Dominion Strategy Forum
Archive => Archive => Dominion: Renaissance Previews => Topic started by: Donald X. on September 21, 2018, 04:31:04 pm
-
Prepare to be teased.
Renaissance has:
- 25 kingdom cards, 25 sideways cards, 12 wooden cubes, 6 playmats, and 35 tokens
- three Treasures, two Attacks, two Duration cards, and one Reaction
- fifteen uses for tokens
- sixteen uses of "trash"
- a card with a word in quotation marks on it
- a card with only 3 words on it; a card with only 4 words on it
- three ways to play Actions in your Buy phase
- a way to take a turn after the game would otherwise be over
- a trasher you can't turn off
- something that cares about shuffling
-
Intriguing! I'm guessing the wooden cubes track Project progress, and the trasher you can't turn off is an Artifact. Actions in the Buy phase is probably Project/Artifact shenanigans.
-
We've never had any wood whatsoever in Dominion so far, right?
-
We've never had any wood whatsoever in Dominion so far, right?
RIP Woodcutter. (But also no, just metal, plastic, and cardboard.)
-
25 kingdom cards
Does that mean no Victory cards?
25 sideways cards
I'm betting for the return of Events, Landmarks, or States.
12 wooden cubes
For artefacts, I'm guessing.
6 playmats, and 35 tokens
Coffer mats and coin tokens?
- a card with only 3 words on it; a card with only 4 words on it
Probably something with projects and artefacts, like "Build a project" or "Take an Artefact token." Perhaps on a treasure, because (http://wiki.dominionstrategy.com/images/thumb/6/6d/Coin.png/16px-Coin.png) aren't words?
three ways to play Actions in your Buy phase
Guessing these will be card-specific, like Action-Treasure or Action-Reaction cards. I highly doubt we're just getting an "play an action" on a Treasure or something. Seems like a prime target for rules hazards.
-
- something that cares about shuffling
A Stash-like thing, maybe? I'm thinking a Project (or Artifact) that says something like "When you discard ____, you may instead set it aside; put it anywhere in your deck the next time you shuffle."
-
25 kingdom cards
Does that mean no Victory cards?
By my count, yes. But a Project or Artifact might still give ways to score, like a Landmark, e.g. "When scoring, +1VP per Coin token in your Coffers."
6 playmats, and 35 tokens
Coffer mats and coin tokens?
And Action tokens?
- a card with only 3 words on it; a card with only 4 words on it
Probably something with projects and artefacts, like "Build a project" or "Take an Artefact token." Perhaps on a treasure, because (http://wiki.dominionstrategy.com/images/thumb/6/6d/Coin.png/16px-Coin.png) aren't words?
Treasures usually say "When you play this", which will eat up those words. If Artifacts are sideways cards, then "Take an Artifact" could be an Action card.
-
Don't forget the name of the card and its type. That leaves room for only 1 or 2 words in the card's actual effect. My guess for the 3-word card would be:
(cardname)
$1
+1 Coffers
Treasure
which would probably cost around $4. But it seems a little boring, not much you can do with 3 words.
-
We've never had any wood whatsoever in Dominion so far, right?
Technically, cardboard is made out of wood.
-
The 15 uses for tokens thing is really exciting; I was hoping for more stuff like Butcher and this sounds like it. I wonder if this counts their regular uses as well.
I'm guessing one of the ways to play action cards in your buy phase is an on-gain or on-buy effect.
With sixteen uses of "trash" wouldn't there be sixteen words in quotation marks?
-
We've never had any wood whatsoever in Dominion so far, right?
Only when I get to play IRL.
-
The trasher you can't turn off, it would be wild if it was trashing from the top of your deck instead of your hand. I wonder if it's an actual deck thinner and not in the vein of "Remodel Province into Province".
-
We could still have new victory cards, cards can have multiple types, we could have an action-attack-victory, or a reaction-victory
-
We could still have new victory cards, cards can have multiple types, we could have an action-attack-victory, or a reaction-victory
We're assuming 300 cards, 25*11 (including randomizers) plus 25 for the sideways cards makes 300. There can't be any Victory cards since those are 12 copies per pile in games with more than two players.
-
Cubes to track project progress makes sense. There are probably 2 cubes per player because projects follow the same selection rules as landmarks/events, and there can be at most two projects in play at a time.
If there were an artifact that simply said, everyone must trash a card at the beginning of each turn, would that work? Hmmm... no that would be devastating with Militia.
35 tokens seems like kind of a small number if some of those are coin tokens and some are action tokens. I was thinking there could be a card that simply says +2 or +3 action tokens, but it seems like the action tokens would run out really quickly.
