Considering that Necromancer says "put the 3 Zombies into the trash", I do wonder how new Zombies would work. Would you pick three to put in the trash, or just put all four (or however many) into the trash?
ZOMBIE HORDE -- $3
ACTION - ZOMBIE
Trash an Action card from the Supply.
Weekly Design Contest #109: Raise the dead.
Objective: Design a new Zombie to be used with Necromancer, a new card-shaped thing that puts the Zombies in the trash and uses them in a meaningful way, or both.
Rules and Restrictions: There are no limitations on using custom card types and mechanics. Additional components like tokens, Heirlooms, non-supply cards, and such are allowed, but complexity will be taken into account. If you choose to to design both a Zombie and a card-shaped thing to interact with them, they will be judged together. If your design is intended for specific environments, like a 2-3 player game, and that is relevant, just be sure to mention it along with your entry.
References: For reference purposes only, this is Necromancer and the Zombies that currently exist.
(http://wiki.dominionstrategy.com/images/thumb/7/7e/Necromancer.jpg/373px-Necromancer.jpg) (http://wiki.dominionstrategy.com/images/thumb/8/8b/Zombie_Apprentice.jpg/373px-Zombie_Apprentice.jpg) (http://wiki.dominionstrategy.com/images/thumb/5/59/Zombie_Mason.jpg/375px-Zombie_Mason.jpg) (http://wiki.dominionstrategy.com/images/thumb/c/c9/Zombie_Spy.jpg/371px-Zombie_Spy.jpg)
Close Date: 3/30/2021 5:00 PM CST (but if you need to sneak it in later that day you probably can)
General: I'll try and be prompt on getting the results out to you, but as this falls within the week I cannot guarantee when as life can get busy. If you update your entry please try and do so on the original post and indicate that it has been updated. If there is an issue with your entry I will try and notify you as soon as possible. I will catalogue all the entries before the end date to make sure I did not miss any.
Hope you enjoy the contest!
(https://i.imgur.com/ceNi9B8h.png)Quote from: Zombie HordeZOMBIE HORDE -- $3
ACTION - ZOMBIE
Trash an Action card from the Supply.
Considering that Necromancer says "put the 3 Zombies into the trash", I do wonder how new Zombies would work. Would you pick three to put in the trash, or just put all four (or however many) into the trash?
This looks like a fun challenge! I'll have to think about what to submit!
Zombie Captain
Action - $5
Set aside a face-up, non-duration, Action card from the trash under this and play it, leaving it there. At the start of your next turn, return it to the trash and play it, leaving it there
-
Setup: Put the Zombies into the trash
Considering that Necromancer says "put the 3 Zombies into the trash", I do wonder how new Zombies would work. Would you pick three to put in the trash, or just put all four (or however many) into the trash?
This looks like a fun challenge! I'll have to think about what to submit!
I suspect you would modify Necromancer to put (all) the Zombies in the trash, particularly if we would only add 1 to the total (i.e. the winner). Though you could make a whole Zombie deck, from which you would just pick 3 (likely random... but whatever) for a given game.
I've had a few ideas already. This is where I'm sitting right now, though I may change it later:
(https://i.imgur.com/fci29WD.png)
Is 2 horses sufficient to be on par with other Zombies? Or should I be gaining 3?
Quote from: Zombie HordeZOMBIE HORDE -- $3
ACTION - ZOMBIE
Trash an Action card from the Supply.
Zombie Ironworker • $3 • Action - Zombie
Discard until you have 3 cards in hand, then trash your hand.
For each card you trash, if it's...
a Treasure, +$1
an Action, +1 Action
a Victory or Curse, +1 Card
Edit 2: Funny how all cards submitted so far have no more than 2 lines of text, hahaha! Short and to the point; elegant. I love that. :)well, i guess not anymore, lol
Quote from: Zombie HordeZOMBIE HORDE -- $3
ACTION - ZOMBIE
Trash an Action card from the Supply.
I'm hesitating to even submit an entry this week. This is a very good submission. I'll have to think outside of the box now. :D
Edit: Didn't take too long, lol. Here's my entry:
(https://i.postimg.cc/tJpYM0Hk/Throne-of-the-Dead-v1.png)
Fun challenge!
Edit 2: Funny how all cards submitted so far have no more than 2 lines of text, hahaha! Short and to the point; elegant. I love that. :)
Quote from: Zombie HordeZOMBIE HORDE -- $3
ACTION - ZOMBIE
Trash an Action card from the Supply.
I'm hesitating to even submit an entry this week. This is a very good submission. I'll have to think outside of the box now. :D
Edit: Didn't take too long, lol. Here's my entry:
(https://i.postimg.cc/tJpYM0Hk/Throne-of-the-Dead-v1.png)
Fun challenge!
Edit 2: Funny how all cards submitted so far have no more than 2 lines of text, hahaha! Short and to the point; elegant. I love that. :)
Ack! I had almost the same idea (I used the name Zombie Banker)! :-( Well, back to the drawing board!
Also, with certain Treasures, this would be really fun. You could use Scepter to replay two Actions, or one Action twice. Since 0 is an even number, Idol would give each other player two curses, assuming you hadn't played any previously with something like Storyteller or Black Market (since it counts Idols in play). A trashed Capital would be $12 +2 Buys and no debt!
