WDC #125: What's the Draw?
Rules:The deadline will be Friday, August 20th at 11:59PM ET. I will judge over the weekend and aim to post results on Sunday, August 22nd. It is possible that I will only post the winner and runners-up so that the next contest can start and will provide detailed feedback on the remaining entries later in the week.
- Design a card-shaped thing that draws a variable number of cards that is not a draw-to-X card
- For the purposes of this week's contest, binary will not be considered to be "variable". What I mean by that is that cards like Shanty Town (that draws either 0 or 2 cards), Menagerie (that draws 0 or 3 cards), or Conspirator (that draws either 0 or 1 card) would not qualify.
- As mentioned above, draw-to-X cards like Library, Watchtower, and Cursed Village would not qualify
- Your submission can be a non-supply card (in which case you should also submit a supply card or WELP which works with the non-supply card)
- If your submission is a split pile, only one of the cards needs to meet the contest criteria
- Your submission can be a WELP*
- Please do not submit any Traveller lines or mixed piles
- Official cards that would qualify include Crossroads, City Quarter, and Madman
*I'm not really sure how you would design a Landmark that fits, but I'm prepared to be surprised
1. Menagerie draws 1 or 3 cards, not 0 or 3.Thanks, fixed it in the OP.
2. I assume cards like faust's Geographer (http://forum.dominionstrategy.com/index.php?topic=20855.msg873504#msg873504) from the DtX contest that are DtX but have X as a variable number don't qualify either?Oh, good point. I forgot about faust's card, and it would actually be in the spirit of this week's contest so I've tweaked the rules to allow for such cards.
What about something like Tribute, i.e. a card whose draw variable can be 3 different values?
what about the red sifters / basements, like cellar and storeroom? or uh storyteller? apprentice?
Would you count Shepherd (http://wiki.dominionstrategy.com/index.php/Shepherd) in this? I presume you would, since it draws a variable number of cards. What about Cellar (http://wiki.dominionstrategy.com/index.php/Cellar), which also draws a variable number, but that never* changes it's impact on your hand size (which always is reduced by 1)?
Also, what, if any virtual drawing is included? Do you count Seer (http://wiki.dominionstrategy.com/index.php/Seer)? What about Scrying Pool (http://wiki.dominionstrategy.com/index.php/Scrying_Pool)? What about Research (http://wiki.dominionstrategy.com/index.php/Research)?
v0.2: Dropped price to (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png) as suggested on Discord.
v0.2: Dropped price to (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png) as suggested on Discord.
Gubump, the card image has a cost of $3 so I'm not sure where the typo is.
Repository - Action Reserve, $4 cost.
Put this on your Tavern mat; you may immediately call it.
-
At the start of your turn, you may call this. When you call this, discard any number of Treasures, revealed, for +2 Cards each.
(https://i.imgur.com/rXzynKw.png)
Farm Cellar
Action - $5
+1 Action
Reveal cards from your deck until you reveal an Action or Treasure.
Put all the revealed cards into your hand.
Discard any number of cards from your hand to draw that many.
So basically it's the draw of Farming Village, but you keep all the cards instead of discarding the ones you weren't looking for, and then a Cellar. The more Curses and Victory cards you have, the more it draws, though you're still more likely to end up with a bad card after the Cellaring in decks like that.
(https://i.imgur.com/V4BeOBrh.jpg) | Quote from: Rework
|
Flower Garden - $3
Action
Choose a card you have in play. +1 Card per $1 it costs. If you draw 3 or fewer cards, +1 Action.
Put 2 cards from your hand onto your deck in any order.
(https://i.imgur.com/4nmTCh0.png) (https://i.imgur.com/U3uhGVM.png)
Here's my entry this week, a split pile! Trophy Room is a cheap terminal draw card that gets stronger the more unique Treasures you show off. Obviously quite weak if you reveal just Coppers (or no Treasures womp womp), but Copper-Silver and it's a mini Silk Merchant, three different Treasures and it's a Barge. With villages and other Kingdom Treasures, this can go nuts, but it's tough to get there without support. The +Buy makes Trophy Room an okay money enabler and helps get to the Trophies underneath.
Trophy is a Silver that can Scheme two cards for next turn (and can Scheme Treasures too, not just Actions). Trophy adds another unique Treasure to help activate your Trophy Rooms and can even set up a Trophy Room for next turn too.
Diviner - $4
Action/Fate
+1 Action
Receive the Boons on your Diviner mat in any order, leaving them there.