-
Don't forget the name of the card and its type. That leaves room for only 1 or 2 words in the card's actual effect. My guess for the 3-word card would be:
(cardname)
$1
+1 Coffers
Treasure
which would probably cost around $4. But it seems a little boring, not much you can do with 3 words.
DXV doesn't so Silver+ for $4. Make it +2 Coffers at a price of $5.
-
Don't forget the name of the card and its type. That leaves room for only 1 or 2 words in the card's actual effect. My guess for the 3-word card would be:
(cardname)
$1
+1 Coffers
Treasure
which would probably cost around $4. But it seems a little boring, not much you can do with 3 words.
DXV doesn't so Silver+ for $4. Make it +2 Coffers at a price of $5.
A treasure that gave +2 Coffers would look boring compared to Butcher.
-
I'm not sure Donald was including the name of the card and the type. Because then why not include the illustrator? And then you already have more than three words.
Edit: or where it says "Dominion" on the back.
-
- a trasher you can't turn off
Let me guess:
Pyre
Type: Project
Stage 1: $3
-
Stage 2: $4
4 VP
-
Stage 3: $5
4 VP
At the begin of each of your turns, trash a card from your discard pile. If you do: +1 Coffers.
- a card with only 3 words on it; a card with only 4 words on it
Wait, there was a card with only one word: Trash, but all other cards contained at least the four words "Illustration", "Rio", "Grande" and "Games" ... I cannot imagine what type of card it will be.
-
There can't be any Victory cards since those are 12 copies per pile in games with more than two players.
Then again, Dame Josephine is a Victory card in a 10-card pile. Renaissance may throw similar curveballs; I hope it does!
-
Don't forget the name of the card and its type. That leaves room for only 1 or 2 words in the card's actual effect. My guess for the 3-word card would be:
(cardname)
$1
+1 Coffers
Treasure
which would probably cost around $4. But it seems a little boring, not much you can do with 3 words.
DXV doesn't so Silver+ for $4. Make it +2 Coffers at a price of $5.
A treasure that gave +2 Coffers would look boring compared to Butcher.
Butcher is rarely used as a payload card so I fail to see the huge similarity. It's like with Festival vs. Conclave. These two cards are even more similar yet feel and play very differently.
I am sure though that any Treasure that yields Coin tokens has an extra twist.
-
As of the first day of previews, we have seen:
- 5/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 0/6 playmats, and 0/35 tokens
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 0/15 uses for tokens
- 2/16 uses of "trash"
- no card with a word in quotation marks on it
- no card with only 3 words on it; a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over, unless you count returning Experiments? I'm sure that's not what it's supposed to be though.
- no trasher you can't turn off
- nothing that cares about shuffling
So not much yet, but it's still fun to do this. We'll probably see a lot more of these once the previews get into the on-theme cards.
-
Scholar is the card with 4 words.
-
Scholar is the card with 4 words.
Oh cool. I will update accordingly. I guess I was right about only counting the card text.
-
Scholar is the card with 4 words.
Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.
-
Scholar is the card with 4 words.
Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.
I think the idea is that it's exciting for those who yearn for simpler Dominion cards.
-
Scholar is the card with 4 words.
Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.
While true, I think the point is that, however many expansions in we are, Donald still managed to make some simple cards that are interesting. Scholar doesn’t even use any new mechanics.
EDIT: didn’t see the new page. Oops.
-
Day 2:
- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling
Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)
-
Day 2:
- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling
Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)
We don’t need to see the tokens. It’s ”the same” since seaside.
-
Day 2:
- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling
Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)
No worries, I wasn't the first one to do it either. So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.
-
Day 2:
- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling
Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)
No worries, I wasn't the first one to do it either. So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.
Yeah, that's how I interpreted "uses" also, but 15 would be a lot there. But it seems like "as a Villager" and "as a Coffer" could just be 2 uses.
-
So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.
Yeah, that's how I interpreted "uses" also, but 15 would be a lot there. But it seems like "as a Villager" and "as a Coffer" could just be 2 uses.
For my count, I interpreted it as anything that requires players to interact with tokens in any way; more precisely, any card-shaped thing with "Coffers" or "Villager" in its instructions. We'll see what revelations happen throughout the week!
-
So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.
Yeah, that's how I interpreted "uses" also, but 15 would be a lot there. But it seems like "as a Villager" and "as a Coffer" could just be 2 uses.
For my count, I interpreted it basically anything that requires players to interact with tokens in any way; more precisely, any card-shaped thing with "Coffers" or "Villager" in its instructions. We'll see what revelations happen throughout the week!
This seems most likely, just given that there's 15 of them.
-
As of Day 3 we've seen:
- 11/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens
- 1/3 Treasures, 1/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 6/15 uses for tokens (probably)
- 6/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling
-
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?