Also, with certain Treasures, this would be really fun. You could use Scepter to replay two Actions, or one Action twice. Since 0 is an even number, Idol would give each other player two curses, assuming you hadn't played any previously with something like Storyteller or Black Market (since it counts Idols in play). A trashed Capital would be $12 +2 Buys and no debt!
I'm sorry I beat you to the punch with this idea. Should this win, consider it a shared victory! ;D
Also, this is what I like about Necromancer: you can only do these shenanigans once per turn, since Throne of the Dead will be flipped over. Zombies really benefit from that rule, it's fun designing cards for it!
Also, with certain Treasures, this would be really fun. You could use Scepter to replay two Actions, or one Action twice. Since 0 is an even number, Idol would give each other player two curses, assuming you hadn't played any previously with something like Storyteller or Black Market (since it counts Idols in play). A trashed Capital would be $12 +2 Buys and no debt!
I'm sorry I beat you to the punch with this idea. Should this win, consider it a shared victory! ;D
Also, this is what I like about Necromancer: you can only do these shenanigans once per turn, since Throne of the Dead will be flipped over. Zombies really benefit from that rule, it's fun designing cards for it!
Yeah, the restriction to one play per turn keeps it from being overpowered, while still being quite strong in the right kingdom
I feel like 2 is already a bit much, considering how powerful Necromancer gets when you put those Horses in the trash.Considering that Necromancer says "put the 3 Zombies into the trash", I do wonder how new Zombies would work. Would you pick three to put in the trash, or just put all four (or however many) into the trash?
This looks like a fun challenge! I'll have to think about what to submit!
I suspect you would modify Necromancer to put (all) the Zombies in the trash, particularly if we would only add 1 to the total (i.e. the winner). Though you could make a whole Zombie deck, from which you would just pick 3 (likely random... but whatever) for a given game.
I've had a few ideas already. This is where I'm sitting right now, though I may change it later:
(https://i.imgur.com/fci29WD.png)
Is 2 horses sufficient to be on par with other Zombies? Or should I be gaining 3?
Zombie Summoner - $3
Action - Zombie
+$1
Turn your Journey token over (it starts face up). Then if it's face up, gain an Imp.
Considering that Necromancer says "put the 3 Zombies into the trash", I do wonder how new Zombies would work. Would you pick three to put in the trash, or just put all four (or however many) into the trash?
Voodoo Ritual - $4
Event
Once per turn: If the previous turn wasn't yours, take another turn after this one, and after this turn and the next, put your deck and hand into your discard pile, then swap your discard pile with the trash and draw 5 cards.
-
Setup: Put the 3 Zombies into the trash.
(https://i.imgur.com/iB0gvtR.png)
Zombie Goat
cost $3 - Action - Zombie
After drawing your next hand, trash a card from your hand.
(https://i.ibb.co/WvWwNGH/Pet-Sematary-v2.png) | Pet Sematary $3 – Action – Zombie Quote
|
(https://i.ibb.co/NTCJK2s/Pet-Sematary.png) | Pet Sematary $3 – Action – Zombie Quote
|
Followed this contest for a while. Love the option everyone has come up with. Not sure I have the smarts like you all do for coming up with cards and welcome feedback, but will give this a try
Zombie Witch
Cost $5, Action - Zombie
+2 cards
+1 action
Each other player reveals their hand and exiles a curse from their hand, If they can't then they gain a curse.
A combination between Coven and Old Witch
Followed this contest for a while. Love the option everyone has come up with. Not sure I have the smarts like you all do for coming up with cards and welcome feedback, but will give this a try
Zombie Witch
Cost $5, Action - Zombie
+2 cards
+1 action
Each other player reveals their hand and exiles a curse from their hand, If they can't then they gain a curse.
A combination between Coven and Old Witch
Welcome! Glad to have you here.
As long as you are open to hearing feedback, your ability to design balanced, fun cards will significantly increase over the next few contests/weeks.
The card you have designed looks fun, but it is very overpowering. The"+2 cards, +1 action" is a laboratory already, worth $5. Then you have added the witch/coven mix which each cost $5. That doesn't mean it should cost $10, but at least 6 or 7. However, attacks rarely have +action, so that multiples in the same turn rarely happens. So as a minimum, I'd drop the +action. And then we're getting closer to a balanced card.
But designing Zombies actually adds another trick... they have to be relatively equal in power (I'd guess equivalent to a $3 or maybe $4 card). This is so that someone playing a Necromancer actually needs to make an informed choice as to which Zombie to play. If your card were there, it would almost always be chosen over the other Zombies.
Followed this contest for a while. Love the option everyone has come up with. Not sure I have the smarts like you all do for coming up with cards and welcome feedback, but will give this a try
Zombie Witch
Cost $5, Action - Zombie
+2 cards
+1 action
Each other player reveals their hand and exiles a curse from their hand, If they can't then they gain a curse.
A combination between Coven and Old Witch
Welcome! Glad to have you here.
As long as you are open to hearing feedback, your ability to design balanced, fun cards will significantly increase over the next few contests/weeks.
The card you have designed looks fun, but it is very overpowering. The"+2 cards, +1 action" is a laboratory already, worth $5. Then you have added the witch/coven mix which each cost $5. That doesn't mean it should cost $10, but at least 6 or 7. However, attacks rarely have +action, so that multiples in the same turn rarely happens. So as a minimum, I'd drop the +action. And then we're getting closer to a balanced card.