-
When you gain this, take the top Boon and put it on your Diviner mat (face up).
Heirloom: Goat
I totally agree that cantrip Cellar is a $5 but this is only moderately better as it features something like an integrated Vagrant.
Cantrip Cellar is already a really strong (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) or possibly even a decent (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png); Hunting Lodge is all or nothing and gets worse with a large handsize. Cantrip Cellar lets you pick and choose which cards you discard and gets stronger with a larger handsize. That makes up for being a Cantrip instead of a Village if you ask me. And this is significantly better than Cantrip Cellar.
Here's my entry this week, a split pile! Trophy Room is a cheap terminal draw card that gets stronger the more unique Treasures you show off. Obviously quite weak if you reveal just Coppers (or no Treasures womp womp), but Copper-Silver and it's a mini Silk Merchant, three different Treasures and it's a Barge. With villages and other Kingdom Treasures, this can go nuts, but it's tough to get there without support. The +Buy makes Trophy Room an okay money enabler and helps get to the Trophies underneath.
Trophy is a Silver that can Scheme two cards for next turn (and can Scheme Treasures too, not just Actions). Trophy adds another unique Treasure to help activate your Trophy Rooms and can even set up a Trophy Room for next turn too.
I’m not sure if it’s exactly super overpowered since you first need to empty out the Trophy Rooms, but 2 Trophies + 2 Silvers in hand will be able to get you a Province every turn (barring discard attacks and such) with no other support in every game that Trophy Room/Trophy part of. Feels like a little too easy of a combo imo.
A split pile with 5 Interests on top of 5 Savings.Savings pricing doesn’t quite make sense to me. Is it supposed to be “costs $1 less per Interest you have in play?” Right now with no Interest in play it costs $0, which makes the written price of $6 never actually applied.
(https://i.imgur.com/FvWwQc2.png)(https://i.imgur.com/wYnSMj7.png)
For clarity's sake, only the top card of the pile is considered in the supply, so, if you play an Interest while the top card of the pile is another Interest, you cannot Exile a Savings.
Finally a home for this card that pairs with Cartographer!
Spiral Staircase
Reveal the top card of your deck. Then continue to reveal cards from your deck until you reveal one that does not cost more than the previously revealed card. Put the revealed cards into your hand.
$4 Action
Finally a home for this card that pairs with Cartographer!
Spiral Staircase
Reveal the top card of your deck. Then continue to reveal cards from your deck until you reveal one that does not cost more than the previously revealed card. Put the revealed cards into your hand.
$4 Action
It would also combo nicely with Harbinger. Potentially an even stronger combo in fact. Use Harbinger to put a Copper on top of your deck, and you could potentially get enormous draw. And if you have strong trashing, it might even be worthwhile to keep exactly one Copper for this very purpose - if you have exactly one Copper and that's the top card of your deck, this becomes an instant "draw your entire deck"!
(https://i.ibb.co/dDQgLfY/image.png) | Dike $4 - Action - Gathering +1 Card per 2% on the Dike Supply pile, rounded up. You may trash a card from your hand. If you don't, trash this. - When you gain this, put 1% onto the Dike Supply pile. When you trash this, take 1% from the Dike Supply pile. |
Finally a home for this card that pairs with Cartographer!
Spiral Staircase
Reveal the top card of your deck. Then continue to reveal cards from your deck until you reveal one that does not cost more than the previously revealed card. Put the revealed cards into your hand.
$4 Action
It would also combo nicely with Harbinger. Potentially an even stronger combo in fact. Use Harbinger to put a Copper on top of your deck, and you could potentially get enormous draw. And if you have strong trashing, it might even be worthwhile to keep exactly one Copper for this very purpose - if you have exactly one Copper and that's the top card of your deck, this becomes an instant "draw your entire deck"!
Maybe I’m misinterpreting the text, but top-decking Copper would only guarantee drawing one more card in addition to the Copper, right?
Finally a home for this card that pairs with Cartographer!
Spiral Staircase
Reveal the top card of your deck. Then continue to reveal cards from your deck until you reveal one that does not cost more than the previously revealed card. Put the revealed cards into your hand.
$4 Action
It would also combo nicely with Harbinger. Potentially an even stronger combo in fact. Use Harbinger to put a Copper on top of your deck, and you could potentially get enormous draw. And if you have strong trashing, it might even be worthwhile to keep exactly one Copper for this very purpose - if you have exactly one Copper and that's the top card of your deck, this becomes an instant "draw your entire deck"!