-
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?
I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.
-
I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.
-
I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.
Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
-
I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.
Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
Perhaps it's a beneficial option like Vault:
Theatre (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Action
+2 Coffers
You may spend 1 Coffers for +2 Cards, each other player may spend 1 Coffers to draw a card.
-
Perhaps it's a beneficial option like Vault
Yes, that I could definitely see. Especially with the dearth of Attacks, friendly interactions seem likely. Although based on the blurb, Artifacts might provide that…
-
Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
There could be some kind of "Each other player discards a Villager. If they don't, ..." alternative bad stuff. If the alternative was worse, it would create a dynamic where you actively wanted to accumulate Villagers as protection.
-
Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
There could be some kind of "Each other player discards a Villager. If they don't, ..." alternative bad stuff. If the alternative was worse, it would create a dynamic where you actively wanted to accumulate Villagers as protection.
https://www.youtube.com/watch?v=AQnEBSwdAXw
-
Tag team, Day 4:
- 14/25 kingdom cards, 3/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens
- 1/3 Treasures, 1/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 7/15 uses for tokens (probably)
- 9/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling (not Swashbuckler per Donald X)
-
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?
I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.
Huzzah for artifacts!
-
My guess is you can "purchase" projects by placing one of your two wooden cubes on the sideways card-shaped thing. The other players can do the same. So long as your cube is on the project (maybe you can't take it off), parts of the game will be modified for you and anyone else who has purchased the same project, such as (1) take a turn after the game ends, (2) trash a card every turn, (3) $1 every turn, (4) +1 buy every turn, (5) some kind of benefit every time you shuffle, (6) maybe a benefit when you do other things like buy a victory, treasure, or action card, (7) maybe a way to play action cards during buy phase.
Seems like enough possibilities here to make 20 of these projects.
-
My guess is you can "purchase" projects by placing one of your two wooden cubes on the sideways card-shaped thing. The other players can do the same. So long as your cube is on the project (maybe you can't take it off), parts of the game will be modified for you and anyone else who has purchased the same project, such as (1) take a turn after the game ends, (2) trash a card every turn, (3) $1 every turn, (4) +1 buy every turn, (5) some kind of benefit every time you shuffle, (6) maybe a benefit when you do other things like buy a victory, treasure, or action card, (7) maybe a way to play action cards during buy phase.
Seems like enough possibilities here to make 20 of these projects.
I like this speculation, and I would guess that to "purchase" the project, you fulfill some sort of condition, like with the 2VP landmarks.
-
My guess is you can "purchase" projects by placing one of your two wooden cubes on the sideways card-shaped thing. The other players can do the same. So long as your cube is on the project (maybe you can't take it off), parts of the game will be modified for you and anyone else who has purchased the same project, such as (1) take a turn after the game ends, (2) trash a card every turn, (3) $1 every turn, (4) +1 buy every turn, (5) some kind of benefit every time you shuffle, (6) maybe a benefit when you do other things like buy a victory, treasure, or action card, (7) maybe a way to play action cards during buy phase.
Seems like enough possibilities here to make 20 of these projects.
Called it.
-
Day 5:
- 14/25 kingdom cards, 9/25 sideways cards, 12/12 wooden cubes, 6/6 playmats, and 35/35 tokens
- 1/3 Treasures, 1/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 7/15 uses for tokens (probably)
- 11/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 1/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- something that cares about shuffling (Star Chart)
Still plenty to look forward to!
-
Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
-
Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
I'm being pedantic, but you don't really need to "extrapolate" that. It's stated right in the Day 4 and Day 5 previews.
-
Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
I'm being pedantic, but you don't really need to "extrapolate" that. It's stated right in the Day 4 and Day 5 previews.
Also as long as we're being pedantic, Kingdom cards are card-shaped things too. ;)
-
Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
I'm being pedantic, but you don't really need to "extrapolate" that. It's stated right in the Day 4 and Day 5 previews.
Also as long as we're being pedantic, Kingdom cards are card-shaped things too. ;)
Well, if we're going down the pedantic rabbit hole... You're technically correct, but since "card-shaped-things" is Dominion lingo and has a specific, known meaning, I think my pedantic out-pedantics your pedantic. Also, pedantic no longer has any meaning to me.
-
Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
I'm being pedantic, but you don't really need to "extrapolate" that. It's stated right in the Day 4 and Day 5 previews.
Also as long as we're being pedantic, Kingdom cards are card-shaped things too. ;)
Well, if we're going down the pedantic rabbit hole... You're technically correct, but since "card-shaped-things" is Dominion lingo and has a specific, known meaning, I think my pedantic out-pedantics your pedantic. Also, pedantic no longer has any meaning to me.