But designing Zombies actually adds another trick... they have to be relatively equal in power (I'd guess equivalent to a $3 or maybe $4 card). This is so that someone playing a Necromancer actually needs to make an informed choice as to which Zombie to play. If your card were there, it would almost always be chosen over the other Zombies.
Followed this contest for a while. Love the option everyone has come up with. Not sure I have the smarts like you all do for coming up with cards and welcome feedback, but will give this a try
Zombie Witch
Cost $5, Action - Zombie
+2 cards
+1 action
Each other player reveals their hand and exiles a curse from their hand, If they can't then they gain a curse.
A combination between Coven and Old Witch
Welcome! Glad to have you here.
As long as you are open to hearing feedback, your ability to design balanced, fun cards will significantly increase over the next few contests/weeks.
The card you have designed looks fun, but it is very overpowering. The"+2 cards, +1 action" is a laboratory already, worth $5. Then you have added the witch/coven mix which each cost $5. That doesn't mean it should cost $10, but at least 6 or 7. However, attacks rarely have +action, so that multiples in the same turn rarely happens. So as a minimum, I'd drop the +action. And then we're getting closer to a balanced card.
But designing Zombies actually adds another trick... they have to be relatively equal in power (I'd guess equivalent to a $3 or maybe $4 card). This is so that someone playing a Necromancer actually needs to make an informed choice as to which Zombie to play. If your card were there, it would almost always be chosen over the other Zombies.
(https://i.imgur.com/WABjgLx.png)
(https://i.imgur.com/Zol4HaT.png)
(https://i.imgur.com/IoaBXQp.png)
This is an attack that uses a double-sided State. Because it uses a State, it does not stack. The attack gives no immediate advantage to the person who plays it, which seems fair to me since it's potentially a very strong attack. If you do not have either state, then you take Bitten. At the start of your turn, you can trash a card costing $4 or more from your hand to get rid of Bitten, otherwise, the bite progresses to Infected. When you're Infected, you take on debt the next time you buy a card. Note, however, that since it scales with what you're buying, you can simply buy a Copper to avoid taking on debt, especially if you have extra buys, so that you can use the other buys on cards you actually want. On the other hand, if your first buy after being Infected is, say, a Colony, then you're stuck with 5D!
Cost reduction interacts with this in interesting ways. Canal and a Bridge Troll in play make Bitten more expensive to deal with, but cost reduction also reduces the amount of debt you take on if you progress to Infected. Also, if you don't buy anything at all, you remain Infected, and your opponent can't hurt you with Zombie Apocalypse. Note that the $4 cost means that a fortress in hand (assuming no Canal or Bridge Troll) effectively makes you immune to this attack. Also, this could sometimes even help you with some on-trash effects. But, most of the time it would be a fairly strong attack
--snip--
Thanks for the thought and I will try to design a card pic also later.
(https://i.imgur.com/WABjgLx.png)
(https://i.imgur.com/Zol4HaT.png)
(https://i.imgur.com/IoaBXQp.png)
This is an attack that uses a double-sided State. Because it uses a State, it does not stack. The attack gives no immediate advantage to the person who plays it, which seems fair to me since it's potentially a very strong attack. If you do not have either state, then you take Bitten. At the start of your turn, you can trash a card costing $4 or more from your hand to get rid of Bitten, otherwise, the bite progresses to Infected. When you're Infected, you take on debt the next time you buy a card. Note, however, that since it scales with what you're buying, you can simply buy a Copper to avoid taking on debt, especially if you have extra buys, so that you can use the other buys on cards you actually want. On the other hand, if your first buy after being Infected is, say, a Colony, then you're stuck with 5D!
Cost reduction interacts with this in interesting ways. Canal and a Bridge Troll in play make Bitten more expensive to deal with, but cost reduction also reduces the amount of debt you take on if you progress to Infected. Also, if you don't buy anything at all, you remain Infected, and your opponent can't hurt you with Zombie Apocalypse. Note that the $4 cost means that a fortress in hand (assuming no Canal or Bridge Troll) effectively makes you immune to this attack. Also, this could sometimes even help you with some on-trash effects. But, most of the time it would be a fairly strong attack
I'm starting to think this might be overpowered
Replacing my submission with this, new Kingdom Action card:
(https://i.imgur.com/Vv6RmV8.png)
--snip--
Thanks for the thought and I will try to design a card pic also later.
If you've never done such before, here is the process I use (some people use other image hosting sites):
1. https://shardofhonor.github.io/dominion-card-generator/
(enter all relevant information for the card, including the option to use an image though I often skip an image)
2. download card (button near bottom left)
3. upload that dowloaded image to imgur.com/upload
4. click the 3 dots (...), "Get share links", then click the "copy link" by BBCode (Forums)
5. you can just paste that directly in your reply here, but you need to modify it or it will show up huge
(it pastes as "[ img ] link to imgur image here [ /img ]" but you have to add a size to the opening tag, such as "[ img width=250 ]" - I've added spaces so it shows up for you here - when you post it, don' t include any spaces)
(https://i.imgur.com/WABjgLx.png)
(https://i.imgur.com/Zol4HaT.png)
(https://i.imgur.com/IoaBXQp.png)
This is an attack that uses a double-sided State. Because it uses a State, it does not stack. The attack gives no immediate advantage to the person who plays it, which seems fair to me since it's potentially a very strong attack. If you do not have either state, then you take Bitten. At the start of your turn, you can trash a card costing $4 or more from your hand to get rid of Bitten, otherwise, the bite progresses to Infected. When you're Infected, you take on debt the next time you buy a card. Note, however, that since it scales with what you're buying, you can simply buy a Copper to avoid taking on debt, especially if you have extra buys, so that you can use the other buys on cards you actually want. On the other hand, if your first buy after being Infected is, say, a Colony, then you're stuck with 5D!