Maybe I’m misinterpreting the text, but top-decking Copper would only guarantee drawing one more card in addition to the Copper, right?
"Until revealing one that does not cost more". So, if the revealed card costs $X, then you keep drawing until you reveal a card that costs ≤$X. If you reveal a Copper, then that means you keep drawing until revealing another $0 card
Finally a home for this card that pairs with Cartographer!
Spiral Staircase
Reveal the top card of your deck. Then continue to reveal cards from your deck until you reveal one that does not cost more than the previously revealed card. Put the revealed cards into your hand.
$4 Action
It would also combo nicely with Harbinger. Potentially an even stronger combo in fact. Use Harbinger to put a Copper on top of your deck, and you could potentially get enormous draw. And if you have strong trashing, it might even be worthwhile to keep exactly one Copper for this very purpose - if you have exactly one Copper and that's the top card of your deck, this becomes an instant "draw your entire deck"!
Maybe I’m misinterpreting the text, but top-decking Copper would only guarantee drawing one more card in addition to the Copper, right?
"Until revealing one that does not cost more". So, if the revealed card costs $X, then you keep drawing until you reveal a card that costs ≤$X. If you reveal a Copper, then that means you keep drawing until revealing another $0 card
Timinou has it right. Each card is compared to the previous revealed card, not the first revealed card.
Farmer
+1 Card per differently named card you have in play (including this).
Action
$4
(https://i.imgur.com/El65acbh.jpg)
Illusionist
Action ($4)
Reveal your hand. +1 Card per different card type (Action, Attack, Treasure, etc.) revealed.
I originally designed this at $5 but after some playtesting on TTS my peers said it would be better at $4, so I'm gonna try it at that. I think it'll be better than Smithy overall, but it still has it's weaknesses (discard attacks for example) that make it acceptable at the same price.
(https://i.imgur.com/HisOE95.png)QuoteFarmer
+1 Card per differently named card you have in play (including this).
Action
$4(https://i.imgur.com/El65acbh.jpg)
Illusionist
Action ($4)
Reveal your hand. +1 Card per different card type (Action, Attack, Treasure, etc.) revealed.
I originally designed this at $5 but after some playtesting on TTS my peers said it would be better at $4, so I'm gonna try it at that. I think it'll be better than Smithy overall, but it still has it's weaknesses (discard attacks for example) that make it acceptable at the same price.
I submitted a card with the same effect and cost a year ago to a different weekly contest here: http://forum.dominionstrategy.com/index.php?topic=18987.msg854508#msg854508 (http://forum.dominionstrategy.com/index.php?topic=18987.msg854508#msg854508).
(https://media.discordapp.net/attachments/797106542360002570/875929556840755210/Serfs.png)
Does a card like this qualify? The amount drawn is dependent on the handsize of an opponent, but it is technically sifting not drawing.
(A version under consideration has +2 Actions instead of just one, making it also a village)
Savings pricing doesn’t quite make sense to me. Is it supposed to be “costs $1 less per Interest you have in play?” Right now with no Interest in play it costs $0, which makes the written price of $6 never actually applied.
Knave • $3 • Action
Choose one:
+1 Action and +1 Coffers; or spend any number of Coffers for +2 Cards each.
You may advance to your Clean Up phase (skip your Buy Phase) for +1 Coffers.
Wrangler
Action
$3
+1 Action
Trash a card from your hand. Gain 1 Horse per $1 it costs.
Discovery
Night - Duration
$6
Set aside a card from your deck face down (on this) per card you've gained this turn. At the start of your next turn, put those cards into your hand.
Finally a home for this card that pairs with Cartographer!
Spiral Staircase
Reveal the top card of your deck. Then continue to reveal cards from your deck until you reveal one that does not cost more than the previously revealed card. Put the revealed cards into your hand.
$4 Action
Agency
cost $2 - Action
Discard any number of cards, then draw that many.
Then discard any number of cards for +1 Action and +1 Buy each.
Is it acceptable?
Agency
cost $2 - Action
Discard any number of cards, then draw that many.
Then discard any number of cards for +1 Action and +1 Buy each.
Is it acceptable?
I wouldn't think so - there's no net draw. After you're finished resolving it, you have, at most, one fewer card than you started with
It's an interesting idea, but it seems a bit strong for its cost. It sifts and gives you extra Actions and Buys. It's sort of like a combination of Storeroom (but without the +$) and Hamlet - but it can give you a lot more +Actions and +Buy than Hamlet can, especially if you started out with a large hand
(https://i.imgur.com/0wdxy5a.png)
A library that can technically draw your entire deck, but it gets harder and harder to do so if you already have a big hand
(https://media.discordapp.net/attachments/797106542360002570/875929556840755210/Serfs.png)
Does a card like this qualify? The amount drawn is dependent on the handsize of an opponent, but it is technically sifting not drawing.
