Dominion Strategy Forum
Miscellaneous => Other Games => Hearthstone => Topic started by: blueblimp on May 18, 2019, 11:26:20 pm
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So the first instalment of the new singleplayer content is out as of Thursday. It's like Dungeon Run, but more. It's very good.
My only complaint is that it's a little bit too easy on Heroic. (Normal is a cakewalk, but that's expected.) That could be just because it's chapter 1, though.
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It does seem easier than usual. I'm not that good, and even I beat it on my second try (normal skill level). (I wanted to keep that deck with the treasures. it was fun.)
PS: The guy who "occationally gives helpful advice" is awesome.
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I assume they found that Dungeon Run & Monster Hunt were too hard for casual players. Heroic difficulty is comparable to DR & MH. Normal difficulty is much easier, going by the one run I did in it to unlock chapter 1 heroic.
And the wisdomball is amusing yeah. I don't know if it's pure random or detects when you're in trouble. It once gave me an extra turn when the boss had lethal on board, which allowed me to win.
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I don't know if I got lucky in my initial heroic runs or whether there's some mechanic to unlock harder bosses after you've played a bit, but, either way, heroic has become a lot harder for me. I'm now in an awkward situation where normal is too easy and heroic is too hard.
I think this mode (as did the modes before it) suffers from not having a mechanic that allows the player to smooth over bumps in the difficulty. For example, a persistent health mechanic does that in many games. Other consumable resources could work too.
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XOM LAUGHS AT YOU