Cost reduction interacts with this in interesting ways. Canal and a Bridge Troll in play make Bitten more expensive to deal with, but cost reduction also reduces the amount of debt you take on if you progress to Infected. Also, if you don't buy anything at all, you remain Infected, and your opponent can't hurt you with Zombie Apocalypse. Note that the $4 cost means that a fortress in hand (assuming no Canal or Bridge Troll) effectively makes you immune to this attack. Also, this could sometimes even help you with some on-trash effects. But, most of the time it would be a fairly strong attack
I'm starting to think this might be overpowered
I was wondering the same thing when I first read it. Compare it to Skulk, which is another attack that gives no real benefit to the person playing it - it only gives a Hex, which is comparably weaker than Bitten/Infected (though Skulk does give +Buy which is otherwise absent in some kingdoms). The idea is really cool and thematic.
What about dropping Bitten's trashing threshold down to $3 instead of $4 (allowing the trashing of silver or an early-game Action that has outlived its purpose if you are lucky enough to get one in hand)? And/or maybe drop the debt down to 1 per $3 of the gained card instead of 1 per $2 (now giving a max of 2 debt, other than platinum/colony which give 3)? These options seem more balanced with the Hexes' power level, which makes sense given the comparison in price to Skulk.
The fact that it gives no benefit to the player playing it, and that it doesn't stack (in 3+ player games) does help reduce its power.
Replacing my submission with this, new Kingdom Action card:
(https://i.imgur.com/Vv6RmV8.png)
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).Replacing my submission with this, new Kingdom Action card:
(https://i.imgur.com/Vv6RmV8.png)
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).Replacing my submission with this, new Kingdom Action card:
(https://i.imgur.com/Vv6RmV8.png)
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).Replacing my submission with this, new Kingdom Action card:
(https://i.imgur.com/Vv6RmV8.png)
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
It would also allow you to play face down cards Necromancer has already played, which seems not desired.
That seems weak compared to the other Zombies. The floor is a Ruined Library, the ceiling is a Village, and the Ceiling is pretty hard to get. I'd make it +2 Cards instead, so that the ceiling is a lab.
Replacing my submission with this, new Kingdom Action card:The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
It would also allow you to play face down cards Necromancer has already played, which seems not desired.
Can Necromancer play Duration cards?
Replacing my submission with this, new Kingdom Action card:The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
It would also allow you to play face down cards Necromancer has already played, which seems not desired.
Can Necromancer play Duration cards?
No, but is that relevant here? It seems that Zombie Captain is an alternative to Necromancer, not a target.
$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a card is trashed by this, trash a Necromancer or Zombie you have in play.
Replacing my submission with this, new Kingdom Action card:The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).
Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
It would also allow you to play face down cards Necromancer has already played, which seems not desired.
Can Necromancer play Duration cards?
No, but is that relevant here? It seems that Zombie Captain is an alternative to Necromancer, not a target.
I think the idea was that Zombie Captain also should not be able to play duration cards. My card is going to get very wordy. I'll update once I can sit at a computer and look at it.
This a fun challenge, but I'm finding it hard to come up with a good one.
One of the considerations for me is that adding another Zombie makes Necromancer stronger. As such, I could have created a weak Zombie so that Necromancer isn't overpowered. Instead, I'm proposing that as part of setup, players would shuffle the four Zombies and randomly select three to play with.
(https://i.imgur.com/m6s1Mks.png)Quote from: Zombie Knight$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
If a card is trashed by this, trash a Necromancer that you have in play. If you can't, trash this.
So the trashing attack will usually force you to trash your Necromancer. The exception would be if you are able to take Zombie Knight out of the trash and play it, in which case Zombie Knight will trash itself.
This a fun challenge, but I'm finding it hard to come up with a good one.
One of the considerations for me is that adding another Zombie makes Necromancer stronger. As such, I could have created a weak Zombie so that Necromancer isn't overpowered. Instead, I'm proposing that as part of setup, players would shuffle the four Zombies and randomly select three to play with.
(https://i.imgur.com/m6s1Mks.png)Quote from: Zombie Knight$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
If a card is trashed by this, trash a Necromancer that you have in play. If you can't, trash this.
So the trashing attack will usually force you to trash your Necromancer. The exception would be if you are able to take Zombie Knight out of the trash and play it, in which case Zombie Knight will trash itself.
Interesting, but quite harsh. Wouldn't this be always favored over the other Zombies?
This a fun challenge, but I'm finding it hard to come up with a good one.
