Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: Chris is me on October 08, 2018, 03:08:51 pm
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What's the highest number of Potions you can have in one turn? Not cards named Potion, but Potion as in the unit of coin. E.g. when you Crown a Potion, you would have PP, or two Potions...
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Well, you can Counterfeit them and get them back from the trash, and I'm wondering if it's possible to get some loop...
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As with basically every puzzle question posted since Empires, the answer is almost certainly "infinite".
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As with basically every puzzle question posted since Empires, the answer is almost certainly "infinite".
I'm sure it is as well, but this one is at least nominally interesting as you have to play Treasures repeatedly for it to work. Hard mode: no Black Market
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As with basically every puzzle question posted since Empires, the answer is almost certainly "infinite".
I'm sure it is as well, but this one is at least nominally interesting as you have to play Treasures repeatedly for it to work. Hard mode: no Black Market
Storyteller!
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As with basically every puzzle question posted since Empires, the answer is almost certainly "infinite".
I'm sure it is as well, but this one is at least nominally interesting as you have to play Treasures repeatedly for it to work. Hard mode: no Black Market
There's already the Overlord/Crown/Mandarin loop that allows you to pull treasures out of play and use them again, I'm sure it can be modified for this with either BM or Storyteller.
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The question could always be modified to: what is the most potions you can get in 1 turn in a kingdom that does not allow you to generate an arbitrary number of potions?
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As with basically every puzzle question posted since Empires, the answer is almost certainly "infinite".
I'm sure it is as well, but this one is at least nominally interesting as you have to play Treasures repeatedly for it to work. Hard mode: no Black Market
There's already the Overlord/Crown/Mandarin loop that allows you to pull treasures out of play and use them again, I'm sure it can be modified for this with either BM or Storyteller.
Easiest way is to have +1$ token on Overlord and do this loop, starting with 5 Overlords and 1 Watchtower in hand, Potion on top of deck (or in play):
play Overlord as Crown
-- play Overload as Crown
---- play Overload as Crown
------ play Overload as Crown
-------- play Overlord as Raze (trash itself)
-------- play Overlord as Lurker (gain Mandarin, reveal Watchtower to trash)
------ play Overload as Lurker (gain Overlord)
---- play Overload as Storyteller, draw 5 Overlords, Potion
-- play Overload as Storyteller playing Potion
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Oh, right, I assumed Storyteller spends all the money and not just all the coin. This isn't especially interesting then. Is there anything here if there's no BM or Storyteller?
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Is there anything here if there's no BM or Storyteller?
You can take one of the Villa infinite loops and wrap it around a payload of gaining Potion, drawing Potion, playing Potion, buying Bonfire, trashing Potion.
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If you want to disallow Villa as well, then the answer probably becomes 64 and goes something like this:
Have Innovation project
Crown all 16 Potions
gain a TR variant with HoP, triggering Innovation, and set up some mad chain by which you gain Mandarin, topdeck all that stuff, draw it back and Crown all the Potions again.
EDIT: I think the actual answer is more. Will try to write up a solid solution sometime later.
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If you want to disallow Villa as well, then the answer probably becomes 64 and goes something like this:
Have Innovation project
Crown all 16 Potions
gain a TR variant with HoP, triggering Innovation, and set up some mad chain by which you gain Mandarin, topdeck all that stuff, draw it back and Crown all the Potions again.
EDIT: I think the actual answer is more. Will try to write up a solid solution sometime later.
+1 card token on Crown
play 10 Crowns and 10 Potions
play Horn of Plenty for Mandarin (topdeck 10 Crowns)
play Horn of Plenty for Cultist, revealing Watchtower to trash
repeat this 9 times
play 6 Potions
106 Potions I can earn.
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If you want to disallow Villa as well, then the answer probably becomes 64 and goes something like this:
Have Innovation project
Crown all 16 Potions
gain a TR variant with HoP, triggering Innovation, and set up some mad chain by which you gain Mandarin, topdeck all that stuff, draw it back and Crown all the Potions again.
EDIT: I think the actual answer is more. Will try to write up a solid solution sometime later.
+1 card token on Crown
play 10 Crowns and 10 Potions
play Horn of Plenty for Mandarin (topdeck 10 Crowns)
play Horn of Plenty for Cultist, revealing Watchtower to trash
repeat this 9 times
play 6 Potions
106 Potions I can earn.
Any more if you Inherit Crown? That would let you get 16 at least, right?
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If you want to disallow Villa as well, then the answer probably becomes 64 and goes something like this:
Have Innovation project
Crown all 16 Potions
gain a TR variant with HoP, triggering Innovation, and set up some mad chain by which you gain Mandarin, topdeck all that stuff, draw it back and Crown all the Potions again.
EDIT: I think the actual answer is more. Will try to write up a solid solution sometime later.
+1 card token on Crown
play 10 Crowns and 10 Potions
play Horn of Plenty for Mandarin (topdeck 10 Crowns)
play Horn of Plenty for Cultist, revealing Watchtower to trash
repeat this 9 times
play 6 Potions
106 Potions I can earn.
Any more if you Inherit Crown? That would let you get 16 at least, right?
No. +1 card token has no effect on inherited Estates. But of course we can earn more.
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I think with Scepter and/or Capitalism there are many more loops.
For example:
In play: Lurker and Smithy
In hand: Watchtower, 2xScepter, Potion
On deck: 2xScepter, Potion
In trash: Mandarin
Loop: play Potion, Scepter as Smithy (drawing 2xScepter plus Potion), Scepter as Lurker gaining Mandarin, topdecking 2xScepter and Potion, revealing Watchtower to put the Mandarin back in the trash. Now you're back at the starting position, except one potion richer.
Use Hunting Grounds instead of Smithy if you want to draw your deck. Use Council Room if you also like buying things, and use a Copper or an extra Scepter for money instead of Potion every now and again if you want to buy nice things not named Vineyard.
Lurker, Hireling and Bonfire can set up almost any situation fairly easily if you're a stickler for guarantees (against passive cooperation).