Dominion Strategy Forum
Dominion => Variants and Fan Cards => Topic started by: silvern on June 17, 2018, 03:02:27 pm
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Reinforcements - $6 Action
Trash a card from the supply.
Gain up to two cards, each costing less than this.
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When you gain this, each other player may gain a card costing less than this.
Obviously a card that would be useful the whole game, but in particular the end--trash a province, gain two duchies while you're ahead; etc.
Too weak? Too pointless?
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Let's ignore the piledriving and assume for the sake of simplicity that you will mainly trash Gold. Then Reinforcements is a bit weaker than a double Artisan, compensated by the fact that the opponents get a $5 when you gain this.
The tempo advantage could make this sufficient compensation but I seriously doubt it. So in the first glance it looks too good compared to Artisan. Here the comparison again in short:
+ gains 2 $5s
+ can be used to piledrive
- opponents gain a $5 when you gain this
- unlike with Artisan you don't gain to hand
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Just wanted to make sure the card gaining is conditional on Advancements price and not the price of the trashed card.
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It is! Otherwise it would be totally insane.
Still, you might be right about its strength....another useful comparison might be Altar?
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“Less than this” in the top half referring to the card itself is super confusing, it definitely sounds like it’s talking about the card being trashed. I would definitely say “costing up to $5” instead, otherwise it sounds like it’s a card that lets you trash a Colony from the supply to gain two Provinces. “Less than this” in the on gain ability is fine as there’s no other subject to confuse it with.
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“Less than this” in the top half referring to the card itself is super confusing, it definitely sounds like it’s talking about the card being trashed. I would definitely say “costing up to $5” instead, otherwise it sounds like it’s a card that lets you trash a Colony from the supply to gain two Provinces. “Less than this” in the on gain ability is fine as there’s no other subject to confuse it with.
Originally I did have it this way; the change was because if the on-gain effect said $5, with a single highway in play, the whole pile could be emptied instantly, which seemed wonky. So I just changed the wording on all of it to be consistent (also it makes it sligggghtly weaker, which seems good)
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Just reverse the order of the abilities. "Gain 2 cards, each costing less than this. Trash a card from the Supply."
I'm not saying this card is balanced, but that should fix the parsing problem.
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“Less than this” in the top half referring to the card itself is super confusing, it definitely sounds like it’s talking about the card being trashed. I would definitely say “costing up to $5” instead, otherwise it sounds like it’s a card that lets you trash a Colony from the supply to gain two Provinces. “Less than this” in the on gain ability is fine as there’s no other subject to confuse it with.
Originally I did have it this way; the change was because if the on-gain effect said $5, with a single highway in play, the whole pile could be emptied instantly, which seemed wonky. So I just changed the wording on all of it to be consistent (also it makes it sligggghtly weaker, which seems good)
The on-gain effect should/needs to say "less than this". But there's no good reason for the on-play effect to say that. Just make the on-play "up to (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png)".