One of the considerations for me is that adding another Zombie makes Necromancer stronger. As such, I could have created a weak Zombie so that Necromancer isn't overpowered. Instead, I'm proposing that as part of setup, players would shuffle the four Zombies and randomly select three to play with.
(https://i.imgur.com/m6s1Mks.png)Quote from: Zombie Knight$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
If a card is trashed by this, trash a Necromancer that you have in play. If you can't, trash this.
So the trashing attack will usually force you to trash your Necromancer. The exception would be if you are able to take Zombie Knight out of the trash and play it, in which case Zombie Knight will trash itself.
Interesting, but quite harsh. Wouldn't this be always favored over the other Zombies?
Possibly. However, if you are always playing Zombie Knight, then you will trash all your Necromancers. Depending on which cards end up in the trash, it may be more optimal to not trash your Necromancers.
I am trying to figure out another card/thing that could use the Zombies, meaning the Necromancer wouldn't be the only thing putting them in play/trash. It's a lot harder to work with this idea. Faust's Event attempts to do this. It looks like a really cool idea (effectively giving you an extra turn with only cards currently in the trash), and that adds extra variety/complexity to the submissions. But the Event is very complex in the wording. I'm not sure if it's intentional or not, but any card you gain with that extra turn would not remain yours... it would go back into the trash after the second swap. Alternatively, the upside to that event is that you could use a Zombie Apprentice and "trash" a Zombie Spy, Zombie Mason, or other card that was in the trash, which means it goes into your hand after the second swap... I'm guessing this is the main intention of the way the Event is worded?Yeah, it's hard to pull off another thing to do with Zombies. Necromancer is in a way the simplest thing to do and its wording is already fairly complex. It's hard to come up with something else that does not get overly complex. My idea I think is not too wordy on its own but extra turns just add a whole bunch of required wording.
Wilt • $3 • Action - Zombie
Trash the top card of each Supply pile.
If this isn't in the trash, trash this.
If it's your Action phase, advance to your Buy phase.
Followed this contest for a while. Love the option everyone has come up with. Not sure I have the smarts like you all do for coming up with cards and welcome feedback, but will give this a try
Zombie Witch
Cost $5, Action - Zombie
+2 cards
+1 action
Each other player reveals their hand and exiles a curse from their hand, If they can't then they gain a curse.
A combination between Coven and Old Witch
Welcome! Glad to have you here.
As long as you are open to hearing feedback, your ability to design balanced, fun cards will significantly increase over the next few contests/weeks.
The card you have designed looks fun, but it is very overpowering. The"+2 cards, +1 action" is a laboratory already, worth $5. Then you have added the witch/coven mix which each cost $5. That doesn't mean it should cost $10, but at least 6 or 7. However, attacks rarely have +action, so that multiples in the same turn rarely happens. So as a minimum, I'd drop the +action. And then we're getting closer to a balanced card.
But designing Zombies actually adds another trick... they have to be relatively equal in power (I'd guess equivalent to a $3 or maybe $4 card). This is so that someone playing a Necromancer actually needs to make an informed choice as to which Zombie to play. If your card were there, it would almost always be chosen over the other Zombies.
This a fun challenge, but I'm finding it hard to come up with a good one.
One of the considerations for me is that adding another Zombie makes Necromancer stronger. As such, I could have created a weak Zombie so that Necromancer isn't overpowered. Instead, I'm proposing that as part of setup, players would shuffle the four Zombies and randomly select three to play with.
(https://i.imgur.com/m6s1Mks.png)Quote from: Zombie Knight$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
If a card is trashed by this, trash a Necromancer that you have in play. If you can't, trash this.
So the trashing attack will usually force you to trash your Necromancer. The exception would be if you are able to take Zombie Knight out of the trash and play it, in which case Zombie Knight will trash itself.
Interesting, but quite harsh. Wouldn't this be always favored over the other Zombies?
Edit: On a second thought, maybe make it less brutal by narrowing the range to "$3 or $4"? Also, what about in the final part, Exiling instead of trashing the Zombie Knight? This would avoid abusing Zombie Knight when it is out of the trash.
Zombie Goat
cost $3 - Action - Zombie
After drawing your next hand, trash a card from your hand.
My entry for this week is a wacky one:
(https://i.imgur.com/br3Nj6p.png)QuoteVoodoo Ritual - $4
Event
Once per turn: If the previous turn wasn't yours, take another turn after this one, and after this turn and the next, put your deck and hand into your discard pile, then swap your discard pile with the trash and draw 5 cards.
-
Setup: Put the 3 Zombies into the trash.
EDIT: Dropped price to $4, in line with Mission/Seize the Day
My entry for this week is a wacky one:
(https://i.imgur.com/br3Nj6p.png)QuoteVoodoo Ritual - $4
Event
Once per turn: If the previous turn wasn't yours, take another turn after this one, and after this turn and the next, put your deck and hand into your discard pile, then swap your discard pile with the trash and draw 5 cards.
-
Setup: Put the 3 Zombies into the trash.
EDIT: Dropped price to $4, in line with Mission/Seize the Day
I'm a bit confused here, what do you mean by "swap"? Because it sounds to me like you're exchanging your entire deck with whatever was in the trash, but that can't be right, because why would you ever want to do that?
(https://i.ibb.co/XLN67kz/image.png)
Zombie Mechanic
$3 - Action - Zombie
Trash a card costing up to $4 from the Supply. Gain a copy of it.
