 31, 2012, 12:13:53 pm
Or you're ending the game this turn anyway, so who cares about that Gold. But those Treasure Maps are good for your Fairgrounds or Vineyards.
Title: Re: Exception to the rule
Post by: Ozle on March 31, 2012, 06:58:20 pm
Don't forget though, an ideal solution will also explain why you have two maps in your deck anyway if you're not going to use them.

Because you decided to try for treasure maps early but it never worked and you gave up. Works for evey deck type!
Title: Re: Exception to the rule
Post by: DG on March 31, 2012, 07:50:13 pm
Throne + salvager in hand.
Title: Re: Exception to the rule
Post by: jotheonah on March 31, 2012, 07:52:07 pm
Throne + salvager in hand.

Late game, definitely. Early game, the Gold might be preferable.
Title: Re: Exception to the rule
Post by: jimjam on April 02, 2012, 04:13:51 am
You know your opponent has possession. Simple and realistic.
Title: Re: Exception to the rule
Post by: Markov Chain on May 14, 2012, 11:17:50 pm
Tactician turn: draw Forge, two Treasure Maps, seven Curses.  Forge everything into a Province for 15 VP and a much better deck.
Title: Re: Exception to the rule
Post by: Captain_Frisk on May 15, 2012, 03:23:43 pm
Don't forget though, an ideal solution will also explain why you have two maps in your deck anyway if you're not going to use them.

Because you decided to try for treasure maps early but it never worked and you gave up. Works for evey deck type!

(http://cdn.memegenerator.net/instances/400x/20457225.jpg)
Title: Re: Exception to the rule
Post by: eHalcyon on May 15, 2012, 03:57:26 pm
Tactician turn: draw Forge, two Treasure Maps, seven Curses.  Forge everything into a Province for 15 VP and a much better deck.

You mean 13, right? :)
Title: Re: Exception to the rule
Post by: Axxle on May 15, 2012, 04:05:55 pm
Tactician turn: draw Forge, two Treasure Maps, seven Curses.  Forge everything into a Province for 15 VP and a much better deck.

You mean 13, right? :)
He has a single Fairgrounds in his deck.
Title: Re: Exception to the rule
Post by: eHalcyon on May 15, 2012, 04:15:20 pm
Tactician turn: draw Forge, two Treasure Maps, seven Curses.  Forge everything into a Province for 15 VP and a much better deck.

You mean 13, right? :)
He has a single Fairgrounds in his deck.

I suppose he also has an eighth curse and third TM then.  ;)