Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: MeNowDealWithIt on April 30, 2019, 10:08:26 pm

Title: Remodel variants from a meme
Post by: MeNowDealWithIt on April 30, 2019, 10:08:26 pm
I decided to actually come up with cards after seeing this reddit thread https://old.reddit.com/r/dominion/comments/bigsst/still_many_names_left_for_new_remodel_kind_of/

EDIT: I lied. Not all of these are Remodel variants.

Reduce $5 Action
+$3
Trash a card from your hand. Gain a card to your hand costing up to $1 less than it.

Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Repair $3 Action
Trash an Action card from your hand. If you did, gain a card costing up to $6.

Rebuild $5 Action
+1 Action
+3 VP
Trash a Province from the supply.

Refurbish $5 Action
Trash a card from your hand. Gain a card to your hand costing up to $2 more than it.

Refinish $3 Action
+1 Card
+1 Action
+1 Buy
If this is the first time you've played a Refinish this turn, reveal a card from your hand and trash a copy of it from the supply.

Resell $5 Action - Attack
+1 Buy
Reveal a card from your hand, then return up to 3 copies of it to the supply. Each other player gains a copy of it and takes their -$1 token. +$1 per $1 it cost.

Recycle $2 Action
+1 Action
Trash this or a card from your hand. +1 card for each $1 in the trashed card's cost, then discard that many cards.

Compost $2 Action
+1 Buy
Trash a card from your hand. Gain a copper to your hand per $1 it cost.

Restrict 5D Event
Name a non-victory card. That card may not be bought until your next turn.

Redesign $2 Event
Put your Redesigned token on a pile (When you play a card from that pile, first take your -1 card token and +$1).

Removed From Production (Landmark except it doesn't care about points but there isn't an official name for that yet)
Copies of the chosen card cannot be gained outside of your buy phase.
Setup: Choose a random card in the supply costing up to $4.


EDIT:
Old versions
Refinish $3 Action
+1 Card
+1 Action
+1 Buy
Reveal a card from your hand. Trash a copy of it from the supply.
(Changed to avoid excessive pile driving)

Recycle $2 Action
+1 Action
Trash a card from your hand. +1 card for each $1 in the trashed card's cost, then discard that many cards.
(Changed to compare more favorably with Raze)
Title: Re: Remodel variants from a meme
Post by: hhelibebcnofnena on April 30, 2019, 10:26:36 pm
Rebuild $5 Action
+1 Action
+3 VP
Trash a Province from the supply.

(http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Rebuild.jpg)

You should add this to the "old versions".
Title: Re: Remodel variants from a meme
Post by: Asper on May 02, 2019, 08:55:25 am
Rebuild $5 Action
+1 Action
+3 VP
Trash a Province from the supply.

(http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Rebuild.jpg)

You should add this to the "old versions".

I think it's a joke, and a pretty good one at that.
Title: Re: Remodel variants from a meme
Post by: majiponi on May 02, 2019, 09:14:19 am
Quote
Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Overpowering. If I play Necropolis, Smithy, and Reuse, it will be double-lab. You should remove +1 Action.
Title: Re: Remodel variants from a meme
Post by: MeNowDealWithIt on May 02, 2019, 09:49:24 am
Quote
Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Overpowering. If I play Necropolis, Smithy, and Reuse, it will be double-lab. You should remove +1 Action.

The same argument could be made for Royal Carriage. Barring scheme, it's hard to be sure you get 2 specific action cards in your starting hand.
Title: Re: Remodel variants from a meme
Post by: faust on May 02, 2019, 09:53:08 am
Quote
Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Overpowering. If I play Necropolis, Smithy, and Reuse, it will be double-lab. You should remove +1 Action.

The same argument could be made for Royal Carriage. Barring scheme, it's hard to be sure you get 2 specific action cards in your starting hand.
Yes but Royal Carriage costs $5, not $3. You made a card the plays the same as Royal Carriage 80% of the time, but is much cheaper.
Title: Re: Remodel variants from a meme
Post by: segura on May 02, 2019, 03:13:57 pm
Quote
Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Overpowering. If I play Necropolis, Smithy, and Reuse, it will be double-lab. You should remove +1 Action.
A misleading example as Thone Room achieves the very same thing.
Reuse is weak than TR as you cannot Reuse Reuse (and TR-TR-X is usually pretty strong). Probably not that much weaker to justify a price of $3 but due to TR too good for $4.
Title: Re: Remodel variants from a meme
Post by: Shvegait on May 04, 2019, 12:39:50 pm
Quote
Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Overpowering. If I play Necropolis, Smithy, and Reuse, it will be double-lab. You should remove +1 Action.
A misleading example as Thone Room achieves the very same thing.
Reuse is weak than TR as you cannot Reuse Reuse (and TR-TR-X is usually pretty strong). Probably not that much weaker to justify a price of $3 but due to TR too good for $4.

If you play Lab and draw Reuse, you can play Reuse as another Lab. If you draw Throne Room, you can't. So Throne Room is not strictly better than Reuse. I think Reuse can easily cost $4, or even $5. It's worse than Royal Carriage when it doesn't collide with any action you want to duplicate, since you can save the Royal Carriage for another turn. But it can even be better than Royal Carriage sometimes because it can duplicate any other action in play, not just one you just played. It's especially powerful with Duration cards played last turn!