(https://i.imgur.com/K32K5fr.png)
@Xen3k: does an entry qualify if it only puts 1 or 2 zombies into the trash?
(The problem I see with my entry as-is is that getting Zombie Mason first may be too big of an advantage.)
(https://i.ibb.co/WvWwNGH/Pet-Sematary-v2.png) | Pet Sematary $3 – Action – Zombie Quote
|
Zombie InfiltratorA zombie-enchantress.
$5 Action - Attack
At the start of your next turn, +$3.
Until then, the first time each other player plays an Action card costing at least $3, they play a Zombie from the trash, leaving it there, instead of following the instructions of the Action they played.
-
Setup: Put 3 zombies in the trash.
QuoteZombie InfiltratorA zombie-enchantress.
$5 Action - Attack
At the start of your next turn, +$3.
Until then, the first time each other player plays an Action card costing at least $3, they play a Zombie from the trash, leaving it there, instead of following the instructions of the Action they played.
-
Setup: Put 3 zombies in the trash.
First timer, decided to give this a try. Here is my submission
(https://i.imgur.com/qCPshWK.png)
This weeks theme is spoooky :oIt infinitely loops rather easily. If you play a throne in the trash, it can play itself repeatedly.
(https://i.imgur.com/ohQ4eng.png)
A wacky throne room. Probably a lot of problems with it, but i havnt been very inspired this week
I will admit the "and after this turn and the next" confused me at first, didn't realize it happened twice.I've used the "after this turn" wording because "after this turn" is already a well-defined time in a game of Dominion (through Donate). If it was "before this turn", that would lead to questions about whether when you buy Donate and Voodoo Ritual, you could choose the order of things or not.
I wonder if something like "both before and after that turn" might be a little clearer.
This weeks theme is spoooky :o
(https://i.imgur.com/ohQ4eng.png)
A wacky throne room. Probably a lot of problems with it, but i havnt been very inspired this week
edit: Pubby pointed out an obvious looping with itself: added Command type to it
(https://i.imgur.com/GPHSWy7.png)
But I think there's a bigger problem here... there are 3 Zombies in the trash at the start of game and there are 10 of your Throne. So unless there is other trashing that can put decent Actions or Treasures there, most of the cards in this pile are not useful. You could maybe add to Setup that you put the top card of each Kingdom Pile in the trash (or each Action and Treasure Kingdom Pile to exclude things like Gardens, or Action and Treasure Supply Pile to include Silver and Gold).I don't think that's too big of a problem; most of the cards in the Chapel pile are not useful either. It's definitely too swingy to put like, Goons or stuff in the trash during setup.
First timer, decided to give this a try. Here is my submission
(https://i.imgur.com/qCPshWK.png)
Should that be "$4 or more", or do you really mean for it to only apply to cards costing *exactly* $4?
Gain an Action card from the trash. If you did, play the gained card twice. If you didn't, trash an Action card from the supply.
Regarding undead throne, you can avoid issues by gaining the card first, and trashing from a different location. Something like:QuoteGain an Action card from the trash. If you did, play the gained card twice. If you didn't, trash an Action card from the supply.
Can't think of much, but here is something (possibly broken):
Zombie Forager (Action-Zombie, $3)
+1 Buy
Trash a card from your hand, then +$1 per two differently named cards in the trash (round down).
Can't think of much, but here is something (possibly broken):
Zombie Forager (Action-Zombie, $3)
+1 Buy
Trash a card from your hand, then +$1 per two differently named cards in the trash (round down).
I don’t think it’s necessarily broken given that you can’t play it more than once per turn except in some rare circumstances. But it doesn’t take much to get this to become a terminal Gold (Zombies, Copper, Estate, and one other differently named card in the trash). In games with Ruins and/or Shelters, I could see this being overpowered. I like the concept overall though.
Can't think of much, but here is something (possibly broken):
Zombie Forager (Action-Zombie, $3)
+1 Buy
Trash a card from your hand, then +$1 per two differently named cards in the trash (round down).
I don’t think it’s necessarily broken given that you can’t play it more than once per turn except in some rare circumstances. But it doesn’t take much to get this to become a terminal Gold (Zombies, Copper, Estate, and one other differently named card in the trash). In games with Ruins and/or Shelters, I could see this being overpowered. I like the concept overall though.
I actually wonder if it could be a Kingdom Action card (with Setup: add 3 Zombies to the trash) instead of being a Zombie card. As is, it would probably need to cost $6 or maybe even $7. But maybe it changes to $1 per 3 differently named cards in the trash.
It shares some similarities to Trade Route
First timer, decided to give this a try. Here is my submission
(https://i.imgur.com/qCPshWK.png)
Should that be "$4 or more", or do you really mean for it to only apply to cards costing *exactly* $4?
Exactly $4
First timer, decided to give this a try. Here is my submission
(https://i.imgur.com/qCPshWK.png)
Should that be "$4 or more", or do you really mean for it to only apply to cards costing *exactly* $4?
Exactly $4
Just to confirm, Zombie Wolf is a single copy to be used with Necromancer and not a standard Kingdom card with 10 cards, correct?
First timer, decided to give this a try. Here is my submission
(https://i.imgur.com/qCPshWK.png)
Should that be "$4 or more", or do you really mean for it to only apply to cards costing *exactly* $4?
