Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: MrHiTech on November 05, 2018, 09:02:33 pm

Title: MrHiTech’s Cards
Post by: MrHiTech on November 05, 2018, 09:02:33 pm
Here are some of my other cards:

Cleric:
https://shemitz.net/static/dominion3/?title=Cleric&description=Put%20this%20on%20your%20Tavern%20Mat.%0AYou%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWhen%20you%20trash%20a%20card%2C%20you%20may%20call%20this%2C%20for%20%2B2%25&type=Action-Reserve&credit=Image%3A%20Dungeons%20and%20Dragons%20Player%27s%20Handbook%20Fifth%20Edition&price=%244&preview=&type2=&picture=&color0=5&color1=0&size=0

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Cleric (Action-Reserve, cost $4)
Put this on your Tavern Mat.
You may trash a card from your hand.
-
When you trash a card, you may call this, for +2%
Not much to say except that this needs to be self-synergizing because otherwise it could be a dead pile in a no-trashing kingdom.
Comrades:
https://shemitz.net/static/dominion3/?title=Comrades&description=%2B1%20Card%0A%2B1%20Action%0APut%20this%20on%20your%20Tavern%20Mat.%0A-%0AAt%20the%20start%20of%20your%20turn%2C%20you%20may%20call%20any%20number%20of%20these%2C%20one%20at%20a%20time%2C%20for%3A%0ACounting%20this%2C%20if%20you%20have%3A%0A1%20or%20more%20Comrades%20in%20play%2C%20%0A%2B1%20Card%2C%20and%20%2B1%20Action.%0A2%20or%20more%20Comrades%20in%20play%2C%20%2B1%20Buy%20and%20%2B%20%241%0A3%20or%20more%20Comrades%20in%20play%2C%20you%20may%20trash%20a%20Comrades%20from%20play%2C%20for%20%2B3%25.%20&type=Action-Reserve&credit=Google%20Images&price=%404&preview=&type2=&picture=&color0=5&color1=0&size=0

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Comrades (Action, cost 4 debt)
+1 Card
+1 Action
Put this on your Tavern Mat.
-
At the start of your turn, you may call any number of these, one at a time, for:
Counting this, if you have:
1 or more Comrades in play,
+1 Card, and +1 Action.
2 or more Comrades in play, +1 Buy and + $1
3 or more Comrades in play, you may trash a Comrades from play, for +3%.

This is a self-synergizing Reserve. The first time it’s a Ruined Village. The second time it’s a Village. The third time it’s a Market with +2 Actions, and the 4th+ times you can trash them for VP. The 3rd+ times thing is where one comrade dies in battle trying to conquer a nearby land-quantity.

Dice:
https://shemitz.net/static/dominion3/?title=Dice&description=%403%0AGain%20a%20silver%20to%20your%20hand.&type=Treasure&credit=Google%20Images&price=%242&preview=%403&type2=&picture=&color0=1&color1=0&size=0

Split Pile: Executioner/Criminal

Executioner:
https://shemitz.net/static/dominion3/?title=Executioner&description=%2B1%20Action%0AYou%20may%20trash%20this%2C%20a%20Criminal%20from%20the%20supply%2C%20or%20a%20Criminal%20from%20your%20hand.%0A-%0AWhen%20you%20trash%20this%2C%20%2B1%20Card.&type=Action&credit=Google%20Images&price=%245&preview=&type2=&picture=&color0=0&color1=0&size=0

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Executioner (Action, cost $5)
+1 Action
You may trash this, a Criminal from the supply, or a Criminal from your hand.
-
When you trash this, +1 Card.
Executioner: He executes criminals.
Criminal:
https://shemitz.net/static/dominion3/?title=Criminal&description=When%20you%20trash%20this%2C%20%2B3%20Cards.&type=&credit=Google%20Images&price=%242&preview=&type2=&picture=&color0=0&color1=0&size=0

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Criminal (Cost $2)
When you trash this, +3 Cards.
Criminal can be trashed from the supply to make Executioner a double lab, or you can trash it from your hand to make it a lab, but if it’s in your hand, no one else can get it first.

Gemstone:
https://shemitz.net/static/dominion3/?title=Gemstone&description=%241%0A%2B1%20Coffers%0A-%0A*This%20costs%20%241%20less%20per%20Silver%20you%20have%20in%20play%2C%20but%20not%20less%20than%20%240.&type=Treasure&credit=Google%20Images&price=%245*&preview=&type2=&picture=&color0=1&color1=0&size=0

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Gemstone (Treasure, cost $5*)
$1
+1 Coffers
-
*This costs $1 less per Silver you have in play, but not less than $0.
It’s $1 and +1 Coffers. I had this idea for a while, but it was too strong for $4 (because it was a Silver+), and too weak for $5. Then I decided to make it variable and it came out like this.

