Naitchman: Does cards that returns you to a different phase count?
First thought is a variant on Inheritance - another way to turn Estates into something useful - bit by bit.
(https://i.imgur.com/Z5As918.png)
Tenancy
Event
Cost: $2
Place your +1 Card, +1 Action, +$1 or +1 Buy token on the Estate pile. (When you play an Estate you first receive that benefit.)
-----
Estates are also Actions.
This is a cool idea. Two suggestions:$5 at a time seems way too much to me - while you're right about $3 and $4 not being much different from $2 in the early game. Although... with a $3 start, you could take +buy and buy it twice on your second go... yeah, that doesn't work out right.
First, I think the bottom should say, "In games using this, Estates are also Action cards."
Second, I would price it higher, like maybe $4. I think right now this is something I'd almost always double-open. Getting +1 Card/+1 Action on my Estates after the first two buys is basically like trashing them, and then you can make them stronger from there. In fact, I think it may want to cost $5. Otherwise on a 4/3 split you can buy the +$1 token first and then still buy Tenancy again on Turn 2.
$5 at a time seems way too much to me - while you're right about $3 and $4 not being much different from $2 in the early game. Although... with a $3 start, you could take +buy and buy it twice on your second go... yeah, that doesn't work out right.
At $5 to make your estates into ruins I can't see it being used under almost any circumstances - you'd need to be sure you were going to hit that second $5 very soon.
Although I did have the thought of having a higher starting cost (like $5) and having them start with +1 Action - so they could become villages. Very different card, but probably more interesting in terms of choices.
Although that does mean a 5/2 opening becomes a 5/5. Not the first card that can have that effect, but it's a worrying one and this would be guaranteed... dangit, I like this idea but now that you've pointed out the flaw I'm not sure I can make it actually work.
Eh, $6 it is...
Umarell (https://en.wikipedia.org/wiki/Umarell) • $5 • Action - Duration - Reaction
At the start of your next turn, +2 Cards, +1 Action, and +1 Buy.
-
Directly after another player finishes playing a card, if they have 8 or more cards in hand, you may play this from your hand.
When another player has 8 or more cards in hand, you may play this from your hand.
see thats what the discord said too, but I don't think it matters to have a well defined time-to-play since its exclusively a well defined time-of-effect.When another player has 8 or more cards in hand, you may play this from your hand.
That's an interesting trigger, but I think it needs to be more specific. As it stands, you can literally choose to trigger this at any moment as long as somebody has 8 cards in hand, even in the middle of resolving any effect.
Weaponsmith
④ Action - Duration
+2 Cards
At the start of your
next turn, +1 Card.
-
When you trash this, set it
aside. If you did, play it.
see thats what the discord said too, but I don't think it matters to have a well defined time-to-play since its exclusively a well defined time-of-effect.When another player has 8 or more cards in hand, you may play this from your hand.
That's an interesting trigger, but I think it needs to be more specific. As it stands, you can literally choose to trigger this at any moment as long as somebody has 8 cards in hand, even in the middle of resolving any effect.
edit: Added "and no card effects are resolving" so this doesn't trigger when someone hits 8-in-hand off a Forum or an all-copper Royal Blacksmith. I think I borrowed that from mtg or something so if someone has a more appropriate dominionese wording, i'm open to suggestions.That's a bit hard to follow condition, especially when Duration cards are present (are they still resolving?). One option is to borrow the wording from Royal Carriage: "Directly after another player finish playing a card,...."
Weaponsmith
④ Action - Duration
+2 Cards
At the start of your
next turn, +1 Card.
-
When you trash this, set it
aside. If you did, play it.
Mad Hatter
Event
$3
Place your Action or Treasure token on any Supply pile
(https://cdn.discordapp.com/attachments/685147225470271508/851788251664613386/Weaponsmith_MochaMoko.png)Quote from: MochaMokoWeaponsmith
④ Action - Duration
+2 Cards
At the start of your
next turn, +1 Card.
-
When you trash this, set it
aside. If you did, play it.
A very simple draw card. Unlike Fortress, this goes bye-bye from hand and so can't be trashed multiple times easily. There are still plenty of tricks to do! And hey, who doesn't like draw.
Sauna/Silver works as well.