Exactly $4
Just to confirm, Zombie Wolf is a single copy to be used with Necromancer and not a standard Kingdom card with 10 cards, correct?
Correct, Single card for Necromancer and not a 10 card stack
This a fun challenge, but I'm finding it hard to come up with a good one.
One of the considerations for me is that adding another Zombie makes Necromancer stronger. As such, I could have created a weak Zombie so that Necromancer isn't overpowered. Instead, I'm proposing that as part of setup, players would shuffle the four Zombies and randomly select three to play with.
(https://i.imgur.com/m6s1Mks.png)Quote from: Zombie Knight$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
If a card is trashed by this, trash a Necromancer that you have in play. If you can't, trash this.
So the trashing attack will usually force you to trash your Necromancer. The exception would be if you are able to take Zombie Knight out of the trash and play it, in which case Zombie Knight will trash itself.
My entry for this week is a wacky one:
(https://i.imgur.com/br3Nj6p.png)QuoteVoodoo Ritual - $4
Event
Once per turn: If the previous turn wasn't yours, take another turn after this one, and after this turn and the next, put your deck and hand into your discard pile, then swap your discard pile with the trash and draw 5 cards.
-
Setup: Put the 3 Zombies into the trash.
EDIT: Dropped price to $4, in line with Mission/Seize the Day
This a fun challenge, but I'm finding it hard to come up with a good one.
One of the considerations for me is that adding another Zombie makes Necromancer stronger. As such, I could have created a weak Zombie so that Necromancer isn't overpowered. Instead, I'm proposing that as part of setup, players would shuffle the four Zombies and randomly select three to play with.
(https://i.imgur.com/m6s1Mks.png)Quote from: Zombie Knight$3 - Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
If a card is trashed by this, trash a Necromancer that you have in play. If you can't, trash this.
So the trashing attack will usually force you to trash your Necromancer. The exception would be if you are able to take Zombie Knight out of the trash and play it, in which case Zombie Knight will trash itself.
How about "Trash a Zombie or Necromancer you have in play"
(https://i.imgur.com/5dJTXl0.png)I think it need an other dividing line.
This is my participation:I don't think Debt cost is a good idea on this. This will be a required opening buy 95% of the time.
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
It has been a week, but I have seen no 24 hour warning or similar. Is the judging coming soon?
This is my participation:
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
This is my participation:I don't think Debt cost is a good idea on this. This will be a required opening buy 95% of the time.
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
This is my participation:I don't think Debt cost is a good idea on this. This will be a required opening buy 95% of the time.
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
I think Debt does seem like a good idea, as it allows it to be bought earlier than it otherwise would (since this is helpful earlier in the game, probably more than later). $8 seems too high. 4 debt plus $4 cost is effectively no different than 8 debt. What about $6? Or $6 plus 2 debt? Then it's not an immediate buy, but still is reachable early enough.
[...]
Originaly I've made it at just 8 coins and that's how I put it on discord. But they point out that, with this cost, the first player who buy it will probably win the game. So they advice me to put it at the same cost as Donate because it's exactly for these reason that card like chappel or Donate have a cost that allow them to be bought in your first shuffle.This is my participation:I don't think Debt cost is a good idea on this. This will be a required opening buy 95% of the time.
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
I think Debt does seem like a good idea, as it allows it to be bought earlier than it otherwise would (since this is helpful earlier in the game, probably more than later). $8 seems too high. 4 debt plus $4 cost is effectively no different than 8 debt. What about $6? Or $6 plus 2 debt? Then it's not an immediate buy, but still is reachable early enough.
A completely different take on it - you could "... may trash a card from your hand costing at least $2 to..."
This seems more in line with the official cards, encouraging actually useful cards to go into the trash for future use. It would still allow trashing your 3 estates, but it couldn't trash copper or curse for benefit anymore. At this point, full debt cost would probably be okay (and/or possibly a cheaper cost).
Originaly I've made it at just 8 coins and that's how I put it on discord. But they point out that, with this cost, the first player who buy it will probably win the game. So they advice me to put it at the same cost as Donate because it's exactly for these reason that card like chappel or Donate have a cost that allow them to be bought in your first shuffle.This is my participation:I don't think Debt cost is a good idea on this. This will be a required opening buy 95% of the time.
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
I think Debt does seem like a good idea, as it allows it to be bought earlier than it otherwise would (since this is helpful earlier in the game, probably more than later). $8 seems too high. 4 debt plus $4 cost is effectively no different than 8 debt. What about $6? Or $6 plus 2 debt? Then it's not an immediate buy, but still is reachable early enough.
A completely different take on it - you could "... may trash a card from your hand costing at least $2 to..."
This seems more in line with the official cards, encouraging actually useful cards to go into the trash for future use. It would still allow trashing your 3 estates, but it couldn't trash copper or curse for benefit anymore. At this point, full debt cost would probably be okay (and/or possibly a cheaper cost).
Your idea of a trash-fer benefit is a good idea and this is how I'll change the card if the constest wasn't finished (exept if we could change it before the result)
I would also suggest adding "turning it face-down for the turn" as on Necromancer. Otherwise, if you have both this and Necromancer in the kingdom, you could play the same card with bothAnd that's an issue why?
