(https://i.imgur.com/IwQTIESh.jpg)
Reconfigure
Event ($0)
Once per turn: +1 Buy. Trash an Action card from your hand. Draw 1 extra card for your next hand per $1 it costs.
Surprisingly my first time making an Event. I took a few different ideas from other cards/events (Advance, Expedition, and Apprentice) and this is what I came up with. It's limited to once per turn to prevent things from getting out of hand (I'm looking at you, Fortress). Since it is capped to once a turn I figured that refunding the Buy would be a nice bonus. It is still susceptible to the same handsize attack weakness as Expedition and Way of the Squirrel, so I don't think this makes it too strong.
Starting cards costing $0, such as Heirlooms or Shelters.
(https://i.imgur.com/j4Iy9hN.png)
(https://i.imgur.com/xm7tW63.png)
There are 12 copies of Fairy in its pile.
I thought it would be interesting to explore a Way that lets you gain non-Supply cards. I considered making it gain Will-o-Wisps or Horses, but I think a new non-Supply card will add a bit of variety. Fairy is a cantrip that lets you dig for Actions, but if it finds one it gets returned to its pile. Probably weaker than Horses in this respect, although they will stick around if you don't find an Action. You could even play Fairies as Way of the Ladybird to stockpile Fairies if that floats your boat.
Waterwheel - $0 - Action
When you buy a card this turn, queue it.
-
When you buy this, +2 Buys.
Components - Action, $5 cost.
+1 Buy
You may trash this and another Components from your hand. If you trash two Components, gain a Spinning Mule.
Spinning Mule - Action Duration, $0* cost.There need only be 6 Spinning Mules, since players should only get one.
For the rest of the game, your Coppers are also Actions with '+1 Card and +1 Action'.
(This stays in play. This is not in the Supply.)
Bin
Event $0
Once per turn: +1 Buy and if you have no Coffers discard any number of Coppers, revealing them. +1 Coffers per card discarded.
Ancient Altar $2
Action
+1 Action
Look at the top 3 cards of your deck. Put them back in any order. Then, +1 Card.
----
When you gain this, you may trash a card from your hand, If you do, gain a cheaper Spirit from one of the Spirit piles.
Purifying Spirit - $0*
Action - Spirit
+1 Action
+$1
Reveal the top card of your deck or a card in your hand. If it costs $0, you may trash it. If it is not trashed, you may discard it.
(This is not in the Supply.)
Census Office
$0 - Project
At the start of your turn, if you have at least 5 cards in hand, +2 Cards, then discard four cards from your hand, revealing them.
If at least 3 of the cards you discarded were either Actions or Gold, +1 VP.
(https://i.imgur.com/10zQPL5h.png) | Quote from: Luck LUCK |
(https://i.imgur.com/laSKBfhh.png) | Quote from: Pilgrim PILGRIM |
(https://i.imgur.com/Iit9mf5h.png) | Quote from: Golden Shrine GOLDEN SHRINE |
QuoteCensus Office
$0 - Project
At the start of your turn, if you have at least 5 cards in hand, +2 Cards then discard four cards.
If at least 3 of the cards you discarded were either Actions or Gold, +1 VP.
I took this as a challenge to make a $0 cost Project.
A self-Margraver could be useful sometimes. Added the VP for a little incentive (or temptation) if you aren't sure.
Right. Fixed in my OP. (I always hated the wording of Silos. It's grammatically wrong.)QuoteCensus Office
$0 - Project
At the start of your turn, if you have at least 5 cards in hand, +2 Cards then discard four cards.
If at least 3 of the cards you discarded were either Actions or Gold, +1 VP.
I took this as a challenge to make a $0 cost Project.
A self-Margraver could be useful sometimes. Added the VP for a little incentive (or temptation) if you aren't sure.
Only the topmost discarded card is visible to your opponents, so this needs to say "discard four cards, revealed." See Silos and Shepherd.
<Luck/Pilgrim/Golden Shrine>I like Luck as a non-supply one-shot. But Pilgrim is just a Will-o'-Wisp that sometimes gains Luck. You might want to make it more different from Will-o'-Wisp. As it is, Will-o'-Wisp would be a strong $2, so with the Luck gaining, Pilgrim should probably cost $3 (and maybe lower the cost threshold to $5 instead of $6). Also you don't need the "then" in Golden Shrine.
http://
Rather than the full URL.
<Luck/Pilgrim/Golden Shrine>I like Luck as a non-supply one-shot. But Pilgrim is just a Will-o'-Wisp that sometimes gains Luck. You might want to make it more different from Will-o'-Wisp. As it is, Will-o'-Wisp would be a strong $2, so with the Luck gaining, Pilgrim should probably cost $3 (and maybe lower the cost threshold to $5 instead of $6). Also you don't need the "then" in Golden Shrine.
(https://i.imgur.com/laSKBfhh.png) | Quote from: Pilgrim PILGRIM |
(https://i.imgur.com/Iit9mf5h.png) | Quote from: Golden Shrine GOLDEN SHRINE |
Quote from: PilgrimPILGRIM
ACTION
Cost: $3
+1 Card
+1 Action
Reveal the top card of your deck. If it's a non-Treasure card, you may trash it. If it costs $6 or more, gain a Luck.
Quote from: PilgrimPILGRIM
ACTION
Cost: $3
+1 Card
+1 Action
Reveal the top card of your deck. If it's a non-Treasure card, you may trash it. If it costs $6 or more, gain a Luck.
Pilgrim looks like it will often be quite weak, and therefore Golden Shrine will not get revealed. A cost of $2 would help fix that, but it still won't feel great when one player luckily trashes all three Estates with Pilgrim and another player trashes none (and gaining Luck to set up Pilgrim to trash Estate is itself random and would be expected to happen pretty late in the game, so it won't do much to lessen the sting).
Copper RushEven crazier than Beggar in Guildhall games.
cost 0* - Event
When you buy this, you may overpay for it. For each $1 you overpaid, gain a Copper, setting aside. At the start of your next turn, put those into your hand.
Open Copper Rush, Guildhall and then oscillate between buying Provinces and Copper Rushes.
Purifying Spirit by Xen3k (http://forum.dominionstrategy.com/index.php?topic=20958.msg880563#msg880563)
A new Spirit! This one is a flexible, non-terminal trasher that can trash Coppers and Curses from the top of your deck or from hand. The wording is a bit unclear: I'm guessing you can discard the revealed card if it wasn't trashed regardless if it cost $0, right? If so, then it can sort of be an Oasis as well (especially nice for draw-to-x). I think it fits well alongside the other Spirits, though it does anti-synergize a little with Wisps by trashing stuff Wisp can draw.
I like Ancient Altar a lot, it has some nice synergies with Purifying Spirit, as well as all three official Spirits. The on-gain Exorcist is super cool. I do wonder if it should cost $3, as it compares somewhat favorably to Border Guard, since it always looks at 3 cards, without needing an artifact (though I suppose Border Guard's cycling is better than Ancient Altar's).