Likewise, playing a Reaction during an opponent’s turn as Way of the Mouse with any card that trashes would also do the trick.
edit: Added "and no card effects are resolving" so this doesn't trigger when someone hits 8-in-hand off a Forum or an all-copper Royal Blacksmith. I think I borrowed that from mtg or something so if someone has a more appropriate dominionese wording, i'm open to suggestions.That's a bit hard to follow condition, especially when Duration cards are present (are they still resolving?). One option is to borrow the wording from Royal Carriage: "Directly after another player finish playing a card,...."
Night Preacher - $3
Night - Reaction
Trash a card in your hand.
+1 Card at the end of this turn.
----
When you gain a card, you may reveal this from your hand, to gain it to your hand. If you do, play this.
I am not disqualifying this card (yet). I am on the border at the moment. I am going to let you state your case if you'd like.
One of the rules was "It is ok if it requires a little support provided the support is common in games"
[...]
I did a couple randomized sets and got 3/10 that had a way to trash outside of your action phase. So I am somewhat leaning to disqualify this.
(https://i.imgur.com/s0TAG6w.png)
I am not disqualifying this card (yet). I am on the border at the moment. I am going to let you state your case if you'd like.
One of the rules was "It is ok if it requires a little support provided the support is common in games"
[...]
I did a couple randomized sets and got 3/10 that had a way to trash outside of your action phase. So I am somewhat leaning to disqualify this.
This is a fair point. Village Green's activation effect has plenty of triggers out of your Action phase, though its more common functionality is still during Action phase. Weaponsmith's cases out of Action phase feel much more edgy. Buy phase trashing is not very common, though they exist. (Buy phase discarding is also not too common, but) Trashing attacks are also (thankfully) few and far between, unlike discard attacks.
I think this card is narrow enough to be considered for disqualification, but it's, like you said, on the border. I will keep it out here, though, until I can think up of a card that more easily fits into the criteria.
(https://i.imgur.com/e5nKaErh.png) | Quote from: Respite RESPITE -- $4 | |
(https://i.imgur.com/DvlgrKmh.png) | Quote from: Nepenthe NEPENTHE -- $5 |
(https://i.imgur.com/geC06DY.png)
Gaulish Village allows you to play a Potion during your Action phase.
Essentially, your Potion becomes a Lab if you can collide it with a Gaulish Village. You don't spend the Potion that you play in order to get the Lab effect, so you can still use it during your Buy phase to buy another Gaulish Village (or other Potion-cost card).
Burial Mound - $4+
Victory
Worth 1VP per 2 differently named Actions in the trash.
-
When you buy this, you may overpay for it, to replay and then trash one non-Duration card you have in play per $ you overpaid.
(https://imgur.com/xsCEP4w.png)
Aqua Vitae:
Similar to Apothecary, allows for playing Potions and Coppers in the Action phase, and makes engines with little Copper thinning or DtX engines with potion cards a lot more viable. The and/or means to play up to 3 cards, of which either could be a Copper or Potion. Name and theme based off a similar card by eHalcyon.
Swingy and luck-based aren't the same thing. It is very much possible to get a game-deciding card from the Black Market deck. However, you don't know beforehand that you are going to get it, and thus you cannot plan your deck to make the most use of it, and furthermore, every time the opponent plays Black Market they have a chance to get an equally good card. They may never do, but the possibilty keeps the game going and interesting. With Foreign Market it's just, okay, you got the Mountebank off the Foreign Market mat, gg I guess. The game is over by the second shuffle.
(https://abload.de/img/foreignmarketcontestq5ky0.png)
This may seem swingy, but compared to Black Market, a jump-ball for all cards seems less luck-based than random cards off the top of the deck. Some Foreign Market mats may have a first-player advantage, but as we know, Dominion has a built-in first player advantage.
(https://imgur.com/xsCEP4w.png)
Aqua Vitae:
Similar to Apothecary, allows for playing Potions and Coppers in the Action phase, and makes engines with little Copper thinning or DtX engines with potion cards a lot more viable. The and/or means to play up to 3 cards, of which either could be a Copper or Potion. Name and theme based off a similar card by eHalcyon.
Just to clarify, do you get the value of the card in addition to the +$1/+buy? For example, if I play a potion and choose +buy, do I get a potion and a +buy?
Aqua Vitae:good catch, you've done it before me, I haven't thinked about this one.
Similar to Apothecary, allows for playing Potions and Coppers in the Action phase, and makes engines with little Copper thinning or DtX engines with potion cards a lot more viable. The and/or means to play up to 3 cards, of which either could be a Copper or Potion. Name and theme based off a similar card by eHalcyon.