I would also suggest adding "turning it face-down for the turn" as on Necromancer. Otherwise, if you have both this and Necromancer in the kingdom, you could play the same card with bothAnd that's an issue why?
Zombie Horde - $3
Action - Zombie
Trash an Action card from the Supply.
Zombie Captain - $5
Action - Duration
Set aside a face-up, non-duration, Action card from the trash under this and play it, leaving it there. At the start of your next turn, return it to the trash and play it, leaving it there
-
Setup: Put the Zombies into the trash
Throne of the Dead - $3
Action - Zombie
Play a Treasure from the trash twice, leaving it there.
Zombie Apocalypse - $3
Action - Zombie - Attack
Each other player without Bitten or Infected takes Bitten.
Bitten
State
At the start of your turn, you may trash a card costing $3 or more from your hand to return this. If you do not, flip this over to Infected.
Infected
State
The next time you buy a card, return this for 1 Debt per $3 the card costs (round down).
Zombie Summoner - $3
Action - Zombie
+$1
Turn your Journey token over (it starts face up). Then if it's face up, gain an Imp.
Zombie Goat - $3
Action - Zombie
After drawing your next hand, trash a card from your hand.
Voodoo Ritual - $4
Event
Once per turn: If the previous turn wasn't yours, take another turn after this one, and after this turn and the next, put your deck and hand into your discard pile, then swap your discard pile with the trash and draw 5 cards.
-
Setup: Put the 3 Zombies into the trash.
Zombie Merchant - $3
Action - Zombie
+1 Action
Flip every card in the trash besides Zombie Merchant face-up. +$1 per card flipped.
Pet Sematary - $3
Action – Zombie
+$1
You may play an Action card from your hand. If it has a copy in the trash, +1 Card and +1 Action.
Zombie Witch - $4
Action - Zombie
+1 action
Each other player reveals their hand and exiles a curse from their hand, If they can't then they gain a curse.
Zombie Knight - $3
Action - Attack - Zombie
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a card is trashed by this, trash a Necromancer or Zombie you have in play.
Wilt - $3
Action - Zombie
Trash the top card of each Supply pile.
If this isn't in the trash, trash this.
If it's your Action phase, advance to your Buy phase.
Zombie Welcoming - $3
Action - Zombie
+2 Actions
For the rest of this turn, when you trash a card, +$1
Zombie Village - $3
+1 Card
+2 Actions
Gain an Action card from the trash. If you did, each other player draws a card.
-
Setup: put the three Zombies into the trash.
Zombie Mechanic - $3
Action - Zombie
Trash a card costing up to $4 from the Supply. Gain a copy of it.
Zombie Wolf - $4
Action - Zombie
+1 Card
+1 Action
Reveal bottom card of your deck, if the cost is $4 put it in your hand, otherwise leave on bottom.
Zombie Infiltrator - $5
Action - Attack
At the start of your next turn, +$3.
Until then, the first time each other player plays an Action card costing at least $3, they play a Zombie from the trash, leaving it there, instead of following the instructions of the Action they played.
-
Setup: Put 3 zombies in the trash.
Undead Throne - $4
Action - Command
Gain a non-Command Action or Treasure card from the trash. If you did, play the gained card twice. If you didn't, trash an Action card from the supply.
-
Setup: Put the 4 zombies in the trash.
Zombie Workshop - $3
Action - Zombie
Gain an Action and a Treasure each costing up to $4.
Zombie Forager - $3
Action - Zombie
+1 Buy
Trash a card from your hand, then +$1 per two differently named cards in the trash (round down).
Day of the Dead - $4
Event
Once per turn: If the previous turn wasn't yours, take an extra turn after this one. In that turn, cards are played face up from the trash instead of from your hand. Leave non-Duration cards there, and turn them face down for the turn. (Setup: Put the Zombies into the trash)
Necromancy - 8Debt
Project
At the start of your turn, you may trash a card from your hand to play a non-Duration card from the trash, leaving it there.
-
Setup: Put the 3 Zombies into the trash.
Originaly I've made it at just 8 coins and that's how I put it on discord. But they point out that, with this cost, the first player who buy it will probably win the game. So they advice me to put it at the same cost as Donate because it's exactly for these reason that card like chappel or Donate have a cost that allow them to be bought in your first shuffle.This is my participation:I don't think Debt cost is a good idea on this. This will be a required opening buy 95% of the time.
(https://www.zupimages.net/up/21/13/pk9n.png)
Btw, how balance or elegance are considered durring the judging ?
I think Debt does seem like a good idea, as it allows it to be bought earlier than it otherwise would (since this is helpful earlier in the game, probably more than later). $8 seems too high. 4 debt plus $4 cost is effectively no different than 8 debt. What about $6? Or $6 plus 2 debt? Then it's not an immediate buy, but still is reachable early enough.
A completely different take on it - you could "... may trash a card from your hand costing at least $2 to..."
This seems more in line with the official cards, encouraging actually useful cards to go into the trash for future use. It would still allow trashing your 3 estates, but it couldn't trash copper or curse for benefit anymore. At this point, full debt cost would probably be okay (and/or possibly a cheaper cost).
Your idea of a trash-fer benefit is a good idea and this is how I'll change the card if the constest wasn't finished (exept if we could change it before the result)Agreed, this suggestion sounds good.