Dominion Strategy Forum
Dominion => Dominion Articles => Topic started by: GRB11 on May 30, 2020, 10:53:20 am
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Question for you guys.
I had a base only kingdom that included merchant, village, militia, throne room, council room and market, and sentry for trashing.
What do you think would be the better engine here? Village+council room gives you lots of card draw but no $ so you’d need some golds I think. Or market+merchant with some throne rooms for some +card draw.
What would be more consistent? Once you start adding provinces, which one holds up better to dilution? Or is it pretty much the same? Throne room collisions kill your engine in the one, while drawing a hand with no village kills your engine in the other.
Any thoughts?
Thanks.
Adendum: remaining 3 cards were moat, gardens and burocrat or something equally unimpressive.
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I'm assuming that the remaining three cards do not include Chapel, Remodel, Moneylender, Laboratory or Witch, because you'd have mentioned them. Hmmm. My impulse would be that Merchant is probably your most space-efficient source of income.
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Village+Council Room, but you definitely want Throne Rooms anyway and probably want Merchants too.
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I'd probably go for 2 markets, a bunch of merchants, a few throne rooms, a few silvers, 1 council room, 1 militia. Village seems pointless.
Or market+merchant with some throne rooms for some +card draw.
I think you're confused. You can't increase your hand size using throne room on merchant.
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I'd probably go for 2 markets, a bunch of merchants, a few throne rooms, a few silvers, 1 council room, 1 militia. Village seems pointless.
Village isn't pointless, it helps with consistency. More than one Silver is pointless though, and I don't know why you would need Market when Merchant does the same thing at a lower cost and Council Room has a +buy on it.
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I'm currently playing this kingdom in game 46716466. I'll report back on how it goes.
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I won, but against an opponent who opened Village/Bureaucrat to my Militia/Silver. I'm not sure that helps us very much.
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Adendum: remaining 3 cards were moat, gardens and burocrat or something equally unimpressive.
Moat would actually be pretty relevant because it defends against Council Room/Militia.
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Adendum: remaining 3 cards were moat, gardens and burocrat or something equally unimpressive.
Moat would actually be pretty relevant because it defends against Council Room/Militia.
Even if Moat could defend against Council Room, you wouldn't want it to. And I doubt you would want to get it just to defend against Militia; your best 3 cards should be enough to kick off a bunch of draw often anyway, and having another bad terminal in your deck is basically doing half a Militia on yourself whenever you draw it anyway. And that's assuming you actually have it in hand when Militia is played.
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Adendum: remaining 3 cards were moat, gardens and burocrat or something equally unimpressive.
Moat would actually be pretty relevant because it defends against Council Room/Militia.
Even if Moat could defend against Council Room, you wouldn't want it to. And I doubt you would want to get it just to defend against Militia; your best 3 cards should be enough to kick off a bunch of draw often anyway, and having another bad terminal in your deck is basically doing half a Militia on yourself whenever you draw it anyway. And that's assuming you actually have it in hand when Militia is played.
If they are playing Council Rooms, you have decent odds of drawing into the Moat.
Moat draw isn't great, but it's definitely not a dead card here. Almost all your Actions are cantrips, and you'll likely be Throne-ing Merchant for money, so you shouldn't be too action constrained. Your Moat is also preventing the discard of 3-4 cards, rather than just 2, so it's better than normal here - if they have Militia the upside is better, if they don't the downside is the same.
Also, it only costs $2. I'm looking to pick up 1 or 2 Moats when the opportunity presents itself.
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I'm with faust. It's pretty frustrating to play 3-4 Council Rooms then Militia, only to remember that Moat is a thing.
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Oooh, I read the post as saying that Moat both defends against Council Room and defends against Militia, but I see now that it's saying that it defends against the Council Room + Militia combo.