1 Goon + 5 VTs | | | C | | | D |
A | | | | | | Supersaint Jester Macho 2-shot Cop Semi-Elite Bodyguard VT | | | | | | Mafia 1-shot BP Traitor Mafia Odd-Night Promoter VT Semi-Elite Bodyguard |
B | | | | | | Mafia Godfather Mafia Goon Town Odd-Night Promoter Semi-Elite Bodyguard | | | | | | Lyncher Doctor Vengeful Townie Psychologist Tracker |
After you are lynched you will kill the last player on your wagon at the end of the Night.
You win if you are lynched before the end of the game. Your lynch does not end the game. You may vote for yourself, but if your vote would be the final vote required for your lynch it will not count.
Each night you may target one player (possibly yourself) to protect them from one kill attempt.
Your target is {Player}, you know they are a VT.
You win if your target is lynched while you are still alive.
When your target dies you also die.
Your only weapons are your voice and your vote. Also your factional night kill. Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partner(s) at night here.
You win when at least half of the players left alive are members of the Mafia.
If you are investigated by the cop, they will be told you are town-aligned.
Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partners at night here.
You win when at least half of the players left alive are members of the Mafia.
Your teammates are {Player} and {Player}, but they do not know you.
If both of your teammates die, you inherit access to their team QT and their ability to target a player to attempt to kill each night.
You will survive the first time you would be killed at night.
You win when at least half of the players left alive are members of the Mafia.
Each odd-numbered night, you must nominate one player (possibly yourself) to enter a fight the next day. If you don't make a selection, one will be made for you at random. On the following day, your target must submit Challenge: {Playername} in bold in the game thread before 72 hours have passed. Otherwise a Challenger will be chosen at random. All votes will be reset, and for the rest of the Day only votes for one of the combatants will be accepted.
Each night, one member of your team with access to your team QT may target a player to attempt to kill them. You may attempt the kill and Promote a fight on the same night.
You may talk to your partner at night here.
You win when at least half of the players left alive are members of the Mafia.
Each odd-numbered night, you must nominate one player (possibly yourself) to enter a fight the next day. If you don't make a selection, one will be made for you at random. On the following day, your target must submit Challenge: {Playername} in bold in the game thread before 72 hours have passed. Otherwise a Challenger will be chosen at random. All votes will be reset, and for the rest of the Day only votes for one of the combatants will be accepted.
You win when all Mafia are dead and at least one town-aligned player is alive.
Each night you may target a player other than yourself to protect. If that player would be killed, they survive and you die instead.
If you and another Bodyguard both protect the same player, if you die for your target, together the two of you will also kill the attacker. This counts as one kill attempt.
You win when all Mafia are dead and at least one town-aligned player is alive.
After you are lynched you may target a player on your wagon, you kill that player at the end of the Night.
You win when all Mafia are dead and at least one town-aligned player is alive.
Twice per game, you may use one of your shots at night to target a player to investigate. You will receive a result of “{Player} is town-aligned” or “{Player} is not town-aligned.”
If you would otherwise die at night and are protected by a Bodyguard, you will die anyway and the Bodyguard will survive.
You win when all Mafia are dead and at least one town-aligned player is alive.
Each night you may target a player to investigate. You will receive a result of “Can Kill” if they are capable of killing a player at night but have not yet done so. If they cannot kill, or if they have already killed someone, you will receive a result of “Cannot Kill.” This investigation resolves before the night’s kill.
You win when all Mafia are dead and at least one town-aligned player is alive.
Each night you may target a player to track. You will get the names of any player they targeted or “{Player} did not visit anyone.”
You win when all Mafia are dead and at least one town-aligned player is alive.
Your only weapons are your voice and your vote.
You win when all Mafia are dead and at least one town-aligned player is alive.
Can the jester self-vote? If so then I think that makes the supersaint ability pointless.
I don't think I would play a game where Jester is an option.
Also, this is not an open setup since it is not certain which roles are in. It would be classified as semi-open.
The Gladiators are kind of cute, but I find it hard to see a situation where town would want to use them, so I doubt they will have an impact beyond being named roles. Which is sad since the setup seems to be built around the Gladiator power.
Also, we were debating this earlier, but what do people think of the setup name?I have no idea where the bread comes in, but I assume the jester is a part of the circus theme?
Also, we were debating this earlier, but what do people think of the setup name?I have no idea where the bread comes in, but I assume the jester is a part of the circus theme?
Also, we were debating this earlier, but what do people think of the setup name?It's not the Latin original, I have to subtract points for that.
I am also rather more fond of bread than circuses
Once per game, you may type Challenge: {Playername} in bold during the day. You may submit this order in your private QT or the main thread. All votes will be reset, and for the rest of the Day only votes for you or your target will be counted. The day's deadline will be reset to 72 hours from the time of your order, rounded to the nearest hour. This power will not work if a Town-aligned player being lynched would result in the game ending, if there are less than 48 hours remaining in the day, or if another Gladiator challenge is already in effect.
Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partner at night here.
You win when at least half of the players left alive are members of the Mafia.
Well I would say I disagree with faust on being opposed to a Jester on principle. I would play a thoughtful setup with a Jester in it, and I would probably be thrilled to end up with the role. I don't think its inherently bastard, although that is the official line at mafiascum, I believe.I don't think it's bastard, it just isn't fun to me.
How bad is it if the bodyguards manage to work out right away a way to coordinate their targets? That seems potentially game-breaking.Well they can only protect kill once, which makes it better. But yeah that threat can force scum to bg hunt or pick weird kills. Makes it more likely an iC makes it to LYLO but playing around with it seems like a bg is likely to die early. I don't believe it to be broken, been tweaking the setup all week but I don't mind more tweaks, and I am also looking forward to post-game post-mortem about the setup. 50-50 whether or not the are 2 bg at all, remember.