Gold Pan:
https://shemitz.net/static/dominion3/?title=Gold%20Pan&description=%2B3%20Cards%0A%2B1%20Action%0A-%0AWhile%20this%20is%20in%20play%2C%20on%20other%20players’%20turns%2C%20cards%20cost%20%242%20less%2C%20but%20not%20less%20than%20%240.%20If%20you%20have%20at%20least%20%242%20unspent%20at%20the%20end%20of%20your%20buy%20phase%2C%20you%20may%20discard%20this%20from%20play.%0A(This%20stays%20in%20play)&type=Treasure&credit=Google%20Images&price=%245*&preview=&type2=&picture=&color0=4&color1=0&size=0

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Gold Pan (Action-Duration, cost $2)
+3 Cards
+1 Action
-
While this is in play, on other players’ turns, cards cost $2 less, but not less than $0. If you have at least $2 unspent at the end of your buy phase, you may discard this from play.
(This stays in play)
It’s powerful at first, but then it benefits other players until you get rid of it.

Homestead:
https://shemitz.net/static/dominion3/?title=Homestead&description=%2B1%20Card%0A%2B2%20Actions%0A-%0A1%25&type=Action-Victory&credit=Google%20Images&price=%244&preview=&type2=&picture=&color0=2&color1=1&size=0
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Homestead (Action-Victory, cost $4)
+1 Card
+2 Actions
-
1VP
I made this for the 12 Old Removed Dominion Cards discussion. http://forum.dominionstrategy.com/index.php?topic=19126.0
I really liked it.

Investment:
https://shemitz.net/static/dominion3/?title=Investment&description=%241%0AAt%20the%20start%20of%20your%20next%20turn%2C%20%2B%20%243%20and%20%2B1%20Buy.&type=Action-Victory&credit=Google%20Images&price=%244&preview=&type2=&picture=&color0=4&color1=2&size=0

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Investment (Treasure-Duration, cost $5)
$1
At the start of your next turn, + $3 and +1 Buy.
Looking back, Maybe I’d do something with Coffers, but I’m quite happy with the way this turned out.

Landfill:
https://shemitz.net/static/dominion3/?title=Landfill&description=You%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWorth%201%25%20per%203%20cards%20in%20the%20trash.&type=Action-Victory&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=2&color1=1&size=0

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Landfill (Action-Victory, cost $3)
You may trash a card from your hand.
-
Worth 1VP per 3 cards in the trash.
Again, this is self-synergizing because if there is no trashing in the kingdom, this could be a dead pile.

Misfortune:
https://shemitz.net/static/dominion3/?title=Misfortune&description=Put%20this%20into%20the%20discard%20pile%20of%20the%20player%20to%20your%20left.%0A-%0A-1%25%0A-%0AWhen%20you%20gain%20this%2C%20%2B1%25.&type=Action-Curse&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=6&color1=1&size=0

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Misfortune (Action-Curse, cost $2)
Put this into the discard pile of the player to your left.
-
-1VP
-
When you gain this, +1VP.
A hot potato kind of thing. Whoever has it at the end of the game gets -1VP.

Outlaw:
https://shemitz.net/static/dominion3/?title=Outlaw&description=%2B1%20Card%0A%2B1%20Action%0ATrash%20an%20Outlaw%20from%20the%20supply.%0A-%0AWhen%20you%20trash%20this%2C%20%2B1%20Card.&type=Action&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=0&color1=0&size=0

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Outlaw (Action, cost $3)
+1 Card
+1 Action
Trash an Outlaw from the supply.
-
When you trash this, +1 Card.

A thing I thought of when making Executioner. This was totally inspired by Gladiator. If anyone thinks it wasn’t, let me tell you that I was literally at the Colosseum when I thought of this.

Pickpocket:
https://shemitz.net/static/dominion3/?title=Pickpocket&description=%2B1%20Action%0A%2B%20%242%0AEach%20other%20player%20discards%20down%20to%204%20cards%20in%20hand.&type=Action&credit=Google%20Images&price=%242&preview=&type2=&picture=&color0=0&color1=0&size=0

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Pickpocket (Action-Attack, cost $2)
+1 Action
+ $2
Each other player discards down to 4 cards in hand.
Seaside had a lot of $2 cantrips, and I liked the idea of an attack one. Then Commodore Chuckles told me it was too weak. I hope this is better!



Terminal:

https://shemitz.net/static/dominion3/?title=Terminal&description=%2B1%20Action%0AYou%20may%20play%20an%20action%20card%20from%20your%20hand.&type=Action&credit=Google%20Images&price=%245&preview=&type2=&picture=&color0=0&color1=0&size=0
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Terminal (Cost $5, Action)
+1 Action
You may play an Action card from your hand.
Ah, the most ironic name in Dominion. Terminal makes an Action card non-terminal.

