Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: sitnaltax on June 23, 2020, 01:05:27 am

Title: Geminion: A Kids' Variant Dominion (print n' play included)
Post by: sitnaltax on June 23, 2020, 01:05:27 am
I've created Geminion: a variant of Dominion to play with my 5-year-old. She seems to like it (enough to request it) so I thought I'd share with the Dominion fans here. My estimate of kid-appropriate ages is from about 5 (should be at least OK at adding small numbers; the game helps with that skill) to maybe 8, or whatever point the math + reading + dexterity skills are good enough to play real Dominion.

There's a real game in here adults can think about, although it's not tremendously deep and you'll probably go through the 4 or so reasonable strategies pretty quickly and decide which one you like.

The instructions and downloadable/printable PDF are here: https://github.com/sitnaltax/kids-dominion

If you have suggestions, or interesting experiences, let me know.
Title: Re: Geminion: A Kids' Variant Dominion (print n' play included)
Post by: sitnaltax on June 28, 2020, 03:01:11 pm
On the off chance that anyone has printed and played, here are some balance and user-friendliness changes I'm considering, and would be curious to hear feedback:


One thing I've noticed is that the strategy of buying a Gem Mine at every opportunity is quite strong, something like a Workshop/Gardens rush. (The no-shuffle rule makes it stronger than it would otherwise be because you can keep hitting 4 and concentrate all the gem cards into hands that don't buy anything.) I don't intend to nerf this because this is an appealing and easy way for kids to succeed.