(A version under consideration has +2 Actions instead of just one, making it also a village)
Yes, this qualifies. Just to confirm: if you play Serf and another player draws a card but their handsize is smaller than yours, you wouldn’t need to discard cards, right? It would just mean you wouldn’t draw a card?
Clock Tower (12 cards in a pile)
Action
Cost (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png)
Rotate all your set aside Clock Tower 90°. Set this aside.
-
When you rotate it to 180°, return it to the Supply and gain a card costing up to (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png), +X cards, where X = 8 - cost of the gained card.
(https://i.imgur.com/AS6TVra.png) (https://i.imgur.com/Ihkr156.png)
Research's setting aside and missing shuffles makes it not all that fun.
IMO
Research
Action - $4
+1 Action
Trash a card from your hand. Gain a Horse per $1 it costs.
The horses could be top decked but without the duration type and setting aside it's a big buff.
(https://abload.de/img/horsefarmcontestfinal9jk6n.png)
(https://i.imgur.com/AS6TVra.png) (https://i.imgur.com/Ihkr156.png)
I don’t think it’s a problem, as you’ve added a whole new spin on it with Discovery, but FYI . . .
NoMoreFun previously submitted this card to the "Revised Versions of Published Cards" contest:Research's setting aside and missing shuffles makes it not all that fun.
IMO
Research
Action - $4
+1 Action
Trash a card from your hand. Gain a Horse per $1 it costs.
The horses could be top decked but without the duration type and setting aside it's a big buff.
Then I subsequently submitted this card (not having seen NoMoreFun’s card) to this contest:
(https://abload.de/img/horsefarmcontestfinal9jk6n.png)
This was a tough one! I'm posting the results now to minimize the delay in getting the next contest up, but I will post detailed feedback on the submissions later tonight.
Honorable Mentions:
Gardoomalion's Clock Tower
emtzalex's Rework
Xen3k's Flower Garden
DunnoItAll's Interest/Savings
stechafle's Spiral Staircase
Runners-up:
Aquila's Repository
X-tra's Commander
WINNER:
Gubump's Arcade
This was a tough one! I'm posting the results now to minimize the delay in getting the next contest up, but I will post detailed feedback on the submissions later tonight.
Honorable Mentions:
Gardoomalion's Clock Tower
emtzalex's Rework
Xen3k's Flower Garden
DunnoItAll's Interest/Savings
stechafle's Spiral Staircase
Runners-up:
Aquila's Repository
X-tra's Commander
WINNER:
Gubump's Arcade
JW's Impoverished Village (http://forum.dominionstrategy.com/index.php?topic=20882.msg874790#msg874790)
Impoverished Village is a glorified Necropolis that lets you take up to 3 debt to draw as many cards. Playing multiple Impoverished Villages in a turn will give you lots of +Actions, but you will only be able to draw cards with one of them due to debt mechanic. You need to be mindful of Kingdoms that have both Impoverished Village and cards like Upgrade, since you don’t necessarily want to Upgrade too many of your Coppers into Impoverished Villages. Nevertheless, it’s tempting to have at least one Impoverished Village in your deck (taking 3 debt during your turn for +3 cards and +3 Actions seems like it would pay off in most cases).
JW's Impoverished Village (http://forum.dominionstrategy.com/index.php?topic=20882.msg874790#msg874790)
Impoverished Village is a glorified Necropolis that lets you take up to 3 debt to draw as many cards. Playing multiple Impoverished Villages in a turn will give you lots of +Actions, but you will only be able to draw cards with one of them due to debt mechanic. You need to be mindful of Kingdoms that have both Impoverished Village and cards like Upgrade, since you don’t necessarily want to Upgrade too many of your Coppers into Impoverished Villages. Nevertheless, it’s tempting to have at least one Impoverished Village in your deck (taking 3 debt during your turn for +3 cards and +3 Actions seems like it would pay off in most cases).
Thanks for your comments on all of the cards. Impoverished Village requires taking twice as much debt as the number of cards drawn. I agree that drawing 3 cards would be fairly automatic if it was only 1 debt per card drawn, unless you are very likely to draw your deck anyway (or barring reshuffle considerations).