Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: majiponi on May 30, 2018, 12:23:35 am

Title: Workshop with an interaction
Post by: majiponi on May 30, 2018, 12:23:35 am
Quote
Angel's Workshop
cost $2 - Action
Gain a card costing up to $6.
Each other player gains a cheaper card.

Q1. Are there any problems on giving cards? If yes, ...
Q2. Do you have any idea to give opponents some benefits?
Q3. Is the cost proper?
Title: Re: Workshop with an interaction
Post by: Commodore Chuckles on May 30, 2018, 12:58:57 am
Quote
Angel's Workshop
cost $2 - Action
Gain a card costing up to $6.
Each other player gains a cheaper card.

Q1. Are there any problems on giving cards? If yes, ...
Q2. Do you have any idea to give opponents some benefits?
Q3. Is the cost proper?

Hmmmm... I actually like this. I had my own idea for "gain a card and everyone else gets a cheaper one" but this one is simpler than mine, which I like. It might need the Attack type, since you can gain a good/decent $2 and force everyone else to take a Copper.

As for the price, $2 is way too cheap. Honestly, it might need to be $5. As has been pointed out many times before, the gap between $4 and $5 is huge. Gaining a $5 while others get a $4 is a pretty good effect on its own. It shouldn't be less than $4, I think.
Title: Re: Workshop with an interaction
Post by: sudgy on May 30, 2018, 01:31:41 am
It might need the Attack type, since you can gain a good/decent $2 and force everyone else to take a Copper.

This would cause all sorts of craziness with Moat.  "If I reveal my Moat, he'll take a $6, but if I don't, he'll take a $2 and I'll take a Copper."  Maybe that's wanted, but it is definitely weird.  And, it actually makes you not want to play Lighthouse.
Title: Re: Workshop with an interaction
Post by: Holunder9 on May 30, 2018, 01:38:36 am
I don't like it, certainly not at such a ridiculous price. There are too many boards in which there are no decent cards at a particular price range.
The junking problem can be fixed via making the gaining optional for the other players.
Title: Re: Workshop with an interaction
Post by: GendoIkari on May 30, 2018, 10:43:21 am
I like this. If the potential attack is an issue, just make the other players' gaining a "may". I think (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) might be a good cost, but there is a chance it needs to be (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png).
Title: Re: Workshop with an interaction
Post by: Asper on May 30, 2018, 04:21:09 pm
I like 4 as a price, because then you can pick it up when the other player gains a 5-cost card, and if they gain a copy of this at the very least there's Silver in every kingdom.
Title: Re: Workshop with an interaction
Post by: LastFootnote on May 31, 2018, 11:43:43 am
I like it, if the gaining for other players is made optional. I think it could cost $4.
Title: Re: Workshop with an interaction
Post by: Awaclus on May 31, 2018, 11:46:43 am
this one is simpler than mine

Yeah, Mine is a pretty complicated card.
Title: Re: Workshop with an interaction
Post by: Asper on May 31, 2018, 01:20:20 pm
Just in case, of course I'd like to chime in saying that the gain should be optional.
Title: Re: Workshop with an interaction
Post by: majiponi on June 01, 2018, 12:16:05 pm
So, it should be like this.

Quote
Angel's Workshop
cost $4 - Action
Gain a card costing up to $6.
Each other player may gain a cheaper card.

At first, it was $3. It looked like a Leprechaun variant. Soon I realized it was too strong for $3. So I haggled so that everyone can have oppotunity to buy 2. But I didn't consider 2-3 player games. It was a must-buy almost every time. Next, I tried Potion costs, removing cost regulation. Too swingy. Someone always cried, "Hey, where is my Province?" when I gained Colony.
Junking was another problem. Some people hated. I thought that was not so big matter. Giving Coppers gaining Silvers isn't so strong. Is this stronger than Marauder? Anyway, I removed Attack type. "May" weakened it a little bit, but still it was fun.
Title: Re: Workshop with an interaction
Post by: LastFootnote on June 01, 2018, 02:31:54 pm
So, it should be like this.

Quote
Angel's Workshop
cost $4 - Action
Gain a card costing up to $6.
Each other player may gain a cheaper card.

At first, it was $3. It looked like a Leprechaun variant. Soon I realized it was too strong for $3. So I haggled so that everyone can have oppotunity to buy 2. But I didn't consider 2-3 player games. It was a must-buy almost every time. Next, I tried Potion costs, removing cost regulation. Too swingy. Someone always cried, "Hey, where is my Province?" when I gained Colony.
Junking was another problem. Some people hated. I thought that was not so big matter. Giving Coppers gaining Silvers isn't so strong. Is this stronger than Marauder? Anyway, I removed Attack type. "May" weakened it a little bit, but still it was fun.

Awesome! Glad it's working out so well.