(http://wiki.dominionstrategy.com/images/8/80/PathfindingDigitalOld.jpg) (http://wiki.dominionstrategy.com/images/c/c2/Cursed_VillageDigital.jpg)
Cursed Village + Pathfinding
I am going to start a new series on Dominion Combos. Previously, when writing about combos was tried, articles like these (https://dominionstrategy.com/2010/11/25/combo-of-the-day-15-ambassadorpirate-ship/) were written. Or this (https://dominionstrategy.com/2010/11/24/combo-of-the-day-14-loanminion/). Yikes. It was not optimal, to say the least. And so, I will try my best in this modern age of Dominion to write a comprehensive list of fantastic combos that Dan Brooks could only dream of.
So, this is a fantastic combo. Of course, Pathfinding goes great with a lot of cards. But it pairs with Cursed Village even better than normal. Cursed Village has this problem, that as soon as you draw up to 6, it doesn't draw any more if you play your Smithy, and each $5 you spent into your villages goes into a Necro. That is so sad. Nobles at least gives VP and has the option to draw, for only a coin more in the price point. But Pathfinding fixes that. Now, your Cursed Villages become normal villages when you play them. This effect cannot be understated. When was the last time you played a village, and it drew your draw card you were looking for? Exactly.
And that's not all. The plus card token on Cursed Village also counters a very strong attack: Relic. That's right, you can sacrifice your +card token, and you're still drawing to 6. Relic's $5 opportunity cost will look like a foolish purchasing option versus putting Pathfinding, an amazing event, onto an amazing card, Cursed Village. So be on the lookout for this card combo. (Don't get confused with the card Lookout. Man, that card is bad, it will trash all your provinces and action cards and it's so scary)
I'll maybe write more combos if I feel like it, but I think I had to spread the word about this very strong interaction. Let me know what you guys would like to see next!