Dominion Strategy Forum

Dominion => Game Reports => Topic started by: ^_^_^_^ on March 25, 2012, 05:37:48 am

Title: Ambass+Transmute+3players=Transmute wins.
Post by: ^_^_^_^ on March 25, 2012, 05:37:48 am
http://dominion.isotropic.org/gamelog/201203/25/game-20120325-023320-7944bbd0.html
This game was crazy fun and I went for a pure-ambass attack in which I was hoping we would end up with decks that wouldn't be able to buy provinces and would 3-pile with curses for a hilarious ending of negative points etc. Unfortunately, that foolish plan didn't work.

What did work was using the time bought from ambass to go for Transmutes. My opponent got at least 6 gold from transmutes and won. Crazy, crazy game. What strategy would you have gone?
Title: Re: Ambass+Transmute+3players=Transmute wins.
Post by: jsh357 on March 25, 2012, 11:21:15 am
I don't know that I've had thought of it, but this does indeed look like a good board for Transmute.  Especially in 3p, he was bound to get overloaded with Estates.
Title: Re: Ambass+Transmute+3players=Transmute wins.
Post by: ^_^_^_^ on March 25, 2012, 02:16:59 pm
Indeed. I just looked an went "meh, transmute, wish we had Counting House so I could have fun with that..." never thought Trasmute would be the winning card.
Title: Re: Ambass+Transmute+3players=Transmute wins.
Post by: NinjaBus on March 25, 2012, 10:48:48 pm
Honestly looking at the final cards transmute was a good idea, with warehouse on the board you can match it up with estates very easily, especially with caravans and getting gifted more estates.

However, was gifting away all of your money an appropriate counter strategy?  ;)