Dominion Strategy Forum

Dominion => Rules Questions => Topic started by: Jeebus on September 15, 2021, 08:16:03 am

Title: Effects of the new playing card rule
Post by: Jeebus on September 15, 2021, 08:16:03 am
I'm trying to figure out the effects of the new rule for playing cards (http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558).

* Innovation doesn't need the instruction to set the card aside.
* Reap, Summon and Way of the Turtle don't need the "if you did" clause.
* Village Green doesn't need the newly added instruction to reveal it (which killed double-playing it with Vassal, and playing a shuffled Village Green).
* If you Vassal a Faithful Hound, and then set the Hound aside, Vassal can no longer play it.

Only the last one is an actual change in functionality, considering that Village Green already had errata.

Are there any other consequences of this rules change?
Title: Re: Effects of the new playing card rule
Post by: Donald X. on September 15, 2021, 02:45:00 pm
Are there any other consequences of this rules change?
I think you will be able to find corner cases that this fixes. I don't know them offhand.
Title: Re: Effects of the new playing card rule
Post by: Jeebus on September 16, 2021, 03:54:48 am
Anybody else have any idea?
Title: Re: Effects of the new playing card rule
Post by: ephesos on September 18, 2021, 01:00:22 pm
Prince also doesn't need the clause that tells you to stop playing the card if it's no longer set aside, though it's still probably a good clarification to include.