Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: AJD on March 12, 2012, 03:46:48 pm

Title: Simultaneity
Post by: AJD on March 12, 2012, 03:46:48 pm
So we all know that two things never happen at the same time in Dominion: when two effects are triggered at the same time, they activate in turn order of the players that they affect, and if there's still ambiguity, the active player chooses the order.

There is one card which violates this principle: it causes multiple things to happen actually simultaneously, without being broken down in either of the aforementioned ways. What is it?
Title: Re: Simultaneity
Post by: chogg on March 12, 2012, 03:53:56 pm
Tournament?
Title: Re: Simultaneity
Post by: AJD on March 12, 2012, 04:00:15 pm
Tournament?

Nope! Strictly speaking everyone gets to take their chance to reveal a Province in turn order.
Title: Re: Simultaneity
Post by: Rabid on March 12, 2012, 04:10:14 pm
Dutchess
Title: Re: Simultaneity
Post by: AJD on March 12, 2012, 04:20:44 pm
Dutchess

Nope, strictly speaking you still have do tthat in turn order.
Title: Re: Simultaneity
Post by: WanderingWinder on March 12, 2012, 04:31:43 pm
Possession
Title: Re: Simultaneity
Post by: AJD on March 12, 2012, 04:37:34 pm
Possession

How? That's not what I was thinking of, but that card is confusing enough that it might have some simultaneous effect that I'm missing.
Title: Re: Simultaneity
Post by: WanderingWinder on March 12, 2012, 04:38:07 pm
Possession

How?
You gain a card, and simultaneously, I gain that card. Obviously not what you're looking for though.
Title: Re: Simultaneity
Post by: AJD on March 12, 2012, 04:39:04 pm
Possession

How?
You gain a card, and simultaneously, I gain that card. Obviously not what you're looking for though.

Naw, only one gain happens, same as Trader.
Title: Re: Simultaneity
Post by: Fate on March 12, 2012, 04:51:38 pm
Well I don't know if I am actually understanding the challenge properly but my guess would be . . .

Masquerade.  In that each player is passing a card simultaneously.
Title: Re: Simultaneity
Post by: Cheese on March 12, 2012, 04:54:21 pm
Oh, nice! And here I was expecting to be disappointed with a semantic hair-splitting solution.
Title: Re: Simultaneity
Post by: AJD on March 12, 2012, 04:56:09 pm
Well I don't know if I am actually understanding the challenge properly but my guess would be . . .

Masquerade.  In that each player is passing a card simultaneously.

Correct! The simultaneity is explicily stipulated in the card text and FAQ, and if you tried to break it down and do the steps in order according to the ordinary rule you'd get the wrong result.
Title: Re: Simultaneity
Post by: GendoIkari on March 14, 2012, 11:48:33 am
I believe Masquerade is also the only card that can cause information about the contents of a player's deck to become unknown/untrackable. Though Native Village is an honorable mention in that category.
Title: Re: Simultaneity
Post by: AJD on March 14, 2012, 11:52:36 am
I believe Masquerade is also the only card that can cause information about the contents of a player's deck to become unknown/untrackable. Though Native Village is an honorable mention in that category.

True! I was thinking of doing a trivia question on that as well.  :)
Title: Re: Simultaneity
Post by: chogg on March 14, 2012, 12:40:21 pm
I believe Masquerade is also the only card that can cause information about the contents of a player's deck to become unknown/untrackable. Though Native Village is an honorable mention in that category.

Untrackable by players during the game, yes.  Sadly, it's also untrackable in the logs, in the current implementation of isotropic.  I hope the official version corrects this oversight, so the logs will let us fully reconstruct the game state at all times.
Title: Re: Simultaneity
Post by: GendoIkari on March 14, 2012, 01:32:25 pm
I believe Masquerade is also the only card that can cause information about the contents of a player's deck to become unknown/untrackable. Though Native Village is an honorable mention in that category.

Untrackable by players during the game, yes.  Sadly, it's also untrackable in the logs, in the current implementation of isotropic.  I hope the official version corrects this oversight, so the logs will let us fully reconstruct the game state at all times.

Definitely. Iso logs don't even show if a card was passed with Masquerade. Meaning that logs of KC-Masq pin games don't at all explain what's going on.
Title: Re: Simultaneity
Post by: kirkbauer on March 14, 2012, 02:59:34 pm
Sadly, it's also untrackable in the logs, in the current implementation of isotropic.  I hope the official version corrects this oversight, so the logs will let us fully reconstruct the game state at all times.

I'm new to these forums so I'm not sure if I have missed something, but what is this about an official version of Isotropic?  Can you point me to any information on the topic?
Title: Re: Simultaneity
Post by: GendoIkari on March 14, 2012, 03:14:30 pm
Sadly, it's also untrackable in the logs, in the current implementation of isotropic.  I hope the official version corrects this oversight, so the logs will let us fully reconstruct the game state at all times.

I'm new to these forums so I'm not sure if I have missed something, but what is this about an official version of Isotropic?  Can you point me to any information on the topic?

http://forum.dominionstrategy.com/index.php?topic=1186.msg31216;topicseen#msg31216 (http://forum.dominionstrategy.com/index.php?topic=1186.msg31216;topicseen#msg31216)  ;D