Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Jonatan Djurachkovitch on September 18, 2020, 04:06:53 pm

Title: A wild idea: a pure Duration card!
Post by: Jonatan Djurachkovitch on September 18, 2020, 04:06:53 pm
Here's a card I came up with, which I guess isn't technically a Duration. Maybe if I put it in play instead of setting aside? That's functionally the same.
Anyway, here it is:
Quote
$2 - Duration
When you gain this, set it aside. Then pay any amount of $ to put that many coin tokens on this card. At the start of each of your turns, remove one coin token from this for +$1. If there are no coin tokens here at the start of clean-up, trash this.
Title: Re: A wild idea: a pure Duration card!
Post by: segura on September 18, 2020, 04:26:47 pm
I think that you could implement this as Event to save 10 card slots.
Title: Re: A wild idea: a pure Duration card!
Post by: Isis on September 18, 2020, 04:45:01 pm
Yeah, this is an event.  I think it can possibly be 1$ and is pretty cool.
Title: Re: A wild idea: a pure Duration card!
Post by: gambit05 on September 18, 2020, 05:05:12 pm
Here's a card I came up with, which I guess isn't technically a Duration. Maybe if I put it in play instead of setting aside? That's functionally the same.
Anyway, here it is:
Quote
$2 - Duration
When you gain this, set it aside. Then pay any amount of $ to put that many coin tokens on this card. At the start of each of your turns, remove one coin token from this for +$1. If there are no coin tokens here at the start of clean-up, trash this.

Could be a project with overpaying function:
When you buy this, you may overpay for it. For each $1 you overpaid, put 1 coin token on it. At the start of your turns, you may move one of the tokens to your Coffers mat. When there are no coin tokens left, you may overpay again when you buy a Victory card (or something like that).
Title: Re: A wild idea: a pure Duration card!
Post by: GendoIkari on September 18, 2020, 05:31:55 pm
Here's a card I came up with, which I guess isn't technically a Duration. Maybe if I put it in play instead of setting aside? That's functionally the same.
Anyway, here it is:
Quote
$2 - Duration
When you gain this, set it aside. Then pay any amount of $ to put that many coin tokens on this card. At the start of each of your turns, remove one coin token from this for +$1. If there are no coin tokens here at the start of clean-up, trash this.

Could be a project with overpaying function:
When you buy this, you may overpay for it. For each $1 you overpaid, put 1 coin token on it. At the start of your turns, you may move one of the tokens to your Coffers mat. When there are no coin tokens left, you may overpay again when you buy a Victory card (or something like that).

Although it's a hit to the power level; it would be a lot cleaner if the refresh criteria were used for the initial load as well.... Simply "when you buy a victory card, you may overpay for it..."
Title: Re: A wild idea: a pure Duration card!
Post by: Isis on September 18, 2020, 06:18:45 pm
a project is once per game, which is a different design but neither worse nor better.  Maybe nonstrictly better.  As a project it doesn't seem too crazy for it to cost 0$ and be a question of when rather than if.
Title: Re: A wild idea: a pure Duration card!
Post by: Jonatan Djurachkovitch on September 19, 2020, 02:07:11 am
I wanted it to interact with gainers, but in the current version that seems rather pointless. I also wanted them to be able to be amassed. What about this?
Quote
$3 - Duration
When you gain this, set it aside. Then pay any amount of $ to put that many coin tokens on this. At the start of each of your buy phases, remove one coin token for +$2. If there are no coin tokens here at the start of clean, up, trash this.
Title: Re: A wild idea: a pure Duration card!
Post by: Isis on September 19, 2020, 02:29:50 pm
Er, that doesn't interact with gainers so much as it interacts with nonterminal virtual $ -> gainers or Storyteller -> gainers.  Because being offered an opportunity to pay doesn't implicitly let you play treasures.
Title: Re: A wild idea: a pure Duration card!
Post by: Awaclus on September 23, 2020, 04:50:27 pm
a project is once per game, which is a different design but neither worse nor better.  Maybe nonstrictly better.  As a project it doesn't seem too crazy for it to cost 0$ and be a question of when rather than if.

You can make a Project usable multiple times per game by having it remove the cube when it's done.
Title: Re: A wild idea: a pure Duration card!
Post by: Wizard_Amul on September 23, 2020, 08:26:50 pm
a project is once per game, which is a different design but neither worse nor better.  Maybe nonstrictly better.  As a project it doesn't seem too crazy for it to cost 0$ and be a question of when rather than if.

You can make a Project usable multiple times per game by having it remove the cube when it's done.

Yeah, even though this hasn't been done before, I think it's easy enough to implement it this way. Modifying a suggestion from earlier in this thread, you could make the Project wording like this (I also prefer a new method of tracking--I don't like the coin tokens on the project because that seems weird to track for each player):

"When you buy this, you may overpay for it. For each $1 you overpaid, put 1 coin token below your coffers mat. At the start of your turn, move one of those tokens onto your Coffers mat. When there are no coin tokens left below your coffers mat, remove your Project cube from this Project."
Title: Re: A wild idea: a pure Duration card!
Post by: Isis on October 01, 2020, 01:17:28 pm
a project is once per game, which is a different design but neither worse nor better.  Maybe nonstrictly better.  As a project it doesn't seem too crazy for it to cost 0$ and be a question of when rather than if.

You can make a Project usable multiple times per game by having it remove the cube when it's done.
Ah, that's cool