Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: JW on March 17, 2020, 11:59:00 am
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Get the rules here: http://riograndegames.com/getFile.php?id=2220
This set looks awesome. Particular highlights not yet revealed: Way of the Seal gives you the effect of Royal Seal! And Cavalry: it's like Villa on gain, but for Cards rather than Actions. I'm sure it will be similarly mind-bending (and hopefully just as fun). Thanks, Donald, for helping us to get through these quarantined times.
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There are still some Ways that are not revealed.
Mule
Worm
Monkey
Camel
Frog
Goat
?
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There are still some Ways that are not revealed.
Mule
Worm
Monkey
Camel
Frog
Goat
?
Huh, interesting. All vanilla cards (http://wiki.dominionstrategy.com/index.php/Vanilla) (even Pouch (http://wiki.dominionstrategy.com/index.php/Pouch), the one card with purely vanilla effects released since Adventures) got a FAQ entry in the rulebook, but apparently not so for all of the Ways:
Some of the Ways are very simple. Here are notes for the others.
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(https://i.imgur.com/ZzhaK4c.png)(http://wiki.dominionstrategy.com/images/thumb/d/dd/Royal_Seal.jpg/300px-Royal_Seal.jpg)
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(https://i.imgur.com/ZzhaK4c.png)(http://wiki.dominionstrategy.com/images/thumb/d/dd/Royal_Seal.jpg/300px-Royal_Seal.jpg)
(https://i.imgur.com/hldC3sA.png)
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Can anyone confirm that the rulebook has all the Kingdom cards listed? I'm eager to start reorganizing my binders!
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Yes, all 30 Kingdom cards are listed at the start of page 2.
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Also for your convenience: http://forum.dominionstrategy.com/index.php?topic=13363.msg826979#msg826979
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Just noticed that there's two Marx Brothers references and one Lovecraft reference in the names of the recommended kingdoms. 8)
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From Reddit:
Donald_X 25 points · 11 hours ago
Here are the 7 Ways that aren't in the rulebook and haven't been previewed, in text form.
Way of the Camel: Way Exile a Gold from the Supply.
Way of the Frog: Way +1 Action When you discard this from play this turn, put it onto your deck.
Way of the Goat: Way Trash a card from your hand.
Way of the Monkey: Way +1 Buy +$1
Way of the Mule: Way +1 Action +$1
Way of the Otter: Way +2 Cards
Way of the Worm: Way Exile an Estate from the Supply.
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Takeaway from first game: gamble is an absurdly high skill card.
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High stakes wishing well, plus end-of-turn shenanigans
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Hmm. I wonder how much mileage there is on a 3/4 split in buying an important $3-cost, then Gamble+Gamble(+a third Gamble if the first two find Coppers)?
Ambassador, for example?
Even if you don't manage to play it on T2, it guarantees you'll draw it for T3.
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Just noticed that there's two Marx Brothers references and one Lovecraft reference in the names of the recommended kingdoms. 8)
Ruritania is Prisoner of Zenda I think.
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Sad to me that there's no card to get Stockpiles un-exiled after the pile is out :'(. Transport is the closest, but only works on actions....
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Sad to me that there's no card to get Stockpiles un-exiled after the pile is out :'(. Transport is the closest, but only works on actions....
Maybe the next expansion will have a way to turn Treasures into Actions. Communism?
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Sad to me that there's no card to get Stockpiles un-exiled after the pile is out :'(. Transport is the closest, but only works on actions....
Trash a Stockpile from your hand. Then, use a Graverobber or Treasurer to gain that Stockpile from the trash. Since that's a gain, you can un-exile all the Stockpiles on your Exile mat
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Or steal one from your opponent with Rogue or Thief.
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really - one of the recommended sets is called "birth of a nation" ?
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really - one of the recommended sets is called "birth of a nation" ?
Yeah, that one raised an eyebrow for me too
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Woah. I missed that one!
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really - one of the recommended sets is called "birth of a nation" ?
Woah. I missed that one!
Me too. That's... a poor choice.