Dominion Strategy Forum

Dominion => Rules Questions => Topic started by: Gubump on May 28, 2019, 11:46:11 pm

Title: Innovation - Why Set Aside?
Post by: Gubump on May 28, 2019, 11:46:11 pm
Simple question about Innovation: Why does it need the "set it aside" part? Why can't it just say "you may play it?"
Title: Re: Innovation - Why Set Aside?
Post by: GendoIkari on May 28, 2019, 11:55:20 pm
It prevents you from being able to play a card that you have trashed with Watchtower; or hidden in your draw pile with Inn.
Title: Re: Innovation - Why Set Aside?
Post by: hhelibebcnofnena on May 28, 2019, 11:56:28 pm
That's an interesting question. My guess: making it contingent on setting it aside would mean that you can't play it in any situation where you would lose track of it. Therefore preventing (real-life) tracking issues where you get the effect but the card's not in play. There might be some other reason, though.

Edit: Pretty much what GendoIkari said.
Title: Re: Innovation - Why Set Aside?
Post by: Gubump on May 29, 2019, 12:00:16 am
It prevents you from being able to play a card that you have trashed with Watchtower; or hidden in your draw pile with Inn.

Wouldn't the lose track rule disable that anyway, since either way, Innovation expects to find the gained card on top of your discard pile (or in your hand or on top of your deck in the case of certain cards like Nomad Camp)?
Title: Re: Innovation - Why Set Aside?
Post by: GendoIkari on May 29, 2019, 12:18:11 am
It prevents you from being able to play a card that you have trashed with Watchtower; or hidden in your draw pile with Inn.

Wouldn't the lose track rule disable that anyway, since either way, Innovation expects to find the gained card on top of your discard pile (or in your hand or on top of your deck in the case of certain cards like Nomad Camp)?

Lose Track is why the “set aside” fails, and why the “if you do” prevents you from playing it. But Lose Track never stops you from playing a card. It only stops you from moving a card.
Title: Re: Innovation - Why Set Aside?
Post by: Gubump on May 29, 2019, 12:28:56 am
It prevents you from being able to play a card that you have trashed with Watchtower; or hidden in your draw pile with Inn.

Wouldn't the lose track rule disable that anyway, since either way, Innovation expects to find the gained card on top of your discard pile (or in your hand or on top of your deck in the case of certain cards like Nomad Camp)?

Lose Track is why the “set aside” fails, and why the “if you do” prevents you from playing it. But Lose Track never stops you from playing a card. It only stops you from moving a card.

Okay, that makes sense. Thank you.