Trench:
https://shemitz.net/static/dominion3/?title=Trench&description=2%25%0A-%0AWhen%20another%20player%20plays%20an%20Attack%20card%2C%20you%20may%20reveal%20this%20from%20your%20hand%2C%20to%20put%20this%20on%20to%20of%20your%20deck%20and%20be%20unaffected%20by%20the%20attack.&type=Victory-Reaction&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=3&color1=3&size=0

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Trench (Victory-Reaction, cost $3)
2%
-
When another player plays an Attack card, you may reveal this from your hand, to put this on to of your deck and be unaffected by the attack.

All feedback is appreciated!
Title: Re: MrHiTech’s Cards
Post by: Commodore Chuckles on November 05, 2018, 09:52:14 pm
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Cave (Action, cost $6)
+1 Card
+1 Action
+ $1
Gain a Cave

This looks swingy and unfun. The first person who happens to get $6 has a huge advantage.

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Cleric (Action-Reserve, cost $4)
Put this on your Tavern Mat.
You may trash a card from your hand.
-
When you trash a card, you may call this, for +2%

It's hard to think of a situation in which this is different from just "You may trash a card for 2 VP." The vast, vast majority of the time you'll be calling it in reaction to itself.

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Comrades (Action, cost 6 debt)
+1 Action
Counting this, if you have:
2 or more Comrades in play,
+1 Card, and +1 Action.
3 or more Comrades in play,
+1 Buy, + $1
4 or more Comrades in play, you may trash a Comrades from play, for +3VP

This is a neat idea, but this implementation is incredibly weak. Playing 2 gives the combined effect of just a Necropolis, because you had to play a Ruined Village first. The Market and trash effects are good if you actually get to them, but even then it's way overpriced at 6 Debt.

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Desert (Victory, cost $5)
This is worth 6VP -1VP per token on the Desert Mat.
-
Setup: put 6 tokens on the Desert pile. When you gain this, move a token from the Desert pile to the Desert Mat.

If you think about it, there's almost no reason to ever get this. If you get one, your opponent will immediately want to get one just to take those points away from you. The same thing will happen if you get another after that, until they're all worth nothing.

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Dice (Treasure, cost: $2)
3 Debt
Gain a silver to your hand.

Silver-gaining is one of the weakest abilities in Dominion, and the gain-to-hand thing doesn't make it much better. Note that Squire is a $2 that gives you Silver in addition to other options, and it actually gives you +$1 instead of Debt.

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Executioner (Action, cost $5)
+1 Action
You may trash this or a Criminal from the supply.
-
When you trash this, +1 Card.

Quote
Criminal
When you trash this, +3 Cards.

I am super confused. Is this a split pile with Executioner on top? Did you mean to say you can't buy criminal? If you can't buy it, it shouldn't be in the supply.

Quote
Gemstone (Treasure, cost $5*)
$1
+1 Coffers
-
*This costs $1 less per Silver you have in play, but not less than $0.

This is likely on the weak side, but you have the utterly abysmal Royal Seal to compare it to, so it's probably fine.

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Misfortune (Action-Curse, cost $2)
Put this into the discard pile of the player to your left.
-
-1VP

I'm not seeing any reason to ever buy this. It could end up in your deck at the end, for all you know.

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Outlaw (Action, cost $4)
+1 Card
+1 Action
Trash an Outlaw from the supply.
-
When you trash this, +1 Card.

On first glance, I like it. It could probably be $3, since I'm thinking it will run out of power pretty fast.

Quote
Pickpocket (Action-Attack, cost $2)
+1 Card
+1 Action
Each other player discards down to 4 cards in hand.

This is exactly the same as Urchin, but cheaper and without the ability to turn into a Mercenary. It doesn't seem to add anything new.

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Terminal (Cost $5, Action)
+1 Action
You may play an Action card from your hand.

This is basically the same as Necropolis, a $1 card.

Quote
Trench (Action-Victory-Reaction, cost $3)
Put this on top of your deck.
-
2%
-
When another player plays an Attack card, you may reveal this from your hand, to be unaffected by it.

This is kind of interesting in that you have to choose between clogging your next hand with a dead card or leaving yourself vulnerable, but the fact that it shuts down attacks so completely will often mean there's no point buying the attacks, so then there's no point buying this.

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Wagon Wheel (Action, cost $2)
You may play an action card from your hand three times. If you did, when you discard this from play, put this and the tripled Action into the discard pile of the player to your left.

This has the same problem as Misfortune. Your opponent will get just as much benefit as you do (they'll get more, actually, because they'll get the Wagon Wheel and another of your cards) so there's little point in getting it.

You have some decent ideas here, but I'd encourage you to look carefully at the prices of existing cards for comparison with yours. Also, try to think through what would actually happen if your cards were in the kingdom.

Also, if your cards have images, they're not showing up when you click the links. Investment and Landfill are missing prices on this page, and Gold Pan's link is broken.