(https://www.zupimages.net/up/21/17/v9d7.png) | Quote
|
Aqua Vitae:good catch, you've done it before me, I haven't thinked about this one.
Similar to Apothecary, allows for playing Potions and Coppers in the Action phase, and makes engines with little Copper thinning or DtX engines with potion cards a lot more viable. The and/or means to play up to 3 cards, of which either could be a Copper or Potion. Name and theme based off a similar card by eHalcyon.
Anyway, Here's my submition:
(https://www.zupimages.net/up/21/17/v9d7.png) Quote
Pillager
+3 Cards
Each other player exile a Ruins from the Supply.
If it isn't your turn, they discard all their exiled Ruin.
-
When an other player buy a card costing more than $6, you may play this from your hand.
6$ Action-Reaction-Attack-Looter
Pillager is one of my previous card.
It's a little bit like Coven (and black cat) but it don’t strongly junk you at the end: it’s more delayed. Moreover, have a ruin in Exile is way better than have a Curse in Exile but play this outside of your turn make it non-terminal. I usualy design cards that change the way to play the game and I think Pillager change if you'll buy Province or not and when you'll do it.
(https://i.imgur.com/geC06DY.png)
Gaulish Village allows you to play a Potion during your Action phase.
Essentially, your Potion becomes a Lab if you can collide it with a Gaulish Village. You don't spend the Potion that you play in order to get the Lab effect, so you can still use it during your Buy phase to buy another Gaulish Village (or other Potion-cost card).
Since it's not costing you an Action to play, the Potion actually becomes a Lost City (which might be a bit redundant when played with a village).
(Treasure, $4)A silver, with a little extra boost when you gain or trash it. Nothing flashy, but I think it's a nice and balanced card.
+$2
---
When you gain or trash this, you may play an Action card from your hand.
Night - $4This compares well to Ironworks. They both don’t take actions if you use it to get an action (which is what you'll usually get with <$4). This doesn't get you any +$1 or +Card for treasures or victory cards (or more for dual types), but it allows you to play the actions you get. How useful an action is in your night phase, depends on the action card. Overall I think it's good
Gain a card costing up to $4. If it's an Action, you may play it.
cost $2 - Action - ReactionI think this price is about right. Not a game changer, but it can be used for good effect.
+1 Action
+$1
+1 Buy
Take an extra buy phase immediately.
---
When another player plays an Attack card, you may first play this from your hand.
(https://i.imgur.com/uZcfdTP.png) | (https://i.imgur.com/yrpe1F6.png)] |
Quote Home Guard: | Quote Cover of Darkness: |
Pretty sure my entry is too late, but I just had an idea that may or may not qualify, so at least for the sake of sharing:
(https://i.imgur.com/uZcfdTP.png) (https://i.imgur.com/yrpe1F6.png)] QuoteHome Guard:
Action - Attack - Reserve: $3
If it's the start of your turn, +$2 and each other player discards down to 3 cards in hand.
Otherwise, put this on your Tavern mat.
-
At the start of your turn, you may call this to play it. QuoteCover of Darkness:
Night - Duration: $4
At the end of this turn, +1 Card, then set aside any number of cards from your hand face down under this.
At the start of your next turn, you may play any Attacks set aside with this, and discard the rest for +$1 each.
5/5 split pile: Reserve Attack, and a night card with an end of turn effect. playing Action or Night Attack cards at the start of your turn should hopefully be unusual enough to qualify.
Home Guard is a cheap Militia you can only use at most every other turn. This should hopefully be popular enough to justify acquiring Cover of Darkness as a cheap duration gold when you would otherwise be attacked, with a chance of playing home guard in 1 turn, or gaining actions off your Attacks in general.
Midas's Touch | Event | $4
Move your Treasure Token to a Supply Pile with a top facing card costing up to $6. (During your turns, cards from that Pile are also Treasures.)
i think your judging was good naitchman.
topic=20815.msg871286#msg871286]Umarell[/url] by spineflu
(https://trello-attachments.s3.amazonaws.com/5d34c84e360a440d0d16278b/60bed8255477980f03ea0d95/34859601f715cc7c17b09c49a92c2ce2/image.png)
The card is pretty straightforward. I like the interaction. If you can't pull it off, it's somewhat weak for a $5. If you can, it's pretty good. I like how just the presence of this card in my opponents deck might make me careful in keeping my handsize low (playing actions in the right order).
Aqua Vitae:
This seems strong. Even a single copper turns this into a market. 2 coppers make this better than a grand market. That's just my feeling.