Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: gambit05 on January 04, 2019, 05:53:19 am

Title: Overpaying for other cards
Post by: gambit05 on January 04, 2019, 05:53:19 am
I just had an idea that the overpay mechanic from Guilds could be extended to the purchase of other cards. I am not aware that anyone else came up with this before.

For example:

Quote
Village Carpenter
Action
Cost 3$

+1 Card
+1$
-----------------------
While this is in play, when you buy a card,
you may overpay for it. For each $1 you overpaid:
+1 Villager.

Obviously, the important part in this context is below the line.
The on-play effect "+1 Card, +1$" is secondary. I first had "+2 Cards", then "+2$" in mind, but felt that those options are too common, especially in the recent expansion Renaissance. So, "+1 Card" somehow requires some need for +Actions, and +1$ provides a limited economy for overpaying later.

What do you think?
Title: Re: Overpaying for other cards
Post by: crj on January 04, 2019, 11:23:37 am
Pageant illustrates that being done for Coffers as a Project, which is perhaps the simpler mechanism.

Would it be OK for the number of Villagers one buys to be unlimited? Maybe...
Title: Re: Overpaying for other cards
Post by: gambit05 on January 04, 2019, 02:41:30 pm
Pageant illustrates that being done for Coffers as a Project, which is perhaps the simpler mechanism.

Would it be OK for the number of Villagers one buys to be unlimited? Maybe...

Yes, the Pageant project has a much simpler mechanism, which doesn't mean, overpaying for other cards to get Villagers has to be that simple. I think that a varying level of Villagers income is more interesting than a fixed income (exchange) of Coffers. The Villagers income depends on whether the card (in this example Village Carpenter) was played, how much money one can effort for overpay, instead of buying a more expensive card, and on the availability of engine cards in the Kingdom in general and in your deck specifically.