..."Card-shaped things" is Dominion lingo for the category that includes both cards and Events, Boons, Projects, etc., though. Isn't it?
-
What I'd really like is a term encompassing Events, Landmarks, and Projects, since they share a selection process.
-
Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
I'm being pedantic, but you don't really need to "extrapolate" that. It's stated right in the Day 4 and Day 5 previews.
Also as long as we're being pedantic, Kingdom cards are card-shaped things too. ;)
Well, if we're going down the pedantic rabbit hole... You're technically correct, but since "card-shaped-things" is Dominion lingo and has a specific, known meaning, I think my pedantic out-pedantics your pedantic. Also, pedantic no longer has any meaning to me.
..."Card-shaped things" is Dominion lingo for the category that includes both cards and Events, Boons, Projects, etc., though. Isn't it?
I've always understood "card-shaped-things" to mean all the card shaped things that don't go in your deck, as opposed to "cards", which are the card shaped things that do go in your deck.
-
Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
There could be some kind of "Each other player discards a Villager. If they don't, ..." alternative bad stuff. If the alternative was worse, it would create a dynamic where you actively wanted to accumulate Villagers as protection.
South Park - Operation Human Shield
This is already what Beggar is.
-
I've always understood "card-shaped-things" to mean all the card shaped things that don't go in your deck, as opposed to "cards", which are the card shaped things that do go in your deck.
I think by definition card-shaped things include Kingdom cards, since they're card-shaped. But we all understand each other in context, and that's what counts.
What I'd really like is a term encompassing Events, Landmarks, and Projects, since they share a selection process.
In the previews, Donald X distinguished between the "Randomizer deck" and the "sideways deck", if that helps.
-
I call them “Add-Ons”.
-
I've made the case before that the whole "card-shaped thing/object" is completely pointless. Call them cards; that's what they are.
This is all that matters:
(1) Buying an Event is not buying a card. (You don't buy the Event card, you buy the effect - or Event.)
All the following is a result of (1):
(2) The price on the Event card is not for buying the card.
(3) "When you buy a card" can't refer to Events.
(4) Cost-reducers can't reduce the cost of Events.
It's still not wrong to talk about Event cards as "Events", just like we talk about Action cards as "Actions".
Event cards are called Event cards in the rulebook. "Event cards" are also part of the setup rules.
When we talk about Kingdom cards, Events, Landmarks and other cards that are included in the game, we are talking about them as cards. So we mean Event cards (and Landmark cards etc). These cards can be shuffled and can be included in the game. Save is an Event card that can be included in a game, for instance if we draw that card from the shuffled pile of cards during setup. But when you buy Save, you buy the Event, not the Event card. When we talk about what's included in an expansion, it's pointless to talk about actual cards as "card-shaped objects".
-
What I'd really like is a term encompassing Events, Landmarks, and Projects, since they share a selection process.
Donald has used "sideways cards" and "landscape-style cards".
-
To be technical; Sewers is a trasher than you can’t turn off. But because it’s an optional trasher; it’s probabyl not the thing he meant.
-
What I'd really like is a term encompassing Events, Landmarks, and Projects, since they share a selection process.
Donald has used "sideways cards" and "landscape-style cards".
But that includes Boons, Hexes, States, and Artifacts, which is not what I'm talking about. I'm talking about the sideways cards that are selected as part of the kingdom selection process and it's recommended not to have more than two of them. I like Add-ons, I think I'll start using that.
-
Something I've been thinking about: This set will have alt-VP right? Alt-VP has been in every set besides Guilds, I think. So I'm wondering what the new Victory card will be. I imagine it will likely have on-gain coffers, villagers, or an artifact. Or maybe we'll finally get a Victory-Attack?? ...Probably not, since the teaser would have mentioned something that exotic.
-
The problem is, there isn't enough room for a victory pile. Perhaps an artifact has vp attached to it, like a positive version of Miserable.
-
The problem is, there isn't enough room for a victory pile.
As I noted elsewhere, it is possible that there would be a pile which contained a variety of cards, some of which were Victory cards, like Dame Josephine in Dark Ages.
However, I said that before the previews. If there was going to be a fancy pile like that, I suspect it would have been previewed. Plus, it would probably be at odds with the simplicity drive which we now know characterises Renaissance.
-
I think a VP artifact and/or project would make sense.
-
I think a VP artifact and/or project would make sense.
Agreed. It's easy to see how either could work, even without VP tokens.
-
Scholar is the card with 4 words.
Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.
so abandoned mine is a card with 0 words ;) ? great development
-
Scholar is the card with 4 words.
Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.
so abandoned mine is a card with 0 words ;) ? great development
It also means that ruins (excluding abandoned mine) are the only base cards with words on them